With every 168澳洲幸运5开奖网:Magic: The Gathering set, there are things that players love and things that thꦅey don’t. There are some cards that resonate with players, and you’ll find them jammed into every deck players can get them into. And there are just as many cards that find themselves at the bottom of the bulk bins.

Related: Magic: The Gathering – The Most Valuable Cards In The Brothers' War

There are months of planning and designing that goes into each set. The Brothers’ War brings one of Magic’s oldest stories to the game, letting players play with characters and cards, some for the first time ever. As unique and exciting as The Brothers’ War is, a few things c🍨ould bring the set to the next level.

7 𝓡 Stun Counters Return, On One Card 💖

Image of the MTG Involuntary Cooldown card with art by Eelis Kyttanen

Stun counters were first introduced back in Dominaria United as a way to track and give a name to the ability to stop cards from untappingꩵ during their owner’s untap set. There have been many cards printed over the years that have this effect, but there was no physical way to visualize this ability. Involuntary Cooldown is the only card in The Brothers’ War that distributes stun counters and prevents two creatures or artifacts from untapping for two turns.

Stun counters do present some potentially interesting gameplay approaches. Since the mechanic is tied to counters now, cards with the proliferate ability can duplicate the stun tokens, potentially keeping your opponent’s creatures stunned for an indefinite ಞnumber of turns. Jamming a bunch of unnecessary mechanics into a set isn’t good for a number of reasons, but seeing a few more cards that distribute stun counters would have been nice, particularly in a color th🐓at isn’t blue.

6 ꦕ Meld Cards Are Hard To Meld

Urza Planeswalker

Meld is one of those mechanics that would be way too good if it were any better than what it currently is. Typically cards that meld hold a massive amount of power either in high stats or through overwhelming abilities. To balance that, unifying a meld creature is no easy feat, requiring both cards on the battlefield🥂 and some sort of other condition to be met.

Related: Magic: The Ga♛thering – All Meld Cards, Ranked

But that doesn’💫t change the fact that it would be amazing to be able to meld your Urza or Titania a little bit easier than what it currently is. The Brothers’ War is the first set to have a creature meld with an artifact, creating Urza, Planeswalker; it would have been nice to see two artifacts meld to♈gether to make a more powerful artifact.

5 🔯Unearth The Potential ไOf Unearth

Cityscape Leveler

Unearth is a neat mechanic that brings back your dead creatures to have them attack one last time. First debuting back in Shards of Alara, it has popped up in a few ancillary sets before finally making a triumphant return in The Brotꦺhers’ War. Unfortunately, that triumphant return has been a little underwhelming as far as playable cards.

Currently Izzet decks in Standard are playing Cityscape Leveler, a massive creature that destroys your opponent's permanents and keeps blowing them up the more you attack with it. The downside of unearth is that it is a one-time use, exiling your creature after it attacks. Even the best creature with unearth is only back for one attack. By tweaking unearth a little, like providing a built-in sacrifice ability on some creatures to get it into the graveyard again instead of exiling itself, some unearth cards could be top contenders in the set.

4 The Command Cycle Had Some Miss🐈es

Magic The Gathering – 7 Changes To Make The Brothers' War Go From Good To Great Gixs Command

Commands have been fairly powerful cycles of cards that come back every few sets. Commands in Magic have four modes to choose from, picking two of the options from the card. There a🦩re always going to be some cards better than others in a cycle, and some of The Brothers’ War commands come up a little worse than others.

Related: Magic: The Gathering – The Best Retro-Frame Artifact Reprints In The Brothers' War

The Brothers’ War commands certainly have power, but the current state of Standard doesn’t give the cycle the chance to shine. Gix’s Command pops up in a few Grixis and 168澳洲幸运5开奖网:Mono-Black Midrange decks, but for the most part, not many of the cards are being used. These cards are very powerful in other formats like Commander, where higher mana costs are offset by powerful mana ramp, but ꦦin Standard, a few changes would have💛 helped get them into more decks.

3 🍬 Release A Green Commandꦦer Deck

Titania Gaea Incarnate

In The Brothers’ War story and set, the fight between Urza and Mishra is front and center. Each brother leads an army in a climactic fight that destroys much of Dominaria. Another powerful figure enters the fight as it starts to consume more 💝of the world, and that is the Maro-Sorcerer of Argoth, Titania.

Two Commander decks were released alongside The Brothers’ War, an Esper deck for Urza and a Grixis deck for Mishra. 168澳洲幸运5开奖网:Titania and the color green are not represented in the Commander decks, which is a major disappointment for players looking for new green cards for their Commander decks. The Commander decks that did come out are really powerful, and Commander players should definitely consider cards from them, particularly if they're playing a deck with any sort of artifact synergies.

2 ꧟ The Brothers’ War Jumpstart Needed An Arena Release

Rescue Retriever

When 168澳洲幸运5开奖网:Jumpstart first released, it was a huge success on Magic Arena. Jamming two halves of a deck together with random themes and playing chaotic matches was a great time for players. Playing in Jumpstart matches was quick and exciting, and no two decks were the same. This is why it was a major disappointment that The Brothers’ War didn’t bring its packs to Arena. Players love Jumpstart, and being able to update the packs with The Brothers' War cards would have made tons of fans happy.

1 Prototype Costs Could Have Had Ot𒅌her Options𓂃

Phyrexian Fleshgorger

Prototype brings a new way of casting some of the most powerful machines in The Brothers’ War. You get a smaller creature for a cheaper casting cost, but it keeps all the abilities it would normally have. It would have been interesting to see some unique or different conditions to casting a creature at its prototype cost. Something different, like sacrificing multiple creatures in exchange for the prototype creature, would be neat to explore. As it is, this is only the first time we've seen the prototype mechanic in Magic, so there's the potential for experimentation in the future.

Next: Magic: The Gathering – The Best Art From The Brothers' War