Everybody's heard about the bird: Nadu, Winged Wisdom is the key to one of the most powerful decks in the history of 168澳洲幸运5开奖网:Magic: The Gathering's Modern format. Raking in p๊rizes around the globe, it's vital that Modern players understand how the deck works, whether ꧂to be ready to counterplay it or so that you can build and pilot it themselves.

𝄹 🦄 Magic: The Gathering - Nadu, Winged Wisdom Commander Deck Guide
One of the best co꧑mmanders from Modern Horizons III, learn how to play with a Nadu, Winged Wisdom deck♛ in MTG.
Nadu, Winged Wisdom decks are incred🍎ibly strong, but they require some skill, strategy, and caꦚreful tracking in order to pilot effectively. In the right hands, they can be extremely reliable, with incredibly high win rates.
Sample Decklist
While the deck🅰 is built around Nadu, you'll need a few more cards to make this Bird fly.
Creatures (23) |
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Dryad Arbor (1) |
Delighted Halfling (4) |
Haywire Mite (2) |
Noble Hierarch (1) |
Sylvan Safekeeper (1) |
Bristly Bill, Spine Sower (2) |
Springheart Nantuko (4) |
Wall of Roots (2) |
Endurance (1) |
Nadu, Winged Wisdom (4) |
Outrider en-Kor (1) |
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Instants (6) |
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Chord of Calling (4) |
Summoner's Pact (2) |
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Artifacts (6) |
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Shuko (4) |
The One Ring (2) |
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Lands (25) |
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Boseiju, Who Endures (2) |
Breeding Pool (1) |
Forest (2) |
Hallowed Fountain (1) |
Hedge Maze (1) |
Lush Portico (1) |
Misty Rainforest (4) |
Otawara, Soaring City (1) |
Shifting Woodland (1) |
Temple Garden (1) |
Urza's Saga (4) |
Waterlogged Grove (1) |
Windswept Heath (4) |
Yavimaya, Cradle of Growth |
|
Sideboard (15) |
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Burrenton Forge-Tender (1) |
Shadowspear (1) |
Spell Pierce (1) |
Veil of Summer (2) |
Drannith Magistrate (1) |
Soulless Jailer (1) |
Suncleanser (2) |
Volatile Stormdrake (1) |
Dismember (1) |
Endurance (1) |
Teferi, Time Raveler (1) |
Force of Vigor (1) |
T🏅h🧔is decklist was used by Simon Nielson to win the Modern Horizons 3 Pro Tour.
Key Cards
Nadu, Winged Wisdom
The namesake of the deck, Nadu, Winged Wisdom has a lot going on. As a 3/4 with flying, Nadu is a decent attacker with evasion and blocker and has enough toughness to survive a Lightning Bolt. It also grants all creatures you control an ability which allows you to re🦋veal the top card of your deck any time one of your creatures is targeted by a spell or a𓆉bility.
If the revealed card is a land, it comes into play untapped (unless the card text says o💖therwise), and if it isn't, you put it into your hand.
Nadu's ability only triggers twice per creature per turn, but if you can remove a creature from play and return it, that counter resets. Likewise, if you have a way to keep making more creatures, the num💟ber of times you can trigger the ability is pretty much only limited by your deck size.
Shuko
Shuko is the least expensive Equipment card with the important ability to equip for zero mana. Since equip targets a creature, and can be used on the creature it's already equipped to, you can maximize your Nadu triggers.
If yoꦑur only nonland permanents are Nadu and Shuko, you can still trigger Nadu twice, hopefully either finding enough land to play another creature or finding another creature to play to keep the co♍mbo running. If you have a creature that can create creature tokens, like Springheart Nantuko or Scute Swarm, you can make new targets for Shuko and keep revealing cards.
This combo is nondeterministic: It's possible to trigger Nadu the maximum number of times in your turn without revealing a land card or a nonland card that you can use to continue your turn. Therefore, you must play out the entire combo and ཧtrack which creatures have been triggered how many times, and you cannot shortcut it.
The other Equipments that can be used the same way are Lightning Greaves and Umbral Mantle, which꧂ cost two and three mana to cast, making them inferior options. Several creatures also have targeting abilities that cost zero mana, notably all "en-kor" creatures, which can be used at instant speed.
Springheart Nantuko
Springheart Nantuko generates value by using landfall triggers to create 1/1 Insect creature tokens. With Springheart Nantuko and Nadu in play, you have four opportunities to find at least one land to create an Insect token to kee❀p the combo going. If you're lucky enough to✱ hit multiple lands, you'll probably have enough triggers to draw your whole deck.
The more creatures you have in play, the more likely you are to be a📖ble t𒁃o draw out your whole deck.
While there are other landfall options to create creature tokens or turn your lands into creatures, Springheart Nantuko has the lowest mana value for this effect, and at two mana it sits ♛comfortably between Shuko and Nadu, Winged Wisdom, allowing you to assemble the entire combo by turn three with no mana acceleration.
Bant Nadu Deck Strategy
The fundamental strategy of Bant Nadu is straightforward: assemble the combo, then swing tall or wide for the win. But it bears taking a closer look🦩 at the specifics.
The deck contains five mana dorks that cost one green: four Delighted Halflings and one Noble Hierarch. The Delighted Halfling is a higher priority if your opponent is playing blue in any capacity, because it can protect Nadu, Winged Wisdom from being countered a turn or two later. Play it on turn one if you can, especialꦬly if you have less than three lands in yo꧅ur hand.
Springheart Nantuko is your preferred second-turn creature, unless you have the mana for Nadu, Wi🍨nged Wisdom already available. This guy will set up your combo to go off on turn three, when you do drop Nadu.
Nothing else comes close in functionality, but if you're missing Springheart Nantuko, consider dropping any mana dorks in your hand for greater resilience of your combo in case Nadu h🐬its a pocket of nonland ꦜcards.
If you don't have Shuko in your starting hand, Urza's Saga can look for it on turn three, and Summoner's Pact can search for Nadu, Winged Wisdom or Springheart Nantuko when it looks safe to pay the cost on♌ the next turn.
Finally, by turn three, you should be ready to drop Nadu, Winged Wisdom and have at least him as a target for Shuko. If 🐓you control no other creatures, equip Shuko to Nadu twice to fish for more lands, or a land and a one-♏drop creature to continue the combo.
Ideally, at this point, you should be revealing lands in order to make Insect tokens off of Springheart Nantuko while searching for a Bristly Bill to start putting +1/+1 counters on Nadu or o🥃ther potential attackers.
Outrider en-Kor can be used to activate Nadu's ability at instant speed, allowing you to trigger it in response to removal attempts. This can also work as a combat trick with Bristly Bill, since you can use it to run the combo lo🐻okꦗing for lands to buff whatever attacker is unblocked.
Other Options
A popular variant of the Bant Nadu deck includes Thassa's Oracle as the win condition. After using the Nadu combo to play out every land and draw every other card in your deck, Thassa's Oracle will find that your devotion is more than the number of cards ꦆin your library and win you the game.
This variation ✃usually includes Teferi, Time Raveler in the main deck instead of the🐓 sideboard in order to increase your devotion to blue slightly.
Some early Nadu decks splashed in black in order to run Orcish Bowmasters. This version proved less efficient than the more popular white/blue/green Bant version, largely because the combo leaves little room for ♒an opponent to draw cards in order to trigger it.

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