Commander offers one of 168澳洲幸运5开奖网:Magic: The Gathering's largest card pools, with all cards available to be played in the format except for banned and illegal ones. As such, there are many cards that get played in the format, with almost every kind of playstyle available.
Red has many different ways to progress the game s🌜tate. There are a ton of enchantments available, many of which help red to pack even more of a punch than it already does. Red tends to deal massive amounts of burst damage, and its enchantments help raise the power it can do quite easily.
10 Fervor
Fervor is a very simple enchantment that 168澳洲幸运5开奖网:gives all of your creatures haste for just three mana. Thanks to its low casting cost, it is very easy to get Fervor onto the baܫttlefield early on, allowing you to start taking advantage of it right away.
Thanks to only needing one red mana, Fervor is splashable; you do not need to worry about not having the colors needed to cast. Since red goes very well with aggressive strategies that want to win as fast as possib🐲le, having an enchantment that gives them haste is fantastic.
9 🅠 Arꦜcane Bombardment
Arcane Bombardment is a high-cost enchantment that's worth the cost, as it will quickly lead to 168澳洲幸运5开奖网:a snowball effec🧸t of casting a ton of spells whenever you cast an instant or sorcery. It's a fantastic inclusion in a spellslinger deck that plays a lot of instants and sorceries, as it will always trigger Arcane Bombardment.
It triggers when you cast your first instant or sorcery of any turn, not just yours. So, if you have an instant spell for your opponents' turns, you can start spiraling ahead with Arcane Bombardment as soon as it hits the battlefield.
8 Valakut Exploratꦿion
Valakut Exploration helps you to gain a bit of extra card advantܫage just for a land entering the battlefield. Ev🧸en if you do not use the card that got exiled with it, you get to put it into the graveyard and burn your opponents for their mana cost.
Many red cards benefit from playing cards from exile, such as Prﷺosper, Tome-Bound and Faldorn, Dread Wolf Herald. Valakut Exploration can be mixed in with ramp cards to get multiple cards exile, and potentially enough cards to win the g🗹ame with its burn effect.
7 🍷 Warstorm Surge🏅
Warstorm Surge is a fantastic enchantment that turns 168澳洲幸运5开奖꧙网:all yourꦓ creatures into massive burn damage and removal. Since you can choose any target to do damage to, you can destroy a powerful creature or deal a hefty amount of damage to an opponent's life total.
Though it costs a lot of mana to cast, if you're playing a deck filled with high-power creatures, it makes it worth the effort to bring out. If you have ways to cheat out big creatures, this makes Warstorm Surge even better, as you don't need the mana to cast the creature,s and it can be used for Warstorm Surge instead.
6 ♛ Impact Tremors ꦡ
Impact Tremors is a fantastic card and a solid payoff for decks that flood the battlefield with creatures. Whenever any creatures enters the battlefield, your opponents will be burned for one damage. Knowing that, if you have 168澳洲幸运5开奖网:ways to make infinite tokens or continuously take a creature off the battlefield a🔯nd put it back, you can win ꦡthe game with that one combo.
Impact Tremors is very easy to cast, only needing two mana, making it that much easier to set u🌳p prolonged burn for the entire course of a match.
5 🉐 🎉 Goblin Bombardment
Goblin Bombardment is a very simple enchantment; you168澳洲幸运5开奖网: can sacrifice a creature to deal one damage to any target. What makes it good is that there is no cost to activate the effect. Many creatures want to be sacrificed, which allows for a cheap and easy way to do that once it's on the battlefield.
Goblin Bombardment can also be used to win the game if you have a way to make infinite creatures, something t⛄hat red can do surprisingly easily. The damage it does can be do൩ne to any target, allowing you to use Goblin Bombardment as removal in a pinch.
4 Curse Of Opulence 🅘
Curse Of Opulence is not just one of the best red enchantments; it's also one of the best Aura Curses. It enchants a player and makes it so any player attacking them gets themselves and you a Treasure token.
This 168澳洲幸运5开奖网:not only ramps you with Treasures, but it encourages your opponents to not attack you and attack the enchanted ꧃player instead so they can get the Treasure as well. It only costs one red mana to cast, allowing you to set this up right away to start getting value from Curse Of Opulence immediately.
3 🌼 Blood Moon
Blood Moon is one of the most well-known enchantments and 168澳洲幸运5开奖网:one of the most notable Stax pieces in the format. As long as it is on the ba𝔉ttlefield, ꦚall nonbasic lands become Mountains. Since Commander is filled with nonbasic lands, this almost guarantees that Blood Moon affects some, if not all, the lands in the game.
When the lands become Mountains, that makes it so they can only tap for red mana and nothing else. This can completely shut down the ability of other decks to play any of their cards outside of colorless ones or red ones, if they're even playing red.
2 🍃 Underworld Breach
Underworld Breach is an incredibly powerful card, so much so that it was banned in both Pioneer and Legacy. It gives all the cards in your graveyard escape, only needing you to exile three cards from the graveyard while paying its usual costs. Even though it's sacrificed at the end step, often Underworld Breach can win the game before that happens.
It shines the most with cards that don't cost mana at all. It becomes very easy to loop them, allowing for a ton of possible infinite combos with a two mana enchantment.
1 🅷 Fiery Emancipation 💎
Fiery Emancipation is one of the strongest enchantments out there, especially in red. Though it costs a hefty bit of mana to cast, it can easily lead to games being won. Doing triple damage when any source of damage would b🌟e dealt to anyone is phenomenal. This includes both combat and burn effects, causing a quick spiral that leads to you winning.
It is a bit dangerous, as it affects every player, including yourself. As such, it can lead to very quick games. Since you're the one that needs to cast it, Fiery Emancipation can be saved until you're ready to make a move on winning the game, so you don't have to worry about triple damage coming your way.