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After a peaceful jaunt through Bloomburrow, 168澳洲幸运5开奖网:Magic: The Gathering is taking a sharp 90-degree turn into the hars💜h, horrific world of Duskmourn. This is one of Magic's most brutal sets in a long time, set in a demonically possessed house full of ghosts, monsters, and terrified survivors fighting for their lives.
Inspired by the horror movies of the 1970s through to the present day, Duskmourn is a much more modern 💮world than Magic's other horror setting, Innistrad. Walkmans, sneakers, and outrageously large shoulder pads pop up alongside riffs on everything from Friday The 13th to Saw, so don't miss a single card as they're revealed.
White
From cold porcelain to the glimmering light of the spirit world squeezing through the c♚racks of Duskmourn, white has some really interesting cards in this set.
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Acrobatic Cheerleader One generic, onꦇe white creature - Human Survivor - 2/2𝐆 - Common Survival — At the beginning of your second main phase, if Acrobatic Cheerleader is t🐠apped, put a flying counteꦺr on it. This ability triggers only once. |
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Cult Healer Two generic, o♛ne white ♋creature - Human Doctor - 3/3 - Common Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, Cult Healeℱr gains lifelink unti꧅l end of turn. |
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Dazzling Theater Three generic, one whit🅰e enchantment - Room - Rare (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) Creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a creature spell pays for one generic or one mana of that creature's color.) |
Prop Room Two generic, one white enchantment - Room - Rare (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) Untap each creature you contr🧸ol dur💜ing each other player's untap step. |
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Dollmaker's Shop 🅷ဣOne generic, one white enchantment - Room - Mythic Rare (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) Whenever one or more non-Toy creatur💧es you control🅠 attack a player, create a 1/1 white Toy artifact creature token. |
Porcelain Gallery Four generic, two white enchantment - Room🏅 - M😼ythic Rare (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) Creature꧒s you control have base power and toughness equal to the num🗹ber of creatures you control. |
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Emerge from the Cocoon Four generic, one white sorcery - Common Return target creature card from your graveyard to the✤ battlefield. You gain 3 lifeꦿ. |
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Enduring Innocence One generic, two white enchantment creature 💙- Sheep Glimmer🌠 - 2/1 - Rare Lifelink Whenever one or more other creature you control with power 2 or less ꧋enter, draw a card. This ability triggers only once each turn. When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) |
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Ethereal Armor One generic, one wh꧅ite, one black legendary creature - Human Warlock - 3/3 - Rare Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 2 if 🐷this is the first time this ability has resolved this turn. If it’s the second time, each opponent discards a card. If it’s the third time, put a creature card from a🙈 graveyard onto the battlefield under your control. |
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Exorcise One generic, one white sorcery - Uncommon Exile target artifact, enchantment, or crea🥃ture with power 4 or greater. |
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Fear of Abduction Four generic, two white enchantment creature - Nightmare - 5/5 - Uncomm💞on As an additional cost to cast this spell, exile 🏅a ♎creature you control. Flying ♍When Fear of Abduction enters, exile target creature an opponent controls. When Fear of Abduction e𝓰nters the battle🎐field, exile target creature an opponent controls. When Fear of Abduction leaves the battlefi✱eld, put each card exiled with it into it𒅌s owner's hand. |
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Fear of Immobility Four generic, one white enchantment creature - Nightmare ꦍ- 4/4 - Comm♚on When Fear of Immobility enters, tap up to one target creature. If an opponent controls that creature, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) |
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Fear of Surveillance One generic, one white enchantment creature - Nightmaꦗre - 2/2 - Common Vigilance Whenever Fear of Surveillance attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) |
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Friendly Ghost Threꦚe generic, one white creature - Spirit - 2/4 - Common Flying When Fr💛iendly Ghost enters, target creature gets +2/+4 until eꩲnd of turn. |
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Ghostly Dancers Three generic, two༒ white creature - Spirit - 2/5 - Rare Flying When Ghostly Dancers enters, return an enchantment card from your graveyard to your hand or unlock a locke𝔍d door of a R🥂oom you control. Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, create ꧃a 3/1 white Spirit creature token with flying. |
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Glimmer Seeker Two generic, one white creature - Human Survivor - 3/3 - ✅Uncommon Survival - At the beginning of your second main♔ phase, if Glimmer Seeker is tapped, draw a card if you control a Glimmer creature. If you don't control a Glimmer Creature, create a 1/1 white Glimmer enchantment creature token. |
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Grand Entryway One generic, one white enchantm💮ent - Room - Common (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) Whไen you unlock this door, creatꦗe a 1/1 white Glimmer enchantment creature token. |
Elegant Rotunda Two generic, one white enchantment - Room - C𓄧ommon (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) When you unlock this door, put a +1/+1 counter on eachꦚ of up to two target creatures. |
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Hardened Escort Two generic, one whi🧸te creature - Human Soldier - 2/4 - Common Whenever Hardened Escort attacks, another target creature you control gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) |
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Jump Scare One white instant - Common Until end of turn, target creature gets +2/+2, gains flying, and becomes a Horror enchantment creat♚ure in addition to its other types. |
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Leyline Of Hope Two generic, two white enchantment - Rare If Leyline of Hope is in your opening ha🅺nd, you may begin the game with it on the battlefield. If you would gain life, you gain th꧒at much🌠 life plus 1 instead. As long as you have at least 7 lifꦬe more than your starting life total, creatures you control get +2/+2. |
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Lionheart Glimmer Three generic, two white e𝔉nchantment creature - Cat Glimmer - 2/5 🦩- Uncommon Ward two generic (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays two generic.) Whenever you attack, cre🅰atures you control get +1/+1 untilღ end of turn. |
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Living Phone Two generic,🦂 o꧃ne white artifact creature - Toy - 2/1 - Common When Living Phone dies, look at the top five cards of your library. You mಞay reveal a creature card with power 2 or less from among them and put it in෴to your hand. Put the rest on the bottom of your library in a random order. |
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Optimistic Scavenger One white creature - Human Scout - 1/1 - Uncommon Eerie — Whene✨ver an enchantment yo🌼u control enters and whenever you fully unlock a Room, put a +1/+1 counter on target creature. |
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Orphans of the Wheat One generic, one white creature - Human -🎐 2/1 -🍌 Uncommon Whenever Orphans of the Wheat attacks, tap any number of untapped creatu♓res꧋ you control. Orphans of the Wheat gets +1/+1 until end of turn for each creature tapped this way. |
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Overlord of the Mistmoors Five g♔eneric, two white enchantment creature - Avatar Horr🌄or - 6/6 - Mythic Rare Impending 4 - Two generic, two white (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Whenever Overlord of t♔he Mistmoors enters or attacks, create two 2/1 white In🐻sect creature tokens with flying. |
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Patched Plaything Two generic, one white artifact cre꧑ature - Toy - 4/3 - Uncommon Double strike Patch🐼ed Plaything enters with two -1/-1 counters o🔜n it if you cast it from your hand. |
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Possessed Goat One white creature - Goat - 1/1 - Common Three generic, Discard a card: Put three +1/+1 counters on Possessed Goat and it becomes a black Demon in addition to its other colors and typ𒆙es. Activate only once. |
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Reluctant Role Model One generic, one 🅰white creature - Human Survivor ꦛ- 2/2 - Rare Survival — At the beginning of your second main phase, if Reluctant Role Model is tapped🅰, put a flying, lifeli🦂nk, or +1/+1 counter on it. Whenever R𒁏eluctant Role Model or another creature you control dies, if it had counters on it, put those counters on up to one target cre𓂃ature. |
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Savior of the Small Three generic, one white creature - Kor Survivor - ꦬ3/4 - Uncommon Survival - At the beginning of your second main phase, if Savior of the Small is tapped, return target creature card with m🍨ana value 3 or less from your gജraveyard to your hand. |
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Seized From Slumber Four generic, one white instant - Common Thi💎s spell costs three generic less to cast if it targets a tapped 🅷creature. Destroy target creature. |
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Shardmage's Rescue One white enchantment - Aura - Uncommon Flash Enchant creature you control As long as Shardmage's Rescue entered this turn, enchanted💟 creature has hexproof. Enchanted creature gets +1/+1. |
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Sheltered By Ghosts One generic, one white ♚enchantment - Aura - Uncommon Enchant creature you control When Sheltere▨d by Ghosts enters, exile target nonland permanent an opponent controls un🤡til Sheltered by Ghosts leaves the battlefield. Enchanted creature𝓡 gets +1/+0 and has lifelink and ward 2. |
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Shepherding Spirits Four generic, two white creature - Spirit -🐻 4/5 - Commo♒n Flying Plainscycling two generic (Two generic, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) |
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Splitskin Doll One generic, one whi▨te artifact creature - Toy - 2/1 - Common When Splitskin Doll enters, draw a card. Then discard a card unless you control another creature with power 2ꦦ or less. |
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Split Up One generic, two white sorcery - Rare Choose one - Destroy all tapped creatures. Destroy all untapped creatures. |
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Surgical Suite One generic, one white enchantment - Roo💙m - Uncommon (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) Whe൲n you unlock this door, return target creatur﷽e card with mana value 3 or less from your graveyard to the battlefield. |
Hospital Room Three generic, one white enchan🐼tment - Room - ༒Uncommon (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) Whenever you attack, put a +1/+1 counter on target attac💯k♋ing creature. |
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The Wandering Rescuer Three generic, two white legendary creatu⛎re - Human Samurai Noble - 3/4 - Mythic Rare Flash Convoke (Your creature can help cast this spell. Each creature you tap while casting this spell pays for one generic or one mana of that creature's color.) Double strike Other tapped creatures you control have hexproof. |
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Toby, Beastie Befriender Two generic, one white legendary 🍃creature - Human Wizard - 🧔1/1 - Rare When Toby, Beastie Befriender enters, create a 4/4 white 🎀B♕east creature token with "This creature can't attack or block alone." As long as you control four or more♊ creature tokens, creature tokens you control have flying🅘. |
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Trapped in the Screen Two generic, one white enchantment - Common Ward two generic (Whenever this enchantment becomes the target of a spell or ability an opponent controls, counter it unless that player pays two generic.) When Trapped in the 🍌Sc🌞reen enters, exile target artifact, creature, or enchantment an opponent controls until Trapped in the Screen leaves the battlefield. |
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Unidentified Hovership One generic, t🦩wo white artifact - Vehicle - 2/2 - Ra🌳re Flying When Unindetified Hovership enters,ജ exile up to one target creature with toughness 5 or less. When 🍎Unidentified Hove🌼rship leaves the battlefield, the exiled card's owner manifests dread. Crew 1 |
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Unsettling Twins Three generic, one white creature - Human - 2🌜/2 - Common When Unsettling Twins enters, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) |
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Unwanted Remake Destroy target creature. Its controller manifests dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. If it's a creature card, it can be turned up at any time for its mana cost.) |
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Veteran Survivor One white creature - Humaꦏn Survౠivor - 2/1 - Uncommon Survival - At the꧅ beginning of your second main phase, if Veteran Survivor is tapped, exile 𓄧up to one target card from a graveyard. As long as there are three or more cards exiled with Veteran Survivor, it gets +3/+3 and has hexproof. (It can't be the target of spells or abilities your opponents control.) |
Blue
To survive in Duskmo𒅌urn, you need technology and knowledge. The House Institute study Duskmourn for exits and advantages, but while ghost catc🐈hers and monster trackers can help you avoid threats,they can also be turned against you to destroy your mind with terror.
