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Foundations is perhaps the most important 168澳洲幸运5开奖网:Magic: The Gathering set since its debut.𓂃 This is Wizards' answer to the question 'what if there was a set just called Magic: The Gathering', and with that is an expectation to both bring in new players and teach them how to play, and also keep veterans engaged with complexity and power.
This set is going to be legal in Standard until 2029 at the very least, so it is absolutely worth g🏅etting familiar with these cards as quickly as possible. 🍬Here is every card in MTG's Foundations set, as they're revealed.
168澳洲幸运5开奖网:Foundations Jumpstart is considered its own set that isn't Standard-legal, but is launching alongside Foဣundations. Reveals for that set are available in a different roundup.
Updated October 31 at 07:28 by Joe Parlock: As Foundations heads into its final day of previews, there's still tons of cards to be revealed. This is a behemoth of a set, and so far all of it has been great.
Latest Reveals - October 31, 2024
Foundations is shaping up to be an all-time great for Magic. I went into these previews no expecting much, but have constantly been shocked by the reprints and the strength of the new cards making their debuts. With today being the final day of previews, perha♋ps we'll get a few more surprises?
October 31, 2024 Reveals |
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Dauntless Veteran One generic, two white creature - Human Sold🧔ier - 2/2 - Uncommon Whenever this creatur൲e attacks, creatures you control get +1/+1 until end ⛎of turn. |
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Raise the Past Two generic, two white sorcery - Rare Return all creature cards with mana value 2 or leඣss from your 𝔉graveyard to the battlefield. |
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Abyssal Harvester One generic, 💙two black creature - Demon Warlꦛock - 3/2 - Rare Tap: Exile target creature card from a graveyard that was put there 🦋this turn. Create a token that's a copy of it, except it's a Nightmare in addition to its other types. Then exile all other Nightmare tokens you control. |
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Death Baron One🦂 generic, two black creature - Zombie Wizard - 2/2 - Rare Skeletons you control and other Zombies you control get +1/+1 and have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.) |
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Diregraf Ghoul One black creature - Zombie - 2/2 - Uncommon This creature enters tapped. |
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Eaten Alive One black sorcery - Common As an additional cost to cast this spell, sacrifice a creatureꦓ or pay three generic, one black. Exile target creature or planeswalker. |
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Hungry Ghoul One ge🐼neric, one༒ black creature - Zombie - 2/2 - Common One generic, Sacrifice anꦬother creature: P♑ut a +1/+1 counter on this creature. |
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Rune-Scarreed Demon (TBC) Five gene🐬ric, two black creature - Demon - 6/6 - Rare Flying When Rune-Scarred Demon enters the battlefield, search your library for a card, put it into your hand, the💜n shuffle. |
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Affectionate Indrik Five generic, one green creature - B💖east - 4/4 - Uncommon When this creature enters, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.) |
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Reclamation Sage Two generic, one gr🌊een creature - Elf Shaman - 2/1 - Uncommon When this creatu🐈re enters, y🅷ou may destroy target artifact or enchantment. |
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Boltwave One red sorcery - Uncommon Boltwave deals 3 damage to each opponent. |
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Biogenic Upgrade Four generic, two green sorcery - Uncommon Distribute three +1/+1 counters among one, two, or three target🦄 creatures, then double the number of +1/+1 counters on each of these creatures. |
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Dreadwing Scavenger One generic, one blue, one black creature - Nightmar𓃲e Bird - 2/2🍬 - Uncommon Flying Whenever tꦛhis creature enters or💟 attacks, draw a card, then discard a card. Threshold - This 👍creature gets +1/+1 and has deathtouch as long as there are seven or more cards in your graveyard. |
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Perforating Artist One generic, one black, one red creature - Devil - 3/🤡2 - Uncommon Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Raid - At the beginning of your ﷽end step, if you attacked this tur⛎n, each opponent loses 3 life unless that player sacrifices a nonland permanent of their choice or discards a card. |
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Elfsworn Giant Three ge🦋neric, two green creature - Giant - 5/3 - Common Reach (This creature can block creatures with flying.) Landfall - Whenever a land you control enters,🧜 create a 1/1 green Elf Warrior crﷺeature token. |
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Ruby, Daring Tracker One red, one green legendary cr🐓eature - Human Scout - 1/2 - Uncommon Haste (This creature can attack and tap as soon as it comes under your control.) Whenever Ruby attacks while you coꦬntrol a creature with power 4 or gr💎eater, Ruby gets +2/+2 until end of turn. Tap: Add one red or one green. |
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Elenda, Saint of Dusk Two gener꧃ic, one white, one black legendary creature - Vampi🐻re Knight - 4/4 - Rare Lifelink, hexproof from instants As long as yoꦓur life total is greater than your starting life total, Elenda gets +1/+1 and has menace. Elenda gets an additional +5/+5 as lon🐽g as your life total is at least 10 greater than your starting life total. |
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Lathril, Blade of the Elves Two generic, one 🌜black, one green legendary creatur🐼e - Elf Noble - 2/3 - Rare Menace (This creature can't be blocked except by two or more creatures.) Whenever Lathril deals combat damage to a player, create that many 1/1 green 👍Elf Warrior creature tok🍨ens. Tap, tap ten untapped Elves you control: Each opponent loses 10 life anꦏd you gain 1🐽0 life. |
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Wardens of the Cycle One generic, one black, two green creature - Elf Warlock - 🎃3/4ജ - Uncommon Morbid - At the beginning of your end step, if a creat𝓰ure died this tu🌜rn, choose one -
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Amulet of Greed (TBC) Two generic artifact - Uncommon One generic, tap, Sacrifice a ♍creature: Draw a card and put a spirit counter on this artifact. Activate only as📖 a sorcery. Four generic, tap, Sacrifice this Artifact: Each opponent loses life equal to the number of spirit counters on this aꦇrtifact. |
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Heraldic Banner Three generic artifact - Uncommon As this artifact enters, choose a color. Cre🎀atures you control of the chosen colo♏r get +1/+0. Tap: Add one mana of the chosen color. |
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Secluded Courtyard Land - Uncommon As this land enters, choose a creature type. Tap: Add one colorless Tap: Add one mana of any color. Spend this mana only to cast🌳 a creature spell of the chosen type or activate a🌟n ability of a creature source of the chosen type. |
White
Because Foundations is serving as the... well, foundation, of Standard for at least the next five years, its core archetypes are more in line with w🎃hat the colour can generally do than a specific mechanical focus. That being said, there are a lot of cats here, led by Ajani, Caller of the Pride.
Every White Card In Foundations |
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Ajani, Caller of the Pride One geneꦉric, two white legendary planeswalker - Ajani - 4 Starting Loyalty - Mythic Rare +1: Put a +1/+1 counter on up to one target ☂creature. -3: Target creature gains flying and dou🦩ble strike 𒈔until end of turn. -8: Cꩲreate X 2/2 white Cat creature tokens, where X is you꧅r life total. |
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Ajani's Pridemate One generic, one white creature - Cat𒆙 Soldier - 2/2 - Uncommon Whenever you gain life, put a +1🥃/+1 counter on 🍃this creature. |
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Angelic Edict Four generic, one white sorcery - Common Exile target creature or enchantment. |
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Angel of Finality Three generic, one white creature - Aౠngel - 3/4 - Uncommon Flying When this cre꧒at▨ure enters, exile target player's graveyard. |
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Angel of Vitality Two generic, one white creature - Angel - 2/2 - Unco𓃲m🐈mon Flying If you would gain life, you gaiಌn that much life plus 1 instead. This creature gets +2/+2🦩 as long as you have 25 or more life. |
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Angelic Destiny Two generic, two white enc𒁏hantment - Aura - Mythic Rare Enchant creature Enchante💙d creature gets +4/+4, has flying and fiꦯrst strike, and is an Angel in addition to its other types. When enchanted creature dies, return Angelic Destiny to its🎶 owner's hand. |
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Arahbo, the First Fang Legendary Creature - Cat Avatar - 2/2 - Rare Other Cats you control get +1/+1. Whenever Arahbo or another nontoken Cat you control enters, create aꦰ 1/1 white Cat creature token. |
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Archway Angel Five generic, one white c♚reature - Angel - 3/4 - Uncommon Flying When th🎃is creatu☂re enters, you gain 2 life for each Gate you control. |
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Armasaur Guide Four generic, one white creature -ℱ Dinosaur -ꩲ 4/4 - Common Vigilance (Attacking doesn't cause this creature to tap.) Whenever you attack with three or 🍷more creatures, put a +1/+1 counter on target creature you cꦬontrol. |
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Authority of the Consuls One white enchantment - Rare Creatures your opponents control enter tapped. Whenever a creatu🍎re an opponent controls enters, you 𓂃gain 1 life. |
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Ballyrush Banneret One generic, one white creature - Kithkin Soldier - 2/1 -🧸 Comm𓂃on Kith🅷🗹kin spells and Soldier spells you cast cost one generic less to cast. |
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Cat Collector Two generic, one white creature - Hu🦋man Citizen - 3/2 - Uncomꦯmon When this creature enters, create a Food token. (It's an artifact with "two generic, tap, sacrifice this token: You gain 3 life.") Whenever you gain life fo🍌r the first time durinﷺg each of your turns, create a 1/1 white Cat creature token. |
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Celestial Armor Two generic, on♊e white artifact - Equipment - Rare Flash (You may cast this spell any time you could cast an instant.) When this Equipment enters, attach it to target creature you control. That creature gains 🍒hexproof and indestructible until end♓ of turn. Equipped creature gets +2/+0 and has flying. Equip three generic, one white (three generic, one white: Attach to target creature you control. Equip only as a sorcery.) |
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Charming Prince One generic, one white creature💙 - Human Noble - 2/2🍬 - Rare When this creature enters, choose one - - Scry 2 - You gain 3 life. - 🌸Exile another target creature you own. Return it to the battlefield at the beginning oꦍf the next end step. |
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Crusader of Odric Two generic, one white creatureജ - Hum🌜an Soldier - */* - Common C💛rusader of Odric's power and toughness are each equal to the number of creatures you control. |
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Claws Out Three generic, two white instant - Uncommon This spell costs one generic less to cast for each Cat you ꦫcontrol. Creatures you control get +2/+2 until end of🅘 turn. |
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Crystal Barricade One generic, one white artifact creature 💫- Wall - 0/4 - R🌊are Defender (This creature can't attack.) You have hexproof. (You can't be the target of spells or abilities your opponents control.) Preventဣ all noncombat damage that would be dealt to other creatures you control. |
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Dauntless Veteran One generic, two white c꧟reature - Human Soldier - 2/2 - Uncommon Whenever this creature attacks, creatures you control g🐓et +1/+1 until end of turn. |
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Day of Judgment Two generic, two white sorcery - Rare Destroy all creatures. |
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Dazzling Angel Two generic, one w𝔍hite creature - Angel - 2/3 - Common Flying Whenever another creature youꦿ control enters, you gain 1 life. |
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Devout Decree One generic, one white sorcery - Uncommon Exile target creature or planeswalker that's black or red. Scry 1. (Look at the top card of your library. You may put that card on the bottom.) |
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Dawnwing Marshal One generic, one white creature - Cat Soldier - 2♒/2 - Uncommon Flying Four generic, one white: Creatures you control get +1/🎉+1 until end o▨f turn. |
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Disenchant One generic, one white instant - Common Destroy target artifact or enchantment. |
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Divine Resilience One white instant - Uncommon Kicker two generic, one white. (You may pay an additional two generic, one white when casting this spell.) Target creature you control gains indestructible until end of turn. If this spell was kicked, instead any number of target creatures you control gain indestructible until end of turn instead. (Damage and effects that say “destroy” don’t destroy them.) |
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Dryad Militant (Hybrid green/white can be paid with either one green or one white) One hybrid gℱree😼n/white creature - Dryad Soldier - 2/1 - Uncommon If an ꦬinstant or sorcery card would be put into a graveyard from anywhere, exile it instead. |
