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It's been a few years since we last saw 168澳洲幸运5开奖网:Magic: The Gathering's Innistrad. The eternal night almost allowed Werewolves and Vampires to taꦬke over the plane, but while they were beaten ba𝓡ck, there are always other evils lurking in the dark.
Innistrad Remastered revisits Magic's gothic horror world with a full reprint set bringing together the best of the Innistrad and Shado🐟ws Over Innistrad blocks, as well as 2021's Midnight Hunt and Crimson Vow. Expect monsters, Eldrazi, th🐬e occult, and lots of tricorn hats when it launches on January 25, 2025.
As a remastered set, Innistrad Remastered doesn't in♏clude Commander preconstructe✤d decks.
Updated Wednesday, January 9 at 09:11AM by Joe Parlock: Innistrad Remastered's breezy spoilers are coming to an end with an avalanche of cards.
Latest Reveals - January 9, 2025
Today is the final day of Innistrad Remastered'ꩲs previews, where we'll be seeing everything the set has to offer. We've got the Slow Lands, excellent reprints in Cryptolith Rite and Cathar's Crusade, and even the Chandra planeswalker from Crimson Vo▨w to spice things up.
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Ambitious Farmhand // Seasoned Cathar Ambitious Farmhand One generic, one white creature - Human Peasant - 1/1 🧸- Uncommon When this creature ent꧙ers, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. Coven — One gene﷽ric, two white: Transform this creature. Activate only if you control three or more cඣreatures with different powers. Seasoned Cathar Three generic creature - Hum☂an Kniꦺght - 3/3 - Uncommon Lifelink |
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Apothecary Geist Three generic, one white creatꦫure - Spirit - 2/3 - Common Flying When th♓is creature enters, if you control another Spirit, you gain 3 life. |
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Angelic Purge Two generic, one white sorcery - Common As an addition🍸al cost to cast෴ this spell, sacrifice a permanent. Exile target artifact, creature, or enchantment. |
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Avacynian Priest One generic, one white creatu🧔re - Human Cleric - 1/2 - Common One generic, tap: Tap target non-Human creature. |
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Bound by Moonsilver Two generiꦇc, one white enchantment - Aura - Common Enchant creature Enchanted creature can✅’t attac🌄k, block, or transform. Sacrifi𓃲ce another permanent: Attach this Aura to🥃 target creature. Activate only as a sorcery and only once each turn. |
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Cathar's Call Two ge൩neric, one white enchantment - Aura - Uncommon Enchant creature Enchanted creature has vigilanc𝓡e and "At the beginning of your end step, creat🌳e a 1/1 white Human creature token." |
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Cathar Commando One generic, one white creature - Hu♒man Soldier - 3/1 - Common Flash One 𒉰generic, sacrifice this creature: Destroy target artifact🌺 or enchantment. |
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Cathars' Crusade Three generic, two white enchantment - Rare Whenever a creature you control enters the battlefield, put a +1/+1 counter on each creature y🌜ou control. |
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Crusader of Odric Two generic, one white creature - Human Soldier - */ *- Common Crusader of Odr𒈔ic's power and toughness are each equal to the number of creatures you control. |
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Dauntless Cathar Two generic, one white creature - Human ౠSoldieꦓr - 3/2 - Common One generic, one white, Exile this card from your graveyard: Create a 1/1 white Spirit creature token wღith flying. Activ🅰ate only as a sorcery. |
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Drogskol Shieldmate Two generic, one white creature - 🅘Spirit Soldier - 2/3 - Common Flash When this creature enters the battlefield, other creatures you control get +🔯0/+1 until end of turn. |
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Fiend Hunter One generic, two 🌊white creature - Human Cler♌ic - 1/3 - Uncommon When this crea💦ture enters the battlefield, you may ex𒐪ile another target creature. When this creature leaves the battlefield, return t🔯he exiled card to the battlefield under its owner's control. |
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Faith Unbroken Three🅰 generic, one white enchantment - Aura - Uncommon Enchant creature you control When this Aura enters the battlefield, exile target creature an opponent controls until this Aura leaves the battlefieldꦓ. Enchanted creature gets +2/+2. |
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Gryff's Boon One white enchantment - Aura - Uncommon Enchant creature Enchanted creature gets +1/+0 and has flying. 🥀Three generic, one white: Return this card from your graveyardꦏ to the battlefield attached to target creature. Activate only as a sorcery. |
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Guardian of Pilgrims One gener𝓡ic, one white creature - Spirit Cleric - 2/2 - Common When this creature enters the battlefield, target🌼 creature gets +1/+1 until end of turn. |
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Gather the Townsfolk One generic, one red, one white sorcery - Rare Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, inde♛structible, and haste until end of turn. Flashback two generic, one red, one white (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Hopeful Initiate One white creature - Human Warlock - 1/2 - Rare Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Two generic, one white, Remove two +1/+1 counters fr𒈔om among creatures you control: Destroy target artifact or enchantment. |
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Inspiring Captain Three generic, one white 🍸creature 🥃- Human Knight - 3/3 - Common When this creature enters the battlefield, creatures you cont💦rol get +1/+1 until end of turn. |
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Intangible Virtue One generic, one white enchantment - Uncommon Creature tokens yo𝓀u control get +1/+1 and have vigilanꦐce. |
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Lunarch Mantle One generic, one white enchantment - Aura - Coꦆmmon Enchant creature Enchanted creature get🍸s +2/+2 and has "One generic, sacrifice a permanent: This creature gains flying until end of turn." |
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Lunarch Veteran // Luminous Phantom Lunarch Veteran One white creature - Human Cleric - 1/1 - Common Wheneve🍸r another creature you control🦋 enters the battlefield, you gain 1 life. Disturb one generic, one white (You may cast this card from your graveyard transformed for its disturb cost.) Luminous Phantom One white creature - Spirit Cleric - 1/1 - Common Flying Whenever another creature you control leaves the battlefiel𝕴d, you gain 1 life. If Luminous Phantom would be put into a graveyard from an🦄ywhere, exile it instead. |
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Mausoleum Guard Three generic, one white creatu𓃲re -🌟 Human Scout - 2/2 - Uncommon When this creature dies, cre🎶ate two 1/1 white Spirit creature tokens with flying. |
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Mentor of the Meek Two gener♚ic, one white creature - Human Soldier - 2/2 - Uncommon Whenever another creature you control with power 2𒁏 or less ent𒀰ers the battlefield, you may pay one generic. If you do, draw a card. |
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Niblis of the Urn On☂e generic, one white creature - Spirit - 1/1 - Uncommon Flying 🍷Whenever this creature attacks꧟, you may tap target creature. |
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Odric, Lunarch Marshal Three generic, one white legendary creature - Human Soldier - 3/3 ಌ- Rare At the beginning of each combat, creatures you control gain first strike until end of t🐽urn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and🌃 vigilance. |
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Restoration Angel Thওree generic, one white creওature - Angel - 3/4 - Rare Flash Flying When this creatur💮e enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control. |
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Rally the Peasants Two generic, one white instant - Uncommon Creatuꦐres you control get +2/+0 until end of turn. Flashback two generic, one red (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Slayer of the Wicked Three gener♉ic, one white creature - Human Soldier - 3/2 - Uncommon Wꦕhen this creature enters, you may destroy target Vampire, Werewolf, or Zombie. |
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Soul-Guide Gryff Four generic, one white creature - Hippogri✤ff Spirit - 3/4 - Common Flying When this creature enters, exile up to one target caꦿrd from your graveyard. |
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Spectral Shepherd Two 🉐generic, one white creature - Spirit - 2/2 ꦫ- Uncommon Flying One generic, one blue: Retuꦰrn target Spirit you control to its owner's hand. |
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Strength of Arms One white instant - Common Ta❀rget creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature to♛ken. |
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Subjugator Angel Four generic, two white🐟 creature - Angel - 4/3 - Uncom🍰mon Flying When this creature enters, tap all crea🃏tures your opponents control. |
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Twinblade Geist//Twinblade Invocation Twinblade Geist One generic, one whit༺e creature - Spirit Warrior - 1/1 - Uncommon Double strike Disturb two generic, one white (You may cast this card from your graveyard transformed for its disturb cost.) Twinblade Invocation (White) Enchantment - Aura Enchant creature Enchanted creature has double strike. If Twinblade Invocation would be put i♏nto a graveyard from anywhere, exile it instead. |
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Valorous Stance One generic, one white instant - Uncommon Choose one - Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) Destroy target creatu🍒re with toughness 4 or greater. |
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Vanquish the Horde Six generic, two white sorcery - Rare This spell costs 🍃one g🏅eneric less to cast for each creature on the battlefield. Destroy all creatures. |
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Voice of the Blessed Two white creature - Spirit Cleric - 2/2 - Rare Whenever you gain lifꦐe, put a +1/+1 counter on this creature. As long as this creature has four or mor꧟e +1/+1 counters on it, it has flying and vigilance. As long as this creature has ten or more 💖+1/+1 counters on it, it has indestructible. |
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Wedding Announcement//Wedding Festivity Wedding Announcement Two generic, one white enchantment - Rare At the beginning of your end step, put an invitation counter on t🍒his enchantment. If you attacked with two or more creatures this turn, dr🔜aw a card. Otherwise, create a 1/1 white Human creature token. Then if this enchantment has three or more invitation counters on it, transform it. Wedding Festivity (White) Enchantment Creatures you control get +1/+1. |
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Battleground Geist Four generic, one blue creature - Spirit 🙈- 3/3 -🅺 Common Flying Other Spirit creatures you control get +1/+0. |
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Biolume Egg//Biolume Serpent Biolume Egg Two generic, one blue creature - Serpent E꧋🐭gg - 0/4 - Uncommon Defender When this creature enters, scry 2. When you sacrifice this creature, return it to the battlefield transformed under its owner's control 💦at the beginning of the next end step. Biolume Serpent (Blue) Creature - Serpent - 4/4 Sacꦑrifice two Islands: T🦂his creature can't be blocked this turn. |
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Cobbled Lancer One blue creature - Zombie Horse - 3/3 - Uncommon As an additional cost to cast this spell, exile a creaꦯture card from your graveyard. Three 🌱generic, one blue, Exile this card from your graveya𝕴rd: Draw a card. |
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Compelling Deterrence One generic, one blue instant - Uncommon Return target nonland permanent to its owner'𓆏s hand. Then that player discards a card if you control 🔥a Zombie. |
