After a peaceful jaunt through Bloomburrow, 168澳洲幸运5开奖网:Magic: The Gathering is taking a sharp 90-degree turn into the hars💜h, horrific world of Duskmourn. This is one of Magic's most brutal sets in a long time, set in a demonically possessed house full of ghosts, monsters, and terrified survivors fighting for their lives.

Inspired by the horror movies of the 1970s through to the present day, Duskmourn is a much more modern 💮world than Magic's other horror setting, Innistrad. Walkmans, sneakers, and outrageously large shoulder pads pop up alongside riffs on everything from Friday The 13th to Saw, so don't miss a single card as they're revealed.

White

The Wandering Rescuer by Anna Pavleeva, swinging her two swords.
The Wandering Rescuer by Anna Pavleeva

From cold porcelain to the glimmering light of the spirit world squeezing through the c♚racks of Duskmourn, white has some really interesting cards in this set.

Image

Name And Description

Acrobatic Cheerleader

Acrobatic Cheerleader


One generic, onꦇe white creature - Human Survivor - 2/2𝐆 - Common


Survival — At the beginning of your second main phase, if Acrobatic Cheerleader is t🐠apped, put a flying counteꦺr on it. This ability triggers only once.

Magic The Gathering Cult Healer Card.

Cult Healer


Two generic, o♛ne white ♋creature - Human Doctor - 3/3 - Common


Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, Cult Healeℱr gains lifelink unti꧅l end of turn.

Dazzling Theater-1

Dazzling Theater


Three generic, one whit🅰e enchantment - Room - Rare


(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)


Creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a creature spell pays for one generic or one mana of that creature's color.)

Prop Room


Two generic, one white enchantment - Room - Rare


(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)


Untap each creature you contr🧸ol dur💜ing each other player's untap step.

Dollmaker's Shop Porcelain Gallery

Dollmaker's Shop


🅷ဣOne generic, one white enchantment - Room - Mythic Rare


(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)


Whenever one or more non-Toy creatur💧es you control🅠 attack a player, create a 1/1 white Toy artifact creature token.

Porcelain Gallery


Four generic, two white enchantment - Room🏅 - M😼ythic Rare


(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)


Creature꧒s you control have base power and toughness equal to the num🗹ber of creatures you control.

Magic The Gathering Emerge from the Cocoon Card.

Emerge from the Cocoon


Four generic, one white sorcery - Common


Return target creature card from your graveyard to the✤ battlefield. You gain 3 lifeꦿ.

Enduring Innocence

Enduring Innocence


One generic, two white enchantment creature 💙- Sheep Glimmer🌠 - 2/1 - Rare


Lifelink


Whenever one or more other creature you control with power 2 or less ꧋enter, draw a card. This ability triggers only once each turn.


When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

Ethereal Armor-1

Ethereal Armor


One generic, one wh꧅ite, one black legendary creature - Human Warlock - 3/3 - Rare


Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 2 if 🐷this is the first time this ability has resolved this turn. If it’s the second time, each opponent discards a card. If it’s the third time, put a creature card from a🙈 graveyard onto the battlefield under your control.

Exorcise

Exorcise


One generic, one white sorcery - Uncommon


Exile target artifact, enchantment, or crea🥃ture with power 4 or greater.

Fear of Abduction

Fear of Abduction


Four generic, two white enchantment creature - Nightmare - 5/5 - Uncomm💞on


As an additional cost to cast this spell, exile 🏅a ♎creature you control.


Flying


♍When Fear of Abduction enters, exile target creature an opponent controls.


When Fear of Abduction e𝓰nters the battle🎐field, exile target creature an opponent controls.


When Fear of Abduction leaves the battlefi✱eld, put each card exiled with it into it𒅌s owner's hand.

Fear of Immobility

Fear of Immobility


Four generic, one white enchantment creature - Nightmare ꦍ- 4/4 - Comm♚on


When Fear of Immobility enters, tap up to one target creature. If an opponent controls that creature, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Fear of Survellance

Fear of Surveillance


One generic, one white enchantment creature - Nightmaꦗre - 2/2 - Common


Vigilance


Whenever Fear of Surveillance attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Friendly Ghost

Friendly Ghost


Threꦚe generic, one white creature - Spirit - 2/4 - Common


Flying


When Fr💛iendly Ghost enters, target creature gets +2/+4 until eꩲnd of turn.

Magic The Gathering Ghostly Dancers Card.

Ghostly Dancers


Three generic, two༒ white creature - Spirit - 2/5 - Rare


Flying


When Ghostly Dancers enters, return an enchantment card from your graveyard to your hand or unlock a locke𝔍d door of a R🥂oom you control.


Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, create ꧃a 3/1 white Spirit creature token with flying.

Magic The Gathering Glimmer Seeker Card.

Glimmer Seeker


Two generic, one white creature - Human Survivor - 3/3 - ✅Uncommon


Survival - At the beginning of your second main♔ phase, if Glimmer Seeker is tapped, draw a card if you control a Glimmer creature. If you don't control a Glimmer Creature, create a 1/1 white Glimmer enchantment creature token.

Grand Entryway Elegant Rotunda

Grand Entryway


One generic, one white enchantm💮ent - Room - Common


(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)


Whไen you unlock this door, creatꦗe a 1/1 white Glimmer enchantment creature token.

Elegant Rotunda


Two generic, one white enchantment - Room - C𓄧ommon


(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)


When you unlock this door, put a +1/+1 counter on eachꦚ of up to two target creatures.

Hardened Escort

Hardened Escort


Two generic, one whi🧸te creature - Human Soldier - 2/4 - Common


Whenever Hardened Escort attacks, another target creature you control gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Magic The Gathering Jump Scare Card.

Jump Scare


One white instant - Common


Until end of turn, target creature gets +2/+2, gains flying, and becomes a Horror enchantment creat♚ure in addition to its other types.

Leyline of Hope

Leyline Of Hope


Two generic, two white enchantment - Rare


If Leyline of Hope is in your opening ha🅺nd, you may begin the game with it on the battlefield.


If you would gain life, you gain th꧒at much🌠 life plus 1 instead.


As long as you have at least 7 lifꦬe more than your starting life total, creatures you control get +2/+2.

Lionheart Glimmer

Lionheart Glimmer


Three generic, two white e𝔉nchantment creature - Cat Glimmer - 2/5 🦩- Uncommon


Ward two generic (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays two generic.)


Whenever you attack, cre🅰atures you control get +1/+1 untilღ end of turn.

Magic The Gathering Living Phone Card.

Living Phone


Two generic,🦂 o꧃ne white artifact creature - Toy - 2/1 - Common


When Living Phone dies, look at the top five cards of your library. You mಞay reveal a creature card with power 2 or less from among them and put it in෴to your hand. Put the rest on the bottom of your library in a random order.

Optimistic Scavenger

Optimistic Scavenger


One white creature - Human Scout - 1/1 - Uncommon


Eerie — Whene✨ver an enchantment yo🌼u control enters and whenever you fully unlock a Room, put a +1/+1 counter on target creature.

Orphans of the Wheat

Orphans of the Wheat


One generic, one white creature - Human -🎐 2/1 -🍌 Uncommon


Whenever Orphans of the Wheat attacks, tap any number of untapped creatu♓res꧋ you control. Orphans of the Wheat gets +1/+1 until end of turn for each creature tapped this way.

Overlord of the Mistmoors

Overlord of the Mistmoors


Five g♔eneric, two white enchantment creature - Avatar Horr🌄or - 6/6 - Mythic Rare


Impending 4 - Two generic, two white (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)


Whenever Overlord of t♔he Mistmoors enters or attacks, create two 2/1 white In🐻sect creature tokens with flying.

Patched Plaything

Patched Plaything


Two generic, one white artifact cre꧑ature - Toy - 4/3 - Uncommon


Double strike


Patch🐼ed Plaything enters with two -1/-1 counters o🔜n it if you cast it from your hand.

Magic The Gathering Possessed Goat Card.

Possessed Goat


One white creature - Goat - 1/1 - Common


Three generic, Discard a card: Put three +1/+1 counters on Possessed Goat and it becomes a black Demon in addition to its other colors and typ𒆙es. Activate only once.

Reluctant Role Model-3

Reluctant Role Model


One generic, one 🅰white creature - Human Survivor ꦛ- 2/2 - Rare


Survival — At the beginning of your second main phase, if Reluctant Role Model is tapped🅰, put a flying, lifeli🦂nk, or +1/+1 counter on it.


Whenever R𒁏eluctant Role Model or another creature you control dies, if it had counters on it, put those counters on up to one target cre𓂃ature.

Magic The Gathering Savior of the Small.

Savior of the Small


Three generic, one white creature - Kor Survivor - ꦬ3/4 - Uncommon


Survival - At the beginning of your second main phase, if Savior of the Small is tapped, return target creature card with m🍨ana value 3 or less from your gജraveyard to your hand.

Seized From Slumber

Seized From Slumber


Four generic, one white instant - Common


Thi💎s spell costs three generic less to cast if it targets a tapped 🅷creature.


Destroy target creature.

Magic The Gathering Shardmage's Rescue Card.

Shardmage's Rescue


One white enchantment - Aura - Uncommon


Flash


Enchant creature you control


As long as Shardmage's Rescue entered this turn, enchanted💟 creature has hexproof.


Enchanted creature gets +1/+1.

Sheltered by Ghosts

Sheltered By Ghosts


One generic, one white ♚enchantment - Aura - Uncommon


Enchant creature you control


When Sheltere▨d by Ghosts enters, exile target nonland permanent an opponent controls un🤡til Sheltered by Ghosts leaves the battlefield.


Enchanted creature𝓡 gets +1/+0 and has lifelink and ward 2.

Shepherding Spirits

Shepherding Spirits


Four generic, two white creature - Spirit -🐻 4/5 - Commo♒n


Flying


Plainscycling two generic (Two generic, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

Splitskin Doll

Splitskin Doll


One generic, one whi▨te artifact creature - Toy - 2/1 - Common


When Splitskin Doll enters, draw a card. Then discard a card unless you control another creature with power 2ꦦ or less.

Split Up

Split Up


One generic, two white sorcery - Rare


Choose one -


Destroy all tapped creatures.


Destroy all untapped creatures.

Magic The Gathering Surgical Suite and Hospital Room Card.

Surgical Suite


One generic, one white enchantment - Roo💙m - Uncommon


(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)


Whe൲n you unlock this door, return target creatur﷽e card with mana value 3 or less from your graveyard to the battlefield.

Hospital Room


Three generic, one white enchan🐼tment - Room - ༒Uncommon


(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)


Whenever you attack, put a +1/+1 counter on target attac💯k♋ing creature.

The Wandering Rescuer

The Wandering Rescuer


Three generic, two white legendary creatu⛎re - Human Samurai Noble - 3/4 - Mythic Rare


Flash


Convoke (Your creature can help cast this spell. Each creature you tap while casting this spell pays for one generic or one mana of that creature's color.)


Double strike


Other tapped creatures you control have hexproof.

Toby, Beastie Befriender

Toby, Beastie Befriender


Two generic, one white legendary 🍃creature - Human Wizard - 🧔1/1 - Rare


When Toby, Beastie Befriender enters, create a 4/4 white 🎀B♕east creature token with "This creature can't attack or block alone."


As long as you control four or more♊ creature tokens, creature tokens you control have flying🅘.

Magic The Gathering Trapped in the Screen Card.

Trapped in the Screen


Two generic, one white enchantment - Common


Ward two generic (Whenever this enchantment becomes the target of a spell or ability an opponent controls, counter it unless that player pays two generic.)


When Trapped in the 🍌Sc🌞reen enters, exile target artifact, creature, or enchantment an opponent controls until Trapped in the Screen leaves the battlefield.

Magic The Gathering Unidentified Hovership Card.

Unidentified Hovership


One generic, t🦩wo white artifact - Vehicle - 2/2 - Ra🌳re


Flying


When Unindetified Hovership enters,ജ exile up to one target creature with toughness 5 or less.


When 🍎Unidentified Hove🌼rship leaves the battlefield, the exiled card's owner manifests dread.


Crew 1

Unsettling Twins

Unsettling Twins


Three generic, one white creature - Human - 2🌜/2 - Common


When Unsettling Twins enters, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

Unwanted Remake

Unwanted Remake


Destroy target creature. Its controller manifests dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. If it's a creature card, it can be turned up at any time for its mana cost.)

Veteran Survivor

Veteran Survivor


One white creature - Humaꦏn Survౠivor - 2/1 - Uncommon


Survival - At the꧅ beginning of your second main phase, if Veteran Survivor is tapped, exile 𓄧up to one target card from a graveyard.


As long as there are three or more cards exiled with Veteran Survivor, it gets +3/+3 and has hexproof. (It can't be the target of spells or abilities your opponents control.)

Blue

Ghost Vacuum by David Szabo, with a intense-looking woman holding a device that contains a ghost.
Ghost Vacuum by David Szabo

To survive in Duskmo𒅌urn, you need technology and knowledge. The House Institute study Duskmourn for exits and advantages, but while ghost catc🐈hers and monster trackers can help you avoid threats,they can also be turned against you to destroy your mind with terror.

Image

Name And Description

Abhorrent Oculus

Abhorrent Oculus


Two generic, one blue creature - Eye - 5/5 -🐽 Mythic Rare


As an additional cost t🌱o cast this spell, exile six cards from your graveyard.


Flying


At the beginning of each opponent’s up🦋keep, manifest dread.

Magic The Gathering Bottomless Pool and Locker Room Card.

Bottomless Pool


One blue enchantment - Room - Uncommon


(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)


When you unlock this door, return up to oneಞ target creature to its owner's h🎶and.

Locker Room


Four gen🐻eric, one blue enchantment - Room - Uncommon


(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)


W෴henever one or more creatures you control deal combat damage to a player, draw a card.

Magic The Gathering Central Elevator and Promising Stars Cards.

Central Elevator


Three generic, one blue enchantment - Room - Rare


(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)


When you unloc🦂k this door, search your library for a Room card that doesn't have the same name as a Room you control, reveal it, put it into your hand,൲ then shuffle.