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Elpseth's Smite One white instant - Uncommon Elspeth's Smite deals 3 damage🌄 to target atta𓄧cking or blocking creature. If that creature would die this turn, exile it instead. |
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Exemplar Of Light Two generic, two white creature - Angel - 3/3 - Ra🍌re Flying Whenever you gain life, 🐓put a +1/+1 counte🅠r on that creature. Whenever you put one or more +1/+1 counters on this♔ creature, draw a 𒊎card. This ability triggers only once each turn. |
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Felidar Cub One generic, ﷽one white creature - Cat Beast - 2/2 - Commo🧸n Sacrifice this creature: Des🎀troy target e𒁃nchantment. |
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Felidar Retreat Three generic, one white enchantment - Rare Landfall - Whenever a land you control enters, choose one - - Create a 2/2 white Cat Beast creature token. - Put a +1/+1 counter on each creature you control. Those creatures gain vigila🎃nce until end of turn. |
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Flamewake Phoenix One gene♚ric, two red creature - Phoenix - 2/2 - Rare Flying, haste This creature attacks each combat if able. At tಌhe beginning of combat on your turn, if you control a creature with power 4 or greater, you may pay one red. If you do, return this card from your graveyard to the battlefield. |
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Felidar Savior Thr♔ee generic, one white creat🌠ure - Cat Beast - 2/3 - Common Lifelink (Damage dealt by this creature also causes you to gain that much life.) When this creature enters, put a +1/+1 counter on each of up to two target creatures you 𓂃control. |
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Fumigate Three generic, two white sorcery - Rare Destroy all creatures. You ga🐟in 1 life for each creature destroyed this way. |
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Giada, Font of Hope O𝕴ne ge🌸neric, one white legendary creature - Angel - 2/2 - Rare Flying, vigilance Each other Angel you control enters with an✃ additional +1/+1 counter on it for each Angel you already control. Tap: Add one white. Spend this mana only to cast an Angel s💫pell. |
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Guarded Heir Five generic, one wh🦩ite creature - Human Noble - 1/1 - Uncommon Lifelink (Damage dealt by this creature also causes you to gain that much life.) When this creature enter🥀s, cr🥀eate two 3/3 white Knight creature tokens. |
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Hare Apparent One generic, one white creaꦉture - Rabbiꦇt Noble - 2/2 - Common Whenꦯ this creature ♋enters, create a number of 1/1 white Rabbit creature tokens equal to the number of other creatures you control named Hare Apparent. A deck can have any number of ca♋rds named Har♍e Apparent. |
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Helpful Hunter One generic, one white creature - Cat - 1/𓆏1 - Common When this creature enters, draw a card. |
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Herald of Eternal Dawn Four generic, three whℱite creature - Angel - 6/6 - Mythic Rare Flash (You may cast this spell any time you could cast an instant.) Flying You can't lose the game and your opponents can't win the ꦫgame. |
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Hinterland Sanctifier One white creature - Rabbit Cleric - 1/2 - Common Whenever another cr🅘eat♕ure you control enters, you gain 1 life. |
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Ingenious Leonin Four generic, one white c𒈔reatureꦏ - Cat Soldier - 4/4 - Uncommon Thr൩ee generic, one white: Put a +1/+1 counter on another target attacking creature you control. If that creature is a Cat, it gains first strike until end of turn. |
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Jazal Goldmane Two generic, two white legendary creature - Cat Warrior - 4/4 - R𒅌are First strike (This creature deals combat damage before creatures without first strike.) Th🍌ree generic, two white: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures. |
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Joust Through One white instant - Uncommon Joust Through deals 3 damage to target attacking or🌄 𒁏blocking creature. You gain 1 life. |
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Knight of Grace One generic, one white creature - Human Knight - 2ꦛ/2 - Uncommon First strike (This creature deals combat damage before creatures without first strike.) Hexproof from black (This creature can't be the target of block spells or abilities your opponents control.) This cr𒀰eature gets +1/+0 as long as any 🎉player controls a black permanent. |
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Leonin Skyhunter Two white creature - Cat Knight - 2/2 - Uncommon Flying |
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Leonin Vanguard One white creature - Cat Soldier - 1/1 - Uncommon At the beginning of combat on your turn, 🅘if you control threeꦅ or more creatures, Leonin Vanguard gets +1/+1 until end of turn and you gain 1 life. |
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Linden, the Steadfast Queen Three white💖 legendary creature - Human🅘 Noble - 3/3 - Rare Vigilance (Attacking doesn't cause this creature to tap.) Wh🍰enever a white creature you control attacks, you gain 1 life. |
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Lyra Dawnbringer Three generic, two white ♒legendary creature - Angel - 5🅰/5 - Mythic Rare Flying First strike (This creature deals combat damage before creatures without first strike.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Other🔜 Angels you control get +1/+1 and have lifelink. |
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Make a Stand Two generic, one white instant - Uncommon Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) |
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Mentor of the Meek Tw🌌o generic, one white creature - Human Soldier - 2/2 - Rare Whenever another creature you control with power 2 or less enters, you may 🌺pay one generic. If you do, draw a card. |
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Moment Of Triumph One white instant - Common Target creat♍ure gets +2/+2 until end of 𓂃turn. You gain 2 life. |
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Mischievous Pup T൩wo generic, one white creature - Dog - 3/1 - Unc🎶ommon Flash (You may cast this spell any time you could cast an instant.) When this creature enters, return up to one other target 𒉰permanent you control to its owner’s hand. |
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Pacifism One generic, one white enchantment - ꧂Aura - Common Enchant creature Enchanted creature can't attack or block. |
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Prideful Parent Two g💜ener𒁏ic, one white creature - Cat - 2/2 - Common Vigilance (Attacking doesn't cause this creature to tap.) When this creature en🔯ters, create a 1/1 w🦹hite Cat creature token. |
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Regal Caracal Three generic, two white creature - Cat - 3/3🌄 - Rare Other Cats you control get +1/+1 and have lifelink. (Damage dealt by those creatures also causes you to gain that much life.) |
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Release the Dogs Three generic, one white sorcery - Uncommon Create four 1/1 white Dog creature tokens. |
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Resolute Reinforcements One generic, one ♋white creature - Human Soldier - 1/1 - Uncomm🍌on Flash (You may cast this spell any time you could cast an instant.) When this creature enters, create a ꧑1/1 white Soldier creature token. |
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Raise the Past Two generic, two white sorcery - Rare Return all creature cards with mana value 2꧑ or🐠 less from your graveyard to the battlefield. |
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Savannah Lions One white creature - Cat - 2/1 - Uncommon |
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Serra Angel Three generic, two white �🐻�creature - Angel - 4/4 - Uncommon Flying Vigilance (Attacking doesn't cause this creature to tap.) |
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Stasis Snare One generic, two white enchantment - Uncommon Flash (You may cast this spell any time you could cast an instant.) When this en𓆉chantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield. |
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Stroke Of Midnight Two generic, one white instant - Uncommon Destroy target nonland permanent. Its controller creates a 1/1 wh🥀ite Human creature token. |
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Sun-Blessed Healer One gꦫeneric, one white creature -🌠 Human Cleric - 3/1 - Uncommon Kicker one generic, one white (You may pay an additional one generic, one white as you cast this spell.) Lifelink (Damage dealt by this creature causes you to gain that much life.) When this creature enters, if it wasജ kicked, return target nonland permanent with mana value 2 or less from your graveyard to the battlefield. |
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Syr Alin, the Lion's Claw Three generic, two white legendary creature - Human Knight - 4/4🅘 - Uncommon First strike (This creature deals combat damage before creatures without first strike.) Whenever Sy🍸r Alin attacks, other creatures you control get +1/+1 until end꧑ of turn. |
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Valkyrie's Call Three generic, two white enchantment - Myt🐻hic Rare Whenever a nontoken, non-Angel creature you control dies, return that card to the battlefield under its owner's control with a +1/+1 counter on it. It has flying and is an Angel in addition to its other type✤s. |
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Wilt-Leaf Liege (Hybrid green/white can be paid with either one green or one white) One generic, three hybrid green/wᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚhite creature - Elf 🌞Knight - 4/4 - Rare Other green creatures you control get +1/+1. Other white creatures you control get +1/+1. If a spell or ability an opponent controls causes you to𝕴 discard this card, put it onto the battl♕efield instead of putting it into your graveyard. |
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Youthful Valkyrie One generic, one white creature - Angel - 1/3 - Un൩common Flying Whenever ano𝓀ther Angel you control enters, put a +1/+1 counter on this creature. |
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Zetalpa, Primal Dawn Six generic, two white legಌendary creature - Elder Dinosaur - 4/8 - Rare Flying, double 🀅strike, vigilance, trample, 𝐆indestructible |
Blue
Drawing cards, casting instants and sorceries, scrying, and comboing into an Omniscieꦏnce to play your entire hand for free are just par for the course in blue.
Every Blue Card In Foundations |
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Aetherize Three generic, one blue instant - Uncommon Return all attacking creatures to the🅷ir♌ owner's hand. |
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An Offer You Can't Refuse One blue instant - Uncommon Counter🧸 target noncre🔯ature spell. Its controller creates two Treasure tokens. |
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Arcane Epiphany Three generic, two blue instant - Uncommon This spell costs 1ღ less to cast ifﷺ you control a Wizard. Draw three cards. |
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Arcanis the Omnipotent Three generic, three blue legꦫendary creature - Wizard - 3/4 - Rare Tap: Draw three cards. Two generic, ๊two blue: Return Arcanis to its 𓆏owner's hand. |
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Archmage of Runes Three generic, two blue creature - Giant꧒ Wizard - 3/6 - Rare Instant and sorcery ❀spells you cast cost 1 less to cast. Whಞenever you cast an instant or sorc🌠ery spell, draw a card. |
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Brineborn Cutthroat One generic, one blue creature - Merfolk Pirate💟 - 2/1 - Uncommon Flash (You may cast this spell any time you could cast an instant.) Whenever you cast a speꦐll during an opponent’s turn, put a +1/+1 counter on this creature. |
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Confiscate Four generic, two blue enchantment - Aura - U🍨ncommon Enchant permanent You control enchanted permanent. |
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Chart a Course One generic, one blue sorcery - Uncommon Uncommon Draw two card🍒s. Then discard a card unless you attacked this turn. |
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Corsair Captain Two generi🦩c𝔉, one blue creature - Human Pirate - 2/2 - Rare When this creature enters, create a Treasure token. (It’s an artifact with “Tap, Sacrifice this token: Add one mana of any color.”) Other Pirates you control get +1/+1. |
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Curator of Destinies Fo♓ur💛 generic, two blue creature - Sphinx - 5/5 - Rare This spell can’t be countered. Flying When this creature enters, look at the top five cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of those ꦫpiles. Put that pile into you🥀r hand and the other into your graveyard. |
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Cephalid Ink-Mage Two generic, o൩ne blue creature - Octopus Wizard - 2/2 - Uncommon When this creature enters the battlefield, surveil 3 (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Threshold - This creature can't be blocked as lon🌸g as there are seven or more cards in your graveyard. |
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Clinquant Skymage Three generic, one 🌠blue creature - Bird Wizard - 1/1 - Uncommon Flying Whenever you draw a card, put 🐻a +1/+1 counter♐ on this creature. |
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Destiny Manager (TBC) Four generic, two blue creature - Sphin🌺x - 5/5 - Rare This spell can't be countered. Flying When this creature enters the battlefield, look at the top five cards of your library and separate them into one face-down pile and one face-up ⛄pile. An opponent chooses one of the piles. Put the chosen pile into your hand and the other into your graveyardꦬ. |
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Dictate of Kruphix One generic, two blue enchantment - Rare Flash (You may cast this spell any time you could cast an instant.) At the beginning of each player's draw ♎step, that player draws an additional card. |