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Name And Description |
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Abhorrent Oculus Two generic, one blue creature - Eye - 5/5 -🐽 Mythic Rare As an additional cost t🌱o cast this spell, exile six cards from your graveyard. Flying At the beginning of each opponent’s up🦋keep, manifest dread. |
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Bottomless Pool One blue enchantment - Room - Uncommon (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) When you unlock this door, return up to oneಞ target creature to its owner's h🎶and. |
Locker Room Four gen🐻eric, one blue enchantment - Room - Uncommon (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) W෴henever one or more creatures you control deal combat damage to a player, draw a card. |
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Central Elevator Three generic, one blue enchantment - Room - Rare (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) When you unloc🦂k this door, search your library for a Room card that doesn't have the same name as a Room you control, reveal it, put it into your hand,൲ then shuffle. |
Promising Stairs Two generic, one blue enchantment - Room - Rare (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) At the beginning of 💃your upkeep, surveil 1. You win the game if there are eight or more different names among unlocked doors of Rooms you coౠntrol. |
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Clammy Prowler Three generic, one blue𓄧 enchantment creature - Horror - 2/5 - Common Whenever Clammy Prowler attacks, another target attacking creature can🍃’t be blocked this turn. |
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Creeping Peeper One generic, on🧜e blue creature 🦂- Eye - 2/1 - Common Tap: Add one blue mana. Spend this mana only to cast an enchantment spell, unlock a doo𓂃r, or turn a permanent face up. |
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Cursed Windbreaker Two generic, o🍬♚ne blue artifact - Equipment - Uncommon When Cursed Windbreaker enters, manifest dread, then attach Cursed Windbreaker to that creature. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) Equipped creature has flying. Equip: three generic. |
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Don't Make A Sound One generic, one blue instant - Common Counter target spell unless its controller pays 2. If they do, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) |
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Draggermaw Megalodon Four generic, two ༺blue creature - Sharꦦk - 5/7 - Common Vigilance Islandcycling two generic (two generic, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.) |
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Duskmourn's Domination Four generic, t🦄wo blue enchantment - Aura - Uncommon Enchant creature You control enchanted creature. Enchanted creature g🔯ets -🅰3/-0 and loses all abilities. |
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Enduring Curiosity Two generic, two blue enchantment creature - Cat Glimmer ౠ- 4/3 - Rare Flash Whenever a creature you control deals combat damage to a p🌳layer🌃, draw a card. When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) |
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Enter the Enigma One blue sorcery - Common Target creature can't be blocked this turn. Draw a card. |
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Entity Tracker Two generic, one blue creature - Human💖 Scout - 2/3 - Rare Flash Eerie - ꧂Whenever an enchantment you control ൩enters the battlefield and whenever you fully open a Room, draw a card. |
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Erratic Apparition Two 𓄧generic, one blue cr▨eature - Spirit - 1/3 - Common Flying, Vigilance Eerie - Whenever an enchantment you control enters and whenev𒁃er you fully unlock a Room, Erratic Apparition gets +1/+1 until end of turn. |
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Fear of Failed Tests Four generic, one blue enchantm🍃ent creature - Nightmare - 2/7 - Uncom♛mon Whenever Fear of Failed Tests deals combat damage to a player, drไaw that many ca𝐆rds. |
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Fear of Falling Three generic, two blue enchantment crea𒁏ture - N𓄧ightmare - 4/4 - Uncommon Flying Whenever Fear of Falling attacks, target creature deꦅfending player controls gets -2/-0 and loses flying until your next turn💦. |
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Fear of Impostors One generic, two blue encha💮ntment creature - Nightmare -🥃3/2 - Uncommon Flash When Fear of Impostors enters, counter target spell. Its controlle🧸r manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it’s a creature card, it can be turned face up any time for its mana cost.) |
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Fear of Isolation One generic, one blue enchantment creat🌞ure - Nightmare - 2/3 - U💞ncommon As an additional cost to cast this spell, return a permanent y❀ou control to its owner's hand. Flying |
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Floodpits Drowner One generic, one blue cr𓃲ꦡeature - Merfolk - 2/1 - Common Flash Vigilance When Floodpits Drowner enters, tap target creature an opponent controls and put a stun counte🍰r on i𝐆t. One generic, one blue, T𝓀ap: Shuffle Floodpits Drowner and target creature with a stun counter on it into𝔉 their owners' libraries. |
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Get Out Two blue instant - Uncommon Choose one - Counter target creature or enchantment spell. Retඣurn one or two target creat🐭ures and/or enchantments you own to your hand. |
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Ghostly Keybearer Three generic, one blue creature - Spiritꦏ - 3/♓3 - Uncommon Flying Whenever Ghostly Keybearer dea✱ls combat damage to a player, unlock a locked door of up to one target Room you control. |
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Glimmerburst Three generic, one blue instant - Common Draw two cards. Create a 1/1 white Glimmer ench🥃ant✤ment creature token. |
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Leyline of Transformation Two generic, two blue enchantment - Rare If Leyline of Transformation is in your opening hand, you may begin the game with it on the battlefiel꧃d. As Leyline of Traღnsformation enters, choose a creature type. Creatures you control are the chosen type in addition ♍to their other types. The same is true for creature spells you coဣntrol and creature cards you own that aren’t on the battlefield. |
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Marina Vendrell's Grimoire Five generic, one blue legendary artifact - Rare When Marin✃a Vendrell's Grimoire enters, if you cast it, draw five cards. You have no maximum hand size and don’ౠt lose the game for having 0 or꧃ less life. Whenever you gain life, draw that many cards. Whenever you lose life, discard that many cards. T▨hen if you have nܫo cards in hand, you lose the game. |
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Mirror Room Two ﷽generic, one blue enchantment - Room - Mythicꦜ Rare (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) When you unlock this door, create a🍸 token that's a copy of target creature you control, except it's a Reflection in addition to its other creature ty𝔍pes. |
Fractured Realm Five generic, two blue enchantment - Room - Myt꧟hic Rare (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) If a triggered ability of a permanent you control triggers, that ability tri♎ggers an additional time. |
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Meat Locker Two generic, one blue enchantment - Room - Common (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) When you unlock this door, tap up to one target creature and put two stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) |
Drowned Diner T🙈hree generic, two blue enchantment -𒁏 Room - Common (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) When you unlock this door, draw three cards, then🍷 discar🐓d a card. |
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Overlord of the Floodpits 𒀰Three generic, two blue enchantm🐼ent creature - Avatar Horror - 5/3 - Mythic Rare Impending 4 - one generic, two blue (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Flying Whenever Ove🔜rlord of the Floodpits enters or attacks, draw two cards, then d♈iscard a card. |
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Paranormal Analyst One generic, one blue ꧃creature - Human Detective 💫- 1/3 - Uncommon When🍎ever you manifest dread, put a card you put into your graveyard this way into your hand. |
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Piranha Fly One generic, one blue creature - Fish Insect - 2/👍1 - Common Flying Piranha Fly enters tapped. |
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Scrabbling Skullcrab One blue creature✃ - Crab Skeleton - 0/3 - Uncommon Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, target player mills two cards. (They put the top two cards of their library into their graveyard.) |
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Silent Hallcreeper One generic, one blue encha🍌ntment creature - Horror - 1/1 -💯 Rare Silent Hallcreeper can't be blocked. Whenever Silent Hallcreeper d👍eals combat damage to a player, choose one that hasn’t been chosen ꦉ— Put two +1/+1 counters on Silent Hallcreeper. Draw a card. Silent Hallcreeper becomes a copy of anothe🃏r target creature you control. |
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Stalked Researcher One generic, one blue creatuꦉre𓆉 - Human Wizard - 3/3 - Common Defender Eerie - Whenever an encha💝ntment you control enters and whenever you fully unlock a Room, Stalked Researcher can attack this turn as though it didn't have defender. |
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Stay Hidden, Stay Silent One generic, one blue enchantment - 🙈Aura - Uncommon Enchant creature When Stay Hidden, Stay Silent enters, tap encꦛhanted creature. Enchanted creature doesn't untap during ༒its controller's untap step. Four gen♕eric, two blue: Shuffle enchanted creature into 🧸its owner's library, then manifest dread. Activate only as a sorcery. |
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The Mindskinner Three blue legendary enchantment creature - Nighꦡtmare - 10/ꦗ1 - Rare The Mindskinner can't be blocked. If a source you control wou𒀰ld deal damage to an opponent, prevent that damage and each opponent mills that many cards. |
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The Tale of Tamiyo Two generic, 🐻one blue lege🍸ndary enchantment - Saga - Rare (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) 1/2/3. Mill꧂ two cards. If two cards that share a card type were milled this way, draw a card and repeat this process. 4. Exile any number of ta💦rget instant, sorcery, and/or Tamiyo planeswalker cards from🌃 your graveyard. Copy them. You may cast any number of the copies. |
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Tunnel Surveyor ꦓTwo generic, one𒀰 blue creature - Human Detective - 2/2 - Common When Tunnel Surveyor enters, create a 1/1 whi🅘te Glimmer enchantment creature token. |
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Twist Reality One generic, two blue instant - Common Choose one — Counter target spell. Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) |
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Unable To Scream One blue enchantment - Aura - Common Enchant creature Enchanted creature loses all abilities and is a Toy artifact creature with base power and toughne🐻ss 0/2 in additio💛n to its other types. As long as enchanted creature is face d⛦own, it can't be turned up. |
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Underwater Tunnel One blue enchantment - Room - Common (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) When you unlock this door, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) |
Slimy Aquarium Three gene🅘ric, one blue enchantment -⭕ Room - Common (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) When you unlock this door, ma♏nifest dream, then put a +1/+1 counter on that creature. |
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Unnerving Grasp Two generic, one blue sorcery - Uncommon Return up to one target nonland permanent to its owner's hand. Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) |
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Unwilling Vessel Two generic, one blue creature - Human Wizard - 3/2 - 🎶Uncommon Vigilance Eerie - Whenever an enchantment you control enters an🌠d whenever you fully unlock a Room, put a possession counter on Unwilling Vessel. W📖hen Unwilling Vessel dies, create an𒅌 X/X blue Spirit creature token with flying, where X is the number of counters on Unwilling Vessel. |
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Vanish from Sight Three generic, one blue instant - Common Target nonland permanent's owner puts it on top or bottom of their library. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) |
Black
As you'd expect from a house posessed by an all-powerful demon, Duskmourn is full of black-aligned zombies💛, demons, and the horrific Razorkin. Survivors who've given up fighting and subjected themselves to the torture of the demon Valgavoth, they are some of the worst things the house has to offer.