Promising Stairs


Two generic, one blue enchantment - Room - Rare


(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)


At the beginning of 💃your upkeep, surveil 1. You win the game if there are eight or more different names among unlocked doors of Rooms you coౠntrol.

Clammy Prowler

Clammy Prowler


Three generic, one blue𓄧 enchantment creature - Horror - 2/5 - Common


Whenever Clammy Prowler attacks, another target attacking creature can🍃’t be blocked this turn.

Creeping Peeper

Creeping Peeper


One generic, on🧜e blue creature 🦂- Eye - 2/1 - Common


Tap: Add one blue mana. Spend this mana only to cast an enchantment spell, unlock a doo𓂃r, or turn a permanent face up.

Cursed Windbreaker-2

Cursed Windbreaker


Two generic, o🍬♚ne blue artifact - Equipment - Uncommon


When Cursed Windbreaker enters, manifest dread, then attach Cursed Windbreaker to that creature. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)


Equipped creature has flying.


Equip: three generic.

Don't Make A Sound

Don't Make A Sound


One generic, one blue instant - Common


Counter target spell unless its controller pays 2. If they do, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Magic The Gathering Daggermaw Megalodon Card.

Draggermaw Megalodon


Four generic, two ༺blue creature - Sharꦦk - 5/7 - Common


Vigilance


Islandcycling two generic (two generic, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)

Duskmourn's Domination

Duskmourn's Domination


Four generic, t🦄wo blue enchantment - Aura - Uncommon


Enchant creature


You control enchanted creature.


Enchanted creature g🔯ets -🅰3/-0 and loses all abilities.

Enduring Curiosity

Enduring Curiosity


Two generic, two blue enchantment creature - Cat Glimmer ౠ- 4/3 - Rare


Flash


Whenever a creature you control deals combat damage to a p🌳layer🌃, draw a card.


When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

Magic The Gathering Enter the Enigma Card.

Enter the Enigma


One blue sorcery - Common


Target creature can't be blocked this turn.


Draw a card.

Entity Tracker

Entity Tracker


Two generic, one blue creature - Human💖 Scout - 2/3 - Rare


Flash


Eerie - ꧂Whenever an enchantment you control ൩enters the battlefield and whenever you fully open a Room, draw a card.

Erratic Apparition

Erratic Apparition


Two 𓄧generic, one blue cr▨eature - Spirit - 1/3 - Common


Flying, Vigilance


Eerie - Whenever an enchantment you control enters and whenev𒁃er you fully unlock a Room, Erratic Apparition gets +1/+1 until end of turn.

Magic The Gathering Fear of Failed Tests Card.

Fear of Failed Tests


Four generic, one blue enchantm🍃ent creature - Nightmare - 2/7 - Uncom♛mon


Whenever Fear of Failed Tests deals combat damage to a player, drไaw that many ca𝐆rds.

Magic The Gathering Fear of Falling Card.

Fear of Falling


Three generic, two blue enchantment crea𒁏ture - N𓄧ightmare - 4/4 - Uncommon


Flying


Whenever Fear of Falling attacks, target creature deꦅfending player controls gets -2/-0 and loses flying until your next turn💦.

Fear of Impostors

Fear of Impostors


One generic, two blue encha💮ntment creature - Nightmare -🥃3/2 - Uncommon


Flash


When Fear of Impostors enters, counter target spell. Its controlle🧸r manifests dread.


(That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it’s a creature card, it can be turned face up any time for its mana cost.)

Magic The Gathering Fear of Isolation Card.

Fear of Isolation


One generic, one blue enchantment creat🌞ure - Nightmare - 2/3 - U💞ncommon


As an additional cost to cast this spell, return a permanent y❀ou control to its owner's hand.


Flying

Floodpits Drowner-1

Floodpits Drowner


One generic, one blue cr𓃲ꦡeature - Merfolk - 2/1 - Common


Flash


Vigilance


When Floodpits Drowner enters, tap target creature an opponent controls and put a stun counte🍰r on i𝐆t.


One generic, one blue, T𝓀ap: Shuffle Floodpits Drowner and target creature with a stun counter on it into𝔉 their owners' libraries.

Magic The Gathering Get Out Card.

Get Out


Two blue instant - Uncommon


Choose one -


Counter target creature or enchantment spell.


Retඣurn one or two target creat🐭ures and/or enchantments you own to your hand.

Ghostly Keybearer

Ghostly Keybearer


Three generic, one blue creature - Spiritꦏ - 3/♓3 - Uncommon


Flying


Whenever Ghostly Keybearer dea✱ls combat damage to a player, unlock a locked door of up to one target Room you control.

Magic The Gathering Glimmerburst Card.

Glimmerburst


Three generic, one blue instant - Common


Draw two cards. Create a 1/1 white Glimmer ench🥃ant✤ment creature token.

Leyline of Transformation

Leyline of Transformation


Two generic, two blue enchantment - Rare


If Leyline of Transformation is in your opening hand, you may begin the game with it on the battlefiel꧃d.


As Leyline of Traღnsformation enters, choose a creature type.


Creatures you control are the chosen type in addition ♍to their other types. The same is true for creature spells you coဣntrol and creature cards you own that aren’t on the battlefield.

Marina Vendrell's Grimoire

Marina Vendrell's Grimoire


Five generic, one blue legendary artifact - Rare


When Marin✃a Vendrell's Grimoire enters, if you cast it, draw five cards.


You have no maximum hand size and don’ౠt lose the game for having 0 or꧃ less life.


Whenever you gain life, draw that many cards.


Whenever you lose life, discard that many cards. T▨hen if you have nܫo cards in hand, you lose the game.

Magic The Gathering Mirror Room and Fractured Realm cards.

Mirror Room


Two ﷽generic, one blue enchantment - Room - Mythicꦜ Rare


(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)


When you unlock this door, create a🍸 token that's a copy of target creature you control, except it's a Reflection in addition to its other creature ty𝔍pes.

Fractured Realm


Five generic, two blue enchantment - Room - Myt꧟hic Rare


(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)


If a triggered ability of a permanent you control triggers, that ability tri♎ggers an additional time.

Meat Locker

Meat Locker


Two generic, one blue enchantment - Room - Common


(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)


When you unlock this door, tap up to one target creature and put two stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Drowned Diner


T🙈hree generic, two blue enchantment -𒁏 Room - Common


(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)


When you unlock this door, draw three cards, then🍷 discar🐓d a card.

Magic The Gathering Overlord of the Floodpits card.

Overlord of the Floodpits


𒀰Three generic, two blue enchantm🐼ent creature - Avatar Horror - 5/3 - Mythic Rare


Impending 4 - one generic, two blue (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)


Flying


Whenever Ove🔜rlord of the Floodpits enters or attacks, draw two cards, then d♈iscard a card.

Magic The Gathering Paranormal Analyst Card.

Paranormal Analyst


One generic, one blue ꧃creature - Human Detective 💫- 1/3 - Uncommon


When🍎ever you manifest dread, put a card you put into your graveyard this way into your hand.

Piranha Fly

Piranha Fly


One generic, one blue creature - Fish Insect - 2/👍1 - Common


Flying


Piranha Fly enters tapped.

Scrabbling Skullcrab

Scrabbling Skullcrab


One blue creature✃ - Crab Skeleton - 0/3 - Uncommon


Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, target player mills two cards. (They put the top two cards of their library into their graveyard.)

Silent Hallcreeper

Silent Hallcreeper


One generic, one blue encha🍌ntment creature - Horror - 1/1 -💯 Rare


Silent Hallcreeper can't be blocked.


Whenever Silent Hallcreeper d👍eals combat damage to a player, choose one that hasn’t been chosen ꦉ—


Put two +1/+1 counters on Silent Hallcreeper.


Draw a card.


Silent Hallcreeper becomes a copy of anothe🃏r target creature you control.

Magic The Gathering Stalked Researcher Card.

Stalked Researcher


One generic, one blue creatuꦉre𓆉 - Human Wizard - 3/3 - Common


Defender


Eerie - Whenever an encha💝ntment you control enters and whenever you fully unlock a Room, Stalked Researcher can attack this turn as though it didn't have defender.

Magic The Gathering Stay Hidden, Stay Silent Card.

Stay Hidden, Stay Silent


One generic, one blue enchantment - 🙈Aura - Uncommon


Enchant creature


When Stay Hidden, Stay Silent enters, tap encꦛhanted creature.


Enchanted creature doesn't untap during ༒its controller's untap step.


Four gen♕eric, two blue: Shuffle enchanted creature into 🧸its owner's library, then manifest dread. Activate only as a sorcery.

The Mindskinner

The Mindskinner


Three blue legendary enchantment creature - Nighꦡtmare - 10/ꦗ1 - Rare


The Mindskinner can't be blocked.


If a source you control wou𒀰ld deal damage to an opponent, prevent that damage and each opponent mills that many cards.

Magic The Gathering The Tale of Tamiyo Card.

The Tale of Tamiyo


Two generic, 🐻one blue lege🍸ndary enchantment - Saga - Rare


(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)


1/2/3. Mill꧂ two cards. If two cards that share a card type were milled this way, draw a card and repeat this process.


4. Exile any number of ta💦rget instant, sorcery, and/or Tamiyo planeswalker cards from🌃 your graveyard. Copy them. You may cast any number of the copies.

Magic The Gathering Tunnel Surveyor Card.

Tunnel Surveyor


ꦓTwo generic, one𒀰 blue creature - Human Detective - 2/2 - Common


When Tunnel Surveyor enters, create a 1/1 whi🅘te Glimmer enchantment creature token.

Twist Reality

Twist Reality


One generic, two blue instant - Common


Choose one —


Counter target spell.


Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

Unable to Scream

Unable To Scream


One blue enchantment - Aura - Common


Enchant creature


Enchanted creature loses all abilities and is a Toy artifact creature with base power and toughne🐻ss 0/2 in additio💛n to its other types.


As long as enchanted creature is face d⛦own, it can't be turned up.

Underwater Tunnel

Underwater Tunnel


One blue enchantment - Room - Common


(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)


When you unlock this door, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Slimy Aquarium


Three gene🅘ric, one blue enchantment -⭕ Room - Common


(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)


When you unlock this door, ma♏nifest dream, then put a +1/+1 counter on that creature.

Magic The Gathering Unnerving Grasp Card.

Unnerving Grasp


Two generic, one blue sorcery - Uncommon


Return up to one target nonland permanent to its owner's hand. Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

Magic The Gathering Unwilling Vessel card.

Unwilling Vessel


Two generic, one blue creature - Human Wizard - 3/2 - 🎶Uncommon


Vigilance


Eerie - Whenever an enchantment you control enters an🌠d whenever you fully unlock a Room, put a possession counter on Unwilling Vessel.


W📖hen Unwilling Vessel dies, create an𒅌 X/X blue Spirit creature token with flying, where X is the number of counters on Unwilling Vessel.

Vanish from Sight

Vanish from Sight


Three generic, one blue instant - Common


Target nonland permanent's owner puts it on top or bottom of their library. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Black

Razorkin art by Cristi Balanescu, with Winter, Niko, and the Wanderer running from a Razorkin wearing a butcher's apron.
Razorkin art by Cristi Balanescu

As you'd expect from a house posessed by an all-powerful demon, Duskmourn is full of black-aligned zombies💛, demons, and the horrific Razorkin. Survivors who've given up fighting and subjected themselves to the torture of the demon Valgavoth, they are some of the worst things the house has to offer.

Image

Name And Description

Appendage Amalgam

Appendage Amalgam


Two generic, one black enchantment creatu🍌re - Horror - 3/2 - Common


Flash


Whenever Appendage Amalgam attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Magic The Gathering Balemurk Leech Card.

Balemurk Leech


One gene🐬ric, one black creature - Leech - 2/2 - Comm🌺on


Eerie - Whenever a🧔n enchantment you control enters and whenever you fully unlock a Room, each opponent loses 1 life.

Magic The Gathering Cackling Slasher Card.

Cackling Slasher


Three generic, one black creature - Human Ass🎐assin - 3/3 - Common


Deathtouch


Cackling Slasher enters with a +1/+1 c𒐪ounter on it if a🌳 creature died this turn.

Come Back Wrong

Come Back Wrong


Two generic, one black sorcery - Rare


Destroy target creature. If a creature card is put into a graveyard this way, return it to the battlefield under your control. Sacrifice it at the beginning♐🌳 of your next end step.

Commune With Evil eg

Commune With Evil


Two generic, one black sorcery - Uncommon


Look ꦅat the top four🏅 cards of your library. Put one of them into your hand and the rest into your graveyard. You gain 3 life.

Magic The Gathering Cracked Skull Card.

Cracked Skull


Two generi൲c, one black enchantment - Aura - Common


Enchant creature


When Cracked Skull enters, look at target player'ꦜs hand. ♐You may choose a nonland card from it. That player discards that card.


Wh🅠en enchanted creature is dealt damage, destroy it.

Cynical Loner

Cynical Loner


One generic, one black creature - Human Survivor - 3/1 - Uncom👍mon


Cynical Loner can’t be blocked by Glimmers.


Survival — At the beginning of your second main phase, if Cynical Loner i𒐪s tapped, you may search your library for a card, put it into your graveyard, then shuffle.

Dashing Bloodsucker

Dashing Bloodsucker


Three generic, one black cre💜ature - Vampire Warrior - 2/5 - Uncommon


Eerie — Whenever an enchantment you control enters and whenever y🌌ou fully unlock a Room, Dashing Bloodsucker gets +2/+0 and gains life🍸link until end of turn.

Magic The Gathering Defiled Crypt and Cadaver Lab Cards.

Defiled Crypt


T🗹hree generic, one black enchantm✅ent - Room - Uncommon


(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)


Whenever⛎ one or more cards leave your graveyard, create a 2/2 black Horror enchantment creatu🌊re token. This ability triggers only once each turn.

Cadaver Lab


One black enchantment - Room - Uncommon


(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)


When you unlock this door💜, return target creature card from your graveyard to you hand.