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Dive Down One blue instant - Common Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) |
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Drake Hatcher One generic, one ♛blue creature - Human Wizard - 1/3 - Rare Vigilance, prowess Whenever this creature deals combat damage to a player, put that many incubation counters on it. Remove three incubation cou♕nters from this creature: Create a 2/2 blue Drake creature token with flying. |
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Erudite Wizard T🌌wo generic, one blue creature - Human Wizard - 2/3 - Common Whenever you draw your second card each turn💧, put a +1/+1 counter on this creature. |
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Essence Scatter One generic, one blue instant - Uncommon Counter target creature spell. |
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Extravagant Replication Four generic, two blue enchantment - Rare At the beginning of your upkeep, create a tok♏en that's a copy of another target nonland permanent you control. |
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Faebloom Trick Two generic, one blue instant - Uncommon Create two 1/1 blue Faerie c♑reature tokens with flying. When you do, tap target creature an opponent controls. |
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Finale of Revelation X generic, two blue sorcery - Mythic Rare Draw X cards. If X is 10 or more, instead shuffle your graveyard into your librౠary, daw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game. Exile Finale of Revelation. |
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Flashfreeze One generic, one blue instant - Common Counter target red or green spell. |
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Fog Bank One generic, one bl💫ue creature - Wall -♔ 0/2 - Uncommon Defender (This creature can't attack.) Flying Prev👍ent all combat damage that would be dealt to and dealt by this creature. |
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Gateway Sneak Two generic, one blue creature - Ved♓alken Rogue - 1/3 - Uncommon Whenever a Gate you control ente♔rs, this creature ca꧑n't be blocked this turn. Whenever this creature de🅰als combat damage to a player, draw a card. |
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Grappling Kraken Four generic, two blue creature - Kraken - 5/6 - Un🍎cܫommon Landfall - Whenever a land you control enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) |
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Harbinger of the Tides Two blue creature - Merfolk Wizard - 2/2 - Rare You may cast this card as though it had flash if you pay two generic more to cast it. (You may cast it any time you could cast an instant.) When this creature ent🙈ers, y🧸ou may return target tapped creature an opponent controls to its owner's hand. |
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High Fae Trickster Three generᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚic, one blue creature - Faerie Wizard - 4/2 - Rare Flash (You may cast this spell any time you could cast an instant.) Flying You may cast spells as though they had flash. |
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Homunculus Horde Three generic, one blue creature - Homunculus - 2/🗹2 - Rare Whenever you draw yoღur second card each turn, create a token that’🐻s a copy of this creature. |
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Imprisoned In The Moon (TBC) Two generic, one blue enchantment - Aura - Rare Enchant creature, land, or planeswalker Enchanted permanent is a colorless land with "Tap: Ad🌞d one colorless" and loses all other card types and abilities. |
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Inspiration from Beyond Two generic, one blue sorcery - Uncommon Mill three cards, then return an instant or sorcery card from your g༒rav🦩eyard to your hand. Flashback five generic, two blue (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Kaito, Cunning Infiltrator One generic, two blue legendary planeswalker - Kaito - 3 - Starti🧸ng loyalty - M𒈔ythic Rare When🐽ever🌳 a creature you control deals combat damage to a player, put a loyalty counter on Kaito. +1: Up to one target creature you control can’t🧸 be blocked this turn. Draw a cꦐard, then discard a card. -2: Create a 2/1 blue Ninja creature token. -9: You get an emblem with “Whenever a player casts a spell, you create a 2/1 blue Ninja creat🤪ure token.” |
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Kiora, the Rising Tide Two generic, one blue le💝gendary creature - Merfolk Noble - 3/2 - Rare When Kiora ꦛenters, draw two cards, then discard two cards. Threshold — Whenever Kiora attacks, if there are �🦹�seven or more cards in your graveyard, you may create Scion of the Deep, a legendary 8/8 blue Octopus creature token. |
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Lightshell Duo Three generic, one blue crea𒅌ture - Rat Otter - 3/4 - Common Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) |
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Lunar Insight Two generic, one blue sorcery - Rare Draw a card for each different mana value amo🤪ng nonland permanents you control. |
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Micromancer Three generic, on🍬e blue creature - Human Wizard - 3/3 - Uncommon Wౠhen this♑ creature enters, you may search your library for an instant or sorcery card with mana value 1, reveal it, put it into your hand, then shuffle. |
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Mischievous Mystic One generic, one blue creature - Human Wiz𓃲ard - 2/1 - Uncommon Flight Whenever yꦦou draw your second card each turn, create a 1/1 blue Faerie creature token with flying. |
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Mocking Sprite Two g꧑eneric, one blue creature - Faerie Rogue - 2/1 - Common Flying Instant and sorcery spells you cast cost one generic less toꦆ cast. |
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Mystical Teachings Three generic, one blue instant - Uncommon Search your lib✨rary for an instant cജard or a card with flash, reveal it, put it into your hand, then shuffle. Flashback: Five generic, one black (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Negate One generic, one blue instant - Common Counter target noncreature spell. |
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Omniscience Seven generic, three blue enchantment - Mythi✱c Rare You may cꩲast spells from your hand without paying their🌼 mana costs. |
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Refute One generic, two blue instant - Common Counter target🌳 spell. Draw a card, then discard a card. |
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Rite of Replication Two generic, two blue sorcery - Rare Kicker: five generic (You may pay an additional five generic as you cast this spell.) Create a token that's a copy of target creature. If thi🦋s spell was kicked, create five of those tokens instead. |
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River's Rebuke Four generic, two blue sorcery - Rare Return all 💜nonland permanents target player controls to their owner's hand. |
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Rune-Sealed Wall T𒁃wo generic, one blue artifact creature - Wall - 0/6 - Uncommon Defender Tap: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) |
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Skyship Buccaneer Thre❀e generic, two blue creature - Human Pirate -♊ 4/3 - Uncommon Flying Raid – When this creature ente🌳rs, if yꦺou attacked this turn, draw a card. |
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Shipwreck Dowser Three generic, two🏅 blue creature - ⛦Merfolk Wizard - 3/3 - Uncommon Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When ♈this creature enters, return target instant or sorcery card from your graveyard to your hand. |
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Sphinx of Forgotten Lore Two generic, two blue creature - Sphinx -🌼 3/▨3 - Mythic Rare Flash (You may cast this spell any time you could cast an instant.) Flying Whenever this creature attacks, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to that card’s mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.) |
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Sphinx of the Final Word Five generic, two blu♐e creature - Sphinx - 5/5🍌 - Mythic Rare This spell can't be countered. Flying Hexproof (This creature can't be the target of spells or abilities your opponents control.) Instant a⭕nd sorcery spells yo🅰u control can't be countered. |
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Self-Reflection Four generic, two blue sorcery - Uncommon Create a token that's a copy of target creature you ꧅control. Flashback three generic, one blue (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Spectral Sailor One💯 blue creature - Spirit Pirate - 1/1 - Uncommon Flash (You may cast this spell any time you could cast an instant.) Flying Three generic, blue: Draw a card. |
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Strix Lookout One generic, one blue creature - Bird - 1/2 - Comm🅠on Flying, vigilance (Attacking doesn't cause this creature to tap.) One generic, one blue, ta✃p: Draw a card,💦 then discard a card. |
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Teach by Example (Hybrid blue/red can be paid with either one blue or one red) Two hybrid blue/red instant - Uncommon When 𝔍you next cast an instant or sorcery spell this turn, copy that spell. Yo🦩u may choose new targets for the copy. |
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Tempest Djinn Three blue creature - Djinn - 0/4 - Rare Flying ꦉThis creature gets +1/+0 for each basic Island you control. |
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Think Twice One generic, one blue instant - Common Draw a card. Flashback: two generic, one blue (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Time Stop Four generic, two blue instant - Rare End the turn. (Exile all spells and abilities, including this spell. The player whose turn it is discards down to their maximum hand size. Damage heals and "this turn" and "until end of turn" effects end.) |
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Tolarian Terror Six generic, on🔯e blue creature - Serpent - 5/5 - Common This spell costs one ge🐷neric less to cast for each instant and sorcery card 💖in your graveyard. Ward two generic (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays two generic.) |
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Unsummon One blue instant - Common Return target creature to its owner's hand. |
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Voracious Greatshark Three generic, two blue creature - Shark - 5/4 - 🌌𒐪Rare Flash (You may cast this spell any time you cast an instant.) When this creature enters, counte𝓰♚r target artifact or creature spell. |
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Witness Protection One blue enchantment - Aura - Common Enchant creature Enchanted creature loses all abilities and is a green and white Citizen creature with base power and toughness 1/1 named Legitimate Businessperson. (It loses all other colors, card types, creature types, and names.) |
Black
White had C♈ats, but Black has Vampires. Blood sucking, life-draining Vampires backed up by creature removal and sacrifice outlets. Black is one of the trickiest colours to play against when it goes for it, even when it doesn't have combo pieces like Bloodthirsty Conqueror lying in wait.
Every Black Card In Foundations |
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Abyssal Harvester One generic, two black creature - ♐Demon Warlock - 3/2 - Rare Tap: Exile target creature card from a graveyard that was put there this turn. Create a token that's a copy of it, except it'💛s a Nightmare in addition to its other types. Then exile all other Nightmare tokens you control. |
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Arbiter of Woe Four generic, two black creatuꦚre - Demon - 5/4 - Uncommon As an additional cost to cast this spell, sacrifice a crea𝓀♊ture. Flying When this cre💦ature enters, each opponent discards a card and loses 2 life. You draw a card andဣ gain 2 life. |
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Billowing Shriekmass Three generic, one black ♍creature - Sp꧋irit - 2/3 - Uncommon Flying When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.) Threshold - This creat♛ure gets +2/+1 as long as there are seven or more cards in your graveyard. |
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Bloodthirsty Conqueror T✤hree generic, two black creature - Vampire Knight 🅺- 5/5 - Mythic Rare Whenever an opponent loses life, you gain that much life. (Damage causes loss of life.) |
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Bloodtithe Collector Four generic, one black creature - Vampire No꧟ble - 3/4 - Uncommon Flying When this creature enters,🅘 if an opponent lost life this turn, each opponent discards a card. |
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Blasphemous Edict Three generic, two black sorcery - Rare You may pay one black rather thanಞ pay this spell’s mana cost𒀰 if there are thirteen or more creatures on the battlefield. Each player sacrifices thirteen c♛reatures of their choice. |
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Crossway Troublemakers Five generic, one black cr♑eature - Vampire - 5/5🐓 - Rare Attacking Vampires you control have deat𝓀h🅷touch and lifelink. Whenever a Vampire y𝓀ou control died, you may pay 2 life. 🍸If you do, draw a card. |
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Crypt Feaster Three generic, ꦛone black creature - Zombie - 3/4 - Common Menace (This creature can’t be blocked except by two or more creatures.) Threshold — Whenever this creature attacks, if there ❀are seven or more cards in your graveyard, this creat🍸ure gets +2/+0 until end of turn. |
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Death Baron One♛ generic, two black creature - Zombie Wizar♏d - 2/2 - Rare Skeletons you control and other Zombies you control get +1/+1 and have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.) |
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Deathmark One black sorcery - Uncommon Destroy target green or white creature. |
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Demonic Pact Two generic, two black enchantment - Mythic Rare ꦯAt the beginning of your upkeep, choose𝔉 one that hasn't been chosen - - This enchantment deals 4 damage to any target and you g🎉ain 4 life. - Target opponent discards two cards. - Draw two cards. - You lose the game. |
