Ramp spells are incredibly potent in the Commander format of . Given that it is a multiplayer format, it's imperative that your land drops are consistent, and it helps if y♓ou can accumulate mana more quickly than your opponent♔s.

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Unsurprisingly, this is an area of Commander in which the green color excels. G💯reen is all about getting as many lands as possible as quickly as possible so that you can cast the massive and expensive creatures you have in your deck. In fact, the Magic term "ramp" comes from the card Rampant Growth, which searches your library for a basic land and puts it into play tapped.
Updated on December 23, 2024, by Ryan Hay: There certainly are plenty of ways to ramp in green, with no small number of them split across creatures, spells, and more. While there are plenty of cards that can, and should, make it onto the list, we can't include everything! This time around, we added the classic green mana dork, the Llanowar Elves, one little Snake that just won't quit with Sakura-Tribe Elder, and one of the most fearsome ramping creatures around, the Primeval Titan.
13 🍰👍 Exploration And Burgeoning
Explosive Enchantments
Exploration and Burgeoning are both one-mana green enchantments that allow you to plaꦕy more th⛦an your one land per turn. Exploration allows an additional land drop during your turn, and Burgeoning allows you to play a land whenever a land enters the battlefield under an opponent's control.
Of the two, Burgeoning is arguably the better card. If you'r꧅e playing a multiplayer game, that potentially quadruples your mana production. That said, Exploration is more guaranteed, as it's only dependent on you having the second land to play and not your opponen﷽ts also playing lands.
12 Nature's Lore And Three Visits
Some Of The Most Versatile Ramp Spells
Nature's Lore and Three Visits, unlike Exploration and Burgeoning, are effectively the same card. Both are green sorceries that cost two mana a▨nd search your deck for a Forest to put in play. Not only is th🌌e land untapped, which is uncommon among ramp spells, but it also can search for nonbasic Forests.
Thisജ means that Shock lands, Battle lands, the dual snow lands, and even the original dual lands are searchable with t🎐hese two spells. This is a less important detail in mono-green Commander decks, but it's still a perk nonetheless.
11 Sakura-Tribe Elder ꦕ
Can't Keep A Good Snake Down
A Magic: The Gathering creature that has extensively been played since it was printed back in Champions of Kamigawa. For two mana you get a 1/1 Snake that has a very strong and synergistic sacrifice ability that can slot into🔯 plenty of decks.

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Getting your big spells off in Magic: The Gathering can be a bit too slow🌱, so how about some ways toꦉ speed that up?
Sure, you can use it as a one-of-mana ramp effect, sacrificing Sakura-Tribe Elder to go get a basic land, but it can be so much more. With any sort of reanimation engine, you can keep bringing ba♈ck Sakura-Tribe Elder from the graveyard over and over again, getting more and more land to put you ahead of your opponents.
10 Llanowar Elv☂es
If You Can't Beat 'Em
It is hard to deny the impact that this little Eꦆlf has had on Magic. A turn-one Llanowar Elf means you have access to three green mana on turn two, ass🐟uming you hit your land drops appropriately.
With three mana, you can play plenty of great commanders, cast tons of mana rocks, and have access to al♕l sorts of other ramp spells. Later in the game, the impact of this card is reduced a bit, since just one mana probably won't make that big of a difference on turn fifteen or more, but the explosive early game it can provide is impossible to ignore.
9 Cultivate And Kodama's Reach
Ramp's Bread And Butter
Cultivate and Kodama's Reach are also twin cards. The only difference between these two spells is that Kodama's Reach is an arcane spell that will rarely become relevant in a Commander game. Both Cultivate and Kodama's Reach 168澳洲幸运5开奖网:search your deck for two basic lands, putting one into play tapped and putting the othe꧂r into🍒 your hand.
ꦯThese are arguably the best ramp sorceries in Commander, bar none. Since they only cost three mana, both spells can be played early in the game. These spells are particularly good for an꧒y landfall effects, giving you a guaranteed trigger on your next turn as well.
8 Explosive Vegetatio𒉰n And Circu🍸itous Route
Thin That Deck Out
Explosive Vegetation is a four-mana green sorcery that 168澳洲幸运5开奖网:seaꦆrches your library for tw🐼o basic lands and puts them intꦕo play tapped. There are several other spells that do something similar, na꧋mely:
- Circuitous Route
- Vastwood Surge
- Ranger's Path
- Migration Path.
Each of these spells has a pote☂ntial advantage over Explosive Vegetation. Circuitous Route can also search for Gate cards, Ranger's Path can search for nonbasic Forests, Migration Path can be cycled to draw a card instead, and Vastwood Surge has a kicker cost of four that 🙈puts two +1/+1 counters on each creature you control.
7 Skyshroud Clai🔥m
Reclaim Territory From The Phyrexians
Skyshroud Claim also has a similar ability to Explosive Vegetation but has important differences that make it better✱. Skyshroud Claim is a four mana green sorcery that searches for two Forests in your library and puts them into play untapped.

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This means that Skyshroud Claim can search for nonbasic Forest cards like dual and tri-lands that have the Fo🅰rest type, and you can use the mana immediately thanks to the lands coming into play untapped.
6 🌠 𒈔 Cultivator Colossus
Make Sure To Pack Plenty Of Lands
Cultivator Colossus is a seven-mana Plant Beast creature, so it's arguably too expensive to be considered an effective ramp spell. However, its perks are too great to ignore. When Cultivator Colossus enters the battlefield, 168澳洲幸运5开奖网:you c🥀an place a land card you have in your hand onto the battlefield tapped. By bei🍷ng able to repeat this process, if you keep hitting land drops, you get even more land drops🍷.
Eventually, yဣou'll run out, but the enchantment Abundance can combo with Cultivator Colossus to make sure that you'll clear all the lands out of your deck. Cultivator Colossus also works particularly well with landfall effects like on Tatyova, Benthic Druid and Aesi, Tyrant of Gyre Strait that let you draw a card when a land 𒅌comes into play.
5 Azusa, Lo𓆉st But Seeking
Always Looking For New Lands
Azusa, Lost But Seeking is a three-mana legendary Human Monk creature clocking in at 1/2 strengꦫth-wise. Azusa allows you to play an additional two lands every turn. All it takes is a turn or two after you play her to be able to dump al💯l your lands onto the battlefield.
You'll need to have a consistent way to get more lands into your hand with other ramp effects to keep making use of her ability, but even w𝓰ithout that, Azusa can catapult you ahead of your opponents in a single turn.
4 🃏 Nyxbloom Ancient ꦍ
Three Times The Benefit
Nyxbloom Ancient, like Cultivator Colossus, requires seven mana to play. It is an elemental enchantment creature with tram🌺ple that has a power and toughness of 5/5. However, it ๊earns this mana cost by tripling the amount of mana that all of your mana-producing permanents generate.
In many cases, Nyxbloom Ancient hitting the field means that the game will be over soon. This creature is incredibly potent and gives a green deck just about all the mana they could ever need. It is also a great card to resolve before playing Genesis Waveꦗ.