Demonic Counsel

Demonic Counsel


One generic, one black sorcery - Rare


Search your💖 library for a Demon card, reveal it, put it into your hand, then shuffle.


Delirium - If there are four or more card types among cards in your graveyard, instead search your library for an𓄧y card, put it into your hand, then shuffle.

Derelict Attic

Derelict Attic


Two ge🧔neric, one black enchantment - Room - Common


(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)


When you unlock this door, you dr♉aw two cards and you lose 2 life.

Widow's Walk


🍒Three generic, one black enchantment - Room - Common


(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)


Whenever a creature you control attacks alone, it gets +1𝕴/+0 and gains feathtouch until end of turn.

Doomsday Excruciator

Doomsday Excruciator


Six black creature - Demon - 6/6 - Rare


Flying


When D🔥oomsday Excruciator enters, if it was cast, each player exiles all but the bottom six cards of their library face down.


At the beginning of your upkeep, draw a card.

Enduring Tenacity

Enduring Tenacity


Two generic, two black en꧋chantme🍨nt creature - Snake Glimmer - 4/3 - Rare


Whenever you gain life, target o🍷pponent loses that much life.


When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment (It's not a creature.)

Fanatic of the Harrowing

Fanatic of the Harrowing


T൲hree generic, one black creature - Human Cler⭕ic - 2/2 - Common


When Fanatic of the Harrowing enters, each player discards a card. If you discarded a ca🧔rd this way, draw a card.

Fear of Lost Teeth

Fear of Lost Teeth


One black enc🔯hantment creature🥀 - Nightmare - Common - 1/1


🐈When Fear of Lost Teeth dies, it deals 1 dama🌺ge to any target and you gain 1 life.

Fear of the Dark

Fear of the Dark


Four generi☂c,꧟ one black enchantment creature - Nightmare - 5/5 - Common


Whenever Fear of the Dark attacks, if defending player controls no Glimmer creatures, it gains menace and deathtouch until end of turn. (A creature with menace can’t be blocked except by two or more creatures.)

Magic The Gathering Final Vengeance Card.

Final Vengeance


One black sorcery - Common


As an additional cost to cast this spell, s𓆏acrifice a creature or enchantmenꦑt.


Exile target creature.

Funeral Room Awakening Hall reg art

Funeral Room


Two generic, one black enchantment -ꦐ Room - Mythic Rare


(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)


Whenever a creature you control dies, each opponent loses 1 life and🦩 you gain 1 life.

Awakening Hall


Six generic, two black enchantment - Room - Mꦅythic Rarꦫe


(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)


When you unlock this door, return all creature cards f🗹rom your graveyard to the battlefield.

Give In To Violence

Give In To Violence


One generic, one black instant - Common


Target creature 𒅌gets +2/+2 and gains lifelin𝕴k until end of turn.

Magic the Gathering Grievous Wound Card.

Grievous Wound


Three generic, t♏wo black enchantment - Aura - Rare


Enchant player


Enchanted player can't gain life.


Whenever 🥃enchanted player is dealt damage, they lose half their life, rounౠded up.

Innocuous Rat

Innocuous Rat


One generic, 🗹one black creature - 𝕴Rat - 1/1 - Common


When Innocuous Rat dies, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

Magic The Gathering Killer's Mask Card.

Killer's Mask


Two generic, one black artifact - ✱Equipment - Uncommon


When Killer's Mask enters, manifest dread, then attach Killer's Mask to that creature. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)


Equipped creature has menace.


Equip: two generic.

Let's Play A Game

Let's Play A Game


Three generic, one black sorcery - Uncommon


Delirium - Choose one. If there are four or mor🃏e card types among cards in your graveyard, choos♔e one or more instead.


Creatures y🃏our opponents control get -1/-1 until end of turn.


Each opponent discards two cards.


Each opponent loses 3 life and you gain 3 life.

Magic The Gathering Leyline of the Void.

Leyline of the Void


Two generic, two black enchantment - Rare


If Leyline of the Void is in your opening hand, you may begin the game wꩵith it on the battl💫efield.


If a card would be put into an opponent's graveyard fro💞m anywhere, exile it instead.

Magic The Gathering Live or Die Card.

Live or Die


Three generic, two black instant - Uncommon


Choose one -


Return target creature card from your gr🐼avey🍌ard to the battlefield.


Destroy target creature.

Magic The Gathering Meathook Massacre II Card.

Meathook Massacre II


Two X generic, four blac𝓰k legendary ench𝓰antment - Mythic Rare


When Me🔥athook Massacre II enters, each player sacrifices X creatures.


Whenever ✅a creature you control dies, you may pay 3 life. If you do, return that card💫 under your control with a finality counter on it.


Whenever a creature an opponent control dies, they may pay꧒ 3 life. If they don't, 🌳return that card under your control with a finality counter on it.

Miasma Demon

Miasma Demon


Four generic, two b🍒lack creature - Demon - 5/🌳4 - Uncommon


Flying


When Miasma Demon enters, you may discard any number of cards. Wh𒁏en you do, up to that many target creatures each get -2/-2 until end of turn.

Murder

Murder


One generic, two black instant - Common


Destroy target creature.

Nowhere To Run

Nowhere to Run


One generic, one black enchantment - Uncommon


Flash


When Nowhere to Run enters, ta🎃rget creature an opponent controls gets -3/🎀-3 until end of turn.


Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creature𒊎s don't trigger.

Magic The Gathering Osseous Sticktwister Card.

Osseous Sticktwister


One generic, one black artifact creature - Scaཧrecrow - 2/2 - Uncommon


Lifelink


Delirium - At the beginning of your end step, if💖 there are four or more card types among c꧑ards in your graveyard, each opponent may sacrifice a nonland permanent or discard a card. Then Osseous Sticktwister deals damage equal to its power to each opponent who didn't sacrifice a permanent or discard a card this way.

Overlord of the Balemurk

Overlord of the Balemurk


Three generic, two black enchantment creature - Avatar Hor👍ror - 5/5 - Mythic Rare


Impending 5 - One generic, one black (If you cast this spell for its impending cost, it enters with five time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)

Popular Egoist

Popular Egoist


Two generic, one black creature - Huma▨n Rogue - 3/2 - Uncom🎃mon


One generic, one black, Sacrifice another creature or enchantment: Popular Egoist gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.)


Whenever you sacrifice a permanent, target opponent loses 1 life and you gain꧂ 1 life.

Resurrected Cultist

Resurrected Cultist


Two generic, one black creature - Humaඣn Cleric - 4/1 - Common


Delirium - Two generic, two black mana: Return Resurrected Cultist from your graveyard to the battlefield with a finality counter on it. Activate only if there are four or more card types among cards in your graveyard and only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.)

Magic The Gathering Spectral Snatcher Card.

Spectral Snatcher


Four generic, twoꦆ black creature - Spirit - 6/5 - Common


Ward - Discard a Card. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player discards a card.)


Swampcycling two generic (two generic, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)

Sporogenic Infection

Sporogenic Infection


One generic, onᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚe black enchantm🧜ent - Aura - Uncommon


Enchant creature


When Sporogenic ༺Infection enters, target player sacrifices a creature other than enchanted creature.


When enchanted creat💜🅷ure is dealt damage, destroy it.

Unholy Annex Ritual Chamber

Unholy Annex


Two generic, one black enchantment - Room - Rare


(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)


At the beginning of your e🎃nd step, draw a card. If you control a Demon, each opponent loses 2 life and🐓 you gain 2 life. Otherwise, you lose 2 life.

Ritual Chamber


Three generic, two black enchantment - Room - R🔥are


(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)


When you unlo꧋ck this door, create a 6/6 black Demon creature token with flyi🌱ng.

Magic The Gathering Unsettling Twins Card.

Unsettling Twins


Three generic, one white creature - Human - 2/2 - 🅘Common


When Unsettling Twins enters, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

Unstoppable Slasher

Unstoppable Slasher


Two generic, one black creature - Zombie Assassin - 2/3 - 🐠Rare


Deathtouch


Whenever Unstoppable Slasher d💃eals combat damage to a player, they lose half their🦄 life, rounded up.


When Unstoppable Slasher dies, if it had no counters on it, return it to the battlefield tap🐼ped under its owner'🦩s control with two stun counters on it.

Magic The Gathering Valgavoth's Faithful Card.

Valgavoth's Faithful


One black creature - Human🃏 Cleric - 1/1 - Uncommon


Three generic, one black, Sacrifice Valgavoth's ♍Faithful: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.

Valgavoth, Terror Eater

Valgavoth, Terror Eater


♛Six gen🦩eric, three black legendary creature - Elder Demon - 9/9 - Mythic Rare


Flying, lifelink


Ward: Sacrifice three nonland permanents.


If a card you didn't cℱontrol would be put into an opponent's graveyard from anywhere, exile it instead.


During your turn,෴ you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.

Vile Mutilator

Vile Mutilator


Five generic, two black creatu🌠re - Demon - 6/5 - Uncommon


As an additional cost to sacrifice this spell, sacrifice a creatur🥀e💙 or enchantment.


Flying, trample


Whꩵen Vile Mutilator enters, each opponent sacrifices a nontoken enchantment, then sacrifices a nontoken creature.

Magic The Gathering Winter's Intervention Card.

Winter's Intervention


One generic, one black instant - Common


Winter's Intervention deals 2 damage to target creatur🍨e. You gain 2 life.

Magic The Gathering Withering Torment Card.

Withering Torment


Two generic, one black instant - Uncommon


Destroy target creatu🦄re or enchantment. You l🎉ost 2 life.

Red

Mountain by Nestor Ossandon Leal, with Valgavoth's lair a fiery staircase adorned with moths.
Mountain by Nestor Ossandon Leal

Red is the colour of impulsive emotion. This might be the drive to survive, fighting off the horrors of Duskm🍬ourn with chainsaws and other gruesome technology. Alternatively, it could be the sheer terror that Valgavoth feeds on, or his many furnaces spewing a hellish heat into the corridors of the House.

Image

Name And Description

Magic The Gathering Bedhead Beastie Card.

Bedhead Beastie


Four generic, two red creature - Beast 💞- 5/6 - Common


Menace (This creature can't be blocked except by two or more creatures.)


Mountainscycling two generic (two generic, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)

Betrayer's Bargain

Betrayer's Bargain


One generic, one red instant - Uncommon


As an add🐠itional cost to cast this spell, sacrifice a creature or enchantment or p⛦ay two generic.


B💫etrayer's Bargain deals 5 damage to target creature. If that creature would die this turn, exile it instead.

Boilerbilges Ripper

Boilerbilges Ripper


Four🅘 generic, one red creature - Human Assassin🦹 - 4/4 - Common


When Boilerbilges Ripper enters, you may sacrifice another creature or enchantment. When you do, Boilerbilges Ripper deals 2 damage to 🤡any♊ target.

Chainsaw

Chainsaw


One generic, one red artifact - Equipment - Rare


When Chainsaw enters, it𒐪 de♌als 3 damage to up to one target creature.


Whenever ൩one or more creatures 🅰die, put a rev counter on Chainsaw.


Equipped creature 🍬gets +X/+0, where X is the n🥃umber of rev counters on Chainsaw.

Charred Foyer Warped Space

Charred Foyer


Three generic𒉰, one red enchant💖ment - Room - Mythic Rare


(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)


At the beginning of♉ your upkeep, exile the top card of your library. You may play🔯 it this turn.

Warped Space


Four generic, two red enchantment - 💝Room - Mythic Rarﷺe


(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)


Once each turn, you may pay zero mana rather than pay the mana cost fo🔴r a spe🐻ll you cast from exile.

Magic The Gathering Clockwork Percussionist Card.

Clockwork Percussionist


One red arti🍎fact creature - Monkey 😼Toy - 1/1 - Common


Haste


When Clockwork Percussionist dies, exile the top card of your library. You may play it until t𓂃ꦍhe end of your next turn.

Cursed Recording

Cursed Recording


Two generic, two red artifact - Rare


Whenever you cast an instant or sorcery spell, pu🅷t a time counter on Cursed Recording. Then if there are seven or more time counters on it, remove those counters and it deals 20 damage to you.


Tap: When you next cast an instant or sorce𓃲ry spell this turn, copy that spell. You may choose ༺new targets for the copy.

Diversion Specialist-1

Diversion Specialist


Three generic, one red creatur꧂e - Human Warrior - 4/3 - Unco🌊mmon


Menace (This creature can’t be blocked except by two or more creatures.)


One generic, Sacrifice anoꦐther creature or enchantment: Exile the top card of𒐪 your library. You may play it this turn.

Magic The Gathering Enduring Courage Card.

Enduring Courage


Two generic, two red enchantment crꦐeature -ไ Dog Glimmer - 3/3 - Rare


Whenever anothe𓄧r creature you control enters, it gets +2ꦿ/+0 and gains haste until end of turn.


When Enduring Courage dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

Magic The Gathering Fear of Being Hunted Card.

Fear of Being Hunted


One generiꦓc, two red encဣhantment creature - Nightmare - 4/2 - Uncommon


Haste


Fear of Being Hunted must be blocked if able.

Fear of Burning Alive (1)

Fear of Burning Alive


Four generic, two white, red enchantment creature - Nightmar𒈔e - 4/4 - Uncommon


When Fear of♐ Burning A🐟live enters, it deals 4 damage to each opponent.


Delirium — Whenever a source you control deals noncombat ♔damage to an opponent, if there are four or more card types among cards in your graveyard, Fear of Burning Alive deals that amount of damage to target creature that player controls.

Fear of Missing Out

Fear Of Missing Out


One generic, one red enchantment creature - Nig꧟htmare - 2/3 - Rare


When Fear of Missing O꧟ut enters, discard a ca🥃rd, then draw a card.


Delirium - Whenever Fear of Missing Out attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase🎐, there is an additional combat phase.

Glassworks (1)

Glassworks


Two generic, one red enchantment - Room - Common


(You may cast other half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)


When you unlock this door, the Room deals 4 damage to target creature an opponen🦹t controls.