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Desecration Demon Two gener♕ic, two black creature - Demon - 6/6 - Rare Flying At the beginning of 🏅each combat, any opponent may sacrifice a creature of their choice. If a playe🦋r does, tap this creature and put a +1/+1 counter on it. |
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Diregraf Ghoul One black creature - Zombie - 2/2 - Uncommon This creature enters tapped. |
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Dread Summons X generic, two black sorcery - Rare Each player mills X cards. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token. (To mill a card, a player puts the top card of their library into their graveyard.) |
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Driver of the Dead Three🐟 generic, one black creature - Vam♔pire - 3/2 - Common When this creature dies, return target cr꧃eature🍬 with mana value 2 or less from your graveyard to the battlefield. |
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Duress One black sorcery - Common Target opponent reveals their hand. You choose a noncreature, nonland c🌃ard from it. That player discards that card. |
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Eaten Alive One black sorcery - Common As an additional cost to cast this spell, sacrifice a creature or pay three g꧋eneric, one black. Exile target creature or planeswalker. |
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Exsanguinate X generic, two black sorcery - Rare Each opponent loses X life. You ga🉐in life equal to th♔e life lost this way. |
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Feed the Swarm One generic, one black sorcery - Common Destroy t🐭arget creature or enchantment an opponent c🎐ontrols. You lose life equal to that permanent's mana value. |
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Gatekeeper of Malakir Two black creature - Vampire Warri🔜or - 2/2 - Uncommon Kicker: one black (You may pay an additional one black mana as you cast this spell.) When this creature enters, if it was kicked, target player sꦦacrifices a creature of their ꦡchoice. |
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Gutless Plunderer Two generic, one black creat𝓰ure - Skeleton Pirate - 2/2 - Common Deathtouch (Any amount of damage this deals to a creature is enough to destroy it) Raid - When this creature enters, if you attacked this turn, look at the top three cards of yo🔯ur library. You may put one of those cards back on top of your library. Put the rest into the graveyard. |
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Hero's Downfall One generic, two black instant - Uncommon Destroy target creature or planeswalker. |
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Highborn Vampire Three generic, one black creature - Vampire 🐻Warrior - 4/3 - Common |
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High-Society Hunter Three ge𒀰neric, two black creature - Vampire🍸 Noble - 5/3 - Rare Flying Whenever this creature attacks, you 𒐪may sacrifice another creature. If you do, put a +1/+1 counter on this creature. Whenever another nontoken creature🐲 dies, draw a card. |
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Hungry Ghoul One generic, 🌳one💝 black creature - Zombie - 2/2 - Common One generic, Sacrifice another creature: Put a +1/+1 count♔er on this creature. |
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Infestation Sage One generic, one black creature - Elf Warlockꦿ - 1/1 - Uncommon When this cr💯eature dies, create a 𝓀1/1 black and green Insect creature token with flying. |
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Kalastria Highborn Two black creature - Vampire Shaman - 2/2 - Rare Whenever this creature or another Vampire you control dies, you may pay one black mana. If y🧸ou do, target player loses 2 life and you gain 2 life. |
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Knight of Malice One gener🐓ic, one black creature - Human Knight - 🎉2/2 - Uncommon First strike (This creature deals combat damage before creatures without first strike.) Hexproof from white (This creature can't be the target of white spells or abilities your opponents control.) This creature gets +1/+0 as long as any player controls a white per🃏manent. |
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Liliana, Dreadhorde General Four generic, two black legendary♉ planཧeswalker - Liliana - 6 Starting Loyalty - Mythic Rare Whenever a creature you cont𝓡rol dies, draw a card. +1: Create a 2/2 black Zombie creature token. -4: Eac🌠h player sacrifices two creat🐼ures of their choice. -9: Each opponent chooses a permanent they control of each permanent type an🐷d sacrifices the rest. |
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Marauding Blight-Priest Two generic, one black creature - Va🅘mpire Cler🐎ic - 3/2 - Common Whenever 🦋you gain life, each opponent loses 1 life. |
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Massacre Wurm Three generic, three black 🧸creature - Phyrexian Wurm - 6/5 ♔- Mythic Rare When this creature enters, creatures your opponents ༺control get -2/-2 until end of turn. Whenever𝓡 a cr🔜eature an opponent controls dies, that player loses 2 life. |
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Midnight Reaper Two generic, one bl👍ack creat𝓀ure - Zombie Knight - 3/2 - Rare Whenever a nontoken creature you control dies, this c🥃reature deals 1 damage to you and you draw a card. |
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Midnight Snack Two generic, one black enchantment - Uncommon Raid – At the beginning of your end step, if you attacked this turn, create a Food token (It's an artifact with "two generic, Tap, Sacrifice this token: you gain 3 life.") Two generic, one black, sacrifice this enchantment: Target opponent loses X life, where X is the amount of life you gained this turn♓. |
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Moment Of Craving One generic, one black instant - Common Target꧙ creature gets -2/🍷-2 until end of turn. You gain 2 life. |
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Myojin of Night's Reach Five generic, t👍hree black legendary ꦫcreature - Spirit - 5/2 - Rare Myojin of Night's Reach enters with a divinity counter o💦n it if you cast i൩t from your hand. Myo𓆉jin of Night's Reach has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Night's Reach: Each opponent discards their h🎀and. |
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Nine-Lives Familiar One generic, two black🍌 creature - Cat - 1/1 - Rare This creature enters with eighಌt revival counters on it if you ca🌳st it. When this creature dies, if it had 🌊a revival counter on it, return it to the battlefield with one fewer revival counter on it at the beginning of the next end step. |
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Nullpriest of Oblivion One generic, one black cꦉreature - Vampire Cleric - 2/1 - Rare Kicker: three generic, one black (You may pay an additional three generic and one black mana as you cast this spell.) Lifelink Menace (this creature can't be blocked except by two or more creatures.) When this creature enters, if it ꦰwa🐓s kicked, return target creature card from your graveyard to the battlefield. |
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Offer Immortality One generic, one black instant - Common Target creature gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) |
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Painful Quandary Three generic, two black enchantment - Rare Whenever an oppoℱnent casts a spell, that player loses 5 life unless they discard a ꦑcard. |
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Phyrexian Arena One generic, two black enchantment - Rare At the beginning of your upkeep, you dr🧸aw a card a🍰nd you lose 1 life. |
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Pulse Tracker One black creature - Vampire Rogue - 1/1 - Common Whenever thi🐽s creature attacks, each opponent l🌠oses 1 life. |
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Revenge of the Rats Two generic, two black sorcery - Uncommon Create a tapped 1/1 black Rat creature token for ea🍌ch creature card in your graveyard. Flashback two generic, two black (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Reassembling Skeleton One generic, one black creature - Skelet♏on Warrior -♋ 1/1 - Uncommon One g�꧒�eneric, one black: Return this card from your graveyard to the battlefield tapped. |
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Rise of the Dark Realms Seven generic, two black sorcery - Rare Put all creature car𝓀ds from all graveyards onto the battlefield under y🐷our control. |
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Rune-Scarreed Demon (TBC) Five generic, two black creature - Demon - 6/6 - R🍬are Flying When Rune-Scarred Demon enters the battlefield, search your library for a card👍, put it int🌱o your hand, then shuffle. |
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Sanguine Indulgence Three generic, one black sorcery - Common This sp✤ell costs three generic less to cast if you’ve gained 3 or more life this turn. Return up to two target creature cards from your graveyard to your hand🃏. |
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Seeker's Folly Two generic, one black sorcery - Uncommon Choose one — Target opponent discards two cards. Creatures your opponents control 💦get -1/-1 until end of turn. |
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Soul-Shackled Zombie Three generic, one black creature - Zomb🎀ie - 4/2 - Common When this creature enters, exile up to two target cards from a single graveyard. If at least one creature card was exiled this way, each ﷽opponent loses 2 life and you gain 2 life. |
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Stab One black instant - Common Target creature gets -2/-2 until end of turn. |
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Stromkirk Bloodthief Two generic, one black creature - Vampire♍ Rogue - 2/2 - Uncom💦mon At the begiꩵnning of your end step, if an opponent lost life this turn, p🌺ut a +1/+1 counter on target Vampire you control. |
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Tinybones, Bauble Burglar One generic,🌊 one black legen🐻dary creature - Skeleton Rogue - 1/3 - Rare Whenever an opponent discards a card, exil♏e it from their graveyard with a stash counter on it. During your turn, you may play cards you don't 💯own with stash counters on them from exile, and mana of any type can be spent to cast those spells. Three generic, one black, Tap: Each opponent d﷽iscards a card. Activate only as a sorcery. |
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Tragic Banshee Four gen൩eric, one black creature - Spirit - 5/3 - Un🐼common Morbid — When this creature enters, target creature 💧an opponent controls gets -1/-1 until end of turn. If a creature died this turn, thℱat creature gets -13/-13 instead. |
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Tribute to Hunger Two generic, one black instant - Uncommon Target opponent sacrifices a creature of their choice. You gai𓆉n life equal to that creature’s toughness. |
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Untamed Hunger Two generic, one black e🍒nchantment - Aura - Common Enchant creature Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.) |
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Vampire Gourmand One generic, one black crea♔t🔯ure - Vampire - 2/2 - Uncommon Whenever this creature attacks, you may s🎃acrifice another creature. If you do, draw a card and𓄧 that creature can't be blocked this turn. |
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Vampire Interloper Oꩲne generic, one black creature - Vampire Scout - 2/1 - Common Flying This creature can't block. |
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Vampire Neonate One black creature - Vampire - 0/3 - Common |
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Vampire Nighthawk One generic, two black creature - Vampire Shaman - 2/♍3 - Unco﷽mmon Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) |
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Vampire Soulcaller Four generic, one b🅷lack creature - 💙Vampire Warlock - 3/2 - Common Flying This creature can't block. When this cr✅eature enters, return targ🗹et creature card from your graveyard to your hand. |
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Vampire Spawn Two g♍eneric, one black creature - Vampire - 2/3 - Common When this creature enters, each opponent loses 2 life and you gain 2✅ life. |
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Vampiric Rites One black enchantment - Common One generic, one black, Sacrifice a creature: You gain 1 life and ꧅draw a card. |
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Vengeful Bloodwitch One generic, one blackꦕ creature - Vampire Warlock - 1/1 - Uncommon Whenever this creature or another creature you control dies, target opponent loses 1 life and you ga൩in 1ꦅ life. |
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Vile Entomber Two ge🧸neric, two black creature - Zombie Warlock - 2/2 - Uncommon Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When this creature enters, search your library for a card, put thꦕat card into your graveyard, then shuffle. |
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Wishclaw Talisman One generic, one black artifact - Rare This artifact enters with th𒐪ree wish cওounters on it. One generic, Tap, Remove a wish counter from tಌhis artifact: Search your library for a card, put it into your hand, then shuffle. An opponent gains control of this artifact. Activate only during your turn. |
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Zombify Three generic, one black sorcery - Uncommon Return target creature c😼ard from your graveyard to the battlefield. |
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Zul Ashur, Lich Lord One geဣneric, one black legendary creature - Zombie Warlock - 2/2 - Rare Ward - Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.) Tap: You may cast target Zo♋mbie creatꦍure card from your graveyard this turn. |
Red
Red likes to go fast and has never heard of the phrase '𓆏long-term planning'. Swinging out with a brood of firebreathing Dragons, or hitting hard with a band of Goblins, it likes sacrificing, stealing, and dealing direct damage to cinch the win.
