168澳洲幸运5开奖网:Magic: The Gathering has lots of interesting ways to make spells cost more than you think they do. Mechanics liꦐke kicker, offspring, and ward all ask more of you than the measly mana cost, and gifting is just one more example of it.

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By promising your opponent a gift, you cꦆan change up theও abilities of your spells. This makes them more flexible, but be careful of giving your opponents things they could use against you.
What Is Gifting?
As mentioned, gifting is an additional cost, which you can pay to change or add additional effects to a card. But instead of mana like kicker or offspring, the cost is that you promise your opponent something. It could be anything, fro😼m drawing a card to making a token of some description.
When your opponent receives their gift happens a different times depending on the type of card you played. If it was a permanent spell, such as an enchantment, creature, or artifact, they receive their promised gift after the permanent enters the battlefield. If it’s a non-permanent spell, meaning an instant or sorcery, they receive it before the spell’s effects are resolved.
For permaneℱnts, the gift is classed as an enter trigger, so be careful of trigg൩er doublers like Panharmonicon and Roaming Throne.
However, regardless of what kind of spell was cast, it needs to resolve for your opponent to get the gift. If it’s countered, your opponent doesn’t get th🎶eir gift. This makes promising gifts an excellent bargaining strategy.
Gifting is optional. You don’t have to promise your opponent anything, but you’ll also not get the additꩲional benefits promising a gift can confers.
How To Use Gifting
Gifts are a double-edged sword. On the one hand, it’s tempting to think of what you’re promising as a minor thing. It doesn’t matter if an opponent draws a card or makes a token, if in exchange 💃you’re casting a splashy spell that could help you win the game.
However, this can quickly spiral out of control if you don’t plan for it. A token is an easy chump blocker, and card draw could give your opponent the answer to dealing with your threat. This is especially true in one-on-one competitive formats like Standard and Modern, as every resource your opponent gains is aimed squarely at you.
Commander is where gifts get interesting. Commander is already a political format where deals are made and alliances are formed, and using a gift to get someone on your side while also giving you ♛a buff to your spell is a good way of playing the w𒆙hole table.
In a lot of ways, gifting is similar to the demonstrate mechanic, where both you and an opponent both copy a spell, and should be treated similarly. Be careful of who you make deals with and who you give resourcesꦫ to, but also don’t be afraid to give your opponent a little bit of help if it means you get much farther ahead.
The Best Gifting Cards
Most cards with gifting attached to them aren’t on the high end of the power scale, offering small buffs to cheap effects provided you promise a gift. That doesn’t mean some aren’t worth 𓄧keeping an eye out for, though.
- Parting Gust is great whether you promise a gift or not. If you don’t, it’s a 168澳洲幸运5开奖网:two-mana blink spell that returns something with a +1/+1 counter. If you do, it’s an outright removal spell for the measly extra cost of an extra 1/1 token on the board.
- Consumed By Greed is a great way to get around indestructibility, ward, and hexproof by forcing your opponent to sacrifice their biggest creature. By allowing them to draw a card, you also get to pull a creature from your graveyard to your hand. Cards are more dangerous than a 1/1 Fish token, but this could get you out of a few tricky situations.
- Kitnap is a really interesting take on gifting. You gain control of a creature, but if you don’t allow your opponent to draw a card, you have to put three stun counters on them. Though having your opponent’s creatures to swing out with is good, just having it locked down under your control can also be a big win.

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