Shattered Yard


Four generic, one red enchantment - Room - Common


(You may cast other half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)


At the beginning of your end step, this Room deals 1 damage to each op൲ponent.

Magic The Gathering Grab the Prize Card.

Grab the Prize


One generic, one red sorcery - Common


As an additional c𝔍ost t𝓰o cast this spell, discard a card.


Draw two cardಌs. I💝f the discarded card wasn't a land card, Grab the Prize deals 2 damage to each opponent.

Hand That Feeds

Hand That Feeds


One꧙ꦑ generic, one red creature - Mutant - 2/2 - Common


Delirium — Whenever Hand That Feeds attacks while there are four or more card types among cards in your graveyard, it gets +2/+0 and gains menace until end of turn. (It can’t be blocked except by two or more creatures.)

Impossible Inferno

Impossible Inferno


Four generic, one red instant - Common


Impossible Inferno deals 6 damageܫ to target creature.


Delirium - If there a💯re four or more card types among cards in your graveyard, exi♋le the top card of your library. You may play it until the end of your next turn.

Magic The Gathering Infernal Phantom card.

Infernal Phantom


Th💃ree generic, one red creature - S𒁃pirit - 2/3 - Uncommon


Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, Infernal Pha🐼ntom gets +2/+0 until end of turn.


When Infernal Phanᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚtom dies, it deals damage equal to its power to any target.

Magic The Gathering Irreverent Gremlin Card.

Irreverent Gremlin


One generic, o😼ne red creature - Gremlin - 2/2 - 🎶Uncommon


Menace (This creature can't be blocked except by two or more creatures.)


Whenever another creature you control with power 2 or less enters, you may discard a card. If you ♈do, draw a card. Do this only once each turn.

Magic The Gathering Leyline of Resonance Card.

Leyline of Resonance


Two generic, two red enchantment - Rare


If Leyline of Resonance is in your opening hand, you may begin the game🌳 with it on the battlefield.


Whenever you cast an instant or sorce𒁏ry spel🦩l that targets only a single creature you control, copy that spell. You may choose new targets for the copy.

Magic The Gathering Most Valuable Slayer Card.

Most Valuable Slayer


Three generic, one red creat♍ure - H♓uman Warrior - 2/4 - Common


Whenever you attack, target attacking creature gets +1/+0 and gai💖ns first strike until end of turn.

Norin, Swift Survivalist

Norin, Swift Survivalist


One red le🎃gendary creature - Human Coward - 2/1 - Uncommon


Norin, Swift Survivalist can't block.


Whenever a creature you control becomes blocked, you may exile it. You ꦐmay play that card from exile this turn.

Overlord of the Boilerbilges-1

Overlord of the Boilerbilges


Fou💞r generic, two red enchantment creature - Avatar Horror - Mytꦗhic Rare


Impending 4 Two generic, two red (If you cast this spell for its impending cost, it enters with four time counters and isn’t a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)


Whenever Overlord of the Boilerbilges enters or attacks, it deals 𝓀4 damage t🙈o any target.

Magic The Gathering Painter's Studio and Defaced Gallery Cards.

Painter's Studio


Two generic, one red𒀰 enchantment - Room - Uncommon


(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)


When you unlock 🌠this door, exile the top two cards of your library. You may play them until♔ end of your next turn.

Defaced Gallery


One gene𝐆ric, one red enchantment - Room - Uncommon


(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)


Whenever you attack, attacking creatures yoᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚu control get +1/+0 until end of turn.

Piggy Bank

Piggy Bank


One generic, one red artifact creaturꦅe - Bear Toy - 3/2 - Uncommon


When Piggy Bank dies, create a Treasure token. (It’s an artifact with “Tap, Sacrifice this artifact: Add one mana of any color.”)

Magic The Gathering Pyroclasm Card.

Pyroclasm


One generic, two red sorcery - Uncommon


Pyroclasm deals 2 damage to each creature.

Magic The Gathering Ragged Playmate Card.

Ragged Playmate


One generic, one red artifact creature - Toy - 2/2 - Commoꦑn


One generic, tap: Target creaဣture with power 2 or less can't be blocked this turn.

Magic The Gathering Rampaging Soulrager Card.

Rampaging Soulrager


Two gene🔯ric, one red creature - Spirit - 1/4 - Common


Rampaging SওoulRager gets +3/+0 as long as there are two or more unlocked doors among Rooms you control.

Magic The Gathering Razorkin Hordecaller Card.

Razorkin Hordecaller


Fo꧋ur generic, one red creature - Human Clown Berserker - 4/4 - Uncommon


Haste


Whenever you attack, c♕reate a 1/1 red Gremlin creature token.

Razorkin Needlehead

Razorkin Needlehead


Two red creature - Human Assassin - 2/2 - Rare


Razorki꧅n Needlehead has first strike during your turn.


Whenever an opponent draws a card, Razorkin Ne💞edlehead deals 1 damage to them.

Magic The Gathering Ripchain Razorkin Card.

Ripchain Razorkin


Three generic, one red creature - Human Berserker - 5/3 - Comm💝on


Reach


Two generic, one red, Sacrific🐓e a land: Draw a card.

Magic The Gathering Scorching Dragonfire Card.

Scorching Dragonfire


One generic, one red instant - Common


Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that creature or p൲laneswalker would die this turn,𝕴 exile it instead.

Screaming Nemesis

Screaming Nemesis


Two꧅ generic, one red creaturཧe - Spirit - 3/3 - Mythic Rare


Haste


Whenev🐈er Screaming Nemesis is dealt damage, it deals that much damage to any other target. If a player is dealt damage this way, they can't gain life for the rest of the game.

Ticket Booth

Ticket Booth


Two generic, one red enchantment - Room - Common


(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)


When you unlock this door, manifest dread.

Tunnel of Hate


Four generic, two red enchantment - Room - Common


(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)


Whenever you attack, target attacking creature gains double🍒 strike until end of turn.

The Rollercrusher Ride

The Rollercrusher Ride


X𒀰 generic, two ge﷽neric, one red legendary enchantment - Mythic Rare


Delirium — If a source you control would deal noncombat damage to a permanent or player while there are four or more card types among cards in yo🧸ur graveyard, it deals double that damage instead.


When The Rollercrusher 🍰Ride enters, it deal💮s X damage to each of up to X target creatures.

Magic The Gathering Trial of Agony Card.

Trial of Agony


One red sorcery - Uncommon


Choose two target creatures controlled by the same opponent. That player chooses one of 🐈those creatures. Trial of Agony deals 5 damage to that creature, and the other can't block this turn.

Turn Inside Out

Turn Inside Out


One red instant - Common


Target creature gets +3/+0 until end of turn. When it dies this turn, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it’s a creature card.)

Untimely Malfunction

Untimely Malfunction


One generic, one red instant - Uncommon


Choose one —


Destroy target artifact.


Change th⛎e target of target spell or 🐻ability with a single target.


One or two🐠 target creatures can't block this turn.

Magic The Gathering Vengeful Possession Card.

Vengeful Possession


Two generic, one red sorcery - Uncommon


Gain control of target creature ꧟until end of turn.🌃 Untap it. It gains haste until end of turn. You may discard a card. If you do, draw a card.

Vicious Clown

Vicious Clown


Two generic, one red creature - Human Clown𓃲 - Common


Whenever another creature you controℱl with power 2 or less enters, Vicious Clown ge🔥ts +2/+0 until end of turn.

Magic The Gathering Violent Urge Card.

Violent Urge


One red instant - Uncommon


Target creature gets +1/+0 and💜 gains first strike until end of turn.


Delirium - If there are four or more card types among cards in yourꦕ graveyard, that creature gains double strike until end of turn.

Waltz of Rage

Waltz of Rage


Three generic, two red sorcery - Rare


Target creature you control deals damage equal to its power to 🧸ea🦋ch other creature. Until end of turn, whenever a creature you control died, exile the top card of your library. You may play it until your next turn.

Green

Twitching Doll by John Tedrick, showing a toy cat made of spiders.
Twitching Doll by John Tedrick

When Valgavoth expanded the walls of The House to encompass the 𓂃whole of the plane, the outside became the inside. Forests of decaying trees and hordes of insects can be found within the House, ready to throw off any survivor who thought they had finally escaped.

Image

Name And Description

Altanak, the Thrice-Called

Altanak, the Thrice-Called


Five generic, two green legendary creature - Insec🐭t Beast - 9/9 - Uncommon


Trample


Whenever Altanak, the Thrice-Called becomes th♔e target of a s🎃pell or ability an opponent controls, draw a card.


One generic, one green, Discard Altanak, the Thrice-Called: Return target land card from your gr✱aveyard to the battlefield tapped.

Magic The Gathering Anthropede Card.

Anthropede


Three generic, 🎃one green creature - Insect - 3/4 - Common


Reach


When Anthropede enters, you may discard a card or pay two generic. When you do, destr🥀oy target Room.

Magic The Gathering Balustrade Wurm Card.

Balustrade Wurm


Th♋ree generic, two green creature - Wurm - 5/5 - Rare


This spell can't be countered.


Trample, haste


Delirium - two generic, two green: Return Balustrade Wurm from your graveyard to the battlefield with a finality counter on it. Activate only if there are fܫour or more card types among cards in your graveyard and only as a sorcery.

Bashful Beastie

Bashful Beastie


Fou🅺r generic, ꦚone green creature - Beast - 5/4 - Common


When Bashful Beastie dies, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it’s a creature card.)

Magic The Gathering Break Down the Door Card.

Break Down The Door


Two generic, one green instant - Uncommon


Choose one –


Exile target artifact.


Exile target enchantment.


Manifest Dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it’s a creature card.)

Magic The Gathering Cathartic Parting Card.

Cathartic Parting


One generic, one green sorcery - Uncommon


The owner of ta💃rget artifact or enchantment an opponent controls shuffles it into their library. You may shuffle up to four target cards from your graveyard into your library.

Magic The Gathering Cautious Survivor Card.

Cautious Survivor


Three generic, one green creaturܫe - Elf Survivor - 4/4 - Common


Survival - At the beginning of your second main phase, if Cautious ඣSurvivor is tapped, you gain 2🏅 life.

Magic The Gathering Coordinated Clobbering Card.

Coordinated Clobbering


One green sorcery - Uncommon


Tap one or two target untapped c𝓀reatures you control. They each deal damage equal to their power to target creature aꦺn opponent controls.

Magic The Gathering Cryptid Inspector Card.

Cryptid Inspector


Two generic, one green creature - Elf Warrior - 𝔍2/3 - Common


Vigilance


Whenever a face-down permanent you control enters and whenever Cryptid Inspector or another permanent you control is turned face up, pu🍌t a +1/+1 counter a Cryptid Inspector.

Magic The Gathering Defiant Survivor Card.

Defiant Survivor


Two generic, one gre🎐en creatur🥂e - Human Survivor - 3/2 - Uncommon


Survival - At the beginning of your second main phase, if Defiant Survivor is tapped, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

Magic The Gathering Enduring Vitality Card.

Enduring Vitality


One generic,♓ two green enchantment creature - Elk Glimmer - 3/3 - Rare


Vigilance


Creat🤡ures you control have "tap: Add one mana of any color."


When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

Magic The Gathering Fear of Exposure Card.

Fear of Exposure


Two generi🦹c, o𝓀ne green enchantment creature - Nightmare - 5/4 - Uncommon


As an additional cost to cast this spell, tap t꧙wo untapped creatures and/or lands you c🧸ontrol.


Trample

Magic The Gathering Flesh Burrower Card.

Flesh Burrower


One generic,❀ one green creature - Insect - 2/2 - Common


Deathtouch


Whenever Flesh ꦜBurrower attacks, another target creature you control gains deathtouch until 𓆏end of turn.

Magic The Gathering Frantic Strength Card.

Frantic Strength


Two𒉰 generic, one green enchantment - Aura - Common


Flash


Enchant creature


Enchanted creature gets +2/+2 and has trample.

Grasping Longneck

Grasping Longneck


Two generic, one green enchantme🍌nt creature - Horror - 4/2 - Common


Reach


When Grasping Longneck dies, you gain 2 life.

Rickety Gazebo Greenhouse

Greenhouse


Two generic, one gr🐈een enchantment - Room - Unco🏅mmon


(You may cast either half. The door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)


Land🥃s you controಞl have "Tap: Add one mana of any color."


Rickety Gazebo


Three generic, one green e✤nchantment - ൩Room - Uncommon


(You may cast either half. The door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)


W🐠hen you unlock this door, mill four cards, then return up to two permanent cards from among them to your hand.


Hauntwoods Shrieker

Hauntwoods Shrieker


One generic, two green creat🅰ure - Beast Mutant - 3/3 - Mythic Rare


Whenever Hauntwoods Shrieker attacks, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up at any time for its mana cost if it's a creature card.)


One generic, one green: Reveꦐal target face-down perma✃nent. If it's a creature card, you may turn it face up.

Hedge Shredder

Hedge Shredder


Two generi𝓡c, two green artifact - Vehicle - 5/5 - Rare


Wheneverꦐ Hedge Shredder attacks, you may mill two cards.


W💃henever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped.


Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Horrid Vigor

Horrid Vigor


One generic, one green instant - Common


Target creature gains deathtouch and indestructible until e🐼nd of turn.

Magic The Gathering House Cartographer Card.

House Cartographer


One generi🐈c, one green creature - Human Scout Survivor - 2/2 - Un𓄧common


Survival - At the beginning of your second main phase, if House Cartographer is tapped, reveal cards from the top of your library until you reveal a land card. Put that card into your hand and the rest ofꦚ the bottom of your library in a random order.

Magic The Gathering Insidious Fungus Card.

Insidious Fungus


One green creature - Fungus - 1/2 - Uncommon


Two generic, Sacrifice Insidious Fungus: Choose👍 one ꦏ-


Destroy target artifact.


Destroy target enchantment.


Draw a card. The⛄n you may put a land card from your hand onto the battlefield𝕴 tapped.