Every Red Card In Foundations |
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Abrade One generic, one red instant - Uncommon Choose one -
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Ball Lightning Three red creature - Elemental - 6/1 - Rare Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Haste (This creature can attack and tap as soon as it comes under your control.) At the beginnin♕g of the end step, sacrifice this creature. |
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Battlesong Berserker Three generic, 🌳one red creature - Human๊ Berserker - 3/4 - Uncommon Whenever you attack, target creature you control gets +1/+0 and gains menace until end of turn. (It can’t be blocked except by two or more creatures.) |
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Brass’s Bounty Six generic, one red sorcery - Rare For each land you control, create a Treasure token. (It’s an artifact with “Tap, Sacrifice this token: Add one mana of any color.”) |
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Bolt Bend Three generic, one red instant - Uncommon This spell costs three generic 👍less to cast if you control a creature with power 4 or greater. Change the target of target spell or ability with a sin▨gle t🦋arget. |
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Boltwave One red sorcery - Uncommon Boltwave deals 3 damage to each opponent. |
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Bulk Up One generic, one red instant - Uncommon Double target creature's power until end of turn. Flashback four generic, two red (You may cast this card from your graveyard by paying its flashback cost. Then exile it.) |
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Burst Lightning One red instant - Common Kicker four generic (You may pay an additional four as you cast this spell.) Burst Lightning deals 2 damag🍸e to any target. If this spell was kickജed, it deals 4 damage instead. |
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Crackling Cyclops Two generic, one red creature - Cyclops Wizard - 0/4 - ꧅Unco🤪mmon Whenever you cast a noncreature spell, this creature gets +3/+0 🍒until e🥀nd of turn. |
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Chandra, Flameshaper Five generic, two red legendary planeswalker - Chandra - 6 - Starting Loyalty - Mythic 🀅Rare +2: Add three red. Exile the top three cards of your library. Choose one. You may play ♏that card this turn. +1: Create a token that’s a copy of target creatu♌re you control, except it has haste and “At the beginning of ꦉthe end step, sacrifice this token.” −4: Chandra d꧟eals 8 damage divided as you choose among any number of target creatures and/or planeswalkers. |
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Crash Through One red sorcery - Common Creatures you control gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it’s attacking.) Draw a card. |
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Dragon Mage Five gene🍎ric, two red creature - Dragon Wizard - 5/5 - U✤ncommon Flying Whenever this creature deals combat damage to a player, each 🃏player discards their hand, then draws seven🌄 cards. |
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Drakuseth, Maw of Flames Four generic𓆏, three red legendary creature - Dragon - 7/7 - Rare Flying Whenever Drakuseth💮 attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets. |
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Dragonmaster Outcast One red c💫reature - Human Shamཧan - 1/1 - Mythic Rare At the beginning of your upkeep, if you control six or more lands, create 𝓀a 5/5 red Dragon creature token with flying. |
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Dragon Trainer Three gene𒈔ric, two red creature♑ - Human - 1/1 - Uncommon When this creature enters🍃, create a 4/4 red Dragon creature token with flying. |
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Electroduplicate Two generic, one red sorcery - Rare Create a token that’s a copy of target creature yไou control, excep💫t it has haste and “At the beginning of the end step, sacrifice this token.” Flashback two generic, two red (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Etali, Primal Storm (TBC) Four generi♒c, two red legendary creature - Elder Dinosaur - 6/6 - Rare Whenever Etali, Primal Storm at🦩tacks, exi🍰le the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs. |
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Fanatical Firebrand One red creature - Goblin Pirate - 1/1 - Common Haste (This creature can attack and tap as soon as it comes under your control.) Tap, Sacrifice this creature: It deals 1 damage to𝓰 any target. |
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Fiery Annihilation One generic, one re🌃d creature - Human Wizard♔ - 2/2 - Uncommon Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) One red, Sacrifice this creature: It deal🦩s damage equal 🥂to its power to target creature or planeswalker. |
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Firespitter Whelp Two generic, one red ♎creature - Dragon - 2/2 - Unc𓆉ommon Flying Whenever you cast a noncreature or Dragon spell, this cre𒀰ature dꩲeals 1 damage to each opponent. |
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Giant Cindermaw Two generic, one red creatꦑure - Dinosaur Beast - 4/3 - Uncommon Trample (This creature can deal excess combat damage to the player or planeswalker it’s attacking.) Players can’t gain life. |
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Ghitu Lavarunner One red creature - Human Wizard - 1/2 - Common As long as there are two or more instant and/or sorcery cards in your graveyard, this creature gets +1/+0 and has haste. (It can attack and Tap as soon as it comes under your control.) |
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Goblin Boarders Two generic, one red creature - Goblin Pir꧋ate - 3/2 - Common Raid - This creature enters with a +1/+1 count♒er on it if you attacked this turn. |
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Goblin Negotiation X generic, two red sorcery - Uncommon Goblin Negot🐎iation deals X damage to target creature. Create a number of 1/1 red Goblin creature tokens equal to the amount of excess damage dealt to that creature this way. |
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Gorehorn Raider Four Generic, one🤡 red creature - M🐻inotaur Pirate - 4/4 - Common Raid - When this꧙ creature enters, if you attacked this turn, this creature deals 2🌃 damage to any target. |
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Gratuitous Violence Two generic, three red enchantment - Rare If a creature you control would deal damage to a permanent or player, it deals double that damage⛦ instead. |
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Guttersnipe Two generic, one red creature 🐻- Goblin Shaman 💜- 2/2 - Uncommon Whe💮never you cast an instant or sorcery spell, this creature deals 2 damage to each opponent. |
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Harmless Offering Two generic, one red sorcery - Rare T🌳arget opponent gains control of target permanen♛t you control. |
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Heartfire Immolator One generic, one red creature - Human Wizard - 2/2 - Unco🤡൲mmon Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) One red, Sacrifice this creature: It deals damage equal to its power ꧋to target creature or planeswalker. |
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Hoarding Dragon Three generic, two♔ red creature - Dragon -ꦓ 4/4 - Uncommon Flying When this creature enters, you may search your library🔴 for an artifact card, exile it, then shuffle. When✨ this creature dies, you may put the exiled card into ꦚits owner’s hand. |
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Impact Tremors One generic, one red enchantment - Common Whenever a creature yoꦜu control enters, this enchantment de🍨als 1 damage to each opponent. |
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Hidetsugu's Second Rite Three generic, one red instant - Uncommon If target player has exactly 10 life, Hidetsugu's Second Rite deals 10 damage🥃 to that player. |
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Kargan Dragonrider One generic, one 💎red creature - Human Warrior - 2/2 - Common As long as you control a Dragon,🔥 this creature has flying. |
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Kellan, Planar Trailblazer One red legendary creature 🎀- Human Faeri🐬e Scout - 2/1 - Rare One generic, one r♑ed: If Kellan is a Scout, it becomes a Hꦗuman Faerie Detective and gains “Whenever Kellan deals combat damage to a player, exile the top card of your library. You may play that card this turn.” Two generic, one red: If Kellan is a Detective, it becomes a 3/2 Human Faerie Rogue and ♕gains double strike. |
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Krenko, Mob Boss Two generic, two red legendary crea🧔ture - Goblin Warrior - 3/3 - Rare Tap: Create X 1/1 red Goblin creature to♓kens, where X is the number of Goblins you control. |
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Lathliss, Dragon Queen F🌼our generic, two red legendary creature - Dragon - 6/6 - Rare Flying Whenever another nontoken Dragon you control enters, create a 5/5 red Dragon creature token 💜with flying. On𝐆e generic, one red: Dragons you control get +1/+0 un🧜til end of turn. |
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Mindsparker One generic, two red creatu𒊎re - Elemental - 3/2 - Uncommon First strike (This creature deals combat damage before creatures without first strike.) Whenever an opponent casts a white or blue instanꦯt or sorcery spell, that creature deals 2 damage to tꦺhat player. |
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Obliterating Bolt One generic, one red sorcery - Common Obliterating Bolt deals 4 damage to target creature or planeswalker. If that creature or planeswalker would ꦕdie this turn, exile it instead. |
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Ravenous Giant Two generไic, two red creature - Giant - 5/5 - Uncommon At the beginning 🥂of your upkeep, this creature deals 1 damage to ♔you. |
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Redcap Gutter-Dweller Two generic, two red creature - Gobl⛎in Warrior ꦇ- 3/3 - Rare Menace When this creature𝐆 enters, create two 1/1 black Rat creature tokens with “This token c꧒an’t block.” At the beginning of your upkeep, you may sacrific♏e another creature. If you do, put a +1/+1 counter on this creature and exile the top card of your library. You may play that card this tꦐurn. |
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Shivan Dragon F🧸our generic, two red creature - Dragon - 5/5 - Uncom🎃mon Flying One red: This creature gets +1/+0 un💝til e🅰nd of turn. |
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Searslicer Goblin One gener꧑ic, one red creature - Goblin Warrio🐟r - 2/1 - Rare Raid - At the beginning of your end step, if you attacked▨ this turn, create a ಞ1/1 red Goblin creature token. |
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Seismic Rupture Two generic, one red sorcery - Uncommon Seismic Ruptꦜure deals 2 damage to each cre🧔ature without flying. |
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Sower of Chaos Three generic, one red cre⛎ature 🧸- Devil - 4/3 - Common Two generic, one red: Target c༒reatuಞre can't block this turn. |
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Strongbox Raider Two generic, 🔜two red creature - Orc Pirate -🍨 5/2 - Uncommon Raid — When this creature enters, if you attacked this turn, exile the top two cards of♒ your library. Choose one of them. Until the end of your next turn, you may play that card. |
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Slagstorm (TBC) One generic, two red sorcery - Rare Choose one — Slagstorm deals 3 damage to each ༒creature; or Slagstorm deals 3 damage to e𒁏ach player. |
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Slumbering Cerberus One🤡 generic⛦, one red creature - Dog - 4/2 - Uncommon This creature doe♎sn't untap during your untap step. Morbid - At the beginning of each end ste🧜p, if a creature died this t⛎urn, untap this creature. |
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Stromkirk Noble One red creature - Vampire Noble - 1/1 - Rare This creature can’t be blocked by Humans. Whenever this creature deals com🧸bat damage to a 𒐪player, put a +1/+1 counter on it. |
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Teach by Example (Hybrid blue/red can be paid with either one blue or one red) Two hybrid blue/red instant - Uncommon When you next cas🐽t an instant or sorcery spell this turn, copy that spell. You maꦬy choose new targets for the copy. |
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Taurean Mauler Two generic, one red creature - Shapeshifter 🥀- 2/2 - Rare Changeling (This card is every creature type.) Whenever an opponent casts 💃a😼 spell, you may put a +1/+1 counter on this creature. |
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Terror of Mount Velus Five generic, two red cr♎eature - Dragon - 5/5 - Rare Flying Double Strike (This creature deals both first-strike and regular combat damage.) When this creature enters, crea♐tures you control gain double strike until end of turn. |
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Thrill of Possibility One generic, one red instant - Common As an additional cost to ca🌞st this spell, discard a card. Draw two cards. |
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Twinflame Tyrant Three generic, two red creature -🌌 Dragon - 3/5 - Mythic Rare Flying If a s🎶ource you control would d🔯eal damage to an opponent or a permanent an opponent controls, it deals double that damage instead. |
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Viashino Pyromancer One generic, one red creatur൩e - Lizard Wizard - 2/1 💜- Common When this creature enters🤡, it deals 2 damage ౠto target player or planeswalker. |
Green
Green cares most about getting as much mana as possible, whether that be through playing lots of lands or amassing an army of mana dorks. You could use all that mana to cast tons of Elves, or simply pay a huge amount in🎃to one massive Hydra instead.
