Summary
- Certain spells in Magic: The Gathering have a keyword called suspend, which offers a cheaper alternate casting cost at the expense of waiting a few extra turns.
- Suspend cards like Resurgent Belief and Sol Talisman can be powerful additions to your deck, providing game-changing effects once they resolve.
- Cards like Living End and Hypergenesis are key components of specific deck archetypes, allowing for overwhelming board states and quick wins.
Time waits for no one in 168澳洲幸运5开奖网:Magic: The Gathering, unless, of course, you choose to make it wait. Cer💦tain spells in Magic have a unique keyword called suspend, which acts as an alternate casting cost🦹, often times cheaper than its regular one, at the expense of having to wait a few extra turns to finish casting it.

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This ability has resulted in a ⛄few powerful cards coming to the game, that even with the added cost of time can turn the tide in a game. If you’re looking for impactful cards but don’t mind waiting a bit for them to resolve, you can’t go wrong with these.
10 Resurgent Belief ❀
Part of a series of cards with suspend and no actual caꦕsting cost, Resurgent Belief can’t actually be cast through normal means. You have to either cascade into it, a common approach for many deck builders, or suspend it.
Either way you cast it, once it resolves Resurgent Belief returns all your en🔜chantments from the graveyard back to the battlefield. Whil🐎e a little more narrow than other suspend cards, in the right deck you can go from being wildly behind to back on top for just two mana and two turns.
9 Sol Talisman 🧸
Much like the coveted Sol Ring, Sol Talisman taps to add two mana to your mana pool. As another suspend card with no casting cost, you have no choice to either wait the three turns to cast it or to cascade into it. It only costs one generic to suspend it 🔴though, mirroring Sol Ring’s cost and guaranteeing you’ll be able to suspend it on your first turn.
You won’t 168澳洲幸运5开奖网:gain access to the extra mana Sol Talisman provides until turn four, but when it ꦉdoes, you can have at least six mana a🐈vailable to you, assuming you hit your land drops and didn’t play any other mana artifacts, giving you a huge mid-game advantage over your opponents.
8 ✃ Search For Tomorrow ꦆ
On its own, Search for Tomorrow is a kinda weak ramp card. For three maওna you get to search your library for a basic land and put it into play. It✃ enters tapped, which is nice, but only gets you a basic.

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Suspending it is where the real power is. For just one green mana you get to suspend it with two time counters on it. Once it finally resolves on your tur🦹n three, it’ll give you an extra land, giving you at least four mana to play your bigger spells earlier.
7 ♓ 🅰 Inspiring Refrain
If you want an explosive turn later in the game, you can’t go wrong with Inspiring Refrain. You can cast it for five mana or suspend it for just two, putting three time counters on it and saving it for later. Once it resolves, you add one red mana for each card in an opponent’s hand, that mana sticks around through phases until the end of the turn, and then Inspiring Refrain ♒resuspends itself with another three time counters, letting you cast it again later.
Inspiring Refrain is a card that benefits greatly from any cards that let you accelerate your suspend cards out faster (all suspend cards do, but especially Inspiring Refrain) 168澳洲幸运5开奖网:like The Tenth Doctor or♏ Clockspinning since you just get to resuspen꧂d the card again.
6 ꧙ Living End
So powerful that it has an entire deck archetype designed around it, Living End is an incredibly impactful card that can quickly secure a win. When it resolves, all players exi෴le all creatures from their graveyards, sacrificing all the creatures they have in play, and then putting all creatures exiled from their graveyard and putting them all back into play.
The power behind Living 𒁃End comes from building your deck around putting as many creatures in your graveyard as possible, while your opponents might only have a few. Once Living End resolves you will have a massive board state while your opponents likely won’t have much in play.
5 Hypergenesis 🌊
Similar to Living End comes Hypergenesis, a card that has had entire decks built around getting cards into play quickly to overwhelm your oppon🐻ents. When Hypergenesis r𝕴esolves each player gets to put an artifact, creature, enchantment, or land from their hand into play.

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Then, you repeat it until no one puts a card onto the battlefield. While your opponents are very likely to take advantage of this as well, you can jam all sorts of powerful spells in yo🌳ur deck like the Eldrazi Titans or a Griselbrand to ma𓆉ke the battlefield decid🐻edly one-sided.
4 🍎 Wheel Of Fate 𝄹
Drawing cards is important in Magic and if you’re able to disrupt your opponent while you’re at it you might as well. Wheel of Fate costs only two mana to suspend i💦t with four time counters, putting a 💫clock on your opponents cards.
Once the last time counter falls off, Wheel of Fate has each player discard a𒀰ll cards in their hands and then draws seven more. You can use Wheel of Fate to punish your opponents with cards like Sheoldred, the Apocalypse to damage them for each card they draw, or to turn it into a pure discard spell with the planeswalker Narset, Parter of Veils since she prevents your opponent🔥s from drawing more than one card each turn.
3 ജ Profan🔥e Tutor
Tutors are a vital component to Magic, espec൩ially in Commander. Being able to go find any card from your deck whenever you want instead of waiting to draw it can help you assemble the pieces🐻 to a game-winning play.
Being able to set up an all but guaranteed tutor in the future is both great and a bit of a risk but sets you up to get ready for powerful plays. Profane Tutor lets you search your library for a card and put it into your hand. Your opponents can always counter Profane Tutor, but if they do, you c♊an feel safer casting whatever other spells you have in hand, helping to make it a win for you either way.
2 Inevitabl❀e Betrayal
A card that is as strong as the strongest creature in your opponent’s deck, Inevitable Betrayal steals on🀅e of your opponent’s creatures for your own use. When it resolves, you get to pick an opponent and dig through their library until you find a creature you want and you put that card directly into play on the battlefield under your control.
Since it costs three mana and suspends with three time counters, y🌱ou generally won’t be able to cast Inevitable Betrayal until turn six in most cases, but that’s still fine depending on which card you get from your opponent.
1 �ꦓ� Ancestral Vision
Drawing cards is always good, and Ancestral Vision helps you get there after a few turns. For just one blue mana you can suspend this card with four time counters on it. During that time you can be a little moreꦜ aggressive with your removal or counter spells, since once turn five rolls around, you’re drawing at least four cards that turn.
Ensuring that you have a few extra cards coming up in the near future is a great way to keep yo🌼urself in the game, especially when your opponents are running low on cards in hand, you get to start the turn with a fresh grip of cards.