Kona, Rescue Beastie-1

Kona, Rescue Beastie


Three generic, one green legendary creature - Beast🌃 Survivor - 4/3


Survival - At the ✅beginning of your second main phase, if Kona, Rescue Bea⛦stie is tapped, you may put a permanent card from your hand onto the battlefield.

Magic The Gathering Leyline of Mutation Card.

Leyline of Mutation


Two generic, two green enchantment - Rare


If Leyline of Mutation is in your opening ha🌺nd, you may begin the game with it on the battlefield.


You may pay white, blue, black, red, g꧒reen rather than pay the mana cost for s🐽pells that you cast.

Magic The Gathering Manifest Dread Card.

Manifest Dread


One generic, one green sorcery - Common


Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

Magic The Gathering Moldering Gym and Weight Room Cards.

Moldering Gym


Two gen❀eric, one green enchantment - Room - Common


(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)


When you unlock this door, search your l🌳ibrary for a basic land card, put it onto the battlefield tapped, then shuffle.

Weight Room


Five generic, one green enchantment - Room - ꦿCommon


(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)


When you unlock this door, manifest dread, then put three +1🌟/+1 counters on that c☂reature.

Monstrous Emergence

Monstrous Emergence


One generic, one green sorcery - Common


As an additional cost to cast this spell, choose a creature you control or reveal a ꦜcreature card from yo൩ur hand.


Monstrous Emergence deal❀s damage equal to the power of the creature🌺 you chose or the card you revealed to target creature.

Omnivorous Flytrap

Omnivorous Flytrap


Two generic, one green creatu꧙re - Plant - 2/4 - Rare


Delirium - Whenever Omnivorous Flytrap enters or attacks, if there are four or more card ty♌pes among cards in your graveyard, distribute two +1/+1 counters among one or two target creatures. Then if there are six or more card types among cards in your graveyard, double the number of +1/+1 counters on those creatures.

Overgrown Zealot

Overgrown Zealot


One generiไc, on🍨e green creature - El Druid - 0/4 - Uncommon


Tap: Add one mana of any color.


Tap: Add two mana of any one ๊color. Spend this mana only to turn permanents face up.

Overlord of the Hauntwoods

Overlord of the Hauntwoods


Three ge🐻neric, tw𒉰o green enchantment creature - Avatar Horror - 6/5 - Mythic Rare


Impending 4 - One generic, two green (If you cast this spell for its impending cost, it enters with four time counters on it and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)


When Overlord of the Hauntwoods enters or attacks, create a tapped co൲lorless land💯 token named Everywhere that is every basic land type.

Patchwork Beastie

Patchwork Beastie


One green �🌃�artifact creature - Beast - 3/3 - Uncommon


Delirium — Patchwork Beastie can't attack or block unless there are four or more card t♏ypes among cards in your graveyard.


At the beginning of your upkeep, you may mill a card. (You may put the top card of your library into your graveyard.)

Rootwise Survivor

Rootwise Survivor


Three generic, two green 🦂creature 𓂃- Human Survivor - 3/4 - Uncommon


Haste


Survival — At the beginning of your second main phase, if Rootwise Survivor is tapped, put three +1/+1 counters on up to one target land you control. That land becomes a 0/0 Elemental creature in addition to i♊ts other types. It gains haste until your next turn.

Say Its Name

Say Its Name


One generic, one green sorcery creature - Common


Mill three ꧅cards. Then you may return a creature or land card from your graveyar🐠d to your hand.


Exile this card and two other cards named Say Its Name from your graveyard: Search your graveyard, hand, and/or library for a card named Altanak, the Thrice-Called and put it onto the battlefield. If you s🍒earch your library this way, shuffle. Activate only as a sorcery.

Slavering Branchsnapper

Slavering Branchsnapper


෴Four generic, two green creature - Lizard - 7/6 - Common


Trample


Forestcycling: two generic (Two generic, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)

Spineseeker Centipede

Spineseeker Centipede


Two generic💛, one green creature - Insect - 2/1 -🥀 Common


When Spineseeker Centipede enters✅, search your library for a basic land card, reveal it, put it into your hand, then shuffle.


Delirium — Spineseeker Centipede gets +1/+2 and has vigilance as long as there are four or more card types among cards in🤪 your graveyard.

Threats Around Every Corner

Threats Around Every Corner


Three generic, one green enchantment - Uncommon


💙When Threats Arou🅺nd Every Corner enters, manifest dread.


Whenever a face-down permanent you control enters, search your library for a basic land card, put🎀 it onto the battlefield tapped, then sꦅhuffle.

Magic The Gathering Twitching Doll Card.

Twitching Doll


One generic, one gree🧔n ar﷽tifact creature - Spider Toy - 2/2 - Rare


Tap: Add 💝one mana of any color. 📖Put a nest counter on Twitching Doll.


Tap, Sac♚rifice Twitching Doll: Create a 2/2 green Spider creature token with reach f🦩or each counter on Twitching Doll. Activate only as a sorcery.

Magic The Gathering Tyvar, the Pummeler Card.

Tyvar, the Pummeler


One generic, two green legendary creature - Elf Warrior -🍸 3/3𒀰 - Mythic Rare


Tap another untapped 🌌creature you control: Tyvar, the Pummeler gains indestr🐬uctible until end of turn. Tap it.


Three generic, two green: Creatures you conཧtol get +X/+X until end of turn, where X is the greatest power am💜ong creatures you control.

Magic The Gathering Under The Skin Card.

Under the Skin


Two generic, one green sorcery - Uncommon


Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)


You may return a permanent card from your graveyard🥂 to your hand.

Magic The Gathering Valgavoth's Onslaught Card.

Valgavoth's Onslaught


Two X generic, one green sorcery - Rare


Manifest dread X times, then put X +1/+1 counters on each of those creatures. (To manifest dread, look at the top two cards of your library, then put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

Magic The Gathering Walk-In Closet and Forgotten Cellar Cards.

Walk-In Closet


Two generic, one gree💧n enchantment - Room - Mythic Rare


(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)


You may play lands from your graveyard.

Forgotten Cellar


Three generic, two green encha🏅ntment - Room - Myth🧜ic Rare


(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)


When y♚ou unlock this door, you may cast spells from your graveyard this turn, and 🌟if a card would be put into your graveyard from anywhere this turn, exile it instead.

Magic The Gathering Wary Watchdog Card.

Wary Watchdog


One g🍸eneric, one green creatu𓆉re - Dog - 3/1 - Common


When Wary Watchdog enters or dies, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Magic The Gathering Wickerfolk Thresher Card.

Wickerfolk Thresher


Three generic, one green artifac🦄t creature - Scarecrow -💞 5/4 - Uncommon


Delirium - Whenever Wickerfolk Thresher attacks, if there are four or more card types among♑ cards in your graveyard, look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand.

Multicolor

Tyvar by Oliver Bernard, a muscular elf wearing an open vest swinging a baseball bat at zombies.
Tyvar by Oliver Bernard

Many of the heroes of Duskmourn's story are multicoloured. The black/green Tyvar, on his first outing since his desparking after the March of the Machine, i💜s joined by his friend, the white/blue Niko Aris and the blue/green Zimone Wola of Strixhaven. Don't expect only the heroes to be multicolour, though.

Image

Name And Description

Gremlin Tamer

Gremlin Tamer


One white, one𒊎 bl♊ue creature - Human Scout - 2/2 - Uncommon


Eerie — Whenever an enchantmౠent you control enters and whenever you fully unlock a Room, create a 1/1𒆙 red Gremlin creature token.

Magic The Gathering Inquisitive Glimmer Card.

Inquisitive Glimmer


One white, one blue enchantmentꦉ creature - Fox G💙limmer - 2/3 - Uncommon


Ench🍎antment spells you ca෴st cost one generic less to cast.


Unlock costs you pay cost one generic less.

Niko, Light of Hope

Niko, Light of Hope


Two generic, one white, one blue legendary creature - Human Wizard - 3/4 - Mythi𝔍c Rare


When Niko, Light of Hope enters, create two Shard tokens. (They're enchantments with "2, Sacrifice this enchantment: Scry 1, then draw a card.")


Two generic, Tap: Exile target nonlegendary creature you control. Shards you control become copies of it until the beginning of the next end step.𓆏 Return it to the battlefield under its owner's control at the beginning of the next end step.

Magic The Gathering the Restricted Office and Lecture Hall Cards.

Restricted Office


Two generic, two white enchantment - Room - Rare


(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)


When you unlock this door, destroy all creat🍎ures with power 3 or🐠 greater.

Lecture Hall


Five generic, two blue enchantment - Room - Rare


(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)


Other permanents you control have hexproof.

Fear of Infinity

Fear of Infinity


One generic, one blue, one red enchantment creaturꦍe - Nightmare - 2/2 - Uncommon


Flying, lifelink


Fear of Infinity can’t block.


Eerie — Whenever 🐟an enchantment you control enters and whenever you fully unlock a Room, you may return Fear of Infinity from your graveyard to your hand.

Kaito, Bane of Nightmares

Kaito, Bane Of Nightmares


Two generic, one blue,ꦰ one black legendary Planesw🔥alker - Kaito - 4 Starting Loyalty - Mythic Rare


Ninjutsu: One generic, one blue, one black (One generic, one blue, one black, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)


During your turn, as long as Kaito has one or more loya🐭lty counters on him, he's a 3/4 Ninja c꧑reature and has hexproof.


+1: 📖You get an emblem with "Ninjas you control get +1/+1."


🥀0: Surveil 2. Then draw a card for each opponent who lost life this turn.


-2: Tap target ෴creature. Put two stun counters on it.

Magic The Gathering Nashi, Searcher in the Dark Card.

Nashi, Searcher in the Dark


One blue, one black legendary creature - Rat Ninja Wizarꦓd - 2/2 - Rare


Menace


Whenever Nashi, Searcher in the Dark deals combat damage to a player, you mill that many cards. You may put any number of legendary and/or enchantment cards from among th💧em into ꦍyour hand. If you put no cards into your hand this way, put a +1/+1 counter on Nashi.

Skullcap Nuisance

Skullsnap Nuisance


One blue, one black creature - Insectꦕ Skeleton - 1/4 - Uncommon


Flying


Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Disturbing Mirth

Disturbing Mirth


One black, one red enchantment - Uncommon


When Disturbing Mirth enters, you may sacrifice another enchantment or creature. If you do, d💯raw two cards.


When you sacrifice Disturbing Mirth, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up at any time for its mana cost if it's a creature card.)

Sawblade Skinripper

Sawblade Skinripper


One generic, one black, one red creature - Human Assassin 🌼- 3/2 - 🦩Uncommon


Menace


Two generic, Sacrifice anoꦐther creature or enchantment: Put a +1/+1 counter on Sawblade Skinripper.


At the beginning of your end step, if♊ you sacrificed one or more permanents this turn, Sawblade Skinripper deals that much damage to any target.

Magic The Gathering Undead Sprinter card.

Undead Sprinter


One black, one red creature - Zombie - Rare


Trample, haste


You may cast Undead Sprinter frꦓom your graveyard if a non-Zombie creature died this turn. If you do, Undead Sprinter enters with a +1/+1 counter on it.

Beastie Beatdown

Beastie Beatdown


One red, one green sorcery - Uncommon


♑Choose target creature you control and target creature an oppone𝓡nt controls.


Delirium - If there are four or more card types among c☂ards in your graveyard, put two +1/+1 ꦬcounters on the creature you control.


The creature you co🥂ntrol deals damage equal to its power to the creature an opponent co⛎ntrols.

Peer Past The Veil

Peer Past The Veil


Two generic, one red, one green instant - Rare


Discard your hand, then draw X c꧙ards, where X is the number of card types among cards in your graveyard.

Wildfire Wickerfolk

Wildfire Wickerfolk


One red, one green artifactꦇ creature - Scarecrow🌃 - 3/2 -Uncommon


Haste


Delirium — Wildfire Wickerfolk gets +1/+1 and has trample as long as there are four or more card types among cards in your graveya✃rd.

Baseball Bat

Baseball Bat


One green, one w﷽hite artifa⛄ct - Equipment - Uncommon


When Baseball Bat enters, attach it to target creature you co꧅ntr🌞ol.


Equipped creature gets +1/+1.


W༒henever equipped creature attacks♏, tap up to one target creature.


Equip three generic (Three generic: Attach to target creature you control. Equip only as a sorcery.)

Magic The Gathering Rip, Spawn Hunter Card.

Rip, Spawn Hunter


Two generic, one green, one white legendary🧜 creature - Human Surviv🌄or - 4/4 - Rare


Survival - At the beginning of your s🐎econd main phase, if Rip, Spawn Hunter is tapped, reveal the top X cards of your library, where X is its power. Put any number of creature and/or Vehicle cards with different powers from among them into your hand. Put the rest on the bottom of your library in a random order.

Shrewd Storyteller

Shrewd Storyteller


One generic, one green, one white creature - Human Survivor - 3/3 -💟 Uncommon


Survival — At the beginning of your second main phase, if Shrewd St💖oryteller is tapped, put a +1/+1 count🍨er on target creature

Rite Of The Moth

Rite Of The Moth


One generic,ඣ one white, two black sor﷽cery - Uncommon


Return target creature card from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)


Flashback three generic, two white, one black (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Victor, Valgavoth's Seneschal

Victor, Valgavoth's Seneschal


One generic, one white, one black legend🍸ary creature - Human Warlock - 3/3 - Rare


Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 2 if this is the first time this ability has resolved this turn. If it’s the second t﷽ime, each opponent discards a card. If it’s the third time, put a creature card from a graveyard onto the battlefield undꦛer your control.

Magic The Gathering Intruding Soulrager Card.

Intruding Soulrager


One blue, one red creature 𒀰- Spirit - 2/2💃 - Uncommon


Vigilance


Tap, Sacrifice a Room: Intruding Soulrager deals 2 damage to each opponent. D൲ra♑w a card.

ROaring Furnace

Roaring Furnace


One generic, one red enchantment - Room - Rare


(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)


When you unlock this door, this Room deals damage equal to the number of cards in your h𝓡and 𒀰to target creaturer an opponent controls.