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Covetous Castaway//Ghostly Castigator Covetous Castaway One gener🐼ic, one blue creature - Human - 1/3 - Uncommon When this creature dies, mill three cards. (Put the top three cards of your library into your graveyard.) Disturb three generic, two blue (You may cast this card from your graveyard transformed for its disturb cost.) Ghostly Castigator (Blue) creature - Spirit - 3/4 Flying When this creature enters, you may shuffle up to three target cards from y♏our graveyard into your library. If Ghostly Castigator would be put i൲nto a gr💧aveyard from anywhere, exile it instead. |
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Drunau Corpse Trawler Three generic, one blue c𒁏reature - Zombie - 1/1 Uncommon When this creature enters, create a 2/2 blacꦓk Zombie creature token. Two generic, one blac💮k: Target Zombie gains deathtouch until e꧅nd of turn. |
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Essence Flux One blue instant - Common Exile target creature you control, then return that card t🎀o the battlefield und🐻er its owner's control. If it's a Spirit, put a +1/+1 counter on it. |
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Geistlight Snare Two generic, one blue Instant - Uncommon This spell costs one generic less to cast if you control a Spiri🐟t. It also costs one generic less to cast if you control an enchantmen🔯t. Counter target spell unlessꦓ its controller pays three generic✱. |
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Grizzled Angler//Grisly Anglerfish Grizzled Angler Two generic, one blue cr🎐eature - Human - 2/3 -🗹 Uncommon Tap: Mill two cards. Then if there is a colorless creature card in your graveyard, transform this creature. (To mill two cards, put the top two cards of your library into your graveyard.) Grisly Anglerfish Creature - Eldrazi Fish - 4/5 Six generic: Creatures y🐼our opponents control attack this turn if able. |
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Hullbreaker Horror Five generic, two ꧑blue creature - Kraken Horror - 7/8 - Rare Flash This spell can’t be countered. Whenever you cast a spell, choose up to one — Return target🥃 spell you don’t control to its ꧋owner’s hand. Retur🐲n target nonland permanent to its owner’𝐆s hand. |
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Imprisoned in the Moon Two generic, one blue enchantment - Aura - Common Enchant creature, land, or planeswalker Enchanted permanent is a colorless land with "tap: Add one𝔍🌄 colorless mana" and loses all other card types and abilities. |
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Jace, Unraveler of Secrets Three generic, two blue Legendary Planeswalk𝄹er - Jace - 5 Starting Loyalty - Mythic Rare +1: Scry 1, then draw a card. -2: Return target creature to its owner's hand. -ಞ8: You get an embl༒em with "Whenever an opponent casts their first spell each turn, counter that spell." |
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Laboratory Maniac Two generic, one blue creature - Huma🉐n Wizard - 2/2 - Uncommon If you would draw a card while your l☂ibrary has no cards in it, you win the game instead. |
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Makeshift Mauler Three generic, on𒉰e blue creature - Zombཧie Horror - 4/5 - Uncommon As an additional cost to cast this spell, exile a creatur𓆉e card fr🍷om your graveyard. |
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Memory Deluge Two generic, two blue Instant - Rare Look at the top X cards of your library, where X is the am꧑ount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order. Flashback five generic, two blue (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Mist Raven Two generic, two blue creature - Bird - 2/2 - Uncommꦇon Flying When ꦆthis creature 🌳enters, return target creature to its owner's hand. |
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Mystic Retrieval Three generic, one blue sorcery - Uncommon Return target instant or sorcery card from your graveyard to your💞 hand. Flashback: two generic, one red (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Nebelgast Herald Tw﷽o ge🃏neric, one blue creature - Spirit - 2/1 - Uncommon Flash Flying Whenever this creature or another Spirit you control✱ enters, tap target creature an op🐠ponent controls. |
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Necroduality Three generic, one blue enchantment - Mythic Rare Whenever a nontoken Zom⛦bie you control enters, create a token that's a copy of that c🔴reature. |
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Overcharged Amalgam Two generic, two blue creature - Zombie H𓃲orror - 3/3 - Rare Flying Flash Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a 💝creature, counter target spell, activated ability, or ꧂triggered ability. |
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Reckless Scholar Two generic, one bl🎃u𓂃e creature - Human Wizard - 2/1 - Common Tap: Target player draws a�🌳� card, then discards a card. |
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Rooftop Storm Five generic, one blue enchantment - Rare You may pay zero generic rather t🅰han pay the mana cost🅰 for Zombie creature spells you cast. |
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Silent Departure One blue sorcery - Common Return target creature to its owner's hand. Flashback: four generic, one blue (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Soulcipher Board//Cipherbound Spirit Soulcipher Board One generic, one blue artifact - Uncommon This artifact enters wit𓄧h three omen countersꦡ on it. One generic, one blue, Tap: Look at the top tw🀅o cards of your library. Put one of them into𝓀 your graveyard. Whenever a creജature card is put into your graveyard from anywhere, remove an omen counter from this artifact. Then if it has no omen counters on it, transform it. Cipherbound Spirit (Blue) Creature - Spirit - 3/2 Flying This 🐼creature can block only creatures with flying. Three gജeneric, one blue: Draw two cards, then discard a card. |
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Spontaneous Mutation One blue enchantment - Aura - Common Flash Enchant creature Enchante🀅d creature gets -X/-0, where X is the number of ca♕rds in your graveyard. |
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Stitched Mangler Two generic, one blue cre🐽ature - Zombie 🌃Horror - 2/3 - Common This creature enters tapped. When this creature enters, tap target creature an oppo🍎nent controls. That creature doesn't untap durin🉐g its controller's next untap step. |
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Summary Dismissal Two generic, two blue instant - Common Exile all other spells and counter all abilities. |
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Syncopate X generic, one blue instant - Common Counter target spell unlessꦛ its controller♒ pays X. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. |
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Tower Geist Three ge♑neric, one blue creature - Spirit - 2/2 - Common Flying Wh🐈en this creature enters, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. |
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Temporal Mastery Five generic, two blue sorcery - Mythic Rare Take an ⛎𝓰extra turn after this one. Exile Temporal Mastery. Miracle one generic, one blue (You may cast this card for its miracle cost when you draw it if it’s the first card you drew this turn.) |
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Wretched Throng One generic, one blue creat꧒ur𓂃e - Zombie Horror - 2/1 - Common When this creature dies, you may ꦺsearch your library for a card named Wretched Throng, reveal it, put it into your hand, then shufꩲfle. |
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Archghoul of Thraben Two 𒈔generic, one black creature - Zombie Ceric - 3/2 - Uncommon Whenev🥃er this creature or another Zombie you control dies, look at the top card of your library. If it's a Zombie card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard. |
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Asylum Visitor One generic, one black creature𓆉 - Vampire Wizard - 3/1 -ꦺ Uncommon At the beginning of each player's upkeep, if that player has no ꧂cards in hand, you draw a card and you lose 1 life. Madness one generic, one black (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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Butcher Ghoul One generic, one black creature - Zombie - 1/1 🐓- Common Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) |
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Collective Brutality One generic, one black sorcery - Rare Escalate—Discard a card. Choose one or more — Target opponent reveals their h🍸and. You choose an instant or sorcery card from it. That player discards that card. Target creature gets -2/-2 until end of turn. Target opponent loses 2 life and you gain 2 life. |
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Crawl from the Cellar One black sorcery - Common Return target creature card from your graveyard to your hand. Put a +1/+1 counter on up to one target Zombie yoജu control. Flashback three generic, one black (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Deadly Allure One black sorcery - Uncommon Targe🔜t creature gains deathtouch until end of turn and must be blocked this turn i♈f able. Flashback one green (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Desperate Farmer // Depraved Harvester Desperate Farmer Two generic, one black creature - Human Peasant - 2/2 - Com𒀰mon Lifelink When another creature you contꦇrol dies, transform this c꧂reature. Depraved Harvester Creature - Human Knight - 4/3 Lifelink |
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Demonic Taskmaster Three generic, one blue creature - Spirit - 2/2 ♏- Common Flying When this cre🥀ature enters, look at the top two cards of 𝓰your library. Put one of them into your hand and the other into your graveyard. |
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Eaten Alive One black sorcery - Common As an additional cost to cast this spell, sacri🐠fice a creature or pay three 𝓀generic, one black. Exile target creature or planeswalker. |
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Ecstatic Awakener // Awoken Demon Ecstatic Awakener Two generic, one black creature - Human Wizard - 1/1 - C𝓰ommon Two black mana, Sacrifice another creature: Draw a card, then 🅰transform this creat✅ure. Activate only once each turn. Awoken Demon Creature - Demon - 4/4 |
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Edgar’s Awakening Three generic, two black sorcery - Uncommon Return target creature card from🍌 your graveyard to the battlefield. When you discard this card, you may pay one black. When you do, return t𝕴arget creature card from your graveyard to your hand. |
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Falkenrath Torturer ღTwo generic, one black creature - Vampire - 2/1 🐭- Common Sacrifice a creature: This creature gains flying until end ⛎of turn. If the sacrificed creature was a Human, put a +1/+1 counter onℱ this creature. |
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Gisa’s Bidding Two generic, two black sorcery - Uncommon Create two 2/2 black Zombie creature tokens. Madness Two generic, one black (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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Gluttonous Guest Two generic, one black creature - Vampire - 1/4 - C♉ommon When this creature enters, create a Blood token. (It’s an artifact with “One generic, tap, discard a card, sacrifice this token: Draw a card.”) |
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Ghoulish Procession One generic, one black enchantment - Uncommon Whenever one or more nontoken creatures die, create a 2/2 black Zombie creature token with decayed. This ability triggers only once each turn. (A creature with decayed can’t block. When it attacks, sacrifice it at end of combat.) |
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Garruk Relentless // Garruk, the Veil-Cursed Garruk Relentless Three generic, one green legendary pl🌜aneswalker - Garruk - 3 Starting Loyalty - Mythic Rare When Ga♒rruk Relentless has two or fewe✅r loyalty counters on him, transform him. 0: Garruk Relentless deals 3 damage to target creature. That creatur😼e deals damage equal to its power to him. 0: Create a 2/2 green Wolf creature token. Garruk, the Veil-Cursed Legendary planeswalker - Garruk +1: Create a 1/1 black Wo🌜lf creature token with deathtouch. -1: Sacrifice a creature. I🅷f you do, search your library for a creature card, reveal it, put it into ꦅyour hand, then shuffle. -3: Creatures you control gain trample and get +X/+X unti𝐆l end of turn, where X is the number of creature cards in your graveyard. |
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Haunted Dead Three generic, one black creature - Zombie - 2/2 - Uncom💟mon When this cr🐟eat🦩ure enters, create a 1/1 white Spirit creature token with flying. One ge✅neric, one black, discard two cards: Return this card from your graveyard to the battlefield tapped. |
