When constructing a new 168澳洲幸运5开奖网:Magic: The Gathering deck, no matter what colors a deck may be, your choice of lands can have a significant impact on the deck as a whole. In addition to serving as a deck's primary source of mana, lands can provide a wide range of useful and efficient effects without occupying space within a player's deck. Regardless of if a deck has a means of interacting with or manipulating its🐓 lands, lands are a key part of Magic. So we're going to shine a light on the strongest red-related lands you can include in your decks!
6 Flamekin Village♛ And Hanweir Battlements
Flamekin Village and Hanweir Battlements are two fundamentally similar lands that make their way onto this list for the same reason. Flamekin Village enters the battlefield tapped unless its owner reveals an elemental from their hand and is capable of producing red mana, while Hanweir Battlements always enters the battlefield untapped and produces colorless mana, these cards share an identical🧜 ꧑activated ability.
For the cost of one red mana, both Flamekin Village and Hanweir Battlements may be tapped in order to provide 168澳洲幸运5开奖网:target creature with haste until the end of its controller's turn. This allows a player to consistently have access to a source of haste for their creatures as long as they have an additional red mana to spare, allowing some of the most ♈dangerous creatures in Magic to start swinging the turn that they enter the battlefield.
5 Kher Keep
While it may seem underwhelming at first glance, Kher Keep is a great land that is an excellent inclusion in 168澳洲幸运5开奖网:Aristocrats decks. Entering the battlefield untapped, Kher Keep🌟 is capable of producing colorless ෴mana.
However, the real value of this land comes in its activat🦄ed ability. At the cost of two mana, Kher Keep may be tappe🦩d to create a 0/1 token named Kobolds of Kher Keep. While the token may be insubstantial, in decks looking to sacrifice as many creatures as possible, Kher Keep can help ensure that sacrifice fodder will always be available, even if its controller's hand has run dry.
4 ♊ Sokenzan, Crucible Of Defiance ᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚ
Sokenzan, Crucible of Defiance is the red representative of the cycle of 168澳洲幸运5开奖网:legendary Channel lands printed in Kamigawa: Neon Dynasty. Entering the battlefield untapped and capable of producing red mana, unless its controller utilizes effects that directly reference Mountains, this land often functions as a strictly better alternative🧜 to a Basic Mountain.
Offering great flexibility, when in its owner's hand, rather than being played as a land, if Sokenzan's Channel cost of four mana is paid, this land is discarded and its controller creates two 1/1 spirit tokens. This means that when drawn, Sokenzan can flex൲ibly fit one of two potential roles, providing whichever type of value would better help its owner in a given situation.
3 De♛n Of The Bugbear 🐻
Printed in Adventuresღ in the Forgotten Realms, Den of the Bugbear is a great land that can offer significant value to aggressive decks, especially when their hands are running low on spells to cast. Capable of producing red mana, Den of the Bugbear enters the battlefield untapped as long as its owner doesn't control two or more other lands, meaning it has no downside if played early into a game.
Aside from producing mana, Den of the Bugbear's four-mana activated ability allows it to become a 3/2 168澳洲幸运5开奖网:goblin creature until the end of the turn. While becoming a creature is sold, when Den of the Bugౠbear attacks, it notably produces a tapped and attacking 1/1 goblin, meaning that this land is able to help contribute to a player's board state in a pinch.
2 Shinka, The Bloods𓂃oaked Keep
Like Sokenzan, in many cases, Shinka, the Bloodsoaked Keep is often strictly better than a Basic Mountain. A legendary land tha🔜t enters the battlefield untapped and can produce Red mana, Shinka has an additionalꦏ benefit.
For the cost👍 of one red mana, Shinka may be tapped to provꦺide a legendary creature with First Strike. As this ability can be activated at instant speed, this effect can take unsuspecting opponents by surprise, potentially allowing your commander to survive a combat that would've otherwise resulted in a trade.
1 Valakut, The Molten Pinnacle 🌜
By and large, the most potent land that can be included in a Mono-Red deck, Valakut, the Molten Pinnacle♏ is a land that is able to convert a Red deck's multitude of mountains into a means of dealing damage.
Though this Red mana source enters the battlefield tapped, whenever a Mountain enters the battlefiel🎉d under its owner's control while they control at least five other mountains, Valakut's controller can deal three damage to any target. This essentially means that within the late game, Valakut's controller is able to repeatedly cast free Lightning Bolts just through playing lands, allowing them to remove troublesome permanents or deal notable damage to their opponents.