Summary

  • Dimir is renowned for control and mill strategies in Magic: The Gathering, offering a range of powerful commanders.
  • Popular Dimir commanders include Mirko, Gisa and Geralf, and Nymris, each bringing unique strengths and tactics to the deck.
  • Powerful new options like Tasha, Umbris, and Phenax offer exciting gameplay mechanics, adding versatility to Dimir commander decks.

Often regarded for powerful strategies ranging from control to mill, Dimir (blue/black) is one of the most iconic color identities in 168澳洲幸运5开奖网:Magic: The Gathering. Usually associa💯ted with themes such as stealth and the pursuit of forbidden knowledge, Dimir is a multifarious color identity🍃 that has a great deal of utility under its belt in formats like Commander.

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As Dimir has been receiving l🌱egendary creatures since their inception in Magic Legends, players have a wide variety of commande꧑rs to choose from. These commanders also include many popular creature-type favorites including Vampires, Rogues, Zombies, Faeries, and more. Needless to say, there are many ways to build a Dimir commander deck. Let's take a look at the best commanders for them.

Updated March 21, 2025, by Ryan Hay: There are few better two color combinations in Magic than the blue and black synergies of Dimir. Between the control that these colors bring, both in the form of counter spells and removal, you can keep the battlefield clear of any threats coming your way. If you want something new to run, you can always try your hand with either Vren, the Relentless, Xanathar, Guild Kingpin, and Etrata, Deadly Fugitive at the helm of your deck.

21 🥃 ✨ Mirko, Obsessive Theorist

Bring Creatures Back For An Encore

Mirko Obsessive Theorist by Heonhwa

Dimir rarely lets♛ a creature rest once it enters the graveyard, and with Mirko, you have a reanimation effect built right into your command zone. There are some stipulations, however, but it's relatively easy to meet them.

Mirko, Obsessive Theorist lets you return a creature from your graveyard to the battlefield, so long as that creatur꧙e's power is less than Mirko's. This trigger happens at your end step, so you have your whole turn to set up a pump spell to get Mirko's power higher. Whether it be through equipment, auras, or Vampire kindred bonuses, as you tick that power higher you get to return stronger and 🐻stronger creatures.

20 💜 Gisa And🐻 Geralf

The Reanimator Siblings

Gisa and Geralf by Karla Ortiz

Due to Dimir being composed of black and blue, the color pairing has access to some of the 168澳洲幸运5开奖网:best Zombies in all of Magic. Though you may expect a Zombie to be the commander of a Zom🌠bie deck, Gisa and Geralf aღre necromancers that prove an exception to the rule.

Gisa and Geralf possess two synergistic abilities that each pair quite well with Zombie-based strategies whilst remaining un꧒apologetically Dimir. Upon entering the battlefield, Gisa and Geralf put the top four cards of your library into your graveyard.

This ability is perfect ammunition for any Zombie deck, and Gisa and Geralf come with the added bonus of allowing you to cast a Zombie from your graveyard each turn, providing Zombie commander 📖decks with redundancy and a constantꦿ means of reanimation.

19 Nymris, Oona's Trickster

Fill Your Hand And Your Graveyard

Nymris Oona's Trickerster by Johannes Voss

Nymris serves as a great source of card advantage while simultaneously stocking your graveyard with potential goodies for you to reanimate later. Thanks to her wording specifying "each opponent", you can benefit from Nymris' trigger up to thr🃏ee times per round if yo✅u happen to have enough instant speed spells and the mana to cast them.

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Due to her ability, Nymris is best used alongside a deck full of flash creatures so that you can trigger this ability as often as possible. Besides, who doesn't like playing all of their spells at🌄 instant speed? It's kind of like getting the last word in during an argument.

18 Runo 𝐆Stromkirk // Krothuss, Lord of the Deep ♒

Half Vampire, Half Kracken

Innistrad is a strange plane. Nothing there is quite as simple as it seems and 168澳洲幸运5开奖网:even the Vampries are a little more than what they appear. Runo Stormkirk is a 1-2 punch in the command zone, letting you set up a strong turn or ಌtwo with its enter the battlefield effect and trigger.

When it comes into play you get to return a creature from your graveyard to the top of your deck. At the start of your next upkeep, if that card has a mana value of six or more, you can transform h⛎im into Krothuss. There the deck takes ꩲa shift, letting you create tapped and attacking tokens of another of your attacking creatures. If that creature happens to be a Kracken, Leviathan, Octopus, or Serpent, you make two tokens instead.

