Pioneer is one of the newer formats that came out for 168澳洲幸运5开奖网:Magic: The Gathering, somewhat replacing the role that the Block format had༒ in the past. It is limited to all sets beyond Return to Ravnica and the sets that are legal for Pioneer will never rotate.
Kaldheim is one of the sets in the Pioneer format, centered around Snow lands and spells that make use of the 168澳洲幸运5开奖网:Snow mana that they generate. But the bread and butter of any set are the creatures, since they are the most-used method of winning a game of MTG. So, let's see which are some of the best creatures for Pioneer that Kaldheim has on offer.
7 ꧒ Sarulf, Realm Eater 🎃
Sarulf is a Wolf🐼 legendary creature which costs one generic, one green and one black mana. He is a 3/3 that receives a +1/+1 whenever your opponent puts a permanent into their graveyard. At the start of your upkeep you can remove all those counters and exile each nonland permanent with a cost less than the number of counters. Sarulf is a great pick for a deck that focuses on removal, growing ever stronger with each enemy creature you destroy.
An ideal situation for Sarulf would be an aggro deck with little or no removal, focusing on overwhelming you with small creatures. If their deck also creates tokens then it's even better — all tokens are considered to have a mana cost of zero, so removing just one counter from Sarulf will wipe them all out.
6 ꦐ Rally the Ranks 🌄
An enchantment that costs one generic and one white mana, Rally the Ranks has you choosing a creature type when it enters the battlefield. As a static effect, all creatures of that particular type will get +1/+1. Essentiall💞y this is just a tribal buffer, but a pretty good one at that.
Most tribal decks that play white could make good use of this card. Even 168澳洲幸运5开奖网:tribal decks that don't run white could use this card, since Pioneer has many mana-fixing options. If you're a fan of creating all types of tribal decks just for fun, then this card might be a viable option.
5 ꦬ Battle Mammoth 𓆏
This sturdy war Elephant is a 6/5 that costs three generic and two green mana. It has trample, and whenever one of your permanents gets targeted by a spell or ability you may draw a card. It also 🐻has the Foretell effect for a cost of two generic and two green mana. This i⛄s a very strong creature that can create a lot of problems for your opponent. If he cannot deal with him the card advantage he can give you over time will usually turn the tides in your favor.
Any green midrange deck could make good use of Battle Mammoth, since even without its card drawing ability he is still a decent threat to have on your board. The fact that you can use Foreteꩵll to play him on turn 4 makes him an even scarier prospect for your opponents.
4 Esika's Chariot
This legendary꧙ artifact Vehicle is a 4/4 with Crew 4 that costs three generic and one green mana. When it enters the battlefield, it creates two 2/2 green Cat tokens; whenever it attacks, you can copy one of your tokens. This is one of the best vehicles in the Kaldheim set since it makes its own creatures that can crew it. And the mo🐼re you attack, the more cats it makes, allowing you to keep attacking even if you lose some of them along the way.
Esika's Chariot has seen play in Standard decks at a competitive level, so it can definitely find a spot in the Pioneer format. Decks that use Shark Typhoon to create large tokens can make good use of Esika's ability to copy those tokens and overwhelm their opponent.
3 ꦆ 𒉰 Koma, Cosmos Serpent
Koma is a 6/6 Serpent that costs three generic, two green and two blue mana. It cannot be countered, and will create a 3/3 Serpent at the start of each upkeep. If you sacrifice one of those Serpents you can either tap a permanent or make Koma indestructible until end of turn. Koma can be a true menace to any control deck. He can't be dealt with through counterspells or destroy effects, as long as there are other Serpents on the board. Your opponent's best bet is to have an exile effect handy, or Koma will quickly end the game.
The only real downside to Koma is how expensive it is, requiring some form of land ramp to play as fast as possible. As an added bonus, his tap effect can put any 168澳洲幸运5开奖网:planeswalker that your opponent controls into total loꦍckdown, since you get a new Serpent during each upkeep.
2 🌌 Faceless Haven 🦩
Faceless Haven ♓i💛s a Snow Land that can add one colorless mana to your mana pool. If you pay three snow mana, then Faceless Haven will turn into a 3/3 with vigilance and all creature types until end of turn. This land has seen plenty of competitive play, with the only requirement being that you need to play basic Snow lands.
This land works great in any control deck that doesn't have a lot of creatures, and can be a pretty effective win condition. Tribal decks can also make good use of it, since it will also receive any buffs that affect a particular creature type.
1 ಌ 🐓 Old-Growth Troll
A lumbering Troll Warrior, this creature is 4/4 that costs three green mana to play. It has trample, and whenever it dies you get to return it to the battlefield as an 168澳洲幸运5开奖网:Aura enchantment that can be attached to a Forest. You can then tap that particular Forest for two green mana, or if you pay one generic mana, tap it, and sacrifi🅺ce the land, then you create a 4/4 Troll Warrior token with trample. This is a very scary creature, since it is extremely cheap for a 4/4 — and after it dies it can help you ramp into an even bigger creature.
Currently, this card is a mainstay in a Mono-Green Ramp deck that is very popular in the Pioneer format. It can also be an excellent addition to an aggro deck, with the only downside being that you need a lot of mana fixing if you're not running a monogreen deck.