It's been a few years since we last saw 168澳洲幸运5开奖网:Magic: The Gathering's Innistrad. The eternal night almost allowed Werewolves and Vampires to taꦬke over the plane, but while they were beaten ba𝓡ck, there are always other evils lurking in the dark.

Innistrad Remastered revisits Magic's gothic horror world with a full reprint set bringing together the best of the Innistrad and Shado🐟ws Over Innistrad blocks, as well as 2021's Midnight Hunt and Crimson Vow. Expect monsters, Eldrazi, th🐬e occult, and lots of tricorn hats when it launches on January 25, 2025.

As a remastered set, Innistrad Remastered doesn't in♏clude Commander preconstructe✤d decks.

Updated Wednesday, January 9 at 09:11AM by Joe Parlock: Innistrad Remastered's breezy spoilers are coming to an end with an avalanche of cards.

Latest Reveals - January 9, 2025

Abrade by Valera Lutfullina
Abrade by Valera Lutfullina

Today is the final day of Innistrad Remastered'ꩲs previews, where we'll be seeing everything the set has to offer. We've got the Slow Lands, excellent reprints in Cryptolith Rite and Cathar's Crusade, and even the Chandra planeswalker from Crimson Vo▨w to spice things up.

Image

Name And Description

Ambitious Farmhand

Ambitious Farmhand // Seasoned Cathar


Ambitious Farmhand


One generic, one white creature - Human Peasant - 1/1 🧸- Uncommon


When this creature ent꧙ers, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.


Coven — One gene﷽ric, two white: Transform this creature. Activate only if you control three or more cඣreatures with different powers.


Seasoned Cathar


Three generic creature - Hum☂an Kniꦺght - 3/3 - Uncommon


Lifelink

Seasoned Cathar
Apothecary Geist

Apothecary Geist


Three generic, one white creatꦫure - Spirit - 2/3 - Common


Flying


When th♓is creature enters, if you control another Spirit, you gain 3 life.

Angelic Purge

Angelic Purge


Two generic, one white sorcery - Common


As an addition🍸al cost to cast෴ this spell, sacrifice a permanent.


Exile target artifact, creature, or enchantment.

Avacynian Priest

Avacynian Priest


One generic, one white creatu🧔re - Human Cleric - 1/2 - Common


One generic, tap: Tap target non-Human creature.

Bound by Moonsilver

Bound by Moonsilver


Two generiꦇc, one white enchantment - Aura - Common


Enchant creature


Enchanted creature can✅’t attac🌄k, block, or transform.


Sacrifi𓃲ce another permanent: Attach this Aura to🥃 target creature. Activate only as a sorcery and only once each turn.

Cathar's Call

Cathar's Call​​​​​​​


Two ge൩neric, one white enchantment - Aura - Uncommon


Enchant creature


Enchanted creature has vigilanc𝓡e and "At the beginning of your end step, creat🌳e a 1/1 white Human creature token."

Cathar Commando

Cathar Commando


One generic, one white creature - Hu♒man Soldier - 3/1 - Common


Flash


One 𒉰generic, sacrifice this creature: Destroy target artifact🌺 or enchantment.

Cathars' Crusade

Cathars' Crusade


Three generic, two white enchantment - Rare


Whenever a creature you control enters the battlefield, put a +1/+1 counter on each creature y🌜ou control.

Crusader of Odric

Crusader of Odric


Two generic, one white creature - Human Soldier - */ *- Common


Crusader of Odr𒈔ic's power and toughness are each equal to the number of creatures you control.

Dauntless Cathar

Dauntless Cathar


Two generic, one white creature - Human ౠSoldieꦓr - 3/2 - Common


One generic, one white, Exile this card from your graveyard: Create a 1/1 white Spirit creature token wღith flying. Activ🅰ate only as a sorcery.

Drogskol Shieldmate

Drogskol Shieldmate


Two generic, one white creature - 🅘Spirit Soldier - 2/3 - Common Flash


When this creature enters the battlefield, other creatures you control get +🔯0/+1 until end of turn.

Fiend Hunter

Fiend Hunter


One generic, two 🌊white creature - Human Cler♌ic - 1/3 - Uncommon


When this crea💦ture enters the battlefield, you may ex𒐪ile another target creature.


When this creature leaves the battlefield, return t🔯he exiled card to the battlefield under its owner's control.

Faith Unbroken

Faith Unbroken


Three🅰 generic, one white enchantment - Aura - Uncommon Enchant creature you control


When this Aura enters the battlefield, exile target creature an opponent controls until this Aura leaves the battlefieldꦓ.


Enchanted creature gets +2/+2.

​​​ ​​​​​

Gryff's Boon

Gryff's Boon


One white enchantment - Aura - Uncommon


Enchant creature


Enchanted creature gets +1/+0 and has flying.


🥀Three generic, one white: Return this card from your graveyardꦏ to the battlefield attached to target creature. Activate only as a sorcery.

Guardian of Pilgrims

Guardian of Pilgrims


One gener𝓡ic, one white creature - Spirit Cleric - 2/2 - Common


When this creature enters the battlefield, target🌼 creature gets +1/+1 until end of turn.

Gather the Townsfolk

Gather the Townsfolk


One generic, one red, one white sorcery - Rare


Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, inde♛structible, and haste until end of turn.


Flashback two generic, one red, one white (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Hopeful Initiate

Hopeful Initiate


One white creature - Human Warlock - 1/2 - Rare


Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)


Two generic, one white, Remove two +1/+1 counters fr𒈔om among creatures you control: Destroy target artifact or enchantment.

Inspiring Captain

Inspiring Captain


Three generic, one white 🍸creature 🥃- Human Knight - 3/3 - Common


When this creature enters the battlefield, creatures you cont💦rol get +1/+1 until end of turn.

Intangible Virtue

Intangible Virtue


One generic, one white enchantment - Uncommon


Creature tokens yo𝓀u control get +1/+1 and have vigilanꦐce.

Lunarch Mantle

Lunarch Mantle


One generic, one white enchantment - Aura - Coꦆmmon


Enchant creature


Enchanted creature get🍸s +2/+2 and has "One generic, sacrifice a permanent: This creature gains flying until end of turn."

Lunarch Veteran

Lunarch Veteran // Luminous Phantom


Lunarch Veteran


One white creature - Human Cleric - 1/1 - Common


Wheneve🍸r another creature you control🦋 enters the battlefield, you gain 1 life.


Disturb one generic, one white (You may cast this card from your graveyard transformed for its disturb cost.)


Luminous Phantom


One white creature - Spirit Cleric - 1/1 - Common


Flying


Whenever another creature you control leaves the battlefiel𝕴d, you gain 1 life.


If Luminous Phantom would be put into a graveyard from an🦄ywhere, exile it instead.

Luminous Phantom
Mausoleum Guard

Mausoleum Guard


Three generic, one white creatu𓃲re -🌟 Human Scout - 2/2 - Uncommon


When this creature dies, cre🎶ate two 1/1 white Spirit creature tokens with flying.

Mentor of the Meek

Mentor of the Meek


Two gener♚ic, one white creature - Human Soldier - 2/2 - Uncommon


Whenever another creature you control with power 2𒁏 or less ent𒀰ers the battlefield, you may pay one generic. If you do, draw a card.

Niblis of the Urn

Niblis of the Urn


On☂e generic, one white creature - Spirit - 1/1 - Uncommon


Flying


🍷Whenever this creature attacks꧟, you may tap target creature.

Ordie, Lunarch Marshal

Odric, Lunarch Marshal


Three generic, one white legendary creature - Human Soldier - 3/3 ಌ- Rare


At the beginning of each combat, creatures you control gain first strike until end of t🐽urn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and🌃 vigilance.

Magic The Gathering Restoration Angel Card.

Restoration Angel


Thওree generic, one white creওature - Angel - 3/4 - Rare


Flash


Flying


When this creatur💮e enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.

Rally the Peasants

Rally the Peasants


Two generic, one white instant - Uncommon


Creatuꦐres you control get +2/+0 until end of turn.


Flashback two generic, one red (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Magic The Gathering Slayer of the Wicked Card.

Slayer of the Wicked


Three gener♉ic, one white creature - Human Soldier - 3/2 - Uncommon


Wꦕhen this creature enters, you may destroy target Vampire, Werewolf, or Zombie.

Magic The Gathering Soul-Guide Gryff Card.

Soul-Guide Gryff


Four generic, one white creature - Hippogri✤ff Spirit - 3/4 - Common


Flying


When this creature enters, exile up to one target caꦿrd from your graveyard.

Magic The Gathering Spectral Shepherd Card.

Spectral Shepherd


Two 🉐generic, one white creature - Spirit - 2/2 ꦫ- Uncommon


Flying


One generic, one blue: Retuꦰrn target Spirit you control to its owner's hand.

Magic The Gathering Strength of Arms Card.

Strength of Arms


One white instant - Common


Ta❀rget creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature to♛ken.

Magic The Gathering Subjugator Angel Card.

Subjugator Angel


Four generic, two white🐟 creature - Angel - 4/3 - Uncom🍰mon


Flying


When this creature enters, tap all crea🃏tures your opponents control.

Magic The Gathering Twinblade Geist Card.

Twinblade Geist//Twinblade Invocation


Twinblade Geist


One generic, one whit༺e creature - Spirit Warrior - 1/1 - Uncommon


Double strike


Disturb two generic, one white (You may cast this card from your graveyard transformed for its disturb cost.)


Twinblade Invocation


(White) Enchantment - Aura


Enchant creature


Enchanted creature has double strike.


If Twinblade Invocation would be put i♏nto a graveyard from anywhere, exile it instead.

Magic The Gathering Twinblade Invocation Card.
Magic The Gathering Valorous Stance Card.

Valorous Stance


One generic, one white instant - Uncommon


Choose one -


Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)


Destroy target creatu🍒re with toughness 4 or greater.

Magic The Gathering Vanquish The Horde Card.

Vanquish the Horde


Six generic, two white sorcery - Rare


This spell costs 🍃one g🏅eneric less to cast for each creature on the battlefield.


Destroy all creatures.

Magic The Gathering Voice Of The Blessed Card.

Voice of the Blessed


Two white creature - Spirit Cleric - 2/2 - Rare


Whenever you gain lifꦐe, put a +1/+1 counter on this creature.


As long as this creature has four or mor꧟e +1/+1 counters on it, it has flying and vigilance.


As long as this creature has ten or more 💖+1/+1 counters on it, it has indestructible.

Magic The Gathering Wedding Announcement Card.

Wedding Announcement//Wedding Festivity


Wedding Announcement


Two generic, one white enchantment - Rare


At the beginning of your end step, put an invitation counter on t🍒his enchantment. If you attacked with two or more creatures this turn, dr🔜aw a card. Otherwise, create a 1/1 white Human creature token. Then if this enchantment has three or more invitation counters on it, transform it.


Wedding Festivity


(White) Enchantment


Creatures you control get +1/+1.

Magic The Gathering Wedding Festivity Card.
Magic The Gathering Battleground Geist Card.

Battleground Geist


Four generic, one blue creature - Spirit 🙈- 3/3 -🅺 Common


Flying


Other Spirit creatures you control get +1/+0.

Magic The Gathering Biolume Egg Card.

Biolume Egg//Biolume Serpent


Biolume Egg


Two generic, one blue creature - Serpent E꧋🐭gg - 0/4 - Uncommon


Defender


When this creature enters, scry 2.


When you sacrifice this creature, return it to the battlefield transformed under its owner's control 💦at the beginning of the next end step.


Biolume Serpent


(Blue) Creature - Serpent - 4/4


Sacꦑrifice two Islands: T🦂his creature can't be blocked this turn.

Magic The Gathering Biolume Serpent Card.
Magic The Gathering Cobbled Lancer Card.

Cobbled Lancer


One blue creature - Zombie Horse - 3/3 - Uncommon


As an additional cost to cast this spell, exile a creaꦯture card from your graveyard.


Three 🌱generic, one blue, Exile this card from your graveya𝕴rd: Draw a card.

Magic The Gathering Compelling Deterrence Card.

Compelling Deterrence


One generic, one blue instant - Uncommon


Return target nonland permanent to its owner'𓆏s hand. Then that player discards a card if you control 🔥a Zombie.

Magic The Gathering Covetous Castaway Card.

Covetous Castaway//Ghostly Castigator


Covetous Castaway


One gener🐼ic, one blue creature - Human - 1/3 - Uncommon


When this creature dies, mill three cards. (Put the top three cards of your library into your graveyard.)


Disturb three generic, two blue (You may cast this card from your graveyard transformed for its disturb cost.)


Ghostly Castigator


(Blue) creature - Spirit - 3/4


Flying


When this creature enters, you may shuffle up to three target cards from y♏our graveyard into your library.


If Ghostly Castigator would be put i൲nto a gr💧aveyard from anywhere, exile it instead.

Magic The Gathering Ghostly Castigator Card.
Magic The Gathering Drunau Corpse Trawler Card.

Drunau Corpse Trawler


Three generic, one blue c𒁏reature - Zombie - 1/1 Uncommon


When this creature enters, create a 2/2 blacꦓk Zombie creature token.


Two generic, one blac💮k: Target Zombie gains deathtouch until e꧅nd of turn.

Magic The Gathering Essence Flux Card.

Essence Flux


One blue instant - Common


Exile target creature you control, then return that card t🎀o the battlefield und🐻er its owner's control. If it's a Spirit, put a +1/+1 counter on it.

Magic The Gathering Geistlight Snare Card.

Geistlight Snare


Two generic, one blue Instant - Uncommon


This spell costs one generic less to cast if you control a Spiri🐟t. It also costs one generic less to cast if you control an enchantmen🔯t.


Counter target spell unlessꦓ its controller pays three generic✱.

Magic The Gathering Grizzled Angler Card.

Grizzled Angler//Grisly Anglerfish


Grizzled Angler


Two generic, one blue cr🎐eature - Human - 2/3 -🗹 Uncommon


Tap: Mill two cards. Then if there is a colorless creature card in your graveyard, transform this creature. (To mill two cards, put the top two cards of your library into your graveyard.)


Grisly Anglerfish


Creature - Eldrazi Fish - 4/5


Six generic: Creatures y🐼our opponents control attack this turn if able.

Magic The Gathering Grisly Anglerfish Card.
Magic The Gathering Hullbreaker Horror Card.

Hullbreaker Horror


Five generic, two ꧑blue creature - Kraken Horror - 7/8 - Rare


Flash


This spell can’t be countered.


Whenever you cast a spell, choose up to one —


Return target🥃 spell you don’t control to its ꧋owner’s hand.


Retur🐲n target nonland permanent to its owner’𝐆s hand.

Magic The Gathering Imprisoned in the Moon Card.

Imprisoned in the Moon


Two generic, one blue enchantment - Aura - Common


Enchant creature, land, or planeswalker


Enchanted permanent is a colorless land with "tap: Add one𝔍🌄 colorless mana" and loses all other card types and abilities.

Magic The Gathering Jace, Unraveler of Secrets Card.

Jace, Unraveler of Secrets


Three generic, two blue Legendary Planeswalk𝄹er - Jace - 5 Starting Loyalty - Mythic Rare


+1: Scry 1, then draw a card.


-2: Return target creature to its owner's hand.


-ಞ8: You get an embl༒em with "Whenever an opponent casts their first spell each turn, counter that spell."

Magic The Gathering Laboratory Maniac Card.

Laboratory Maniac


Two generic, one blue creature - Huma🉐n Wizard - 2/2 - Uncommon


If you would draw a card while your l☂ibrary has no cards in it, you win the game instead.

Magic The Gathering Makeshift Mauler Card.

Makeshift Mauler


Three generic, on𒉰e blue creature - Zombཧie Horror - 4/5 - Uncommon


As an additional cost to cast this spell, exile a creatur𓆉e card fr🍷om your graveyard.

Magic The Gathering Memory Deluge Card.

Memory Deluge


Two generic, two blue Instant - Rare


Look at the top X cards of your library, where X is the am꧑ount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order.


Flashback five generic, two blue (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Magic The Gathering Mist Raven Card.

Mist Raven


Two generic, two blue creature - Bird - 2/2 - Uncommꦇon


Flying


When ꦆthis creature 🌳enters, return target creature to its owner's hand.

Mystic Retrieval

Mystic Retrieval


Three generic, one blue sorcery - Uncommon


Return target instant or sorcery card from your graveyard to your💞 hand.


Flashback: two generic, one red (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Nebelgast Herald
Nebelgast Herald retro

Nebelgast Herald


Tw﷽o ge🃏neric, one blue creature - Spirit - 2/1 - Uncommon


Flash


Flying


Whenever this creature or another Spirit you control✱ enters, tap target creature an op🐠ponent controls.

Necroduality
Necroduality retro

Necroduality


Three generic, one blue enchantment - Mythic Rare


Whenever a nontoken Zom⛦bie you control enters, create a token that's a copy of that c🔴reature.

Overcharged Amalgam

Overcharged Amalgam


Two generic, two blue creature - Zombie H𓃲orror - 3/3 - Rare


Flying


Flash


Exploit (When this creature enters, you may sacrifice a creature.)


When this creature exploits a 💝creature, counter target spell, activated ability, or ꧂triggered ability.

Reckless Scholar

Reckless Scholar


Two generic, one bl🎃u𓂃e creature - Human Wizard - 2/1 - Common


Tap: Target player draws a�🌳� card, then discards a card.

Rooftop Storm-1

Rooftop Storm


Five generic, one blue enchantment - Rare


You may pay zero generic rather t🅰han pay the mana cost🅰 for Zombie creature spells you cast.

Silent Departure

Silent Departure


One blue sorcery - Common


Return target creature to its owner's hand.


Flashback: four generic, one blue (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Soulcipher Board

Soulcipher Board//Cipherbound Spirit


Soulcipher Board


One generic, one blue artifact - Uncommon


This artifact enters wit𓄧h three omen countersꦡ on it.


One generic, one blue, Tap: Look at the top tw🀅o cards of your library. Put one of them into𝓀 your graveyard.


Whenever a creജature card is put into your graveyard from anywhere, remove an omen counter from this artifact. Then if it has no omen counters on it, transform it.


Cipherbound Spirit


(Blue) Creature - Spirit - 3/2


Flying


This 🐼creature can block only creatures with flying.