17 ꦍ Talion, The🐓 Kindly Lord

Niceities End When The Game Starts

One of the more interesting commanders printed in recent years, Talion, the Kindly Lord punishes your opponents for playing the wrong spell,♋ with you getting to decide what the wrong spell is. When Talion comes into play, you get to pick a n🍸umber from one to ten. Anytime an opponent casts a spell with mana value equal to the number you pick, or they cast a creature with either power or toughness equal to the number you picked, that player loses two life and you get to draw a card.

Two or three are good numbers to call out with Talion, since there💯 is a higher density of cards with those matching numbers.

Keep a good eye on your opponent's commanders before commi💦t🅷ting a number to Talion, as you want to find common factors between them all. You don't have to pick the same number every time, you can adjust Talion every time you have him come into play to match what the table is playing.

16 ꦛ Toxrill, The Corrosive 𝓰

A Serious Threat With Little Escape

Printed in Innistrad: Crimson Vow alongside Umbris, while Toxrill, the Corrosive may cost a hefty seven mana, once cast it is capable of single-handedly taking over a Commander game. Toxrill is 🗹a 7/7 Slug Horror that puts a slime counter on each creature you don't control during each end step, providing each creature with -1/-1 for each slime counter on it.

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As this ability triggers on each player's end step and not just your own, in a multiplayer format like Commander this can provide each opponent's creatures with🅘 -4/-4 after a single turn rotation. While▨ this would already be quite devastating, whenever a creature with a slime counter on it dies, Toxrill's controller creates a 1/1 Slug token, converting opponents' creatures into a Slug army.

As if this wasn't powerful enough, for the cost of t♔wo mana, you can sacr♏ifice a Slug in order to draw a card. All hail our new Slug overlords.

15 Tasha, The Witch Queen ♔ ꦐ

The Planeswalker Commander Queen

Tasha the Witch Queen by Martina Fackova

A planeswalker capable of being your commander, Tasha, the Witch Queen is an excellent option that not only allows you to cast your opponents' spells but rewards you for doing so. With🍸 two activated abilities, this four-loyalty planeswalker's +1 allows you to exile an instant or sorcery from each opponent's g🍷raveyard with page counters on them, drawing you a card in the process.

Once in exile, Tasha's -3 allows you to cast a spell with a page counter on it without paying its mana cost! In addition to potentially allowing you to cast an opponent's strongest spells for free, Tasha's static ability creates 3/3 Demon tokens whe🌼never you cast a spell you don't own, converting these stolen spells into additional manpower.

14 Umbris, Fear Manifest🤡

Nightmares Are Real

Umbris Fear Manifest by Daarken

A fascinating commander to really disrupt your opponent's game play, Umbris, Fear Manifest, takes your opponent's cards and eliminates them from the game, a🦹ll while making Umbris even stronger.

Anytime Umbris, or another Nightmare or Horror creature enters the battlefield under your control, you get to exile cards from the top of their d♛eck until they hit a land card. While you can a land alm♔ost immediately, only exiling one card, you can also burn through pockets of impactful spells, exiling handfuls of cards at a time.

Umbris gets stronger all the while too, giving it +1/+1 for each card your opponents own in exile, which can quickly turn them into a powerhouse on the batဣtlefield. Give them some💃 type of evasion and there's a good chance you can start kicking players out of the game with just one attack.

13 Phenax, God Of Deception✃

The God Of Mill

Phenax, God of Deception by Ryan Barger

While numerous entrants on this list possess 168澳洲幸运5开奖网:milling capabilities, they all pale in comparison to Phenax, God of Deception. ꦚThe Dimir God of Theros, Phenax possesses indestructib⛄ility, making him a huge hassle to remove.

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More importantly, Phenax gives each of your creature🏅s the ability to mill an opponent a number of cards equal to their toughness. This is an extremely powerful and repeatable mill engine that pairs incredibly well with Phenax's own toughness of seven.

12 Ano෴won, The Ruin Thief

The Slow Mill

Anowon the Ruin theif by Magali Villeneuve

Anowon, the Ruin Thief is a commander that single-handedly brought Rogue creature-type decks from obscurity to one of the most popular strategies for a Dimir deck. A 2/4 Vampire Rogue for four mana, Anowon provides each other Rogue under i🍷ts owner's control with +1/+1, causing players deღalt combat damage by Rogues to mill a number of cards equal to the amount of damage dealt.

As Rogues are often characterized by their evasive and hard-to-block nature, Anowon allows for🧔 additional damage to be pushed through whilst filling opponents' graveyards, enabling potent 💝Dimir effects that allow you to access cards in an opponent's graveyard.