Summary

  • Kindred decks are popular in Commander, rewarding both veterans and newcomers with synergistic strategies.
  • Merfolk commanders like Sygg and Nicanzil offer unique abilities for blue and green decks.
  • Merfolk options like Tuvasa, Emperor Mihail II, and Svyelun provide strong enchantment and protection advantages.

168澳洲幸运5开奖网:Kindred decks are an incredibly popular choice in 168澳洲幸运5开奖网:Magic: The Gathering's Commander format. Built around the use of a specific creature type, these decks can be rewarding for veteran players interested in using synergistic creatures, as well as newcomers looking for a digestible yet powerful strategy that isn't overly complex.

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When it comes to blue-related creature types, few are as iconic as Merfolk. When building a Merfolk Commander deck, players have a myriad of potent options, many of which provide access to different color identities. So we're going to examine the best Merfolk kindred commanders that Magic has to offer and see which may be right for you!

9 Sygg, River Guide ♋

Keep Those Merfolk Safe

Sygg, River Guide by Larry MacDougall

For those looking to build a Merfolk-kindred deck with access to white mana, Sygg, River Guide is a very potent 168澳洲幸运5开奖网:Azorius (blue/white) commander option. For the incredibly low cost of two mana, Sygg's two-mana activated ability can provide target Merfolk you control with protection from a color of your choice until the end of the turn.

This flexible ability can be used both offensively and defensively, as when on your turn, it can prevent attacking Merfolk from being blocked by creatures of a given color. It can also be used at instant speed in order to protect key creatures from your opponent's targeted removal. Paired with the powerful removal options a Merfolk deck gains access to through white mana, there's a strong case to be made in favor of Azorius Merfolk decks helmed by Sygg.

8 Nicanzil, Curre༺nt Conductor

Bring An Uncommon Strength To Your Game

Nicanzil, Current Conductor by Fariba Khamseh

Simic decks often excel at getꩵting as many lands as possible in play, and with Nicanzil, Current Conductor, you get to make the most of those land drops by maximizing your explore triggers. Explore mechanics are most commonly found in blue and green, making it a natural fit to b𝕴uild a Merfolk deck around.

Anytime one of your creatures explores, you get some bonus actions form Nicanzil. If that explored card is a land, you can take a land from your hand and put it into plಞay tapped. If tha༒t explored card is anything else, Nicanzil gets a +1/+1 counter. While Nicanzil might not be the strongest commander for a Merfolk deck, its built-in limitations can create some unique deck designs.

7 🔯 ཧ Tuvasa The Sunlit

Give Your Merfolk An Enchantment Twist

Tuvasa the Sunlit by Eric Deschamps

Slightly more enchantment themed than Merfolk themed, Tuvasa The Sunlit does one thing that no other pure Merfolk Commander does, it brꦦings together the three main Merfolk colors of green, white, and blue unde꧙r one commander.

Tuvasa is a Voltron-style commander, getting stronger for each enchantment you control. Since she's also a Merfolk, you can also give her a boost with all the different Merfolk lords across all three colors.

6 Emperor Mihail II 🍎

A New Kind Of Lord

Emperor Mihail II by PINDURSKI

Emperor Mihail II was introduced in Dominaria United, serving as one of the strongest mono-blue Merfolk commanders available. Emperor Mihail II has a lot to offer for the low cost of three mana. It provides a significant card advantage and allows you to potentially cast spells, even when your hand is low on cards. This is because this creature lets you look at your library's top card at any time and cast that spell — as long as it's a Merfolk.

Furthermore, as long as you have mana to spare, Emperor Mihail II allows you to pay one extra mana whenever you cast a Merfolk, creating a 1/1 Merfolk token if you do. As Merfolk are a creature type kno𓆉wn for their numerous lords, these tokens can easily function as notably larger creatures, even having access to eꦆvasion when paired with the likes of a Lord of Atlantis.

5 Kopala, Ward🅺en Of Waves 🗹

Just Keep Swimming

Kopala, Warden of Waves by Magali Villeneuve

Far from the splashiest option on this list, Kopala, Warden of Waves is a Merfolk-kindred commander perfect for those looking to offer their creatures an extra layer of protection. A 168澳洲幸运5开奖网:mono-blue Merfolk for three mana, this 2/2 prevents Merfolk you control from being targeted by spells or abili🍰ties controlled by your opponents.

While not as powerful as offering hexproo🧔f, this can make dealing with your Merfolk a huge headache for your opponents. It ensures that if one of your key creatures is going to be removed, you can take solace in knowing an opponent will at least be paying an arm and a leg to do so. Though not a weak option, Kopala is perhaps better suited within the 99 of a deck than another option on this list.

4 𒉰 Svyelun O🍃f Sea And Sky

The God Of Merfolk

Svyelun of Sea and Sky by Seb McKinnon

The ot🌌her contender for best mono-blue Merfolk kindred commander, Svyelun of Sea and Sky is a Merfolk God for three mana, offering both card advantage and protection to your Merfolk. With a 3/4 body, as long as you control two or more other Merfolk this creature has indestructible, making it quite hard for your opponents to remove it from play.

Not only does this creature protect itself, but it provides each other Merfolk you control with Ward 1, making them also more difficult to remove. Lastly, as this often indestructible God causes you to draw a card whenever it attacks, you can reliably use it to draw an additional card on each of your turns without need๊ing to worry about it dying in combat.

3 Hakbal Of The Surging Soul 🌺

Explore Endlessly

Hakbal of the Surging Soul by Tyler Walpole

A rather unique commander for Merfolk decks, Hakbal of the Surging Soul isn't a traditional lord creature, one that gives all your creatures of a specific type a static +1/+1 boost, but instead has the potential to do so much more.

At the start of your combat step, each Merfolk creature you control explores, either digging you through 🉐lands or letting you set up the top of your deck with the best card possible. You can set up these triggers howev𒐪er you like, so if you want to have a few token Merfolk you have lying around try and power through your lands you can, while giving Hakbal and your other creatures the +1/+1 counter when you explore a nonland card.

2 ꦺ Kumena, Tyrant Of Orazca 💙

A True Tyrant On The Battlefield

Kumena, Tyrant of Orazca by Tyler Jacobson

Due to its access to the best mana ramp and card draw in the game, the Simic (blue/green) color identity is often regarded as one of the strongest color pairings in the Commander format. Not only does Kumena, Tyrant of Orazca serve as a commander that provides Merfolk access to the Simic color identity, but it's a stellar and efficient option that can provide both card advantage and offensive benefits through the use of your Merfolk. A 2/4 for three mana, Kumena has access to three activated abilities that require you to tap different quantities of Merfolk.

If one other Merfolk is tapped, Kumena can't be blocked that turn, allowing it to reliably deal commander damage. Alternatively, if three Merfolk are tapped, you can draw a card. This incentivizes using a sizable number of cheaper Merfolk to draw more cards per turn. Lastly, if five Merfolk are tapped, Kumena can put a +1/+1 counter on each Merfolk you control, bolstering your offensives and further incentivizing you to go wide.

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