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Heartless Summoning One generic, one black enchantment - Rare Creature spells you cast cost two less to cast. Creatures you control get -1/-1. |
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Indulgent Aristrocrat One black creature - Va✃mpir✱e Noble - 1/1 - Uncommon Lifelink Two generic, sacrifice a creature: Put a +1/+1 counter on each Vampireꦡ you control. |
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Infernal Grasp One generic, one black instant - Uncommon Destroy target creature. You lose 2 life. |
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Killing Wave X generic, one black sorcery - Uncommon For each creature, itꦚs controller sacr♚ifices it unless they pay X life. |
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Morkut Banshee Three geꦍneric, ꦦtwo black creature - Spirit - 4/4 - Uncommon Morbid — When this creature enters, if a creature died this turn, target creature gets -4/-4 u⛄ntil end of turn. |
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Murderous Compulsion One generic, one black sorcery - Common Destroy target tapped creature. Madness One generic, one black (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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Morbid Opportunist Two generic, one black creature - ♓Human Rogue - 1/3 - Uncommon Whenever one or more other creat📖ures die, draw a card. This ability triggers only once each turn. |
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Skirsdag High Priest One generic, one blac🍨k creature - Human Cleric - 1/2 - Rare Morbid — Tap, T🍌ap two untapped creatures you control: Create a 5/5 black Demon creature token with ᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚflying. Activate only if a creature died this turn. |
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Sanitarium Skeleton One black creature - Skeleton - 1/2 - Common Two generic, one black: Return this card from your graveyard to your🍒 hand. |
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Sever the Bloodline Three generic, one black sorcery - Uncommon Exile target creat๊u▨re and all other creatures with the same name as that creature. Flashback five generic, two black (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Siege Zombie One g🀅eneric, one black creature - ಌZombie - 2/2 - Common Tap three u⛦ntapped creatures you control: Each opponent loses 1 life. |
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Tree of Perdition Three generic, one black creat☂ure - Plant - 0/13 - Rarꦛe Defender Tap: Exchange target opponenওt’s life total with this creature’s toughness. |
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Tragic Slip One black instant - Common Target creature gets -1/-1 until end of turn. Morbid — That creature gets -13/-13 until end of turn▨ instead if a creature died this turn. |
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Village Rites One black instant - Common As an additional cost to cast this ꦡspell, sacrifice a creature. Draw two cards. |
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Ancestral Anger One red sorcery - Common Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your 🗹graveyard. Draw a card. |
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Alchemist's Greeting Four generic, one red sorcery - Common Alchemist's Greeting deals 4 damage to target cr♍eature. Madness one generic, one red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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Balefire Dragon Five generic, two red creature - Dragon - 6/6 - Mythic Ra🔯re Flying Whenever this creature deal💃s combat damage to a player, it deals th🔯at much damage to each creature that player controls. |
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Blood Mist Three generic, one red enchantment - Uncommon At the beginning of combat on your t♒urn, target creature you control gains double strike until end of turn. |
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Blood Petal Celebrant One🤡 gener♏ic, one red creature - Vampire - 2/1 - Common This creature has f🐲irst strike as long as it’s atta💙cking. When this creature dies, create a Blood token. (It’s an artifact with "1, Tap, Discard a card, Sacrifice this token: Draw a card.") |
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Bedlam Reveler Six generic, two red creature - Devil Horror - 3/4 - Ra💎re This spell costs one generic less to cast for each instant and sorcery card𒁃 in your graveyard. Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, discard your han🌃d, then draw three card🦩s. |
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Bloodmad Vampire 𒐪Two generic, one red creature - Vampire B😼erserker - 4/1 - Common Whenever this creature deals combat damage to a player, put a +1🍒/+1 counter on it. Madness one generic, one red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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Collective Defiance One generic, two red sorcery - Rare Escalate one generic (Pay this cost for each mode chosen beyond the first.) Choose one or more — Target pla🔯yer discards all the cards in their hand, then draws that many cards. Collective Defiance deal📖s 4 damage to target🧔 creature. Collective Defiance🐻 𝔍deals 3 damage to target opponent or planeswalker. |
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Chandra, Dressed to Kill One generic, two red legendary planeswalker - Chandra - 3 - Starting Loyalty - My🔥thic Rare +1: Add one red mana. Chandra deals 1 damage to up to one target player﷽ or planeswalker. +1: Exile the top card of your library. If it’s r🙈ed, you may cast it this turn. -7: Exile the top five cards of your library. You may cast red spells from among them this turn. You get an emblem with “Whenever you cast a red spell, this emblℱem deals X damage to any target, where X is the amo💛unt of mana spent to cast that spell.” |
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Conduit of Storms // Conduit of Emrakul Conduit of Storms Two generic, one red creature - Werewolf Horro♈r - 🎃2/3 - Common Whenev🎐er this creature attacks, add one red at the beginning of your next main phase this t𒁏urn. Three generic, two red: Transform this creature. Conduit of Emrakul Creature - Eldrazi Werewolf - 5/4 Whenever this creature attacks, add two colorless at the beginning of yo✃ur next main phase𓆉 this turn. |
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Festival Crasher One generic, one red creature - ꦿDevil - 1/3 - Common Whenever you cast an instant or sorc꧅ery spell, this creature gets +2/+0 u🐲ntil end of turn. |
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Furyblade Vampire One generic, one red creature - V💟ampire Berserker - 1/2 ಞ- Uncommon Trample At the beginning of combat on your tu💫rn, you may discard a card. If you do, this creature gets +3/+0 until end🐼 of turn. |
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Geier Reach Bandit // Vildin-Pack Alpha Geier Reach Bandit Two generic𝓡, one red creature - Human Rogue Werewoꦰlf - 3/2 - Uncommon Haste At the beginning of eachꦑ upkeep, if no spells were cast last turn, transform this⭕ creature. Vildin-Pack Alpha Creature - Werewolf - 4/3 Whenever a Werewolf you control enters, you may transform♊ it. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature. |
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Honeymoon Hearse Two generic, one𝄹 red artifact - Vehicle - 5/5 - Uncommon Trample Tap two untapped creatures you c🐽ontrol: This Vehicle becomes an artifact creature until end of turn. |
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Hanweir Garrison Two generic, one red creature - Huma🍨n Soldi♓er - 2/3 - Rare Whenever this creature attacks, create two 1/1 red Human creature tokens that are tapped and attacking. (Melds with Hanweir Battlements) |
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Hungry Ridgewolf Oneཧ generic, one red creature - Wolf - 2/2 - Common As🐲 long as you control another Wolf or Werewolf, this creature gets +1/+0 🎶and has trample. |
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Hanweir Watchkeep // Bane of Hanweir Hanweir Watchkeep Two generic, one red creatuಌre - Human Warrior Werewolf - 1/5 - Common Defender At the beginning of each u♓pkeep, if no spells were cast last turn, tra🍃nsform this creature. Bane of Hanweir Creature - Werewolf - 5/5 - Common This creature attacks each combat if able. At the beginning of each upkeep, if a player cast two or more spells last turn,🌳 transform this creature. |
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Kruin Outlaw // Terror of Kruin Pass Kruin Outlaw One gene♕ric, two red creature - Human Rogue Werewolf - 2/2 🍰- Rare First strike At the beginning of each upkeep, if no spells were cast last turn, tran🥃sf🧸orm this creature. Terror of Kruin Pass Creature - Werewolf - 3/3 - Rare Double strike Werewolves you control have menace. (A creature with menace can't be blocked except by two or more creatures.) At the ⛎beginning of each upkeep, if a player cast two💯 or more spells last turn, transform this creature. |
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Lightning Axe One red instant - Common As an addiꦦtional cost to cast this spell, discard a card or pay five generic. Lightning Axe deals 5 damage to target creature. |
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Lightning Mauler One ಌgeneric, one red creature - Human Berserker - 2/1 - Uncomm🐼on Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long 🍸as this creature is paired with another creature, both creatures have haste. |
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Mirrorwing Dragon Three generic, two red creature - Dragon - 4/5🌊 - Rare Flying Whenever a player casts🦩 an instant or sorcery spell that targets only this creature, that player copies that spell for each other creature they control that the spell could target. Each copy targets a different one of those creatures. |
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Neonate’s Rush Two generic, one red instant - Common This spell costs 1 🍰less to cast if you control a Vampire. Neonate’s Rush deals 1 damage to target creatuꦜre and 1 damage to its controller. Draw a card. |
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Runebound Wolf Oౠne generic, one red creature - Wolf - 👍2/2 - Uncommon Three generic, one red, tap: This creature de💛als damage equꦿal to the number of Wolves and Werewolves you control to target opponent. |
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Savage Alliance Two generic, one red instant - Uncommon Escalate 1 (Pay this cost for each mode chosen beyond the first.) Choose one or more — Creatures target player controls gain trample u🤡ntil end of turn. Savage Alliance deals 2 damage to target creatu🐽re. Savage Alliance deals 1 damage to each creature ๊targ𝓀et opponent controls. |
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Smoldering Werewolf//Erupting Dreadwolf Smoldering Werewolf Two generic, two red creature - ⭕Werewolf Horror - 3/2 - Uncommon When this creature enters, it deals 1 damage to each of꧙ up to two target creatures. Four generic, two red: Transform this creature. Erupting Dreadwolf Creature - Eldrazi Werewolf - 6/4 Whenever this creature♚ attacks, it deals 2 damage to any targetꦍ. |
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Stensia Masquerade Two generic, one red enchantment - Uncommon Attacking creatures you co♐ntrol have first strike. When𝐆ever a🍌 Vampire you control deals combat damage to a player, put a +1/+1 counter on it. Madness two generic, one red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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Seize the Storm Four generic, one red sorcery - Common Create a red Elemental creature token with trample and “This token’s power and toughness are each equal to the number of instant and sorcery cards in your graღveyard plus the number of cards with flashback ဣyou own in exile.” Flashback six generic, one red (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Stromkirk Occultist Two gene🐓ric, one red creature - Vampire Horror - 3/2 - Uncommon Trample Whenever this creature deals combat damage to a player, exile the top card of your library. Until end of turn, you may pജlay that card. Madness one generic, one red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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Ulrich's Kindred Two generic, one red creature - Wolf - 3/2 - Uncomm𒁃on Trample Three generic, one green: Target attacking Wolf or Werewolf gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) |