Every Green Card In Foundations |
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Affectionate Indrik Five generic, one green cr🥂eature - Beast - 4/4 - Unc🅷ommon When this creature enters, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.) |
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Aggressive Mammoth Three generi🧜c, three green creature - Elephant - 8/8 - Rare Trample (This creature can deal excess combat damage to the player or planeswalker it’s attacking.) Other creatures you control have trample. |
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Bushwhack One green sorcery - Common Choose one — Search yꦑour library for a basic land card, reveal it, put it into your hand, then shuffle. Target creature you control fights target creature you don’t control. (Each deals damage equal to its power to the other.) |
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Blanchwood Armor Two generic, one green encha🍌ntment - Aura - Un𓄧common Enchant creature Enchanted cr✱eature gets +1/+1 for𝔉 each Forest you control. |
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Bite Down One generic, one green instant - Common Target creature you control deals d꧂amage💛 equal to its power to target creature or planeswalker you don’t control. |
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Biogenic Upgrade Four generic, two green sorcery - Uncommon Distribute three +1/+1 counters among one, two, or three target creatures, then double the number of +1/+1 counters on each of these cr🤡e꧃atures. |
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Broken Wings Two generic, one green instant - Common Destroy target artifact, enchantment, o♐r creature wiꦬth flying. |
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Cackling Prowler Three gener𝕴ic, one green creature - Hyena Rogu🅺e - 4/3 - Common Ward two generic (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays two generic.) Morbid - At the beginning of your end step, if a creature 𒊎died this turn, put a +1/+1 counter on this creature. |
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Circuitous Route Three generic, one green sorcery - Uncommon Search your library for up to two basic land cards andဣ/or Gate cards, put them onto the🎶 battlefield tapped, then shuffle. |
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Doubling Season Four generic, one green enchantment - Mythic Rare If an effect would create one or more tokens under your control, it creates twice that many of those tokens inꦑstead. If an e𒁏ffect would put one or mo🤡re counters on a permanent you control, it puts twice that many of those counters on that permanent instead. |
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Dryad Militant (Hybrid green/white can be paid with either one green or one white) Oneꦿ hybrid green/wh𒁃ite creature - Dryad Soldier - 2/1 - Uncommon If an instant or sorcerꦅy card would be put into a graveyard from anywh💙ere, exile it instead. |
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Dwynen, Gilt-Leaf Daen ꦐTwo generic, two green legendary creature - Elf Warrior - 3/4 - Uncommon Reach (This creature can block creatures with flying.) Other Elf creatures you control get +1/+1. Whenever Dwynen attacks, you gain 1 life for each atꦐtacking Elf you control. |
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Elfsworn Giant Three generic, t🧔wo green creature - Giant - 5/3 - Common Reach (This creature can block creatures with flying.) Landfall - Whenever a land🦹 you🗹 control enters, create a 1/1 green Elf Warrior creature token. |
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Elvish Archdruid One generic, two green creature - Elf Druid ♚- 2/2 - Rare Other Elf creatures you control get +1/+1. Tap: Add one green mana for each Elf you control. |
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Elvish Regrower Two generic, two green creature - Elf Druid - 💫4/3 - Uncommon When this creatur🎐e enters, return target permanent card fr♓om your graveyard to your hand. |
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Eager Trufflesnout Two generic, one green creature -🌌 Boar - 4/2 - Uncommon Trample (This creature can deal excess combat damage to the player or planeswalker it’s attacking.) Whenever this creature deals combat damage to a player, create a Food token. (It’s an artifact with “two generic, tap, sacrifice this token: You gain 3 life.”) |
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Felling Blow Two generic, one green sorcery - Uncommon Put a +ඣ1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature an 🍒opponent controls. |
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Fierce Empath Two generic, one green creature - Elf - 1/1 - C🍸ommon W൩hen this creature enters, you may search your library for a creature card with mana value 6 or greater, re💮veal it, put it into your hand, then shuffle. |
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Fynn, the Fangbearer One generic, one green legendary cre𝄹ature - Human Warrior - 1/3 🍸- Uncommon Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.) |
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Garruk's Uprising Two generic, one green enchantment - Uncommon When ജthis enchantment enters, if you control a creature with power 4 🅰or greater, draw a card. Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.) Whenever a creature you c💮ontrol with power 4 or greater enters, draw a card. |
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Ghalta, Primal Hunger Ten generic🎃, two green legendar☂y creature - Elder Dinosaur - 12/12 - Rare This spell costs X generic less to cast, where X is the tota𝕴l power of creatures you control. Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) |
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Gnarlback Rhino Two generic, two green creature 🥂- Rhino - 4/4 - Uncꦐommon Trample (This creature can deal excess combat damage to the player or planeswalker it’s attacking.) Whenever you cast a spell that💯 targets this creature, draw a card. |
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Giant Growth One green instant - Common Target creature gets +3/+3 until end of turn. |
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Genesis Wave X, three green sorcery - Rare Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the batt😼lefield. Then put all cards revealed this way that weren’t put onto the battlefield into your graveyard. |
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Heroes' Bane Three generic, two green cr🍸eature - Hydra - 0/0🎐 - Rare This creature ඣenters with four +1/+1 counters on it. Two generic, two green: Put X +1🧜/+1 counters on this creature, wܫhere X is its power. |
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Imperious Perfect Two generic, on📖e green creatur൩e - Elf Warrior - 2/2 - Uncommon Other Elves you control get +1/+1. One green, Tap: Create a 1/1 green Elf Warrior c🗹reature token. |
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Inspiring Call (TBC) Two generic, one green instant - Uncommon Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) |
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Quilled Greatwurm Foཧur generic, two green creature - Wurm -๊ 7/7 - Mythic Rare Trample Whenever a creature you control deals combat damage during your turn, put that many +1/+1 counters on it. (It must survive to get the counters.) You may cast this card from your graveyard by six counters from among creatures you control in addition to payin🎃g its other costs. |
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Llanowar Elves One green creature - Elf Druid - 1/1 - Common Tap: Add one green mana. |
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Loot, Exuberant Explorer Two generic, one🥃 green leg🎀endary creature - Beast Noble - 1/4 - Rare You may play an additional land on each of y🌃our turns. Four generic, two green, Tap: Look at the top six cards of your li🌊brary. You may reveal a creature card wi🌳th mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order. |
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Mold Adder One green creatur﷽e - Fungus Snake - 1/1 - Uncommon Whenever an opponent ca⭕sts a blue or black spell, you may put a +1/+1 counter on this creature. |
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Mossborn Hydra Two generic, one gꦺreen creature - El🍸emental Hydra - 0/0 - Rare Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) This creature enters with a +1/+1 counter on it. Landfall - Whe💝ꩵnever a land you control enters, double the number of +1/+1 counters on this creature. |
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Mild-Mannered Librarian One green creature - Human - 1/1 - Uncommon Three generic, one green: This creatu♉re becomes a Werewolf. Put two +1/+1 counters on it and you dra♏w a card. Activate only once. |
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Needletooth Pack Three generic, two green creature - Dinosaur ജ- 4/5 - Uncommon Morbid - At the beginning of your end step, if a creature died this turn, put two +1🎃/+1 counters on target creature you control. |
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Nessian Hornbeetle One generic, one green creature🎃 - Insect - 2/2 - Unco🦋mmon At the🙈 beginning of combat 𓃲on your turn, if you control another creature with power 4 or greater, put a +1/+1 counter on this creature. |
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Ordeal of Nylea One generic, one g🧜reen ♚enchantment - Aura - Uncommon Enchant creature Wheneve🐷r enchanted creature attacks, put a +1/+1 counter on it. Then if it has ℱthree or more +1/+1 counters on it, sacrifice this Aura. When you sacrifice this Aura, search your library for🌼 u🐭p to two basic land cards, put them onto the battlefield tapped, then shuffle. |
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Overrun Two generic, three green sorcery - Uncommon Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.) |
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Primeval Bounty Five generic, one green enchantment - Mythic Rare Whe🐲never you cas🅷t a creature spell, create a 3/3 green Beast creature token. Whenever you🌳 🍌cast a noncreature spell, put three +1/+1 counters on target creature you control. Landfall — Whenever ꧟a land you control enters, you gain 3 life. |
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Primal Might X generic, one green sorcery - Rare Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don’t control. (Each deals damage equal to its power to the other.) |
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Predator Ooze Three green creature - Ooze - 1/1 - Rare Indestructible (Damage and effects that say “destroy” don’t destroy this creature.) Whenev👍er t﷽his creature attacks, put a +1/+1 counter on it. Whenever a creature dealt damag🍎e by this creature this turn dies, put a +1/+1 counter on this creature. |
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Preposterous Proportions Five generic, two green sorcery - Rare Creatures you control get +10/+10 and gain vigilance unt꧅il end of turn. |
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Pelakka Wurm Four generic, three gre🃏en creature ܫ- Wurm - 7/7 - Uncommon Trample (This creature can deal excess combat damage to the player or planeswalker it’s attacking.) When this creature enters, you gain 7 life. When this creature dies, draw a card. |
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Quakestrider Ceratops Three ge꧅neri🀅c, three green creature - Dinosaur - 12/8 - Uncommon |
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Rampaging Baloths Four𒅌 generic, two green creature - Beast - 6/6 - Rar🍎e Trample Landfall — Whenever a land you control en🦩ters, you may create a 4/4 greeꩵn Beast creature token. |
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Reclamation Sage Two generic, one green creature - Elf Shaman - 2/1 -🌳 Un꧋common When this creature enters, you may destroy 🎐target artifact or enchantment. |
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Scavenging Ooze One generic, one green creature - Ooze - 2/2 - 🍸Rare On🃏e green: Exile target card from a graveyard. If it was a creature card, put a +1/+1 💎counter on this creature and you gain 1 life. |
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Spinner of Souls Two 𒐪generic, one green creature - Spider Spirit - 4/𒅌3 - Rare Reach Whenever another nontoken creature you control dies, you may reveal cards from the top of your library until you reveal a creature card. Put that card in your hand🍌 and the rest on the botto🍎m of your library in a random order. |
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Sylvan Scavenging One generic, two green enchantment - Rare At the beginning of your end step, choose one — Put🌌 a +1/+1 counter on target creature you control. Create a 3/3 green Raccoon creature token if yꦚou c🤪ontrol a creature with power 4 or greater. |
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Surrak, the Hunt Caller Two generic, two green legendary creature - Human Warrior - 5/4 - Rar🦹e At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn. (It can attack and Tap no matter when it came under your control.) |
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Venom Connoisseur O🌳ne generic, one green creature - Human Druid - 2/2 - Uncommo🐼n Whenever another creature you cont🅘rol enters, this💖 creature gains deathtouch until end of turn. If this is the second time this ability has resolved this turn, all creatures you control gain deathtouch until end of turn. |
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Vivien Reid Three generic, two green legendary planeswalker - Vivien - 5 Starting L✤oyalty🦩 - Mythic Rare +1: Look at the top four cards of🗹 your library.♏ You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. -3: Destroy target artif꧑act, enchantment, or creature with flying. -8: You get an emblem with "Creatures you cont🌄rol get +2/+2 and have vigilance, tram🌱ple, and indestructible." |
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Wildborn Preserver O🥃ne generic, one green creature - Elf Archer - 2/2 - Ra💮re Flash (You may cast this spell any time you could cast an instant.) Reach (This creature can block creatures with flying.) Wheneve🅷r another non-Human creature you control enters, you may pay X. When you do, put❀ X +1/+1 counters on this creature. |
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Wildwood Scourage X generic, o🐼ne green creature - Hydra - 0/0 - Uncommon This creature enters with X +1/+1 counters on it. Whenever one or more +1/+1 cou⭕nters are put on another non-Hydra creature you control, put a +1/+1 counter on this creature. |
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Wilt-Leaf Liege (Hybrid green/white can be paid with either one green or one white) One generic, three hyb𝔍rid green/white creature - Elf Knight - 4/4 - Rare Other green creatures you control get +1/+1. Other white creatures you control get +1/+1. If a spell or ability an opponent controls causes you to discard this card, put it onto the battlefield instead of putting it into your gra🔯veyard. |
Multicolor
Multicolour isn't a massive theme in Foundations, but we'll still be seeing plenty of cards to help new players start branching out into two, three, four, or even five colour꧂ decks. With cards like Progenitus, we're even getting hints of advan💦ced mechanics like protection.