Three gജeneric, one blue: Draw two cards, then discard a card.

Cipherbound Spirit
Spontaneous Mutatuin

Spontaneous Mutation


One blue enchantment - Aura - Common


Flash


Enchant creature


Enchante🀅d creature gets -X/-0, where X is the number of ca♕rds in your graveyard.

Stitched Mangler

Stitched Mangler


Two generic, one blue cre🐽ature - Zombie 🌃Horror - 2/3 - Common


This creature enters tapped.


When this creature enters, tap target creature an oppo🍎nent controls. That creature doesn't untap durin🉐g its controller's next untap step.

Summary Dismissal

Summary Dismissal


Two generic, two blue instant - Common


Exile all other spells and counter all abilities.

Syncopate

Syncopate


X generic, one blue instant - Common


Counter target spell unlessꦛ its controller♒ pays X. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Tower Geist

Tower Geist


Three ge♑neric, one blue creature - Spirit - 2/2 - Common


Flying


Wh🐈en this creature enters, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

Temporal Mastery

Temporal Mastery


Five generic, two blue sorcery - Mythic Rare


Take an ⛎𝓰extra turn after this one. Exile Temporal Mastery.


Miracle one generic, one blue (You may cast this card for its miracle cost when you draw it if it’s the first card you drew this turn.)

Wretched Throng

Wretched Throng


One generic, one blue creat꧒ur𓂃e - Zombie Horror - 2/1 - Common


When this creature dies, you may ꦺsearch your library for a card named Wretched Throng, reveal it, put it into your hand, then shufꩲfle.

Magic The Gathering Archghoul of Thraben Card.

Archghoul of Thraben


Two 𒈔generic, one black creature - Zombie Ceric - 3/2 - Uncommon


Whenev🥃er this creature or another Zombie you control dies, look at the top card of your library. If it's a Zombie card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.

Magic The Gathering Asylum Visitor Card.

Asylum Visitor


One generic, one black creature𓆉 - Vampire Wizard - 3/1 -ꦺ Uncommon


At the beginning of each player's upkeep, if that player has no ꧂cards in hand, you draw a card and you lose 1 life.


Madness one generic, one black (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Magic The Gathering Butcher Ghoul Card.

Butcher Ghoul


One generic, one black creature - Zombie - 1/1 🐓- Common


Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Collective Brutality

Collective Brutality


One generic, one black sorcery - Rare


Escalate—Discard a card.


Choose one or more —


Target opponent reveals their h🍸and. You choose an instant or sorcery card from it. That player discards that card.


Target creature gets -2/-2 until end of turn.


Target opponent loses 2 life and you gain 2 life.

Crawl from the Cellar

Crawl from the Cellar


One black sorcery - Common


Return target creature card from your graveyard to your hand. Put a +1/+1 counter on up to one target Zombie yoജu control.


Flashback three generic, one black (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Deadly Allure

Deadly Allure


One black sorcery - Uncommon


Targe🔜t creature gains deathtouch until end of turn and must be blocked this turn i♈f able.


Flashback one green (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Desperate Farmer

Desperate Farmer // Depraved Harvester


Desperate Farmer


Two generic, one black creature - Human Peasant - 2/2 - Com𒀰mon


Lifelink


When another creature you contꦇrol dies, transform this c꧂reature.


Depraved Harvester


Creature - Human Knight - 4/3


Lifelink

Depraved Harvester-1
Demonic Taskmaster

Demonic Taskmaster


Three generic, one blue creature - Spirit - 2/2 ♏- Common


Flying


When this cre🥀ature enters, look at the top two cards of 𝓰your library. Put one of them into your hand and the other into your graveyard.

Eaten Alive

Eaten Alive


One black sorcery - Common


As an additional cost to cast this spell, sacri🐠fice a creature or pay three 𝓀generic, one black.


Exile target creature or planeswalker.

Ecstatic Awakener

Ecstatic Awakener // Awoken Demon


Ecstatic Awakener


Two generic, one black creature - Human Wizard - 1/1 - C𝓰ommon


Two black mana, Sacrifice another creature: Draw a card, then 🅰transform this creat✅ure. Activate only once each turn.


Awoken Demon


Creature - Demon - 4/4

Awoken Demon
Edgar's Awakening

Edgar’s Awakening


Three generic, two black sorcery - Uncommon


Return target creature card from🍌 your graveyard to the battlefield.


When you discard this card, you may pay one black. When you do, return t𝕴arget creature card from your graveyard to your hand.

Falenrath Torturer

Falkenrath Torturer


ღTwo generic, one black creature - Vampire - 2/1 🐭- Common


Sacrifice a creature: This creature gains flying until end ⛎of turn. If the sacrificed creature was a Human, put a +1/+1 counter onℱ this creature.

Gisa's Bidding

Gisa’s Bidding


Two generic, two black sorcery - Uncommon


Create two 2/2 black Zombie creature tokens.


Madness Two generic, one black (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Gluttonous Guest

Gluttonous Guest


Two generic, one black creature - Vampire - 1/4 - C♉ommon


When this creature enters, create a Blood token. (It’s an artifact with “One generic, tap, discard a card, sacrifice this token: Draw a card.”)

Ghoulish Procession

Ghoulish Procession


One generic, one black enchantment - Uncommon


Whenever one or more nontoken creatures die, create a 2/2 black Zombie creature token with decayed. This ability triggers only once each turn. (A creature with decayed can’t block. When it attacks, sacrifice it at end of combat.)

Garruk Relentless-1

Garruk Relentless // Garruk, the Veil-Cursed


Garruk Relentless


Three generic, one green legendary pl🌜aneswalker - Garruk - 3 Starting Loyalty - Mythic Rare


When Ga♒rruk Relentless has two or fewe✅r loyalty counters on him, transform him.


0: Garruk Relentless deals 3 damage to target creature. That creatur😼e deals damage equal to its power to him.


0: Create a 2/2 green Wolf creature token.


Garruk, the Veil-Cursed


Legendary planeswalker - Garruk


+1: Create a 1/1 black Wo🌜lf creature token with deathtouch.


-1: Sacrifice a creature. I🅷f you do, search your library for a creature card, reveal it, put it into ꦅyour hand, then shuffle.


-3: Creatures you control gain trample and get +X/+X unti𝐆l end of turn, where X is the number of creature cards in your graveyard.

Garruk, the Veil-Cursed-1
Haunted Dead

Haunted Dead


Three generic, one black creature - Zombie - 2/2 - Uncom💟mon


When this cr🐟eat🦩ure enters, create a 1/1 white Spirit creature token with flying.


One ge✅neric, one black, discard two cards: Return this card from your graveyard to the battlefield tapped.

Heartless Summoning

Heartless Summoning


One generic, one black enchantment - Rare


Creature spells you cast cost two less to cast.


Creatures you control get -1/-1.

Indulgent Aristrocrat

Indulgent Aristrocrat


One black creature - Va✃mpir✱e Noble - 1/1 - Uncommon


Lifelink


Two generic, sacrifice a creature: Put a +1/+1 counter on each Vampireꦡ you control.

infernal grasp

Infernal Grasp


One generic, one black instant - Uncommon


Destroy target creature. You lose 2 life.

Killing Wave

Killing Wave


X generic, one black sorcery - Uncommon


For each creature, itꦚs controller sacr♚ifices it unless they pay X life.

Morkut Banshee

Morkut Banshee


Three geꦍneric, ꦦtwo black creature - Spirit - 4/4 - Uncommon


Morbid — When this creature enters, if a creature died this turn, target creature gets -4/-4 u⛄ntil end of turn.

​​​ ​​​​​

Murderous Compulsion

Murderous Compulsion


One generic, one black sorcery - Common


Destroy target tapped creature.


Madness One generic, one black (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Morbid Opportunist

Morbid Opportunist


Two generic, one black creature - ♓Human Rogue - 1/3 - Uncommon


Whenever one or more other creat📖ures die, draw a card. This ability triggers only once each turn.

Skirsdag High Priest

Skirsdag High Priest


One generic, one blac🍨k creature - Human Cleric - 1/2 - Rare


Morbid — Tap, T🍌ap two untapped creatures you control: Create a 5/5 black Demon creature token with ᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚflying. Activate only if a creature died this turn.

Sanitarium Skeleton

Sanitarium Skeleton


One black creature - Skeleton - 1/2 - Common


Two generic, one black: Return this card from your graveyard to your🍒 hand.

Sever the Bloodline

Sever the Bloodline


Three generic, one black sorcery - Uncommon


Exile target creat๊u▨re and all other creatures with the same name as that creature.


Flashback five generic, two black (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Siege Zombie

Siege Zombie


One g🀅eneric, one black creature - ಌZombie - 2/2 - Common


Tap three u⛦ntapped creatures you control: Each opponent loses 1 life.

Tree of Perdition

Tree of Perdition


Three generic, one black creat☂ure - Plant - 0/13 - Rarꦛe


Defender


Tap: Exchange target opponenওt’s life total with this creature’s toughness.

Tragic Slip

Tragic Slip


One black instant - Common


Target creature gets -1/-1 until end of turn.


Morbid — That creature gets -13/-13 until end of turn▨ instead if a creature died this turn.

Village Rites

Village Rites


One black instant - Common


As an additional cost to cast this ꦡspell, sacrifice a creature.


Draw two cards.

Ancestral Anger

Ancestral Anger


One red sorcery - Common


Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your 🗹graveyard.


Draw a card.

Alchemist's Greeting

Alchemist's Greeting


Four generic, one red sorcery - Common


Alchemist's Greeting deals 4 damage to target cr♍eature.


Madness one generic, one red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Balefire Dragon

Balefire Dragon


Five generic, two red creature - Dragon - 6/6 - Mythic Ra🔯re


Flying


Whenever this creature deal💃s combat damage to a player, it deals th🔯at much damage to each creature that player controls.

Blood Mist

Blood Mist


Three generic, one red enchantment - Uncommon


At the beginning of combat on your t♒urn, target creature you control gains double strike until end of turn.

Blood Petal Celebrant

Blood Petal Celebrant


One🤡 gener♏ic, one red creature - Vampire - 2/1 - Common


This creature has f🐲irst strike as long as it’s atta💙cking.


When this creature dies, create a Blood token. (It’s an artifact with "1, Tap, Discard a card, Sacrifice this token: Draw a card.")

Bedlam Reveler

Bedlam Reveler


Six generic, two red creature - Devil Horror - 3/4 - Ra💎re


This spell costs one generic less to cast for each instant and sorcery card𒁃 in your graveyard.


Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)


When this creature enters, discard your han🌃d, then draw three card🦩s.

Bloodmad Vampire

Bloodmad Vampire


𒐪Two generic, one red creature - Vampire B😼erserker - 4/1 - Common


Whenever this creature deals combat damage to a player, put a +1🍒/+1 counter on it.


Madness one generic, one red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Collective Defiance

Collective Defiance


One generic, two red sorcery - Rare


Escalate one generic (Pay this cost for each mode chosen beyond the first.)


Choose one or more —


Target pla🔯yer discards all the cards in their hand, then draws that many cards.


Collective Defiance deal📖s 4 damage to target🧔 creature.


Collective Defiance🐻 𝔍deals 3 damage to target opponent or planeswalker.

Chandra, Dressed to Kill

Chandra, Dressed to Kill


One generic, two red legendary planeswalker - Chandra - 3 - Starting Loyalty - My🔥thic Rare


+1: Add one red mana. Chandra deals 1 damage to up to one target player﷽ or planeswalker.


+1: Exile the top card of your library. If it’s r🙈ed, you may cast it this turn.


-7: Exile the top five cards of your library. You may cast red spells from among them this turn. You get an emblem with “Whenever you cast a red spell, this emblℱem deals X damage to any target, where X is the amo💛unt of mana spent to cast that spell.”

Conduit of Storms

Conduit of Storms // Conduit of Emrakul


Conduit of Storms


Two generic, one red creature - Werewolf Horro♈r - 🎃2/3 - Common


Whenev🎐er this creature attacks, add one red at the beginning of your next main phase this t𒁏urn.


Three generic, two red: Transform this creature.


Conduit of Emrakul


Creature - Eldrazi Werewolf - 5/4


Whenever this creature attacks, add two colorless at the beginning of yo✃ur next main phase𓆉 this turn.

Conduit of Emrakul-1
Festival Crasher

Festival Crasher


One generic, one red creature - ꦿDevil - 1/3 - Common


Whenever you cast an instant or sorc꧅ery spell, this creature gets +2/+0 u🐲ntil end of turn.

Furyblade Vampire

Furyblade Vampire


One generic, one red creature - V💟ampire Berserker - 1/2 ಞ- Uncommon


Trample


At the beginning of combat on your tu💫rn, you may discard a card. If you do, this creature gets +3/+0 until end🐼 of turn.

Geier Reach Bandit

Geier Reach Bandit // Vildin-Pack Alpha


Geier Reach Bandit


Two generic𝓡, one red creature - Human Rogue Werewoꦰlf - 3/2 - Uncommon


Haste


At the beginning of eachꦑ upkeep, if no spells were cast last turn, transform this⭕ creature.


Vildin-Pack Alpha


Creature - Werewolf - 4/3


Whenever a Werewolf you control enters, you may transform♊ it. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

Vildin-Pack Alpha-1
Honeymoon Hearse

Honeymoon Hearse


Two generic, one𝄹 red artifact - Vehicle - 5/5 - Uncommon


Trample


Tap two untapped creatures you c🐽ontrol: This Vehicle becomes an artifact creature until end of turn.

Magic The Gathering Hanweir Garrison Card.

Hanweir Garrison


Two generic, one red creature - Huma🍨n Soldi♓er - 2/3 - Rare


Whenever this creature attacks, create two 1/1 red Human creature tokens that are tapped and attacking. (Melds with Hanweir Battlements)

Hungry Ridgewolf

Hungry Ridgewolf


Oneཧ generic, one red creature - Wolf - 2/2 - Common


As🐲 long as you control another Wolf or Werewolf, this creature gets +1/+0 🎶and has trample.

Hanweir Watchkeep

Hanweir Watchkeep // Bane of Hanweir


Hanweir Watchkeep


Two generic, one red creatuಌre - Human Warrior Werewolf - 1/5 - Common


Defender


At the beginning of each u♓pkeep, if no spells were cast last turn, tra🍃nsform this creature.


Bane of Hanweir


Creature - Werewolf - 5/5 - Common


This creature attacks each combat if able.


At the beginning of each upkeep, if a player cast two or more spells last turn,🌳 transform this creature.

Bane of Hanweir
Kruin Outlaw

Kruin Outlaw // Terror of Kruin Pass


Kruin Outlaw


One gene♕ric, two red creature - Human Rogue Werewolf - 2/2 🍰- Rare


First strike


At the beginning of each upkeep, if no spells were cast last turn, tran🥃sf🧸orm this creature.


Terror of Kruin Pass


Creature - Werewolf - 3/3 - Rare


Double strike


Werewolves you control have menace. (A creature with menace can't be blocked except by two or more creatures.)


At the ⛎beginning of each upkeep, if a player cast two💯 or more spells last turn, transform this creature.

Terror of Kruin Pass
Lightning Axe

Lightning Axe


One red instant - Common


As an addiꦦtional cost to cast this spell, discard a card or pay five generic.


Lightning Axe deals 5 damage to target creature.

​​​ ​​​​​

Lightning Mauler

Lightning Mauler


One ಌgeneric, one red creature - Human Berserker - 2/1 - Uncomm🐼on


Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)


As long 🍸as this creature is paired with another creature, both creatures have haste.

Mirrorwing Dragon

Mirrorwing Dragon


Three generic, two red creature - Dragon - 4/5🌊 - Rare


Flying


Whenever a player casts🦩 an instant or sorcery spell that targets only this creature, that player copies that spell for each other creature they control that the spell could target. Each copy targets a different one of those creatures.

Neonate's Rush

Neonate’s Rush


Two generic, one red instant - Common


This spell costs 1 🍰less to cast if you control a Vampire.


Neonate’s Rush deals 1 damage to target creatuꦜre and 1 damage to its controller. Draw a card.

Runebound Wolf-1

Runebound Wolf


Oౠne generic, one red creature - Wolf - 👍2/2 - Uncommon


Three generic, one red, tap: This creature de💛als damage equꦿal to the number of Wolves and Werewolves you control to target opponent.

​​​ ​​​​​

Savage Alliance

Savage Alliance


Two generic, one red instant - Uncommon


Escalate 1 (Pay this cost for each mode chosen beyond the first.)


Choose one or more —


Creatures target player controls gain trample u🤡ntil end of turn.


Savage Alliance deals 2 damage to target creatu🐽re.


Savage Alliance deals 1 damage to each creature ๊targ𝓀et opponent controls.

Magic The Gathering Smoldering Werewolf Card.

Smoldering Werewolf//Erupting Dreadwolf


Smoldering Werewolf


Two generic, two red creature - ⭕Werewolf Horror - 3/2 - Uncommon


When this creature enters, it deals 1 damage to each of꧙ up to two target creatures.


Four generic, two red: Transform this creature.


Erupting Dreadwolf


Creature - Eldrazi Werewolf - 6/4


Whenever this creature♚ attacks, it deals 2 damage to any targetꦍ.

Magic The Gathering Erupting Dreadwolf Card.
Stensia Masquerade

Stensia Masquerade


Two generic, one red enchantment - Uncommon


Attacking creatures you co♐ntrol have first strike.


When𝐆ever a🍌 Vampire you control deals combat damage to a player, put a +1/+1 counter on it.


Madness two generic, one red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Seize the Storm

Seize the Storm


Four generic, one red sorcery - Common


Create a red Elemental creature token with trample and “This token’s power and toughness are each equal to the number of instant and sorcery cards in your graღveyard plus the number of cards with flashback ဣyou own in exile.”


Flashback six generic, one red (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Magic The Gathering Stromkirk Occultist Card.

Stromkirk Occultist


Two gene🐓ric, one red creature - Vampire Horror - 3/2 - Uncommon


Trample


Whenever this creature deals combat damage to a player, exile the top card of your library. Until end of turn, you may pജlay that card.


Madness one generic, one red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Magic The Gathering Ulrich's Kindred Card.

