Nobody likes being told they can’t play the 168澳洲幸运5开奖网:Magic: The Gathering game they want, especially in Commander, where there are thousands of uniqu🎀e and fun cards, combos, and synergies to build around. Certain cards can shut down certain decks while leaving you in a good position to wrap up the match.
These cards are often called salty, leaving your opponents bitter about how the game went, and won't win you any friends from casting them. They are, however, typically very good at what they do and in the right deck, can take you to an easy win after casting them. If you and your play group are all on board for winning at all costs, consider these salty white cards for your next Commander deck.
10 𓆉 Elesh Norn, Mother Of Machines
A relative newcomer to the saltiest cards in Magic, Elesh Norn, Mother of Machines is a 168澳洲幸运5开奖网:great way to tell your opponents no. When she is in play, enter the battlefield triggers from your opponent's permanents simply don’t happen, while enter the battle triggers of your permanents happen twice.
With more and more creatures, enchantments, artifacts, and now battles relying on enter the battlefield triggers to affect the board, this Elesh Norn can shut down a high percentage of many players' decks. She can, of course, still be removed through targeted removal and board wipe effects, but if you’re playing a deck like Yarok, the Desecrated, which heavily relies on good enter the battlefield effects, you can all but completely lock an opponent out of the game.
9 ꦐ Grand Abolisher
For just two mana, Grand Abo🌱lisher shuts down any and all interaction your opponents might consider doing during your turn f🎶rom just about every card type in the game. With Grand Abolisher out in play, your opponents cannot cast any type of spell, nor can they activate abilities of artifacts, creatures, or enchantments they control.
The only thing left to them are battles, lands, and planeswalkers, all card types that typically don’t have strong ways to interact with the board or spells when it's not their turn. With a Grand Abolisher out, you’re pretty much guaranteed to be able to cast any spells you want, without interference from your opponents.
8 Cataclysm
Getting your cards blown up in a Commander match is rarely fun, and made much worse, Cataclysm blows up just about everything with very few ways to get around it. When C𓃲ataclysm resolves, each player chooses an artifact, creature, enchantment, and land from among permanents they control and sacrifice the rest.
Since it's a sacrifice effect, Cataclysm gets around effects like indestructible which would keep permanents around through most other board wipes. There are a few ways around it, with cards like Teferi’s Protection, but those cards are few and far between.
7 El☂esh Norn, Grand Cenobi🦋te
You know a creature is rough to play against wh𝓡en two different iterations of it are on the same list, and Elesh Norn, Grand Cenobite has earned her placement. When this Elesh Norn comes into play, it not only gives your creatures +2/+2, but reduces your opponent’s creatures by -2/-2.
This static ability instantly destroys all creatures with power two or less, with no way to respond to it once Elesh Norn hits the battlefield. In the face of an onওcoming Elesh Norn, she must either be countered, or your opponents have to respond to the casting of the card if they want to try and keep their creatures alive.
6 ﷺ Overwhelming Splendor ✨
If you have ever wanted to make enemies out of exactly one opponent, then Overwhelming Splendor is the card to do it. Overwhelming Splendor is a Curse that enchants a player when it comes into play. A player afflicted with this Curse has all their cre🎐atures turned into 1/1s with no abilities.
That’s not all either; Overwhelming Splendor shuts down all activated abilities of other cards that the player controls, and they cannot activate loyalty abilities of their planeswalkers either. They can still cast spells, so if they have a way to remove Overwhelming Splendor with a card like Krosan Grip they still can, but if it's tied to a creature, your opponents can be stuck under the Curse for the rest of the game.
5 Drannith Magistra🥂te
An extremely controversial card, Drannith Magistrate is one of the most disruptive cards in Magic. At only two mana, Drannith Magistrate forces your opꦅponents to only cast spells from their hands. They can’t c🉐ast cards from exile, their graveyard, directly from their library, or even their commanders from the Command Zone.
Like most cards on this list, it's a good idea to try and get a feel for the general power level of all player’s decks before playing a deck with Drannith Magistrate. Many decks rely heavily on their commander either being cast or being in play, and a card that completely locks out your opponents can make for a very unfun game.
4 𝔉 Hokori, Dust Drinker
If you want to slow down a game to a grindingly painful pace, Hokori, Dust Drinker can achieve this after only a single turn. Hokori makes it so lands don’t untap during each player’s untap step, forcibly locking players outᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚ of the majority of their mana.
Hokori does let each player untap one land of their choice at the start of ꧅their upkeep, generally giving them access to one land per turn. If you resolve a Hokori when your opponents have mostly tapped out, it can have a major 🧔impact on their future turns.
3 Smothering Tithe 💯
If you’re the type of person who meticulously tracks life totals and triggers, and reminds your opponents to pay their taxes, you probably already have a copy of Smothering Tithe. For everyone else, it's a constant reminder that you are either going to be down on your resources for the turn or you’re helping an opponent pull ahead.
168澳洲幸运5开奖网:Any time an opponent draws a card, Smothering Tithe gives them the choice to pay two mana. If they don’t, you get to create ꦿa Treasure token. Since this triggers off of each card they draw, you can get a Treasure during their draw step, as well as any other draw effects they may have. At the minimum, you’ll have three Treasure tokens on your neꦏxt turn if none of your opponents pay their tithe, putting you well ahead on mana on your turn.
2 Humility
Much like Overwhelming Splendor, Humility is a powerful way to shut down the board. The big difference between the two, however, is that Humility causes all creatures in play to lose their abilities and become 1/1s, not just a single opponent. Decks that deal with a lot of +1/+1 counters can still get around this effect, but otherwise, you're shutting down most creature-based strategies with this card.
The other key component of Humility is that it costs four mana, compared to Overwhelming Splendor’s eight. With the ri📖ght opening hand, Humility can come down as quickly ๊as turn two, shutting down even the most aggressive decks in Commander.
1 Armageddon 🍸
Surprising no one, one of the saltiest white cards in Commander is the devastating Armageddon. This four-mana sorcery is exceptionally straightforward, 168澳洲幸运5开奖网:it destroys all lands in play.
Denying players their lands will oftentimes feel like you’ve restarted the game, except players likely won’t have many cards in hand t꧑o rebuild their board stꦡate. You won’t make many friends if you cast an Armageddon, since not only are you denying players resources, something no one likes, but you’ll likely be dragging the game out for a long, long time while players try to rebuild their board.