Typically, in 168澳洲幸运5开奖网:Magic: The Gathering you want to reduce your opponent's life total to zero in order to win. However, milling is an additional win-condition that can be achieved by reducing your opponent's library to zero, making them unable to draw a card on their upkeep and thus losing the game.
Thanks to the limited amount of cards in Pioneer, the heavy-hitting mill cards most would be familiar with are unavailable. That doesn't mean that milling is dead in the format — actually, it's far from it. There's still a good portion of strong mill cards, and more than enough to build a deck to be reckoned with.
10 Ruin Crab
Ruin Crab is a great addition to any mill deck as a great defender as well as a source of milling. While it does compete with cards like Merfolk Secretkeeper and Wall of Lost Thoughts, Ruin Crab edges them out thanks to its 168澳洲幸运5开奖网:landfall ability.
While Merfolk Secretkeeper and Wall of Lost Thought✱s might be a bigger body to cushion blows, their milling ability only triggers once. Ruin Crab will be able to trigger multiple times, and thus be a much more worthwhile addition.
9 🍒 Mind Sculpt ಌ
Sorcery and instant cards that make ✨your opponent mill a certain number of cards are going to make up a good portion of any mill deck. In Pioneer, when it comes to mill, Mind Sculpt is a lock in. For a small cost, it makes your opponent mill seven cards, packing quite the punch.
With four of these in your arsenal, you could mill almost half of your opponent's 60 card deck, and for a low cost as well.
8 Maddening Cacopho🔯ny 𒀰
Now, if you wanted 🍌an even better Mind Sculpt, Maddening Cacophony is an obvious choice. For the s♛ame mana cost, you can have your opponent mill eight cards, one more than Mind Sculpt.
It also comes with a kicker cost of three generic, one blue, causing your opponent to mill half their library rounded up. Spells that force your opponent to mill half their library are common for mill decks, but for it to be an additional cost isn't quite so common. This is a great card for any mill deck in Pioneer because it can give you the safe, low-cost mill of eight cards or can do some serious damage albeit, for a much greater cost.
7 Fleet ജSwallow🔜er
Not all cards in a mill deck need to be a sorcery or instant. Fleet Swallower is a great creature you can include in your deck that's a big hitter in both the damage columns and mill.
Costing five generic, two blue, which is pretty steep, it comes in at a 6/6. However, whenever Fleet Swallower attacks, the defending player must mill the top half of their library rounded up. This is great because the attack doesn't need to land for the ability to trigger. It can be blocked and do no damage, but it is still going to do the damage to your opponent's card count.
6 ⛄ Consuming Aberration
Consuming Aberration is a great inclusion in any Dimir mill deck in that it will get quickly out of hand and be an immediate threat to your opponent. Its power and toughness are equal to the amount of cards in your opponent's graveyard, and if you have been milling them each turn before casting this, that number could be quite high.
Not only that, but each time you cast a spell, Consuming Aberration is going to make your opponents mill cards until they reveal a land card. It might result in zero cards or, if you're lucky, it could be ten. This is a card with a lot of ways to make your opponent hurt.
5 ꦡ Tome Scour 𝄹
In Pioneer, Tome Scour is the best low mana cost mill card available. While cards like Mind Sculpt and Maddening Cacophony do more, they ♎cost more. Tome Scour is going to make your opponents mill five cards for a single blue mana.
If you're running a mill deck in Pioneer, there's just no reason your deck shouldn't have a spot for four of these in it. It's one of the best bang for your buck mill cards available in the format.
4 🅰 Mind Grind ꧋
Another card for a Dimir deck, Mind Grind is the biggest gamble of all the mill cards to be included. This is because Mind Grind, at its core, comes down to chance. Mind Grind will cause your opponents to reveal cards from the top of their library until they reveal X amou🧜nt of land cards, and then put all cards revealed that way into their graveyard.
If you pay one mana, they only need to reveal one land until they stop milling. Pay five, and it's five lands that must be revealed. This means you could potentially mill your opponent out completely based off of the amount you're willing to pay for X. Even a condition of one land could do a significant amount of damage with the right amount of luck.
3 ꧙ Jace, Memory Adept
One of the best Planeswalkers when it comes to mill, Jace, Memory Adept comes in at four loyalty for three generic, two blue. His 0 ability will keep him at the same loyalty but force your opponent to mill ten cards. Alone, this ability could end the game in a handful of turns, if your opponent doesn't have an answer for it.
His -7 ability will cause any number of target players, which could include yourself, to draw𒊎 20 cards. While it might sound silly to make your opponent draw a potentially useful card, the steep number of 20 would all but guarantee them milling out and being unable to do anything with whatever they draw.
2 Persistent Petit𒁃ioners ಞ
Anyone familiar with mill in Magic is familiar with this card. Unlike most cards, where you are limited to only four copies per deck, with Persistent Petitioners, youജ can have as many as you want. If you wanted, you could run a d♍eck with nothing but land and this card. At the low cost of one generic, one blue, you could very quickly build an army of Persistent Petitioners.
If you tap four untapped Persistent Petitioners, it will cause your opponent to mill 12 cards. This ability can also be used at instant speed, so you can leave them to block during your opponent's combat phase, and tap them during their end step. With no limit to how many you can have on the board, this card could easily wipe out your opponent, all while giving you a good army to block the incoming damage.
1 𒀰 Traumatize ཧ
Traumatize is a fairly straightforward card; it forces your opponent to mill half their library for three generic, two blue. While other cards also feature the ability to mill half an opponent's library, they all come with an additional cost. Maddening Cacophony requires more mana, while Fleet Swallower requires you be able to attack.
This is a safe and easy way to do some serious damage to your opponent, as long as they aren't running any counter spells.