Ulrich's Kindred


Two generic, one red creature - Wolf - 3/2 - Uncomm𒁃on


Trample


Three generic, one green: Target attacking Wolf or Werewolf gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Magic The Gathering Uncaged Fury Card.

Uncaged Fury


Two generic, one red instant - Uncommon


Target creature gets +1/+1 and gains double strik🦩e until en🍷d of turn.

Magic The Gathering Vexing Devil Card.

Vexing Devil


One red creature - Devil - 4/3 - Rare


When this creature♏ enters, any opponent may have it deal🐠 4 damage to them. If a player does, sacrifice this creature.

Magic The Gathering Village Messenger Card.

Village Messenger//Moonrise Intruder


Village Messenger


One red creature - Human Werewolf - 1/1 - Common


Haste


At the beginning of each upkeep, if no spells were cast last turn, tr🅷ansform this creature.


Moonrise Intruder


(Red) Creature - Werewolf - 2/2


Menace (This creature can't be blocked except by two or more creatures.)


A💯t the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

Magic The Gathering Moonrise Intruder Card.
Magic The Gathering Voldaren Ambusher Card.

Voldaren Ambusher


Two generic, one red creature - Vampire Archer - 2/2 - 💞Un꧅common


When𝓡 this creature enters, if an opponent lost life this turn, it deaജls X damage to up to one target creature or planeswalker, where X is the number of Vampires you control.

Magic The Gathering Voldaren Duelist Card.

Voldaren Duelist


Three generic, one red creature - Vampire Warrior - ﷽3/2 - Common


Haste


When this creature ente꧙rs, target creature can't 🎀block this turn.

Magic The Gathering Voldaren Epicure Card.

Voldaren Epicure


One red creature - Vampire - 1/1 - Common


When this creature enters, it deals 1 damage to each opponent. Create a Blood token. (It's an artifact with "one generic, one tap, Discard a card, Sacrifice this token: Draw a card.")

Magic The Gathering Zealous Conscripts Card.

Zealous Conscripts


♊Fܫour generic, one red creature - Human Warrior - 3/3 - Rare


Haste


When this creature enters, gain control of target permanent until eꦛnd of turn. Untap that permanent. It gains haste untಌil end of turn.

Aim High

Aim High


One generic, one green instant - Common


Untap target creature. It gets +2/+2 and gains rಌeach꧅ until end of turn.

Ambush Viper

Ambush Viper


One g🍌eneric, o🍃ne green creature - Snake - 2/1 - Common


Flash


Deathtouch

Bramble Wurm

Bramble Wurm


Siꦓx generic, one green creatur𝕴e - Wurm - 7/6 - Common


Reach, trample


When this creature enters, you gain 5 life.


Two generic, one green: Exile this card from your graveyard.﷽ You gain 5 life.

Cultivator Colossus

Cultivator Colossus


Four generic, three green creature - Plant Beast - / - Mythic Rare


Trample


Cultivator Colossus's♍ power an♑d toughness are each equal to the number of lands you control.


When this creature enters, you may ꩵput a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.

Cryptolith Rite

Cryptolith Rite


One generic, one green enchantment - Rare


Crea꧒tures you control have “Tap: Add one mana of any colorꦺ.”

Clear Shot

Clear Shot


Two generic, one green instant - Uncommon


Target creature you control gets +1/+1 untಌil end of turn. It deals damage equal to its power to ta🌳rget creature you don’t control.

Dawnhart Disciple

Dawnhart Disciple


One gene𓂃ric, one 𒈔green creature - Human Warlock - 2/2 - Common


Whenever another Human🐷 you control enters, this creature gets +1/+1 until end of turn.

Duel for Dominance

Duel for Dominance


One generic, one green instant - Common


Coven — Choose target creature you control and target creature you don’t control. If you control three or more creatures with different powers, put a +1/+1 counter on the chosen creature you control. Then the chosen creatures fight each other. (Each deals damage equal to its power to the other.)

Duskwatch Recruiter

Duskwatch Recruiter // Krallenhorde Howler


Duskwatch Recruiter


O🤪ne generic, one green creature - Human Warrior Werewolf - 2/2 - Uncommꦍon


Tw🅺o generic, one green: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.


At the beginning of each upkeep, if no spells were cast last turn,🌳 🦂transform this creature.


Krallenhorde Howler


Creature - Werewolf - 3/3


Creatur𓆉e spells you cast cost one generic less to caಞst.


At the beginning of each upkeep, if a player cast two o🐬r more spells last turn, transform this creature.

Krallenhorde Howler-1
Eldritch Evolution-2

Eldritch Evolution


One generic, two green sorcery - Rare


As an additional co🎃st to cast this spell, sacrifice a creature.


Search your library for a creature card with mana val🧸ue X or less, where X is 2 plus the sacrificed creature’s mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.

Eccentric farmer

Eccentric Farmer


Two generic, one greenꦅ creature - Human Peasant - 2/3 - Comm♔on


When this creature enters, mill three cards, then you may return a land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)

Festerhide Boar

Festerhide Boar


Three generic, one green creature - B🎶oar - 3/3 - Common


Trample


Morbid — This creature enters with ♉two +1/+1 counters on it if a creature died this ꦡturn.

Groundskeeper

​​​ ​​​​​

Groundskeeper


One green creature - Human Druid - 1/1 - Uncommon


One generic, one green: Return target b🥂asic l🎀and card from your graveyard to your hand.

Grapple with the Past

Grapple with the Past


One generic, one green instant - Common


Mill three cards, then you may return a creature or land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)

Grapple with the Past-1

Hamlet Captain


One generic, 🐷one green creature - Human Warrior - 2/2 - Uncommon


Whenever this creature attacks or blocks, other Humans you cont♚rol get +1/ไ+1 until end of turn.

Hinterland Logger

Hinterland Logger // Timber Shredder


Hinterland Logger


One🔥 generic, one green creature - Human Werewolf - 2/1 - Common


At the beginning of each upkeep, if no spells were cast last t🦩urn, transform this creature.


Timber Shredder


Creature - Werewolf - 4/2


Trample


At the beginning of 💜each upkeep, if a plaಞyer cast two or more spells last turn, transform this creature.

Timber Shredder
Howlpack Resurgence

Howlpack Resurgence


Two generic, one green enchantment - Uncommon


Flash


Each creature you ♕control that’s a Wolf or a Werewolf gets +1/+1 and h🧸as trample.

Intrepid Provisioner

Intrepid Provisioner


Three generic, one green creature - Huma🅰n Scout - 3/3 - Common


Trample


Whe🌃n this creature enters, another target Human you control gets +2/+2 until end of tur♋n.

Lumberknot

Lumberknot


Two♛ generic, two green 🍷creature - Treefolk - 1/1 - Uncommon


Hexproof (This creature can’t be the target of spells or abilities your opponents control.)


Whenever🥂 a creature dies, put a𝓀 +1/+1 counter on this creature.

Moonlight Hunt

Moonlight Hunt


One generic, one green instant - Uncommon


Choose target creature you don’t control. Each creature you👍 control that’s a Wolf or a Werewolf deals damage equal to its power to that creature.

Moldgraf Millipede

Moldgraf Millipede


Four generic, o🌌ne green creature - Insect ꦇHorror - 2/2 - Common


When this creature enters, mill three cards, then put a +1/+1 counter on this creature for each creature card in your graveyard. (To mill three cards, put the top three cards of your library into your graveyard.)

Mayor of Avabruck

Mayor of Avabruck // Howlpack Alpha


Mayor of Avabruck


One generic, one green creature - Human Advisor Werewolf - 1/1 - Ra🌊re


Other Human creatures you control get +1/+1.


At the beginning of each upkeep, if no spells were cast last tu🎐rn, transform this creature.


Howlpack Alpha


Creature - Werewolf - 3/3


Each other crea🅘ture you control that’s a Werewolf or a Wolf gets +1/+1.


At the beginning of your end step, create a 2/2 gr🍒een Wolf creature token.


At the beginning of each upkeཧep𒈔, if a player cast two or more spells last turn, transform this creature.

Howlpack Alpha
Magic The Gathering Pack Guardian Card.

Pack Guardian


Two generic, two green 𝓰creature - Wolf Spirit - 4/3 - Unc𝓰ommon


Flash


When this creature enters, you may discard a land card. If you do, create a 2/🐲2 green Wolf creature token.

Magic The Gathering Scorned Villager Card.

Scorned Villager//Moonscarred Werewolf


Scorned Villager


One generic, one green creature - Human Werewolf 🍸- 1/1 - Common


Tap: Add one green.


At the beginning of꧃ each upkeep, if no spells were cast last turn, transform this creature.


Moonscarred Werewolf


(Green) Creature - Werewolf - 2/2


Vigilance


Tap: Add two green.


At the beginning of each upkeep, if a player cast 🐻two or 📖more spells last turn, transform this creature.

Magic The Gathering Moonscarred Werewolf Card.
Magic The Gathering Second Harvest Card.

Second Harvest


Two generic, two green instant - Rare


For each token you control, create a token that's a copy of that per🐎manent.

Magic The Gathering Shrill Howler Card.

Shrill Howler//Howling Chorus


Shrill Howler


Two generic, one green creature - Werewolf Ho🃏rror - 3/1 - Uncommon


Creatures with power l💟ess than this 𝓡creature's power can't block it.


Five generic, one green: Transform this creature.


Howling Chorus


Creature - Eldrazi Werewolf - 3/5


Creatures with power l🐻ess than this creature's power can't block ✨it.


Whenever this creature deals combat dam✤age to a player, create a 3/2 colorless Eldraꦰzi Horror creature token.

Magic The Gathering Howling Chorus Card.
Magic The Gathering Somberwald Sage Card.

Somberwald Sage


Two generic, one green🌸 creature -ไ Human Druid - 0/1 - Uncommon


Tap: Add three mana of any one color.👍 Spend this mana only to cast creature spells.

Magic The Gathering Spore Crawler Card.

Spore Crawler


𒀰Two generic, one green creature - Fungus - 3/2 - Co🍌mmon


When this creature dies, draw a card.

Magic The Gathering Traverse the Ulvenwald Card.

Traverse the Ulvenwald


One green sorcery - Rare


Search your library for a basic land card, reveal 🦋it, put it into your hand, then ൲shuffle.


Delirium - If there are four or more card types among cards in your🤡 graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle.

Magic The Gathering Unnatural Growth Card.

Unnatural Growth


One generic, four green enchantment - Rare


At the beginning of each combat, double the power and toughness❀ of each creature you control until end of turn.

Magic The Gathering Villagers of Estwald Card.

Villagers of Estwald//Howlpack of Estwald


Villagers of Estwald


Two generic, one green creature - Humanꦛ Werewolf - 2/3 - Commo꧟n


At the beginning of each upkeep, if no spells were casওt last turn, transform this🍰 creature.


Howlpack of Estwald


(Green) Creature - Werewolf - 4/6


At the beginning of each upkeep, if a player cast two or mor🧔e spells last turn, trans🐷form this creature.

Magic The Gathering Wild Hunger Card.

Wild Hunger


Two generic, one green instant - Uncommon


Target creature gets +3/+1 and gains trample until e🐼nd of turn.


Flashback three generic, one red (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Magic The Gathering Wrenn and Seven Card.

Wrenn and Seven


Three generic, two green legendary plan💟eswalker - Wrenn - 5 Starting Loyalty - Mythic Rare


+1: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and t🅠he rest into your graveyard.


0: Put any numberꦉ of land cards from your hand onto the battlefield t🔴apped.


-3: Create a green Treefolk creature token with reach and "This token's power and toughness are each equal tಌo the number of lands you control."


-8: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximu𓆏m hand size."

Gisa and Geralf

Gisa and Geralf


Two generic, one blue, one black legendary creature - Hum🌱an Wizard - 4/4 - Rare


When Gisa and Geralf enters, mill four cards.


Once during each of your turns, you may cast a Zombie c🎀reature spell from your graveyard.

Grimgrin, Corpse-Born

Grimgrin, Corpse-Born


Three generic, one blue, one black legendary creature - Zombie Warrior💟 - 5/5 - Mythic Rare


Grimgrin enters ta⛄pped and doesn’t untap ༺during your untap step.


Sacrificeꦉ another creature: Untap Grimgrin and put a +1/+1 counter on it.


Whenever Gr𒉰imgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin.

Bloodhall Priest

Bloodhall Priest


Two generic, one black, one red creature - V🐎aꦅmpire Cleric - 4/4 - Rare


Whenever thi🔜s creatu𝕴re enters or attacks, if you have no cards in hand, this creature deals 2 damage to any target.


Madness: one generic, one black, one red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Olivia Voldaren-1

Olivia Voldaren


Two gene🌜ric, one black, one red legendary creature - Vampire - 3/3 - Mythic Rare


Flying


One generi𓃲c, one red: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its o🔜ther types. Put a +1/+1 counter on Olivia Voldaren.


Three generic, two black: Gain control of target Vampire for as lon𝄹g as you control Olivia Voldaren.

Sigarda, Host of Herons-1

Sigarda, Host of Herons


Two generic, one green, two white legendary creatu♎re - Angel - 5🌼/5 - Mythic Rare


Flying, hexproof


Spells and abiliti♍es your opponents control can't cause you to sacrifice permanents.

Torens, Fist of the Angels

Torens, Fist of the Angels


One generic, one green, one white legendary creature - Human Cleric - ﷺ2/2 - Rare


Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)

Liesa, Forgotten Archangel-1

Liesa, Forgotten Archangel


Two generic, two white, one black legendary creature - Angel -ღ 4/5 - Rare


Flying, lifelink


Whenever another nontokeౠn creature you control dies, return that card to its owner's hand at the beginning of the next end step.


If a📖 creature an opponent controls would die, exile it instead.

Galvanic Iteration

Galvanic Iteration


One blue, one red instant - Rare


When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets fဣor the copy.


Flashback: one generic, one blue, one red (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Angelfire Ignition

Angelfire Ignition


One generic, one red, one white sorcery - Rare


Put two +1/+1 counters on target creature. It gains 🌄vigilance, trample, lifelink, indestructible, and haste until end of turn.


Flashback two generic, one red, one white (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Altered Ego

Altered Ego


X generic, two generi🐭c, one green, one blue creatur♊e - Shapeshifter - 0/0 - Rare


This spell can't be countered.


You may have this creature enter as🎃 a copy of any creature on the battlefield, except it enters with an additional +1/+1 counters on it.

Abundant Maw
Abundant Maw retro

Abundant Maw


Eigh🦩t generic creature - Eldrazi꧋ Leech - 6/4 - Common


Emerge: six generic, one black (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)


When you cast this spell, ta𒉰rget opponent loses 3 life and you gain 3 life.

Angel's Tomb

Angel's Tomb


Three generic artifact - Uncommon


Whenever a cre𝔉ature you control enters, you may have this artifact become a 3/3 white Angel artifact creature with flying until end of turn.

Blazing Torch

Blazing Torch


One generic artifact - Equipment - Common


Equipped creature can't be b♈locked by Vampires or Zombies.


Equipped creat🐼ure has "Tap, Sacrifice Blazing Torch: Blazing Torch deals 3 damagওe to any target."


Equip: one generic (One generic: Attach to target creature you control. Equip only as a sorcery.)

Chalice of Life

Chalice of Life//Chalice of Death


Chalice of Life


Three generic artifact - Uncommon


Tap: You gain 1 life. The෴n if you have at least 10 life more than your starting life tota𓆏l, transform this artifact.


Chalice of Death


Artifact


Tap: Target player loses 5 life.

Chalice of Death
Cobbled Wings

Cobbled Wings


Two generic artifact - Equipment - Common


Equipped creature has flying.


Equip: one generic (One generic: Attach to target creature you control. Equip only as a sorcery.)

Conjurer's Closet-1

Conjurer's Closet


Five generic artifact - Rare


At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your coᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚntrol.

Cryptolith Fragment

Cryptolith Fragment//Aurora of Emrakul


Cryptolith Fragment


Three generic artifact - Uncommon


This artifact enters tapped.


Tap: Add one mana of🅰 any color. Each player loses 1 life.


At th🎐e beginning of your upkeep, if each player has 10 or less life, transform this artifact.


Aurora of Emrakul


Creature - Eldrazi Reflection - 1/4


Flying, deathtouch


Whenever t♔his creature attacks, each opponent loses 3 lif🧸e.

Aurora of Emrakul
Decimator of the Provinces

Decimator of the Provinces


Ten generic creature - Eldrazi Boar - 7/7 - Rare


Emerge: six generic, three green (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)


When you cast this sp👍ell, creatures you control get +2/+2 and gain trample until end of turn.


Trample, haste

Demonmail Hauberk

Demonmail Hauberk


Four generic artifact - Equipment - Uncommon


Equipped creature gets +4/+2.


Equip: Sacrifice a creature.

Distended Mindbender

Distended Mindbender


Eight gen𝔉eric creature - Eldrazi Insect -🎐 5/5 - Rare


Emerge: five generic, two black (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)


When you cast this spell, target opponent reve⭕als their hand. You choose from it a nonland card with mana value 3 or less and a card with mana value 4 or greater. That player discards those cards.

Elder Deep-Fiend

Elder Deep-Fiend


Eight generic 🃏creature - Eldrazi Octopus - 5/6 - Rare


Flash


Emerge: five generic, two blue (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)


Wh⭕en you cast this spell, tap up to four target permane🌼nts.

Epitaph Golem

Epitaph Golem


Five gener💜ic a🦩rtifact creature - Golem - 3/5 - Common


Two generic: Put target card from your graveyar✅d on the bottom of your libr🦂ary.

Galvanic Juggernaut

Galvanic Juggernaut


Four generic artifact creature ꧙- Juggernaut - 5/5 - Uncommon


This creature🌼 attacks each combat if able. This creature doesn't untap during your untap step.


Whenever another creature dies, untap this c🔯reatu⛦re.

Geistcatcher's Rig

Geistcatcher's Rig


Six generic artifact cr🤪eature - Construct - 4/5 - Uncommon


When this creature enters, you may have it deal 4 damage to target creature with flyiꦜng.

Harvest Hand

Harvest Hand//Scrounged Scythe


Harvest Hand


Three generic artifact creatur🀅e - Scarecrow - 2/2 ♏- Common


When this cꦬreatu♉re dies, return it to the battlefield transformed under your control.


