Highly regarded for its penchant for drawing cards and its instant speed shenanigans, mono-blue is often noted as a great color option for control decks in 168澳洲幸运5开奖网:Magic: The Gathering. This is no exception in the Commander format, i🔜n which blue can accumulate incredible value by focusing on its various strengths.
Various blue commanders possess different strengths that utilize diffe🃏rent elements🐻 of the color, and we're here to talk about the best of the best!
Updated August 30, 2022, by Paul DiSalvo: A stellar color in Commander, blue has access to various tribes such as Merfolk and Wizards, synergies with artifacts, and the ability to negate the effects of opponents' spells through the use of counterspells. As a multifarious color with a variety of areas of expertise, it should be no surprise that the mono-blue commanders that players have access to when building decks are quite different from one another, allowing for distinct strategies.
As many sets in recent history have introduced countless impressive new cards to the Commander format, it sho♌uld be no surprise that great new blue commanders are also introduced to the format every year.
19 Naban, Dean Of Iteratio𝓰n
With the ability to double the value of numerous triggered abilities, Panharmonicon 🌌is a very strong🌜 artifact that has a home in countless Commander decks. Naban, Dean of Iteration is one of the closest chances you have to put a Panharmonicon in your command zone.
Naban's ability only triggers when Wizards are entering the battlefield, rather than the more flexible, simꦬilar ability of Panharmonicon. Luckily, ♒being in mono-blue, Naban decks have access to many of the strongest Wizards that magic has to offer, creating a great depth of potential.
18 ☂ Sai, Master Thopterist 🍨
Blue has the benefit of having a great deal of synergy and support for artifact-based strategies. As this list will show, numerous artifact-centric commanders can interact with artifacts in different 🎃ways.
One such commander is Sai, Master Thopterist, who creates a 1/1 Thopter artifact creature token each time you cast an artifact. This allows you to utilize a massive amount of༒ 🐷artifacts at a time, and get the most value out of cards like Affinity and Improvise that value large numbers of artifacts and mechanics.
17 Braids, Conjurer Adept ൩
Braids, Conjurer adept is often brought up in discussions about "group hug" commanders that assist other players' strategies due to the universal benefit of her effect. However, due to the build-around potential of Braids, she has much more in common with the powerhouse card Show and Tell than group hug commander💦s like Phelddagrif.
Braids allows players to play an artifact, cᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚreature, or land from their hand without paying its cost each turn. While opponents will be able to reap the benefits of this effect, as the B🌼raids player you are capable of preparing huge and overcosted threats such as Blightsteel Colossus for free.
16 Memnarch
The only thing w꧙orse than having your permanents destroy🐻ed or exiled is having them stolen. Once a card is taken control of, not only do you lose its utility, but all of its benefits are given to your opponent. Memnarch is a commander who allows you to repeatedly steal your opponent's cards. While Memnarch's ability to gain control of a target artifact may appear linear, Memnarch's other ability is to turn any permanent into an artifact, in addition to its other types.
This means that Memnarch is capable of stealing anything, as long as you have the mana to invest. Creatures? Planeswalkers? Even lands can be controlled with Memnarch. Due to the fact that Memnarch does not tap when his abilities are activated, if paired with any infinite mana-generating combo, a Memnarch deck is capable of gaining control of every permanent in play. ღWe're just happy that getting such a combo in operating order is pretty mana intensive.
15 🥃 Jin-Gitaxias, Progress Tyrant
Jin-Gitaxias, Progress Tyrant is the second iteration of the blue Praetor of New Phyrexia 🌳and is a powerful — albeit mana-intensive — commander option. For the steep cost of seven mana, this 5/5 copies the first artifact, instant, or sorcery you cast each turn, potentially doubling the value of some of the most impactful spells in the entire game. Even those that can allow you to take additional turns.
While this can provi🍒de you with a significant source of additional value, Jin-Gitaxias can be a major headache for your opponents. The first artifact, instant, or sorcery your opponent casts each turn is automatically countered, meaning they essentially need to spend mana and sacrifice other spells just to cast key cards
14 ♏ Talrand, Sky Sum🧜moner
If there's something that Commander players enjoy, it's cards that reward🌱 them for doing things that are already part of their strategy. This is exemplified in the mono-blue Drake machine, Talrand, Sky Summoner. Talrand creates a 2/2 flying Drake token every time its controller casts an instant or sorcery🉐.
Coincidentally, Talrand happens to be in the mono-color that most often wants to cast instants and sorceries. This means that as 𝔉long as you control Talrand, you'll be accruing additional value for playing cards you already would be.
13 ♚ Donal, Herald of Wings ꦜ
Rather than serving as a commander for a specific tribe, Donal, Herald of Wings is a commander that offers great synergies to all creatures with flying. A Human Wizard for four mana, while Donal lꦜacks flying itself, whenever you cast a nonlegendary creature with flying, you create a 1/1 Spirit♏ copy of that creature.
While Donal isn't able to copy the offensive value of high-impact flying creatures, it can be used to double the value of impr🐠essive flying utility creatures, such as the ever-stellar Consecrated Sphinx.
12 Emperor Mihail II 🍰
Printed within Dominaria United, Emperor Mihail II is an excellent option for those looking to buil✨d a mono-blue deck aroun♓d one of the color's most iconic tribes: Merfolk. For the reasonable cost of three mana, Emperor Mihail II allows you to look at the top card of your library, letting you cast that card as long as it's a Merfolk. This means that you'll reliably be able to continue to cast spells, regardless of how many cards are in your hand.
As blue is also the color most associated with card draw, even if the top card of your library isn't a Merfolk, you can reliably en😼sure castable spells are atop your library through the use of card drawing effect𒐪s and scrying. Furthermore, if you have access to additional mana sources, you can pay an additional one mana to create a 1/1 Merfolk token whenever you cast a Merfolk. This synergizes in a powerful fashion with the litany of potent Merfolk lords that are legal in Commander.
11 S⛦vyelun of Sea an🌞d Sky
Like the previously mentioned Emperor Mihail II, Svyelun of Sea and Sky is a powerful 🌄option for those looking to build a Merfolk tribal deck. Similarly costing three mana, this 3/4 Merfolk God is notably indestructible — as long as you control two or more other Merfolk. Additionally, whenever Svyelun attacks, you can draw a card. When paired with its indestructible, you can reliably swing Svyelun into your opponents with little to no risk, drawing cards in the process.
In addition to prov𝓀iding consistent card draw and protecting itself, Svyelun provides an additional layer of protection from opponents' removal to each of your other Merfolk, in the form of Ward 1. For those looking for a reliable means of protecting your Merfolk whilst using them to draw cards, Svyelun may be the commander for you.
10 𒅌 Teferi, Tempo𝄹ral Archmage
While many planeswalkers serve as incremental value engines, few do it as well as♈ Terferi, Temporal Archmage, and even fewer can be your commander. Teferi's -1 ability to untap up to four target permanents is extremely versatile, as it can be used to either untap previously tapped lands or other mana sources, or it can be used to untap permanents that possess powerful activated abilities.
Additionally, Teferi's +1 ability allows playe🎃rs to selectively draw from the top two cards of their library, making sure that all goes according to plan ꦚand its controllers have access to the resources they need.