168澳洲幸运5开奖网:Magic: The Gathering’s Wilds of Eldraine is taking us back to the fairy-tale plane of Eldraine, but a very different one from when we were last there. Still recovering fro🤡m the Phyrexian invasion that claimed the lives of its king and queen, Eldraine has now fallen foul ✃of a curse putting its inhabitants to sleep.

We have four exclusive preview cards from Wilds of Eldraine, to help kick off the set’s preview season, and they are doozies. We've got ramp, we've got mana dorks, and, to top it all off, we've got a big, splashy green spell that can look through the top 20 cards of your deck, here’s a look at some of the green nonsense you'll get up to in Wilds of Eldraine.

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First, let's take a look at three commons that are coming in Wilds of Eldraine that'll help you throw out those high-mana spells.

Rootrider Faun

Rootrider Faun

Rootrider Faun

One ge🦩neric, one green creature – Satyr Scout – 1/3 – Common

Tap: Add one green mana.

Pay one generic, tap: Add one mana of any color.

Two mana for a dork might be a bit higher than the likes of Llanowar Elf or Findhorn Elf, but there is a lot to love about this Satyr Scout. It can be a quick and easy mana smoothing tool, which considering this set is full of multi-colour Adventures you'd otherwise have to splash into other colours for is big.

She's also a great early-game blocker, thanks to her three toughness. It doesn't quite survive Standard's best removal like Cut Down, but it does avoid a Lithomantic Barrage and can take on smaller creatures, like a Phyrexian Mite token.

Return From The Wilds

Return from the Wilds

Return From The Wilds

Two generic, one green sorcery – Common

Choose two —

  • Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
  • Create a 1/1 white Human creature token.
  • Create a Food token. (It's an artifact with "Pay two generic, tap, Sacrifice this artifact: You gain 3 life.")

More than just a cute callback to Throne of Eldraine's Escape to the Wilds, Return from the Wilds is an impressively flexible ramp spell. It might get you fewer lands than a Cultivate or Kodama's Reach, but in exchange, you can also get a body on the board – something you often have to forgo to ramp in the early game – or a Food token.

As we'll see with Thunderous Debut and the new bargain mechanic, either of these can enable some massive plays later on. Is it going to be an all-time ramp spell in eternal formats? Probably not. Is this one to keep an eye out for in Limited, or even Standard? Absolutely.

Beanstalk Wurm

Beanstalk Wurm

Beanstalk Wurm

Four generic, one green creature – Plant W𒆙urm – 5/4 – Common

Reach


Plant Beans

One generic, one green sorcery – Adventure

You may play an additional land this turn. (Then exile this card. You may cast the creature later from exile.)

Our last common is Beanstalk Wurm, which shows off the returning adventure 💦mechanic. Adventure turns one card into two spells –🔴 you can cast the Adventure spell from your hand for one generic and one green, and then play the Beanstalk Giant from exile later on for its usual mana cost.

Five mana for a 5/4 seems like a lot, but don't forget Plant Beans. With that, you'll be one land ahead of your opponent, and can get Beanstalk Wurm out at the same time someone plays something scary. With 5/4 stats, Beanstalk Wurm is also a rare answer to Sheoldred, and it does it all with nothing but a reach keyword.

It isn't a fancy, 4D chess brainwave of a card, but it is a big lizard that can take down a Phyrexian Praetor, and that should be respected.

Thunderous Debut

Thunderous Debut 2

Thunderous Debut

Six generic, two green sorcery – Rare

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)

Look at the top twenty cards of your library. You may reveal up to two creature cards from among theꦜm. If this spell was bargained, put the revealed cards onto the battlefield. Otherwise, put the revealed cards back into your hand. Then shuffle.

A sorcery that costs a hefty six generic and two green, it allows you to look at the top 20 cards of your library, and reveal two creature cards from them and put them into your hand. It's neat, but it's expensive, and you're only putting them into your hand? That is, unless you make use of the set’s new bargain mechanic, then things get a little bit silly.

Bargain is another take on the classic more-payment-more-power kicker mechanic, except this time you can sacrifice an artifact, enchantment, or token of any kind as you cast the spell for extra effects. For Thunderous Debut, ♑that effect is spicy: instead of putting the creatures into your hand, you can put them onto the battlefield instead.

Image of the Atraxa, Grand Unifier card in Magic: The Gathering, with art by Marta Nael

The mana cost might be✅ high, but in Standard there is one creature this will be absolutely amazing with: Atraxa, Grand Unifier. For eight mana and a token (like the Blood from a Bloodtithe Harvester), you can easily hit two Atraxas and put them into play, filling up your hand with everything else you need.

One of the cards you get with two Atraxa triggers will almost certainly be a Cruelty of Gix, letting you bring back the Atraxa you put in the graveyard to the legends rule and start the chain all over again. You might even hit another copy of Thunderous Debut, so you're all set up to have another explosive turn when you untap. We did it, we broke Atraxa, Grand Unifier.

In 168澳洲幸运5开奖网:Commander, that eight mana and a token could be what you need to find your Craterhoof Behemoth or End-Raze Forerunners🧜 and swing in. I know I’ll be running it in my Goreclaw, Terror of Qal-Sisma deck, for sure.

Craterhoof Behemoth by Chris Rahn

We already have some effects similar to Thunderous Debut’s that see plenty of play in Commander. Genesi🌌s Wave immediately springs to mind, and while that puts more permanents into play than Thunderous Debut, you also run the risk of putting some of your best cards right into your graveyard. With Debut, anything you don’t pick is shuffled back into your deck.

The wild thing about Thunderous Debut is that the bargain cost isn’t even that high for such a powerful effect. Tokens are common in the current Standard forꦓmat thanks to Powerstones, Blood, Citizens, and Treasures, and that number only goes up in the eternal formats.

Even in limited environments, one of the goals of Wilds of Eldraine is to give you more ways to use Food tokens aside from just gaining life, making them perfect fodder for bargains. Heck, I’d happily sacrifice somethi🀅ng a bit better like an enchantment if I knew it would quickly win me the game.

Tough Cookie-1

Thunderous Debut feels like one of those too-big-to-fail cards. You’re paying eight mana, which instantly locks it out of some decks, and its sorcery speed makes it 168澳洲幸运5开奖网:a likely target for counterspells. But if you can ramp up to it and get it resolved, you’ll likely always find something in the top 20😼 cards of your deck worth playing.

We’ll have to wait for the rest of Wilds of Eldraine’s previews to know exactly what that could be within thꦕe format, but the applicationsও of this elsewhere are the kind of big, dumb play I love.

Eriette of the Charmed Apple by Magali Villeneuve
Eriette of the Charmed Apple by Magali Villeneuve

Retur꧑n from the Wilds, Beanstalk Wurm, Rootrider Faun, and Thunderous🐓 Debut are coming in Wilds of Eldraine, which launches September 8.

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