Summary

  • Why Aggro decks struggle in Commander, but with the right commander, they can still end games quickly.
  • Alesha, Feather, Yuriko, and Najeela are powerful commanders for Aggro decks in Magic: The Gathering Commander format.
  • New legendary creatures like Adeline, Anim Pakal, and Voja bring explosive power and game-changing abilities to Aggro decks.

Aggro is a powerful strategy in nearly every 168澳洲幸运5开奖网:Magic: The Gathering format. Sets come and go, but the core principle of ‘play small creatures, attack every turn’ remains, a cons𓆏tant, necessary force to prevent every game from descending into Combo chaos or grinding on for turns o🃏n end.

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Despཧite this ubiquity, Aggro decks do tend to struggle somewhat in Commander. As the number of players and their combined health increases, the possibility of rushing them down in the game’s early turns grows more distant. That said, with the right commander at the helm, it’s still very much doable. Here are these commanders, all of whom have the capacity to⛦ end the game before your opponents are finished setting up their mana rocks.

Updated September 21, 2024 by Ryan Hay: There are plenty of new aggressive legendary creatures releasing every set, and some are climbing to the top of the food chain. Since it's been a few sets since we last touched up this list, we went through some of the most powerful creatures who have ever graced your table. We're bringing Adeline, Resplendent Cathar. Anim Pakal, Thousandth Moon, and Voja, Jaws of the Conclave together since they are incredibly explosive in nature and can quickly shift the game in your favor in a turn or two.

Alesha, Who Smiles At Death

Breaking Gender Norms And Your Opponent's Face

Introduced in the acclaimed story ‘The Truth of Names’, Alesha is Magic’s first openly trans character. Appropriate, given how efficiently she can help your opponents transition༺ from living to dead. As a 3/2 first strike for three, she’s a solid vanilla threat on her own, but it’s her ability thaꦏt really shifts things into gear.

For just two mana,ಌ Alesha can resurrect a creature from your graveyard with power two or less when she attacks. The key thing to note here is that the ability is restricted based on power, not mana cost, meaning Alesha can cheat expensive creatures like Herald of Leshrac or Abyssal Horror into play for explosive early-game value. She may smile at death, but your opponents certainly won’t be smiling ♕at you once she’s done with them.

Feather, The Redeemed

A Master Of Combat Trickery

Combat tricks, or instants and sorceries that grant 168澳洲幸运5开奖网:stat and ability boosts to your creatures for a single turn, are a staple element of Magic that rarely make it into Comm♒ander decks. This is because the format favors long-term value over short-term aggression. Feather, the Redeemed changes this, let💜ting you have your cake and eat it too. Provided ‘cake’ is a combat trick, of course.

While Feather is on the battlefield, each instant or sorcery spell you cast on one of your creatures gets ‘stored’ in exile and returned ෴to your hand at the end of your turn. This allows you to go all-in on a single combat step without burning through all your resources in one turn, a common pitfal🐈l for Aggro decks to fall into.

Yuriko, The Tiger's Shadow

Big Damage With Little Creatures

Any commander that can circumvent the♚ commander tax mechanic, wherein your commander costs more to cast for each time you’ve cast it previously in a game, tends to court controversy for its sheer power level. Yuriko is a prime example of this, able to come down for just two mana if you get through with just one creature in combat.

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Once Yuriko is in play, things get really scary. Every Ninja that deals damage to a player from now on will trigger an inverse Dark Confidant trigger for you, letting you draw a card and deal damage equal to its cost to all of your opponents. This gets around 🉐the 🌸‘multiple players’ issue that often hampers Aggro decks and can end games fast in a deck full of expensive cards.

Najeela, The Blade-Blossom

Warriors, Come Out To Play

One of the most straightforward Aggro commanders ever printed, all you need to do to win with Najeela is attack with Warriors. That’s it. Each time you attack with a Warrior while Najeela is leading the charge, you’l💞l get an additional 1/1 Warrior token, also attacking.

From here, Najeela’s activated ability takes things even further. For five mana, you can✨ untap all your attacking creatures and attack with them again. Since Najeela’s first ability doesn’t specify ‘nontoken,’ each Warrior token you generated during the first combat phase will generate another, leading to a huge army that can end games out of nowhere.