Steaming Sauna


Three generic, two blue enchantment - Room


(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)


You have no maximum hand size.


At the beginning of your end step, draw a card.

Magic The Gathering Smoky Lounge and Misty Salon Cards.

Smoky Lounge


Two generic, one red enchantment - Room - Uncomꦺmon


(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)


At the beginning of your first main phase, add two red. Spend this mana only to cast Room spell🍸s and unlock🐻 doors.

Misty Salon


Three generic, one blue enchantment 🍸- Room - Uncommon


(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)


When you unlock thi💎s door, create an X/X blue Spirit creature token with flying, where X is the number of unlocked doors among Rooms you control.

Magic The Gathering Broodspinner Card.

Broodspinner


One black, one green creature - Spider - 🥂2/3 - Uncommon


Reach


When Broodspinner enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)


Four generic, one black, one green, tap, Sacrifice Broodspinner: Create a number of 1/1 black and green Insect c🤪reature tokens with flying equal to the number of card types among card🌟s in your graveyard.

Magic The Gathering Drag to the Roots card.

Drag to the Roots


Two generic, one black, one green instant - Unc🥂ommon


Delirium - This spell costs two generic less to cast as long as ♕there are four or more card types among cards in your graveyard.


Destroy target nonland permanent.

Magic The Gathering The Swarmweaver Card.

The Swarmweaver


Two generic, one black, one green legendary artifact creature - Scarecrow - 2/3 🔜- Rare


When The Swarmweaverℱ♌ enters, create two 1/1 black and green Insect creature tokens with flying.


Delirium - As long as there are four or more card types among cards in your graveyard, Insects and Spider you control get +1/+1 and have de🔯athtouch.

Magic The Gathering Arabella, Abandoned Doll Card.

Arabella, Abandoned Doll


One red, one w𓂃hite legendary artifact crea🌌ture - Toy - 1/3 - Uncommon


Whenever Arabella, Abandoned Doll attacks, it deals X damage to each ♈opponent and you gain X life, where X is the number of creatures you control with power 2 or less.

Magic The Gathering Midnight Mayhem Card.

Midnight Mayhem


Two gener🏅ic, one red, one white sorcery - Uncommon


Create three 1/1 red Gremlin creature tokens. Gremlins you control gain menace, lifelink, and haste until end of turn. (A creature with menace can't be blocked except by two or more creatures.)

The Jolly Balloon Man

The Jolly Balloon Man


One generic, one red, one whiꦫte legendary creature - Human Clown - 1/4 - Rare


Haste


One generic, Tap: Create a token that's a copy of another target creature you control, except it's a 1/1 red Balloon creature in addition to its other colors and types and it has flying and haste. Sacrifice it at the beginning of the next end step. Activate ജonly as a sorcery.

Growing Dread

Growing Dread


One green, one blue enchantment - Uncommon


Flash


When Growing Dread enters, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it’s a creature card.)

Magic The Gathering Oblivious Bookwarm Card.

Oblivious Bookworm


One gre💎en, one blue creature - Human Wizard - 2/3 - Uncommon


At the beginning of your end step, you may draw a card. If you do, discard a card unless a permanent entered the battlefield face down under your control this turn or you turned a permanent face up this tur⛦n.

Zimone, All-Questioning

Zimone, All-Questioning


One generic, one green, one ജblue 🐬legendary creature - Human Wizard - 1/1 - Rare


At the beginning of your end step, if a land entered the battlefield under your control this turn and you control a prime number of lands, create Primo, the Indivisible, a legendary 0/0 green and blue Fractal creature token, then put that many +1/+1 counters on it. (2, 3, 5, 7, 11, 13, 17, 19, 23, 29, and 31 are prime numbers.)

Winter, Misanthropic Guide

Winter, Misanthropic Guide


One generic, one black, one red, one green legendary creature -𓆏 Human Warlock - 3/4 - Rare


Ward: two generic mana


At the beginning of your upkeep, each player draw🀅s two cards.


Delirium - As long as there are four or more card types among cards in your graveyard, each opponent's maximum hand size is equal to seven minus the numbeꦉr of those card types.

Marina Vendrell

Marina Vendrell


One white, one blue, one black, one red, one green leﷺgendary creature - Human Sorcerer - 3/5 - Rare


When Marina Venderell enters, reve🉐al the top seven cards of your library. Put all enchantment cards fꦺrom among them into your hand and the rest on the bottom of your library in a random order.


Tap: Lock or unlock a door of target🙈 Room you control. Activate on♔ly as a sorcery.

Colorless

Terramorphic Expanse by Sam Burley
Terramorphic Expanse by Sam Burley

Never forget that, ♑no matter of rural a land card may look, every single location in this set is within the walls of the House.

Image

Name And Description

Magic The Gathering Attack-in-the-box Card.

Attack-in-the-Box


🎶Three generic artifact creature - Toy - 2/4 - Uncommon


Whenever Attack-in-the-Box attacks, you may have it get +4/+0 until end of turn.ಌ If you do, sacrifice it 🎉at the beginning of the next end step.

Bear Trap

Bear Trap


One generic Artifact - Common


Flash


Three generi꧑c, Tap, Sacrifice Bear Trap: It deals 3 damage to target creature.

Magic The Gathering Conductive Machete Card.

Conductive Machete


Four generic artifact - Equipment - Uncommon


When Conductive Machete enters, manifest dread, then attach Conductive Machete to that creature. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)


Equipped creature gets +2/+1.


Equip four generic.

Magic The Gathering Dissection Tools Card.

Dissection Tools


Five generic artifact - Equipment - Rare


When Dissection Tools enters, mani𝔉fest dread, then attach Dissection Tools to that creature.


Equipped creature gets +2/+2 and has deathtouch and ꧅lifelink.


Equip - Sacrifice a creature.

Magic The Gathering Found Footage Card.

Found Footage


One generic artifact - Clue - Common


You may look at face-down creatures your 🍎opponents co꧙ntrol any time.


Two generic, Sacrifice Found Footage: Surveil 2, then draw a card. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in ay order.)

Magic The Gathering Friendly Teddy Card.

Friendly Teddy


Two generic arꦉtifact creature - Bear Toy - 2/2 - Common


When Friendly Teddy dies, each p♒layer draws a card.

Magic The Gathering Ghost Vacuum Card.

Ghost Vacuum


One generic artifact - Rare


Tap: Exile target card from a graveyard.


Six generic, tap, Sacrifice Ghost Vacuum: Put eꦕach creature card exiled with Ghost Vacuum onto the battlefield under your control with a flying count🍎er on it. Each of them is a 1/1 Spirit in addition to its other types. Activate only as a sorcery.

Magic The Gathering Glimmerlight Card.

Glimmerlight


Two generic artifact - Equipment - Common


When Glimmerlight ﷽enters, create a 1/1 white Glimmer enchantment creature token.


Equipped creature +1/+1.


Equip one generic (one generic: Attach to target creature you control. Equip only as a sorcery.)

Magic The Gathering Haunted Screen Card.

Haunted Screen


Three generic artifact - Uncommon


Tap: Add one white or one black.


Tap, Pay 1 life: Add one ♊green, one blue, or one reಞd.


Seven generic: Put seven +1🔜/+1 counters on Haunted Screen. It becomes a 0/0 Spirit creature in addition to its other types. Activate only once.

Keys to the House

Keys to the House


One generic artifact - Uncommon


One generic, Tap, Sacrif🌟ice Keys to the House: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.


Three generic, Tap, Sacrifice Keys to thꩵe House: Lock or unlock a door of target Room you control. 🗹Activate only as a sorcery.

Magic The Gathering Malevolent Chandelier Card.

Malevolent Chandelier


Six ܫgeneric artifact creature - Construct - 4/4 -﷽ Common


Flying


Two generic: Put target card from a graveyard on the b🧔ottom of its owner's library. Activate only as a sorcery.

Marvin, Murderous Mimic

Marvin, Murderous Mimic


Two generic legendary artifact 🐭creature - Toy - 2/2 - Rare


Marvin, Murderou🍃s Mimic has all activated abilities of creatures you control that don't have the same name as this creature.

Saw

Saw


Two generic artifact - Equipment - Uncommon


Equipped creature gets +2/+0.


Whenever equipped creature attacks🌼,𒀰 you may sacrifice a permanent other than that creature or Saw. If you do, draw a card.


Equip two generic (Two generic: Attach to target creature you control. Equip only as a sorcery.)

Lands

Abandoned Campground

Abandoned Campground


Land - Uncommon


Abandoneꦯd Campgrouဣnd enters tapped unless a player has 13 or less life.


Tap: Add one white or one blue.

Blazemire Verge

Blazemire Verge


Land - Rare


Tap: Add one black.


Ta൲p: Add one red. Act꧃ivate only if you control a Swamp or a Mountain.

Bleeding Woods

Bleeding Woods


Land - Uncommon


Bleeding Woods enters tappedᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚ unless a player has 13 or less life.


Tap: Add one red or one green.

Etched Cornfield

Etched Cornfield


Land - Uncommon


Rauco𝓀us Carnival ente🤪rs tapped unless a player has 13 or less life.


Tap: Add one green or one white.

Floodfarm Verge

Floodfarm Verge


Land - Rare


Tap: Add one generic.


Tap: Add one blue. Ac🍎t💞ivate only if you control a Plains or an Island.

Lakeside Shack

Lakeside Shack


Land - Uncommon


Raucous Carnival enters tapped unless a playerꦗ has 13 or less life.


Tap: Add one green or one blue.

Gloomlake Verge

Gloomlake Verge


Land - Rare


Tap: Add one generic


Tap: Add one black. Activate only if yoܫu controꦕl an Island or a Swamp.

Hushwood Verge

Hushwood Verge


Land - Rare


Tap: Add one green.


Tap�𒈔�: Add one white. Activate only if you control a Forest or a Plains.

Murky Sewer

Murky Sewer


Land - Uncommon


Murky Sewer enters tapped unless a player has 13 or less l൩ife.


Tap: Add one blue or one black.

Neglected Manor

Neglected Manor


Land - Uncommon


Neglected𓄧 Manor enters tapped unless 🀅a player has 13 or less life.


Tap: Add one white or one black.

Peculiar Lighthouse

Peculiar Lighthouse


Land - Uncommon


Peculiar Lighthouse enters 🧸tapped unless a player has 13 or less life.


Tap: Add one blue or one red.

Magic The Gathering Razortrap Gorge Card.

Razortrap Gorge


Land - Common


Razortrap𒁏 Gorge enters tapped unless a player has 13 or less life.


Tap: Add one black or one red.

Raucous Carnival

Raucous Carnival


Land - Uncommon


R🐈aucous Carnival enters tapped unless a player has 13 or lessꦅ life.


Tap: Add one red or one white.

Magic The Gathering Strangled Cemetery Card.

Strangled Cemetery


Land - Common


Strangled Cemetery enter♛s tapped unless a player 💯has 13 or less life.


Tap: add one black or one green.

Terramorphic Expanse

Terramorphic Expanse


Land - Common


Tap, Sacrifice Terramorphic Expan🍌se: Search your library for♒ a basic land card, put it onto the battlefield tapped, then shuffle.

Thornspire Verge

Thornspire Verge


Land - Rare


Tap: Add one red.


Tap: Add one green. Activate only if you control ൩a Mountain or a Forest.

Valgavoth's Lair

Valgavoth's Lair


Enchantment Land - Rare


Hexproof


Valgavoth's Lair enters tapped. As 🦹it enters, choose a color.


Tap: Add one mana of the chosen color.

Special Guests

Nashi, Searcher in the Dark by Johan Grenier
Nashi, Searcher in the Dark by Johan Grenier

Of course, it wouldn't be a Magic set without a new Sp🏅ecial Guests l🔜ist.

Image

Name And Description

Hallowed Haunting

Hallowed Haunting


Two generic, two white enchantment - Mythic Rare


A🍃s long as you control seven or more enchantments, creatures you control have flying a♈nd vigilance.


Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "Th🌠is cr⛄eature’s power and toughness are each equal to the number of Spirits you control."

Soul Warden

Soul Warden


One white creature - Huma👍n Cleric - 1/1- Mythic Rare


Wꦦhenever another creature enters, you gain 1 life.

Expropriate

Expropriate


Seven generic, two blue sorcery - Mythic Rare


Council’s dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this ꦦone. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.

Phantasmal Image

Phantasmal Image


One generic, 🍸one blue creature - Illusion - 0/0 - Mythic Rare


You may have Phantasmal Image enter as a copy of any creature on the battlefield, except it’s an Illusion in addition to its other types and it has “When th๊is creature becomes the target of a spell or ability, sacrifice it.”

Damnation from MTG.

Damnation


Two generic, two black sorcery - Mythic Rare


Destroy all creatures, they can't be regenerated.

Sacrifice

Sacrifice


One black instant - Mythic Rare


As an additional cost to cast this spell♑, sacrifice a creature.


Add an amount of one generic equal to the sacrif☂ice♕d creature's mana value.

Maddening Hex

Maddening Hex


One generic, two red enchan🎶tment - Aura Curse - Mythic ♉Rare


Enchant player


Whenever enchanted player castꦕs a noncreature spell, roll a d6. Maddening Hex deals damage to that player equal to the result. Then attach Maddening Hex to another one of your opponents c🎐hosen at random.

Unholy Heat

Unholy Heat


One red instant - Mythic Rare


Unholy Heat d🐈eal♓s 2 damage to target creature or planeswalker.


Delirium — Unholy Heat deals 6 damage inst🌠ead if there are four or more card tཧypes among cards in your graveyard.

Collected Company in MTG.

Collected Company


Three generic, one green instant - Mythic Rare


Look at the top six cards of your library. Put up to two creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any ♒order.

Noxious Revival

Noxious Revival


One phyrexian instant - Mythic Rare


(Phyrexian mana can be paid with either one generic or 2 life.)


Put target card from a graveyard on🐭 top of its owner’s library.

