168澳洲幸运5开奖网:Magic: The Gathering's full of interesting deck types and strategies. 'Pillow fort' decks are quite popular in 168澳洲幸运5开奖网:Commander, centered around effects that make it harder for your opponents to attack you or interact with your board. This archetype relies heavily on enchantments, and has a lot in common with 168澳洲幸运5开奖网:the much less friendly 'stax' strategies.

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The big difference is that stax cards usually inhibit your opponents' ability to play the game in some way, whereas pillow fort strategies don't normally interfere with the way opponents develop their own individual gameplans. Pillow fort's simply meant to keep you alive longer, usually so you can set up some sort of big end-game strategy.

10 🌟 Orzhov Advokist + Agitator Ant 🧜

The Pacifist Partners

Orzhov Advokist + Agitator Ant Magic: The Gathering cards

Orzhov Advokist and Agitator Any have slightly different abilities, but the play patterns are near-identical. Both cards give your opponents the option to buff one of their creatures, the trade-off being that the creature can't attack you next turn.

As long as you haven't made any mortal enemies at the table, players will often pick up the extra counters, which translates to being safe from attacks for a turn. Be extra weary of anyone who doesn't take the free +1/+1 counters; that's usually a clear indication that they plan to attack you on their next turn.

9 🎀 Sphere Of Safety

Safety In Numbers

Sphere Of Safety

On its own, Sphere of Safety is a more expensive and less effective version of Ghostly Prison. Add in a few extra enchantments and it becomes a reliable insurance plan against incoming attacks. It's more of a specialized enchantress-style payoff than a universally playable white card.

Ghostly Prison usually affords opponents just enough wiggle room to crash in with one big attacker, but with enough enchantments on board, Sphere of Safety can prevent attacks altogether. Paying an entire turn's worth of mana to unlock a single attack just isn't a viable option for most decks.

8 𒀰 Platinum Angel

Not As Unbreakable As It Seems

Platinum Angel Magic: The Gathering card

No Magic player's career is complete until they've encountered an unbeatable Platinum Angel. It's not actually that hard to deal with, but in scenarios where you can't remove it, you're going to have a very tough time winning the game. You literally can't, after all.

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This mecha-Angel's Achilles heel is being an artifact, which makes it vulnerable to a much wider swathe or removal. That means most decks will have several ways to get it off board via creature or 168澳洲幸运5开奖网:artifact removal. That also means Platinum Angel is best friends with protection, whether that's Lightning Greaves or Darksteel Forge.

7 Kazuul, Tyrant༺ Of The Cliffs 🐼

Steer Clear Of Those Cliffs

Kazuul, Tyrant of the Cliffs Magic: The Gathering card

Kazuul's a pretty compelling deterrent from attacks, since it can generate 3/3s for each creature that dares swing in its direction. The costly mana payment means most opponents will avoid attacking into the Kazuul player in the first place.

That leaves Kazuul in an awkward spot where it doesn't actually do what it says on the card very often. It's usually enough to ward off attacks completely, which means you rarely ever get the tokens. But even if Kazuul's not 168澳洲幸运5开奖网:pumping out creature tokens every combat, not bein🍸g🐬 attacked is a reward in itself.

If you can force a player to attack you, they'll either have to pay Kazuul's tax effect, or let you make the 3/3 tokens.

6 🅠 Rune-Tail, Kitsune Ascendant 💯

An Absolute Flipping Road-Block

Rune-Tail, Kitsune Ascendant Magic: The Gathering article

Sometimes you'll stumble across a card that was designed way before Commander was ever a consideration. Rune-Tail was created at a time when nearly all games of Magic started with 20-point life totals. Enter the Commander era and suddenly this card becomes trivially easy to flip.

Once you've got Rune-Tails's Essence on board, it can be very difficult for some decks to deal with your creatures. This enchantment prevents all damage to your creatures, in combat or otherwise. That's almost game over for 168澳洲幸运5开奖网:mono-red decks, and anything short on 168澳洲幸运5开奖网:enchantment removal's going to have a tough time beating it.

5 Pramikon, Sky Rampart 🐽

Why Wallop, When You Can Wall Up?

MTG Pramikon, Sky Rampart by Richard Wright

Pramikon is the commander incarnation of a pillow fort strategy. The whole point of this card is to ward off attacks from other players. In a typical four-player game, that means you'll be safe from two other opponents, with agency over which remaining player can come your way.

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Pramikon players have to get creative with their win conditions, though. The legendary Wall doesn't contribute to combat itself, nor does it provide any inherent card advantage. It simply exists to prevent players from attacking you; the rest is up to you to figure out.

4 Solitary Confinement ♔

Lonely, But Safe

Solitary Confinement Magic: The Gathering card

Solitary Confinement is a very tricky enchantment, so tricky in fact that you should probably avoid putting it in most decks. It'll usually buy you a turn from attacks and interaction, but discarding a card and skipping your draw step each turn is a steep cost to keep it around.

Some cards might make it more appealing though. Recursion effects let you sacrifice Confinement, then just bring it back without ever𒆙 discarding cards. Think Sun Titan or Tameshi, Reality Architect. Similarly, cards like Clattering Augur that return to your hand can be used to repeatedly pay the discard cost.

3 Angel's Grace

A Split Second Save

Angel's Grace card from mtg

Split second is one of the safest-feeling mechanics in Magic. Very few things can interrupt a split second effect, which means you can usually guarantee getting the benefits that effect provides. In the case of Angel's Grace, that's game-loss immunity for a turn.

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This instant prevents opponents from winning, and yourself from losing, until the end of the turn. It's an excellent answer to an opposing combo, and circumvents 168澳洲幸运5开奖网:most counterspells since your opponents can't cast anything in response. It can also get you out of a particularly scrappy combat that would otherwise knock you out of the game.

Angel's Grace is ineffective against Commander damage or poison counters. It'll prevent those from killing you for a turn, after which you'll die to them immediately as the next turn begins.

2 ℱ Ghoಌstly Prison + Propaganda

Violence Comes At A Cost

Ghostly Prison + Propaganda Magic: The Gathering cards

Two color-shifted versions of the same card, Ghostly Prison and Propaganda are the definition of pillow fort cards. They don't usually progress your own gameplan, but they fend off attacks long enough to give you breathing room for other plays.

These are exceptional against go-wide 168澳洲幸运5开奖网:token decks, which can rarely afford to pay the cost for more than just a couple attackers. They also do a good job of minimizing early-game attacks, since opponents are more likely to use their mana on important set-up plays than spending that man🐈a just to attack you.

1 Serra's Emissary

Savior & Finisher, All In One

Magic the Gathering The X Best Creatures To Reanimate Serras Emissary

Serra Emissary is potent for a seven-drop with so little text. The hard part is getting it into play, but it's well worth actually spending seven mana on. From there, you and your creatures gain blanket protection from the card type of your choice. That'll almost always be creatures.

Having 168澳洲幸运5开奖网:protection from creatures means much more than preventing damage from attackers. It also means your opponents basically can't block you, and abilities from opposing creatures can't target yours. Playing against a creatureless spellslinger deck? No worries, just name instant or sorcery instead.

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