When the battlefield gets cluttered with monstrous creatures, it’s best to clean the slate. For that, 168澳洲幸运5开奖网:Magic: The Gathering has board wipes. You will commonly see board wipe spells in control decks, but some midrange strategies have been known to utilize a board wipe or two. Nowadays, it’s not simply about removing creatures from the battlefield, as som꧅e of these spells remove other permanents.
Unlike 168澳洲幸运5开奖网:spot removal spells like Path to Exile or Swords to Plowshares, a wrath spell doesn't target and they don't typically deal damage, which allows you to get around hexproof and protection on a creature. Mana value, removal of more than just creatures, and added costs are just a few aspects to look at when determining a board wipe's validity. Today, we take a look at some of the best board wipes white has to offer.
10 Va🐠nquish The Horde Is Cheaper With A Higher Head Count
How can a spell that costs six generic mana and two white mana be considered one of the best? It didn’t see a lot of play in Standard, but it is a great card in Commander when you’re up against mul💮tiple opponents filling the board with creatures.
The more creatures on the battlefield, the better for Vanquish the Hor🐓de, because it can eventually become a wrath for two white mana. If you play a Midnight Hunt draft, this is also a good pick to take care of those creature-heavy decks.
9 ꧙ Austere Command Gives You Opt🍒ions
The Lorwyn block introduced a cycle of spells called the Commands. These are spells that presented multiple modes to choose from whenꦏ casting the spell. Better yet, you are able to choose two modes, which offers a lot of versatility for a single card. Austere Command is ever p꧟resent in Commander and would be highly playable in Standard even today.
Next to blue🎉’s Cryptic Command, this is one of the most played Commands since its first printing. If you needed to destroy multiple artifa🌜cts and enchantments, not creatures, Austere Command made that possible.
8 𝓀Divine Purge Is Death And Taxes Incarnate
Board wipes are powerful spells when they’re simply destroying creatures. As the game continues to evolve, t🦹🅷he aspects of evergreen spells need to also and Alchemy is a clear sign of that evolution.
Divine Purge doesn’t destroy, it exiles. It doesn’t e🐟xile just creatures, it removes artifacts too. White in MTG is nothing if not fair, so Divine Purge gives th🌄e opportunity to replay the permanents that were exiled with an additional tax. For a sweeper that only costs three mana to cast, that’s arguably too powerful.
7 Akroma's Vengeance Removes More Than Just Creatures
There’s nothing worse than having a dead card in your hand duri💙ng a match of MTG. It’s not fun playing against an opponent with a creatureless deck while✨ you have a hand full of removal spells. Akroma’s Vengeance allows you to cycle it when you don’t need it and need to find a better answer to your opponent’s threats.
Luckily, Akroma’s Vengeance doesn&𒊎rsquo;t only remove creatures, it also goes after artifacts and enchantments. It’s a versatile sweeper that sees most play these days in Commander.
6 🦩 Farewell Is An Upgrade From A Lorwyn Classic ✤
Kamigawa: Neon Destiny printed a strictly better version of Austere Command in the form of Farewell. Instead of destroying permanents, it exiles them, which gets arouꦦnd indestructible. Better yet, Farewell allows you to ch🦩oose any number of modes it offers, not just two.
This is a catch-all sweeper that all decks should worry about. Have a graveyard strategy? Farewell exiles your graveyard. Playing an artifact deck with affinity? 🥀Farewell exiles all artifacts. Farewell is a perfect name for this spell and finds itself in decks from Standard, Pioneer, and Explorer.
5 Doomskar Lays In Wait ﷽
The standard for white board wipes has typically been a mana value of four. The only time they’ve been less has been when they have a secondary color like Deafening Clarion or if they have a stipulation like the aforementioned Vanquish the Ho❀rde.
Doomskar on its own costs five mana, but with the foretell mechanic it only costs three mana. Several strategies allow you to take advantage of foretelling Doomskar. If needed, you can cast it on turn three or let your opponent amass their army and cast later and have enough mana to follow it up. Doomskar 168澳洲幸运5开奖网:will be missed in Standard.
4 ℱ Day Of Judgment Is An Oldy But A Goody
Regaꦅrding functional reprints, it doesn’t get much closer than Day of Judgment. When Wrath of God left rotation, Day of Ju♔dgment took its place as the four mana sweeper and set the trend for white board wipes to be at that mana cost.
It’s a simple spell that does what you want it to: level the playing field. Of course, iꦆndestructible poses an issue, and the occasional creature can regenerate, but Day of 𝓀Judgment buys you the time you want to survive into the late game.
3 💯 Settle The Wreckage Is An Ins🃏tant Speed Wrath
Imagine Path to Exile on steroids and you’ll get Settle the Wreckage. Sure, there have been 168澳洲幸运5开奖网:instant speed sweepers before, but few have been white and none as impactful as Settle the Wreckage. Aggro decks have a challenging time p꧙laying around Settle when their goal is to knock your life total down to zero as quickly as possible.
The beauty of this sweeper is that it exiles attacking creatures and doesn’t target them. Just don’t pull the trigger too soon unless you’re okay with your opponent getting la⭕nds they wouldn’t otherwise have.
2 Wrath Of God Is ༒The Original Sweeper
If you like playing creatures, this is the card you get to thank🥀 for removing them en mass. A Magic: The Gathering staple since Alpha’s release in 1993, this sweeper started it all. Regenerate was a common feature on creatures, making Wrath of God a significant nuisance for players.
Killing off players before turn four was more crucial than ever because there weren’t a lot of ways to avoid a well-timed wrath. 🌠If you come across a Wrath of God from Alpha, it’s worth around $700.
1 𝄹 💞Balance Was Too Unbalanced
Imagine a card so pow♑erful, that it’s banned in two formats that it would otherwise be legal in and restricted in another. Two mana is cheap when you look at what it does, and suddenly, it being banned makes se🍨nse.
When you can’t even play 🔥it in Commander, it has a problem. It’s easy: When your opponent has more creatures than you, balance the scales. However, Balance doesn’t stop at creatures. Both players had to have the same amount of cards in 🧔hand and lands. You can argue that it’s fair, but there are plenty of ways to abuse this card.