Scrounged Scythe


Equipped creature gets +1/+1.


As long as equipped creature is a Human, it has menace. (It can't be blocked except by two or more creatures.)


Equip: two generic (Two generic: Attach to target creature you control. Equip only as a sorcery.)

Scrounged Scythe
Helvault

Helvault


Three generic legendary artifact - Rare


One geneᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚric, Tap: Exile target creature you control.


Seven generic, Tap: Exil𓃲e target creature you don'🍌t control.


When Helvault is put into a graveyard from the b💎attlefield, return all cards exiled with it to the battlefield under th൩eir owners' control.

Lupine Prototype

Lupine Prototype


Two generic artifact𝓰 creature - Wolf Construct - 5/5 - Uncommon


This creature can't attack or block unless a player𝕴 has no cards in hand🌳.

Metallic Mimic

Metallic Mimic


Two generic artifact c♊reature - Shapeshifter - 2/1 - Rare


As this creature enters, choose a creature type.


This creature i🎉🍃s the chosen type in addition to its other types.


Each other creature you ꩵcontrol of the chosen type enters the battlefield with an additional +1/+1 counte🐻r on it.

Neglected Heirloom

Neglected Heirloom//Ashmouth Blade


Neglected Heirloom


One generic artifact - Equipment - Uncommon


Equipped creature gets +1/+1.


When equipped 📖cr🌌eature transforms, transform this Equipment.


Equip: one generic.


Ashmouth Blade


Artifact - Equipment


Equippedꦜ creature gets +3/+3 and has first strike.


Equip: three generic.

Ashmouth Blade
Soul Separator

Soul Separator


Three generic artifact - Uncommon


Fಞive generic, Tap, Sacrifice this artifact: Exile target creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. Create a black Zombie creature token with power equal to that card's power and toughness equal to that card's toughness.

Stitcher's Graft

Stitcher's Graft


One generic artifact - Equipment - Rare


Equipped creature gets +3/+3.


Whenever equipped creature attacks, it doesn't untap during its controller's𝔉 next untap step.


Whenever this Equipment 🍰becomes unattached from a permanent, sacrifice that💜 permanent.


Equip: two generic.

Tamiyo's Journal

Tamiyo's Journal


Five generic legendary artifact - Rare


At the beginning of your upkeep, investigate. (Create a Clue token. It's an artitact with "Two generic, Sacrifice this token: Draw a card.")


Tap, Sac💝rifice three Clues: Search your library for a card, put that card into your hand, then shuffle.

Traveler's Amulet

Traveler's Amulet


One generic artifact - Common


One ge♎neric, Sacrifice tꦬhis artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Wild-Field Scarecrow

Wild-Field Scarecrow


Three generic artifact creature - Scarecrow - 1/4 -🐈 Common


Defender


Two generic, Sacrifice this creature: Search your library for up t▨o two basic land cards, reveal them, put them into your hand, then sh♐uffle.

Magic The Gathering Hanweir Battlements Card.

Hanweir Battlements


Land - Rare


Tap: Add one colorless mana.


One red, tap: Target creatur💝e gains haste until end of turn.


Thr𝓰ee generic, two red, tap: If you both own and control this land and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.

Deserted Beach

Deserted Glade


Land - Rare


This land enters tapped unless yo✨u control two or more💖 other lands.


Tap: Add white or blue.

Shipwreck Marsh

Shipwreck Marsh


Land - Rare


This land enters tapped unless y♏ou cont🍒rol two or more other lands.


Tap: Add blue or black.

Haunted Ridge

Haunted Ridge


Land - Rare


This land enters tapped unleꦦss you coꦺntrol two or more other lands.


Tap: Add black or red.

Rockfall Vale

Rockfall Vale


Land - Rare


This land enters tapped unless you contr♎ol two or more other land🧸s.


Tap: Add red or green.

Overgrown Farmhand

Overgrown Farmland


Land - Rare


This land enters tapped unless you control 🌟two or more other lands.


Tap: Add green or white.

Shattered Sanctum

Shattered Sanctum


Land - Rare


This land🍒 enters tapped unless y🥃ou control two or more other lands.


Tap: Add white or black.

Stormcarved Coast

Stormcarved Coast


Land - Rare


This land enters tapped✱ unless you control two or mo🅷re other lands.


Tap: Add blue or red.

Deathcap Glade

Deathcap Glade


Land - Rare


This land enters tapped unleꦜss you control two or more other lands.


Tap: Add black or green.

Sundown Pass

Sundown Pass


Land - Rare


Thi🌺s land enters tapped⛎ unless you control two or more other lands.


Tap: Add red or white.

Dreamroot Cascade

Dreamroot Cascade


Land - Rare


Tꦡhis land enters tapped unless you control two or 🍨more other lands.


Tap: Add green or blue.

Evolving Wilds

Evolving Wilds


Land - Common


Tap, Sacrifice this land: Search y⛄our library for a basic la𓂃nd card, put it onto the battlefield tapped, then shuffle.

Magic The Gathering Westvale Abbey Card.

Westvale Abbey//Ormendahl, Profane Prince Westvale Abbey


Land - Rare


Tap: Add one colorless mana.


Five generic, tap, Pay 1 life: Create a 1/1 white and black Human Cleric creature tok🎉en.


Five generic, tap, Sacrifice five creatures: Transform this land, th🎃en untap it.


Ormendahl, Profane Prince


(Black) Legendary Creature - Demon - 9/7


Flying, lifelink, indestructible, haste.

Magic The Gathering Ormendahl, Profane Prince.

White

Archangel Avacyn by James Ryman, showing an angel holding a glowing spear.
Archangel Avacyn by James Ryman

On Innistrad, white is the domain of not just the Humans fighting for survi♋va🐻l, but also the Angels that swore to protect them, and the Spirits that haunt them after death.

Image

Name And Description

Archangel Avacyn MTG Card.

Archangel Avacyn//Avacyn, the Purifier


Archangel Avacyn


Three generic, two white legendaryꩵ creature - Angel - 4/4 - Mythic Rare


Flash


Flying, vigilance


When Archangel Avacynღ enters, creatures you control gain indestructible until end of turn.


Wheen a n🤪on-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep.


Avacyn, the Purifier


(Red) legendary creature - Angel - 6/5


Flying


When this creature transforms into Avacyn, the Purifier, it deals 3 damage to ♚each other creatu𝄹re and each opponent.

Avacyn, the Purifier MTG Card.
Avacyn, Angel of hope

Avacyn, Angel of Hope


Five generic, thre🌱e white legendary creature - Angel - 8/8 - Mythic Rare


Flying, vigilance, indestructible


Other permanents you control have indestructible.

Ambitious Farmhand

Ambitious Farmhand // Seasoned Cathar


Ambitious Farmhand


One generic, one white creature𒆙 - Human Peasant 🍬- 1/1 - Uncommon


When this creature enters, you may search your library for a basic Plains card, ℱreveal it, put it into 🌜your hand, then shuffle.


Coven — One generic, two white: Transform this creature. Activate o♔nly if you control three or more creatures with different powers.


Seasoned Cathar


Three generic creature - Human Knight - 3/3 - Uncommo❀n


Lifelink

Seasoned Cathar
Apothecary Geist

Apothecary Geist


Three gen🌼eric, o🍒ne white creature - Spirit - 2/3 - Common


Flying


When this creature enters, if you control another Spirit, you ♛gain 3 life.

Angelic Purge

Angelic Purge


Two generic, one white sorcery - Common


As an addi๊tional cost to cast this spel♕l, sacrifice a permanent.


Exile target artifact, creature, or enchantment.

Avacynian Priest

Avacynian Priest


One generic, on𒁏e🅠 white creature - Human Cleric - 1/2 - Common


One generic, tap: Tap target non-Human creature.

Bound by Moonsilver

Bound by Moonsilver


Two generic, one white enchantmen🌳t - Aura - Common


Enchant creature


Enchanted creature can’t attack, block, ꦿor transform.


Sacrifice another permanent: Attach this Aura to target creature. Activate onlyဣ as a sorcery and only once each turn.

Bruna, the Fading Light

Bruna, the Fading Light


Five generic, two white legendary creature - A📖ngel Horror - 5/7 - Rare


Whenever you cast this spell, you may return target Angel or Human creature card from your graveyaꦬrd to the battlefield.


(Melds with Gisela, the Broken Blade.)

Cathar's Call

Cathar's Call​​​​​​​


Two generic, one white enchantment - A🍌ura - Uncomm🌠on


Enchant creature


Enchanted creature has viܫgilance a🤪nd "At the beginning of your end step, create a 1/1 white Human creature token."

Cathar Commando

Cathar Commando


One generic, one ဣwhite creature - Human Soldier - 3/1 - Common


Flash


One generic, sacrif🌞ice🍬 this creature: Destroy target artifact or enchantment.

Cathars' Crusade

Cathars' Crusade


Three generic, two white enchantment - Rare


Whenever a creature you co✅ntrol enters the battlefield, put a +1/+1 counter on each creature you control.

Crusader of Odric

Crusader of Odric


Two generic, one white creature - Human Soldier - */ *- Common


Crusader of Odric's power and toughnꦬess are each equal to the num🌠ber of creatures you control.

Dauntless Cathar

Dauntless Cathar


Two geneꦕric, one white creature - Human Soldier - 3/2 🍰- Common


One generic, one white, Exile thi🦋s card from your graveyard: Create a♐ 1/1 white Spirit creature token with flying. Activate only as a sorcery.

Drogskol Shieldmate

Drogskol Shieldmate


Two generic, one white creature - Spirit Soldier - 2/3 - Common Fla🉐sh


When this creature enters the battlefield, other creatures you control 🌜get +0/+1 until end of turn.

Fiend Hunter

Fiend Hunter


One g♊eneric, two w♊hite creature - Human Cleric - 1/3 - Uncommon


When this cre🅺ature enters the battlefield, you may💎 exile another target creature.


When this creatur🐽e leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Faith Unbroken

Faith Unbroken


Three generic, one white enchantment - Aura - Uncomm🔥oꦫn Enchant creature you control


When this Aura enters the battlefield, ex♋ile target creature an opponent controls until this Aura leaves the battlefield.


Enchanted creature gets +2/+2.

​​​ ​​​​​

Gryff's Boon

Gryff's Boon


One white enchantment - Aura - Uncommon


Enchant creature


Enchanted creature gets +1/+0 and has flying.


Three generic, 🌼one white: Return this card from your graveyard to the battlefield attached to target creature. Activate only as a sorcery.

Guardian of Pilgrims

Guardian of Pilgrims


One gen🎐eric, one white cre𓆏ature - Spirit Cleric - 2/2 - Common


When🌸 this creature enters the battlefield, target creature gets +1/+1 until end of t💛urn.

Gisela, the Broken Blade

Gisela, the Broken Blade


Two generic, two white legendary creature - Angel Horror - 4/3 - Mythic🔴 Rare


Flying, first strike, lifelink


At the beginning of your end step, if you both own and control Gisela and a creature 💖named Bruna, the Fading Light, exile them, tꦓhen meld them into Brisela, Voice of Nightmares.

Gather the Townsfolk

Gather the Townsfolk


One generic, one red, one white sorcery - Rare


Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and h𒀰aste until end of turn.


Flashback two generic, one red, one white (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Magic The Gathering Haunted Dead Card.

Haunted Dead


Three generic, one black creatur𝔍🍒e - Zombie - 2/2 - Uncommon


When this creaꦛture enters, create a 1/1 white Spirit creaturꦍe token with flying.


One generic, one black, Discard two cards: Return this card from your graveyard to the bꩵattlefield tapped.

Hopeful Initiate

Hopeful Initiate


One white creature - Human Warlock - 1/2 - Rare


Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)


Two gen🀅eric, one white, Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantmen꧙t.

Inspiring Captain

Inspiring Captain


Three generic📖, one white creature - Human Knight 💫- 3/3 - Common


When this creature enters💎 t💖he battlefield, creatures you control get +1/+1 until end of turn.

Intangible Virtue

Intangible Virtue


One generic, one white enchantment - Uncommon


Creatu🦄re tokens you control get +1/+1 and have vigilance.

Lunarch Mantle

Lunarch Mantle


One generic, o🔴ne white enchantment - Aura - Common


Enchant creature


Enchanted creature gets +2/+2 and has "One generic, sacrifiꦚce a permanent: This creature gains flying until end of turn."

Lingering Souls MTG Card.

Lingering Souls


Two generic, one white sorcery - Uncommon


Create two 1/1 white Spirit🥀 creat꧋ure tokens with flying.


Flashback: one generic, one black (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Lunarch Veteran

Lunarch Veteran // Luminous Phantom


Lunarch Veteran


One white creature - Human Cleric - 1/1 - Common


Whenever another creature you control enters the battlefield, you gain ༒1 life.


D♋isturb one generic, one white (You may cast this card from your graveyard transformed for 🦄its disturb cost.)

Luminous Phantom

Luminous Phantom


One white creature - Spirit Cleric - 1/1 - Common


Flying


Whenever another creatu🔯re you control leaves the battlefield, you gain 1 life.


If Luminous Phantom would be 🐷put into a graveyard from anywhere, exile it instead.

Mausoleum Guard

Mausoleum Guard


Three generic, 🔥one white creature - Human Scout - 2/2 - Uncommon


When this crea🌱ture dies, create two 1/1 white Spirit creature tokens with flying.

Mentor of the Meek

Mentor of the Meek


Two generic, one white creature - Human Soldier - 2/2 - U🥀ncommon


Whenever another creature you control with pow♏er 2 or less enters the battlefield, you may pay one generic. If you do, draw a card.

Niblis of the Urn

Niblis of the Urn


One generic, one white creature - Spi🧔rit - 1/1 - Unc🐻ommon


Flying


Whenever this creature 🐼attacks, you may tap target creature.

Ordie, Lunarch Marshal

Odric, Lunarch Marshal


Three generic, one white legendary c♎re♕ature - Human Soldier - 3/3 - Rare


At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true 🦋for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.

Magic The Gathering Restoration Angel Card.

Restoration Angel


Three generic,꧅ one white creature - Angel - 3/4 - Rare


Flash


Flying


When this creature enters, you may exile target 🦂non-Ang♈el creature you control, then return that card to the battlefield under your control.

Rally the Peasants

Rally the Peasants


Two generic, one white instant - Uncommon


Creatures you control get +2/+0 until end o🍸f turn.


Flashback two generic, one red (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Magic The Gathering Slayer of the Wicked Card.

Slayer of the Wicked


Threꦇe generic, one white creature - Human Soldier - 3/2 - Uncommo🌳n


When this creatur♌e enters, yoꦬu may destroy target Vampire, Werewolf, or Zombie.

Magic The Gathering Soul-Guide Gryff Card.

Soul-Guide Gryff


𓄧Four𒊎 generic, one white creature - Hippogriff Spirit - 3/4 - Common


Flying


Whe🧜n this creature enters, exile up to one target ꧃card from your graveyard.

Magic The Gathering Spectral Shepherd Card.

Spectral Shepherd


Two genꦑeric, one✱ white creature - Spirit - 2/2 - Uncommon


Flying


One generi🍰c, one blue: Return 🌳target Spirit you control to its owner's hand.

Magic The Gathering Strength of Arms Card.

Strength of Arms


One white instant - Common


Target creature gets +2/+2 ജuntil end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token.

Magic The Gathering Subjugator Angel Card.

Subjugator Angel


Four generiไc, two white creature - Angel - 4/3 - Uncommon


Flying


When this creature eﷺnters, tap all creatures your opponents control.

Thalia, Heretic Cathar

Thalia, Heretic Cathar


Two generi💙c, one white legendary creature - Human So🅺ldier - 3/2 - Rare


First strike


Creatures and nonbasic lands your opponents control enter t𓂃apped.

Thraben Inspector MTG Card.

Thraben Inspector


One white creature - Human Soldier - 1/2 - Common


When this creature enters, investigate. (Create a Clue token. It's an artifact with "Two generic, Sacrifice this token: Draw a card.")

Magic The Gathering Town Gossipmonger Card.

Town Gossipmonger//Incited Rabble


Town Gossipmonger


One white creature - Human - 1/1 - Uncommon


Tap, Tap an untapped creature yo෴u control: Transform this creature.


Incited Rabble


(Red) Creature - Human - 2/3


This creature attacks each combat if able.


Two generic: This creature gets +1/+0 until end of turn♔.

Magic The Gathering Incited Rabble Card.
Magic The Gathering Twinblade Geist Card.

Twinblade Geist//Twinblade Invocation


Twinblade Geist


One generic, one white creature - Spirit Warr🐈ior - 1/1 - Uncommon


Double strike


Disturb two generic, one white (You may cast this card from your graveyard transformed for its disturb cost.)


Twinblade Invocation


(White) Enchantment - Aura


Enchant creature


Enchanted creature has double strike.


If Twinblade Invoc♋ation would be put into a graveyard from anywhere, exi🐲le it instead.

Magic The Gathering Twinblade Invocation Card.
Magic The Gathering Valorous Stance Card.

Valorous Stance


One generic, one white instant - Uncommon


Choose one -


Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)


𝔍Destroy t💞arget creature with toughness 4 or greater.

Magic The Gathering Vanquish The Horde Card.

Vanquish the Horde


Six generic, two white sorcery - Rare


This spell costs one generic less to cast for each🐲 cr🥂eature on the battlefield.


Destroy all creatures.

Magic The Gathering Voice Of The Blessed Card.

Voice of the Blessed


Two white creature - Spirit Cleric - 2/2 - Rare


Whenever you gain life,✱ put a +1/+1 counter on this creature.


As long a🎐s this creaturܫe has four or more +1/+1 counters on it, it has flying and vigilance.


As long as this c🐭reature has ten or more +1/+1 counters on it, i🧸t has indestructible.

Magic The Gathering Wedding Announcement Card.

Wedding Announcement//Wedding Festivity


Wedding Announcement


Two generic, one white enchantment - Rare


At the beginning of your end step, put an invitation counter on this enchantment. If you attacked with two or more creatures this turn, draw a card. Otherwise, create a 1/1 white Hum♕an creature token. Then if this enchantment has three or more invitation counters on it, transform it.


Wedding Festivity


(White) Enchantment


Creatures you control get +1/+1.

Magic The Gathering Wedding Festivity Card.