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Uncaged Fury Two generic, one red instant - Uncommon Target creature gets +1/+1 and gains double strik🦩e until en🍷d of turn. |
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Vexing Devil One red creature - Devil - 4/3 - Rare When this creature♏ enters, any opponent may have it deal🐠 4 damage to them. If a player does, sacrifice this creature. |
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Village Messenger//Moonrise Intruder Village Messenger One red creature - Human Werewolf - 1/1 - Common Haste At the beginning of each upkeep, if no spells were cast last turn, tr🅷ansform this creature. Moonrise Intruder (Red) Creature - Werewolf - 2/2 Menace (This creature can't be blocked except by two or more creatures.) A💯t the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature. |
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Voldaren Ambusher Two generic, one red creature - Vampire Archer - 2/2 - 💞Un꧅common When𝓡 this creature enters, if an opponent lost life this turn, it deaജls X damage to up to one target creature or planeswalker, where X is the number of Vampires you control. |
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Voldaren Duelist Three generic, one red creature - Vampire Warrior - ﷽3/2 - Common Haste When this creature ente꧙rs, target creature can't 🎀block this turn. |
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Voldaren Epicure One red creature - Vampire - 1/1 - Common When this creature enters, it deals 1 damage to each opponent. Create a Blood token. (It's an artifact with "one generic, one tap, Discard a card, Sacrifice this token: Draw a card.") |
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Zealous Conscripts ♊Fܫour generic, one red creature - Human Warrior - 3/3 - Rare Haste When this creature enters, gain control of target permanent until eꦛnd of turn. Untap that permanent. It gains haste untಌil end of turn. |
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Aim High One generic, one green instant - Common Untap target creature. It gets +2/+2 and gains rಌeach꧅ until end of turn. |
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Ambush Viper One g🍌eneric, o🍃ne green creature - Snake - 2/1 - Common Flash Deathtouch |
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Bramble Wurm Siꦓx generic, one green creatur𝕴e - Wurm - 7/6 - Common Reach, trample When this creature enters, you gain 5 life. Two generic, one green: Exile this card from your graveyard.﷽ You gain 5 life. |
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Cultivator Colossus Four generic, three green creature - Plant Beast - / - Mythic Rare Trample Cultivator Colossus's♍ power an♑d toughness are each equal to the number of lands you control. When this creature enters, you may ꩵput a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process. |
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Cryptolith Rite One generic, one green enchantment - Rare Crea꧒tures you control have “Tap: Add one mana of any colorꦺ.” |
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Clear Shot Two generic, one green instant - Uncommon Target creature you control gets +1/+1 untಌil end of turn. It deals damage equal to its power to ta🌳rget creature you don’t control. |
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Dawnhart Disciple One gene𓂃ric, one 𒈔green creature - Human Warlock - 2/2 - Common Whenever another Human🐷 you control enters, this creature gets +1/+1 until end of turn. |
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Duel for Dominance One generic, one green instant - Common Coven — Choose target creature you control and target creature you don’t control. If you control three or more creatures with different powers, put a +1/+1 counter on the chosen creature you control. Then the chosen creatures fight each other. (Each deals damage equal to its power to the other.) |
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Duskwatch Recruiter // Krallenhorde Howler Duskwatch Recruiter O🤪ne generic, one green creature - Human Warrior Werewolf - 2/2 - Uncommꦍon Tw🅺o generic, one green: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. At the beginning of each upkeep, if no spells were cast last turn,🌳 🦂transform this creature. Krallenhorde Howler Creature - Werewolf - 3/3 Creatur𓆉e spells you cast cost one generic less to caಞst. At the beginning of each upkeep, if a player cast two o🐬r more spells last turn, transform this creature. |
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Eldritch Evolution One generic, two green sorcery - Rare As an additional co🎃st to cast this spell, sacrifice a creature. Search your library for a creature card with mana val🧸ue X or less, where X is 2 plus the sacrificed creature’s mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution. |
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Eccentric Farmer Two generic, one greenꦅ creature - Human Peasant - 2/3 - Comm♔on When this creature enters, mill three cards, then you may return a land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.) |
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Festerhide Boar Three generic, one green creature - B🎶oar - 3/3 - Common Trample Morbid — This creature enters with ♉two +1/+1 counters on it if a creature died this ꦡturn. |
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Groundskeeper One green creature - Human Druid - 1/1 - Uncommon One generic, one green: Return target b🥂asic l🎀and card from your graveyard to your hand. |
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Grapple with the Past One generic, one green instant - Common Mill three cards, then you may return a creature or land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.) |
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Hamlet Captain One generic, 🐷one green creature - Human Warrior - 2/2 - Uncommon Whenever this creature attacks or blocks, other Humans you cont♚rol get +1/ไ+1 until end of turn. |
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Hinterland Logger // Timber Shredder Hinterland Logger One🔥 generic, one green creature - Human Werewolf - 2/1 - Common At the beginning of each upkeep, if no spells were cast last t🦩urn, transform this creature. Timber Shredder Creature - Werewolf - 4/2 Trample At the beginning of 💜each upkeep, if a plaಞyer cast two or more spells last turn, transform this creature. |
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Howlpack Resurgence Two generic, one green enchantment - Uncommon Flash Each creature you ♕control that’s a Wolf or a Werewolf gets +1/+1 and h🧸as trample. |
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Intrepid Provisioner Three generic, one green creature - Huma🅰n Scout - 3/3 - Common Trample Whe🌃n this creature enters, another target Human you control gets +2/+2 until end of tur♋n. |
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Lumberknot Two♛ generic, two green 🍷creature - Treefolk - 1/1 - Uncommon Hexproof (This creature can’t be the target of spells or abilities your opponents control.) Whenever🥂 a creature dies, put a𝓀 +1/+1 counter on this creature. |
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Moonlight Hunt One generic, one green instant - Uncommon Choose target creature you don’t control. Each creature you👍 control that’s a Wolf or a Werewolf deals damage equal to its power to that creature. |
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Moldgraf Millipede Four generic, o🌌ne green creature - Insect ꦇHorror - 2/2 - Common When this creature enters, mill three cards, then put a +1/+1 counter on this creature for each creature card in your graveyard. (To mill three cards, put the top three cards of your library into your graveyard.) |
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Mayor of Avabruck // Howlpack Alpha Mayor of Avabruck One generic, one green creature - Human Advisor Werewolf - 1/1 - Ra🌊re Other Human creatures you control get +1/+1. At the beginning of each upkeep, if no spells were cast last tu🎐rn, transform this creature. Howlpack Alpha Creature - Werewolf - 3/3 Each other crea🅘ture you control that’s a Werewolf or a Wolf gets +1/+1. At the beginning of your end step, create a 2/2 gr🍒een Wolf creature token. At the beginning of each upkeཧep𒈔, if a player cast two or more spells last turn, transform this creature. |
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Pack Guardian Two generic, two green 𝓰creature - Wolf Spirit - 4/3 - Unc𝓰ommon Flash When this creature enters, you may discard a land card. If you do, create a 2/🐲2 green Wolf creature token. |
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Scorned Villager//Moonscarred Werewolf Scorned Villager One generic, one green creature - Human Werewolf 🍸- 1/1 - Common Tap: Add one green. At the beginning of꧃ each upkeep, if no spells were cast last turn, transform this creature. Moonscarred Werewolf (Green) Creature - Werewolf - 2/2 Vigilance Tap: Add two green. At the beginning of each upkeep, if a player cast 🐻two or 📖more spells last turn, transform this creature. |
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Second Harvest Two generic, two green instant - Rare For each token you control, create a token that's a copy of that per🐎manent. |
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Shrill Howler//Howling Chorus Shrill Howler Two generic, one green creature - Werewolf Ho🃏rror - 3/1 - Uncommon Creatures with power l💟ess than this 𝓡creature's power can't block it. Five generic, one green: Transform this creature. Howling Chorus Creature - Eldrazi Werewolf - 3/5 Creatures with power l🐻ess than this creature's power can't block ✨it. Whenever this creature deals combat dam✤age to a player, create a 3/2 colorless Eldraꦰzi Horror creature token. |
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Somberwald Sage Two generic, one green🌸 creature -ไ Human Druid - 0/1 - Uncommon Tap: Add three mana of any one color.👍 Spend this mana only to cast creature spells. |
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Spore Crawler 𒀰Two generic, one green creature - Fungus - 3/2 - Co🍌mmon When this creature dies, draw a card. |
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Traverse the Ulvenwald One green sorcery - Rare Search your library for a basic land card, reveal 🦋it, put it into your hand, then ൲shuffle. Delirium - If there are four or more card types among cards in your🤡 graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle. |
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Unnatural Growth One generic, four green enchantment - Rare At the beginning of each combat, double the power and toughness❀ of each creature you control until end of turn. |
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Villagers of Estwald//Howlpack of Estwald Villagers of Estwald Two generic, one green creature - Humanꦛ Werewolf - 2/3 - Commo꧟n At the beginning of each upkeep, if no spells were casওt last turn, transform this🍰 creature. Howlpack of Estwald (Green) Creature - Werewolf - 4/6 At the beginning of each upkeep, if a player cast two or mor🧔e spells last turn, trans🐷form this creature. |
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Wild Hunger Two generic, one green instant - Uncommon Target creature gets +3/+1 and gains trample until e🐼nd of turn. Flashback three generic, one red (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Wrenn and Seven Three generic, two green legendary plan💟eswalker - Wrenn - 5 Starting Loyalty - Mythic Rare +1: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and t🅠he rest into your graveyard. 0: Put any numberꦉ of land cards from your hand onto the battlefield t🔴apped. -3: Create a green Treefolk creature token with reach and "This token's power and toughness are each equal tಌo the number of lands you control." -8: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximu𓆏m hand size." |
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Gisa and Geralf Two generic, one blue, one black legendary creature - Hum🌱an Wizard - 4/4 - Rare When Gisa and Geralf enters, mill four cards. Once during each of your turns, you may cast a Zombie c🎀reature spell from your graveyard. |
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Grimgrin, Corpse-Born Three generic, one blue, one black legendary creature - Zombie Warrior💟 - 5/5 - Mythic Rare Grimgrin enters ta⛄pped and doesn’t untap ༺during your untap step. Sacrificeꦉ another creature: Untap Grimgrin and put a +1/+1 counter on it. Whenever Gr𒉰imgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin. |
