Removal in 168澳洲幸运5开奖网:Magic: The Gathering is often some of the best spells you can cast. Taking out an opponent's powerful creature can keep you in the game and feel so good when you disrupt their plans. Every color in Magic has access to some sort of removal package, though certain colors have access to more than others.

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With so many options out ther♎e for removal, it can be hard deciding♊ what you want to include in your Commander deck. While not every deck can fit these removal cards, they remain some of the best in the format.

10 Ezuri’s Pr𒉰edation

Image of the Ezuri's Predation card in Magic: The Gathering, with art by Svetlin Velinov

If you’re playing green you’ll ofte🍨ntimes have to resort to physical combat to remove your opponent’s creatures, but thankfully you have quite a few options to pick from to destroy your opponent’s board.

Ezuri’s Predation isn’t a guaranteed board wipe since you can’t send 168澳洲幸运5开奖网:multiple Beast tokens to one creature. However, with the aid of a few other cards that buff your board, like Beastmaster Ascension, you’ll have a better chance. Ezuri’s Predation is great because once the spell resolves, your opponents can’t respond to the fight trigger,🀅 so if they wait to cast some kind of protection spell, it will be too late.

9 ꦜ ꦉ Blasphemous Act

Image of the Blasphemous Act card in Magic: The Gathering, with art by Daarken

It’s hard to finꦍd a spell that can deal more damage as efficiently as Blasphemous Act. Despite originally costing a total of nine mana, you’ll very rarely cast it f൲or even half that amount since its casting cost is reduced by one generic mana for each creature in play.

Dealing 13 damage to each creature is almost a guarantee that you’ll be able to blow up the entire board, barring an indestructible creature or some other outside scenariဣo. While Blasphemous Act will destroy all your creatures too, a mass board wipe can even the playing field.

8 Feed The Swarm ♛ౠ

Image of the Feed the Swarm card in Magic: The Gathering, with art by Andrey Kuzinskiy

Targeted removal is oftentimes undervalued in Commander but plays a vital role in removing some of the more♔ disruptive creatures your opponents could play. Feed the Swarm fills two roles in a deck with access to black mana, targeted creature removal or targeted enchantment removal, something black cards very rarely can do.

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The loss of life is of෴ten irrelevant but might need to be monitored if you’re running a little low. The trade-off of life is often well worth it to remove a bothersome enchantment or an opponent’s commander.

7 Reality S💦hift⛦

Image of the Reality Shift card in Magic: The Gathering, with art by Howard Lyon

Blue is another color that is normally light on the removal spells, but the ones it does have are pretty darn g⛄ood. Reality Shift exiles a creature of your choice, completely removing it from the game instead of just destroying it like the few other blue removal spells.

The creature’s controller then manifests the top card of their library, turning whatever that card is into a 2/2 creature. If that card is a creature, your opponent can turn it face up by paying its mana cost. If it's anything else, that card remains a 2/2 do nothing creature until it is destroyed.

6 Toxic Deluge ཧ

Image of the X card in Magic: The Gathering, with art by Yeong-Hao Han

It’s always important to remember that your life total can b💧e just as much of a resource in Magic as the cards in your hand or lands in play. With Toxic Deluge, you can pay a relatively low cost of three mana to potentially destroy every creature in play.

By paying whatever amount of life you like, you can give all creatures in play -X/-X equal to the amount of life paid. Destroying a creature this way is one of the few ways to get around 168澳洲幸运5开奖网:special abilities like indestructible.

5 Damnation

Image of the Damnation card in Magic: The Gathering, with art by Kev Walker

Technically this spot could be taken up by any number of four mana board wipes in Magic, but Damnation looks really cool, so it’s making the list. Originally Damn🥃ation was printed as the ‘colorshifted’ version of Wrath of God in the Planar Chaos set as a look into what classic cards might look like in an alternate reality.

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The four-mana slot is often dominated by this type of board w꧙ipe, being very well balanced for removing all creatures from꧑ play while giving more aggressive decks a chance to get a good amount of damage in.

4 🎃 ♛ Supreme Verdict

Image of the Supreme Verdict card in Magic: The Gathering, with art Sam Burley

The one big exception to 168澳洲幸运5开奖网:board wipe grouping with 𒅌Damnation is Supreme Verdict. While more difficult to cast th💧an most mass removal spells, requiring two white mana and one blue mana, the added difficulty comes with a huge upside, Supreme Verdict can’t be countered.

There are still ways of mitigating the damage Su𒊎preme Verdict can do, either by removing the spell from the stack before it res▨olves or giving your creatures indestructible in response. But given the limited ways to save the board, Supreme Verdict stands apart from other board wipes.

3 C♛yclonic Rift

Image of the Cyclonic Rift card in Magic: The Gathering, with art by Chris Rahn

Technically more of a tempo spell than a removal spell, Cyclonic Rift still gets your opponent’s creatur🐠es (along with everything else) off the board for a turn or two. For just two mana you can bounce one thing to your opponent’s hand, which 🉐is on par with most other similar bounce spells.

But if you’re able to pay the seven mana for the overload cost, now you can clear the board for your creatures to attack. Since the overloaded version of Cyclonic Rift doesn’t target anything when it resolves, it gets around 🌳effects like hexproof and shroud, giving you a chance to deal with cards you might not normally be able to.

2 Swords To Plowshares ꧃

Image of the Swords to Plowshares card in Magic: The Gathering, with art by  Jesper Ejsing

It's hard to argue with the effectiveness of Swords to Plowshares. For just one mana you permanently exile any creature from the game, putting to rest any plans your opponent might be brewing for it. There are other one-mana removal spells, but often those cards give more to your opponent in exchange for the lower mana value.

The fact that it gives your opponent life equal to the exiled creature’s power is m൩ostly irrelevant; it just means you have to do a little more dam🎃age than you might have initially intended to take them out of the game.

1 Farewell

Image of the Farewell card in Magic: The Gathering, with art by Seb McKinnon

Farewell removes almost everything you could want to be removed from the game for just six mana. When it resolves, you get to pick as many modes as you’d like among artifacts, creatures, enchantments, and graveyards. It does hit your own cards and notably does not remove planeswalkers from🎀 play, but still extremely effic💝ient for permanently exiling tons of cards.

Farewell is a🌟lmost like a game reset, given how much it gets rid of in a game, and should be used carefully as either a last resort against an overwhelming board or to completely shut down an opponent’s strategy.

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