Every Multicolored Card In Foundations |
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Cloudblazer Three generic, one white, one blue creature - Hum🎃an Scout 🍌- 2/2 - Uncommon Flying When this creꦛature enters, you gain 2 life and draw two cards. |
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Drogskol Reaver Five generic, one white, one blue creature - Spirit - 3/5 ♈- Rare Flying Double strike (This creature deals both first-strike and regular combat damage.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Whenever you gain life, draw a card. |
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Empyrean Eagle One generic, one white, one blue creature - Bird Spirit - 2ꦕ/3 - Un🦂common Flying Other creatures 🅺you control with flying get +1/+1. |
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Kykar, Zephyr Awakener Two generic, one white, one blue legendary creature - Bird W൲izard - 3/4 - Rare Flight Whenever you cast🔯 a noncreature spell, choose one💯 - Exile target other creature you control. Ret☂urn that card to the battlefield under its owner's control at the beginning of the next end step. 🌠Create a 1/1 white Spirit crea♛ture token with flying. |
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Alesha, Who Laughs at Fate One generic, one black, one red legendary creatur🔴e - Human Warrio𝓡r - 2/2 - Rare First Strike 𝔉Whenever Alesha attacks, put a +1/+1 counter on it. Raid - At the beginning of 🎶your end step, if you attacked this turn, return targe♓t creature card with mana value less than or equal to Alesha's power from your graveyard to the battlefield. |
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Garna, Bloodfist of Keld One generic, one black, two red legendary creature - Human Berserk🤡er - 4/3 - Uncommon Whenever another creature you c💙ontrol dies, draw a card if it was attacking. Otherwise, Garna dealಌs 1 damage to each opponent. |
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Immersturm Predator Two🐓 generic, one black, one red creature - Vampire Dragon - 3/3 - Rare Flying Whenever this creature becomes tapped⛄, exile up to one target card from a graveyard and put a +1/+1 count𓆉er on this creature. Sacrifice another creature: This creature gains indestru♛ctible until end of turn. Tap it. |
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Perforating Artist One generic, one black, oneꦰ red creature - Devil - 3/2 - Uncommon Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Raid - A🍸t the beginning of your end step, if you attacked this turn, each opponent loses 3 life unless that player sacrifices a nonland permanent of their choice or discards a car𒈔d. |
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Ashroot Animist Two generic, one red, one g✤reen creat꧃ure - Lizard Druid - 4/4 Trample When this creature attacks, another target creature you control gains trample and ge🐼ts +🐲X/+X until end of turn, where X is this creature's power. |
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Halana and Alena, Partners Two generiꦅc, one red, one green legendary creature - Human Ra🐟nger - 2/3 - Rare First strike (This creature deals combat damage before creatures without first strike.) Reach (This creature can block creatures with flying.) At the beginning of combat on your tu🧸rn, put X +1/+1 counters on another target creature you control, where X i🥂s Halana and Alena's power. That creature gains haste until end of turn. |
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Ruby, Daring Tracker One red, one green legendary෴ creature -🃏 Human Scout - 1/2 - Uncommon Haste (This creature can attack and tap as soon as it comes under your control.) Whenever Ruby attacks while you control a creature with 🔯power 4 or greater, R🗹uby gets +2/+2 until end of turn. Tap: Add one red or one green. |
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Savage Ventmaw Four generic, one red, one green creature - Dragon - 4/4 - 💛Uncommon Flying Whenever thജis creature attacks, add three red, three green. Until end of turn, you don’t lose this mana as steps and phases end. |
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Anthem of Champions One green, one white enchantment - Rare Creatures you control get +1/+1. |
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Good-Fortune Unicorn One ge🐽neric, one gꦆreen, one white creature - Unicorn - 2/2 - Uncommon Whenever another creatu🐓re you control enters, put a🍨 +1/+1 counter on that creature. |
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Unflinching Courage One generic, one green, one white enchantment - Aur💃a - Uncommon Enchant creature Enchanted creature gets +2/+2 and has trample and lifelink. (Damage dealt by this creature also causes the controller to gain that much life) |
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Ayli, Eternal Pilgrim One white, one 𒊎black legendary creature - 🥂Kor Cleric - 2/3 - Rare Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) One generic, Sacr🍌ifice another creature: You gain li🐎fe equal to the sacrificed creature’s toughness. One generic, one white, one black, Sacrifice another creature: Exile target nonland permanent. Activate only if you have at least 10 life more than your ꦯstarting life total. |
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Elenda, Saint of Dusk Two generic, one white, one black leg🤡endary creature - Vampire Knight - 4/4 - Rare Lifelink, hexproof from instants As long as your life total is greater than your s🐬tarting life total, Elenda gets +1/+1 and has menace. Elenda gets an additional +5/+5 as long as your life total is at least 10 greater than your starting life total. |
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Fiendish Panda Two ꦕgeneric, one white, one black creature - Bear Demon - 3/2 - ღUncommon Whatever you gain life, put a +1/+1 counter✱ on this creature. When this creature dies, return another target non-Bear creature card with mana value less than or equal to this creature's power from you👍r graveyard to the battlefield. |
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Mortify One generic, one ꦡwhite, one black in﷽stant - Uncommon Destroy target creature or enchantment. |
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Consuming Aberration Three generic, one blue, one black creatඣure - Horror - */* - ꦐRare Consuming A🌃berration's power and toughness are each equal to the number of cards in your oppon🎶ents' graveyards. Whenever you cast a spell, each opponent reveals cards from the top of their library until 𝓰they reveal a land card, then puts those cards into their graveyard. |
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Dreadwing Scavenger One generic, one blue, one black creature - Nightmare Bird - 2/2 - Unc🐼ommon Flying Whenever this creature enters or attacks, d𝓀raw a card, tꦏhen discard a card. Threshold - This creature gets +1/+1 and has deathtouch as long as there are seven 💙or more cards in your graveyard. |
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Balmor, Battlemage Captain One blue, one reꦛd legendary creature ﷽- Bird Wizard - 1/3 -Uncommon Flying Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 and gain trample until end of tဣurn. |
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Enigma Drake One generic, one blue, one red creature - D🌠rake - */4 - Uncommon Flying Enigma Drake’s power is equal to the number of instant and sorcery cards in y🐷our graveyard. |
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Niv-Mizzet, Visionary Four generic, one b꧂lue, one red legendary creature - Dragon Wizard -🦩 5/5 - Mythic Rare Flying You have no maximum hand size. Whenever a source you control deals noncombat damage to an opponent, you dr💫aw that many cards. |
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Ovila, Enigma Goliath Five generic, one blue, one red ꦏlegendary cr🦂eature - Phyrexian Nightmare - 6/6 - Rare Flying Ward—Three generic, Pay three life. Whenever you cast a noncreature spell, create X 1/1 red Phyrexian Goblin creature tokens, where X is thℱe mana value of that spell. They gain haste until end of turn. |
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Thousand-Year Storm Four ꦛgeneric, one bl🌱ue, one red enchantment - Mythic Rare Whenever you cast an instant or sorcery spell, copy it for ea🎐ch other instant and sorcery spell you’ve cast before it this turn. You may choose new targets for the copies. |
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Deadly Brew One black, one green sorcery - Uncommon Each player sacrifices a creature or planeswalker of their choice. If you sacrificed a permanent this way, y💃ou may return another permanent ca﷽rd from your graveyard to your hand. |
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Lathril, Blade of the Elves Two generic, one black, one green le🎉🔜gendary creature - Elf Noble - 2/3 - Rare Menace (This creature can't be blocked except by two or more creatures.) Whenever Lathril 🔴deals combat dam♈age to a player, create that many 1/1 green Elf Warrior creature tokens. Tap, tap t🌺en untapped Elves you control: Each opponent loses 10 life and you gain 10 life. |
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Maelstrom Pulse One generic, one black, one green sorcery - Rare Destroy target nonland permanent and all other permanents 😼with the same name as that perma🅠nent. |
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Wardens of the Cycle One gene♔ric, one black, two green creature - Elf Warlock - 3/4 - Unc🍸ommon Morbid - At the beginning ꧂of your end step, if a creature died this turn, choose one -
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Aurelia, the Warleader Two generic, two red, two white legendary creature - Angel - 3/4 - Mythic R🌱are Flying, vigilance, haste Whenever Aurelia attacks for🤪 the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase. |
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Boros Charm One red, one white instant - Uncommon Choose one — B🦩oros Charm deals 4 damage to target player or planeswalker. Permanent🍰s yo📖u control gain indestructible until end of turn. Target creature gains double strike until end 🐎of 💎turn. |
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Heroic Reinforcements Two generic, 𝔍one red, one white sorcery - Uncommon Create two 1/1 Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and tap this turn.) |
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Swiftblade Vindicator One red𝕴, one white creature - Human Soldier - 1/1 - Rare Double strike (This creature deals both first-strike and regular combat damage.) Vigilance (Attacking doesn't cause this creature to tap.) Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) |
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Koma, World-Eater Three generic, two green, two blue legendary creature - S🦩erpent - 8/12 - 🏅Rare This spell can’t be countered. Trample, ward four generic. Wh🎐enever Koma deals combat damage to a play🐬er, create four 3/3 blue Serpent creature tokens named Koma’s Coil. |
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Prime Speaker Zegana Two generic, two green, two blue legendary creature - Merf📖olk Wizard - 1/1 - Rare Prime Speaker Zegana enters with X +1/+1 counters on it, where X is the🧔 greatest power among other creatures you control. When Prim�♎�e Speaker Zegana enters, draw cards equal to its power. |
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Tatyova, Benthic Druid Three generic, one green, one blue legendary creatur💛e - Merfolk Druid - 3/3 - Uncommon Landfall - Whenever a land you control en𓄧ters, you gain 1 life and ꦰdraw a card. |
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Trygon Predator One generic, on🎃e ജgreen, one blue creature - Beast - 2/3 - Uncommon Flying Whenever this creature deals combat damage to a player, you may destroy target artifact or enchantment that pla✤yer controls. |
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Zimone, Paradox Sculptor Two generic, one green, one blue legendary creature - Hum෴an Wizard - 1/4 - Mythic Rare At the beginning of combat on your turn, put a +1/+1 counter on each of up to two target creatu🎉res you co📖ntrol. Green, blue, ta🅰p: Double the number of each kind of counter✤ on up to two target creatures and/or artifacts you control. |
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Muldrotha, the Gravetide Three generic, one black, one green, one blue legen🌌dary creature - Elemental Avatar - 6/6 - Mythic Ra⛄re During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.) |
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Progenitus Two white, two blue, t♕wo black, two red, two green legendary creature - Hydra Avatar - 10/10 - Mythic Rare Protection from everything If Progenitus would be𒆙 put into a graveyard from anywhere, reveal Progenitus and shuffle🦩 it into its owner's library instead. |
Colorless
Darksteel Colossus being legal in Standard for at least five years is a terrifying thought. Even moreso when things l෴ike Gilded Lotus are also here to make ramping up that much mana easie🌺r than ever, surprisingly making colourless a force to be reckoned with in this set.
Every Colorless Card In Foundations |
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Adaptive Automaton Three generic artifact creature - 🍌Construct - 2/2 - Rare As this creature enters, choose a creature type. This creature ꦺis the chosen type in addition to its oth🐼er types. Other creatuꦉres you control of the ch♚osen type get +1/+1. |
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Adventuring Gear One generic artifact - Equipment - Uncommon Landfall - Whenever a land you control enters, equipped creature gets♎ +2/+2 until end of turn. Equip one generic (one generic: Attach to target creature you control. Equip only as a sorcery.) |
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Amulet of Greed (TBC) Two generic artifact - Uncommon One generic, tap, Sacrifice a creature: Draw꧟ ♈a card and put a spirit counter on this artifact. Activate only as a sorcery. Four generic, tap, Sacrifice this Art🅰ifact: Each opponent loses life equal to the number of spirit counters on this artifact. |
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Banner of Kinship Five generic artifact - Rare As this artifact enters, choose a creature type. This artifact enters 🌞with a fellowship counter on it for each creature you control of the chosen type. Creatures you control of𒊎 the chosen type get +1/+1 for each fellowship counter on this artifact. |
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Basilisk Collar One generic artifact - Equipment - Rare Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life) Equip two generic (Two generic: Attach to target creature you control. Equip only as a sorcery.) |
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Burnished Hart Three 🍎generic artifact crea⛄ture - Elk - 2/2 - Uncommon Three g📖eneric, sacrifice this creature: Search your library for up to two basic land cards, put them onto the battl♔efield tapped, then shuffle. |
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Cultivator’s Caravan Three generic artifact - Vehicle - 5/5 - Rare Tap: Add one mana of any color. Crew three (Tap any number of creatures you control with total power three or more: This Vehicle becomes an artifact creature until end of turn.) |
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Darksteel Colossus 11 gener༺ic ⛦artifact creature - Golem - 11/11 - Mythic Rare Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Indestructible (Damage and effects that say "destroy" don't destroy this creature.) If Darksteel Colossus would be put into 🍨a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library ಞinstead. |
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Diamond Mare Two generic artifact creature - Horse - 1/3 -♒ Uncommon As this creature enters, choose a color. Whenever you cast a s๊pell of the chosen c𓆉olor, you gain 1 life. |
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Expedition Map One generic artifact - Common Two generic, tap, sacrifice this artifact: Search your library𒆙 for a land card, reveal it, put it into your hand, then shuffle. |
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Feldon’s Cane One generic artifact - Uncommon Tap, exile this artifa▨ct: Shuffle your graveyard into your library. |
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Fireshrieker Three generic artifact - Equipment - Uncommon Equipped creature has double strike. (It deals both first-strike and regular combat damage.) Equip two generic (Two generic: Attach to target creature you control. Equip only as a sorcery.) |
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Fishing Pole One generic artifact - Equipment - Uncommon Equipped creature has “One generic, Tap, Tap Fishing Pole: Put a bait counter on ဣthe Fishing Pole.” Whenever the equipped creature becomes untapped, remove a bait counter from ꦡthis Equipment.ꦜ If you do, create a 1/1 blue Fish creature token. Equip two generic (Two generic: Attach this to target creature you control. Equip only as a sorcery.) |
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Gate Colossus Eight generic arti﷽fact ﷽creature - Construct - 8/8 - Uncommon ꦗThis spell costs one generic less to cast for each Gate you control. ꦗThis creature can’t be blocked by creatures with power t⛦wo or less. Whenever a Gate you control enꩵters, you may put this card from your graveyard on top of your library. |