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Bloodhall Priest Two generic, one black, one red creature - V🐎aꦅmpire Cleric - 4/4 - Rare Whenever thi🔜s creatu𝕴re enters or attacks, if you have no cards in hand, this creature deals 2 damage to any target. Madness: one generic, one black, one red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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Olivia Voldaren Two gene🌜ric, one black, one red legendary creature - Vampire - 3/3 - Mythic Rare Flying One generi𓃲c, one red: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its o🔜ther types. Put a +1/+1 counter on Olivia Voldaren. Three generic, two black: Gain control of target Vampire for as lon𝄹g as you control Olivia Voldaren. |
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Sigarda, Host of Herons Two generic, one green, two white legendary creatu♎re - Angel - 5🌼/5 - Mythic Rare Flying, hexproof Spells and abiliti♍es your opponents control can't cause you to sacrifice permanents. |
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Torens, Fist of the Angels One generic, one green, one white legendary creature - Human Cleric - ﷺ2/2 - Rare Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) |
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Liesa, Forgotten Archangel Two generic, two white, one black legendary creature - Angel -ღ 4/5 - Rare Flying, lifelink Whenever another nontokeౠn creature you control dies, return that card to its owner's hand at the beginning of the next end step. If a📖 creature an opponent controls would die, exile it instead. |
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Galvanic Iteration One blue, one red instant - Rare When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets fဣor the copy. Flashback: one generic, one blue, one red (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Angelfire Ignition One generic, one red, one white sorcery - Rare Put two +1/+1 counters on target creature. It gains 🌄vigilance, trample, lifelink, indestructible, and haste until end of turn. Flashback two generic, one red, one white (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Altered Ego X generic, two generi🐭c, one green, one blue creatur♊e - Shapeshifter - 0/0 - Rare This spell can't be countered. You may have this creature enter as🎃 a copy of any creature on the battlefield, except it enters with an additional +1/+1 counters on it. |
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Abundant Maw Eigh🦩t generic creature - Eldrazi꧋ Leech - 6/4 - Common Emerge: six generic, one black (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, ta𒉰rget opponent loses 3 life and you gain 3 life. |
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Angel's Tomb Three generic artifact - Uncommon Whenever a cre𝔉ature you control enters, you may have this artifact become a 3/3 white Angel artifact creature with flying until end of turn. |
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Blazing Torch One generic artifact - Equipment - Common Equipped creature can't be b♈locked by Vampires or Zombies. Equipped creat🐼ure has "Tap, Sacrifice Blazing Torch: Blazing Torch deals 3 damagওe to any target." Equip: one generic (One generic: Attach to target creature you control. Equip only as a sorcery.) |
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Chalice of Life//Chalice of Death Chalice of Life Three generic artifact - Uncommon Tap: You gain 1 life. The෴n if you have at least 10 life more than your starting life tota𓆏l, transform this artifact. Chalice of Death Artifact Tap: Target player loses 5 life. |
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Cobbled Wings Two generic artifact - Equipment - Common Equipped creature has flying. Equip: one generic (One generic: Attach to target creature you control. Equip only as a sorcery.) |
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Conjurer's Closet Five generic artifact - Rare At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your coᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚntrol. |
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Cryptolith Fragment//Aurora of Emrakul Cryptolith Fragment Three generic artifact - Uncommon This artifact enters tapped. Tap: Add one mana of🅰 any color. Each player loses 1 life. At th🎐e beginning of your upkeep, if each player has 10 or less life, transform this artifact. Aurora of Emrakul Creature - Eldrazi Reflection - 1/4 Flying, deathtouch Whenever t♔his creature attacks, each opponent loses 3 lif🧸e. |
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Decimator of the Provinces Ten generic creature - Eldrazi Boar - 7/7 - Rare Emerge: six generic, three green (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this sp👍ell, creatures you control get +2/+2 and gain trample until end of turn. Trample, haste |
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Demonmail Hauberk Four generic artifact - Equipment - Uncommon Equipped creature gets +4/+2. Equip: Sacrifice a creature. |
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Distended Mindbender Eight gen𝔉eric creature - Eldrazi Insect -🎐 5/5 - Rare Emerge: five generic, two black (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, target opponent reve⭕als their hand. You choose from it a nonland card with mana value 3 or less and a card with mana value 4 or greater. That player discards those cards. |
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Elder Deep-Fiend Eight generic 🃏creature - Eldrazi Octopus - 5/6 - Rare Flash Emerge: five generic, two blue (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) Wh⭕en you cast this spell, tap up to four target permane🌼nts. |
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Epitaph Golem Five gener💜ic a🦩rtifact creature - Golem - 3/5 - Common Two generic: Put target card from your graveyar✅d on the bottom of your libr🦂ary. |
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Galvanic Juggernaut Four generic artifact creature ꧙- Juggernaut - 5/5 - Uncommon This creature🌼 attacks each combat if able. This creature doesn't untap during your untap step. Whenever another creature dies, untap this c🔯reatu⛦re. |
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Geistcatcher's Rig Six generic artifact cr🤪eature - Construct - 4/5 - Uncommon When this creature enters, you may have it deal 4 damage to target creature with flyiꦜng. |
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Harvest Hand//Scrounged Scythe Harvest Hand Three generic artifact creatur🀅e - Scarecrow - 2/2 ♏- Common When this cꦬreatu♉re dies, return it to the battlefield transformed under your control. Scrounged Scythe Equipped creature gets +1/+1. As long as equipped creature is a Human, it has menace. (It can't be blocked except by two or more creatures.) Equip: two generic (Two generic: Attach to target creature you control. Equip only as a sorcery.) |
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Helvault Three generic legendary artifact - Rare One geneᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚric, Tap: Exile target creature you control. Seven generic, Tap: Exil𓃲e target creature you don'🍌t control. When Helvault is put into a graveyard from the b💎attlefield, return all cards exiled with it to the battlefield under th൩eir owners' control. |
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Lupine Prototype Two generic artifact𝓰 creature - Wolf Construct - 5/5 - Uncommon This creature can't attack or block unless a player𝕴 has no cards in hand🌳. |
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Metallic Mimic Two generic artifact c♊reature - Shapeshifter - 2/1 - Rare As this creature enters, choose a creature type. This creature i🎉🍃s the chosen type in addition to its other types. Each other creature you ꩵcontrol of the chosen type enters the battlefield with an additional +1/+1 counte🐻r on it. |
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Neglected Heirloom//Ashmouth Blade Neglected Heirloom One generic artifact - Equipment - Uncommon Equipped creature gets +1/+1. When equipped 📖cr🌌eature transforms, transform this Equipment. Equip: one generic. Ashmouth Blade Artifact - Equipment Equippedꦜ creature gets +3/+3 and has first strike. Equip: three generic. |
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Soul Separator Three generic artifact - Uncommon Fಞive generic, Tap, Sacrifice this artifact: Exile target creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. Create a black Zombie creature token with power equal to that card's power and toughness equal to that card's toughness. |
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Stitcher's Graft One generic artifact - Equipment - Rare Equipped creature gets +3/+3. Whenever equipped creature attacks, it doesn't untap during its controller's𝔉 next untap step. Whenever this Equipment 🍰becomes unattached from a permanent, sacrifice that💜 permanent. Equip: two generic. |
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Tamiyo's Journal Five generic legendary artifact - Rare At the beginning of your upkeep, investigate. (Create a Clue token. It's an artitact with "Two generic, Sacrifice this token: Draw a card.") Tap, Sac💝rifice three Clues: Search your library for a card, put that card into your hand, then shuffle. |
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Traveler's Amulet One generic artifact - Common One ge♎neric, Sacrifice tꦬhis artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. |
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Wild-Field Scarecrow Three generic artifact creature - Scarecrow - 1/4 -🐈 Common Defender Two generic, Sacrifice this creature: Search your library for up t▨o two basic land cards, reveal them, put them into your hand, then sh♐uffle. |
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Hanweir Battlements Land - Rare Tap: Add one colorless mana. One red, tap: Target creatur💝e gains haste until end of turn. Thr𝓰ee generic, two red, tap: If you both own and control this land and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township. |
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Deserted Glade Land - Rare This land enters tapped unless yo✨u control two or more💖 other lands. Tap: Add white or blue. |
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Shipwreck Marsh Land - Rare This land enters tapped unless y♏ou cont🍒rol two or more other lands. Tap: Add blue or black. |
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Haunted Ridge Land - Rare This land enters tapped unleꦦss you coꦺntrol two or more other lands. Tap: Add black or red. |
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Rockfall Vale Land - Rare This land enters tapped unless you contr♎ol two or more other land🧸s. Tap: Add red or green. |
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Overgrown Farmland Land - Rare This land enters tapped unless you control 🌟two or more other lands. Tap: Add green or white. |
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Shattered Sanctum Land - Rare This land🍒 enters tapped unless y🥃ou control two or more other lands. Tap: Add white or black. |
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Stormcarved Coast Land - Rare This land enters tapped✱ unless you control two or mo🅷re other lands. Tap: Add blue or red. |
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Deathcap Glade Land - Rare This land enters tapped unleꦜss you control two or more other lands. Tap: Add black or green. |
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Sundown Pass Land - Rare Thi🌺s land enters tapped⛎ unless you control two or more other lands. Tap: Add red or white. |
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Dreamroot Cascade Land - Rare Tꦡhis land enters tapped unless you control two or 🍨more other lands. Tap: Add green or blue. |
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Evolving Wilds Land - Common Tap, Sacrifice this land: Search y⛄our library for a basic la𓂃nd card, put it onto the battlefield tapped, then shuffle. |
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Westvale Abbey//Ormendahl, Profane Prince Westvale Abbey Land - Rare Tap: Add one colorless mana. Five generic, tap, Pay 1 life: Create a 1/1 white and black Human Cleric creature tok🎉en. Five generic, tap, Sacrifice five creatures: Transform this land, th🎃en untap it. Ormendahl, Profane Prince (Black) Legendary Creature - Demon - 9/7 Flying, lifelink, indestructible, haste. |
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White
On Innistrad, white is the domain of not just the Humans fighting for survi♋va🐻l, but also the Angels that swore to protect them, and the Spirits that haunt them after death.