Blue

Mausoleum Wanderer by Kieran Yanner, showing a spirit flying through a graveyard.
Mausoleum Wanderer by Kieran Yanner

Blue is the colour of death in Innistrad. Alongside Spirits, blue is also where you'll find a lot of the set's Zombies - specifically the Skaabs, creatures made of various corpses pieced together𝓰 by 👍evil scientist "Stitchers".

Image

Name And Description

Magic The Gathering Aberrant Researcher Card.

Aberrant Researcher//Perfected Form


Aberrant Researcher


Three generic, one blue creature - H🥀uman Insect - 3🍎/2 - Uncommon


Flying


At the beginning of your upkeep, mill a card. If an instant or sorcery card was milled this way, transform this creature. (To mill a card, put the top card of your library into your graveyard.)


Perfected Form


(Blue) Creature - Insect Horror - 5/4


Flying

Magic The Gathering Perfected Form Card.
Magic The Gathering Battleground Geist Card.

Battleground Geist


Four generic, one blue creature - Spirit - 3/3 - Co▨mmon


Flying


Other Spirit creatures you control get +1/+0.

Magic The Gathering Biolume Egg Card.

Biolume Egg//Biolume Serpent


Biolume Egg


Two gener💜ic, one blue creature - Serpent Egg - 0/4 - Uncom♚mon


Defender


When this creature enters, scry 2.


When you sacrifice this creature, return it to the battlefield transformed under its owner's control at the beg🌊inning of the n🐈ext end step.


Biolume Serpent


(Blue) Creature - Serpent - 4/4


Sacrifice two Islands: This c🍬reature ♈can't be blocked this turn.

Magic The Gathering Biolume Serpent Card.
Cackling Counterpart MTG Card.

Cackling Counterpart


One generic, two blue instant - Uncommon


Create a token that's a copy of target creature you c𝓀ontrol.


Flashback: five generic, two blue (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Magic The Gathering Cobbled Lancer Card.

Cobbled Lancer


One blue creature - Zombie Horse - 3/3 - Uncommon


As an♏ additional cost to cast this spell, exile a creature card💧 from your graveyard.


Three 💙generic, one blue, Exile this card from your graveyard: Draw a card.

Magic The Gathering Compelling Deterrence Card.

Compelling Deterrence


One generic, one blue instant - Uncommon


R🅰eturn target nonland permanent to its owner's hand. Then that player discards a card if you control a Zombie.

Magic The Gathering Covetous Castaway Card.

Covetous Castaway//Ghostly Castigator


Covetous Castaway


One generic, one bl♏ue cre🌳ature - Human - 1/3 - Uncommon


When this creature dies, mill three cards. (Put the top three cards of your library into your graveyard.)


Disturb three generic, two blue (You may cast this card from your graveyard transformed for its disturb cost.)


Ghostly Castigator


(Blue) creature - Spirit - 3/4


Flying


When this creature enters, you may shuffle up to three target cards from your graಞveyard into your library.


If Ghostly Castigator would be𝓡 put into a graveyard from anywhere, exile it instea🃏d.

Magic The Gathering Ghostly Castigator Card.
Deadeye Navigator MTG Card.

Deadeye Navigator


Four generic, two blue creature - Spirit 🦹- 5/5 - Rare


Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)


As long as Deadeye Navigator is paired with another crea🐷ture, each of those creatures has "One generic, one blue: Exile this creature, then return it to the battlefield under your control."

Delver of Secrets

Delver of Secrets//Insectile Aberration


Delver of Secrets


One blue creature - Human Wizard - 1/1 - Common


At theဣ beginning of your upkeep, look at the top card of your🍷 library. You may reveal that card. If an instant or sorcery card is revealed this way, transform this creature.


Insectile Aberration


(Blue) creature - Human Insect - 3/2


Flying

Magic The Gathering Insectile Aberration Card.
Deranged Assistant

Deranged Assistant


One generic, one blue c🐽re🎶ature - Human Wizard - 1/1 - Common


Tap, Mill a card: Add one colorless mana. (To mill a card, put the top card of your library into your graveyard.)

Docent of Perfection

Docent of Perfection//Final Iteration


Docent of Perfection


Three generic, two blue c🥂reature - Insect Horror - 5/4 - Rare


Flying


Whenever you cast an instant or 🍃sorcery spell, create a 1/1 blue Human Wizard creature token. Then if you control three or more Wizards, transform this cr♊eature.


Final Iteration


(Colorless) Creature - Eldrazi Insect - 6/5


Flying


Wizards you control get +2/+1 and have flying.


Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature tಌ💫oken.

Final Iteration
Magic The Gathering Drunau Corpse Trawler Card.

Drunau Corpse Trawler


Three generic, one blue creꦚature - Zombie -🐻 1/1 Uncommon


When this creature enters, create a 2/2 black Zombie creature ꦗtoken.


Two generic, one black: Target Zombie gai♑ns deathtouch until end of turn.

Magic The Gathering Essence Flux Card.

Essence Flux


One blue instant - Common


Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counꦇter on it.

Magic The Gathering Forbidden Alchemy Card.

Forbidden Alchemy


Two generic, one blue Instant - Uncommon


Look at the top four cards of your library. Put one of them into your hand and the rest into 𝄹your graveyard.


Flashback six generic, one black (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Magic The Gathering Geistlight Snare Card.

Geistlight Snare


Two generic, one blue Instant - Uncommon


This spell costs one generic less to cast if you control a Spirit. It also costs one generic less to cast iꩲf you control an enchantment.


Counter target spell unless its controller pays three 🐷generic.

Magic The Gathering Grizzled Angler Card.

Grizzled Angler//Grisly Anglerfish


Grizzled Angler


Two generic, one blue creature - Huಌman - 2/3 - Uncommon


Tap: Mill two cards. Then if there is a colorless creature card in your graveyard, transform this creature. (To mill two cards, put the top two cards of your library into your graveyard.)


Grisly Anglerfish


Creature - Eldrazi Fish - 4/5


Six generic: Creatures your opponents cont🍰ro⛄l attack this turn if able.

Magic The Gathering Grisly Anglerfish Card.
Magic The Gathering Hullbreaker Horror Card.

Hullbreaker Horror


Five generic, twᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚo blue creature - Kraken Horror - 7/8💛 - Rare


Flash


This spell can’t be countered.


Whenever you cast a spell, choose up to one —


Return target spe🐻ll you don’t control to its owner’s hand🌃.


Return target nonland🌳 permanent to its owner’s hand.

Magic The Gathering Imprisoned in the Moon Card.

Imprisoned in the Moon


Two generic, one blue enchantment - Aura - Common


Enchant creature, land, or planeswalker


Enchanted permanent is a colorless land with "taꦗp: Add on🐽e colorless mana" and loses all other card types and abilities.

Magic The Gathering Jace, Unraveler of Secrets Card.

Jace, Unraveler of Secrets


Three generic, two blue Legendary Planeswalker - Jace - 5 Starting ꦺLoyalty - Mythic Rare


+1: Scry 1, then draw a card.


-2: Return target creature to its owner's hand.


-8: You get an emblem with "Whenever an oppon♏ent casts their first spell each turn, counter that spell."

Magic The Gathering Laboratory Maniac Card.

Laboratory Maniac


Two generic, one blue creature - Human Wizard - 2/2ꦉ - Unco🌼mmon


If you would draw a card while your library has no cards in it, you win the൲ game instead.

Lantern Bearer MTG Card.

Lantern Bearer//Lanterns' Lift


Lantern Bearer


One blue creature - Spirit - 1/1 - Common


Flying


Disturb: two generic, one blue (You may cast this card from your graveyard transformed for its disturb cost.)


Lantern's Lift


(Blue) enchantment - Aura


Enchant creature


Enchanted creature gets +1/+1 and has flying.


Iꦍf Lanterns' Lift would be put into a graveyard from anywhere, exil🎀e it instead.

Lanterns' Lift MTG Card.
Magic The Gathering Makeshift Mauler Card.

Makeshift Mauler


Three generic, one blueꦓ creature - Zombie Horror - 4/5 - Uncommo🦩n


As an additional 𒁃cost to cast this spell, exile a creature card from ⭕your graveyard.

Mausoleum Wanderer MTG Card.

Mausoleum Wanderer


One blue creature - Spirit - 1/1 - Rare


Flying


Whenever another Spirit you control ente꧂rs, this creature gets +1/+1 until end of turn.


Sacrifice this creature: Counter target instant or sorcery spell un🔜less its controller pays X, where X is this creature's power.

Magic The Gathering Memory Deluge Card.

Memory Deluge


Two generic, two blue Instant - Rare


Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest o♛n the bottom of your library in a random order.


Flashback five generic, two blue (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Magic The Gathering Mist Raven Card.

Mist Raven


Two generic, two blue creature - Bird - 2/2 - Uncomm𒈔on


Flying


When this creature ꦿenters, return target creature to its owner's hand.

Mystic Retrieval

Mystic Retrieval


Three generic, one blue sorcery - Uncommon


Return t𒊎arget instant 🌞or sorcery card from your graveyard to your hand.


Flashback: two generic, one red (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Nebelgast Herald

Nebelgast Herald


Two generic, one blu💯e creature - Spirit - 2/1 - Uncomm𓆉on


Flash


Flying


Whenever this creature or another Spirit yᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚou control enters, tap target creature an opponent cont🎃rols.

Necroduality

Necroduality


Three generic, one blue enchantment - Mythic Rare


Whenever a nontoken Zombie you control enters, create a token that's a copy of that c🍒reature.

Overcharged Amalgam

Overcharged Amalgam


Two generic, two blue creature♏ - Zombie Horrꩵor - 3/3 - Rare


Flying


Flash


Exploit (When this creature enters, you may sacrifice a creature.)


When th🍬is creature exploits a creature, counter target spell, activated ability, or triggered a𓆏bility.

Reckless Scholar

Reckless Scholar


Two🌸෴ generic, one blue creature - Human Wizard - 2/1 - Common


Tap: Target playe𓆏r draws a card, then discards a card.

Magic The Gathering Rise from the Tides Card.

Rise from the Tides


Five generic, one blue Sorcery - Uncommon


Create a tapped 2/2 black Zombie c﷽reature token for each instant and sorcery card in your graveyard.

Rooftop Storm-1

Rooftop Storm


Five generic, one blue enchantment - Rare


You may pay zero generic rather than pay the mana cost f✤or Zombie creature spells you💎 cast.

Silent Departure

Silent Departure


One blue sorcery - Common


Return target creature to its owner's hand.


Flashback: four generic, one blue (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Snapcaster Mage retro MTG Card.

Snapcaster Mage


One generic, one blue creature ෴- Human Wizard - 2/1 - Mythic Rare


Flash


When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to the mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

Soulcipher Board

Soulcipher Board//Cipherbound Spirit


Soulcipher Board


One generic, one blue artifact - Uncommon


This artifac🤪t enters with three omen counters on it.


One generic, one blue, Tap: L🔯ook at the top two cards of your library. Put one of them into your graveyard.


Whenever a creature card is put into your graveyard from anywhere, remove anღ omen𝔉 counter from this artifact. Then if it has no omen counters on it, transform it.


Cipherbound Spirit


(Blue) Creature - Spirit - 3/2


Flying


This c🧸re🍌ature can block only creatures with flying.


Three generic, one blue: Draw tw༒o cards, 🌺then discard a card.

Cipherbound Spirit
Spontaneous Mutatuin

Spontaneous Mutation


One blue enchantment - Aura - Common


Flash


Enchant creature


Enchanted cꦫreature gets -X/-0, where X is the number of cards in your graveyard.

Stitched Mangler

Stitched Mangler


𝔉Two generic, one blue creature - Zombie Horror - 2/3 - Common


This creature enters tapped.


When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its c♚ontroller's next untap step.

Summary Dismissal

Summary Dismissal


Two generic, two blue instant - Common


Exile all other spells and counter all abilities.

Syncopate

Syncopate


X generic, one blue instant - Common


Counter target spell unless its controller pays X. If🐼 that spell is countered this way, exile it instead of putti🏅ng it into its owner's graveyard.

Tower Geist

Tower Geist


Three generic, one blue creature - Spiritꦜ - 2/2 - Common


Flying


When this creature enters, look at the top two cards of your library.✨ Put one of them into your hand and the other into your graveyard.

Magic The Gathering Thing In The Ice Card.

Thing In The Ice//Awoken Horror


Thing In The Ice


One generic, one blue creatur🥂e - Horror - 0/4 - Rare


Defender


This creature enters wi🍬th four ice counters on it.


Whenever you cast an instant or sorcery spell, remove an ice counter fro✱m this creature. Then if it has no ice couﷺnters on it, transform it.


Awoken Horror


(Blue) Creature - Kraken Horror - 7/8


When this creatu✱re transforms into Awoken Horror, return a𒆙ll non-Horror creatures to their owners' hands.

Magic The Gathering Awoken Horror Card.
Temporal Mastery

Temporal Mastery


Five generic, two blue sorcery - Mythic Rare


Take an extra🀅 turn after this one. Exile Temporal Mastery.


Miracle one generic, one blue (You may cast this card for its miracle cost when you draw it if it’s the first card you drew this turn.)

Think Twice MTG Card.

Think Twice


One generic, one blue instant - Common


Draw a card.


Flashback: two generic, one blue (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Wretched Throng

Wretched Throng


One generic, one blue creature - Zombie Ho🅰rror - 2/1 - Common


When this creature dies, you may search your library for a card name๊d Wretched Throng, reveal it, put it into your hand, 🌺then shuffle.

Black

The Meathook Massacre by Chris Seaman, showing a man chopping up something with his back turned.
The Meathook Massacre by Chris Seaman

Innistrad is a world of horror. It has its fair share of monsters, like the magically resurrected Zombᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚies, or the Vampires surving the Markov and Voldaren families, but they're not the only threats. There are also serial killers prowling the plane, re💦ady to strike.

Image

Name And Description

Magic The Gathering Archghoul of Thraben Card.

Archghoul of Thraben


Two generic, one black creature - Zombie Ceric - 3/2🅷 - Uncommon


Whenever this creature or another Zombie you control dies, look at the top card of your library. If it's a Zombie 🔯card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.

Magic The Gathering Asylum Visitor Card.

Asylum Visitor


One gene🔴ric, one black creature - Vampire Wizard - 𒊎3/1 - Uncommon


At the beginning of each 📖player's upkeep, i♒f that player has no cards in hand, you draw a card and you lose 1 life.


Madness one generic, one black (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Blood Artist MTG Card.

Blood Artist


One generic, o🌳ne black creature - Vampire - 0/1 - Uncommon


Whenever this creature or anoth📖er creatureಞ dies, target player loses 1 life and you gain 1 life.

Magic The Gathering Bloodline Keeper Card.

Bloodline Keeper//Lord Of Lineage


Bloodline Keeper


Two generic, two black creature - Vampire - 3/3 - Mythic Ra▨re


Flying


Tap: Crꦚeate a 2/2 black Vampire creatureꦇ token with flying.


One bla🐼ck: Tra𒈔nsform this creature. Activate only if you control five or more Vampires.


Lord Of Lineage


(Black) Creature - Vampire - 5/5


Flying


Other Vampire creatures you control get +2/+2.


Tap: Create a 2/2 black Vampire creatur🤪e token with flying.

Magic The Gathering Lord Of Lineage Card.
Magic The Gathering Butcher Ghoul Card.

Butcher Ghoul


One💖 generic, one black creature - Zombie - 1/1 ▨- Common


Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Collective Brutality

Collective Brutality


One generic, one black sorcery - Rare


Escalate—Discard a card.


Choose one or more —


Target opponent reveals their hand. You choose an instant or sorcery card from it.🍎 That player discards that card.


Target creature gets -2/-2 until end of turn.


Target opponent loses 2 life and you gain 2 life.

Magic The Gathering Captivating Vampire Card.

Captivating Vampire


One gꦇeneric, two black creature - Vampire - 2/2 - Rare


Other Vampire creatures you control get +1/+1.


Tap five untapped Vampires yo♓u control: Gain control of target creature. It becomes a Vampire in addition to its other types.

Deadly Allure

Deadly Allure


One black sorcery - Uncommon


Target creature gains deathtouch until end of turn and must be bloc🎉ked this turꦅn if able.


Flashback one green (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Desperate Farmer-1

Desperate Farmer // Depraved Harvester


Desperate Farmer


𓂃Two generic, 𒉰one black creature - Human Peasant - 2/2 - Common


Lifelink


When another creature you control di⛦es, transform this creature.


Depraved Harvester


Creature - Human Knight - 4/3


Lifelink

Depraved Harvester-1
Demonic Taskmaster

Demonic Taskmaster


Three generic,✃ one blue creature - Spirit - 2/2 - Common


Flying


When this creature enters, look at the top two cards of your library. Put one of them into your hand and the ✃other into your graveyard.

Eaten Alive

Eaten Alive


One black sorcery - Common


As an additional cost to cast this spell, sacrifice a creature or 🌜🅰pay three generic, one black.


Exile target creature or planeswalker.

Ecstatic Awakener

Ecstatic Awakener // Awoken Demon


Ecstatic Awakener


Two generꦺic, one black creature - Human Wizard - 1/1 - Common


Two black mana, Sacrifice another creatu🍒re: Draw a card, then transform this creature. Activate only once each turn.


Awoken Demon


Creature - Demon - 4/4

Awoken Demon
Edgar's Awakening

Edgar’s Awakening


Three generic, two black sorcery - Uncommon


Return target creature 𒅌card from your graveyard to the battlefield.


When you discard this card, you may pᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚay one black. When you do, return target creature card from your graveyard to your h💦and.

Falenrath Torturer

Falkenrath Torturer


T🐎wo generic, one black creature - Vampire - 2/1 - Common


Sacrifice a creature: This creature gains🎐 flying until end of turn. If the sacrificed creature was a Human, put a +1/+1 co🍌unter on this creature.

Magic The Gathering Gravecrawler Card.

Gravecrawler


One black creature - Zombie - 2/1 - Rare


This creature can't block.


You may cast this card from your graveyard as long a🐼s you conꦅtrol a zombie.

Magic The Gathering Griselbrand Card.

Griselbrand


Four generic, four black legendary creature - Demo๊n - 7/7🦄 - Mythic Rare


Flying, lifelink


Pay 7 life: Draw seven cards.