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Name And Description |
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Appendage Amalgam Two generic, one black enchantment creatu🍌re - Horror - 3/2 - Common Flash Whenever Appendage Amalgam attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) |
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Balemurk Leech One gene🐬ric, one black creature - Leech - 2/2 - Comm🌺on Eerie - Whenever a🧔n enchantment you control enters and whenever you fully unlock a Room, each opponent loses 1 life. |
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Cackling Slasher Three generic, one black creature - Human Ass🎐assin - 3/3 - Common Deathtouch Cackling Slasher enters with a +1/+1 c𒐪ounter on it if a🌳 creature died this turn. |
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Come Back Wrong Two generic, one black sorcery - Rare Destroy target creature. If a creature card is put into a graveyard this way, return it to the battlefield under your control. Sacrifice it at the beginning♐🌳 of your next end step. |
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Commune With Evil Two generic, one black sorcery - Uncommon Look ꦅat the top four🏅 cards of your library. Put one of them into your hand and the rest into your graveyard. You gain 3 life. |
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Cracked Skull Two generi൲c, one black enchantment - Aura - Common Enchant creature When Cracked Skull enters, look at target player'ꦜs hand. ♐You may choose a nonland card from it. That player discards that card. Wh🅠en enchanted creature is dealt damage, destroy it. |
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Cynical Loner One generic, one black creature - Human Survivor - 3/1 - Uncom👍mon Cynical Loner can’t be blocked by Glimmers. Survival — At the beginning of your second main phase, if Cynical Loner i𒐪s tapped, you may search your library for a card, put it into your graveyard, then shuffle. |
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Dashing Bloodsucker Three generic, one black cre💜ature - Vampire Warrior - 2/5 - Uncommon Eerie — Whenever an enchantment you control enters and whenever y🌌ou fully unlock a Room, Dashing Bloodsucker gets +2/+0 and gains life🍸link until end of turn. |
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Defiled Crypt T🗹hree generic, one black enchantm✅ent - Room - Uncommon (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) Whenever⛎ one or more cards leave your graveyard, create a 2/2 black Horror enchantment creatu🌊re token. This ability triggers only once each turn. |
Cadaver Lab One black enchantment - Room - Uncommon (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) When you unlock this door💜, return target creature card from your graveyard to you hand. |
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Demonic Counsel One generic, one black sorcery - Rare Search your💖 library for a Demon card, reveal it, put it into your hand, then shuffle. Delirium - If there are four or more card types among cards in your graveyard, instead search your library for an𓄧y card, put it into your hand, then shuffle. |
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Derelict Attic Two ge🧔neric, one black enchantment - Room - Common (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) When you unlock this door, you dr♉aw two cards and you lose 2 life. |
Widow's Walk 🍒Three generic, one black enchantment - Room - Common (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) Whenever a creature you control attacks alone, it gets +1𝕴/+0 and gains feathtouch until end of turn. |
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Doomsday Excruciator Six black creature - Demon - 6/6 - Rare Flying When D🔥oomsday Excruciator enters, if it was cast, each player exiles all but the bottom six cards of their library face down. At the beginning of your upkeep, draw a card. |
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Enduring Tenacity Two generic, two black en꧋chantme🍨nt creature - Snake Glimmer - 4/3 - Rare Whenever you gain life, target o🍷pponent loses that much life. When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment (It's not a creature.) |
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Fanatic of the Harrowing T൲hree generic, one black creature - Human Cler⭕ic - 2/2 - Common When Fanatic of the Harrowing enters, each player discards a card. If you discarded a ca🧔rd this way, draw a card. |
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Fear of Lost Teeth One black enc🔯hantment creature🥀 - Nightmare - Common - 1/1 🐈When Fear of Lost Teeth dies, it deals 1 dama🌺ge to any target and you gain 1 life. |
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Fear of the Dark Four generi☂c,꧟ one black enchantment creature - Nightmare - 5/5 - Common Whenever Fear of the Dark attacks, if defending player controls no Glimmer creatures, it gains menace and deathtouch until end of turn. (A creature with menace can’t be blocked except by two or more creatures.) |
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Final Vengeance One black sorcery - Common As an additional cost to cast this spell, s𓆏acrifice a creature or enchantmenꦑt. Exile target creature. |
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Funeral Room Two generic, one black enchantment -ꦐ Room - Mythic Rare (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) Whenever a creature you control dies, each opponent loses 1 life and🦩 you gain 1 life. |
Awakening Hall Six generic, two black enchantment - Room - Mꦅythic Rarꦫe (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) When you unlock this door, return all creature cards f🗹rom your graveyard to the battlefield. |
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Give In To Violence One generic, one black instant - Common Target creature 𒅌gets +2/+2 and gains lifelin𝕴k until end of turn. |
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Grievous Wound Three generic, t♏wo black enchantment - Aura - Rare Enchant player Enchanted player can't gain life. Whenever 🥃enchanted player is dealt damage, they lose half their life, rounౠded up. |
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Innocuous Rat One generic, 🗹one black creature - 𝕴Rat - 1/1 - Common When Innocuous Rat dies, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) |
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Killer's Mask Two generic, one black artifact - ✱Equipment - Uncommon When Killer's Mask enters, manifest dread, then attach Killer's Mask to that creature. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) Equipped creature has menace. Equip: two generic. |
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Let's Play A Game Three generic, one black sorcery - Uncommon Delirium - Choose one. If there are four or mor🃏e card types among cards in your graveyard, choos♔e one or more instead. Creatures y🃏our opponents control get -1/-1 until end of turn. Each opponent discards two cards. Each opponent loses 3 life and you gain 3 life. |
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Leyline of the Void Two generic, two black enchantment - Rare If Leyline of the Void is in your opening hand, you may begin the game wꩵith it on the battl💫efield. If a card would be put into an opponent's graveyard fro💞m anywhere, exile it instead. |
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Live or Die Three generic, two black instant - Uncommon Choose one - Return target creature card from your gr🐼avey🍌ard to the battlefield. Destroy target creature. |
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Meathook Massacre II Two X generic, four blac𝓰k legendary ench𝓰antment - Mythic Rare When Me🔥athook Massacre II enters, each player sacrifices X creatures. Whenever ✅a creature you control dies, you may pay 3 life. If you do, return that card💫 under your control with a finality counter on it. Whenever a creature an opponent control dies, they may pay꧒ 3 life. If they don't, 🌳return that card under your control with a finality counter on it. |
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Miasma Demon Four generic, two b🍒lack creature - Demon - 5/🌳4 - Uncommon Flying When Miasma Demon enters, you may discard any number of cards. Wh𒁏en you do, up to that many target creatures each get -2/-2 until end of turn. |
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Murder One generic, two black instant - Common Destroy target creature. |
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Nowhere to Run One generic, one black enchantment - Uncommon Flash When Nowhere to Run enters, ta🎃rget creature an opponent controls gets -3/🎀-3 until end of turn. Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creature𒊎s don't trigger. |
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Osseous Sticktwister One generic, one black artifact creature - Scaཧrecrow - 2/2 - Uncommon Lifelink Delirium - At the beginning of your end step, if💖 there are four or more card types among c꧑ards in your graveyard, each opponent may sacrifice a nonland permanent or discard a card. Then Osseous Sticktwister deals damage equal to its power to each opponent who didn't sacrifice a permanent or discard a card this way. |
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Overlord of the Balemurk Three generic, two black enchantment creature - Avatar Hor👍ror - 5/5 - Mythic Rare Impending 5 - One generic, one black (If you cast this spell for its impending cost, it enters with five time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) |
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Popular Egoist Two generic, one black creature - Huma▨n Rogue - 3/2 - Uncom🎃mon One generic, one black, Sacrifice another creature or enchantment: Popular Egoist gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.) Whenever you sacrifice a permanent, target opponent loses 1 life and you gain꧂ 1 life. |
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Resurrected Cultist Two generic, one black creature - Humaඣn Cleric - 4/1 - Common Delirium - Two generic, two black mana: Return Resurrected Cultist from your graveyard to the battlefield with a finality counter on it. Activate only if there are four or more card types among cards in your graveyard and only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.) |
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Spectral Snatcher Four generic, twoꦆ black creature - Spirit - 6/5 - Common Ward - Discard a Card. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player discards a card.) Swampcycling two generic (two generic, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.) |
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Sporogenic Infection One generic, onᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚe black enchantm🧜ent - Aura - Uncommon Enchant creature When Sporogenic ༺Infection enters, target player sacrifices a creature other than enchanted creature. When enchanted creat💜🅷ure is dealt damage, destroy it. |
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Unholy Annex Two generic, one black enchantment - Room - Rare (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) At the beginning of your e🎃nd step, draw a card. If you control a Demon, each opponent loses 2 life and🐓 you gain 2 life. Otherwise, you lose 2 life. |
Ritual Chamber Three generic, two black enchantment - Room - R🔥are (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) When you unlo꧋ck this door, create a 6/6 black Demon creature token with flyi🌱ng. |
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Unsettling Twins Three generic, one white creature - Human - 2/2 - 🅘Common When Unsettling Twins enters, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) |
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Unstoppable Slasher Two generic, one black creature - Zombie Assassin - 2/3 - 🐠Rare Deathtouch Whenever Unstoppable Slasher d💃eals combat damage to a player, they lose half their🦄 life, rounded up. When Unstoppable Slasher dies, if it had no counters on it, return it to the battlefield tap🐼ped under its owner'🦩s control with two stun counters on it. |
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Valgavoth's Faithful One black creature - Human🃏 Cleric - 1/1 - Uncommon Three generic, one black, Sacrifice Valgavoth's ♍Faithful: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery. |
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Valgavoth, Terror Eater ♛Six gen🦩eric, three black legendary creature - Elder Demon - 9/9 - Mythic Rare Flying, lifelink Ward: Sacrifice three nonland permanents. If a card you didn't cℱontrol would be put into an opponent's graveyard from anywhere, exile it instead. During your turn,෴ you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost. |
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Vile Mutilator Five generic, two black creatu🌠re - Demon - 6/5 - Uncommon As an additional cost to sacrifice this spell, sacrifice a creatur🥀e💙 or enchantment. Flying, trample Whꩵen Vile Mutilator enters, each opponent sacrifices a nontoken enchantment, then sacrifices a nontoken creature. |
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Winter's Intervention One generic, one black instant - Common Winter's Intervention deals 2 damage to target creatur🍨e. You gain 2 life. |
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Withering Torment Two generic, one black instant - Uncommon Destroy target creatu🦄re or enchantment. You l🎉ost 2 life. |
Red
Red is the colour of impulsive emotion. This might be the drive to survive, fighting off the horrors of Duskm🍬ourn with chainsaws and other gruesome technology. Alternatively, it could be the sheer terror that Valgavoth feeds on, or his many furnaces spewing a hellish heat into the corridors of the House.
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Name And Description |
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Bedhead Beastie Four generic, two red creature - Beast 💞- 5/6 - Common Menace (This creature can't be blocked except by two or more creatures.) Mountainscycling two generic (two generic, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.) |
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Betrayer's Bargain One generic, one red instant - Uncommon As an add🐠itional cost to cast this spell, sacrifice a creature or enchantment or p⛦ay two generic. B💫etrayer's Bargain deals 5 damage to target creature. If that creature would die this turn, exile it instead. |
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Boilerbilges Ripper Four🅘 generic, one red creature - Human Assassin🦹 - 4/4 - Common When Boilerbilges Ripper enters, you may sacrifice another creature or enchantment. When you do, Boilerbilges Ripper deals 2 damage to 🤡any♊ target. |
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Chainsaw One generic, one red artifact - Equipment - Rare When Chainsaw enters, it𒐪 de♌als 3 damage to up to one target creature. Whenever ൩one or more creatures 🅰die, put a rev counter on Chainsaw. Equipped creature 🍬gets +X/+0, where X is the n🥃umber of rev counters on Chainsaw. |
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Charred Foyer Three generic𒉰, one red enchant💖ment - Room - Mythic Rare (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) At the beginning of♉ your upkeep, exile the top card of your library. You may play🔯 it this turn. |
Warped Space Four generic, two red enchantment - 💝Room - Mythic Rarﷺe (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) Once each turn, you may pay zero mana rather than pay the mana cost fo🔴r a spe🐻ll you cast from exile. |
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Clockwork Percussionist One red arti🍎fact creature - Monkey 😼Toy - 1/1 - Common Haste When Clockwork Percussionist dies, exile the top card of your library. You may play it until t𓂃ꦍhe end of your next turn. |
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Cursed Recording Two generic, two red artifact - Rare Whenever you cast an instant or sorcery spell, pu🅷t a time counter on Cursed Recording. Then if there are seven or more time counters on it, remove those counters and it deals 20 damage to you. Tap: When you next cast an instant or sorce𓃲ry spell this turn, copy that spell. You may choose ༺new targets for the copy. |
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Diversion Specialist Three generic, one red creatur꧂e - Human Warrior - 4/3 - Unco🌊mmon Menace (This creature can’t be blocked except by two or more creatures.) One generic, Sacrifice anoꦐther creature or enchantment: Exile the top card of𒐪 your library. You may play it this turn. |
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Enduring Courage Two generic, two red enchantment crꦐeature -ไ Dog Glimmer - 3/3 - Rare Whenever anothe𓄧r creature you control enters, it gets +2ꦿ/+0 and gains haste until end of turn. When Enduring Courage dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) |
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Fear of Being Hunted One generiꦓc, two red encဣhantment creature - Nightmare - 4/2 - Uncommon Haste Fear of Being Hunted must be blocked if able. |
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Fear of Burning Alive Four generic, two white, red enchantment creature - Nightmar𒈔e - 4/4 - Uncommon When Fear of♐ Burning A🐟live enters, it deals 4 damage to each opponent. Delirium — Whenever a source you control deals noncombat ♔damage to an opponent, if there are four or more card types among cards in your graveyard, Fear of Burning Alive deals that amount of damage to target creature that player controls. |
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Fear Of Missing Out One generic, one red enchantment creature - Nig꧟htmare - 2/3 - Rare When Fear of Missing O꧟ut enters, discard a ca🥃rd, then draw a card. Delirium - Whenever Fear of Missing Out attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase🎐, there is an additional combat phase. |