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Archangel Avacyn//Avacyn, the Purifier Archangel Avacyn Three generic, two white legendaryꩵ creature - Angel - 4/4 - Mythic Rare Flash Flying, vigilance When Archangel Avacynღ enters, creatures you control gain indestructible until end of turn. Wheen a n🤪on-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep. Avacyn, the Purifier (Red) legendary creature - Angel - 6/5 Flying When this creature transforms into Avacyn, the Purifier, it deals 3 damage to ♚each other creatu𝄹re and each opponent. |
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Avacyn, Angel of Hope Five generic, thre🌱e white legendary creature - Angel - 8/8 - Mythic Rare Flying, vigilance, indestructible Other permanents you control have indestructible. |
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Ambitious Farmhand // Seasoned Cathar Ambitious Farmhand One generic, one white creature𒆙 - Human Peasant 🍬- 1/1 - Uncommon When this creature enters, you may search your library for a basic Plains card, ℱreveal it, put it into 🌜your hand, then shuffle. Coven — One generic, two white: Transform this creature. Activate o♔nly if you control three or more creatures with different powers. Seasoned Cathar Three generic creature - Human Knight - 3/3 - Uncommo❀n Lifelink |
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Apothecary Geist Three gen🌼eric, o🍒ne white creature - Spirit - 2/3 - Common Flying When this creature enters, if you control another Spirit, you ♛gain 3 life. |
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Angelic Purge Two generic, one white sorcery - Common As an addi๊tional cost to cast this spel♕l, sacrifice a permanent. Exile target artifact, creature, or enchantment. |
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Avacynian Priest One generic, on𒁏e🅠 white creature - Human Cleric - 1/2 - Common One generic, tap: Tap target non-Human creature. |
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Bound by Moonsilver Two generic, one white enchantmen🌳t - Aura - Common Enchant creature Enchanted creature can’t attack, block, ꦿor transform. Sacrifice another permanent: Attach this Aura to target creature. Activate onlyဣ as a sorcery and only once each turn. |
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Bruna, the Fading Light Five generic, two white legendary creature - A📖ngel Horror - 5/7 - Rare Whenever you cast this spell, you may return target Angel or Human creature card from your graveyaꦬrd to the battlefield. (Melds with Gisela, the Broken Blade.) |
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Cathar's Call Two generic, one white enchantment - A🍌ura - Uncomm🌠on Enchant creature Enchanted creature has viܫgilance a🤪nd "At the beginning of your end step, create a 1/1 white Human creature token." |
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Cathar Commando One generic, one ဣwhite creature - Human Soldier - 3/1 - Common Flash One generic, sacrif🌞ice🍬 this creature: Destroy target artifact or enchantment. |
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Cathars' Crusade Three generic, two white enchantment - Rare Whenever a creature you co✅ntrol enters the battlefield, put a +1/+1 counter on each creature you control. |
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Crusader of Odric Two generic, one white creature - Human Soldier - */ *- Common Crusader of Odric's power and toughnꦬess are each equal to the num🌠ber of creatures you control. |
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Dauntless Cathar Two geneꦕric, one white creature - Human Soldier - 3/2 🍰- Common One generic, one white, Exile thi🦋s card from your graveyard: Create a♐ 1/1 white Spirit creature token with flying. Activate only as a sorcery. |
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Drogskol Shieldmate Two generic, one white creature - Spirit Soldier - 2/3 - Common Fla🉐sh When this creature enters the battlefield, other creatures you control 🌜get +0/+1 until end of turn. |
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Fiend Hunter One g♊eneric, two w♊hite creature - Human Cleric - 1/3 - Uncommon When this cre🅺ature enters the battlefield, you may💎 exile another target creature. When this creatur🐽e leaves the battlefield, return the exiled card to the battlefield under its owner's control. |
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Faith Unbroken Three generic, one white enchantment - Aura - Uncomm🔥oꦫn Enchant creature you control When this Aura enters the battlefield, ex♋ile target creature an opponent controls until this Aura leaves the battlefield. Enchanted creature gets +2/+2. |
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Gryff's Boon One white enchantment - Aura - Uncommon Enchant creature Enchanted creature gets +1/+0 and has flying. Three generic, 🌼one white: Return this card from your graveyard to the battlefield attached to target creature. Activate only as a sorcery. |
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Guardian of Pilgrims One gen🎐eric, one white cre𓆏ature - Spirit Cleric - 2/2 - Common When🌸 this creature enters the battlefield, target creature gets +1/+1 until end of t💛urn. |
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Gisela, the Broken Blade Two generic, two white legendary creature - Angel Horror - 4/3 - Mythic🔴 Rare Flying, first strike, lifelink At the beginning of your end step, if you both own and control Gisela and a creature 💖named Bruna, the Fading Light, exile them, tꦓhen meld them into Brisela, Voice of Nightmares. |
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Gather the Townsfolk One generic, one red, one white sorcery - Rare Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and h𒀰aste until end of turn. Flashback two generic, one red, one white (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Haunted Dead Three generic, one black creatur𝔍🍒e - Zombie - 2/2 - Uncommon When this creaꦛture enters, create a 1/1 white Spirit creaturꦍe token with flying. One generic, one black, Discard two cards: Return this card from your graveyard to the bꩵattlefield tapped. |
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Hopeful Initiate One white creature - Human Warlock - 1/2 - Rare Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Two gen🀅eric, one white, Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantmen꧙t. |
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Inspiring Captain Three generic📖, one white creature - Human Knight 💫- 3/3 - Common When this creature enters💎 t💖he battlefield, creatures you control get +1/+1 until end of turn. |
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Intangible Virtue One generic, one white enchantment - Uncommon Creatu🦄re tokens you control get +1/+1 and have vigilance. |
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Lunarch Mantle One generic, o🔴ne white enchantment - Aura - Common Enchant creature Enchanted creature gets +2/+2 and has "One generic, sacrifiꦚce a permanent: This creature gains flying until end of turn." |
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Lingering Souls Two generic, one white sorcery - Uncommon Create two 1/1 white Spirit🥀 creat꧋ure tokens with flying. Flashback: one generic, one black (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Lunarch Veteran // Luminous Phantom Lunarch Veteran One white creature - Human Cleric - 1/1 - Common Whenever another creature you control enters the battlefield, you gain ༒1 life. D♋isturb one generic, one white (You may cast this card from your graveyard transformed for 🦄its disturb cost.) |
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Luminous Phantom One white creature - Spirit Cleric - 1/1 - Common Flying Whenever another creatu🔯re you control leaves the battlefield, you gain 1 life. If Luminous Phantom would be 🐷put into a graveyard from anywhere, exile it instead. |
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Mausoleum Guard Three generic, 🔥one white creature - Human Scout - 2/2 - Uncommon When this crea🌱ture dies, create two 1/1 white Spirit creature tokens with flying. |
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Mentor of the Meek Two generic, one white creature - Human Soldier - 2/2 - U🥀ncommon Whenever another creature you control with pow♏er 2 or less enters the battlefield, you may pay one generic. If you do, draw a card. |
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Niblis of the Urn One generic, one white creature - Spi🧔rit - 1/1 - Unc🐻ommon Flying Whenever this creature 🐼attacks, you may tap target creature. |
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Odric, Lunarch Marshal Three generic, one white legendary c♎re♕ature - Human Soldier - 3/3 - Rare At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true 🦋for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance. |
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Restoration Angel Three generic,꧅ one white creature - Angel - 3/4 - Rare Flash Flying When this creature enters, you may exile target 🦂non-Ang♈el creature you control, then return that card to the battlefield under your control. |
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Rally the Peasants Two generic, one white instant - Uncommon Creatures you control get +2/+0 until end o🍸f turn. Flashback two generic, one red (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Slayer of the Wicked Threꦇe generic, one white creature - Human Soldier - 3/2 - Uncommo🌳n When this creatur♌e enters, yoꦬu may destroy target Vampire, Werewolf, or Zombie. |
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Soul-Guide Gryff 𓄧Four𒊎 generic, one white creature - Hippogriff Spirit - 3/4 - Common Flying Whe🧜n this creature enters, exile up to one target ꧃card from your graveyard. |
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Spectral Shepherd Two genꦑeric, one✱ white creature - Spirit - 2/2 - Uncommon Flying One generi🍰c, one blue: Return 🌳target Spirit you control to its owner's hand. |
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Strength of Arms One white instant - Common Target creature gets +2/+2 ജuntil end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token. |
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Subjugator Angel Four generiไc, two white creature - Angel - 4/3 - Uncommon Flying When this creature eﷺnters, tap all creatures your opponents control. |
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Thalia, Heretic Cathar Two generi💙c, one white legendary creature - Human So🅺ldier - 3/2 - Rare First strike Creatures and nonbasic lands your opponents control enter t𓂃apped. |
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Thraben Inspector One white creature - Human Soldier - 1/2 - Common When this creature enters, investigate. (Create a Clue token. It's an artifact with "Two generic, Sacrifice this token: Draw a card.") |
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Town Gossipmonger//Incited Rabble Town Gossipmonger One white creature - Human - 1/1 - Uncommon Tap, Tap an untapped creature yo෴u control: Transform this creature. Incited Rabble (Red) Creature - Human - 2/3 This creature attacks each combat if able. Two generic: This creature gets +1/+0 until end of turn♔. |
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Twinblade Geist//Twinblade Invocation Twinblade Geist One generic, one white creature - Spirit Warr🐈ior - 1/1 - Uncommon Double strike Disturb two generic, one white (You may cast this card from your graveyard transformed for its disturb cost.) Twinblade Invocation (White) Enchantment - Aura Enchant creature Enchanted creature has double strike. If Twinblade Invoc♋ation would be put into a graveyard from anywhere, exi🐲le it instead. |
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Valorous Stance One generic, one white instant - Uncommon Choose one - Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 𝔍Destroy t💞arget creature with toughness 4 or greater. |
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Vanquish the Horde Six generic, two white sorcery - Rare This spell costs one generic less to cast for each🐲 cr🥂eature on the battlefield. Destroy all creatures. |
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Voice of the Blessed Two white creature - Spirit Cleric - 2/2 - Rare Whenever you gain life,✱ put a +1/+1 counter on this creature. As long a🎐s this creaturܫe has four or more +1/+1 counters on it, it has flying and vigilance. As long as this c🐭reature has ten or more +1/+1 counters on it, i🧸t has indestructible. |
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Wedding Announcement//Wedding Festivity Wedding Announcement Two generic, one white enchantment - Rare At the beginning of your end step, put an invitation counter on this enchantment. If you attacked with two or more creatures this turn, draw a card. Otherwise, create a 1/1 white Hum♕an creature token. Then if this enchantment has three or more invitation counters on it, transform it. Wedding Festivity (White) Enchantment Creatures you control get +1/+1. |
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Blue
Blue is the colour of death in Innistrad. Alongside Spirits, blue is also where you'll find a lot of the set's Zombies - specifically the Skaabs, creatures made of various corpses pieced together𝓰 by 👍evil scientist "Stitchers".
