Blue is often regarded as the most powerful color in 168澳洲幸运5开奖网:Magic: The Gathering, and for good reason. With its wide suite of efficient disruption, countermagic, and card draw, blue can put together dec﷽ks that excel on several crucial gameplay fronts, leaving opponents frustrated as their plans crumble before them.

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This is likely to remain the case in 𝓰Oathbreaker, Magic’s latest eternal format, where you can choose an instant or sorcery to serve as their Signature Spell, which can then be cast at any time during the game. Given how many powerful blue instants and sorceries there are, distilling them down to only the best Signature Spell options was no mean feat.

10 Cyꦗclonic Rift

MTG: Cyclonic Rift card

A card Commander players will be intimately, if begrudgingly, familiar with, Cyclonic Rift is both a high-tempo removal spell and a universal bo🍃ard wipe in one crackling package. For two mana, you can bounce any nonland permanent you don’t control back to its owner’s hand: very handy for getting opposing oathbreakers and bomb creatures off🍸 the table.

The card’s infamy really comes from its overload mode, however, which lets you pay seven mana to change ‘𓃲target’ to ‘each,’ thus completely wiping the board of every player bar you. This likely results in a lot of end of turn discards for your opponents, particularly since you can deploy the Rift at instant speed.

9 Disallow

MTG: Disallow card

Blue is the 168澳洲幸运5开奖网:undisputed king of countermagic, and Disallow may just be the undisputed king among its counterspells. Not only can it counter spells of any kind, but it can also counter activated and triggered abilities, too, meaning there’s no problem that can arise that this card can&rsqu✨o;🌸t stop in its tracks.

It’s a powerful and efficient card at a base level, but when that power becomes reusable, things get silly fast. You can simply hold up mana, clutching a handful of removal and draw spells, and keep your finger on the trigger o🎉f your Disallow, ready to shoot down any bright id💯eas your opponents had about advancing their game plans.

8 🌄 Change Of Plans ꦰ

MTG: Change of Plans card

A key thing to look for in a Signature Spell, as with a commander, is flexibility. Since you can cast it at any time, being able to modulate the mana cost paid will make the card useful throughout more of the game than a card with a fixed cost. Change of Plans showcases this idea perfectly, serv൩ing as a powerful multi-tool that you’ll love to have in your back pocket.

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The card lets you pay X and two mana to have X of your creatures connive, giving you some nice card filtering and potential buffs. Then, you may have any💛 number of those creatures phase out, thus avoiding all forms of removal for a turn. Change of Plans ඣoffers both protection and selection at a flexible cost worthy of your affection.

7 ⛎ 𝄹Commandeer

MTG: Commandeer card

Cards that can be cast for ‘free’ - by circumventing their mana costs through alternative payment methods - have a history of being particularly powerful 🎃in Magic. Force of Will may be blue’s most famous example in this rea🌜lm, but Commandeer deserves a shout-out, too, easily providing one of the most powerful Signature Spell options for blue decks.

By exiling two blue cards from your hand, you can cast Commandeer at any time and seize control of any noncreature spell. This essentially functions as a better counter since you get to make use of the card while your opponent doesn’t, and it is especially effective against oathbreakers and Signa༺ture Spells.

6 Karn's Temporal Sundering

MTG: Karn's Temporal Sundering card

Karn’s Temporal Sundering is a 168澳洲幸运5开奖网:powerful extra turn spell with two significant downsides, neither of which apply in Oathbreaker. Firstly, you need a♏ legendary creature or planeswalker in play to cast it, which you need to cast your Signature Spell anyway. Secondly, it exiles itself after use, which in Oathbreaker just means it goes back to the comꦿmand zone.

Without these drawbacks, Karn’s Temporal Sundering becomes one of the best extra turn spells in the game, letting you double down on your own game plan while bouncing an opposing permanent, potentially an oathbreaker, back to its owner’s hand. It’s a huge tempo swing that can dominate a game when cast multiple time✅s.

5 🌞 🐼 Cryptic Command

MTG: Cryptic Command card

The clear standout from the original Lorwyn command cycle, Cryptic Command has foꦉund a home in multiple formats since release, owing to its efficiency and🎃 flexibility. Oathbreaker gives it a brand new arena to wreak havoc in since you can now hold up its multiple modes in the command zone for any scenario in which you might need them.

The options here are all powerful, with the ability to tap down all your opponents’ creatures in one fell swoop looki𓆉ng the most attractive in a multiplayer format. The other three serve as nice answers to individual threats or just additional card draw, should you need. As long as you have open mana, there are few problems you can’t solve with a Cryptic Command as your Signature Spell.

4 𒆙 🤡 Mystical Tutor

MTG: Mystical Tutor card

Ways to 168澳洲幸运5开奖网:circumvent the singleton nature of formats like Commander and Oathbreaker are always welcome, and Mystical Tutor lets you do just that multipl♉e times per game due to its low starting mana cost of one. The card lets you grab any instant or sorcery from your deck and put it on top, ready to draw next turn.

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This essentially makes your Signature Spell any spell in your deck, provided you can draw immediately. It makes a great play at the end of your opponent’s turn since you can then draw the chosen card when play passes to you. But you can cast it at any time thanks to its instant speed, making it an🌊 evergreen option for any spell-focused deck.

3 🤡 Tempted By The Oriq

MTG: Tempted by the Oriq card

When evaluating cards for multiplayer formats like Oathbreaker, it’s a good idea to keep an eye out for the phrase ‘each opponent’ in card effects. Cards with it will scale much better into such formats than their single-target peers. Tempted by the Oriq illustrates this idea perfectly, going from an underpowered Control Magic effect in Standard to a potential four-fo🅘r-one in Oathbreaker.

Since the format suppor🏅ts three to five players, you’ll get at least two cards out of this, which is a solid deal. It’s worth noting that it can steal low-cost planeswalkers too, which can seriously mess with your opponents’ oathbreakers, and in turn, their own Signature Spells.

2 🌃 Fierce Guardianship ♒

MTG: Fierce Guardianship card

If countering any noncreature spell for free while you have your oat🐓hb🦩reaker out sounds like a good deal to you, then Fierce Guardianship should be your Signature Spell of choice. Designed originally for Commander, where a one-time free counterspell isn’t a huge deal, the card becomes much more powerful when it can be cast repeatedly from the command zone.

I🔯t is affected by commander tax, so you&rsqu🌟o;ll need to factor that into your plans, but Fierce Guardianship still represents a supremely efficient way of dealing with opposing Signature Spells and oathbreakers, as well as any powerful artifacts and enchantments your opponents have up their sleeves.

1 Tasha's Hideous Laughter

MTG: Tasha's Hideous Laughter card

Mill decks have long been the subject of smug mockery and barely-concealed laughs from the Magic community, 168澳洲幸运5开奖网:particularly in multiplayer formats, where completely grinding down multiple huge decks is a remote possibility at best. Tasha’s Hideous Laughter turns the mockery back on your opponents, though, presenting a powerful mill option that&rs🔯quo;s particularly potent in Oathbreaker.

This is down to three factors: the smaller 60-card deck size of the format, the ability to cast the card repeatedlꦜy from the command zone, and the fact that the card hits each of your opponents rather than just one. These come together to make Hideous Laughter a win condition unto itself, and one that can deck out your entire Oathbreaker pod simultaneously, given enough mana and time.

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