Mice are known for being timid, but in 168澳洲幸运5开奖网:Magic: The Gathering's Bloomburrow they're anything but. They're aligned with both red and white mana, similar to the Angels and Minotaurs of Ravnica's Boros Legion, and are fierce warriors when defending their ho🔜mes or seeking justice.

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Magic: The Gathering – Thꦕe 10 Best Decks In Standard

Here are the top decks to play right now in Magic: The Gathering's premier format🧜, Standard.

The introduction of Bloomburrowꦍ shifted the Standard metagame to be faster and more aggressive, and nothing exemplifies this more than Heartfire Hero, an inobtrusive Mouse that grows stronger as you target it and takes revenge on your opponent when it dies. With a little support, this mighty Mo𒁏use can overwhelm your opponent before they can even get started.

Sample Decklist

A long-haired monk in front of a fortress.
Monastery Swiftspear, by Steve Argyle

This deck is built to be extremely aggressive, containing only creatures and buffs, and is capable of delivering a whopping 15 damage on the second turn. There's a little wiggle room, allowing you to swap in a handful of alternate buffing spells such as Whirling Strike or Felonious Rage, or to💙 swap out some of the creatures for Manifold Mouse or Voldaren Thrillseeker.

Creatures (20)

Cacophony Scamp (4)

Callous Sell-Sword // Burn Together (4)

Heartfire Hero (4)

Monastery Swiftspear (4)

Slickshot Show-Off (4)

Instants (16)

Blazing Crescendo (2)

Dreadmaw's Ire (3)

Lightning Strike (3)

Monstrous Rage (4)

Shock (4)

Artifacts (2)

Mirran Banesplitter (2)

Enchantments (4)

Demonic Ruckus (4)

Lands (18)

Mountain (18)

Sideboard (15)

Lithomantic Barrage (2)

Rabid Gnaw (2)

Scorching Shot (3)

Sunspine Lynx (3)

Tectonic Hazard (2)

Urabrask's Forge (3)

Heartfire Hero Key Cards

Heartfire Hero

Heartfire Hero card superimposed on a blurred background.

Heartfire Hero is the namesake of the deck. For one red mana you get a 1/1 Mouse with arguably the best version of valiant in Bloomborrow: the first time you target it with a spell or an ability each turn, it gains a +1/+1 counter. This aꦯllows it to grow pretty quickly early in the game.

Heartfire Hero also has a second ability: when it dies, it deals damage equal to its power to each opponent. This can ma𝔉ke your opponent wary about destroying it, but also means that you can spend a turn or tw🍸o pumping up Heartfire Hero, and then sacrifice it to hit your opponent.

This combos especi🦋ally well with Callou🔯s Sell-Sword.

Callous Sell-Sword // Burn Together

Callous Sell-Sword card superimposed on a blurred background.

Callous Sell-Sword is a 2/2 Human Soldier that comes into play with a +1/+1 counter on it for each of your creatures that died under your control that turn. It costs one generic and one black mana, but the sample decklist includes no way to produce black mana. That's because the real value comes from the Adventure, Burn Together.

Burn Together is a sorcery that costs one red mana and deals damage equal to the power of a creature you control to any target, then sacrifices that creature. This is similar to the classic Fling spell, with a few notable differences: it's a sorcery instead of an instant, it costs one less mana, it's legal in Standard, and sacrificing the creature isn't a cost of the spell.

Since Burn Together targets one of your creatures before sacrificing it, this can trigger🥂 valiant on Heartfire Hero, giving it one more +1/+1 counter if you haven't already targeted it that turn.

More often than not, Burn Together will be your kill spell, allowing you to throw a beefed-up Heartfire Hero aꦏt your opponent for damage equal to double its power (one lot of damage from Burn Together, another from Heartfire's death trigger). This should be done after combat, unless your opponent is already low enough to kill with Burn Together🔴.

Monstrous Rage

Monstrous Rage card superimposed on a blurred background.

Monstrous Rage is the most efficient buffing spell in the deck. For one red mana, it gives a single target +3/+1 and trample for a turn, then that creature keeps +1/+1 and the trample keyword from the ൩Monster Role after your turn ends.