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Name And Description |
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Aberrant Researcher//Perfected Form Aberrant Researcher Three generic, one blue creature - H🥀uman Insect - 3🍎/2 - Uncommon Flying At the beginning of your upkeep, mill a card. If an instant or sorcery card was milled this way, transform this creature. (To mill a card, put the top card of your library into your graveyard.) Perfected Form (Blue) Creature - Insect Horror - 5/4 Flying |
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Battleground Geist Four generic, one blue creature - Spirit - 3/3 - Co▨mmon Flying Other Spirit creatures you control get +1/+0. |
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Biolume Egg//Biolume Serpent Biolume Egg Two gener💜ic, one blue creature - Serpent Egg - 0/4 - Uncom♚mon Defender When this creature enters, scry 2. When you sacrifice this creature, return it to the battlefield transformed under its owner's control at the beg🌊inning of the n🐈ext end step. Biolume Serpent (Blue) Creature - Serpent - 4/4 Sacrifice two Islands: This c🍬reature ♈can't be blocked this turn. |
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Cackling Counterpart One generic, two blue instant - Uncommon Create a token that's a copy of target creature you c𝓀ontrol. Flashback: five generic, two blue (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Cobbled Lancer One blue creature - Zombie Horse - 3/3 - Uncommon As an♏ additional cost to cast this spell, exile a creature card💧 from your graveyard. Three 💙generic, one blue, Exile this card from your graveyard: Draw a card. |
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Compelling Deterrence One generic, one blue instant - Uncommon R🅰eturn target nonland permanent to its owner's hand. Then that player discards a card if you control a Zombie. |
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Covetous Castaway//Ghostly Castigator Covetous Castaway One generic, one bl♏ue cre🌳ature - Human - 1/3 - Uncommon When this creature dies, mill three cards. (Put the top three cards of your library into your graveyard.) Disturb three generic, two blue (You may cast this card from your graveyard transformed for its disturb cost.) Ghostly Castigator (Blue) creature - Spirit - 3/4 Flying When this creature enters, you may shuffle up to three target cards from your graಞveyard into your library. If Ghostly Castigator would be𝓡 put into a graveyard from anywhere, exile it instea🃏d. |
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Deadeye Navigator Four generic, two blue creature - Spirit 🦹- 5/5 - Rare Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Deadeye Navigator is paired with another crea🐷ture, each of those creatures has "One generic, one blue: Exile this creature, then return it to the battlefield under your control." |
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Delver of Secrets//Insectile Aberration Delver of Secrets One blue creature - Human Wizard - 1/1 - Common At theဣ beginning of your upkeep, look at the top card of your🍷 library. You may reveal that card. If an instant or sorcery card is revealed this way, transform this creature. Insectile Aberration (Blue) creature - Human Insect - 3/2 Flying |
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Deranged Assistant One generic, one blue c🐽re🎶ature - Human Wizard - 1/1 - Common Tap, Mill a card: Add one colorless mana. (To mill a card, put the top card of your library into your graveyard.) |
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Docent of Perfection//Final Iteration Docent of Perfection Three generic, two blue c🥂reature - Insect Horror - 5/4 - Rare Flying Whenever you cast an instant or 🍃sorcery spell, create a 1/1 blue Human Wizard creature token. Then if you control three or more Wizards, transform this cr♊eature. Final Iteration (Colorless) Creature - Eldrazi Insect - 6/5 Flying Wizards you control get +2/+1 and have flying. Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature tಌ💫oken. |
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Drunau Corpse Trawler Three generic, one blue creꦚature - Zombie -🐻 1/1 Uncommon When this creature enters, create a 2/2 black Zombie creature ꦗtoken. Two generic, one black: Target Zombie gai♑ns deathtouch until end of turn. |
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Essence Flux One blue instant - Common Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counꦇter on it. |
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Forbidden Alchemy Two generic, one blue Instant - Uncommon Look at the top four cards of your library. Put one of them into your hand and the rest into 𝄹your graveyard. Flashback six generic, one black (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Geistlight Snare Two generic, one blue Instant - Uncommon This spell costs one generic less to cast if you control a Spirit. It also costs one generic less to cast iꩲf you control an enchantment. Counter target spell unless its controller pays three 🐷generic. |
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Grizzled Angler//Grisly Anglerfish Grizzled Angler Two generic, one blue creature - Huಌman - 2/3 - Uncommon Tap: Mill two cards. Then if there is a colorless creature card in your graveyard, transform this creature. (To mill two cards, put the top two cards of your library into your graveyard.) Grisly Anglerfish Creature - Eldrazi Fish - 4/5 Six generic: Creatures your opponents cont🍰ro⛄l attack this turn if able. |
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Hullbreaker Horror Five generic, twᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚo blue creature - Kraken Horror - 7/8💛 - Rare Flash This spell can’t be countered. Whenever you cast a spell, choose up to one — Return target spe🐻ll you don’t control to its owner’s hand🌃. Return target nonland🌳 permanent to its owner’s hand. |
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Imprisoned in the Moon Two generic, one blue enchantment - Aura - Common Enchant creature, land, or planeswalker Enchanted permanent is a colorless land with "taꦗp: Add on🐽e colorless mana" and loses all other card types and abilities. |
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Jace, Unraveler of Secrets Three generic, two blue Legendary Planeswalker - Jace - 5 Starting ꦺLoyalty - Mythic Rare +1: Scry 1, then draw a card. -2: Return target creature to its owner's hand. -8: You get an emblem with "Whenever an oppon♏ent casts their first spell each turn, counter that spell." |
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Laboratory Maniac Two generic, one blue creature - Human Wizard - 2/2ꦉ - Unco🌼mmon If you would draw a card while your library has no cards in it, you win the൲ game instead. |
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Lantern Bearer//Lanterns' Lift Lantern Bearer One blue creature - Spirit - 1/1 - Common Flying Disturb: two generic, one blue (You may cast this card from your graveyard transformed for its disturb cost.) Lantern's Lift (Blue) enchantment - Aura Enchant creature Enchanted creature gets +1/+1 and has flying. Iꦍf Lanterns' Lift would be put into a graveyard from anywhere, exil🎀e it instead. |
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Makeshift Mauler Three generic, one blueꦓ creature - Zombie Horror - 4/5 - Uncommo🦩n As an additional 𒁃cost to cast this spell, exile a creature card from ⭕your graveyard. |
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Mausoleum Wanderer One blue creature - Spirit - 1/1 - Rare Flying Whenever another Spirit you control ente꧂rs, this creature gets +1/+1 until end of turn. Sacrifice this creature: Counter target instant or sorcery spell un🔜less its controller pays X, where X is this creature's power. |
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Memory Deluge Two generic, two blue Instant - Rare Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest o♛n the bottom of your library in a random order. Flashback five generic, two blue (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Mist Raven Two generic, two blue creature - Bird - 2/2 - Uncomm𒈔on Flying When this creature ꦿenters, return target creature to its owner's hand. |
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Mystic Retrieval Three generic, one blue sorcery - Uncommon Return t𒊎arget instant 🌞or sorcery card from your graveyard to your hand. Flashback: two generic, one red (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Nebelgast Herald Two generic, one blu💯e creature - Spirit - 2/1 - Uncomm𓆉on Flash Flying Whenever this creature or another Spirit yᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚou control enters, tap target creature an opponent cont🎃rols. |
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Necroduality Three generic, one blue enchantment - Mythic Rare Whenever a nontoken Zombie you control enters, create a token that's a copy of that c🍒reature. |
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Overcharged Amalgam Two generic, two blue creature♏ - Zombie Horrꩵor - 3/3 - Rare Flying Flash Exploit (When this creature enters, you may sacrifice a creature.) When th🍬is creature exploits a creature, counter target spell, activated ability, or triggered a𓆏bility. |
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Reckless Scholar Two🌸෴ generic, one blue creature - Human Wizard - 2/1 - Common Tap: Target playe𓆏r draws a card, then discards a card. |
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Rise from the Tides Five generic, one blue Sorcery - Uncommon Create a tapped 2/2 black Zombie c﷽reature token for each instant and sorcery card in your graveyard. |
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Rooftop Storm Five generic, one blue enchantment - Rare You may pay zero generic rather than pay the mana cost f✤or Zombie creature spells you💎 cast. |
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Silent Departure One blue sorcery - Common Return target creature to its owner's hand. Flashback: four generic, one blue (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Snapcaster Mage One generic, one blue creature ෴- Human Wizard - 2/1 - Mythic Rare Flash When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to the mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.) |
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Soulcipher Board//Cipherbound Spirit Soulcipher Board One generic, one blue artifact - Uncommon This artifac🤪t enters with three omen counters on it. One generic, one blue, Tap: L🔯ook at the top two cards of your library. Put one of them into your graveyard. Whenever a creature card is put into your graveyard from anywhere, remove anღ omen𝔉 counter from this artifact. Then if it has no omen counters on it, transform it. Cipherbound Spirit (Blue) Creature - Spirit - 3/2 Flying This c🧸re🍌ature can block only creatures with flying. Three generic, one blue: Draw tw༒o cards, 🌺then discard a card. |
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Spontaneous Mutation One blue enchantment - Aura - Common Flash Enchant creature Enchanted cꦫreature gets -X/-0, where X is the number of cards in your graveyard. |
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Stitched Mangler 𝔉Two generic, one blue creature - Zombie Horror - 2/3 - Common This creature enters tapped. When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its c♚ontroller's next untap step. |
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Summary Dismissal Two generic, two blue instant - Common Exile all other spells and counter all abilities. |
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Syncopate X generic, one blue instant - Common Counter target spell unless its controller pays X. If🐼 that spell is countered this way, exile it instead of putti🏅ng it into its owner's graveyard. |
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Tower Geist Three generic, one blue creature - Spiritꦜ - 2/2 - Common Flying When this creature enters, look at the top two cards of your library.✨ Put one of them into your hand and the other into your graveyard. |
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Thing In The Ice//Awoken Horror Thing In The Ice One generic, one blue creatur🥂e - Horror - 0/4 - Rare Defender This creature enters wi🍬th four ice counters on it. Whenever you cast an instant or sorcery spell, remove an ice counter fro✱m this creature. Then if it has no ice couﷺnters on it, transform it. Awoken Horror (Blue) Creature - Kraken Horror - 7/8 When this creatu✱re transforms into Awoken Horror, return a𒆙ll non-Horror creatures to their owners' hands. |
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Temporal Mastery Five generic, two blue sorcery - Mythic Rare Take an extra🀅 turn after this one. Exile Temporal Mastery. Miracle one generic, one blue (You may cast this card for its miracle cost when you draw it if it’s the first card you drew this turn.) |
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Think Twice One generic, one blue instant - Common Draw a card. Flashback: two generic, one blue (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Wretched Throng One generic, one blue creature - Zombie Ho🅰rror - 2/1 - Common When this creature dies, you may search your library for a card name๊d Wretched Throng, reveal it, put it into your hand, 🌺then shuffle. |
Black
Innistrad is a world of horror. It has its fair share of monsters, like the magically resurrected Zombᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚies, or the Vampires surving the Markov and Voldaren families, but they're not the only threats. There are also serial killers prowling the plane, re💦ady to strike.