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Gilded Lotus Five generic artifact - Rare Tap: Add three mana of any one color. |
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Hedron Archive Four generic artifact - Uncommon Tap: Add two colorless. Two generic, Tap, sa💯crifice this artifact: Draw two cards. |
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Heraldic Banner Three generic artifact - Uncommon As this artifact enters, choose a color. Creat🌊ures you control of the ✤chosen color get +1/+0. Tap: Add one mana of the chosen color. |
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Juggernaut Four ge🍌neric artifact creature - Juggernaut - 5/3 - Uncommon This creature attacks each combat if able. This creature can't be blocked by walls. |
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Leyline Axe Four generic artifact - Equipment - Rare If this 💦card is in your ൲opening hand, you may begin the game with it on the battlefield. Equipped creature gets +🔜1/+1 and has double strike and trample. Equip three generic (Three generic: Attach to target creature you control. Equip only as a sorcery.) |
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Mazemind Tome Two generic artifact - Rare Tap, put a page counter on this artifact: Scry one. (Look at the top card of your library. You may put that card on the bottom.) Two generic, 🥃Tap, Put a page counter on this arti🎉fact: Draw a card. When there are four or more page counters on this art♔ifact, exile it. If you do, yꩵou gain four life. |
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Meteor Golem Seveಞn generic artifact cre🐬ature - Golem - 3/3 - Uncommon When this creature enters, destroy target nonland 🤡permanent an opponent controls. |
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Pirate's Cutlass Three generic artifact - Equipment - Common When this Equipment enters, attach it to targe🅰t Pirate you control. Equipped creature gets +2/+1. Equip: two generic (Two generic: Attach to target creature you control. Equip only as a sorcery.) |
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Pyromancer's Goggles Five generic legendary artifact - Mythic Rare Tap: Add one red mana. When that mana is spent to cast a red instant or sorcery spell, copy that spell and you may 🙈choose new targets for the copy. |
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Quick-Draw Katana Two generic artifact - Equipment - Common During your turn, equipped creature gets +2/+0 and has first strike. (It deals combat damage before creatures without first strike.) Equip two generic (Two generic: Attach to target creature you control. Equip only as a sorcery.) |
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Ramos, Dragon Engine Six ge🦂neric legendary artifact creature - Dragon - 4/4 - Mythic Rare Flying Whenever you ♏cast a spell, put a +1/+1 counter on Ramos for each of that spell’s colors. Remove five +1/+1 counte🧔rs from Ramos: Add two white, two blue, two black, two red, and two green. Activate only once each♔ turn. |
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Scrawling Crawler Three gꦺeneric artifact cr꧒eature - Phyrexian Construct - 3/2 - Rare At the♛ beginning of your upkeep, each player draws a card. Whenever an opponent draws a card, that playerౠ loses 1 life. |
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Sire of Seven Deaths Seven generic creature - Eldrazi - 7/7 - ꦺMythic Rare First strike, vigilance Menace, trample Reach, lifelink Ward - Pay 7 life. |
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Sorcerous Spyglass Two generic artifact - Uncommon As this art♈ifact enters, look at an oppo♋nent's hand, then choose any card name. Activated abilities of sources with the chosen name can't be activaಌted unless they're mana abilities. |
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Soul-Guide Lantern One generic artifact - Uncommon Wheꦗn this artifact enters, exile target card from a graveyard✱. Tap, Sacrifice tไhis artifact: Exile each opponent's graveyard🌌. One gen🎃er🎐ic, Tap, Sacrifice this artifact: Draw a card. |
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Steel Hellkite Si♏x generic art🥃ifact creature - Dragon - 5/5 - Rare Flying Two generic: This c꧟reature gets +1/+0 until end of turn. X generic: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by this cr🐎eature this turn. Activate only once each tur💛n. |
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Swiftfoot Boots Two generic artifact - Equipment - Uncommon Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and tap no matter when it came under your control.) Equip one generic (One generic: Attach to target creature you control. Equip only as a sorcery.) Equip one generic. |
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Three Tree Mascot Two generic artifact creat🅰ure - Shapeshifter - 2/1 - Commo🤡n Changeling (This card is every creature type.) One gen🐟eric: Add one 🥂mana of any color. Activate only once each turn. |
Lands |
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Azorius Guildgate Land - Gate - Common This land enters tapped. Tap: Add one white or one blue. |
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Bigfin Bouncer Three generic, one blu🍨e creature - Shark Pirate - 3/2 - Common When this creature enters, return target creature an oppon💫ent controls to its owner’s hand. |
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Bloodfell Caves Land - Common This land enters tapped. When this land enters, you gain 1 life. Tap: Add one black or one red. |
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Boros Guildgate Land - Gate - Common This land enters tapped. Tap: Add one red or one white. |
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Blossoming Sands Land - Common This land enters tapped. When this land enters, you gain 1 life. Tap: Add one green or one white. |
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Crawling Barrens Land - Rare Tap: Add one colorless. Four generic: ☂Put two +1/+1 counters on this land. Then you may have it become a 0/0 Elemental creature until end of turn. It’s still a land. |
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Cryptic Caves Land - Uncommon Tap: Add one colorless. One generic, t꧙ap, sacrifice this land: Draw a card. Activate only if you control 😼five or more lands. |
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Command Tower Land - Common Tap: Add one mana of any color in your commander’s color 🦩identity💯. |
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Dismal Backwater Land - Common This land enters tapped. When this land enters, you gain 1 life. Tap: Add one blue or one black. |
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Demolition Field Land - Uncommon Tap: Add one colorless. Two generic, tap, sacrifice this land: Destroy target nonbasic land an opponent controls. That land’s controller may search their lib🌜rary for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the 🍌battlefield, then shuffle. |
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Dimir Guildgate Land - Gate - Common This land enters tapped. Tap: Add one blue or one black. |
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Evolving Wilds Land - Common Tap, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tap๊ped, then shuffle. |
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Golgari Guildgate Land - Gate - Common This land enters tapped. Tap: Add one black or one green. |
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Gruul Guildgate Land - Gate - Common This land enters tapped. Tap: Add one red or one green. |
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Izzet Guildgate Land - Gate - Common This land enters tapped. Tap: Add one blue or one red. |
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Jungle Hollow Land - Common This land enters tapped. When this land enters, you gain 1 life. Tap: Add one black or one green. |
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Maze's End Land - Mythic Rare This land enters tapped. Tap: Add one colorless. 🌠Three generic, tap, Return this land to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game. |
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Orzhov Guildgate Land - Gate - Common This land enters tapped. Tap: Add one white or one black. |
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Rakdos Guildgate Land - Gate - Common This land enters tapped. Tap: Add one black or one red. |
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Rogue's Passage Land - Uncommon Tap: Add one colorless. Four generic, tap: Target creature can't ♏be blocked this turn. |
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Rugged Highlands Land - Common This land enters tapped. When this land enters, you gain 1 life. Tap: Add one red or one green. |
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Scoured Barrens Land - Common This land enters tapped. When this land enters, you gain 1 life. Tap: Add one white or one black. |
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Secluded Courtyard Land - Uncommon As this land enters, choose a creature type. Tap: Add one colorless Tap: Add one mana of any color. Spend th🔴is mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type. |
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Selesnya Guildgate Land - Gate - Common This land enters tapped. Tap: Add one green or one white. |
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Soulstone Sanctuary Land - Rare Tap: Add one colorless 4: This land becomes♒ a 3/3 creature with vigilance and all creature types. It's still a land. |
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Swiftwater Cliffs Land - Common This land enters tapped. When this land enters, you gain 1 life. Tap: Add one blue or one red. |
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Temple of Abandon Land This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) Tap: Add one red or one green. |
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Temple of Deceit Land This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) Tap: Add one blue or one black. |
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Temple of Enlightenment Land This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) Tap: Add one white or one blue. |
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Temple of Epiphany Land This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) Tap: Add one blue or one red. |
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Temple of Malady Land This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) Tap: Add one black or one green. |
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Temple of Malice Land This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) Tap: Add one black or one red. |
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Temple of Mystery Land This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) Tap: Add one green or one blue. |
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Temple of Plenty Land This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) Tap: Add one green or one white. |
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Temple of Silence Land This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) Tap: Add one white or one black. |
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Temple of Triumph Land This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) Tap, Add one red or one white. |
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Thornwood Falls Land - Common This land enters tapped. When this land enters, you gain 1 life. Tap: Add one green or one blue. |
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Tranquil Cove Land - Common This land enters tapped. When this land enters, you gain 1 life. Tap: Add one white or one blue. |
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Uncharted Haven Land - Common Uncharted Haven enters tapp⭕ed. As it enters, choose a color. Tap: Add one mana of the chosen color. |
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Wind-Scarred Crag Land - Common This land enters tapped. When this land enters, you gain 1 life. Tap: Add one red or one white. |
Special Guests
As with other recent sets, Foundations will have a collection of Special Guests. These cards are legal in the limited environment for Foundations, but won't be legal in Standard unless they already were. This time around, the theme is bringing back old showcase frames from previous s🌜ets, like the neon frame from Kamigawa: Neon Dynasty, or the storybook frame from Throne of Eldraine.
Every Special Guests Card In Foundations |
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Condemn One white instant - Mythic Rare Put target a🤪ttacking creature on t🔯he bottom of its owner's library. Its controller gains life equal to its toughness. |
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Sphinx's Tutelage Two generic, one blue enchantment - Mythic Rare Whenever you draw a card, target opponent mills two cards. If two nonlanꦉd cards that share a color were milled this way, repeat this process. Five generic, one blue: Draw a c👍ard,♏ then discard a card. |
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Temporal Manipulation Three generic, two blue sorcery - Mythic Rare Take an extra turn after this one. |
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Grim Tutor One generic, two black sorcery - Mythic Rare Search your library for♏ a card, put that card into your hand, then shuffle. You lose 3 life. |
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Embercleave Four generic, two red legendary artifact - Equipment 🎀- M♔ythic Rare Flash This spell costs 1 less to cast for each attacking creature you cꦐontrol. When Embercleave ♕enters, attach it to target creature you control. Equipped creature gets +1/+1 and has double strike and trample❀. Equip: three generic. |
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Goblin Bushwhacker One red creature - Goblin Warri🎃or -🐟 1/1 - Mythic Rare Kicker one red When th꧂is creature enters, if it was kicked, creatures you control get +1/+0 and gain haste until end of♏ turn. |
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Bloom Tender One gen♌eric, one 𒐪green creature - Elf Druid - 1/1 - Mythic Rare ﷽Tap: For each color among permanents you control, add one mana of that color. |
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Paradise Druid One generℱic, one green creature༒ - Elf Druid - 2/1 - Mythic Rare This creature h𒁃as hexproof as long as it's untapped. Tap: Add one mana of any color. |
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Fiend Artisan Two black/green hybrid creature - Nightmare - 1/1 - Mythic Ra♐re This crea෴ture gets +1/+1 for each creature card in your💧 graveyard. X generic, one black/green hybrid, tap, Sacrifice another creature: Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. Ac🌺tivate only as a sorcery. |
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Akroma's Memorial Seven generic legendary artifact - Mythic Rare Creatures you control have flying, first strike, vigilance, trample, haste, an𒈔d protection from black and from red. |
Promo Cards
These c🅘ards are exclusive versions you can only find in specific places.
Every Promo Card In Foundations |
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Phyrexian Arena (Bundle Promo) One generic, two black enchantment - Rare At the 🅷beginning of your upkeep, yoꦑu draw a card and you lose 1 life. |
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Gigantosaurus (Exclusive To The Starter Collection) Five green creature - Dinosaur - 10/10 - Rare |
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Sol Ring (Buy-A-Box Promo) One generic artifact - Rare Tap: Add two colorless. |
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Solemn Simulacrum (Buy-a-Box Promo) Four generic artifact c🌱reature -♏ Golem - 2/2 - Rare When this creature enters, you may search your library for a basic land card, put that card onto the bat꧑tlef🌃ield tapped, then shuffle. When this creature dies, you may draw a card. |
Commander
Though Foundations doesn't have any Commander decks, the Starter Collection does include a few cards that aren't Standard-legal. Meant to give you a good first step into Commander with some staples, ꦆthey can be spotted by the pentagonal set symbol and the set cone FDC༺ in the lower left corner.
Every Commander Card In Foundations |
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Arcane Signet Two generic artifact - Uncommon Tapও: Add one mana of any color in your commander's color identity. |
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Command Tower Land - Common Tap: Add one mana of any c🦹olor in your comm🍸ander's color identity. |
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Sol Ring One generic artifact - Uncommon Tap: Add two colorless mana. |

- Franchise
- 🐽 Magic: The Gathering
- Original Release Date
- ꧋ August 5, 1993 ♐
- Publisher
- 168澳洲幸运5开奖网:Wizards of the Coast
- Player Count
- 2+
- Age Recommendation
- 13+
- Length per Game
- Variable
Created by Richard Garfield in 1993, Magic: The Gathering (MTG) has become one of the biggest table🐭top collectible card games in the world. Taking on the role of a Planeswalker, players build decks of cards and do battle with other players. In excess of 100 additional sets have added new cards to the library, while the brand has expanded into video games, comics, and more.
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