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Glassworks Two generic, one red enchantment - Room - Common (You may cast other half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) When you unlock this door, the Room deals 4 damage to target creature an opponen🦹t controls. Shattered Yard Four generic, one red enchantment - Room - Common (You may cast other half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) At the beginning of your end step, this Room deals 1 damage to each op൲ponent. |
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Grab the Prize One generic, one red sorcery - Common As an additional c𝔍ost t𝓰o cast this spell, discard a card. Draw two cardಌs. I💝f the discarded card wasn't a land card, Grab the Prize deals 2 damage to each opponent. |
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Hand That Feeds One꧙ꦑ generic, one red creature - Mutant - 2/2 - Common Delirium — Whenever Hand That Feeds attacks while there are four or more card types among cards in your graveyard, it gets +2/+0 and gains menace until end of turn. (It can’t be blocked except by two or more creatures.) |
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Impossible Inferno Four generic, one red instant - Common Impossible Inferno deals 6 damageܫ to target creature. Delirium - If there a💯re four or more card types among cards in your graveyard, exi♋le the top card of your library. You may play it until the end of your next turn. |
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Infernal Phantom Th💃ree generic, one red creature - S𒁃pirit - 2/3 - Uncommon Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, Infernal Pha🐼ntom gets +2/+0 until end of turn. When Infernal Phanᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚtom dies, it deals damage equal to its power to any target. |
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Irreverent Gremlin One generic, o😼ne red creature - Gremlin - 2/2 - 🎶Uncommon Menace (This creature can't be blocked except by two or more creatures.) Whenever another creature you control with power 2 or less enters, you may discard a card. If you ♈do, draw a card. Do this only once each turn. |
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Leyline of Resonance Two generic, two red enchantment - Rare If Leyline of Resonance is in your opening hand, you may begin the game🌳 with it on the battlefield. Whenever you cast an instant or sorce𒁏ry spel🦩l that targets only a single creature you control, copy that spell. You may choose new targets for the copy. |
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Most Valuable Slayer Three generic, one red creat♍ure - H♓uman Warrior - 2/4 - Common Whenever you attack, target attacking creature gets +1/+0 and gai💖ns first strike until end of turn. |
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Norin, Swift Survivalist One red le🎃gendary creature - Human Coward - 2/1 - Uncommon Norin, Swift Survivalist can't block. Whenever a creature you control becomes blocked, you may exile it. You ꦐmay play that card from exile this turn. |
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Overlord of the Boilerbilges Fou💞r generic, two red enchantment creature - Avatar Horror - Mytꦗhic Rare Impending 4— Two generic, two red (If you cast this spell for its impending cost, it enters with four time counters and isn’t a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Whenever Overlord of the Boilerbilges enters or attacks, it deals 𝓀4 damage t🙈o any target. |
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Painter's Studio Two generic, one red𒀰 enchantment - Room - Uncommon (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) When you unlock 🌠this door, exile the top two cards of your library. You may play them until♔ end of your next turn. |
Defaced Gallery One gene𝐆ric, one red enchantment - Room - Uncommon (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) Whenever you attack, attacking creatures yoᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚu control get +1/+0 until end of turn. |
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Piggy Bank One generic, one red artifact creaturꦅe - Bear Toy - 3/2 - Uncommon When Piggy Bank dies, create a Treasure token. (It’s an artifact with “Tap, Sacrifice this artifact: Add one mana of any color.”) |
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Pyroclasm One generic, two red sorcery - Uncommon Pyroclasm deals 2 damage to each creature. |
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Ragged Playmate One generic, one red artifact creature - Toy - 2/2 - Commoꦑn One generic, tap: Target creaဣture with power 2 or less can't be blocked this turn. |
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Rampaging Soulrager Two gene🔯ric, one red creature - Spirit - 1/4 - Common Rampaging SওoulRager gets +3/+0 as long as there are two or more unlocked doors among Rooms you control. |
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Razorkin Hordecaller Fo꧋ur generic, one red creature - Human Clown Berserker - 4/4 - Uncommon Haste Whenever you attack, c♕reate a 1/1 red Gremlin creature token. |
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Razorkin Needlehead Two red creature - Human Assassin - 2/2 - Rare Razorki꧅n Needlehead has first strike during your turn. Whenever an opponent draws a card, Razorkin Ne💞edlehead deals 1 damage to them. |
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Ripchain Razorkin Three generic, one red creature - Human Berserker - 5/3 - Comm💝on Reach Two generic, one red, Sacrific🐓e a land: Draw a card. |
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Scorching Dragonfire One generic, one red instant - Common Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that creature or p൲laneswalker would die this turn,𝕴 exile it instead. |
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Screaming Nemesis Two꧅ generic, one red creaturཧe - Spirit - 3/3 - Mythic Rare Haste Whenev🐈er Screaming Nemesis is dealt damage, it deals that much damage to any other target. If a player is dealt damage this way, they can't gain life for the rest of the game. |
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Ticket Booth Two generic, one red enchantment - Room - Common (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) When you unlock this door, manifest dread. |
Tunnel of Hate Four generic, two red enchantment - Room - Common (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) Whenever you attack, target attacking creature gains double🍒 strike until end of turn. |
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The Rollercrusher Ride X𒀰 generic, two ge﷽neric, one red legendary enchantment - Mythic Rare Delirium — If a source you control would deal noncombat damage to a permanent or player while there are four or more card types among cards in yo🧸ur graveyard, it deals double that damage instead. When The Rollercrusher 🍰Ride enters, it deal💮s X damage to each of up to X target creatures. |
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Trial of Agony One red sorcery - Uncommon Choose two target creatures controlled by the same opponent. That player chooses one of 🐈those creatures. Trial of Agony deals 5 damage to that creature, and the other can't block this turn. |
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Turn Inside Out One red instant - Common Target creature gets +3/+0 until end of turn. When it dies this turn, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it’s a creature card.) |
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Untimely Malfunction One generic, one red instant - Uncommon Choose one — Destroy target artifact. Change th⛎e target of target spell or 🐻ability with a single target. One or two🐠 target creatures can't block this turn. |
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Vengeful Possession Two generic, one red sorcery - Uncommon Gain control of target creature ꧟until end of turn.🌃 Untap it. It gains haste until end of turn. You may discard a card. If you do, draw a card. |
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Vicious Clown Two generic, one red creature - Human Clown𓃲 - Common Whenever another creature you controℱl with power 2 or less enters, Vicious Clown ge🔥ts +2/+0 until end of turn. |
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Violent Urge One red instant - Uncommon Target creature gets +1/+0 and💜 gains first strike until end of turn. Delirium - If there are four or more card types among cards in yourꦕ graveyard, that creature gains double strike until end of turn. |
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Waltz of Rage Three generic, two red sorcery - Rare Target creature you control deals damage equal to its power to 🧸ea🦋ch other creature. Until end of turn, whenever a creature you control died, exile the top card of your library. You may play it until your next turn. |
Green
When Valgavoth expanded the walls of The House to encompass the 𓂃whole of the plane, the outside became the inside. Forests of decaying trees and hordes of insects can be found within the House, ready to throw off any survivor who thought they had finally escaped.
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Name And Description |
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Altanak, the Thrice-Called Five generic, two green legendary creature - Insec🐭t Beast - 9/9 - Uncommon Trample Whenever Altanak, the Thrice-Called becomes th♔e target of a s🎃pell or ability an opponent controls, draw a card. One generic, one green, Discard Altanak, the Thrice-Called: Return target land card from your gr✱aveyard to the battlefield tapped. |
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Anthropede Three generic, 🎃one green creature - Insect - 3/4 - Common Reach When Anthropede enters, you may discard a card or pay two generic. When you do, destr🥀oy target Room. |
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Balustrade Wurm Th♋ree generic, two green creature - Wurm - 5/5 - Rare This spell can't be countered. Trample, haste Delirium - two generic, two green: Return Balustrade Wurm from your graveyard to the battlefield with a finality counter on it. Activate only if there are fܫour or more card types among cards in your graveyard and only as a sorcery. |
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Bashful Beastie Fou🅺r generic, ꦚone green creature - Beast - 5/4 - Common When Bashful Beastie dies, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it’s a creature card.) |
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Break Down The Door Two generic, one green instant - Uncommon Choose one – Exile target artifact. Exile target enchantment. Manifest Dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it’s a creature card.) |
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Cathartic Parting One generic, one green sorcery - Uncommon The owner of ta💃rget artifact or enchantment an opponent controls shuffles it into their library. You may shuffle up to four target cards from your graveyard into your library. |
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Cautious Survivor Three generic, one green creaturܫe - Elf Survivor - 4/4 - Common Survival - At the beginning of your second main phase, if Cautious ඣSurvivor is tapped, you gain 2🏅 life. |
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Coordinated Clobbering One green sorcery - Uncommon Tap one or two target untapped c𝓀reatures you control. They each deal damage equal to their power to target creature aꦺn opponent controls. |
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Cryptid Inspector Two generic, one green creature - Elf Warrior - 𝔍2/3 - Common Vigilance Whenever a face-down permanent you control enters and whenever Cryptid Inspector or another permanent you control is turned face up, pu🍌t a +1/+1 counter a Cryptid Inspector. |
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Defiant Survivor Two generic, one gre🎐en creatur🥂e - Human Survivor - 3/2 - Uncommon Survival - At the beginning of your second main phase, if Defiant Survivor is tapped, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) |
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Enduring Vitality One generic,♓ two green enchantment creature - Elk Glimmer - 3/3 - Rare Vigilance Creat🤡ures you control have "tap: Add one mana of any color." When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) |
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Fear of Exposure Two generi🦹c, o𝓀ne green enchantment creature - Nightmare - 5/4 - Uncommon As an additional cost to cast this spell, tap t꧙wo untapped creatures and/or lands you c🧸ontrol. Trample |
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Flesh Burrower One generic,❀ one green creature - Insect - 2/2 - Common Deathtouch Whenever Flesh ꦜBurrower attacks, another target creature you control gains deathtouch until 𓆏end of turn. |
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Frantic Strength Two𒉰 generic, one green enchantment - Aura - Common Flash Enchant creature Enchanted creature gets +2/+2 and has trample. |
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Grasping Longneck Two generic, one green enchantme🍌nt creature - Horror - 4/2 - Common Reach When Grasping Longneck dies, you gain 2 life. |
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Greenhouse Two generic, one gr🐈een enchantment - Room - Unco🏅mmon (You may cast either half. The door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) Land🥃s you controಞl have "Tap: Add one mana of any color." Rickety Gazebo Three generic, one green e✤nchantment - ൩Room - Uncommon (You may cast either half. The door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) W🐠hen you unlock this door, mill four cards, then return up to two permanent cards from among them to your hand. |
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Hauntwoods Shrieker One generic, two green creat🅰ure - Beast Mutant - 3/3 - Mythic Rare Whenever Hauntwoods Shrieker attacks, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up at any time for its mana cost if it's a creature card.) One generic, one green: Reveꦐal target face-down perma✃nent. If it's a creature card, you may turn it face up. |
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Hedge Shredder Two generi𝓡c, two green artifact - Vehicle - 5/5 - Rare Wheneverꦐ Hedge Shredder attacks, you may mill two cards. W💃henever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) |
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Horrid Vigor One generic, one green instant - Common Target creature gains deathtouch and indestructible until e🐼nd of turn. |
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House Cartographer One generi🐈c, one green creature - Human Scout Survivor - 2/2 - Un𓄧common Survival - At the beginning of your second main phase, if House Cartographer is tapped, reveal cards from the top of your library until you reveal a land card. Put that card into your hand and the rest ofꦚ the bottom of your library in a random order. |
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Insidious Fungus One green creature - Fungus - 1/2 - Uncommon Two generic, Sacrifice Insidious Fungus: Choose👍 one ꦏ- Destroy target artifact. Destroy target enchantment. Draw a card. The⛄n you may put a land card from your hand onto the battlefield𝕴 tapped. |
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Kona, Rescue Beastie Three generic, one green legendary creature - Beast🌃 Survivor - 4/3 Survival - At the ✅beginning of your second main phase, if Kona, Rescue Bea⛦stie is tapped, you may put a permanent card from your hand onto the battlefield. |
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Leyline of Mutation Two generic, two green enchantment - Rare If Leyline of Mutation is in your opening ha🌺nd, you may begin the game with it on the battlefield. You may pay white, blue, black, red, g꧒reen rather than pay the mana cost for s🐽pells that you cast. |
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Manifest Dread One generic, one green sorcery - Common Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) |
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Moldering Gym Two gen❀eric, one green enchantment - Room - Common (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) When you unlock this door, search your l🌳ibrary for a basic land card, put it onto the battlefield tapped, then shuffle. |
Weight Room Five generic, one green enchantment - Room - ꦿCommon (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) When you unlock this door, manifest dread, then put three +1🌟/+1 counters on that c☂reature. |
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Monstrous Emergence One generic, one green sorcery - Common As an additional cost to cast this spell, choose a creature you control or reveal a ꦜcreature card from yo൩ur hand. Monstrous Emergence deal❀s damage equal to the power of the creature🌺 you chose or the card you revealed to target creature. |
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Omnivorous Flytrap Two generic, one green creatu꧙re - Plant - 2/4 - Rare Delirium - Whenever Omnivorous Flytrap enters or attacks, if there are four or more card ty♌pes among cards in your graveyard, distribute two +1/+1 counters among one or two target creatures. Then if there are six or more card types among cards in your graveyard, double the number of +1/+1 counters on those creatures. |
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Overgrown Zealot One generiไc, on🍨e green creature - El Druid - 0/4 - Uncommon Tap: Add one mana of any color. Tap: Add two mana of any one ๊color. Spend this mana only to turn permanents face up. |
