Phyrexia: All Will Be One marks a major moment in the ongoing storyline of 168澳洲幸运5开奖网:Magic: The Gathering. It showcases the decisive conflict between Phyrexia and the small group of desperate heroes seeking to end their reign; the ragtag invasion of their home turf, New Phyrexia itself. As fan favorites fall to Phyrexian ‘compleation,’ and 168澳洲幸运5开奖网:evil encroaches from every angle, it’s looking very likely that all willꦑ, indeed, be one.

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Hope is not yet lost, however. With the right leadership, the humble resistance forces may yet prevail in this fateful conflict. Multiversal stakes aside, Phyrexia: All Will Be One brings a range of excellent Legendary creatures to the Commander table, ready to provide the right leaderﷺship for your decks in your own fateful conflicts. Here are ten of the best: Phyrexia’s finest tabletop generals.

10 🥃 ✅ Elesh Norn, Mother of Machines

Image of the Elesh Norn, Mother of Machines card in Magic: The Gathering, with art by Martina Fačková

As the face card of the set, it’s no surprise that Elesh Norn’s new incarnation is one of its most powerful Leꦇgendary creatures as well. Doubling the effects of cards is a dangerous thing to do in any context, and Elesh Norn does just that for enters-the-battlefield triggers, one of the most common sources of value in the Commander format.

You c🌠ould probably switch out any given commander for Elesh Norn and inadvertently create a number of broken combos in your deck; such is her sheer power. But a dedicated Norn build has the potential to be downright nasty. As if that wasn’t enough, her other effect stops your opponents from engaging in the same kinds of shenanigans as you, making it all the harder for them to get her seven-toughness body off the battlefield.

9 ꦗ Karumonix, the Rat King

MTG: Karumonix, the Rat King card

An incredibly effective commander for a 168澳洲幸运5开奖网:Rat-based deck, Karumonix combines huge card draw potential with a powerful Lord effect. Not o🌼nly does it let you ‘draw’ up to five Rats whenever it enters the battlefield (something which, as your commander, it’ll be doing more than once), but it also grants all of those Rats toxic 1 once they hit the battlefield themselves.

Obvious Rat synergy aside, Karumonix also lets you lean hard into a poison sub-theme for your deck. Play a bunch of Rats, along with some extra poison sources and proliferate cards, and you’ll be able to turn your Commander pod into an accurate recreation of the Blacꦓk Death.

8 Skrel♍v, Defector 🎃Mite

The card Skrelv, Defector Mite from Magic: The Gathering.

Small but mitey, Skrelv is one of the most aggressive new Commanders in the set; that's an honor that, in a Phyrexia-based expansion, carries a lot of weight. Costing just one mana, Skrelv can come down right at the start of a game and start applying poison counters to your unprotected opponents, thanks to its toxic 1 ability.

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His other ability is where things get really interesting, however. For either one mana or two life, Skrelv can effectively gi🉐ve one of your creatures protection from any color, and toxic 1 to boot, all but guaranteeing they get in for poison damage. Pair him with toxic, poison, or infect creatures to rack up rapid early-game poison and end things before your opponents are finished setting up.

7 🐻 Geth, Than💛e of Contracts

The card Geth, Thane of Contracts from Magic: The Gathering.

168澳洲幸运5开奖网:Reanimator strategies are a staple part of the Commander ecosystem, and Geth may just be one of the most effective Legendary creatures ever printed for that archetype. His low mana cost and solid stats are a great start, but his activated ability is the real meat he💝re, letting you reanimate any creature from your graveyard for just three mana.

This is strong by itself, and the fact you can repeat it every turn makes it even stronger. There are downsides, like the reanimated creatures getting exiled when they leave play, and Geth reducing their stats by 1/1.🌸 Still, these hardly matter when you consider the scale of the monstrosities you’ll be dragging from their graves with this powerful Phyrexian.

6 Jor K🙈ad🧔een, First Goldwarden

The card Jor Kadeen, First Goldwarden from Magic: The Gathering.

