Summary

  • Grab powerful singles from Universes Beyond: Fallout for your Commander deck for unique gameplay options.
  • V.A.T.S. card allows for mass creature destruction with split second ability, limiting opponent's response.
  • Utilize Inventory Management for easy switching of auras and equipment in Magic: The Gathering gameplay.

Every Universes Beyond set brings with it a ton of powerful 168澳洲幸运5开奖网:Magic: The Gathering cards for you to collect and, with a set like Uni🐼verses Beyond: Fallout, you too can get your decks ready for exploring the wasteland w♓ith any of these powerful singles.

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Whether you’re looking to grab a few singles for your Commander deck, or just love the flavor of the Fallout games, these cards are some of the coolest i𝓀n the set. Lets breakdown some of the better cards from Universes Beyond: Fallout and see what singles you’re going to want to grab.

10 V.A.T.S.

Vault-Tec Assisted Targeting System

VATS by Diego Gisbert

There’s a lot of menta🎶l work that might have to go into V.A.T.S., but it’s worth the effort given how versatile this card is. V.A.T.S. lets you pick any number of creatures that share the same toughness and then destroy them all. If there’s an army of 1/1s coming your way, you get to blow them all up, or even if there’s a particularly problematic creature you want to be removed with no interference, V.A.T.S. can come through.

Also, V.A.T.S. has split second, so as soon as you cast it, no one, yourself included, can cast spells or activate abilities until it resolves. So no protection 🔴spells and no counter magic. All th𝔉ey can do is activate mana abilities, which unless there’s some niche situation going on, won’t do much until after V.A.T.S. resolves.

9 Idolized

There Can Only Be One

Idolized by Kim Sokol

One of the more powerful enchantments in a set filled with all sorts of powerful enchantments, Idolized combines the power of auras with an effect similar to the exalted mechanic. Any timeꦆ the creature enchanted by Idolized attacks, the creature gets +X/+X for the turn, with X equalling the number of nonland permanents you control.

With all the tokens running around in this set, like Junk and Treaꦿsure tokens, plus creatures, artifacts, and everything else, you’ll be pumping your creature up with a ton of power every time you attack. It only works if you attack alone, but so long as you have trample or some otಌher type of evasion on it too, you can turn it into a OHKO.

8 ඣ Inventory Management ♌

Don’t Get Overencumbered

Inventory Management by Kamila Szutenberg

Moving around enchantments and auras can be a bit of a pain in Magic. There aren’t many ways to move an enchantment from one creature to another, and 168澳洲幸运5开奖网:moving multiple equipment around c﷽an quickly drain your mana. That&rs💧quo;s where Inventory Management comes in.

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This spell lets you pick and choose which auras and equipment you want to move to another creature. Plus, the spell has split second, so no one can respond after you’ve cast it. Say your opponent casts a removal spell on your commander, you can use In🍎ventory Management to move a Sword of Feast and Famine on it to give it protection from black spells, negating the effect and keeping your commander alive.

7 Caesar, Legion's Emperor

Your Legion Has Its Rome

Caesar, Legion's Empreror by Alexander Gering

One of the new main commanders from the Fallout Commander decks, Caesar, Legion’s Emperor is a powerful Mardu legendary creature that gives you a ton of options once you enter combat. Anytime you attack with any creature, not just with Caesar, you can pick two out of three options. You get to make two ad🌼ditional 1/1 creature tokens tapped and attacking, draw a card and lose a life, or deal damage to an opponent equal to the number of creature tokens you control, all for the low cost of sacrificing another creature.

All these options let you do any number of things, including flooding the board with tokens, refilling your hand, or even potentially taking an opponent out of a game if you have enough tokens out. All options you pick a꧒re great, and in a deck with a lot of Aristocrat themes in it, you can drain your opponents turn after turn.

6 Grim Reaper's Sprint

Keep Running

Grim Reaper's Sprint

An absolutely wild enchantment, Grim Reaper’s Sprint starts off at five mana, which is a little much at first, but is reduced down to just two mana if a creature died this turn. It gives the enchanted creature +2/+2 and haste, which is good, but nജot the thing you should care the most about.

When Grim Reaper’s Sprint comes into play, you get to untap all your creatures and if it's your main phase, you get an extra combat phase. If you have a way to blink this Aura, you can keep taking combat steps over and over again with very little effort.

5 𝕴 Vault 101: Birthday Party ඣ

Blow Out The Candles

Vault 101 Birthday Party by Andrea Piparo

Sagas do something really cool in Universes Beyond: Fallout. Each one tells a story from a different Vaulꦡt in the Fallout world, with Vault 101 representing the journᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚey that the main character of Fallout 3 takes before leaving to go into the wasteland near Washinton DC.

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Vault 101: Birthday Party has you make a 1/1 Human Soldier token and a Food token, which is a cute nod to the events of the opening of the game. Then, for chapters two and three, you get to take an aura or equipment from your hand or graveyard, and put it directly into 🍎play, attaching it to a creature for free if it is an equipment. You’ll be able to cheat out any number of powerful cards this way, giving you a huge burst of power early in the game.

4 Nuclear Fallout ဣ

It’s Not As Bad As It Looks

Nuclear Fallout by Jason Rainville-1

A mass removal spell that’s exactly as good as you need it to be, Nuclear Fallout is one of the more interesting ways to deal with a problematic board. At just two mana and however much you want to pay into the X cost, all creatures get twice -X/-X for the turn, 1ﷺ🤪68澳洲幸运5开奖网:with each player getting X rad counters.

If you put five mana into X, all creatures get -10/-10, which is exceptionally go💮od when facing down a cluttered board. The rad counters can cause some problems for your opponents too, milling away their necessary cards turn after turn while loading your graveyard with powerful cards to bring back.

3 Strong Back ✨

Lift From The Knees

Strong Back-1

There are a ton of great enchantments in the Fallout set, so let's take a look at one more. Strong Back is a green enchantment that gives your enchanted creature +2/+2 for each Aura and Equipment attached to it. If Strong Back is the only one, your creature gets +2/+2.

If you have♏ five cards attached to it, it’s getting a massive +10/+10. Then it has two other abilities as if that wasn’t enough. Attaching equipment to the same creature costs three mana less to cast, making it easier to load your creature up with extra cards, and then, if you were to target it with an aura, it also costs three mana less.

2 Radstorm

Bring An Umbrella

Radstorm by Salvatorre Zee Yazzie

Storm is one of those mechanics that is just too dangerous to print, but every now, and again it manages to slip into a set. Radstorm takes the storm mechanic to new realms 168澳洲幸运5开奖网:by slaꦗpping proliferate onto the spell.

Storm works by making extra copies of ไit when you cast it equal to the number of other spells you’ve cast this turn before it. If you’ve cast three other s⛄pells, you get a total of four copies of Radstorm on the stack. You can quickly tick up anything from Rad to Poison counters with Radstorm, making it an immediate threat when cast.

1 Pip-Boy 300🧔0

Fashionable And Functional

Pip-Boy 3000 by Mirko Failoni

This might be wildly off base, but Pip-Boy 3000 seems like an incredibly powerful card for any deck running a good numbe🍷r of creatures. Anytime an equipped creature attacks, you get to do one of three things.

You can either draw and then discard a card, give the🐷 equipped creature a +1/+1 counter, or untap two lands. Looting effects are pretty solid, and pumping up a creature turn after turn is great too, but being ablꩲe to untap lands, like Nykthos, Shrine to Nyx to generate a ton of mana is too good to pass up.

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