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Overlord of the Hauntwoods Three ge🐻neric, tw𒉰o green enchantment creature - Avatar Horror - 6/5 - Mythic Rare Impending 4 - One generic, two green (If you cast this spell for its impending cost, it enters with four time counters on it and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) When Overlord of the Hauntwoods enters or attacks, create a tapped co൲lorless land💯 token named Everywhere that is every basic land type. |
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Patchwork Beastie One green �🌃�artifact creature - Beast - 3/3 - Uncommon Delirium — Patchwork Beastie can't attack or block unless there are four or more card t♏ypes among cards in your graveyard. At the beginning of your upkeep, you may mill a card. (You may put the top card of your library into your graveyard.) |
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Rootwise Survivor Three generic, two green 🦂creature 𓂃- Human Survivor - 3/4 - Uncommon Haste Survival — At the beginning of your second main phase, if Rootwise Survivor is tapped, put three +1/+1 counters on up to one target land you control. That land becomes a 0/0 Elemental creature in addition to i♊ts other types. It gains haste until your next turn. |
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Say Its Name One generic, one green sorcery creature - Common Mill three ꧅cards. Then you may return a creature or land card from your graveyar🐠d to your hand. Exile this card and two other cards named Say Its Name from your graveyard: Search your graveyard, hand, and/or library for a card named Altanak, the Thrice-Called and put it onto the battlefield. If you s🍒earch your library this way, shuffle. Activate only as a sorcery. |
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Slavering Branchsnapper ෴Four generic, two green creature - Lizard - 7/6 - Common Trample Forestcycling: two generic (Two generic, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.) |
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Spineseeker Centipede Two generic💛, one green creature - Insect - 2/1 -🥀 Common When Spineseeker Centipede enters✅, search your library for a basic land card, reveal it, put it into your hand, then shuffle. Delirium — Spineseeker Centipede gets +1/+2 and has vigilance as long as there are four or more card types among cards in🤪 your graveyard. |
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Threats Around Every Corner Three generic, one green enchantment - Uncommon 💙When Threats Arou🅺nd Every Corner enters, manifest dread. Whenever a face-down permanent you control enters, search your library for a basic land card, put🎀 it onto the battlefield tapped, then sꦅhuffle. |
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Twitching Doll One generic, one gree🧔n ar﷽tifact creature - Spider Toy - 2/2 - Rare Tap: Add 💝one mana of any color. 📖Put a nest counter on Twitching Doll. Tap, Sac♚rifice Twitching Doll: Create a 2/2 green Spider creature token with reach f🦩or each counter on Twitching Doll. Activate only as a sorcery. |
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Tyvar, the Pummeler One generic, two green legendary creature - Elf Warrior -🍸 3/3𒀰 - Mythic Rare Tap another untapped 🌌creature you control: Tyvar, the Pummeler gains indestr🐬uctible until end of turn. Tap it. Three generic, two green: Creatures you conཧtol get +X/+X until end of turn, where X is the greatest power am💜ong creatures you control. |
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Under the Skin Two generic, one green sorcery - Uncommon Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) You may return a permanent card from your graveyard🥂 to your hand. |
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Valgavoth's Onslaught Two X generic, one green sorcery - Rare Manifest dread X times, then put X +1/+1 counters on each of those creatures. (To manifest dread, look at the top two cards of your library, then put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) |
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Walk-In Closet Two generic, one gree💧n enchantment - Room - Mythic Rare (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) You may play lands from your graveyard. |
Forgotten Cellar Three generic, two green encha🏅ntment - Room - Myth🧜ic Rare (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) When y♚ou unlock this door, you may cast spells from your graveyard this turn, and 🌟if a card would be put into your graveyard from anywhere this turn, exile it instead. |
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Wary Watchdog One g🍸eneric, one green creatu𓆉re - Dog - 3/1 - Common When Wary Watchdog enters or dies, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) |
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Wickerfolk Thresher Three generic, one green artifac🦄t creature - Scarecrow -💞 5/4 - Uncommon Delirium - Whenever Wickerfolk Thresher attacks, if there are four or more card types among♑ cards in your graveyard, look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand. |
Multicolor
Many of the heroes of Duskmourn's story are multicoloured. The black/green Tyvar, on his first outing since his desparking after the March of the Machine, i💜s joined by his friend, the white/blue Niko Aris and the blue/green Zimone Wola of Strixhaven. Don't expect only the heroes to be multicolour, though.
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Name And Description |
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Gremlin Tamer One white, one𒊎 bl♊ue creature - Human Scout - 2/2 - Uncommon Eerie — Whenever an enchantmౠent you control enters and whenever you fully unlock a Room, create a 1/1𒆙 red Gremlin creature token. |
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Inquisitive Glimmer One white, one blue enchantmentꦉ creature - Fox G💙limmer - 2/3 - Uncommon Ench🍎antment spells you ca෴st cost one generic less to cast. Unlock costs you pay cost one generic less. |
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Niko, Light of Hope Two generic, one white, one blue legendary creature - Human Wizard - 3/4 - Mythi𝔍c Rare When Niko, Light of Hope enters, create two Shard tokens. (They're enchantments with "2, Sacrifice this enchantment: Scry 1, then draw a card.") Two generic, Tap: Exile target nonlegendary creature you control. Shards you control become copies of it until the beginning of the next end step.𓆏 Return it to the battlefield under its owner's control at the beginning of the next end step. |
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Restricted Office Two generic, two white enchantment - Room - Rare (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) When you unlock this door, destroy all creat🍎ures with power 3 or🐠 greater. |
Lecture Hall Five generic, two blue enchantment - Room - Rare (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) Other permanents you control have hexproof. |
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Fear of Infinity One generic, one blue, one red enchantment creaturꦍe - Nightmare - 2/2 - Uncommon Flying, lifelink Fear of Infinity can’t block. Eerie — Whenever 🐟an enchantment you control enters and whenever you fully unlock a Room, you may return Fear of Infinity from your graveyard to your hand. |
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Kaito, Bane Of Nightmares Two generic, one blue,ꦰ one black legendary Planesw🔥alker - Kaito - 4 Starting Loyalty - Mythic Rare Ninjutsu: One generic, one blue, one black (One generic, one blue, one black, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) During your turn, as long as Kaito has one or more loya🐭lty counters on him, he's a 3/4 Ninja c꧑reature and has hexproof. +1: 📖You get an emblem with "Ninjas you control get +1/+1." 🥀0: Surveil 2. Then draw a card for each opponent who lost life this turn. -2: Tap target ෴creature. Put two stun counters on it. |
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Nashi, Searcher in the Dark One blue, one black legendary creature - Rat Ninja Wizarꦓd - 2/2 - Rare Menace Whenever Nashi, Searcher in the Dark deals combat damage to a player, you mill that many cards. You may put any number of legendary and/or enchantment cards from among th💧em into ꦍyour hand. If you put no cards into your hand this way, put a +1/+1 counter on Nashi. |
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Skullsnap Nuisance One blue, one black creature - Insectꦕ Skeleton - 1/4 - Uncommon Flying Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) |
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Disturbing Mirth One black, one red enchantment - Uncommon When Disturbing Mirth enters, you may sacrifice another enchantment or creature. If you do, d💯raw two cards. When you sacrifice Disturbing Mirth, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up at any time for its mana cost if it's a creature card.) |
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Sawblade Skinripper One generic, one black, one red creature - Human Assassin 🌼- 3/2 - 🦩Uncommon Menace Two generic, Sacrifice anoꦐther creature or enchantment: Put a +1/+1 counter on Sawblade Skinripper. At the beginning of your end step, if♊ you sacrificed one or more permanents this turn, Sawblade Skinripper deals that much damage to any target. |
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Undead Sprinter One black, one red creature - Zombie - Rare Trample, haste You may cast Undead Sprinter frꦓom your graveyard if a non-Zombie creature died this turn. If you do, Undead Sprinter enters with a +1/+1 counter on it. |
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Beastie Beatdown One red, one green sorcery - Uncommon ♑Choose target creature you control and target creature an oppone𝓡nt controls. Delirium - If there are four or more card types among c☂ards in your graveyard, put two +1/+1 ꦬcounters on the creature you control. The creature you co🥂ntrol deals damage equal to its power to the creature an opponent co⛎ntrols. |
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Peer Past The Veil Two generic, one red, one green instant - Rare Discard your hand, then draw X c꧙ards, where X is the number of card types among cards in your graveyard. |
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Wildfire Wickerfolk One red, one green artifactꦇ creature - Scarecrow🌃 - 3/2 -Uncommon Haste Delirium — Wildfire Wickerfolk gets +1/+1 and has trample as long as there are four or more card types among cards in your graveya✃rd. |
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Baseball Bat One green, one w﷽hite artifa⛄ct - Equipment - Uncommon When Baseball Bat enters, attach it to target creature you co꧅ntr🌞ol. Equipped creature gets +1/+1. W༒henever equipped creature attacks♏, tap up to one target creature. Equip three generic (Three generic: Attach to target creature you control. Equip only as a sorcery.) |
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Rip, Spawn Hunter Two generic, one green, one white legendary🧜 creature - Human Surviv🌄or - 4/4 - Rare Survival - At the beginning of your s🐎econd main phase, if Rip, Spawn Hunter is tapped, reveal the top X cards of your library, where X is its power. Put any number of creature and/or Vehicle cards with different powers from among them into your hand. Put the rest on the bottom of your library in a random order. |
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Shrewd Storyteller One generic, one green, one white creature - Human Survivor - 3/3 -💟 Uncommon Survival — At the beginning of your second main phase, if Shrewd St💖oryteller is tapped, put a +1/+1 count🍨er on target creature |
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Rite Of The Moth One generic,ඣ one white, two black sor﷽cery - Uncommon Return target creature card from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) Flashback three generic, two white, one black (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Victor, Valgavoth's Seneschal One generic, one white, one black legend🍸ary creature - Human Warlock - 3/3 - Rare Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 2 if this is the first time this ability has resolved this turn. If it’s the second t﷽ime, each opponent discards a card. If it’s the third time, put a creature card from a graveyard onto the battlefield undꦛer your control. |
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Intruding Soulrager One blue, one red creature 𒀰- Spirit - 2/2💃 - Uncommon Vigilance Tap, Sacrifice a Room: Intruding Soulrager deals 2 damage to each opponent. D൲ra♑w a card. |
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Roaring Furnace One generic, one red enchantment - Room - Rare (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) When you unlock this door, this Room deals damage equal to the number of cards in your h𝓡and 𒀰to target creaturer an opponent controls. |
Steaming Sauna Three generic, two blue enchantment - Room (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) You have no maximum hand size. At the beginning of your end step, draw a card. |
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Smoky Lounge Two generic, one red enchantment - Room - Uncomꦺmon (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) At the beginning of your first main phase, add two red. Spend this mana only to cast Room spell🍸s and unlock🐻 doors. |
Misty Salon Three generic, one blue enchantment 🍸- Room - Uncommon (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) When you unlock thi💎s door, create an X/X blue Spirit creature token with flying, where X is the number of unlocked doors among Rooms you control. |
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Broodspinner One black, one green creature - Spider - 🥂2/3 - Uncommon Reach When Broodspinner enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Four generic, one black, one green, tap, Sacrifice Broodspinner: Create a number of 1/1 black and green Insect c🤪reature tokens with flying equal to the number of card types among card🌟s in your graveyard. |
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Drag to the Roots Two generic, one black, one green instant - Unc🥂ommon Delirium - This spell costs two generic less to cast as long as ♕there are four or more card types among cards in your graveyard. Destroy target nonland permanent. |
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The Swarmweaver Two generic, one black, one green legendary artifact creature - Scarecrow - 2/3 🔜- Rare When The Swarmweaverℱ♌ enters, create two 1/1 black and green Insect creature tokens with flying. Delirium - As long as there are four or more card types among cards in your graveyard, Insects and Spider you control get +1/+1 and have de🔯athtouch. |
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Arabella, Abandoned Doll One red, one w𓂃hite legendary artifact crea🌌ture - Toy - 1/3 - Uncommon Whenever Arabella, Abandoned Doll attacks, it deals X damage to each ♈opponent and you gain X life, where X is the number of creatures you control with power 2 or less. |
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Midnight Mayhem Two gener🏅ic, one red, one white sorcery - Uncommon Create three 1/1 red Gremlin creature tokens. Gremlins you control gain menace, lifelink, and haste until end of turn. (A creature with menace can't be blocked except by two or more creatures.) |
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The Jolly Balloon Man One generic, one red, one whiꦫte legendary creature - Human Clown - 1/4 - Rare Haste One generic, Tap: Create a token that's a copy of another target creature you control, except it's a 1/1 red Balloon creature in addition to its other colors and types and it has flying and haste. Sacrifice it at the beginning of the next end step. Activate ജonly as a sorcery. |
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Growing Dread One green, one blue enchantment - Uncommon Flash When Growing Dread enters, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it’s a creature card.) |
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Oblivious Bookworm One gre💎en, one blue creature - Human Wizard - 2/3 - Uncommon At the beginning of your end step, you may draw a card. If you do, discard a card unless a permanent entered the battlefield face down under your control this turn or you turned a permanent face up this tur⛦n. |
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Zimone, All-Questioning One generic, one green, one ജblue 🐬legendary creature - Human Wizard - 1/1 - Rare At the beginning of your end step, if a land entered the battlefield under your control this turn and you control a prime number of lands, create Primo, the Indivisible, a legendary 0/0 green and blue Fractal creature token, then put that many +1/+1 counters on it. (2, 3, 5, 7, 11, 13, 17, 19, 23, 29, and 31 are prime numbers.) |
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Winter, Misanthropic Guide One generic, one black, one red, one green legendary creature -𓆏 Human Warlock - 3/4 - Rare Ward: two generic mana At the beginning of your upkeep, each player draw🀅s two cards. Delirium - As long as there are four or more card types among cards in your graveyard, each opponent's maximum hand size is equal to seven minus the numbeꦉr of those card types. |
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Marina Vendrell One white, one blue, one black, one red, one green leﷺgendary creature - Human Sorcerer - 3/5 - Rare When Marina Venderell enters, reve🉐al the top seven cards of your library. Put all enchantment cards fꦺrom among them into your hand and the rest on the bottom of your library in a random order. Tap: Lock or unlock a door of target🙈 Room you control. Activate on♔ly as a sorcery. |
Colorless
Never forget that, ♑no matter of rural a land card may look, every single location in this set is within the walls of the House.
