There are several tier-one decks in Explorer on 168澳洲幸运5开奖网:Magic: The Gathering Arena, and one of the most dreaded to face off against is Azo⛎rious Control. It’s an efficient deck that has an answer for everything. There’s a long list of board wipes in their arsenal, supplemented by an equal amount of Planeswalkers and sp𒉰ot removal.
What are you supposed to do against a deck with an answer for everything? The solution is the sideboard. 168澳洲幸运5开奖网:Sideboarding is an art form that determines a win from a loss, most of the time. Play one of these cards in your sidﷺeboard, and you’ll be in good🔯 shape.
10 🃏Duress Removes Their Spells
Plucking cards from Azorius Control’s hand is the best way to disrupt their plays. Not only can it remove a powerful card from their hand that you’ll have difficulty dealing with down the road, but it can also clear the way for you to land one of your stronger spells. Naturally, the control player counters 168澳洲幸运5开奖网:hand disruption spells if there’s a card worth protecting. Duress is a good alternative to Thoughtsieze if you don’t have the wildcards or as a redundancy. So, if you’re a Rakdos Midrange or Sacrifice player, keep D♍uress at the ready.
9 Fry Obliterates Their Planeswalkers ℱ
Teferi, Hero of Dominaria, The Wandering Emperor, and Narset, Parter of Veils. These are the Planeswalkers that Azorius players use to control the board state. They’re difficult to remove when your opponent has counterspel♏ls and all the removal in the world. So, spells like Fry are ideal.
The five damage it deals is perfect against Teferi since he ticks up to fi꧃ve loyalty when he draws a card, and ൲the instant speed removal is just icing on the cake. This is another card ideal for a Rakdos deck or Mono-Red Aggro.
8 Mystical Di🥀spute To Win Counter Wars 🔥
As one of the premiere counterspells and top sideboard🌱 cards for blue decks in Explorer, it’s 🔯no wonder Mystical Dispute is on this list. It works great when the Azorius player taps out or when you think they have a counterspell at the ready. It’s also not terrible to play if you need to cast it for its full cost if you have the mana. Sometimes it’s worth casting when they have the mana available to pay the spell’s tax because it just might prevent them from having a follow-up play.
7 Heroicജ Intervention Keeps Your Creatures Alive 🅘
Board wipes are annoying spells when you rely on winning with your creature deck. You’re in luck if you’re running a green deck because you have access to Heroic Intervention. Cast this instant in response to Supreme Verdict, and all your permanents become indestructible. Not only that, but they’ll gain hexproof as well, which is helpful against spot removal that exiles permanents. So, when your opponent casts the ever-popular March of Otherworldly Light to remove your Lair of the Hydra, Heroic Intervention ♐saves the day.
6 ෴ Slip🌃 Out The Back Avoids Board Wipes
Green decks aren’t the only ones capable of evading board wipes. Blue decks have their own way of surviving Supreme Verdict. Slip Out The Back lets you protect individual creatures from exile effects, too. If they have Farewell or S🧔ettle the Wreckage, you cast Slip Out the Back on your most valuable creature and phase it out.
The best part of this instant is th💦at your🥂 creature returns stronger than ever in terms of power and toughness. Your Mausoleum Wanderer is now permanently a 2/2, giving you a little more power against the control deck.
5 🅺 Narset, Parter Of Veils Stops Their Card Draw
Narset has been relegated to the sideboard since The Wandering Emperor appeared. Some Azorius players still try to squeeze her in, but that’s a little greedy and clogs up your 3-drop slot. However, Narset, Parter of Veils is ideal in a mirror match or for other blue match-ups 🐻since Azorius Control relies so much on card draw. You might not need to use Narset’s loyalty ability. The control will be forced to find an answer, and that’s infinitely more difficult when they can’t draw additional cards. Their only solution, if they don’t counter Narset, is Fateful Absence or one of the few creatures they play.
4 🎃 Shapers’ Sanctuary Against Spot Removal
Usually, Shapers’ Sanctuary is best reserved for a deck like Rakdos Midrange that has a multitude of spot removal. Between Portable Hole, March of Otherworldly Light, Fateful Absence, and the various Planeswalkers, Azorius Control has no shortage of spells that target individual creatures. Shapers’ Sanctuary on turn one is usually the right play, even if you have a creature to play. When your win condition is attacking an opponent with all the answers for creatures, you want to find your answers as fast as possible. There’s an argument to be made for Shapers’ Sanctuary being one of the 168澳洲幸运5开奖网:best one-mana spells for green.
3 Kitesai🌱l Freebooter Is Great Hand Disruption
A fun tactic against Azori🐠us Control is showing them you lack many creatures in the first game, so they replace most of their creature removal wit﷽h other spells. Meanwhile, you bring in a creature or two. They’re unassuming creatures but pose a major issue when options to remove them are limited.
Kitesail Freebooter removes problematic cards fr🃏om their hand and doubles as an aggressor for incr🌌emental damage. Hopefully, by the time your Freebooter is taken out of the game, you have set up your board advantageously.
2 Shifting Cera🐼tops Is Guaranteed To Enter The Battlefield
The most annoying aspect of Azorius Control is the counterspells, so having something uncounterable is paramount. Shifting Ceratops is excellent for green decks because with the right mana acceleration - like Llanowar Elves - you can have this dinosaur out by turn three and attacking by turn four. A better strategy would be to wait until the control deck played Supreme Verdict, or one of 168澳洲幸运5开奖网:🔥the other many board wipes in their arsenal, and give the ceratoꦦps haste in order to attack the turn it enters play.
1 ꦍ P⛦ithing Needle Shuts Down Their Walkers
Suchꦐ a simple yet impactful card, and all for one generic mana. It doesn’t matter if you draw Pithing Needle in your opening hand or in the late game. You have a number of options with this artifact, and they’re all detrimental to the control player. Sure, they have ways to remove it, but it can buy you enough time to set up a win. Whether you name one of their Planeswalkers or utility lands, you force the control player to use a piece of removal on an unsuspecting artifact and not one of your win conditions.