Long one of the most mysterious characters in Final Fantasy 7, Zack Fair achieved all of Cloud Strife’s goals before passing on the legendary Buster Sword. In his 168澳洲幸运5开奖网:Magic: The Gathering de🅺but, he’s intended to do exactly that: die, so that another may succeed.

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Zack Fair’s ability to pass on counters and Equipment at the drop of a hat makes for a playstyle that will leave your opponents guessing, andꦓ force them to play to counter your deck instead of progressing their own strategy. You don’t have to play fair just because it’s his name.

Sample Decklist

Cloud's Buster Sword is strapped to his back, with green and blue materia glowing near the base.
Arcane Signet, by Randy Gallegos

Commander

Zack Fair

Creatures (24)

Aerith Gainsborough

Auron, Venerated Guardian

Bastion Protector

Beatrix, Loyal General

Cid, Freeflier Pilot

Cloud, Midgar Mercenary

Codsworth, Handy Helper

Dusk Legion Duelist

Elena, Turk Recruit

Esper Sentinel

Grateful Apparition

Lae'zel, Vlaakith's Champion

Lion Sash

Luminarch Aspirant

Luminous Broodmoth

Metastatic Evangel

Puresteel Paladin

Reluctant Role Model

Rosa, Resolute White Mage

Squall Leonhart

Stoneforge Mystic

Sun Titan

Urdnan, Dromka Warrior

෴Ven꧒at, Heart of Hydaelyn // Hydaelyn, the Mothercrystal

Sorceries (5)

Austere Command

Damning Verdict

Open the Armory

Sevinne's Reclamation

Unfinished business

Instants (8)

Dispatch

Generous Gift

Path to Exile

Reprieve

Restoration Magic

Stroke of Midnight

Swords to Plowshares

Ultimate Magic: Holy

Artifacts (18)

Andúril, Narsil Reforged

Arcane Signet

Buster Sword

Caduceus, Staff of Hermes

Colossus Hammer

Conformer Shuriken

Extraplanar Lens

Hammer of Nazahn

Lightning Greaves

Pearl Medallion

Pip-Boy 3000

Ring of Thune

Skullclamp

Sol Ring

Swiftfoot Boots

Sword of the Animist

Sword of Truth and Justice

The Ozolith

Enchantments (8)

Abiding Grace

Forge Anew

Land Tax

Resourceful Defense

Sigarda's Aid

Smile at Death

SOLDIER Military Program

Together Forever

Planeswalkers (2)

Elspeth Resplendent

The Aetherspark

Lands (34)

Eiganjo, Seat of the Empire

Emeria, the Sky Ruin

Idyllic Grange

Karn's Bastion

Minas Tirith

Monumental Henge

Nesting Grounds

Rogue's Passage

Snow-Covered Plains (25)

War Room

The Commander

MTG Zack Fair card with the art in the background.

At a glance, Zack Fair seems like a decent support card, but a terrible commander: he’s a simple 0/1 Human Soldier that costs one white mana and comes into play with a +1/+1 counter, and later you can sacrifice him to give his +1/+1 counter and one Equipment to another creature.

That’s about it: Zack Fair doesn’t have any built-in way to accumulate more counters, any more synergy with Equipment, or evasion to make it worthwhile to attack with him. Just like in FFVII, his only real purpose is to die and pass his legacy on to another character.

What makes Zack Fair a really worthwhile commander is his white color identity. While white isn’t the best color for counters (that’s green), or for reanimation (that’s black), or even for Equipment without red, it takes firm second place for all three, allowing you to build to make Zack a star.

The Ring of Thune card, from Magic: The Gathering's Magic 2013 set.

An important piece of Zack’s second ability is that it doesn’t require him to tap, so you can attack or block with him and then pass on his counters and Equipment when an opponent tries to destroy or block him. Pair that ability with an Equipment that adds counters over time, and you’ve got a formula fꦏor success.

The other thing to notice is that Zack’s ability isn’t limited to the +1/+1 counter he came into play with, or even just to +1/+1 counters. If you give Zack flying counters, trample counters, or other keyword counters, 🦄those can also be passed on to another creat⛦ure.

Building The Deck

Aerith casts a flower-shaped spell while holding a spear.
Sword of the Animist, by Leonardo Santanna

Zack Fair’s ability to pass on counters is limited by the fact that he has to die to do so, and a single +1/+1 counter isn’t valuable enough to deal with the growing commander tax as you loop casting and sacrificing him. But you can increase the benefit by adding more counters, and cut the cost by sending him to the grav𓂃eyard to r📖eanimate.

While he isn’t set up very well as a Voltron commander thanks to his lack of evasion and supporting abilities, you can accumulate counters on Zack and swing wide, sacrificing him to move all his counters and his most important equipment to whichever creature wasn’t blocked.