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Name And Description |
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Attack-in-the-Box 🎶Three generic artifact creature - Toy - 2/4 - Uncommon Whenever Attack-in-the-Box attacks, you may have it get +4/+0 until end of turn.ಌ If you do, sacrifice it 🎉at the beginning of the next end step. |
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Bear Trap One generic Artifact - Common Flash Three generi꧑c, Tap, Sacrifice Bear Trap: It deals 3 damage to target creature. |
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Conductive Machete Four generic artifact - Equipment - Uncommon When Conductive Machete enters, manifest dread, then attach Conductive Machete to that creature. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) Equipped creature gets +2/+1. Equip four generic. |
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Dissection Tools Five generic artifact - Equipment - Rare When Dissection Tools enters, mani𝔉fest dread, then attach Dissection Tools to that creature. Equipped creature gets +2/+2 and has deathtouch and ꧅lifelink. Equip - Sacrifice a creature. |
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Found Footage One generic artifact - Clue - Common You may look at face-down creatures your 🍎opponents co꧙ntrol any time. Two generic, Sacrifice Found Footage: Surveil 2, then draw a card. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in ay order.) |
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Friendly Teddy Two generic arꦉtifact creature - Bear Toy - 2/2 - Common When Friendly Teddy dies, each p♒layer draws a card. |
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Ghost Vacuum One generic artifact - Rare Tap: Exile target card from a graveyard. Six generic, tap, Sacrifice Ghost Vacuum: Put eꦕach creature card exiled with Ghost Vacuum onto the battlefield under your control with a flying count🍎er on it. Each of them is a 1/1 Spirit in addition to its other types. Activate only as a sorcery. |
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Glimmerlight Two generic artifact - Equipment - Common When Glimmerlight ﷽enters, create a 1/1 white Glimmer enchantment creature token. Equipped creature +1/+1. Equip one generic (one generic: Attach to target creature you control. Equip only as a sorcery.) |
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Haunted Screen Three generic artifact - Uncommon Tap: Add one white or one black. Tap, Pay 1 life: Add one ♊green, one blue, or one reಞd. Seven generic: Put seven +1🔜/+1 counters on Haunted Screen. It becomes a 0/0 Spirit creature in addition to its other types. Activate only once. |
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Keys to the House One generic artifact - Uncommon One generic, Tap, Sacrif🌟ice Keys to the House: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Three generic, Tap, Sacrifice Keys to thꩵe House: Lock or unlock a door of target Room you control. 🗹Activate only as a sorcery. |
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Malevolent Chandelier Six ܫgeneric artifact creature - Construct - 4/4 -﷽ Common Flying Two generic: Put target card from a graveyard on the b🧔ottom of its owner's library. Activate only as a sorcery. |
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Marvin, Murderous Mimic Two generic legendary artifact 🐭creature - Toy - 2/2 - Rare Marvin, Murderou🍃s Mimic has all activated abilities of creatures you control that don't have the same name as this creature. |
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Saw Two generic artifact - Equipment - Uncommon Equipped creature gets +2/+0. Whenever equipped creature attacks🌼,𒀰 you may sacrifice a permanent other than that creature or Saw. If you do, draw a card. Equip two generic (Two generic: Attach to target creature you control. Equip only as a sorcery.) |
Lands |
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Abandoned Campground Land - Uncommon Abandoneꦯd Campgrouဣnd enters tapped unless a player has 13 or less life. Tap: Add one white or one blue. |
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Blazemire Verge Land - Rare Tap: Add one black. Ta൲p: Add one red. Act꧃ivate only if you control a Swamp or a Mountain. |
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Bleeding Woods Land - Uncommon Bleeding Woods enters tappedᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚ unless a player has 13 or less life. Tap: Add one red or one green. |
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Etched Cornfield Land - Uncommon Rauco𝓀us Carnival ente🤪rs tapped unless a player has 13 or less life. Tap: Add one green or one white. |
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Floodfarm Verge Land - Rare Tap: Add one generic. Tap: Add one blue. Ac🍎t💞ivate only if you control a Plains or an Island. |
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Lakeside Shack Land - Uncommon Raucous Carnival enters tapped unless a playerꦗ has 13 or less life. Tap: Add one green or one blue. |
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Gloomlake Verge Land - Rare Tap: Add one generic Tap: Add one black. Activate only if yoܫu controꦕl an Island or a Swamp. |
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Hushwood Verge Land - Rare Tap: Add one green. Tap�𒈔�: Add one white. Activate only if you control a Forest or a Plains. |
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Murky Sewer Land - Uncommon Murky Sewer enters tapped unless a player has 13 or less l൩ife. Tap: Add one blue or one black. |
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Neglected Manor Land - Uncommon Neglected𓄧 Manor enters tapped unless 🀅a player has 13 or less life. Tap: Add one white or one black. |
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Peculiar Lighthouse Land - Uncommon Peculiar Lighthouse enters 🧸tapped unless a player has 13 or less life. Tap: Add one blue or one red. |
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Razortrap Gorge Land - Common Razortrap𒁏 Gorge enters tapped unless a player has 13 or less life. Tap: Add one black or one red. |
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Raucous Carnival Land - Uncommon R🐈aucous Carnival enters tapped unless a player has 13 or lessꦅ life. Tap: Add one red or one white. |
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Strangled Cemetery Land - Common Strangled Cemetery enter♛s tapped unless a player 💯has 13 or less life. Tap: add one black or one green. |
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Terramorphic Expanse Land - Common Tap, Sacrifice Terramorphic Expan🍌se: Search your library for♒ a basic land card, put it onto the battlefield tapped, then shuffle. |
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Thornspire Verge Land - Rare Tap: Add one red. Tap: Add one green. Activate only if you control ൩a Mountain or a Forest. |
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Valgavoth's Lair Enchantment Land - Rare Hexproof Valgavoth's Lair enters tapped. As 🦹it enters, choose a color. Tap: Add one mana of the chosen color. |
Special Guests
Of course, it wouldn't be a Magic set without a new Sp🏅ecial Guests l🔜ist.
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Name And Description |
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Hallowed Haunting Two generic, two white enchantment - Mythic Rare A🍃s long as you control seven or more enchantments, creatures you control have flying a♈nd vigilance. Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "Th🌠is cr⛄eature’s power and toughness are each equal to the number of Spirits you control." |
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Soul Warden One white creature - Huma👍n Cleric - 1/1- Mythic Rare Wꦦhenever another creature enters, you gain 1 life. |
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Expropriate Seven generic, two blue sorcery - Mythic Rare Council’s dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this ꦦone. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate. |
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Phantasmal Image One generic, 🍸one blue creature - Illusion - 0/0 - Mythic Rare You may have Phantasmal Image enter as a copy of any creature on the battlefield, except it’s an Illusion in addition to its other types and it has “When th๊is creature becomes the target of a spell or ability, sacrifice it.” |
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Damnation Two generic, two black sorcery - Mythic Rare Destroy all creatures, they can't be regenerated. |
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Sacrifice One black instant - Mythic Rare As an additional cost to cast this spell♑, sacrifice a creature. Add an amount of one generic equal to the sacrif☂ice♕d creature's mana value. |
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Maddening Hex One generic, two red enchan🎶tment - Aura Curse - Mythic ♉Rare Enchant player Whenever enchanted player castꦕs a noncreature spell, roll a d6. Maddening Hex deals damage to that player equal to the result. Then attach Maddening Hex to another one of your opponents c🎐hosen at random. |
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Unholy Heat One red instant - Mythic Rare Unholy Heat d🐈eal♓s 2 damage to target creature or planeswalker. Delirium — Unholy Heat deals 6 damage inst🌠ead if there are four or more card tཧypes among cards in your graveyard. |
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Collected Company Three generic, one green instant - Mythic Rare Look at the top six cards of your library. Put up to two creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any ♒order. |
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Noxious Revival One phyrexian instant - Mythic Rare (Phyrexian mana can be paid with either one generic or 2 life.) Put target card from a graveyard on🐭 top of its owner’s library. |
Nightmare Bundle
Duskmourn introduced a new type of bundle, and w🐈ith 🉐a whole new booster pack. The Nightmare booster found in a Nightmare bundle gives you two different promo cards, picked from a set of three black cards each. Three have art inspired by horror movie posters, and manage to look very Secret Lair in the process.
The other three𝓡 feature art by Tim Jacobus, who you may better know as the illustrator for just about every Goosebumps bookꦚ every written. You can't have a modern horror-themed set without Goosebumps, and his work fits perfectly with the three cards up for grabs.
