168澳洲幸运5开奖网:Magic: The Gathering has several new Starter Commander decks, each built around popular game themes. For the Token Triumph deck, you can play with one of the best token generators in the game, Emmara, Soul of the Accord. This deck is designed around swarming the board with tons of small creature tokens and overwhelming your op🎐ponents with your army.
These decks are the perfect starting point if you’re looking to jump into the game. These cards will double up all your tokens, pump your board, and even offer an alternate win condition for 𓂃when a game isn’t going your way. Each upgrade for Token Triumph is around $5 based on ’s Market Price to help keep the list truly budget-friendly but keep in mind that fluctuations in price will occur.
10 Rabble Rouꦐsing
While five mana might be a little steep for a deck that normally has a lower mana curve, Rabble Rousing is an easy way to generate🐽 tons of tokens quickly. Every time you attack, you create that many 1/1 Citizen creature tokens. On top of that, you get to tuck a card under Rabble Rousing, putting it in𓆏to your hand once you have ten or more creatures in play. A good card to swap out for Rabble Rousing is Scatter the Seeds, a card that creates tokens but doesn’t do anything else.
9 🌺 Queen Allenal of Ruadach
In Commander, there are tons of ways to double up on your tokens. Unfortunately, they are often fairly expensive since everyone wants them. Queen Allenal of Ruadach provides a way to double your token generation while also building a large body on the field. Every time you would create one or more tokens, you create an extra 1/1 Soldier token🥀.
All this incremental value builds up over time, espec👍ially when paired with Emmara, Soul of the Accord making tokens every turn. A pretty easy swap to include Queen Allenal would be for Selesnya Guildmage, which also geꦜnerates tokens but requires a modest mana investment.
8 🐻 Intangible Virtue 🃏
Once you’ve built up an army of tokens, you need some way to start pushing damage. Intangible Virtue is one of the best ways to do it. 168澳洲幸运5开奖网:Giving all your tokens +1/+1 and vigilance means you can attack into any player and still have blockers ready in case your opponent decides to snap back. Just keep in mind that this anthem only gives your tokens the boost, not your regular creatures. Devouring Light is a fine card to swap out in place of Intangible Virtue, it's an okay removal spell in a format where there are tons of much better cards out there.
7 Welcoming Vampire 🐻
Welcoming Vampire is a great way to keep up the pressure on your opponent while refilling your hand every time you create a token. While Welcoming Vampire’s card draw ability only triggers once per turn, you don’t need to commit mana to it like Mentor of the Meek. It is also important to keep in mind that it triggers once each turn, both yours and your opponent’s. Slotting in Welcoming Vampire to replace Sporemound is a good choice, reducing the overall casting cost curve of your deck a little and replacing a card that relies on landfall triggers to be good, somethꦗing the deck isn’t optimized for.
6 Shalai, Voice Of 🗹Plenty
Shalai, Voice of Plenty is quite possibly one of the best ways to reliably protect your board from your opponent's targeted removal spells. While Shalai does not give itself hexproof, you force your opponents to waste an extra spell to remove it from the board before they can target a potentially larger threat.
Later in the game, Shalai provides a great way to dump your mana into her second ability to start adding tons of +1/+1 counters to your board🧸. A fair swap for Shalai would be to remove Ajani, Caller of the Pride. Planeswalkers are fun, but this Ajani doesn’t provide enough value in the deck.
5 Scale Up
Scale Up is an odd pump spell but one that can surprise your opponents with an army of Wurms. For just one green mana, you can transform a single cr🐬eature you control into a 6/4 Wurm until end of turn. Not bad, but the better option is to cast it for its overload cost and turn all your creatures into 6/4 Wurms.
With a bunch of tokens in play, you can surprise your opponents by transforming all your creatures and overwhelming the board. A solid swap for Scale Up could be White Sun&𝓡rsquo;s Zenith, a solid token generator that requires a hefty mana commitment.
4 Halo Fountain 👍 ꦰ
Halo Fountain is the perfect card if you’re looking for a way to generate incremental value over the course of the game. You can tap your extra creatures to make tokens, draw cards, anꩲd if you have 15 creatures to spare, tap all of them to win the game. Halo 💮Fountain provides a way to tap Emmara, Soul of the Accord, without the threat of attacking, creating tokens off of both Halo Fountain and Emmara. You can add Halo Fountain to your deck by taking out Voice of Many, which is a fine card that draws even more cards but doesn’t do enough in the deck.
3 King Darien XLVIII 🀅
Having multiple anthem effects in a token-based deck is a necessity and King D🍒arien XLVIII does that and more. King Darien XLVIII creates tokens as well; though it is not particularly efficient, it does add counters to itself when it creates tokens and is a fine way to spend extra mana if there’s nothing else available to you. Perhaps the best ability King Darien provides is its ability to protect the board, giving your creatures hexproof and indestructible for a turn, saving them from both targeted removal and most board wipes. You can easily take out Hornet Nest for King Darien, replacing a small token generator with the anthem King.
2 Divine Visi✃tation ꦬ
Divine Visitation pushes the enveloꦍpe on the budget just a little bit but is an extremely powerful addition to the deck. Every token you create with this enchantment ♌in play enters as a 4/4 Angel token with flying instead. Suddenly all your small token generators like Queen Allenal of Ruadach and Rabble Rousing, quickly spiral out of control. Taking out a high-cost card like Hornet Queen for Divine Visitation is a great way to reduce your mana curve and turn your little tokens into Angel attackers.
1 End-Raze Forerunners 𒊎
If you’re looking for a way to close out the game, you can’t go wrong with End-Raze Forerunners. This creature is a pretty hefty mana commitment but giving all your creatures +2/+2, trample, and vigilan🀅ce for a turn all but ensures you are ready to end the game. Several other cards already provide similar effects in Token Triumph, but giving your creatures trample is vital for pushing through damage.
You could consider taking out the other creature pump card, Great Oak Guardian, though it has flash, so you can use it defensively꧟. Another option could be Citywide Bust which is a board wipe that may work against you depending on how large you’ve built your army.