Nightmare Bundle

Duskmourn Nightmare Bundle from MTG.

Duskmourn introduced a new type of bundle, and w🐈ith 🉐a whole new booster pack. The Nightmare booster found in a Nightmare bundle gives you two different promo cards, picked from a set of three black cards each. Three have art inspired by horror movie posters, and manage to look very Secret Lair in the process.

The other three𝓡 feature art by Tim Jacobus, who you may better know as the illustrator for just about every Goosebumps bookꦚ every written. You can't have a modern horror-themed set without Goosebumps, and his work fits perfectly with the three cards up for grabs.

Image

Name And Description

Archon of Cruelty

Archon of Cruelty


Six generic, two black creature - Archon - 6/6


Flying


Whenever A🗹rchon of Cruelty enters the battlefield or attacks, target opponent sacrifices a creature or planeswalker, discards a card, and loses 3 life. You draw a card and gain 3 life.

Crypt Ghast

Crypt Ghast


Three gener꧋ic, one black creature - Spirit - 2/2 - 🥀Mythic Rare


Extort


Wheneve𝓡r you tap a Swamp for mana, add an additional black mana.

Damn

Damn


Two black sorcery - Mythic Rare


Destroy target creature. A creature destroyed this way can't b❀e regenerat💫ed.


Overload: Two generic, two white.

Exhume

Exhume


One generic, one black sorcery - Mythic Rare


Each player 🍨puts a creature card from their graveyard onto🐈 the battlefield.

Goryo's Vengeance

Goryo's Vengeance


One generic, one black instant - Arcane


Return target legendary creature card from your graveya💛rd to the battlefield. That creature gains haste. Exile it at the beginning of the next end step.


Splice onto Arcane: two generic, one black (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Living Death

Living Death


Three generic, two black sorcery


Each player exiles all creature cards from their graveyard,🍌 then💮 sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.

Commander

Duskmourn Commander boxes

With Foundations not havin♈g any Commander decks at all, and♒ then Death Race rumoured to only have two, Duskmourn is the last time in quite a while that we'll be getting four Commander precon decks for a Standard set.

To make up for that, and to let you play out the tyranny💮 of Valgavoth, t🌄his set is bringing back Archenemy, much in the same way March of the Machine brought back Planechase last year.

Each deck includes ten Archenemy cards, letting you play as an all-powerful nightmare being against t♕he combined efforts of the three oth❀er players at the table.

Miracle Worker

Aminatou, Veil Piercer

Aminatou may not have step foot in Duskmourn, but she was still instrumental to Nashi's rescue by showing the strike team their fate if they didn't give the House the respect it deserved. Here, she brings back the miracle mechanic, letting you play enchantments for a lo💙t cheaper if they're the first card you drew that turn.

Image

Name And Description

Amintaou, Veil Piercer

Aminatou, Veil Piercer


One generic, one white, one blue, 🎃onℱe black legendary creature - Human Wizard - 2/4 - Mythic Rare


At the beginning of your upkeep, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)


Each enchantment card in your hand has miracle. Its miracle cost is equal to its mana cost reduced by four generic mana. (You may cast a card for its miracle cost when you draw it if it's the first card you draw this turn.)

The Master Of Keys

The Master Of Keys


X, one white, one blue, one black legendary enchantm🎶ent creature - Horror - 3/3 - Mythic꧒ Rare


Flying


🐓When The Master of Keys enters, put X +1/🏅+1 counters on it and mill twice X cards.


Each enchantment card in your graveyard has escape. The escape cost is equal to the card’s mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)

Redress Fate

Redress Fate


Six generic, two white sorcery - Rare


Return all artifact and enchantment cards from ᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚyour graveyard to the battlefield.


Miracle three generic, one white (You may cast this ca𓄧rd for its miracle cost when you draw it if it's the first card you drew this turn.)

Secret Arcade (1)

Secret Arcade


Four generic, one white enchantment - Room - Rare


(You may cast either half. That door unlocks on the battlefield. At sorcery speed, you may pay the mana cost of a locked door to unlock it.)


Nonland permanents you ☂control and permanent spells you control are enchantmen𝔉ts in addition to their other types.


Dusty Parlor


Two generic, one white enchantment - Room - Rare


(You may cast either half. That door unlocks on the battlefield. At sorcery speed, you may pay the mana cost of a locked door to unlock it.)


Whenever you casꦡt an enchantment spell, put a number of +1/+1 counters equal to that spell’s mana value on up to one target creature.

Soaring Lightbringer

Soaring Lightbringer


Four generic, one𒁏 white enchantment cr꧟eature - Bird Glimmer - 4/5 - Rare


Flying


Other enchantment creatures you contrღol have flying.


Whenever you attack a player, create a 1/1 white Glimmer enchantment creature 𓄧token that's ta𝔉pped and attacking that player.

Fear Of Sleep Paralysis

Fear Of Sleep Paralysis


Five generic💙, one blue enchantment creature - Nightmare - 6/6 - Rare


Flying


Eerie — Whenever Fear of Sleep 🍒Paralysis or another enchantment you c♏ontrol enters and whenever you fully unlock a Room, tap up to one target creature and put a stun counter on it.


Stun counters can’t be removed from permanents your opponents control. (They won’t untap if th🎃ey have stun counters.)

Metamorphosis Fanatic

Metamorphosis Fanatic


Four generic, two black c🧔reature - 💫Human Cleric - 4/4 - Rare


Lifelink


When Metamorphosis Fanatic enters, retu💮rn up to one target creature card from your graveyard to the battlefield with a 🌺lifelink counter on it.


Miracle one generic, one black (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Ancient Cellarspawn

Ancient Cellarspawn


One generic, two black enchantmeꩲnt creature - Horror - 3/3 - Rare


Each spell you cast that's a Demon, Horror, or ♊Nightmar🍒e costs one generic less to cast.


Whenever you cast a spell, if the amount of m🧔ana spent to cast it was less than its mana value, target opponent loses life equal to the difference.

Cramped Vents Access Maze (2)

Cramped Vents


T💧hree generic, one black enchantment - Room - Rare


(You may cast either half. That door unlocks on the battlefield. At sorcery speed, you may pay the mana cost of a locked door to unlock it.)


When you unlock this door, this Room deals 6 damage to t🎉arget creature an opponent controls. You gain life equal to the excess damage dealt♔ this way.


Access Maze


Five generic, two black enchantment - Room - Rare


(You may cast either half. That door unlocks on the battlefield. At sorcery speed, you may pay the mana cost of a locked door to unlock it.)


O꧃nce during each of your turns, you may cast a spell from your hand by paying life equal to its mana value rather than paying its mana cost.

Phenomenon Investigators

Phenomenon Investigators


Two generic, one blue, one black creature - Human Detective ♓- 3/4 - Rare


As Phenomenon🍒 Investigators enters, choose Believ🎃e or Doubt.


Believe — Whenever a nontoken creature you control dies, create a 2/2 black Horror enchantment cr🐼eꦅature token.


Doubt — At the beginning of your end step, you may re𓃲turn a nonland peꦇrmanent you own to your hand. If you do, draw a card.

Archenemy Cards

A Premonition Of Your Demise

A Premonition Of Your Demise


Scheme - Common


When you set this scheme in motion, reveal the top two cards of your libr🥂ary and put them into your hand. When you reveal one or more nonland cards this way, this scheme deals damage equal to their total mana value to any target.

Behold The Power Of Destruction

Behold the Power of Destruction


Scheme - Common


When🀅 you set this scheme in motion, destroy all nonland permanents target opponent controls.

Choose Your Demise

Choose Your Demise


Scheme - Common


When you set this scheme in motion, look at the top four cards of your librꦐary and separate them into a face-down pile and a face-up pile. An opponent chooses one of those piles. Put the cards in that pile into your hand and the rest on the bottom of your library in any order.

I Am Duskmourn

I Am Duskmourn


Scheme - Common


(An ongoing scheme remains face up until it’s abandoned.)


At the beginꦦning of your end step, you may cast a spell from your hꦕand without paying its mana cost. If you do, abandon this scheme.

My Champion Stands Supreme

My Champion Stands Supreme


Scheme - Common


(An ongoing scheme remains face up until it’s abandoned.)


Your commander has ward 2.


Whenever your cꩵommander attac🗹ks, put two +1/+1 counters on it.


When your commander leaves the battlefield, abandon🌳 this scheme.

My Followers Ascend

My Followers Ascend


Scheme - Common


When you set this scheme in motion, put five +1/+1 counters on a creature you control and it gains flying and vigilance until end of turn. If you control no creatures, inst♕ead create a 4/4 colorless Scarecrow artifact creature token with vigilance.

My Wealth Will Bury You

My Wealth Will Bury You


Scheme - Common


When you set this scheme in motion, create a number of Treasure tokens equal to the number of artifacts and enchantments your opponents control. If they control fewer than four artifacts and enchantments, create four Treasure tokens instead. (Treasure tokens are artifacts with "Tap, Sacrifice this artifact: Add one mana of any color.")

Only I Know What Awaits

Only I Know What Awaits


Scheme - Common


When you set this schem🍸e in motion, for each card type among permanents your opponents control, you may put a permanent card of that type from your hand onto the battlefield.

Time Bends to My Will

Time Bends To My Will


Scheme - Common


When you set this scheme in motion, take an extra t♔🍒urn after this one. Skip the untap step of that turn.

You Cannot Hide From Me

You Cannot Hide From Me


Ongoing Scheme - Common


(An ongoing scheme remains face up until it's abandoned.)


At the beginning of combat on your turn, up to one target creature gets +2/+2 and gains vigilance until end of turn. It can't be blocked this tu𓄧rn.


At the beginning𒅌 of each opponent's end step, if that player has less than half their sta🐷rting life total, abandon this scheme.

Death Toll

Winter, Cynical Opportunist-1

Theꦐ sneaky backstabber Winter leads the way in the Death Toll deck, using delirium to bring back creatures with f🌳inality counters.

Image

Name And Description

Winter, Cynical Opportunist

Winter, Cynical Opportunist


Two generic, one black, one green legendary 🌜creature - Human 💫Warlock - 2/5 - Mythic Rare


Deathtouch


Whenever Winter attacks, mill three cards.


Delirium - At the beginning of your end step, you may exile any number of cards from your graveyard with four or more caꦺrd types among them. If you do, put a perman🐓ent card from among them onto the battlefield with a finality counter on it.

Redmaw, Creaking Nest

Rendmaw, Creaking Nest


T�🧸�hree generic, one black, one green legendary artifact creature - Scarecrow - 5/5 - Mythic Rare


Menace, Reach


When Rendmaw, Creaking Nest enters and whenever you play a card with two or more card types, each player creates a tapped 2/2 black Bird creature token with flying. The tokens are goaded for the rest of the game. (They attack each combat if able and attack a player other than you if able.)

Deluge Of Doom

Deluge Of Doom


Two generic, one black sorcery - Rare


All creatures get -X/-🃏X until end of turn,ඣ where X is the number of card types among cards in your graveyard.

Demonic Covenant

Demonic Covenant


Four generi♔c, two black kindred Enchantment - Demon - Rare


Whenever one or more Demons you control attack a player, you draw a card and lose 1ꦓ life.


At the beginning of your end step, create a 5/5 bl🤪ack Demon creature token with flying, then mill two cards. If two cards that share all their card types were milled this way, sacrifice Demonic Covenant.

Into The Pit

Into The Pit


Two generic, one black enchantment - Rare


You may look at the top card 🐭of your library at any tim♏e.


You may cast spells from the top of your library by sacrificing a nonland permanent i💧n addition to paying their other costs.

Polluted Cistern__Dim Oublier (1)

Polluted Cistern


One gene🧜ric, one black enchantment - Room - 7/7 - Rare


(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)


Whenever one or more cards are put into your graveyard from your library, 🅘eꦍach opponent loses 1 life for each card type among those cards.


Dim Oubliette


Four gener🐠ic🀅, one black enchantment - Room - 7/7 - Rare


(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)


When you unlo🍌ck this door, mill three cards, then return a creature card from your grav🔥eyard to the battlefield.

Demolisher Spawn

Demolisher Spawn


Five generic, two green enchantment creat⛎ure - Horror - 7/7 - Rare


Trample, haste


Delirium — Whenever Demolisher🍷 Spawn attacks, if there are four or more card types among cards in your graveyard, other attacking creatures get +4/+4 until end of t🦹urn.

Formless Genesis

Formless Genesis


Two gene💯ric, one green kindred sorcery - Shཧapeshifter - Rare


Changeling (This card is every creature type.)


Create an X/X colorless Shapeshifter creature token with changeling and deathtouch, where X is the number of land cards in your grav💎eyard.


Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Ursine Monstrosity

Ursine Monstrosity


Two generic, one green creatuဣre - Bear Mutant - 3/3 - Ra💞re


Trample


At the beginning of combat on your turn, mill a card and choose an opponent at random. Ursine Monstrosity attack✃s that player this combat if able. Until end o꧙f turn, Ursine Monstrosity gains indestructible and gets +1/+1 for each card type among cards in your graveyard.

Convert To Slime

Convert To Slime


Three generic, one black, one g😼reen sorcery - Rare


D🌌estroy up to one target artifact, upꦆ to one target creature, and up to one target enchantment.


Delirium — Then if there are four or more ca🌃rd types among cards in your graveyard, create an X/X green Ooze creature token, where X is the total mana🉐 value of permanents destroyed this way.

Archenemy Cards

Choose Your Champion

Choose Your Champion


Scheme - Common


When y🎀ou set this scheme in motion, target opponent chooses a player. Until your next turn, only you and the chosen player can cast spells and attack with creatures.

Dark Wings Bring Your Downfall

Dark Wings Bring Your Downfall


Scheme - Common


(An ongoing scheme remains face up until it’s abandoned.)


Whenever you 💮attack, create a 5/5 black Demon creature toꦍken with flying that’s tapped and attacking.


At the beginning of each end step, if two or morﷺe creatures died under your control this turn, abandon this scheme.

