168澳洲幸运5开奖网:Tribal decks are incredibly popular within 168澳洲幸运5开奖网:Magic: The Gathering's Commander format, allowing you to construct decks around specific creature types that are both flavorful and highly synergistic. Each creature type (also known as a tribe) has its own identity, mechanics, and colors in which it's the most prevalent.

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Spirits are a creature type that has been a part of Magic since the game's very first set, the creature type has been featured in every color of mana and utilized a litany of mechanics, making it incredibly varied. While Azorius (blue/white) spirits are quite prevalent within Innistrad, Spirits notably come in all five colors on the plane of Kamigawa. So for those interested in constructing a Spirit tribal commander deck, we're going to examine the strongest options available.

7 🐠 Katilda, Daw🙈nhart Martyr

Katlida, Dawnhart Martyr

Katilda, Dawnhart Martyr is a solid 168澳洲幸运5开奖网:mono-white commander, allowing you to blend the use of Spirits and enchantments to create a massive offensive threat. Reasonably costed at three mana, this Spirit Warlock boasts flying, lifelinkꩲ, and protection from Vampires, while having a power and toughness equal to the number of Spirits and enchantments you control. This means that as a game progresses, Katilda will grow 🐠in size, all whilst gaining you life when in combat.

Uniquely, through its disturb cost of five mana, if Katilda is removed, you can bestow its strengths to another of your creatures in the form of the aura, Katilda's Rising Dawn. Katilda makes for a great Commander for those looking to put a lifegain spin on Spirits, or blend the use of this tribe with the heavy use of enchantments.

6 🍸 Celestial Kirin 🐻

Celestial Kirin

Another mono-white Spirit-tri๊bal commander, Celestial Kirin allows♑ each of your Spirits to double as removal spells. A 3/3 Kirin Spirit with flying for four mana, Celestial Kirin states that whenever you cast a Spirit spell, you destroy all permanents with the same mana value.

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This highly incentivizes utilizing Spirits of a wide variety of mana values, as you can tactically cast Spirits of key mana values in order to destroy your opponents' key cards. This allows Celestial Kirin decks to function quite well as mono-white Control decks, making it difficult for opponents to keep combo pieces in play.

5 Donal, H🌜erald Of Wings

Donal, Herald of Wings

Though not a Spirit itself, Donal, Herald Of Wings is a 168澳洲幸运5开奖网:mono-blue commander that can make for an impressive Spirit-tribal, providing significant a✱dded value to numerous powerful spirits.

This is because as long as Donal is in play, whenever you cast a nontoken legendary creature with flying, you create a token copy of that creature that's a 1/1 Spirit. While Donal may not double the offense of these spirits, it can double the potency of the abilities of many great blue Spirits such as Mausoleum Wanderer, Cemetery Illuminator, Ethereal Investigator, and Supreme Phantom.

4 Hofri Ghostforge ▨

Hofri Ghostforge

A highly aggressive Boros (red/white) spin on Spirit-tribal, Hofri Ghostforge isn't a Spirit itself, but does provide each Spirit you control with +1/+1, trample, and haste. This immediately provides all spirits at your disposal with some additional speed and offense, and Hofri also provides each creature under your control with an additional insurance policy. This is because if a creature under your control would die, Hofri exiles that creature, then creating a token copy of that creature that's a Spirit.

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While Hofri's buffs mean that this card makes your non-Spirits more powerful once they've died, Hofri's ability also affects creatures that were already Spirits from the word go! Hofri's ability not only allows you to be more reckless and aggressive with your Spirits, but it also allows you to potentially double up on powerful "enter the battlefield" triggers of Spirits as well.

3 Kykar, Wind's Fury

mtg kykar winds fury full card and art background

Although Kykar, Wind's Fury is a notably stellar spell-slinging Commander, it can also synergize quite well as a Spirit-tribal commander. A 3/3 Bird Wizard for four mana, Kykar creates a 1/1 flying Spirit token whenever you cast a noncreature spell. Furthermore, Kykar's activated ability functions as a sacrifice outlet for Spirits, allowing Spirits to be sacrificed in order to produce one red mana.

These abilities can both produce a significant degree of value, as by simply casting mana rocks, removing opponents' permanents, and countering spells, you can advance your board state through the creation of Spirits. Additionally, Kykar decks can include Spirits with powerful death triggers that may be accessed on demand, even generating mana when used.

2 ꦅ I𒁏name, Death Aspect

Iname, Death Aspect

Iname, Death Aspect is a unique mono-black Spirit-Tribal commander that allows you to make great use of cards that offer benefits based on the number of creatures in your graveyard. Though somewhat mana intensive, when this six-mana spirit enters the battlefield, you may search your library for any number of Sp𓂃irits and put them directly into your graveyard.

If you've constructed a deck to contain a sizable number of Spirits, this allows you to immediately swing a game in your favor with cards that could return each Spirit in your graveyard to the battlefield like Living Death, Patriarch's Bidding, or Twilight's Whisper. Alternatively, Iname, Death Aspect can potentially win a game outright through the use of the card Mortal Combat.

1 ꧙ ༒ Millicent, Restless Revenant

Millicent, Restless Revenant

While each commander on this list synergizes🍸 with Spirits in powerful fashion, few mesh with the creature type quite like Millicent, Restless Revenant. Though this Azorius Spirit Soldier demands a price of seven mana, its mana cost is reduced by one mana for each Spirit you control, meaning it can reliably be cast for t💖wo mana.

Once in play, Millicent can be used to ensure that you'll always have access to an ample number of spirits. This is because whenever Millicent or a nontoken Spirit you control deals combat damage to a player or dies, you create a 1/1 Spirit token with flying. This means that by simply attacking opponents with your evasive Spirits or by making use of aristocrats synergies, you'll be able to further grow your board state with additional flying threats.

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