Lathril, Blade Of The Elves

A Win Condition For Fighting Forest Folk

Despite their serene portrayals in many fantasy worlds, Elves are a surprisingly aggressive creature type in Magic. They favor go-wide strategies that overwhelm opponents with sudden boosts from Overrun-like effects, and Lathril is an ideal commande൲r for such decks.

Not only can she generate Elves herself when dealing damage, but she can also tap ten Elves to deal ten damage to each of your opponents, an ability which neatly circumvents the need🉐 to deal with multiple players and gives you a four-turn win if your opponents can’t deal with Lathril in that time.

Winota, Joiner Of Forces

Mix Things Up For Huge Value Swings

It’s rare that a legendary creature will perform well in both constructed formats and Commander, but Winota is a prime e💛xample of one that does. Banished from Pioneer for her obnoxious power level, her legacy of mana cheating lives on in Magic’s premiere mu﷽ltiplayer format.

Winota lets you cheat a Human into play every time a non-Human attacks, potentially letting you 168澳洲幸运5开奖网:bring out several Humans for free each🐼 attack cycle. With the right build, she can quickly build up an overwhelming force that will send your opponent’s life totals tumbling.

Edgar Markov

A True Leader, In Play And Out

Six mana looks like a lot for an aggressive commander, but the beauty of Edgar Markov is that you don’t need to cast him at all to use his best ability. He has a passive effect that gives you a 1/1 Vampire token each time you play a Vampire, and thanks to eminence, it works while he’s sitting in t🅰he com♋mand zone and on the battlefield.

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This lets you double up on Vampires early, creating a mighty swarm that can easily take out an opponent or two given the number of lord effects and mass buffs 168澳洲幸运5开奖网:the creature type has access to. And if your opponents are still alive when you get to six mana, you 🐟can drop Edgar himse🐼lf and give your horde a final, decisive boost to close things out.

Jetmir, Nexus Of Revels

Bring The Pain, And Bring The Party

A very simple take on an aggressive go-wide commander, Jetmir is perhaps the most gracious host in the Multiverse. For every three creatures you have in play, he provides another 🤪boost, resulting in a maximum of +3/+0, vigilance, trample, and double strike, once you have nine or more guests at your party.

This is a very significant buff, particularly when you consider that it’s not all-or-nothing like many similar effects in the game; the effect is tiered, with a fresh boost coming every three creatures, meaning you don’t lose everything to one removal spell. 💦Capable of turning even a board of 1/1 tokens into a lethal threat, Jetmir can end a party just as easily as he can start one.

Torbran, Thane Of Red Fell

The Fury Of Embereth Unleashed

The platonic ideal of a red commander, Torbran takes the color’s primary special𝔍ty, dealing damage, and gives it a major boost. It looks like ౠa brute-force ability at first glance, but there’s a surprising amount of nuance when considering the range of things it affects.

Not only does it effectively give your red creatures two extra power in comb🐼at, but it also boosts the damage of your burn spells and recurring damage from enchantments like Sulfuric Vortex. Combined with cards like Furnace of Rath or Dictate of the Twin Gods, you can turn a board of Goblins into a dangerous rabble or a hand of cheap burn spells into a veritable firestorm, leaving nothing but scorched playmats where your opponents used to be🔥.

Anim Pakal, Thousandth Moon

The Time Of Gnomes Has Begun

One of the most interesting Aggro commanders we’ve seen in recent years, Anim Pakal r🏅eads like many of her peers, the Adelines and Squees of the world, at first glance. Dig deeper, however, and you’ll find a number of nuances that make her stand alone, and give her a strong niche within the Aggro archetype.

First🔴 among these is the fact that Anim Pakal herself♚ never actually needs to attack to trigger her ability. She certainly can, if you have no other non-Gnomes to trigger it, but in most cases you’ll want to hold her back out of combat, and let her Gnome forces do the work.

She’s a commander that grows harder to remove, and more dangerous, with each passing turn, without having to risk her life in combat to do so. This makes her a great p▨ick for decks that want to go tall or go wide, and a solid target for any kind of +1/+1 counter-placing effects as well.