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Name And Description |
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Archon of Cruelty Six generic, two black creature - Archon - 6/6 Flying Whenever A🗹rchon of Cruelty enters the battlefield or attacks, target opponent sacrifices a creature or planeswalker, discards a card, and loses 3 life. You draw a card and gain 3 life. |
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Crypt Ghast Three gener꧋ic, one black creature - Spirit - 2/2 - 🥀Mythic Rare Extort Wheneve𝓡r you tap a Swamp for mana, add an additional black mana. |
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Damn Two black sorcery - Mythic Rare Destroy target creature. A creature destroyed this way can't b❀e regenerat💫ed. Overload: Two generic, two white. |
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Exhume One generic, one black sorcery - Mythic Rare Each player 🍨puts a creature card from their graveyard onto🐈 the battlefield. |
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Goryo's Vengeance One generic, one black instant - Arcane Return target legendary creature card from your graveya💛rd to the battlefield. That creature gains haste. Exile it at the beginning of the next end step. Splice onto Arcane: two generic, one black (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) |
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Living Death Three generic, two black sorcery Each player exiles all creature cards from their graveyard,🍌 then💮 sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield. |
Commander
With Foundations not havin♈g any Commander decks at all, and♒ then Death Race rumoured to only have two, Duskmourn is the last time in quite a while that we'll be getting four Commander precon decks for a Standard set.
To make up for that, and to let you play out the tyranny💮 of Valgavoth, t🌄his set is bringing back Archenemy, much in the same way March of the Machine brought back Planechase last year.
Each deck includes ten Archenemy cards, letting you play as an all-powerful nightmare being against t♕he combined efforts of the three oth❀er players at the table.
Miracle Worker
Aminatou may not have step foot in Duskmourn, but she was still instrumental to Nashi's rescue by showing the strike team their fate if they didn't give the House the respect it deserved. Here, she brings back the miracle mechanic, letting you play enchantments for a lo💙t cheaper if they're the first card you drew that turn.
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Name And Description |
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Aminatou, Veil Piercer One generic, one white, one blue, 🎃onℱe black legendary creature - Human Wizard - 2/4 - Mythic Rare At the beginning of your upkeep, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Each enchantment card in your hand has miracle. Its miracle cost is equal to its mana cost reduced by four generic mana. (You may cast a card for its miracle cost when you draw it if it's the first card you draw this turn.) |
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The Master Of Keys X, one white, one blue, one black legendary enchantm🎶ent creature - Horror - 3/3 - Mythic꧒ Rare Flying 🐓When The Master of Keys enters, put X +1/🏅+1 counters on it and mill twice X cards. Each enchantment card in your graveyard has escape. The escape cost is equal to the card’s mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) |
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Redress Fate Six generic, two white sorcery - Rare Return all artifact and enchantment cards from ᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚyour graveyard to the battlefield. Miracle three generic, one white (You may cast this ca𓄧rd for its miracle cost when you draw it if it's the first card you drew this turn.) |
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Secret Arcade Four generic, one white enchantment - Room - Rare (You may cast either half. That door unlocks on the battlefield. At sorcery speed, you may pay the mana cost of a locked door to unlock it.) Nonland permanents you ☂control and permanent spells you control are enchantmen𝔉ts in addition to their other types. Dusty Parlor Two generic, one white enchantment - Room - Rare (You may cast either half. That door unlocks on the battlefield. At sorcery speed, you may pay the mana cost of a locked door to unlock it.) Whenever you casꦡt an enchantment spell, put a number of +1/+1 counters equal to that spell’s mana value on up to one target creature. |
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Soaring Lightbringer Four generic, one𒁏 white enchantment cr꧟eature - Bird Glimmer - 4/5 - Rare Flying Other enchantment creatures you contrღol have flying. Whenever you attack a player, create a 1/1 white Glimmer enchantment creature 𓄧token that's ta𝔉pped and attacking that player. |
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Fear Of Sleep Paralysis Five generic💙, one blue enchantment creature - Nightmare - 6/6 - Rare Flying Eerie — Whenever Fear of Sleep 🍒Paralysis or another enchantment you c♏ontrol enters and whenever you fully unlock a Room, tap up to one target creature and put a stun counter on it. Stun counters can’t be removed from permanents your opponents control. (They won’t untap if th🎃ey have stun counters.) |
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Metamorphosis Fanatic Four generic, two black c🧔reature - 💫Human Cleric - 4/4 - Rare Lifelink When Metamorphosis Fanatic enters, retu💮rn up to one target creature card from your graveyard to the battlefield with a 🌺lifelink counter on it. Miracle one generic, one black (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) |
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Ancient Cellarspawn One generic, two black enchantmeꩲnt creature - Horror - 3/3 - Rare Each spell you cast that's a Demon, Horror, or ♊Nightmar🍒e costs one generic less to cast. Whenever you cast a spell, if the amount of m🧔ana spent to cast it was less than its mana value, target opponent loses life equal to the difference. |
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Cramped Vents T💧hree generic, one black enchantment - Room - Rare (You may cast either half. That door unlocks on the battlefield. At sorcery speed, you may pay the mana cost of a locked door to unlock it.) When you unlock this door, this Room deals 6 damage to t🎉arget creature an opponent controls. You gain life equal to the excess damage dealt♔ this way. Access Maze Five generic, two black enchantment - Room - Rare (You may cast either half. That door unlocks on the battlefield. At sorcery speed, you may pay the mana cost of a locked door to unlock it.) O꧃nce during each of your turns, you may cast a spell from your hand by paying life equal to its mana value rather than paying its mana cost. |
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Phenomenon Investigators Two generic, one blue, one black creature - Human Detective ♓- 3/4 - Rare As Phenomenon🍒 Investigators enters, choose Believ🎃e or Doubt. Believe — Whenever a nontoken creature you control dies, create a 2/2 black Horror enchantment cr🐼eꦅature token. Doubt — At the beginning of your end step, you may re𓃲turn a nonland peꦇrmanent you own to your hand. If you do, draw a card. |
Archenemy Cards |
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A Premonition Of Your Demise Scheme - Common When you set this scheme in motion, reveal the top two cards of your libr🥂ary and put them into your hand. When you reveal one or more nonland cards this way, this scheme deals damage equal to their total mana value to any target. |
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Behold the Power of Destruction Scheme - Common When🀅 you set this scheme in motion, destroy all nonland permanents target opponent controls. |
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Choose Your Demise Scheme - Common When you set this scheme in motion, look at the top four cards of your librꦐary and separate them into a face-down pile and a face-up pile. An opponent chooses one of those piles. Put the cards in that pile into your hand and the rest on the bottom of your library in any order. |
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I Am Duskmourn Scheme - Common (An ongoing scheme remains face up until it’s abandoned.) At the beginꦦning of your end step, you may cast a spell from your hꦕand without paying its mana cost. If you do, abandon this scheme. |
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My Champion Stands Supreme Scheme - Common (An ongoing scheme remains face up until it’s abandoned.) Your commander has ward 2. Whenever your cꩵommander attac🗹ks, put two +1/+1 counters on it. When your commander leaves the battlefield, abandon🌳 this scheme. |
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My Followers Ascend Scheme - Common When you set this scheme in motion, put five +1/+1 counters on a creature you control and it gains flying and vigilance until end of turn. If you control no creatures, inst♕ead create a 4/4 colorless Scarecrow artifact creature token with vigilance. |
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My Wealth Will Bury You Scheme - Common When you set this scheme in motion, create a number of Treasure tokens equal to the number of artifacts and enchantments your opponents control. If they control fewer than four artifacts and enchantments, create four Treasure tokens instead. (Treasure tokens are artifacts with "Tap, Sacrifice this artifact: Add one mana of any color.") |
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Only I Know What Awaits Scheme - Common When you set this schem🍸e in motion, for each card type among permanents your opponents control, you may put a permanent card of that type from your hand onto the battlefield. |
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Time Bends To My Will Scheme - Common When you set this scheme in motion, take an extra t♔🍒urn after this one. Skip the untap step of that turn. |
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You Cannot Hide From Me Ongoing Scheme - Common (An ongoing scheme remains face up until it's abandoned.) At the beginning of combat on your turn, up to one target creature gets +2/+2 and gains vigilance until end of turn. It can't be blocked this tu𓄧rn. At the beginning𒅌 of each opponent's end step, if that player has less than half their sta🐷rting life total, abandon this scheme. |
Death Toll
Theꦐ sneaky backstabber Winter leads the way in the Death Toll deck, using delirium to bring back creatures with f🌳inality counters.
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Name And Description |
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Winter, Cynical Opportunist Two generic, one black, one green legendary 🌜creature - Human 💫Warlock - 2/5 - Mythic Rare Deathtouch Whenever Winter attacks, mill three cards. Delirium - At the beginning of your end step, you may exile any number of cards from your graveyard with four or more caꦺrd types among them. If you do, put a perman🐓ent card from among them onto the battlefield with a finality counter on it. |
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Rendmaw, Creaking Nest T�🧸�hree generic, one black, one green legendary artifact creature - Scarecrow - 5/5 - Mythic Rare Menace, Reach When Rendmaw, Creaking Nest enters and whenever you play a card with two or more card types, each player creates a tapped 2/2 black Bird creature token with flying. The tokens are goaded for the rest of the game. (They attack each combat if able and attack a player other than you if able.) |
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Deluge Of Doom Two generic, one black sorcery - Rare All creatures get -X/-🃏X until end of turn,ඣ where X is the number of card types among cards in your graveyard. |
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Demonic Covenant Four generi♔c, two black kindred Enchantment - Demon - Rare Whenever one or more Demons you control attack a player, you draw a card and lose 1ꦓ life. At the beginning of your end step, create a 5/5 bl🤪ack Demon creature token with flying, then mill two cards. If two cards that share all their card types were milled this way, sacrifice Demonic Covenant. |
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Into The Pit Two generic, one black enchantment - Rare You may look at the top card 🐭of your library at any tim♏e. You may cast spells from the top of your library by sacrificing a nonland permanent i💧n addition to paying their other costs. |
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Polluted Cistern One gene🧜ric, one black enchantment - Room - 7/7 - Rare (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) Whenever one or more cards are put into your graveyard from your library, 🅘eꦍach opponent loses 1 life for each card type among those cards. Dim Oubliette Four gener🐠ic🀅, one black enchantment - Room - 7/7 - Rare (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) When you unlo🍌ck this door, mill three cards, then return a creature card from your grav🔥eyard to the battlefield. |
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Demolisher Spawn Five generic, two green enchantment creat⛎ure - Horror - 7/7 - Rare Trample, haste Delirium — Whenever Demolisher🍷 Spawn attacks, if there are four or more card types among cards in your graveyard, other attacking creatures get +4/+4 until end of t🦹urn. |
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Formless Genesis Two gene💯ric, one green kindred sorcery - Shཧapeshifter - Rare Changeling (This card is every creature type.) Create an X/X colorless Shapeshifter creature token with changeling and deathtouch, where X is the number of land cards in your grav💎eyard. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) |
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Ursine Monstrosity Two generic, one green creatuဣre - Bear Mutant - 3/3 - Ra💞re Trample At the beginning of combat on your turn, mill a card and choose an opponent at random. Ursine Monstrosity attack✃s that player this combat if able. Until end o꧙f turn, Ursine Monstrosity gains indestructible and gets +1/+1 for each card type among cards in your graveyard. |
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Convert To Slime Three generic, one black, one g😼reen sorcery - Rare D🌌estroy up to one target artifact, upꦆ to one target creature, and up to one target enchantment. Delirium — Then if there are four or more ca🌃rd types among cards in your graveyard, create an X/X green Ooze creature token, where X is the total mana🉐 value of permanents destroyed this way. |
Archenemy Cards |
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Choose Your Champion Scheme - Common When y🎀ou set this scheme in motion, target opponent chooses a player. Until your next turn, only you and the chosen player can cast spells and attack with creatures. |
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Dark Wings Bring Your Downfall Scheme - Common (An ongoing scheme remains face up until it’s abandoned.) Whenever you 💮attack, create a 5/5 black Demon creature toꦍken with flying that’s tapped and attacking. At the beginning of each end step, if two or morﷺe creatures died under your control this turn, abandon this scheme. |
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I Am Never Alone Scheme - Common When you set this scheme in motion, create a token that's a copy of your 💮commander, except it's not legendary. |
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My Tendrils Run Deep Scheme - Common (An ongoing scheme remains face up until it’s abandoned.) You may play an addition𒉰al land on each of your turns. At the beginning of your end step, if you control six or more lands, draw two cards, thཧen abandon this scheme. |
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My Will Is Irresistible Scheme - Common When you set this scheme in motion, choose up to three nonland permanents you don’t cont♑rol. Target opponent chooses one of those permanents. You gain control of the rest. |
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My Wings Enfold All Scheme - Common When you set this scheme in motion, choose one: Draw two cards. Until end of turn, w🍌henever you cast an instant or sorcery spell, copy it. You may choose🐼 new targets for the copy. |
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Plots That Span Centuries Scheme - Common When you setജ this scheme in motion, the next♔ time you would set a scheme in motion, set three schemes in motion instead. |
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Rot Like The Scum You Are Scheme - Common When you set this scheme𓆉 in mot📖ion, create a 2/2 green Ooze creature token, then put a number of +1/+1 counters on it equal to the number of lands your opponents control. |
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You Live Only Because I Will It Scheme - Common When you set this scheme in motion, you may redistribute any number of life totals. (Each affected player or team gets one of those life totals back.) |
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Your Mistake Is My Triumph Scheme - Common When you set this scheme in motion, e✨ach player mills three cards. Then you💮 put a permanent card from among the milled cards onto the battlefield under your control. |
Jump Scare!