Groundskeeper

​​​ ​​​​​

Groundskeeper


One green creature - Human Druid - 1/1 - Uncommon


One generic, one green: Return target♋ basic la꧅nd card from your graveyard to your hand.

Gisa's Bidding

Gisa’s Bidding


Two generic, two black sorcery - Uncommon


Create two 2/2 black Zombie creature tokens.


Madness Two generic, one black (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Gluttonous Guest

Gluttonous Guest


Two generic, one bl💛ack creature - Vampire - 1/4 - Common


When this creature enters, create a Blood token. (It’s an artifact with “One generic, tap, discard a card, sacrifice this token: Draw a card.”)

Ghoulish Procession

Ghoulish Procession


One generic, one black enchantment - Uncommon


Whenever one or more nontoken creatures die, create a 2/2 black Zombie creature token with decayed. This ability triggers only once each turn. (A creature with decayed can’t block. When it attacks, sacrifice it at end of combat.)

Graf Rats MTG Card.

Graf Rats


One generic, one ꦛblack creat𓃲ure - Rat - 2/1 - Uncommon


At the beginning of combat on you𓂃r turn, if you both own and control this creature and a creature named Midnight Scavengers, exile them, then meld ༺them into Chittering Host.

Haunted Dead

Haunted Dead


Three generic, one black creature -𝔉 Zombie - 2/2 - Uಞncommon


🅷When this creature enters, create a 1/1 white Spirit crea🅰ture token with flying.


One generic, one black, discard two cards: Return this card from yo🦄ur graveyard to the battlefield tapped.

Heartless Summoning

Heartless Summoning


One generic, one black enchantment - Rare


Creature spells you cast cost two less to cast.


Creatures you control get -1/-1.

Indulgent Aristrocrat

Indulgent Aristrocrat


One black creature - Vampire Noble🦋 - 🎉1/1 - Uncommon


Lifelink


Two generic, sacrifice a creature: Put a +ꦉꦿ1/+1 counter on each Vampire you control.

infernal grasp

Infernal Grasp


One generic, one black instant - Uncommon


Destroy target creature. You lose 2 life.

Invasion of Innistrad

Invasion of Innistrad//Deluge of the Dead


Invasion of Innistrad


Two generic, two black battle - Siege - Rare


(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)


Flash


When Invasion of 🏅Innistrad enters, target creature a⛄n opponent controls gets -13/-13 until end of turn.


Deluge of the Dead


(Black) Enchantment


When♊ this enchantment enters, create two 2/2 black Zombie creature tokens.


Two generic, one black: Exile target🌠 ca൩rd from a graveyard. If it was a creature card, create a 2/2 black Zombie creature token.

Deluge of the Dead MTG Card.
Killing Wave

Killing Wave


X generic, one black sorcery - Uncommon


For each creature, its contꦫroller sacrifices it unless they pay X life.

Liliana of the Veil retro MTG Card.

Liliana of the Veil


One generic, two black legendary planeswalker🤡 - Liliana - 3 Starting Loyalty - Mythic Rare


+1: Each player discards a card.


-2: Tꦍarget player sacrifices a creature of their ch⛦oice.


-6: Seperate all permanents target player controls into two piles. Tha🌟t player sacrifices all permanents in the pile of their choice.

Morkut Banshee

Morkut Banshee


Three generic, two black creature -☂ Spirit - 4/4 - Uncommon


Morbid —❀ 🔴When this creature enters, if a creature died this turn, target creature gets -4/-4 until end of turn.

​​​ ​​​​​

Murderous Compulsion

Murderous Compulsion


One generic, one black sorcery - Common


Destroy target tapped creature.


Madness One generic, one black (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Morbid Opportunist

Morbid Opportunist


Two generi꧂c, one black🃏 creature - Human Rogue - 1/3 - Uncommon


Whꦯenever one or more other creatures die, draw a card. This ability triggers only onc♔e each turn.

Midnight Scavengers MTG Card.

Midnight Scavengers


Four g𓆏ꦫeneric, one black creature - Human Rogue - 3/3 - Common


When this creature enters, you may return target c🌄reature card with mana value 3 or less from your graveyard to your hand.


(Melds with Graf Rats.)

Olivia's Dragoon

Olivia's Dragoon


One generic, one black 𝐆creature - Vampire Berserker - 2/2 - Common


Discard a card: This💯 creature gains f💫lying until end of turn.

The Meathook Massacre MTG Card.

The Meathook Massacre


X generic, two black legendary enchantment - Myဣthic Rare


When The Meathook Massacr𒁏e enteꦫrs, each creature gets -X/-X until end of turn.


Whenever a creature you control dies, each꧅ opponent loses 1 life.


Whenever a creature an opponent con♛t๊rols dies, you gain 1 life.

Skirsdag High Priest

Skirsdag High Priest


One generic, 🍬one black creature - Human Cleric - 1/2 - Rare


Morbid — Tap, Tap two untapped creatures you control: Createꦅ a 5/5 black Demon creature token with flying. Activate only if a creature di♓ed this turn.

Magic The Gathering Sorin, Imperious Bloodlord Card.

Sorin, Imperious Bloodlord


Two generic, one black Lege🐎ndary Planeswalker - Sorin - 4 Starting Loyalty - Mythic Rare


+1: Target creature you control gains deathtouch and lifelink until end of turn. If it's a Vampire, put a +1/+1 counter on it൲.


+1: You may sacrifice a Vampire. When you do, Sorin deals 3 damage to any target and you ga🍸in𒀰 3 life.


-3: You may put a Vampire 🌞creature car🦩d from your hand onto the battlefield.

Sanitarium Skeleton

Sanitarium Skeleton


One black creature - Skeleton - 1/2 - Common


Two generic, one black: Return this card⛦ from♕ your graveyard to your hand.

Sever the Bloodline

Sever the Bloodline


Three generic, one black sorcery - Uncommon


Exile target ♔creature and all other creatures with the same name as that creature.


Flashback five generic, two black (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Siege Zombie

Siege Zombie


One generic, one black creature - Zombie - 2/2 - Comm💯on


Tap three untapped creatures you control: Each oppone﷽nt loses 1 life.

Triskaidekaphobia retro MTG Card.

Triskaidekaphobia


Three generic, one black enchantment - Uncommon


At the beginning of your upkeep, choose one -


- Each player with exac🌟tly 13 life loses the game, then each player gains 1 life.


- Each player with exactly 13 life loses ꧅the game, then each player loses 1 life.

Tree of Perdition

Tree of Perdition


Three generic, one black🅘 creature - Plant - 0/13 - Rare


Defender


Tap: Exchange target opponent’s life total🐻 with this creature’s toughness.

Tragic Slip

Tragic Slip


One black instant - Common


Target creature gets -1/-1 until end of turn.


Morbid — 🥃That creature gets -13/-13 until end of turn instead if a creature died this turn.

Voldaren Bloodcaster MTG Card.

Voldaren Bloodcaster//Bloodbat Summoner


One🉐 generic, one black creature - Vampire Wizard - 2/1𒐪 - Rare


Voldaren Bloodcaster


One generic, one bla🌳ck creature - Vamp🦂ire Wizard - 2/1 - Rare


Flying


Whenever this creature or another nontoken creature you control dies, create a Blood token (It's an artifact with "One generic, Tap, Discard a card, Sacrifice this token: Draw a card.")


When🃏ever you create a Blood token, iꦫf you control five or more Blood tokens, transform this creature.


Bloodbat Summoner


(Black) creature - Vampire Wizard - 3/3


Flying


At the beginning of combat on your turn, up to one target Blood token you control becomes a 2/2 black Bat creature with flying and hasꦬte in addition to its other types.

BLoodbat Summoner MTG card.
Village Rites

Village Rites


One black instant - Common


As an additional cost to cast this spell, sacrifice a c🔯reature.


Draw two cards.

Red

Avacyn, the Purifier by James Ryman, showing an angel with bloodied wings pointing a spear.
Avacyn, the Purifier by James Ryman

The last time we visited Innistrad, Werewolves and Vampires were ꦅstruggling for control of the plane during the Eternal Night. Both of them can be found in red, with lots of transforming, forced combat, and more than a few fangs.

Image

Name And Description

Abrade

Abrade


One generic, one red instant - Common


Choose one -


- Abrade deals 3 damage to target creature.


- Destroy target artifact.

Ancestral Anger

Ancestral Anger


One red sorcery - Common


Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards🗹 named Ancestral Anger in your graveyard.


Draw a card.

Alchemist's Greeting

Alchemist's Greeting


Four generic, one red sorcery - Common


Alchemist'🔯s 🌼Greeting deals 4 damage to target creature.


Madness one generic, one red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Balefire Dragon

Balefire Dragon


Five𓄧 ꧋generic, two red creature - Dragon - 6/6 - Mythic Rare


Flying


Whenever this ꧂creature deals combat damage to a player, it 🌠deals that much damage to each creature that player controls.

Borrowed Hostility MTG Card.

Borrowed Hostility


One red instant - Common


Escalate: three generic (Pay this cost for each mode chosen beyond the first.)


Chooe one or both -


- Target creature gets +3/+0 until end of turn.


- Target creatꦕure gains first strike until end of turn.

Blood Mist

Blood Mist


Three generic, one red enchantment - Uncommon


At the beginning of combat on your turn, target cre꧋ature you control gains double strike until end of turn.

Blood Petal Celebrant

Blood Petal Celebrant


One generic, one red creature - Vampir🔥e - 2♍/1 - Common


This creature has first s🐷trike as long as it’s attacking.


When this creature dies, create a Blood token. (It’s an artifact with "1, Tap, Discard a card, Sacrifice this token: Draw a card.")

Bedlam Reveler

Bedlam Reveler


Six generic, t𝓡wo red creature - Devil Horror - 𒊎3/4 - Rare


This spell ﷺ🌠costs one generic less to cast for each instant and sorcery card in your graveyard.


Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)


When this creature enters, discard your hand, then draw thr♈ee ca🅠rds.

Bloodmad Vampire

Bloodmad Vampire


Two generic, one red creature - Vampir𒐪e Berserker - 4/1 - Common


Whenever th๊is creature deals combat damage to a player, put a +1/+1𓃲 counter on it.


Madness one generic, one red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Burning Vengeance
Burning Vengeance retro frame

Burning Vengeance


Two generic, one red enchantment - Uncommon


Whenever you cast a spell from your graveyard, this enchantment deals 2 dama✅ge to any target.

Collective Defiance

Collective Defiance


One generic, two red sorcery - Rare


Escalate one generic (Pay this cost for each mode chosen beyond the first.)


Choose one or more —


Target player discards all🐓 the cards in their hand, then draws that many cards.


Collective Defiance deals 4 dama𒆙ge to target cre🎐ature.


Collective D🍃efiance deals 3 damage to target opponent or planeswalker.

Chandra, Dressed to Kill

Chandra, Dressed to Kill


One generic, two re🧜d legendary planeswalker - Chandra🤡 - 3 - Starting Loyalty - Mythic Rare


+1: Add one red mana. Chandra deals 1 damage to up to one ta🧸rget player 🐟or planeswalker.


+1: Exile the top card of your library. 💖If it’s red, you m🦋ay cast it this turn.


-7: Exile the top five cards of you🗹r library. You may cast red spells from among them this turn. You get an emblem with “Whenever you cast a red spell, this emblem deals X damage to any target, where X is the am🌃ount of mana spent to cast that spell.”

Festival Crasher

Festival Crasher


One generic, one redꦦ creatu🌊re - Devil - 1/3 - Common


Whenever you cast an instant or sorceryꦍ spell, this creature gets +2/+0 until end of turn.

Faithless Looting

Faithless Looting


One red sorcery - Common


Draw two cards, then discard two cards.


Flashback: Two generic, one red (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Falkenrath Gorger MTG Card.

Falkenrath Gorger


One red creature - Vampire Berserker - 2/1 - Rare


Each Vampire card you own that isn't on the battlefield has madness. The madness cost is equal to its mana cost. (If you discard a card with madness, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Fiery Temper

Fiery Temper


One generic, two red instant - Uncommon


Fiery Temper deals 3 damage to any target.


Madness: one red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Furyblade Vampire

Furyblade Vampire


One generic, one red creature - Vampire Berserker - 1/2 ꦦ- Uncommon


Trample


At the beginning of combat on your turn, you may discard a card. If you do, this crea𝕴ture gets +3/+0 untಞil end of turn.

Geier Reach Bandit

Geier Reach Bandit // Vildin-Pack Alpha


Geier Reach Bandit


Two generic, o꧅ne red creature - Human Rogue Werewolf - 3/2 - Uncommon


Haste


At the beginning of each upkeep, if no spells were cast last turn, transform this♓ creature.


Vildin-Pack Alpha


Creature - Werewolf - 4/3


Wheneve🐲r a Werewolf you control enters, you may transform it. At the beginning of each upkeep, if a player cast two or more spells last turn, transform thiﷺs creature.

Vildin-Pack Alpha
Magic The Gathering Hanweir Garrison Card.

Hanweir Garrison


Two generic, one red creature - Human Soldಞier - 2/3 - Rare


Whenever this creature attacks, create two 1/1 red Human creature tokens that are tapped and attacking. (Melds with Hanweir Battlements)

Honeymoon Hearse

Honeymoon Hearse


Two generic, one r🐭ed artifact - Vehicle - 5/5 - Uncommon


Trample


Tap two untap⛎ped creatures you control: This Vehicle becomes an artifact creature until eᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚnd of turn.

Hungry Ridgewolf

Hungry Ridgewolf


One generic, one red creatur💜e - Wolf - 2/2 -🏅 Common


As long as you control 🃏another Wolf o๊r Werewolf, this creature gets +1/+0 and has trample.

Hanweir Watchkeep

Hanweir Watchkeep // Bane of Hanweir


Hanweir Watchkeep


Two generic, one red creature - Human Warrior Werewol𒆙f - 1/5 - Comജmon


Defender


At the ✅beginning of each upkeep, if no spells were cast last turn, transform this creature.


Bane of Hanweir


Creature - Werewolf - 5/5 - Common


This creature attacks each combat if able.


At the beginning of each upkeep🃏, if a player cast two or more spells last turn, transform this creature.

Bane of Hanweir-1
Conduit of Storms

Conduit of Storms // Conduit of Emrakul


Conduit of Storms


Two𒅌 generic, one red creature - Werewolf Horror - 2/3 - Commo🌳n


🅷Whene🐲ver this creature attacks, add one red at the beginning of your next main phase this turn.


Three generic, two red: Transform this creature.


Conduit of Emrakul


Creature - Eldrazi Werewolf - 5/4


Whenever this creature attacks, add two colorless 🤪at the beginning of your next main phase this turn.

Conduit of Emrakul
Kruin Outlaw

Kruin Outlaw // Terror of Kruin Pass


Kruin Outlaw


One generic, two red creature🔯 -🔯 Human Rogue Werewolf - 2/2 - Rare


First strike


At the beginning of eacꦚ꧂h upkeep, if no spells were cast last turn, transform this creature.


Terror of Kruin Pass


Creature - Werewolf - 3/3 - Rare


Double strike


Werewolves you control have menace. (A creature with menace can't be blocked except by two or more creatures.)


At the beginning of each upkeep, if a play♛er cast two or more spells last turn, transform this creatur🦂e.

Terror of Kruin Pass-1
Lightning Axe

Lightning Axe


One red instant - Common


As an additional cost to cast this♌ spell, discard a card or pay five generic.


Lightning Axe deals 5 damage to target creature.

​​​ ​​​​​

Lightning Mauler

Lightning Mauler


One geneཧric, one red creatu⛦re - Human Berserker - 2/1 - Uncommon


Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)


As long as this creature is paired with another🍷 creature, both creatures💟 have haste.

Mirrorwing Dragon

Mirrorwing Dragon


Three generic, two red 💮creature - Dragon - 4/5 - 🦩Rare


Flying


Whenever a player casts an instant or sorcery spell that target🥂s only this creature, that player copies that spell for each other creature they control that the spell could target. Each c༺opy targets a different one of those creatures.

Mass Hysteria MTG Card.

Mass Hysteria


One red enchantment - Rare


All creatures have haste.

Neonate's Rush

Neonate’s Rush


Two generic, one red instant - Common


This spell costs 1 lessꦡ to cast if you control a Vampire.


Neonate’s Rush deals 1 damage to target creature and 1 damage to its c𝕴ontroller. Draw a card.

Reforge the Soul MTG Card.

Reforge the Soul


Three generic, two red sorcery - Rare


Each player discards their ha♛nd, then draws seven cards.


Miracle: one generic, one red (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Runebound Wolf-1

Runebound Wolf


One generic, one red creature - Wolf - ꧟2/2 💧- Uncommon


Three generic, one red, tap: This cre⛦ature deals damage equal to the number of Wolves and Werewolves you control to target opponent.

​​​ ​​​​​

Savage Alliance

Savage Alliance


Two generic, one red instant - Uncommon


Escalate 1 (Pay this cost for each mode chosen beyond the first.)


Choose one or more —


Creaꦫtures target player controls gain trample until end of turn.


Savage Alliance deals 2 damage to ꦅtarget creature.


Savag💙e Alliance deals 1 damage to each c🍃reature target opponent controls.

Magic The Gathering Smoldering Werewolf Card.

Smoldering Werewolf//Erupting Dreadwolf


Smoldering Werewolf


Two generic, two red creature - Werewolf Horꦐror - 3/2 - Uncommon


When this creature enters, it deals 1 damage to ea💝ch of up to two target creatures.


Four generic, two red: Transform this creature.


Erupting Dreadwolf


Creature - Eldrazi Werewolf - 6/4


Whenever🌳 this crꦅeature attacks, it deals 2 damage to any target.

Magic The Gathering Erupting Dreadwolf Card.
Stensia Masquerade

Stensia Masquerade


Two generic, one red enchantment - Uncommon


Attacking creatures you control have first strikeಌ.


Whenever a Vampire you control deals combat damage to a player🌌, put a +1/+1 counter on it.


Madness two generic, one red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Seize the Storm

Seize the Storm


Four generic, one red sorcery - Common


Create a red Elemental creature token with trample and “This token’s power and toughness are each equal to the number of instant and sorceryꦯ cards in your graveyard plus the number of cards with ꧅flashback you own in exile.”