I Am Never Alone

I Am Never Alone


Scheme - Common


When you set this scheme in motion, create a token that's a copy of your 💮commander, except it's not legendary.

My Tendrils Run Deep

My Tendrils Run Deep


Scheme - Common


(An ongoing scheme remains face up until it’s abandoned.)


You may play an addition𒉰al land on each of your turns.


At the beginning of your end step, if you control six or more lands, draw two cards, thཧen abandon this scheme.

My Will Is Irresistible

My Will Is Irresistible


Scheme - Common


When you set this scheme in motion, choose up to three nonland permanents you don’t cont♑rol. Target opponent chooses one of those permanents. You gain control of the rest.

My Wings Enfold All

My Wings Enfold All


Scheme - Common


When you set this scheme in motion, choose one:


Draw two cards.


Until end of turn, w🍌henever you cast an instant or sorcery spell, copy it. You may choose🐼 new targets for the copy.

Plot That Span Centuries

Plots That Span Centuries


Scheme - Common


When you setജ this scheme in motion, the next♔ time you would set a scheme in motion, set three schemes in motion instead.

Rot Like The Scum You Are

Rot Like The Scum You Are


Scheme - Common


When you set this scheme𓆉 in mot📖ion, create a 2/2 green Ooze creature token, then put a number of +1/+1 counters on it equal to the number of lands your opponents control.

You Live Only Because I Will It

You Live Only Because I Will It


Scheme - Common


When you set this scheme in motion, you may redistribute any number of life totals. (Each affected player or team gets one of those life totals back.)

Choose Your Demise

Your Mistake Is My Triumph


Scheme - Common


When you set this scheme in motion, e✨ach player mills three cards. Then you💮 put a permanent card from among the milled cards onto the battlefield under your control.

Jump Scare!

Zimone, Mystery Unraveler-1

Zimone of Strixhaven brings a distinctꦏly Quandrix take on manifest dread, thanks to a frightfully powerful landfall ability.

Image

Name And Description

Zimone, Mystery Unraveler

Zimone, Mystery Unraveler


Legendary crea𒈔ture - Human Wizard - 3/3 - Myth🅷ic Rare


Landfall - Whenever a land you control enters, manifest dread if this is the first time this ability has resolved this turn. Otherwise, you may turn a permanent you control face up. (To manifest dread, look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

Kianne, Corrupted Memory

Kianne, Corrupted Memory


Two generic, one green, one blue legendary creatu🦩re - Illusion - 2/2 - Mythic Rare


As long♌ 🌼as Kianne's power is even, you may cast noncreature spells as though they had flash.


As lꦜon𒆙g as Kianne's power is odd, you may cast creature spells as though they had flash.


Whenever you draw a card, put a +1/+1 counter ൩ꩵon Kianne.

Glitch Interpreter

Glitch Interpreter


Tw🃏o generic, one blue creature - Human Wizard - 2/3- Rare


When Glitch Interpreter enters, if you control no face-down permanent🔯s, return Glitch Interpreteꦗr to its owner’s hand and manifest dread.


Whenever one or more colorless creatures you control deal combat da꧋mage to a player, draw a card.

They Came From The Pipes

They Came From The Pipes


Four generic, one blue enchantment - Rare


When They Came from the Pipes enters, manifest dread twice. (To manifest dread, look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it’s a creature card.)


Whenever a face-down creature yo𒊎u control enters, draw a card.

Zimone's Hypothesis

Zimone's Hypothesis


Three generic, two blue instant - Rare


You may put a +1/+1 counter on a creature. Then choose odd or even. Return each creature with power of the chosen quality to its owner's hand. (Zero is even.)

Curator Beastie

Curator Beastie


Four generic, two green creatureꦛ - Beast - 6/6🍌 - Rare


Reach


Colorless creatures you control enter with two additional +1/+1 counters on t꧟hem.


Whenever Curator Beastie enters or attacks, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it’s a creature card.)

Disorienting Choice

Disorienting Choice


Three generic, one green sorcery - Rare


For each opponent, choose up to one target artifact or enchantment that player controls. For each permanent chosen this way, its controller may e♛xile it. Then if one or more of the chosen permanents are still on the battlefield, you search your library for up to that many land cards, put them onto the battlefield tapped, then sh෴uffle.

Experimental Lab__ Staff Room (1)

Experimental Lab


Three generic, one gre🎉en enchantment - Room - Rare


(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)


When you unlock this 🧸door, manifest dread, then put two +1/+1 counters and a trample counter on that creature.


Staff Room


Two generic, one green enchantment - Room - Rare


(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)


Whenever a creature you control deals combat damag👍e to a player, turn that creature face up or put a +1/+1 counter on it.

Shriekwood Devourer

Shriekwood Devourer


Five generic, two green cre♒ature - Treefolk - 7/5 - 🃏Rare


Trample


Whenever you attack with one or more creatures, untap up to X lands, where X is the greateꦇst power among those creatur💮es.

Giggling Skitterspike

Giggling Skitterspike


Four generic artifact creature - Toy - 1/1 - Rare


Indestructible


Whenever Giggling Skitterspike attacks, bloc꧒ks, or becomes the target of a spell, it deals damage equal to its power to each opp💙onent.


Five generic: Monstrosity 5. (If this creature isn’t monstrous, put five +1/+1 counters on it and it becomes monstrous.)

Archenemy Cards

Chaos Is My Plaything

Chaos Is My Plaything


Scheme - Common


When you set this scheme in motion, for each opponent, exile target permanent that player controls. Then each player reveals cards from the𝔍 top of their library until they reveal a permanent card, puts it onto the battlefield, and puts the rest on the bottom of their library in a random order.

I Am Untouchable

I Am Untouchable


Scheme - Common


(An ongoing scheme remains face up until it’s abandoned.)


You and permanents you control have hexproof.


When combat damage is dealt to you, create a 4/4 colorless Scarecrow artifact creature token with vigilan𓄧ce, then abandon this scheme.

Kneel Before My Legions

Kneel Before My Legions


Scheme - Common


When you set this scheme in motion, choose one:


Create a 4/4 colorless Scarecrow artifact creat🔯ure token with vigilance.


Creatures you control g𝓡et +3/+3 and gain vigilance and ꦬtrample until end of turn.

Mine Is The Only Truth

Mine Is the Only Truth


Ongoing scheme - Common


(An ongoing scheme remains face up until it’s abandoned.)


Whenever a player casts a spell, you draw a card.


At the beginning of your♔ upkeep, if you drew a card last turn, abandon this scheme.

My Laughter Echoes

My Laughter Echoes


Ongoing scheme - Common


(An ongoing scheme remains face up until it’s abandoned.)


Whenever you set a non꧑-ongoing scheme in motion, you may abandon this scheme. If you do, set that scheme in motion again.

You Are Unworthy Of Mercy

You Are Unworthy of Mercy


Scheme - Common


When you set this scheme in motion𒁃, each opponent sacrifices a nonland permanent. If you control six or more lands, each opponent sacrifices three nonland permanents instead.

You Will Know True Suffering

You Will Know True Suffering


Scheme - Common


When you set this scheme in motion, it deals damage equal to your commander’s ꦅ𓆉mana value to each noncommander creature your opponents control.

Your Own Face Mocks You

Your Own Face Mocks You


Scheme - Common


When you set this scheme in ⛎motion,𒉰 choose up to two target creatures your opponents control. For each one, create a token that’s a copy of it. If you created fewer than two tokens this way, create a number of 4/4 colorless Scarecrow artifact creature tokens with vigilance equal to the difference.

Your Plans Mean Nothing

Your Plans Mean Nothing


Scheme - Common


When you set this scheme in motion, any numbeꦚr of target players each discard their hands. Each opponent draws cards equal to the number of cards that player discarded minus one. Then if you discarded a card this way, draw seven cards.

Endless Punishment

Valgavoth, Harrower of Souls

The demon lord of📖 Duskmourn himself takes over th♛e final Commander deck of the set, with the red/black group slug deck.

Image

Name And Description

Valgavoth, Harrower of SOul

Valgavoth, Harrower of Souls


Two generic, one black, one red legendary creature - Elder Demon - 4/4 - My♏thic Rare


Flying


Ward - Pay 2 life.


Whenever an opponent lose🐭s life for the first time during each of their turns, put a +1/+1 counter on Valgavoth, Harrower of Souls and draw a card.

The Lord Of Pain

The Lord Of Pain


Three genꦉeric, one black, one red legendary creature - Human Assassin - 5/5 - Mythic Rare


Menace


Your opponents can’t gain life.


Whenever a player casts their first spell each turn, choose another target player. The Lord of Pain deals damage equal to that spell’s mana value to the chosen player🐓.

Persistent Constrictor

Persistent Constrictor


Fo🥀ur 💎generic, one black creature - Zombie Snake - 5/3 - Rare


At th💜e beginning of each opponent's upkeep, they lose 1 life and you put a -1/-1 counter on up to one target creature they control.


Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.)

Sadistic Shell Game

Sadistic Shell Game


Four generic, one black sorcery - Rare


Starting with the next opponent✤ in turn order, each player chooses a creature you don’t control. Destroy the chosen creatures.

Suspended Sentence

Suspended Sentence


Three generic, one black instant - Rare


De🐷stroy target creature an opponent controls. That player loses 3 life. Exile Suspended Sentence 🤪with three time counters on it.


Suspend three – one generic, one black (Rather than cast this card from your hand, you may pay one generic, one black and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Barblfare Gremlin

Barbflare Gremlin


Three generic, one re🐟d creature - Gremlin - 3/2 - Rare


First strike, haste


Whenever a player taps a land for mana, if Barbflare Gremlin is tapped, that player adds one mana of any type that land produced. Then that land deals 1 damage to that plaꦐyer.

Gleeful Arsonist

Gleeful Arsonist


Two gene🍸ric, one red creature - Human Wizard - 1/2 - Rare


Whenever an opponent casts a noncreature spell, Gleeful Arsonist deals damage equal to its power to that player. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner’s control with a +1/+1 counter on it.)

Spiked Corridor Torture Pit (1)

Spiked Corridor


Three generic, one red enchantment - Room - Rare


(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)


When you unlock this door, create three 1/1 red Devil💮 creature tokens with "When this creature dies, it deals 1 damage to any target."


Torture Pit


Three generic, one red enchantment - Room - Rare


(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)


If a source you control would deal noncombat ✃damage to any opponent, it deals that much damage plus 2 instead.

Star Athlete

Star Athlete


One ﷽generic, two red creature - Human Warrior - 3/2 - Rare


Menace


Whenever Star Athlete attacks, choose up to one target nonland permanenꦛt. Its controller may sacrifice it. If they don't, Star Athlete deals 5 damage to that player.


Blitz three generic, one red (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

Séance Board

Séance Board


Two generic artifact - Rare


Morbid — At the beginning of each end 💞step, if a creature died this turn, put a soul counter on Séance Board.


Tap: Add X mana of any one color, where X is the number of soul counters on ✱Séance Board. Spend this mana only to cast instant, sorcery, Demon, and Spirit spell🌄s.

Archenemy Cards

Fear My Authority

Fear My Authority


Scheme - Common


(An ongoing scheme remains face up until it’s abandoned.)


Creatures you control get +2/+2 and have fear. (They can’t be blocked except by artifact creatures and/or black creatures.)


At the beginning of your upkeep, abandon this scheme unless you discard a card or🙈 pay 3 life.

I Call For Slaughter

​​

I Call For Slaughter


Scheme - Common


When you set this scheme in motion, create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any targeౠt." They gain haste until end of turn. If a source yo💫u control would deal damage this turn, it deals that much damage plus 1 instead.

I Will Savor Your Agony

I Will Savor Your Agony


Scheme - Common


When you set this scheme in motion, choose three. You may choose the😼 same mode more than once.


Destroy target creature.


Target player draws a card.


Target player gains 5 life.

My Crushing Masterstroke

My Crushing Masterstroke


Scheme - Common


When you set this scheme in motion, gain control of all nonland permanents your opponents control until end of turn. Untap those permanents. They gain haste until end of turn. 𝓀Each of them attacks its owner this turn if able.

No Secret Is Hidden From Me

No Secret Is Hidden From Me


Scheme - Common


When you set this scheme in motion, exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost. Then if you control six or more lands, repeat th𒁃is process once.

Reality Is Mine To Control

Reality Is Mine To Control


Scheme - Common


(An ongoing scheme remains face up until it's abandoned.)


Whenever you cast a spell, you may abandon this scheme. If you do, copy that spell, and you may choose new targets for the copy. (A copy of a permanent spell becomes a token.)

Running Is Useless

Running Is Useless


Scheme - Common


When you set this scheme in motion, choose any number of creatures with dif𒅌ferent mana values.༺ Destroy those creatures.

When Will You Learn_

When Will You Learn?


Scheme - Common


When you set this scheme in motion, each opponent exiles the top card of their library. You may cast any number of spells from among cards exiled this wꩵay without paying their mana costs.

Time Bends to My Will

You Exist Only To Amuse


Scheme - Common


When you set this scheme in motion, choose one. If you control six or moꦗre lands, cಌhoose both instead.


Create three 1/1 red Devil creature tokens 𝐆with “When this cꦯreature dies, it deals 1 damage to any target.”


Until your next turn, creatures your opponents con💞trol have base 🌠power and toughness 1/1 and lose all abilities.

Your NIghtmares Are Delicious

Your Nightmares Are Delicious


Scheme - Common


When you set this scheme in motion, each opponent who has more than five🌞 cards in hand discards cards equal to the difference. Then if fewer than three cards were discarded this way, you draw three cards.

Magic The Gathering Cover

Your Rating

Franchise
Magic൲: The Gathering
Original Release Date
A♉ugust 5, 1993
Player Count
2+
Age Recommendation
13+
Length per Game
Variable

Created by Richard Garfield in 1993, Magic: The Gathering (MTG) has become one of the biggest tabletop collectible card games in the world. Taking on the role of a Planeswalker, players build decks of cards and do battle with other players. In excess of 100 additional 🐼sets have added new cards to the library, while the brand has expanded into video games, comics, and more.