Lands are the single most important thing any 168澳洲幸运5开奖网:Magic the Gathering deck has. They're the fuel that drives the game – if you don't have lands, you're not getting anyw🎉here.
All lands work the same way: you can put one down each turn, and they usually can be tapped to give you mana of a certain colour. However, over the years, lands have developed from the humble basic lands to include dozens of different types: Shock lands, manlands, fetch lands, pain lands, true duals, reveal lands, the list goes on and. However, you're only likely to run into a few specific types in most decks, and so here is everything you need to know about the most common types of land found in Magic the Gathering.
Basic Lands
Basic lands are the most common type of card in the entire game. Your deck can run any amount of them, and thꦦe ꦰvast majority of booster packs come with at least one.
Basic lands come 🍸in six types, with each of the six producing a different type of mana when tapped: Plains produce white mana, Islands produce blue, Swamps produce black, Mountains produce red, Forests produce green, and Wastes produce colourless (and are much, much less common than the other five, having only app🦂eared in one set).
Something to remember is that the ability to produce that colour of mana is inherent to that land type. If something is an Island, for example, it alway📖s has the ability to tap to pro🦋duce blue mana, even if it doesn't explicitly say so on the card.
True Dual Lands
True Duals are the holy grail of lands, and are some of the 168澳洲幸运5开奖网:most valuable cards in the entire game.
True Duals are lands that can produce two colours of mana, have both relevant land types, and can enter the battlefield untapped for free. There are ten true dual lands:
- Tundra: a Plains and Island that taps for white or blue.
- Scrubland: a Plains and Swamp that taps for white or black.
- Underground Sea: an Island and Swamp that taps for blue or black.
- Volcanic Island: an Island and Mountain that taps for blue or red.
- Badlands: a Swamp and Mountain that taps for black or red.
- Bayou: a Swamp and Forest that taps for black or green.
- Taiga: a Mountain and Forest that taps for red or green.
- Plateau: a Mountain and Plains that taps for red or white.
- Savannah: a Forest and Plains that taps for green or white.
- Tropical Island: a Forest and Island that taps for green or blue.
The reason True Duals are so powerful is because the land typing lets them be searched by a wide number of other cards. For example, a Gift of Estates can search your library for three Plains (note, not a basic Plains), letting you grab a Tundra, 🧔Savannah and Plateau. Lands with types are generally co🍌nsidered better than those that aren't because of this searchability.
Fetch Lands
Speaking of searchability, another popular type of land are Fetch La🅘nds. Most fetch lands don't tap for a colour of mana themselves, but can be sacrificed to search for a ꦰspecific type of land.
There are lots of differ𝔉ent Fetch Lands, but the best ones to know about are the Onslaught and Zendikar fetch lands. Thes🐽e let you tap them, sacrifice them, and pay one life to search your library for specific land types:
- Flooded Strand: search for a Plains or an Island.
- Polluted Delta: search for an Island or a Swamp.
- Bloodstained Mire: search for a Swamp or a Mountain.
- Wooded Foothills: search for a Mountain or Forest.
- Windswept Heath: search for a Forest or Plains.
- Marsh Flats: search for a Plains or Swamp.
- Verdant Catacombs: search for a Swamp or Forest.
- Misty Rainforest: search for a Forest or Island.
- Scalding Tarn: search for an Island or Mountain.
- Arid Mesa: search for a Mountain or a Plains.
There are also the Panoཧramas, one for each of the three Shards of Alara t💛hat let you pay one mana, tap and sacrifice them to search for one of that shard's three colours:
- Bant Panorama: search for a Forest, Plains or Island.
- Esper Panorama: search for a Plains, Island or Swamp.
- Grixis Panorama: search for an Island, Swamp or Mountain.
- Jund Panorama: search for a Swamp, Mountain or Forest.
- Naya Panorama: search for a Mountain, Forest or Plains.
While Fetch Lands are often quite expensive, there are a few that can search for any type of basic land that goes for quite cheap. These include Terramorphic Expanse, Evolving Wilds, and Fabled Passage.
Pure Taplands
In Magic, 'taplands' are any land that enters the battlefield tapped. Some of them may allow you to make them enter un💞tapped through some other means, such🦋 as Shock Lands or Reveal Lands.
Pure Taplands, though, don't. This is probably the most common type of dual land, but their lack of any upside to playing them makes them arguably less popular than any other kind. These are a budget option if you really need multi-colour lands but dꦑon't want to fork out for something better.
While there ༒are too many to list, as they have been given numerous functional reprint🥂s over the years, there are a few variants worth noting:
- Thriving Lands allow you to name your second colour, instead of it being fixed to the card.
- 168澳洲幸运5开奖网:Kaldheim's Snow Taplands make snow mana and have the basic land types to make them searchable.
- Modern Horizons 2's Artifact Taplands count as artifacts (for mechanics such as Affinity) and are also indestructible.
- Gates tend to be seen as one of the worst dual lands you can play, but do serve a purpose in Maze's End decks where they are a potential win condition. You'll probably see this less in Commander now that Golos is banned.
- Triple Taplands can tap for any of the ten three-colour groups.
Shock Lands
Shock Lands are a dual land that can let you pay two life to enter theꩲ battlefield untapped. If not, they enter tapped and can't be used that turn. Despite the drawback, shock lands are incredibly popular because they have multiple land types and can make great turn one play. They can tap for either colour of their land types.