Zimone of Strixhaven brings a distinctꦏly Quandrix take on manifest dread, thanks to a frightfully powerful landfall ability.
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Name And Description |
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Zimone, Mystery Unraveler Legendary crea𒈔ture - Human Wizard - 3/3 - Myth🅷ic Rare Landfall - Whenever a land you control enters, manifest dread if this is the first time this ability has resolved this turn. Otherwise, you may turn a permanent you control face up. (To manifest dread, look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) |
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Kianne, Corrupted Memory Two generic, one green, one blue legendary creatu🦩re - Illusion - 2/2 - Mythic Rare As long♌ 🌼as Kianne's power is even, you may cast noncreature spells as though they had flash. As lꦜon𒆙g as Kianne's power is odd, you may cast creature spells as though they had flash. Whenever you draw a card, put a +1/+1 counter ൩ꩵon Kianne. |
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Glitch Interpreter Tw🃏o generic, one blue creature - Human Wizard - 2/3- Rare When Glitch Interpreter enters, if you control no face-down permanent🔯s, return Glitch Interpreteꦗr to its owner’s hand and manifest dread. Whenever one or more colorless creatures you control deal combat da꧋mage to a player, draw a card. |
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They Came From The Pipes Four generic, one blue enchantment - Rare When They Came from the Pipes enters, manifest dread twice. (To manifest dread, look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it’s a creature card.) Whenever a face-down creature yo𒊎u control enters, draw a card. |
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Zimone's Hypothesis Three generic, two blue instant - Rare You may put a +1/+1 counter on a creature. Then choose odd or even. Return each creature with power of the chosen quality to its owner's hand. (Zero is even.) |
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Curator Beastie Four generic, two green creatureꦛ - Beast - 6/6🍌 - Rare Reach Colorless creatures you control enter with two additional +1/+1 counters on t꧟hem. Whenever Curator Beastie enters or attacks, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it’s a creature card.) |
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Disorienting Choice Three generic, one green sorcery - Rare For each opponent, choose up to one target artifact or enchantment that player controls. For each permanent chosen this way, its controller may e♛xile it. Then if one or more of the chosen permanents are still on the battlefield, you search your library for up to that many land cards, put them onto the battlefield tapped, then sh෴uffle. |
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Experimental Lab Three generic, one gre🎉en enchantment - Room - Rare (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) When you unlock this 🧸door, manifest dread, then put two +1/+1 counters and a trample counter on that creature. Staff Room Two generic, one green enchantment - Room - Rare (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) Whenever a creature you control deals combat damag👍e to a player, turn that creature face up or put a +1/+1 counter on it. |
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Shriekwood Devourer Five generic, two green cre♒ature - Treefolk - 7/5 - 🃏Rare Trample Whenever you attack with one or more creatures, untap up to X lands, where X is the greateꦇst power among those creatur💮es. |
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Giggling Skitterspike Four generic artifact creature - Toy - 1/1 - Rare Indestructible Whenever Giggling Skitterspike attacks, bloc꧒ks, or becomes the target of a spell, it deals damage equal to its power to each opp💙onent. Five generic: Monstrosity 5. (If this creature isn’t monstrous, put five +1/+1 counters on it and it becomes monstrous.) |
Archenemy Cards |
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Chaos Is My Plaything Scheme - Common When you set this scheme in motion, for each opponent, exile target permanent that player controls. Then each player reveals cards from the𝔍 top of their library until they reveal a permanent card, puts it onto the battlefield, and puts the rest on the bottom of their library in a random order. |
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I Am Untouchable Scheme - Common (An ongoing scheme remains face up until it’s abandoned.) You and permanents you control have hexproof. When combat damage is dealt to you, create a 4/4 colorless Scarecrow artifact creature token with vigilan𓄧ce, then abandon this scheme. |
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Kneel Before My Legions Scheme - Common When you set this scheme in motion, choose one: Create a 4/4 colorless Scarecrow artifact creat🔯ure token with vigilance. Creatures you control g𝓡et +3/+3 and gain vigilance and ꦬtrample until end of turn. |
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Mine Is the Only Truth Ongoing scheme - Common (An ongoing scheme remains face up until it’s abandoned.) Whenever a player casts a spell, you draw a card. At the beginning of your♔ upkeep, if you drew a card last turn, abandon this scheme. |
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My Laughter Echoes Ongoing scheme - Common (An ongoing scheme remains face up until it’s abandoned.) Whenever you set a non꧑-ongoing scheme in motion, you may abandon this scheme. If you do, set that scheme in motion again. |
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You Are Unworthy of Mercy Scheme - Common When you set this scheme in motion𒁃, each opponent sacrifices a nonland permanent. If you control six or more lands, each opponent sacrifices three nonland permanents instead. |
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You Will Know True Suffering Scheme - Common When you set this scheme in motion, it deals damage equal to your commander’s ꦅ𓆉mana value to each noncommander creature your opponents control. |
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Your Own Face Mocks You Scheme - Common When you set this scheme in ⛎motion,𒉰 choose up to two target creatures your opponents control. For each one, create a token that’s a copy of it. If you created fewer than two tokens this way, create a number of 4/4 colorless Scarecrow artifact creature tokens with vigilance equal to the difference. |
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Your Plans Mean Nothing Scheme - Common When you set this scheme in motion, any numbeꦚr of target players each discard their hands. Each opponent draws cards equal to the number of cards that player discarded minus one. Then if you discarded a card this way, draw seven cards. |
Endless Punishment
The demon lord of📖 Duskmourn himself takes over th♛e final Commander deck of the set, with the red/black group slug deck.
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Name And Description |
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Valgavoth, Harrower of Souls Two generic, one black, one red legendary creature - Elder Demon - 4/4 - My♏thic Rare Flying Ward - Pay 2 life. Whenever an opponent lose🐭s life for the first time during each of their turns, put a +1/+1 counter on Valgavoth, Harrower of Souls and draw a card. |
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The Lord Of Pain Three genꦉeric, one black, one red legendary creature - Human Assassin - 5/5 - Mythic Rare Menace Your opponents can’t gain life. Whenever a player casts their first spell each turn, choose another target player. The Lord of Pain deals damage equal to that spell’s mana value to the chosen player🐓. |
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Persistent Constrictor Fo🥀ur 💎generic, one black creature - Zombie Snake - 5/3 - Rare At th💜e beginning of each opponent's upkeep, they lose 1 life and you put a -1/-1 counter on up to one target creature they control. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.) |
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Sadistic Shell Game Four generic, one black sorcery - Rare Starting with the next opponent✤ in turn order, each player chooses a creature you don’t control. Destroy the chosen creatures. |
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Suspended Sentence Three generic, one black instant - Rare De🐷stroy target creature an opponent controls. That player loses 3 life. Exile Suspended Sentence 🤪with three time counters on it. Suspend three – one generic, one black (Rather than cast this card from your hand, you may pay one generic, one black and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) |
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Barbflare Gremlin Three generic, one re🐟d creature - Gremlin - 3/2 - Rare First strike, haste Whenever a player taps a land for mana, if Barbflare Gremlin is tapped, that player adds one mana of any type that land produced. Then that land deals 1 damage to that plaꦐyer. |
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Gleeful Arsonist Two gene🍸ric, one red creature - Human Wizard - 1/2 - Rare Whenever an opponent casts a noncreature spell, Gleeful Arsonist deals damage equal to its power to that player. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner’s control with a +1/+1 counter on it.) |
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Spiked Corridor Three generic, one red enchantment - Room - Rare (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) When you unlock this door, create three 1/1 red Devil💮 creature tokens with "When this creature dies, it deals 1 damage to any target." Torture Pit Three generic, one red enchantment - Room - Rare (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) If a source you control would deal noncombat ✃damage to any opponent, it deals that much damage plus 2 instead. |
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Star Athlete One ﷽generic, two red creature - Human Warrior - 3/2 - Rare Menace Whenever Star Athlete attacks, choose up to one target nonland permanenꦛt. Its controller may sacrifice it. If they don't, Star Athlete deals 5 damage to that player. Blitz three generic, one red (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) |
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Séance Board Two generic artifact - Rare Morbid — At the beginning of each end 💞step, if a creature died this turn, put a soul counter on Séance Board. Tap: Add X mana of any one color, where X is the number of soul counters on ✱Séance Board. Spend this mana only to cast instant, sorcery, Demon, and Spirit spell🌄s. |
Archenemy Cards |
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Fear My Authority Scheme - Common (An ongoing scheme remains face up until it’s abandoned.) Creatures you control get +2/+2 and have fear. (They can’t be blocked except by artifact creatures and/or black creatures.) At the beginning of your upkeep, abandon this scheme unless you discard a card or🙈 pay 3 life. |
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I Call For Slaughter Scheme - Common When you set this scheme in motion, create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any targeౠt." They gain haste until end of turn. If a source yo💫u control would deal damage this turn, it deals that much damage plus 1 instead. |
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I Will Savor Your Agony Scheme - Common When you set this scheme in motion, choose three. You may choose the😼 same mode more than once. Destroy target creature. Target player draws a card. Target player gains 5 life. |
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My Crushing Masterstroke Scheme - Common When you set this scheme in motion, gain control of all nonland permanents your opponents control until end of turn. Untap those permanents. They gain haste until end of turn. 𝓀Each of them attacks its owner this turn if able. |
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No Secret Is Hidden From Me Scheme - Common When you set this scheme in motion, exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost. Then if you control six or more lands, repeat th𒁃is process once. |
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Reality Is Mine To Control Scheme - Common (An ongoing scheme remains face up until it's abandoned.) Whenever you cast a spell, you may abandon this scheme. If you do, copy that spell, and you may choose new targets for the copy. (A copy of a permanent spell becomes a token.) |
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Running Is Useless Scheme - Common When you set this scheme in motion, choose any number of creatures with dif𒅌ferent mana values.༺ Destroy those creatures. |
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When Will You Learn? Scheme - Common When you set this scheme in motion, each opponent exiles the top card of their library. You may cast any number of spells from among cards exiled this wꩵay without paying their mana costs. |
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You Exist Only To Amuse Scheme - Common When you set this scheme in motion, choose one. If you control six or moꦗre lands, cಌhoose both instead. Create three 1/1 red Devil creature tokens 𝐆with “When this cꦯreature dies, it deals 1 damage to any target.” Until your next turn, creatures your opponents con💞trol have base 🌠power and toughness 1/1 and lose all abilities. |
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Your Nightmares Are Delicious Scheme - Common When you set this scheme in motion, each opponent who has more than five🌞 cards in hand discards cards equal to the difference. Then if fewer than three cards were discarded this way, you draw three cards. |

- Franchise
- Magic൲: The Gathering
- Original Release Date
- A♉ugust 5, 1993
- Publisher
- 168澳洲幸运5开奖网:Wizards of the Coast
- Player Count
- 2+
- Age Recommendation
- 13+
- Length per Game
- Variable
Created by Richard Garfield in 1993, Magic: The Gathering (MTG) has become one of the biggest tabletop collectible card games in the world. Taking on the role of a Planeswalker, players build decks of cards and do battle with other players. In excess of 100 additional 🐼sets have added new cards to the library, while the brand has expanded into video games, comics, and more.
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