The term "ramp" in refers to any spell card that generates a net positive amount of mana, whether that be through floating mana that expires at the end of the phase, 168澳洲幸💛运5开奖网:lands placed onto your side of the fie𝓀ld (though some count searching up lands to put into your hand as ramp as well), or artifacts and cards that create artifacts that can tap for mana.RELATED: Magic The Gathering Arena: 💙The Best Enchantments For Al🌱chemyNeedless to say, 168澳洲幸运5开奖网:green has theꩵ greatest amount and 𒁏variety of ramping cards in the game. However, red has ꩲa handful of its own cards that count as ramp spells. These cards mostly produce tr🙈easure tokens or generate red mana that disappears by the end of the current phase.

10 Infernal Plunge Gives Three Mana For One And A Sacrifice 🎐

Infernal Plunge MTG Card

Infernal Plunge is an often 🍸forꦰgotten red ritual spell. It comes from the original Innistrad set and costs only one red mana. However, you must also sacrifice a creature to pay for the spell, and it generates three red mana. In a deck with an abundance of low-costed creatures, as red often has, it isn't too hard to find one goblin token or construct creature to throw in the bin for the mana.

Unlike mo🎐st other rituals, Infernal Plunge is a sorce𝓀ry, which is likely one of the reasons many people pass on it. That said, three mana for one and a sacrifice isn't anything to scoff at.

9 Desperate Ritual And Pyretic Ritual Are Functionally The Same Spell✱ 🔯

Desperate Ritual and Pyretic Ritual MTG Cards

Desperat🎃e Ritual and Pyretic Ritual are two red instants that cost two mana each and generate three red mana. These cards are the bread and butter of Modern storm deck builds, and they are practically a necessity if you try to do a storm build in Commander as well.

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Even outside of storm decks, these are still good cards for red Commander decks🐓 looking for a leg up for their mana. The only true difference between Desperate Ritual and Pyretic Ritual is that Desperate Ritual is an arcane spell and can splice onto other arcane spells. However, the splicing cost for Desperate Ritual is same as the casting cost, so this will only be a benefit in only the most corner of cases.

8 ♍ Seething Song Gives The Most Mana For A Single Red Spell

Seething Song MTG Card

Seething Song is another ritual-type spell. It's a red instant that costs three mana and generates five red mana. It's a leg up on Dﷺesperate Ritual and Pyretic Ritual, but it doesn't get any use in Modern storm builds because three mana is just a little too much for such decks.

However, that isn't a reason to not use Seething Song in Commander, as the average Commander game will last far longer than🌊 a match of one versus one Modern. Trading three ma💫na for five is well worth the cost of entry.

7 Brightstone Ritual Gi💫ves A Red Mana For Each Goblin You Control

Brightstone Ritual MTG Card

Brightstone Ritual rounds out this collection of red rituals. Like Infernal Plunge, Brightstone Ritual only costs one mana. It's an instant spell, and it generates one red mana for each goblin creature you have in play. This means that Brightstone Ritual has no true upper limit, and it is likely to generate more mana than even Seething Song in a 168澳洲幸运5开奖网:goblin-themed Commander deck.

The only drawback to Brightstone Ritual is that you need to be running a decent amount of goblins in your deck to get decent mileage out of it, and it's best used in a goblin tribalꩲ build.

6 Unexpected W🔯indfall Draws Cards And Generates Treasure Tokens

Unexpected Windfall MTG Card

Unexpected Windfall is the most mana-intensive spell discussed so far. 168澳洲幸运5开奖网:It's a red instant that costs four mana, and it requires the additional cost of discarding a card from your hand. Unexpected Windfall earns its p🔯lace by drawing the player two cards and generating two treasure tokens (which tap and sacrifice themselves to generate one ♔mana of any color each).

A single card that generates mana and draws cards makes for a pretty powerful all-in-one spell. The fact that this can be cast at instant speed means that you can wait to cast Unexpected Windfall when youღ have a decent 𒆙opening to do so.

5 Runaway Stea✤m-Kin Can Generate Three Mana For Every Three Spells 𝔍

Runaway Steam-Kin MTG Card

Mana-gen🍷erating creatures are always pret🌳ty useful, and Runaway Steam-Kin is an absolute powerhouse in red decks with plenty of cheap spells. It's a two-mana elemental creature that gets a +1/+1 counter each time you a red spell. You can remove three +1/+1 counters from Runaway Steam-Kin to generate three red mana.

This makes Runaway Steam-Kin good for any mono-red Commander deck. It saw a lot of use in Standard burn decks, but it can still be useful in any mono-red Commander build due to its quick and easy mana p♔roduction.

4 Koth Of The Hammer Doubles Your Current Red Mana ♚

Koth of the Hammer MTG Card

Koth of the Hammer is a red Planeswalker from Scars of Mirrodin. He costs four mana and starts at three loyalty. For his +1, he untaps a mountain and turns it into a red 4/4 with haste until the end of the turn. For his -2, he generates a red mana for each Mountain you control. His -5 gives you an emblem that makes it so you can tap your Mountains to deal one damage to any t🀅arget.

Both Koth's +1 and -2 give you an opportunity to get more mana, though the -2 obviously generates a lot more mana. Koth wants to be in a mono-red deck, as that is where he♐ shines. He can deal a lot of damage in a red de♔ck that focuses on burn spells in particular.

3 Simian Spirit Guide Only Generates One Mana But Is꧋ Otherwise Free

Simian Spirit Guide MTG Card

Simian Spirit Guide is the creature you will never want to cast. It has been a po🥂werhouse in both Modern and Legacy - so much so that it is actually banned in Modern now. Simian Spirit Guide is a 2/2 ape spirit creature that costs three mana. However, he can be exiled from your hand to generate one red mana.

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This isn't as useful in Commander 168澳洲幸运5开奖网:as it has been in Modern and Legacy, but it's worth remembering that in an emergency one red mana can get players out of plenty of situations. It's also u🌞seful in the most competitive Commander d𓆉ecks that want to win within the first three turns.

2 Ragavan, Nimble Pilferer Is O🐭ne Of The Most Powerful One-Drop Cre🥃atures Ever Designed

Ragavan Nimble Pilferer MTG Card

Ragavan, Nimble Pilferer has become one of the mꦦost commonly used cards in competitive Modern since its release in Modern H𒀰orizons 2. It is a one-mana legendary monkey pirate creature at 2/2 that, when it deals combat damage to an opposing player, creates a treasure token and exiles the top card of the defending player's library, and you can cast that card until the end of the turn.

This is already powerful, but Ragavan has the additional benefit of having a two-mana dash cost, meaning that, for two mana, 168澳洲幸运5开奖网:you can cast Ragavan with haste, and ♑he returns to your hand at the end of the turn. Ragavan is an absolutely brilliant creature, and he is worth using in Commander in addition to Modern.

1 Goldspan Drag♏🦩on Is A Powerful Red Ramping Creature

Goldspan Dragon Magic: The Gathering overlaid over artwork.

168澳洲幸运5开奖网:Goldspan Dragon has bℱee🥂n a Standard staple since its release. It's a 4/꧋4 red dragon that costs five mana, and it has flying and haste. When it attacks or is targeted by a spell, it cre🍸ates a treasure token. While Goldspan Dragon is in play, 🀅treasure tokens you control generate two mana of any color instead of one.

168澳洲幸运5开奖网:This is useful ♎in just about any red deck, but it does do more for red decks with plenty of treasure token generation in them. To get the most out of Goldspan Dragon, you can consider using Gadrak, the Crown-Scourge, Magda, Brazen Outlaw, and 𒅌Brass's Bounty.

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