168澳洲幸运5开奖网:Magic: The Gathering players have been sharing their biggest bugbears when it comes t📖o playing the game’s🥂 most popular format. From inattentive players to constant moaners, there’s a lot people find irritating when playing Commander.

168澳洲幸运5开奖网:Commander, also known as EDH, is a social format where four players build decks around their favourite legendary creatures. It&rs🐻quo;s a lot slower and, ideally, less competitive than regular constructed MTG, focusing on the play experience and ensuring everyone has a good time over necessarily winning the game efficiently.

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Discussing their , Commander players have been particularly vocal about people who “quiet cast” – play their cards without announcing it to the table. This can happen when a table is particularly ch🔥atty, leading some people to quietly take their turn instead of interrupting the flow of conversation.

aarakocra sneaking near doorframe
Aarakocra Sneak by Andrea Radeck

“Hate this. Inᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚformation has to be shared” , while others defended the move, such as , who replied with their own pet peeve of “Opponents having side conversations and complaining when they didn’t hear when you cle💃arly announced what you’re playing”.

Another common complaint, ironically, was players complaining when faced with any kind of hurdle to them winning the game. For example, described a player in their group whose Dragon deck can pop off and take out the entire table in a matter of turns, however will become “visibly upset when any part of his combo gets countered”. Of cours🌼e, in true Magic fashion, many people had their own take on this kind of behaviour, such as saying “if someone complains, I target them more. The squeaky wheel gets the grease”.

Brash Taunter by Svetlin Velinov
Brash Taunter by Svetlin Velinov

Interestingly, the idea of ‘Commander politics’ was also called out. As Commander is a social, multiplayer format, it isn’t uncommon for players to make deals or try and fly under the radar of their opponents until they’re strong enough to win the game. However, this mindset was criticised, such as by , who described it as “more tryhard than 🧜[Competitive Commander] builds a lot of the time. I think manipulating people in a casual environment is pretty cringe, personally”.

It wasn’t all doom and gloom, though. Some posters pointed out positive experiences. described a player in their local group who “models good behaviour” for them, by being honest about their board state and not trying to politic their way out 🍌of having their own pieces removed. There was also , who mentioned games they’ve enjoyed despite🐈 not winning, saying “my favourite games were my deck fending off their alliance, oftentimes finally getting overpowered and defeated by really cool players or neat synergies”.

Isshin, Two Heavens As One by Ryan Pancoast
Isshin, Two Heavens As One by Ryan Pancoast

Personally, my least favourite Commander player habit is when people try and do the maths on other people’s combat steps. If I’m sat trying to work out how much damage is going everybody’s way, the last thing I need is somebody spouting off numbers in my ear as they try and work out their own blockers. Just sit and wait for me to tell you what’🌺s coming your way, and we’ll get through the entire combat step a lot quicker.

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