Artifacts are one of 168澳洲幸运5开奖网:Magic: The Gathering's original card ty𒁃pes, with 30 years of iteration to get where they are today. While modern card design has pushed more powerful artifacts into specific colors, the majority✱ are still colorless, making them the most universally playable non-land cards in Commander. Sol Ring is an artifact, after all.

Magic: The Gathering – 13☂ Essential Cards For Building the Ultimate Artifact Deck 💧
Artifact cards can be just as useful as anything else in Magic: The Gathering. if you want the ultimate artifact deck, yꦡou need these cards!
168澳洲幸运5开奖网:Ubiquitous as they may be, they're just as fragile as any real-world relic or piece of equipment. For every player who covets artifacts, there's some vandal out there looking to smash them to pieces. Any Commander deck worth its weight in 168澳洲幸运5开奖网:Treasure tokens needs to have at least a few answers to deal with opposing artif📖acts.
This list will cover only cards that interact with artifacts, ignoring ones that interact with enchantments too. Farewell and Bane of Progress are great cards, but not what we're looking at here.
10 Rakdos Charm 𝔉
Totally Modally Great
This is more of an excellent card that can destroy an artifact, rather than a complete artifact hoser. If you're looking to up your artifact interaction count without playing a rigid removal spell, look no further than Rakdos Charm.
168澳洲幸💯运5开奖网:Charms highlight the power of modality; three variable effects for different highly relevant situations all occupying the same card slot is well worth it. Truth be told, the 168澳洲幸运5开奖网:graveyard hate mode is probably the most important, and the damage mode sometimes ends games. When those aren't relevant, there's always an artifact worth taking out.
9 ♌ 🧔 The Null Rod Effects
"It Does Nothing"
You could completely eschew artifact ramp in your deck for a chance to run Null Rod without repercussions. This and Stony Silence completely shut down activated abilities from artifacts, including most mana rocks, 168澳洲幸运5开奖网:Tr🎃easures, Clues, and other small artifa🀅ct tokens.
Collector Oophe is preferable for decks that can easily search up creatures, and Karn, the Great Creator has an asymmetrical version as its passive ability. Combine any of them with Mycosynth Lattice to lock opponents (and sometimes yourself) out of tapping lands for mana. 🧔Follow and subscribe for more great friend-making tips.
8 Red Sun's Twilight
Sunset For Multiple Artifacts
It used to be that Release the Gremlins felt like an underrated, scalable artifact sweeper that could take out multiple permanents at once. Then Red Sun's Twilight was printed and became the better "destroy X target artifacts" sorcery.

Magic: The Gatheriꦓng – The 10 Best Artifact Creatures For Commander
Automatons, constructions with life, machines. Whatever they༒ are, they know how t♒o fight.
Twilight can take out all problematic artifacts at once, mana permitting, and there's a sizable bonus for sinking five or more mana into X. Doing so gives you temporary copies of everything you destroyed, which can be fed to other sacrifice effects, or thrown into combat if they're artifact creatures.
You can pay as much as you want for X even if there aren't that many artifacts in play to target. This lets Red Sun's Twilight make copies even with just a few artifacts on board.
7 Dack Fayden♑ ﷽
The Greatest Thief In The Multiverse
Dack Fayde🐬n provides one of the easiest ways to pick up a troublesome artifact and plop it onto your side of the battlefield instead. It just asks for three mana and a target worth stealing, and it even leaves Dack sitting on one loyalty for future turns.
For the uninitiated, Dack Fayden was the lead protagonist of a series of Magic: The Gathering comics, where he was dubbed 'The Greatest Thief in the Multiverse.' Befitting of his card, then, to literally steal artifacts, and that's without mention of his equally useful +1 and rarely-achieved -6, which steals everything.
6 ಞ Fi🍒ery Confluence
Burn It All Down
The cards from Commander 2015's 'Confluence cycle' are all largely decent, providing modal spells that let you repeat modes additional times if need be. Fiery Confluence, for example, can shatter up to three artifacts on resolution, or you can mix-and-match artifact destruction with one of its other modes.
The alternate options let it function as an adjustable 168澳洲幸运5开奖网:mini sweeper or a straightforward burn spell. That last mode helps it transition into 20-life formats exceptionally well, where it can send six damage directly at an opponent's face.
5 ⛎ Scrap Mastery ♛
One Man's Trash...
Tempest's Living Death essentially swapped the creatures each player controlled with the ones in their graveyard, in so many words. Fastforward to Commander 2014, which saw the printing of Scrap Mastery, a red version that did the same thing for artifacts instead.

Magic: The Gatheri𒆙ng – 32 Best Artifact C𝐆ommanders
Artifact commꦫanders in Magic: the Gat🍎hering can be extremely useful, and these are the best in the entire game.
Scrap Mastery is mass artifact removal for artifact decks. Fillᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚ your graveyard with haymaker artifacts, then༺ freerole them all into play while wiping any opposing trinkets off the board. Sure, your opponents recur any artifacts from their graveyards, but you get to plan around this, and the result is normally disproportionately in your favor.
4 ౠ 𝄹 Artifact Mutation
Saprolingification
One-for-one artifact removal isn't usually the best use of a slot in your Commander decks, but Artifact Mutation makes the cut by converting the artifact you destroy into 1/1 tokens. You're already aiming for a mana advantage by hitting a higher-cost artifact, but Mutation throws in a small army of creatures too.
Artifact Mutation is justifiable in any deck running red and green, but it's also synergistic in the right builds. If your deck 168澳洲幸运5开奖网:cares about creating tokens, having creatures enter the battlefield, or producing sacrifice fodder, Mutation's stock goes way up in value.
3 Sword Of Sinew And🃏 Steel 🅰
Just Don't Target Itself
Remember in Iron Man when Tony Stark said: "I prefer the weapon you only have to fire once"? Well, clearly Mr. Stark never play🥃ed Sword of Sinew and Steel, because this equipment fires off turn after turn.
As long as you can connect in combat, it's good for one shatter per turn, and even pops random planeswalker floating around.

Magic: The Gath🐈ering - Every Mirran Sword, Ranked
These swords are sharp enou💎gh to swing the match in your favor.
As with all the 'Mirran Swords' half the power lies in the protection from multiple colors. Red and black are primary removal colors, meaning the Sword will often shut off an opponent's avenues for dealing with your equipped threat.
2 ܫ Thieving Skydiver
Sticky Merfolk Fingers
'Destruction is a form of creation.' Or so say the literary analysts who take Graham Greene's The Destructors as gospel. But some people aren't cut out for wanton destruction. Cards like Thieving Skydiver ask: "Why destroy something when you can take it for yourself."
Permanently taking control of an artifact is even better than simply removing it from the field. Imagine 'borrowing' an early-game mana rock; now you're ahead on mana and your opponent's back at parity. Bonus points for nabbing an equipment, and a literal lottery jackpot if it happens to be Sword of Sinew and Steel.
1 Van♛dalblast
Artifact Destruction Overload
Vandalblast is, without question, the best way to clear enemy artifacts off the battlefield, and it does so while leaving your artifacts completely intact. Overload was a mechanic designed be𒅌fore the height of Commander popularity, but it translates into multiplayer matches beautifully.
Red has access to plenty of mass artifact destruction spells, like Shatterstorm or Brotherhood's End, but being able to break symmetry on an effect like this is a huge boon in Commander games, since it doesn't punish you for running out your own artifacts early and often.