If Heartfire Hero is your target, it will get an additional +1/+1 counter from its valiant ability, taking it from a 1/1 to a 5/3 with trample. It also triggers 🏅Monastery Swif𒁏tspear's prowess and Slickshot Showoff's triggered ability without targeting them.

Monstrous Rage is less efficient if you target a Heartfire Hero that already has the Monster Role attached, since the ✱new Monster Role will replace the old one. Ho♊ld it for your next Heartfire Hero.

Monstrous Rage should be directed at your Heartfire Hero, but don't be afraid to use it t🍰o give another creature an unexpected boost after getti🌳ng past blockers or throwing them in front of your opponent's attacker.

Heartfire Hero Strategy

A bird in a cowboy hat launches daggers at his target.
Slickshot Show-Off, by Augusto Quirino

Heartfire Hero shares a strategy with less specific Red Deck Wins builds: play so fast and aggressive that your opponent doesn't have time to respond. Ideally, you should ꧟win on turn three, and ☂here's how.

Your ideal starting hand should contain two Mountains, a Heartfire Hero, a Monstrous Rage, a Callous Sell-Sword, a Monastery Swiftspear, and one other buffing spell, like Mirran Banesplitter or Dreadmaw's Ire, and you should take a mulligan if you do not have at least two mountains and a Heartfire Hero, or if your hand contains more than th𓄧ree Mountains.

This hand sets you up for a fast win, but as long as you have the abilওity to play Heartfire Hero on turn one and start buffing it on turn two you should be okay.

Ideally, you should go first and play a Heartfire Hero on turn one so that you can attack on turn two. Monastery Swiftspear is an alternative, 𒆙but can still start setting you up for a turn three win. If you need to cast Monastery Swiftspear, make sure you take advantage of haste to attack immediately.

Mirran Banesplitter card superimposed on a blurred background.

On turn two, if Heartfire Hero was already in play, you can cast Monstrous Rage or another inexpensive spell to buff it and attack. If you use a one-mana spell like Monstrous Rage or Mirran Banesplitter꧂, you can also play a Monastery Swiftspear, use a Shock to remove your opponent's blocker, or plot Demonic Ruckus for next turn.

If you're still missing your Callous Sell-Sword, 🎉this is a good time tꦕo use Blazing Crescendo to fish for it.

Once your Heartfire Hero is has enough power, it's time to fling it at your opponent. Fling is not currently legal in standard, 🌳but Callous Sell-Sword's Burn Together Adventure does almost the exact same thing at sorcery speed for one mana less.

Since Heartfire Hero deals damage equal to its power to your opponent when it dies, Burn Together effectively does double damage. Combined with combat damage and anything you were able to inflict on the previous turn, this should be enough to secure the win. If not, the decklist includes Shock and ♋Lightning Strike to shore up those last few points of damage.

Blazing Crescendo card and art background.

Blazing Crescendo and Demonic Ruckus are the closest thing you have to card draw in t👍he deck, so it's a little dependent on drawing the right cards early. Fortunately, there are multiple paths ꦗto success available.

Cacophany Scamp offers access to proliferate to power up and number of Heartfire Heros as long as they already have a +1/+1 counter, but also as an alternate target for Burn Together. This can be particularly useful in conjunction with Demonic Ruckus, allowing you to deal a few damage to your opponent, buff Heartfire Hero, and draw a card a☂ll at the same time.

Dreadmaw's Ire is another option to provide trample to one of your creatures, and a way to destroy problematic artifacts without dropping any buffs. It's reasonably easy to swap out for another card in your sideboard if artifacts weren't an issue in the first game, and another copy can be added to the sideboard if you anticipate they will be a pro𓆏blem.

Rabid Gnaw card superimposed on a blurred background.

In the sideboard, Scorching Shot and Rabid Gnaw both help deal with other creature-heavy decks, the latter also allowing you to eliminate a creature while growing your Heartfire Hero. Lithomantic Barrage punishes Azorius control players who manage to slow you down enough to get t🐓heir own creatures on the board.

Sunspine Lynx shuts down life gain and damage prevention effects, while adding some more burn which will not affect you unless you swap some Mountains out for Rockface Villages. Tectonic Hazard deals with token-heavy decks and offspring, while Umbrask's Forge adds a little extra longevity in case your opponent was able to hold out their defense in the fi🌳rst game.

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