The Shock Lands are:
- Hallowed Fountain: Plains and Island.
- Watery Grave: Island and Swamp.
- Blood Crypt: Swamp and Mountain.
- Stomping Ground: Mountain and Forest.
- Temple Garden: Forest and Plains.
- Godless Shrine: Plains and Swamp.
- Steam Vents: Island and Mountain.
- Overgrown Tomb: Swamp and Forest.
- Sacred Foundry: Mountain and Plains.
- Breeding Pool: Forest and Island.
Battle Lands
Battle Lands (also known as Tango Lands) can only enter the battlefield untapped if you control two or more basic lands (of any type). Whi✨le that makes them poorer turn one plays, later in the game their use of multiple land types makes them popular targets for fetch lands.
- Prairie Stream: Plains and Island.
- Sunken Hollow: Island and Swamp.
- Smoldering Marsh: Swamp and Mountain.
- Cinder Glade: Mountain and Forest.
- Canopy Vista: Forest and Plains.
One of the major drawbacks of Battle Lands is that only half of the two-colour pairs are represented. The enemy colours, such as Orzhov (black/white) or Izzet (blue/red) do🦂n't have their own Battle Lands.
Bond Lands
Bond lands are designed specifically for multiplayer formats, like Two-Headed Giant or Commander, where they are very popular. They enter the battlefield untapped as long as you have two or more opponents currently in play, leading them to sometimes also be 🍃known as 'Crowd Lands':
- Sea of Clouds: white or blue.
- Morphic Pool: blue or black.
- Luxury Suite: black or red.
- Spire Garden: red or green.
- Bountiful Promenade: green or white.
- Vault of Champions: white or black.
- Training Center: blue or red.
- Undergrowth Stadium: black or green.
- Spectator Seating: red or white.
- Rejuvenating Springs: green or blue.
Bounce Lands
Even though they don't have the multiple land typings of more expensive lands, Bounce Lands are still very popular because of their lower cost and ability to produce more than one mana at a time.
When a Bounce Land enters the battlefield under your control, you must return a land to your hand (bouncing it). Bounce lands also enter the battlefield tapped, s🥂o you can't use them the same turn they are played. That makes them a cꦯonsiderable mana cost to play, but are worth it in the long turn.
There are five mono-colour Bounce Lands that each produce one colour and one colourless🧸 mana:
- Karoo: white and colourless.
- Coral Atoll: blue and colourless.
- Everglades: black and colourless.
- Dormant Volcano: red and colourless.
- Jungle Basin: green and colourless.
There are also ten two-colour Bounce lands, each based on one of the 168澳洲幸运5开奖网:Guilds of Ravnica:
- Azorius Chancery: white and blue.
- Dimir Aqueduct: blue and black.
- Rakdos Carnarium: black and red.
- Gruul Turf: red and green.
- Selesnya Sanctuary: green and white.
- Orzhov Basilica: white and black.
- Izzet Boilerworks: blue and red.
- Golgari Rot Farm: black and green.
- Boros Garrison: red and white.
- Simic Growth Chamber: green and blue.
While not officially considered Bounce Lands, there are also the three-colour Lairs. Unlike bounce lands, Lair♊s have the Lair type, don't enter the battlefield tapped, and can tap for three colours based on the fiv🐎e Dominarian dragons:
- Treva's Ruins: green, white and blue.
- Dromar's Caven: white, blue and black.
- Crosis's Catacombs: blue, black and red.
- Darigaaz's Caldera: black, red and green.
- Rith's Grove: red, green and white.
Pain Lands
Pain lands are lands that can tap either tap for one colourless mana for free, or for one of two colours in exchange for dealing one damage to you. These do see some pl𝕴ay despite that huge drawback, as they can enter the battlefield untapped and pay for generic mana costs with no downside.
The🦩re are lots of different pain lands, with the ma♛in ones being the original Pain Lands from Ice Age and Apocalypse:
- Adarkar Wastes: white or blue.
- Underground River: blue or black.
- Sulfurous Springs: black or red.
- Karplusan Forest: red or green.
- Brushland: green or white.
- Caves of Koilos: white or black.
- Shivan Reef: blue or red.
- Llanowar Wastes: black or green.
- Battlefield Forge: red or white.
- Yavimaya Coast: green or blue.
There are also six Pain Taplands, which enter the battlefield tapped and so are a considerable downgrade:
- Salt Flats: white or black.
- Caldera Lake: blue or red.
- Pine Barrens: black or green.
- Scabland: red or white.
- Skyshroud Forest: green or blue.
- Grand Coliseum: any colour.
Scry Lands
Used in sets based in Theros, Scry lands are a group of ten Temples that allow you to scry (look at the top card your library and either keep it on top or put it on the bottom). However, they enter tapped and lack the land typings, making them less popular choices. Th꧟ey are quite cheap, though.
- Temple of Enlightenment: white or blue.
- Temple of Deceit: blue or black.
- Temple of Malice: red or black.
- Temple of Abandon: red or green.
- Temple of Plenty: green or white.
- Temple of Silence: white or black.
- Temple of Epiphany: blue or red.
- Temple of Malady: black or green.
- Temple of Triumph: red or white.
- Temple of Mystery: green or blue.