Flashback six generic, one red (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Magic The Gathering Stromkirk Occultist Card.

Stromkirk Occultist


Two generi💧c, one red creature - Vampire Horrꦍor - 3/2 - Uncommon


Trample


Whenever this creature deals combat damage to a player, exile the top card of your library. Until end of turn, you may p✅lay that card.


Madness one generic, one red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Thermo-Alchemist
Thermo-Alchemist Retro Frame

Thermo-Alchemist


One gener🦄ic, one red creature - Human Shaman - 0/3 - Uncommon


Defender


Tap: This creatu🐽re deals 1 damage to each opponent.


Whenever you cast an instant or sorcer🅷y spell, untap this creature.

Through The Breach (1)

Through the Breach


Four generic, one red instant - Arcane - Rare


You may put a cr💙eature card froꦆm your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step.


Splice onto Arcane two generic, two red (As you cast an Arcane spell, you may reveal this card from y✃our hand and pay its splice cost. If you do, add this card's effects to that spell.)

Magic The Gathering Ulrich's Kindred Card.

Ulrich's Kindred


Two generic, one 🍒red creature - Wolf - 3/2 - Uncommon


Trample


Three generic, one green: Target attacking Wolf or Werewolf gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Magic The Gathering Uncaged Fury Card.

Uncaged Fury


Two generic, one red instant - Uncommon


Target crꦛeature gets +1/+1 and gains double strike until end of turn.

Magic The Gathering Vexing Devil Card.

Vexing Devil


One red creature - Devil - 4/3 - Rare


When this creature enters, any opponent may have it deal 4 damage to them. If a player does,ඣ sacrifice this creature.

Magic The Gathering Village Messenger Card.

Village Messenger//Moonrise Intruder


Village Messenger


One red creature - Human Werewolf - 1/1 - Common


Haste


At the beginning of each up⭕keep, if no spells were cast last turn, transform this creature.


Moonrise Intruder


(Red) Creature - Werewolf - 2/2


Menace (This creature can't be blocked except by two or more creatures.)


At the beginning of each upkeep, if a player cast two or 𓄧more spells last turn, transform this creature.

Magic The Gathering Moonrise Intruder Card.
Magic The Gathering Voldaren Ambusher Card.

Voldaren Ambusher


Two generic, one red creature - Vampire Archer - 2/2 - Uncomm⛄on


When this creature enters, if an opponent lost life this turn, it deals X damage to up to one target creature or planeswalker, where X is the num༒ber of Vampires you control.

Magic The Gathering Voldaren Duelist Card.

Voldaren Duelist


Three ♕generic, one red creature - Vampire Warrior -🐓 3/2 - Common


Haste


When this creature enters, target creature can't block thi𒊎s turn.

Magic The Gathering Voldaren Epicure Card.

Voldaren Epicure


One red creature - Vampire - 1/1 - Common


When this creature enters, it deals 1 damage to each opponent. Create a Blood token. (It's an artifact with "one generic, one tap, Discard a card, Sacrifice this token: Draw a card.")

Magic The Gathering Zealous Conscripts Card.

Zealous Conscripts


Four generic, one red creature - Human Warrio𝐆r - 3/3 - Rare


Haste


When this creature enters, gain control of target permanent until end of turn. Untap t♐hat permanent. It gains haste until end of turn.

Green

Ulvenwald Mysteries by Nereida, showing a cathar in white armour investigating a dead body.
Ulvenwald Mysteries by Nereida

Though green is mostly associated with Humans and Werewolves on Innistrad, it's also, unfortunately, the colour of s♛piders, 🎶insects, and the other creeply-crawlies that stalk the forests of Kessig and Ulvenwald.

Image

Name And Description

Aim High

Aim High


One generic, one green instant - Common


Untap target creature. It gets♓ +2/+2 and gains re🍸ach until end of turn.

Ambush Viper

Ambush Viper


One generic, one gree♌n creature - Snake - 2/1 ܫ- Common


Flash


Deathtouch

Bramble Wurm

Bramble Wurm


Six generic, one green creature - Wurm - 7/6 - Com⭕mon


Reach, trample


When this creature enters, you gain 5 life.


Two generic, one green: Exile this card from𝔍 your graveyard. You gain 5 life.

Cultivator Colossus

Cultivator Colossus


Four generic, three green creature - Plant Beast - / - Mythic Rare


Trample


Cultivator Colossus's power and toughness aꦕre each equal to the number of lands you control.


When this creature enters, you may put a land card from your h💧and onto the battlefield tapped. If you do, draw a card and repeat this process.

Cryptolith Rite

Cryptolith Rite


One generic, one green enchantment - Rare


🧸Creatures you control have “Tap: Add o꧃ne mana of any color.”

Clear Shot

Clear Shot


Two generic, one green instant - Uncommon


Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to🦂 target creature you don’t control.

Dawnhart Disciple

Dawnhart Disciple


One generic, o🍬ne green creature - Human Warlock - 2/2 - Common


Wheneꦛver another Human you control enters, this creature gets +1/+1 until end of turn.

Duel for Dominance

Duel for Dominance


One generic, one green instant - Common


Coven — Choose target creature you control and target creature you don’t control. If you control three or more creatures with different powers, put a +1/+1 counter on the chosen creature you control. Then the chosen creatures fight each other. (Each deals damage equal to its power to the other.)

Duskwatch Recruiter

Duskwatch Recruiter // Krallenhorde Howler


Duskwatch Recruiter


One generic, one green creature - Human Warrior Werewo꧑lf - 2/2 - Uncommon


Two generic, one gree🔯n: Look at the top three cards of your library. Yo🐲u may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.


At the beginning of each upkeep, if no spells were cast last turn, tran📖sform this creature.


Krallenhorde Howler


Creature - Werewolf - 3/3


Creature sp♛ells you 🧸cast cost one generic less to cast.


At the beginning of ๊each upkeep, if a player cast two or more spells last turn, transform this creature.

Krallenhorde Howler
Eldritch Evolution-2

Eldritch Evolution


One generic, two green sorcery - Rare


As an additional co♋st t✃o cast this spell, sacrifice a creature.


Search your library for a creature✃ card with mana value X or less, where X is 2 plus the sacrificed creature’s man♔a value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.

Eccentric farmer

Eccentric Farmer


Two generic, o𒈔ne green creature - Human Peasant - 2/3 - Common


When this creature enters, mill three cards, then you may return a land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)

Festerhide Boar

Festerhide Boar


Three gen🌳eric🌞, one green creature - Boar - 3/3 - Common


Trample


Morbid — This creature enter💜s with two +1/+1 counters on it if a creature died this turn.

Ghoultree
Ghoultree Retro Frame

Ghoultree


Seven generic, one green cꦗreature - Zombie Tree🐲folk - 10/10 - Uncommon


This creature costs one generic less to cast for eaಌch creature card in your graveyard.

Garruk Relentless

Garruk Relentless // Garruk, the Veil-Cursed


Garruk Relentless


Three generic, one green legendary planeswalker - Garruk - 3 Starti⭕ng Loyalty - Myth🐬ic Rare


When Garruk🐎 Relentless has two or fewer loyalty counters on him, transform him.


0: Garruk Rel🌟entless deals 3 damage to target creatu𓃲re. That creature deals damage equal to its power to him.


0: Create a 2/2 green Wolf creature token.


Garruk, the Veil-Cursed


Legendary planeswalker - Garruk


+1: Create🌃 a 1/1 black Wolf creatu𒁃re token with deathtouch.


-1: Sacrifice a creature. If you do, search your library for a creature ♚card, reveal it, put it into your hand, then shuffle.


-3: Creatures you control gain trample and get +X/+X until end of turn, where X is the number of creature cards i🐻n your graveyard.

Garruk, the Veil-Cursed-1
Grapple with the Past

Grapple with the Past


One generic, one green instant - Common


Mill three cards, then you may return a creature or land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)

Grapple with the Past-1

Hamlet Captain


One generic, one green creature - H🐼uman Warrior - 2/2 ✅- Uncommon


Whenever this creature attacks or blocks, othꦍer Humans you control get +1/+1 until end of turn.

Magic The Gathering Hermit Druid Card.

Hermit Druid


One generic, one green creatur🌺e - Huma♉n Druid - 1/1 - Rare


One green, tap: Reveal cards from𝔉 the🌠 top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.

Hinterland Logger

Hinterland Logger // Timber Shredder


Hinterland Logger


One generic, oneꦑ green creature - Human Werewolf - 2/1 - C🐻ommon


𝐆At the beginning of each upkeep, if no spells were cast last turn, transform this creature.


Timber Shredder


Creature - Werewolf - 4/2


Trample


At the beginning of each upkeep, if a player cast two or more spells last turn, transf⛦orm this creature.

Timber Shredder-1
Howlpack Resurgence

​​​​​​​

Howlpack Resurgence


Two generic, one green enchantment - Uncommon


Flash


Each creature you c🃏ontrol that’s a Wolf or a Werewolf gets +1/+1 and has trample.

Intrepid Provisioner

Intrepid Provisioner


Thrꦑee 🌠generic, one green creature - Human Scout - 3/3 - Common


Trample


When this creature enters, another target Human you control gets +2/+2 un🐻til end of turn.

Moonlight Hunt

Moonlight Hunt


One generic, one green instant - Uncommon


Choose target creature you don’t control. Each creature you control that’s a Wolf or a Wer𓃲ewolf deals damage equal to its power to that creatu♑re.

Lumberknot

Lumberknot


Two generic, two gree♑n creature - Treefolk - 1/🐭1 - Uncommon


Hexproof (This creature can’t be the target of spells or abilities your opponents control.)


Whenever a creatureဣ dies, put a +1/+1 counter 🐎on this creature.

Moldgraf Millipede

Moldgraf Millipede


Four generic, on🍨e green creature - Insect Horror - 2/2 - Common


When this creature enters, mill three cards, then put a +1/+1 counter on this creature for each creature card in your graveyard. (To mill three cards, put the top three cards of your library into your graveyard.)

Mayor of Avabruck

Mayor of Avabruck // Howlpack Alpha


Mayor of Avabruck


One generic, one green creat🐟ure - Human Advisor Werewolf - 1/1 - Rare


Other Human creatures you control get +1/+1.


At the beginning of each upkeep, if no spells were cast🐬 last turn, transform this creature.


Howlpack Alpha


Creature - Werewolf - 3/3


Each other creature you control that’s a Werewolf or a Wolf ge𝔍ts +1/+1.


At the begin🔯ning of yourﷺ end step, create a 2/2 green Wolf creature token.


At the beginning of each upkeep, if a player cast two or more spells last turn💛, transform this creature.

Howlpack Alpha
Noose Constrictor
Noose Constrictor retro frame

Noose Constrictor


On🥃e generic, one green creature - Snake - 2/2 - Uncommon


Reach


Discard a card: This creature get🐻s 🌃+1/+1 until end of turn.

Magic The Gathering Pack Guardian Card.

Pack Guardian


Two generic, two green ꦡcrꦺeature - Wolf Spirit - 4/3 - Uncommon


Flash


When this creature enters, you may discard a land card. If you do, create༒ a 2/2 green Wolf creature token.

Magic The Gathering Scorned Villager Card.

Scorned Villager//Moonscarred Werewolf


Scorned Villager


One generic, �ꦚ�one green creature - Human Werewolf - 1/1 - Common


Tap: Add one green.


At the beginning of each upkeep, if no sp✅ells were 🌺cast last turn, transform this creature.


Moonscarred Werewolf


(Green) Creature - Werewolf - 2/2


Vigilance


Tap: Add two green.


At th🌜e beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

Magic The Gathering Moonscarred Werewolf Card.
Magic The Gathering Second Harvest Card.

Second Harvest


Two generic, two green instant - Rare


For each token you control, create a token thatꦚ's a copy of that p✤ermanent.

Magic The Gathering Shrill Howler Card.

Shrill Howler//Howling Chorus


Shrill Howler


Two generic, one green creature🐭 - Werewolf Horror - 3/1 - Uncommon


Creatures with 🌱power less than this creature's power can't block it.


Five generic, one green: Transform this creature.


Howling Chorus


Creature - Eldrazi Werewolf - 3/5


Creatures with power less than this creature's power ca🌳n't block it.


Whenever this creature deals combat damage to a player, create a 3/2 colorless Eldrazi Horror creatur𒐪e token.

Magic The Gathering Howling Chorus Card.
Spider Spawning MTG Card.

Spider Spawning


Four generic, one green sorcery - Uncommon


Create a 1/1 green Spider creature token with rach for each creature�🍨� card in your graveyard.


Flashback: six generic, one black (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Splinterfright
Splinterfright Retro Frame

Splinterfright


Two generic, one green c🎐reature - Elemental - */* - Uncommon


Trample


S🗹plinte🦩rfright's power and toughness are each equal to the number of creature cards in your graveyard.


At the beginning of your upkeep, mill two cards. (Put the top two cards of your library into your graveyard.)

Magic The Gathering Somberwald Sage Card.

Somberwald Sage


Two generic, one green cr♚eature - Human Druid -🤡 0/1 - Uncommon


Tap🃏: Add three mana of any one color. Sp𝓀end this mana only to cast creature spells.

Magic The Gathering Spore Crawler Card.

Spore Crawler


Two generic, one green creature - Fungus - 3/2 -🉐 Common


When this creature dies, draw a card.

Magic The Gathering Tireless Tracker Card.

Tireless Tracker


Two generic, one green creature - Huma🅷n Scout - 3/2 - Rar🧜e


Landfall - Whenever a land you control enters, investigate. (Create a Club token. It's an artifact with "two generic, Sacrifice this token: Draw a card.")


Whenever you sacr♛ifice a Clue, put a +1/+1 counter on this creature.

Travel Preperations
Travel Preparations retro frame

Travel Preparations


One generic, one green sorcery - Uncommon


Put a +1/+1 counter on each of ꦡup to two target cre🤪atures.


Flashback: one generic, one white (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Magic The Gathering Traverse the Ulvenwald Card.

Traverse the Ulvenwald


One green sorcery - Rare


Search your library for a basic land card, reveal it, put it into y✃our hand, then shuffle.


Delirium - If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your ꧋hand, then shuffle.

Ulvenwald Mysteries MTG Card.

Ulvenwald Mysteries


Two generic, one green enchantment - Uncommon


Whenever a nontoken creature you control dies, investigate. (Create a Clue token. It's an artifact with "Two generic, Sacrifice this token: Draw a card.")


Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creatur🍷e token.

Magic The Gathering Unnatural Growth Card.

Unnatural Growth


One generic, four green enchantment - Rare


At the beginning of each combat, double the power and toughness of each creat⛎ure you control until end of tꦏurn.

Magic The Gathering Villagers of Estwald Card.

Villagers of Estwald//Howlpack of Estwald


Villagers of Estwald


Two generic, one green creature - Human 𓂃Weꦬrewolf - 2/3 - Common


At the beginning of each upkeep, if no spells were cast last tur🌸n, trans🍰form this creature.


Howlpack of Estwald


(Green) Creature - Werewolf - 4/6


At the beginning of each upkeep, if a player ༺cast two or more spells last turn, transform this creature.

Magic The Gathering Howlpack of Estwald Card.
Magic The Gathering Wild Hunger Card.

Wild Hunger


Two generic, one green instant - Uncommon


Targe🎀t creature gets +3/+1ജ and gains trample until end of turn.


Flashback three generic, one red (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Magic The Gathering Wrenn and Seven Card.

Wrenn and Seven


Three generic, two green legendary planes🍌walker - Wrenn - 5 Starting Loyalty - Mythic Rare


+1: Reveal the top four cards of your lib♍rary. Put all land cards revealed this way into your hand and the rest into your graveyard.


0: Put any number of land cards from🔴 your hand onto the battlefield tapped.


-3: Create a green 🐷Treefolk creature token with reach and "This token's power and toughness are each equal to the number of lands you control."


-8: Return all permanent cards from your graveyard to your hand. You get an emblem with 🎀"You have no maximum hand size🐬."

Young Wolf MTG Card.

Young Wolf


One green creature - Wolf - 1/1 - Common


Undying

Multicolored

Edgar Markov by Volkan Baga, showing a vampire being kitted out in ceremonial armour.
Edgar Markov by Volkan Baga

Innistrad is a very multicolour-focused setting, with its five main creature types each being shared acr🔥oss two colours. Expect Spirits, Humans, Vampires, Werewolves, and Zombies to crop up here.

Image

Name And Description

Spell Queller MTG Card.

Spell Queller


One genꦚeric, one white, one blue creature - Spirit - 2/3 - Rare


Flash


Flying


When this creature enters, exile target spell with mana value 4 or les♏s.


Whe💟n this creature leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost.

Bladestitched Skaab
Bladestitched Skaab retro frame

Bladestitched Skaab


One blue, one black cr🔥eature - Zombie Soldier - 2/3 🥃- Uncommon


Other Zombies you control get +1/+0.

Gisa and Geralf

Gisa and Geralf


Two generic, one blue, one black legendary creature - Human Wizard - 4/♈4 - Rare


When Gisa and Geralf enters, mill four cards.


Once during each of♉ your turns, you🐻 may cast a Zombie creature spell from your graveyard.

Grimgrin, Corpse-Born

Grimgrin, Corpse-Born


Three generic, one blue, one black legendary creature - Zombie Warrior 🍨- 5🥀/5 - Mythic Rare


Grimgrin enters tapped and doesn’t untap during you�🌌�r untap step.


Sa🍷crifice another creature: Untap Grimgri🌸n and put a +1/+1 counter on it.


Whenever Grimgrin attacks, destroy target creature defending player con🎶trols, then put a +1/+1 counter on Grimgrin.

Bloodhall Priest

Bloodhall Priest


Two ge✱neric, oneꩵ black, one red creature - Vampire Cleric - 4/4 - Rare


Whenever this creature enters or attacks, if you have no cards in hand, this cre💞ature deals 2 damage to any target.


Madness: one generic, one black, one red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Olivia Voldaren-1

Olivia Voldaren


Two generic, one black, one red legendary✱ creature - Vampire - 3/3 - Mythic 🍰Rare


Flying


One generic, one red: Olivia Vo♔ldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1ꦜ/+1 counter on Olivia Voldaren.