An interesting take on an equipment-matters commander, Jor Kadeen rewards you for controlling many equipped creatures rather than ꦕstacking lots of equipment on one. Whenever he attacks, he gets a stat boost equal to the number of equipped creatures you control, which pairs nicely with his built-in trample to provide a dangerous threat for your opponents to deal with.

The fact that he will, more often than not in the right deck, draw you a card each time he attacks is also vital, letting you replace any creatures or equipment you lo💮se to anxious opponents. Top it all off with fair base stats and a low mana cost and you have a potential Commander classic in the y🔯ears to come.

5 𒉰 Glissa Sunslayer

The card Glissa Sunslayer from Magic: The Gathering.

Precise, deadly, and efficient, Glissa Sunslayer embodies the ideals of Phyrexia as easily as she’ll 𒅌body your opponents. Her solid stats-to-cost ratio kicks things off well, and her combination of first strike and deathtouch all but guarantees her victory in combat, massively discouraging your opponents from blocking her.

When she gets through for damage, things really get going: Glissa can provide you with card advantage, enchantment removal, or counter removal, depending on your needs at the time. Throw in two extremely 168澳洲幸运5开奖网:relevant creature types in Zombie and Elf, and๊ you have a Phyre𓆏xian for all seasons.

4 Ezuri, Stalker of Spheres ღ

Image of the Ezuri Stalker of Spheres card in Magic: The Gathering, with art by Fariba Khamseh

Ezuri is a brilliantly open-ended commander. His main draw, the ability to pay a ‘kicker’ cost on cast to proliferate twice, is highly flexible, working just as well with +1/+1 counter-loving creatures as iꦆt does with planeswalkers. The fact that he draws a card each time you proliferate is a lovely bit of additional self-synergy, giving you another angle to 🍌potentially build your deck around.

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Ezuri’s mana-hungry nature is his biggest downside, particularly when you factor in the commander tax required on subsequent 🌼castings. But Simic is the color pair perhaps best suited to tackling that issue. From poison, to superfriends, to voltron, Ezu🌼ri slots into an endless array of archetypes with ease.

3 ꦺ Kethek, Crucible Goliath

The card Kethek, Crucible Goliath from Magic: The Gathering.

Presenting a kind of twisted take on the cascade mechanic, Kethek lets you trade in one of your other creatures in play for a cheaper one in your deck at the end of ꧙each turn. This is a simple effect with a lot of implications, both in terms of gameplay and deck building.

Firstly, it pairs brilliantly with creatures that grant benefits on death, or the death of others, letting you easily 168澳洲幸运5开奖网:build an Aristocrats shell around it. Secondly, it has combo applications, fishing out specific low-cost cards from your deck that ꦫcan build towards a big finish. It’s the kind of card that gets your deck-brewing engines running, dreaming up nefarious interactions long after the five suns have set.

2 ♔ Atraxa, Grand Unifier

Image of the Atraxa, Grand Unifier card in Magic: The Gathering, with art by Marta Nael

Probably the most generically powerful commander on this list, alဣꦿl Atraxa needs to shine is seven mana and a deck of Magic cards. When she descends onto the battlefield, you can dig ten cards deep, and keep up to one card of each type for your hand, potentially drawing eight cards in an ideal scenario.

ꦰThe beauty of Atraxa is that it really doesn’t need an ideal scenario to be great, however. Just playing her in a standard Commander deck will likely draw you three to six cards, and you can easily flicker her to draw more. Factor in a legitimately powerful offensive body and great range o🍷f colors, and Atraxa is one of the best commanders in the set.

1 ♎ Mondrak, Glory Dominus

The card Mondrak, Glory Dominus from Magic: The Gathering.

The entire cycle of Dominus cards is an excellent addition to Commander, providing five game-changing mono-colored commanders that can protect themselves in order to support your game plan for longer. Mondrak is the best of the bunch, however, servi🍸ng as a mini Doubling Season on a very reasonably-priced stick.

The passive ability here is the main draw, of course, letting you build up massive token swarms with ease. The synergy it has with Mondrak’s protection ability can’t be overstated either; If you have double the tokens lying around, you have double the sacrifices to offer to keep the Horror alive. Your opponents better deal with Mondrak quickly; otherwise, it's a nightmare that will never end.

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