The Sun Titan MTG Card.

After sacrificing Zack and sending him to your graveyard instead of your command zone, reanimation effects like the one on Sun Titan can bring him back into play or to your hand to restart the gameplay loop, allowing you to keep stacking coun🐲ters on your creatures.

The gamestate doesn’t actually keep track of individual counters, so abilities like Zack Fair’s aren’t moving counters from one creature to another: those abilities create new counters on the target. If you have effects that preserve counters after death, this can lead to increasing the number of counters when Zack dies, making his death both fun and profitable.

Finally, you’ll want several Equipments and a few ways to find them or put them into play. Zack’s old friend Cloud, Midgar Mercenary, is a perfect addition to the deck, since it both searches for Equipment and gives you𓂃 a body to move Zack’s counters and Equipmenꦬt onto.

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Ramp

This deck has a really low mana curve, with 55 of the 66 cards in the deck at three mana or less. Thi⛦s largely elimi💟nates the need for mana acceleration, but a little more mana means more opportunities to attach Equipment and activate other abilities.

Sword of the Animist and Land Tax both help you to get more land into play, but more importantly, they help thin your deck so that you can find more important cards to advance your strategy.

You can use Land Tax to find lands and then decide not to play them in order to get three more the next turn. This can 🥂really improve your odds ofꦇ finding other key cards!

The Aetherspark is a great Equipment for Zack, since it gives him +1/+1 counters each turn, and if you manage to get it up to ten loyalty counters, you can remove them for ten mana. Usually you won’t need that, bu💦t you can also use it to draw cards, if you already have access to plenty of mana.

Extraplanar Lens, from Magic: The Gathering's Mirrodin set.

We like Extraplanar Lens in mono-colored decks because it can effectively double the mana production of the basic lands you’re using. In whitꦗe, it also helps decrease your lands in play, making Land Tax easie♑r to use.

Extraplanar Lens looks at your land’s name, not type. We recommend using Snow-Covered Plains to deny your opponents the benefit of this card, but regulaꦦr Plains work just as well.

Draw

A low mana curve means there’s a real chance of playin🌃g out your entire hand, ♔unless you include a good handful of draw options.

Buster Sword is about the most on-flavor draw option you could ask for. When any creature equipped with it deals combat damage to a player, you get to draw a card. On top of that, you can cast a card from your hand for free, as long as the mana🍌 value is no more than the damage dealt. With the mana curve in this deck, that’s almost any spell!

Esper Sentinel is white’s answer to Rhystic Study. As your opponents cast spells, they’ll trigger Esper Sentinel’s ability, allowing you to draw a card unless they pay mana equal to the Sentinel’s power. If you give it an Equipment or a few +1/+1 counters, you’ll draw more cards, but your opponents may decide to target it.

In a deck that spreads out +1/+1 counters, Dusk Legion Duelist is a great draw engine. It allows you to draw a card the first tim𓆉e you put a +1/+1 counter on it each turn, allowing it to grow and fill your🎶 hand at the same time.

The Venat, Heart of Hydaelyn // Hydaelyn, the Mothercrystal card, from Magic: The Gathering's Final Fantasy set.

Venat, Heart of Hydaelyn is excellent, because she provides draw opportunities early, then draw, removal, and +1/+1 counters later in the game. With 21 otဣher legendary spells, and Zack b♐eing replayed frequently, she’ll draw you cards all the time.

Keeping Counters

It’s going to stink if you put all your counters on one creature, only for it to be destroyed. Fortunately, there are several cards available to keep the counters around, even if the creatures die.

The Ozolith is the standard: each time one of your creatures leaves the battlefield, The Ozolith stores all of that creature’s counters. Then, at ꦓthe beginning of your combat, you can𒆙 move all the counters onto a creature of your choice.

There’s a similar effect on Reluctant Role Model, except that it moves counters directly onto a creature when one dies, and generates +1/+1, lifelink, and flying counters. Plus, it works with The Ozolith: if you sacrifice Zack with one +1/+1 counter, Zack’s effect will send one counter to Reluctant Role Model, The Ozolith will get a counter, and Reluctant Role Model’s effect will g🧜ive himself another counter.

While Reluctant Role Model only allows you to move counters between creatures, Resourceful Defense allows you to move them onto any permanent. While that means you can store +1/+1 counters on a land after a board wipe, its secondary ability also allows you to move thi൩ngs like loyalty counters between planeswalkers!

Aerith Gainsborough extended

There aren’t many ways to gain life in this deck, but Aerith Gainsborough can still be a powerhouse if you move counters onto her before she dies. When she does, she’ll give a🅺ll of her +1/+1 counters to every legendary creature you control, potentiall🍰y giving you dozens of +1/+1 counters for a minor investment.

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