Three generic, tw🧸o black: Gain control of target Vampire for as long as you control Oli෴via Voldaren.

Arlinn Kord

Arlinn Kord // Arlinn, Embraced by the Moon


Two generic, one red, one green l😼egenꦦdary planeswalker - Arlinn - 3 - Starting Loyalty - Mythic Rare


+1: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and hast🦋e.


0: Create a 2/2 green Wolf creatu🐷re token. Transform Arlinn Kord.


Arlinn, Embraced by the Moon


Legendary planeswalker - Arlinn - Mythic Rare


+1: Creatures you control get +1/+1 and gain trample until𒆙 🅠end of turn.


-1: Ar𓃲linn deals 3 damage to any target. Trans𒁏form Arlinn, Embraced by the Moon.


-6: You ge꧙t an emblem with “Creatures you control have haste and ‘Tap: This creature deals damage equal 😼to its power to any target.’"

Huntmaster of the Fells MTG Card.

Huntmaster of the Fells//Ravager of the Fells


Huntmaster of the Fells


Two generic, oneꩵ red, one green creature - Human𓂃 Werewolf - 2/2 - Rare


Whenev🀅er th🧜is creature enters or transformes into Huntermaster of the Fells, create a 2/2 green Wolf creature token and you gain 2 life.


At the beginning of ea𒈔ch upkeep, if no spells were cast last turn, transform this creature.


Ravager of the Fells


(Red/Green) creature - Werewolf - 4/4


Trample


Whenever this creature transforms into Ravager of the Fells, it deals 2 damage to target opponent or planeswalker and 2 damage to up to one target creature that player or that planeswalker's controller contro꧃ls.


At the beginning of each upkeep, if a player caꦅsts two or more spells last tu🐈rn, transform this creature.

Ravager of the Fells MTG Card.
Join the Dance

Join the Dance


One green, one white sorcery - Uncommon


Create two 1/1 white Human creature tokens.


Flashback: three generic, one green, one white (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sigarda, Host of Herons-1

Sigarda, Host of Herons


Two generic, 💞one green, two white legendary creature - Angel - 5/5 - Mythi🃏c Rare


Flying, hexproof


Spells and ab🎶ilities your opponents control ꦇcan't cause you to sacrifice permanents.

Torens, Fist of the Angels

Torens, Fist of the Angels


One generic, one gr🔴een, one white legendary creature - Human Cleric - 2/2 - Rare


Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)

Fleshtaker

Fleshtaker


One white, one black creatur✅e - Human Assassin - 2/2 - Uncommon


Whenever you sacrifice another creature, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.)


One generic, Sacrifice another creature: this creature gets +2/+2 until⛎ end of turn.

Liesa, Forgotten Archangel-1

Liesa, Forgotten Archangel


Two generic, two white, on🦋e blಞack legendary creature - Angel - 4/5 - Rare


Flying, lifelink


Whenevဣer another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step.


If a creatuꦰre an opponent controls would die, exile it ins🌳tead.

Galvanic Iteration

Galvanic Iteration


One blue, one red instant - Rare


When you next cast an instant or sorcerꦍy spell this turn, copy that spell. You may choose new targets for the copy.


Flashback: one generic, one blue, one red (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Wandering Mind

Wandering Mind


🌃One generic, one blue, one red creature - Horro🧔r - 2/1 - Uncommon


Flying


When this ജcreature enters, look at the top six cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Grizzly Ghoul

Grizzly Ghoul


Two gen🔯eric, one black, on💞e green creature - Zombie Bear - 4/3 - Uncommon


Trample


This creature enters with a +1/+1 counter on it☂ for each cre🥃ature that died this turn.

Magic The Gathering Maelstrom Pulse Card.

Maelstrom Pulse


One generic, one black, one green sorcery - Rare


Destroy target nonland perm꧒anent and all other permanents𝓰 with the same name as that permanent.

The Gitrog Monster

The Gitrog Monster


Three generic, one black, on꧋e green legendary c𓃲reature - Frog Horror - 6/6 - Mythic Rare


Deathtouch


🐼At the beginning of your upkeep, sacrifice The Gitrog Monster unless 𒈔you sacrifice a land.


You may play an additional land on each of your turns. 🌞Whenever one or more land cards are put into your graveyard from anywhere, draw a card.

Angelfire Ignition

Angelfire Ignition


One generic, one red, one white sorcery - Rare


Put two +1/+1 counters on target creature. It gains vigilance, trample, lifeliꦐnk, indestructible, and haste until end of turn.


Flashback two generic, one red, one white (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Markov Waltzer

Markov Waltzer


Two generic, one red, one white creature - Vampire - 1/3 - Unco♋🐻mmon


Flying, haste


At the beginning of combat on✤ your turn, up to two target creatures you control each get +1/+0 until end 🎃of turn.

Altered Ego

Altered Ego


X generic, two generic, one green, one blue creature - ♑Shapeshifter - 0/0 - Rare


This spell can't be countered.


You may have this creature enter as a copy of any creature on the battlefield, except it enters with an addi🌠tional +1/+1 counters on it.

Vilespawn Spider

Vilespawn Spider


One green, one blue creature -🅠 Spider - 2/3 - Uncommon


Reach


At the beginning of your upkeep, mill a card. (Put the top card of your library into your graveyard.)


Two generic, one green, one blue, Tap, Sacrifice this creature: Create a 1/1 green Insect creature token for each creature card iꦜn your gജraveyard. Activate only as a sorcery.

Tamiyo, Field Researcher

Tamiyo, Field Researcher


One generic, one green, one white, one blue legendary planeswalker - Tamiyo - 4 - Starting Loy♕alty ꦐ- Mythic Rare


+1: Choose up to two target creatures. Until your next turnᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚ, whenever either of those creatures deals combat damage, you draw a card.


-2: Tap up to two targ💧et nonland permanents. They don’t untap dur💜ing their controller’s next untap step.


-7: Draw three cards. You get an emblem ဣwith 🐷“You may cast spells from your hand without paying their mana costs.”

Edgar Markov MTG Card.

Edgar Markov


Three generic, one red, one white, one black legendary creature - Vampire♊ Knight - 4/4 - Mythic Rare


Eminence - Wheneverᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚ you cast another Vampire spell, if Edg♈ar Markov is in the command zone or on the battlefield, create a 1/1 black Vampire creature token.


First strike, haste


Whenever Edgar Markov attacks, put a༒ +1/+1 counter on each Vampire you conಞtrol.

Colorless

Image of the Emrakul The Promised End card in Magic: The Gathering, with art by Jaime Jones
Emrakul the Promised End by Jaime Jones

Though Innistrad has its own fair share of horrors, its biggest threat famou🌜sly came from outside the universe: the colourless Eldrazi. Emrakul and her brood tore the world apart during Shadows Over Innistrad, so we can expect to see lots of Eldrazi joining the usual colourless artif🍃acts and lands here.

Image

Name And Description

Abundant Maw

Abundant Maw


ౠEight generic creature - Eldrazi Leech - 6/4 - Comm🔯on


Emerge: six generic, one black (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)


When you cast this spell, target opponent loses 3 life and you gain 🦋3 life.

Angel's Tomb

Angel's Tomb


Three generic artifact - Uncommon


Whenever a creatu♔re you cont♓rol enters, you may have this artifact become a 3/3 white Angel artifact creature with flying until end of turn.

Blazing Torch

Blazing Torch


One generic artifact - Equipment - Common


Equipped creature can't be blockedᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚ by Vampires or Zombi♔es.


Equipped creature has "Tap, Sacrifice Blazing 💟T🍃orch: Blazing Torch deals 3 damage to any target."


Equip: one generic (One generic: Attach to target creature you control. Equip only as a sorcery.)

Brisela, Voice of Nightmares

Brisela, Voice of Nightmares


Legendary creature - Eldrazi Angel - 9/10


Flying, first strike, vigilance, lifelink


Your opponents can't cast spells with ma꧑na value 3 or less.

Butcher's Cleaver

Butcher's Cleaver


Three generic artifact - Equipment - Uncommon


Equipped creature gets +3/+0.


As long as equipped creature is a Human꧟, itꩵ has lifelink.


Equip: three generic.

Chalice of Life

Chalice of Life//Chalice of Death


Chalice of Life


Three generic artifact - Uncommon


Tap: You gain 1🌱 life. Then if you have at least 10 life more than your starting life total, transform this artifact.


Chalice of Death


Artifact


Tap: Target player loses 5 life.

Chalice of Death
Chittering Host MTG Card.

Chittering Host


Creature - Eldrazi Horror - 5/6


Haste


Menace (This creature can't be blocked except by two or more creatures.)


When this creature enters, other creatures you control get🧸 +1/+0 and gain menace until end of ꩲturn.

Cobbled Wings

Cobbled Wings


Two generic artifact - Equipment - Common


Equipped creature has flying.


Equip: one generic (One generic: Attach to target creature you control. Equip only as a sorcery.)

Conjurer's Closet-1

Conjurer's Closet


Five generic artifact - Rare


At the beginning of your end step, you may exile target creature you conಞtrol, then return that card to the battlefield under your control.

Cryptolith Fragment

Cryptolith Fragment//Aurora of Emrakul


Cryptolith Fragment


Three generic artifact - Uncommon


This artifact enters tapped.


Tap: Add one mana of any color. Each player lose♉s 1 life.


At 🎀the beginning of your upkeep, if each 🎶player has 10 or less life, transform this artifact.


Aurora of Emrakul


Creature - Eldrazi Reflection - 1/4


Flying, deathtouch


Whenever this creature att𓆏acks, each opponent loses 3 lifꦿe.

Aurora of Emrakul
Decimator of the Provinces

Decimator of the Provinces


Ten generic creature - Eldrazi Boar - 7/7 - Rare


Emerge: six generic, three green (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)


When you cast🌊 this spell, creatures you control get +2/+2 and gain trample until end of tu🍰rn.


Trample, haste

Demonmail Hauberk

Demonmail Hauberk


Four generic artifact - Equipment - Uncommon


Equipped creature gets +4/+2.


Equip: Sacrifice a creature.

Distended Mindbender

Distended Mindbender


Eight generic c🅺reature - Eldrazi Insect - 5/5 - Rare


Emerge: five generic, two black (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)


When you cas꧅t this spell, target opponent reveals their hand. You choose from it a nonland card with mana value 3 or less and a card with mana value 4 or greater. That player discards those cards.

Elder Deep-Fiend

Elder Deep-Fiend


Eight generic crཧeature - Eldrazi Octopu🍒s - 5/6 - Rare


Flash


Emerge: five generic, two blue (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)


When you cast this spell, tap up to f⛄our target permanents.

Emrakul, the Promised End MTG Card.

Emrakul, the Promised End


13 generic legendary creature - Eldrazi - 13/13 - Mythic R𝓰are


This spell cos✅ts 1 less to cast for each card✅ type among cards in your graveyard.


W✤hen you cast this spell♕, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.


Flying, trample, protection from instants.

Epitaph Golem

Epitaph Golem


Five𓄧 generic artifact creature - Gole🤪m - 3/5 - Common


Two gene🌸ric: Put target card from your graveyard on the bottom of your library.

Galvanic Juggernaut

Galvanic Juggernaut


Four generi🌠c artifact creature - Juggernaut - 5/5 - Uncommon


This creature attacks each combat if𒈔 able. This creature doesn't untap during your untap step.


Whenever another cre🌞ature dies, untap this creature.

Geistcatcher's Rig

Geistcatcher's Rig


Six generic artifact creature - ജConstruct - 4/5 - Uncommon


When this creature enters, you may have it deal 4 damage to🐟 target creat🎉ure with flying.

Harvest Hand

Harvest Hand//Scrounged Scythe


Harvest Hand


Three generic artifact creatur🍎e - Scarecrow - 2/2 - Common


When this creature dies, return it to the battlefield transformed under your cont﷽rol.


Scrounged Scythe


Equipped creature gets +1/+1.


As long as equipped creature is a Human, it has menace. (It can't be blocked except by two or more creatures.)


Equip: two generic (Two generic: Attach to target creature you control. Equip only as a sorcery.)

Scrounged Scythe
Helvault

Helvault


Three generic legendary artifact - Rare


One generic, Tap: Exilꦺe target creat𒊎ure you control.


Seven generic, Tap: Exile target creature yo🔯u don't control.


When Helvault is put into a graveyard from the battlefield, return all cards exiled with it to the b✤attlefield under their owners' control.

It of the Horrid Swarm MTG Card.

It of the Horrid Swarm


Eight generic creatu⛦re - Eldrܫazi Insect - 4/4 - Common


Emerge: six generic, one green (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)


When you cast this spell, crea🏅te two 1/1 green Insect creature tok🧔ens.

Lupine Prototype

Lupine Prototype


Two generic artifact 🅺crea🍃ture - Wolf Construct - 5/5 - Uncommon


This creature can't at🐻tack or block unless a player has no cards in hand.

Metallic Mimic

Metallic Mimic


♎Two generic artifact creature - Shapeshifter ♕- 2/1 - Rare


As this creature enters, choose a creature type.


This creature 🗹is the chosen type in addition to 🥀its other types.


Each othe꧂r creature you control of the chosen type enters the battlefield with an additional +1/+1 counter on it.

Neglected Heirloom

Neglected Heirloom//Ashmouth Blade


Neglected Heirloom


One generic artifact - Equipment - Uncommon


Equipped creature gets +1/+1.


When equipped creature trans🍌forms, transform this Equipment.


Equip: one generic.


Ashmouth Blade


Artifact - Equipment


Equipped creature gets +3/+3 and has first strikeꦏ.


Equip: three generic.

Ashmouth Blade
Soul Separator

Soul Separator


Three generic artifact - Uncommon


Five generic, Tap, Sacrifice thi🥂s artifact: Exile target creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. Create a blac꧅k Zombie creature token with power equal to that card's power and toughness equal to that card's toughness.

Stitcher's Graft

Stitcher's Graft


One generic artifact - Equipment - Rare


Equipped creature gets +3/+3.


Wh💝enever equipped creature attacks, iꦑt doesn't untap during its controller's next untap step.


Whenever this Equipment becomes unattached from a p🍎ermanenꦦt, sacrifice that permanent.


Equip: two generic.

Tamiyo's Journal

Tamiyo's Journal


Five generic legendary artifact - Rare


At the beginning of your upkeep, investigate. (Create a Clue token. It's an artitact with "Two generic, Sacrifice this token: Draw a card.")


Tapܫ, Sacriꦡfice three Clues: Search your library for a card, put that card into your hand, then shuffle.

Traveler's Amulet

Traveler's Amulet


One generic artifact - Common


One generic, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into yo🍌ur hand, then shuffle.

Wild-Field Scarecrow

Wild-Field Scarecrow


Three generic artif💎act creature - Scarecr🍌ow - 1/4 - Common


Defender


Two generic, Sacrifice this creature: Search your library for up to two basic land cards, ♒reveal them, put them into your hand, then shuf🙈fle.

Magic The Gathering Wretched Gryff Card.

Wretched Gryff


S෴eve🌃n generic creature - Eldrazi Hippogriff - 3/4 - Common


Emerge five generic, one blue (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)


When you cast this spell, draw a card.


Flying

Lands

Deserted Beach

Deserted Glade


Land - Rare


This land enters tapped unless you contrꩵol two or mo🌳re other lands.


Tap: Add white or blue.

Shipwreck Marsh

Shipwreck Marsh


Land - Rare


This land enters tapped unless you contro♌l two or more other lands.


Tap: Add blue or black.

Haunted Ridge

Haunted Ridge


Land - Rare


This land enters ta🤪pped unless you control two𒁃 or more other lands.


Tap: Add black or red.

Rockfall Vale

Rockfall Vale


Land - Rare


This land enters tapped un𒉰less you contro🍌l two or more other lands.


Tap: Add red or green.

Overgrown Farmhand

Overgrown Farmland


Land - Rare


This l🐈and enters tapped unless you control two or more other lands.


Tap: Add green or white.

Shattered Sanctum

Shattered Sanctum


Land - Rare


This land enters 🐽t♚apped unless you control two or more other lands.


Tap: Add white or black.

Stormcarved Coast

Stormcarved Coast


Land - Rare


This land enters tapped unless you control 🍎two or more other lands.


Tap: Add blue or red.

Deathcap Glade

Deathcap Glade


Land - Rare


This land enters tapped unless you control two or mo🌄re other lands.


Tap: Add black or green.

Sundown Pass

Sundown Pass


Land - Rare


This land enters tapped unless you control 👍two or more other lands.


Tap: Add red or white.

Dreamroot Cascade

Dreamroot Cascade


Land - Rare


T𒈔his land enters tapped꧂ unless you control two or more other lands.


Tap: Add green or blue.

Evolving Wilds

Evolving Wilds


Land - Common


Tap, Sacrifice this land: Search your library for a b🍰asic land card, put it onto the battle🐈field tapped, then shuffle.

Magic The Gathering Hanweir Battlements Card.

Hanweir Battlements


Land - Rare


Tap: Add one colorless mana.


One red, tap: Target creatu🥀re gains haste until end of turn.


Three generic, tw🅺o red, tap: If you both own and control this land🍎 and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.

Magic The Gathering Westvale Abbey Card.

Westvale Abbey//Ormendahl, Profane Prince


Westvale Abbey


Land - Rare


Tap: Add one colorless mana.


Five generic,🐬 tap, Pay ༒1 life: Create a 1/1 white and black Human Cleric creature token.


Five generic, tap, Sacrifice five creatures: Transfor𝔍m this land, then untap it.


Ormendahl, Profane Prince


(Black) Legendary Creature - Demon - 9/7


Flying, lifelink, indestructible, haste.

Magic The Gathering Ormendahl, Profane Prince.
Magic The Gathering Cover

Your Rating

Franchise
🍸 💎 Magic: The Gathering
Original Release Date
August 5, 1993 🦄
Player Count
2+
Age Recommendation
13+
Length per Game
Variable

Created by Richard Garfield in 1993, Magic: The Gathering (MTG) has bec🐼ome one of the biggest tabletop collectible card games in the world. Taking on the role of a Planeswalker, players build decks of cards and do battle with other players. In excess of 100 additional sets have added new cards to the library, while the brand has expanded into video games, ꦆcomics, and more.