While the heroes of the Multiverse may be able to relax following their victory over New Phyrexia during March of the Machine, 168澳洲幸运5开奖网:Magic: The Gathering’s many players are afforded no such respite. Hot on its heels comes March of the Machine: The Aftermath, 🥃an experimental ‘epilogue&rsquℱo; set with only 50 cards but no shortage of mechanical and narrative impact for players to reckon with.

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These cards, much like the events they portray, will send out ripples that disrupt multiple formats. Standard and Modern will likely pick up a few pieces each, b꧅ut Commander stands to gain more than any other format. In a format where nearly anything is viable, here are the most viable cards from Aftermath.

10 Feast Of The Victorious Dead ♚ ꦜ

MTG: Feast of the Victorious Dead card

A stellar piece for any deck built around tokens or sacrificing creatures, Feast of the Victorious Dead grants you minor boons that can quicklꦏy snowball into game-winning advantage in the right build. Every time one of your creatures dies, token or non-token, you gain one life and can place a +1/+1 counter on a creature you control.

Granted, these effects take place at the end of your turn, softening their impact somewhat, but they can still spin out of hand 168澳洲幸运5开奖网:in an Aristocrats deck if you can get a good sacrifice loop going. Considering how easy it is for this car🌸d to generate infinite life and infinitely largeജ creatures, its aggressive mana cost of two feels remarkably pushed.

9 ⛄ Spark Rupture

MTG: Spark Rupture card

A key story moment and a 💧key enchantm🃏ent rolled into one, Spark Rupture feels important in a way few Magic cards can match. It shuts down all planeswalkers in play for just three mana, turning them into vanilla creatures instead.

This is an iᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚncred𝔍ibly powerful effect and a real silver bullet against Superfriends decks or any deck where a planeswalker has been chosen as the commander. It also draws a card upon entry, which elevates it from a situational answer to a near must-play for white decks going forward.

8 𒀰 Filter Out ⛦

MTG: Filter Out card

A hyper-efficient board wipe for everything but creatures and lands, Filter Out feels more at home in Commander than in any other format. Naturally, the increased number of players amplifies its effecꦍtiveness, but so do the tendencies of the format itself: mana rocks, equipment, auras, and global enchantments see consistentꦉ play in a huge number of decks, which makes being able to clear them all up for just three mana a tempting proposition indeed.

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From completely stripping 168澳洲幸运5开奖网:a Voltron commander of all its accouterments to erasing every last Treasure token created b൩y a Dockside Extortionist, the applications for this card are endless. It also gets rid of planeswalkers, in a touch that feels apt in a set such as this.

7 Death-Rattle On🦋i

MTG: Death-Rattle Oni card

This Demon’s cost reduction ability is aggressive enough that it has potential in both Standard and Modern, but in Commander, it may as well just cos💎t a single black mana at all times. Such is the frequency at which creatures die in the format, be it through combat, sacrifice, or board wipes.

The former scenario is where the card shines the brightest: coming down at the end of a complex combat step and wiping out all the survivors, even if they just took a single point of damage f𒁃rom a chump-blocking token. The flash here lets you play the card reactively, keeping an eye on the board and timing it just right to ensure you get the most blood forღ your buck.

6 🧸 ⭕ Nahiri’s Resolve

MTG: Nahiri's Resolve card

One of the neatest fusions of two colors we’ve seen in a while, Nahiri’s Resolve combines the haste and extra power of red with the blink effects of white. The result is a card that serves a variety of purposes and t♔herefore fits into a variety of deck types.

The haste and power work great in a straightforward Aggro shell, while the blink plays best with value creatures that have ent♐ers-or-leaves the battlefield effects. It’s worth noting that blinking your aggressive creature lineup is a nice way to protect it from a board wipe. The card can also hit artifacts if you want to safely store your equipment out of 🃏harm’s way.

5 🐭 Open The🔯 Way

MTG: Open the Way card

Open the Way is about as straightforward 168澳洲幸运5开奖网:as green Ramp spells come, but the fact that you can scale its cost to your needs makes it a new green staple in the format. In a standard four-player game, this one card can grab you up to four lands for six mana: not an i﷽ncredible rate, but one that’s balanced out by the myriad other options available from three ꧒mana onwards.

Because of its high ceiling, Open the Way is a Ramp spell that you can Ramp into, if you wish, and one that you can use to Ramp into other things early on. It’s incredibly flexible, which means it’ll never lie dead in your♚ hand, no matter what turn it is💛.

4 𒁏 Reckless Handling 🐠

MTG: Reckless Handling card

Reading the text of Reckless Handling is like going on a rollercoaster ride at an artifact-themed amusement park. For two mana, it can gra🍷b any artifact from your deck (high point), but then it forces you to discard a card at random (major ꩲlow point).

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Thankfully, things loop-de-loop back around. If the card you discard happens to be an artifact, be it the one you tutored up or any other, Reckless Handling will deal two damage to all of your opponents. This is a nice consolation prize if you discard the card you were searching for in the first place, and it makes Reckless Handling a fine addition to any aggressive 168澳洲幸运5开奖网:artifact-based deck.

3 Reb✤uild The City

MTG: Rebuild the City card

Ironically enough, considering its name, Rebuild the City may have more capacity for destruction than any other card on this list. Its effect is unprecedented in the game thus far, creating three copies of any land in play, be it yours or an opponent's.

Thes💛e copies are also 3/3 creatures, which opens them up to removal and board wipes, but that doesn’t detract from the huge range of ridiculous plays it enables. Valakut springs to mind first as a way to deal huge bursts of damage with every subsequent land drop, but there are countless other options. Keep in mind that your shiny new creature lands will also be valid targets for creature-based duplication effects if you want to get even sillier with it.

2 Metropolis Reformer 💙

MTG: Metropolis Reformer card

While most Voltron decks focus on suiting up a legendary creature to get in for the win, Metropolis Reformer makes a compelling argument for letting the little guy take the reins for a change. Granting you hexproof and converting damage dealt to itself into life gained for you, the card is just a few𓆏 enchantments away from preventing you from losing the game altogether.

Slap on an Entangler, grant the Reformer indestructible, and you’ll have an unbreachable wall that can hold back ent♋ire armies, healing you far beyond 40 in the process. The hexproof will also keep it safe from targeted edict effects, forcing your opponents to find a creative solution to this very serious problem.

1 �🅠� Tolarian Contempt

MTG: Tolarian Contempt card

While it may or may not be a sly jab at the ever-critical Professor, what’s not up for debate is that Tolarian Contempt is one of the most unique takes on a board wipe Magic has ever produced. Letting you tuck away one creature per player per turn is a nice way to get around death triggers, even if it lets you𓆉r opp💟onent replay the removed creatures next turn.

Since it comes in the form of an enchantment, you can also blink Contempt to place a fresh crop of counters on any new creatures that come into play, giving it much more long-term utility than its 168澳洲幸运5开奖网:single-use board wipe cousins. It m💖ay be slow, but over time this card will cause more headaches for your opponent than even the most scathing review.

NEXT: Magic: The Gathering – The Best Commanders In March Of The Machine: ๊The Aftermath