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Name And Description |
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Archghoul of Thraben Two generic, one black creature - Zombie Ceric - 3/2🅷 - Uncommon Whenever this creature or another Zombie you control dies, look at the top card of your library. If it's a Zombie 🔯card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard. |
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Asylum Visitor One gene🔴ric, one black creature - Vampire Wizard - 𒊎3/1 - Uncommon At the beginning of each 📖player's upkeep, i♒f that player has no cards in hand, you draw a card and you lose 1 life. Madness one generic, one black (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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Blood Artist One generic, o🌳ne black creature - Vampire - 0/1 - Uncommon Whenever this creature or anoth📖er creatureಞ dies, target player loses 1 life and you gain 1 life. |
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Bloodline Keeper//Lord Of Lineage Bloodline Keeper Two generic, two black creature - Vampire - 3/3 - Mythic Ra▨re Flying Tap: Crꦚeate a 2/2 black Vampire creatureꦇ token with flying. One bla🐼ck: Tra𒈔nsform this creature. Activate only if you control five or more Vampires. Lord Of Lineage (Black) Creature - Vampire - 5/5 Flying Other Vampire creatures you control get +2/+2. Tap: Create a 2/2 black Vampire creatur🤪e token with flying. |
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Butcher Ghoul One💖 generic, one black creature - Zombie - 1/1 ▨- Common Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) |
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Collective Brutality One generic, one black sorcery - Rare Escalate—Discard a card. Choose one or more — Target opponent reveals their hand. You choose an instant or sorcery card from it.🍎 That player discards that card. Target creature gets -2/-2 until end of turn. Target opponent loses 2 life and you gain 2 life. |
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Captivating Vampire One gꦇeneric, two black creature - Vampire - 2/2 - Rare Other Vampire creatures you control get +1/+1. Tap five untapped Vampires yo♓u control: Gain control of target creature. It becomes a Vampire in addition to its other types. |
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Deadly Allure One black sorcery - Uncommon Target creature gains deathtouch until end of turn and must be bloc🎉ked this turꦅn if able. Flashback one green (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Desperate Farmer // Depraved Harvester Desperate Farmer 𓂃Two generic, 𒉰one black creature - Human Peasant - 2/2 - Common Lifelink When another creature you control di⛦es, transform this creature. Depraved Harvester Creature - Human Knight - 4/3 Lifelink |
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Demonic Taskmaster Three generic,✃ one blue creature - Spirit - 2/2 - Common Flying When this creature enters, look at the top two cards of your library. Put one of them into your hand and the ✃other into your graveyard. |
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Eaten Alive One black sorcery - Common As an additional cost to cast this spell, sacrifice a creature or 🌜🅰pay three generic, one black. Exile target creature or planeswalker. |
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Ecstatic Awakener // Awoken Demon Ecstatic Awakener Two generꦺic, one black creature - Human Wizard - 1/1 - Common Two black mana, Sacrifice another creatu🍒re: Draw a card, then transform this creature. Activate only once each turn. Awoken Demon Creature - Demon - 4/4 |
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Edgar’s Awakening Three generic, two black sorcery - Uncommon Return target creature 𒅌card from your graveyard to the battlefield. When you discard this card, you may pᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚay one black. When you do, return target creature card from your graveyard to your h💦and. |
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Falkenrath Torturer T🐎wo generic, one black creature - Vampire - 2/1 - Common Sacrifice a creature: This creature gains🎐 flying until end of turn. If the sacrificed creature was a Human, put a +1/+1 co🍌unter on this creature. |
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Gravecrawler One black creature - Zombie - 2/1 - Rare This creature can't block. You may cast this card from your graveyard as long a🐼s you conꦅtrol a zombie. |
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Griselbrand Four generic, four black legendary creature - Demo๊n - 7/7🦄 - Mythic Rare Flying, lifelink Pay 7 life: Draw seven cards. |
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Groundskeeper One green creature - Human Druid - 1/1 - Uncommon One generic, one green: Return target♋ basic la꧅nd card from your graveyard to your hand. |
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Gisa’s Bidding Two generic, two black sorcery - Uncommon Create two 2/2 black Zombie creature tokens. Madness Two generic, one black (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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Gluttonous Guest Two generic, one bl💛ack creature - Vampire - 1/4 - Common When this creature enters, create a Blood token. (It’s an artifact with “One generic, tap, discard a card, sacrifice this token: Draw a card.”) |
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Ghoulish Procession One generic, one black enchantment - Uncommon Whenever one or more nontoken creatures die, create a 2/2 black Zombie creature token with decayed. This ability triggers only once each turn. (A creature with decayed can’t block. When it attacks, sacrifice it at end of combat.) |
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Graf Rats One generic, one ꦛblack creat𓃲ure - Rat - 2/1 - Uncommon At the beginning of combat on you𓂃r turn, if you both own and control this creature and a creature named Midnight Scavengers, exile them, then meld ༺them into Chittering Host. |
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Haunted Dead Three generic, one black creature -𝔉 Zombie - 2/2 - Uಞncommon 🅷When this creature enters, create a 1/1 white Spirit crea🅰ture token with flying. One generic, one black, discard two cards: Return this card from yo🦄ur graveyard to the battlefield tapped. |
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Heartless Summoning One generic, one black enchantment - Rare Creature spells you cast cost two less to cast. Creatures you control get -1/-1. |
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Indulgent Aristrocrat One black creature - Vampire Noble🦋 - 🎉1/1 - Uncommon Lifelink Two generic, sacrifice a creature: Put a +ꦉꦿ1/+1 counter on each Vampire you control. |
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Infernal Grasp One generic, one black instant - Uncommon Destroy target creature. You lose 2 life. |
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Invasion of Innistrad//Deluge of the Dead Invasion of Innistrad Two generic, two black battle - Siege - Rare (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) Flash When Invasion of 🏅Innistrad enters, target creature a⛄n opponent controls gets -13/-13 until end of turn. Deluge of the Dead (Black) Enchantment When♊ this enchantment enters, create two 2/2 black Zombie creature tokens. Two generic, one black: Exile target🌠 ca൩rd from a graveyard. If it was a creature card, create a 2/2 black Zombie creature token. |
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Killing Wave X generic, one black sorcery - Uncommon For each creature, its contꦫroller sacrifices it unless they pay X life. |
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Liliana of the Veil One generic, two black legendary planeswalker🤡 - Liliana - 3 Starting Loyalty - Mythic Rare +1: Each player discards a card. -2: Tꦍarget player sacrifices a creature of their ch⛦oice. -6: Seperate all permanents target player controls into two piles. Tha🌟t player sacrifices all permanents in the pile of their choice. |
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Morkut Banshee Three generic, two black creature -☂ Spirit - 4/4 - Uncommon Morbid —❀ 🔴When this creature enters, if a creature died this turn, target creature gets -4/-4 until end of turn. |
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Murderous Compulsion One generic, one black sorcery - Common Destroy target tapped creature. Madness One generic, one black (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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Morbid Opportunist Two generi꧂c, one black🃏 creature - Human Rogue - 1/3 - Uncommon Whꦯenever one or more other creatures die, draw a card. This ability triggers only onc♔e each turn. |
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Midnight Scavengers Four g𓆏ꦫeneric, one black creature - Human Rogue - 3/3 - Common When this creature enters, you may return target c🌄reature card with mana value 3 or less from your graveyard to your hand. (Melds with Graf Rats.) |
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Olivia's Dragoon One generic, one black 𝐆creature - Vampire Berserker - 2/2 - Common Discard a card: This💯 creature gains f💫lying until end of turn. |
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The Meathook Massacre X generic, two black legendary enchantment - Myဣthic Rare When The Meathook Massacr𒁏e enteꦫrs, each creature gets -X/-X until end of turn. Whenever a creature you control dies, each꧅ opponent loses 1 life. Whenever a creature an opponent con♛t๊rols dies, you gain 1 life. |
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Skirsdag High Priest One generic, 🍬one black creature - Human Cleric - 1/2 - Rare Morbid — Tap, Tap two untapped creatures you control: Createꦅ a 5/5 black Demon creature token with flying. Activate only if a creature di♓ed this turn. |
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Sorin, Imperious Bloodlord Two generic, one black Lege🐎ndary Planeswalker - Sorin - 4 Starting Loyalty - Mythic Rare +1: Target creature you control gains deathtouch and lifelink until end of turn. If it's a Vampire, put a +1/+1 counter on it൲. +1: You may sacrifice a Vampire. When you do, Sorin deals 3 damage to any target and you ga🍸in𒀰 3 life. -3: You may put a Vampire 🌞creature car🦩d from your hand onto the battlefield. |
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Sanitarium Skeleton One black creature - Skeleton - 1/2 - Common Two generic, one black: Return this card⛦ from♕ your graveyard to your hand. |
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Sever the Bloodline Three generic, one black sorcery - Uncommon Exile target ♔creature and all other creatures with the same name as that creature. Flashback five generic, two black (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Siege Zombie One generic, one black creature - Zombie - 2/2 - Comm💯on Tap three untapped creatures you control: Each oppone﷽nt loses 1 life. |
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Triskaidekaphobia Three generic, one black enchantment - Uncommon At the beginning of your upkeep, choose one - - Each player with exac🌟tly 13 life loses the game, then each player gains 1 life. - Each player with exactly 13 life loses ꧅the game, then each player loses 1 life. |
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Tree of Perdition Three generic, one black🅘 creature - Plant - 0/13 - Rare Defender Tap: Exchange target opponent’s life total🐻 with this creature’s toughness. |
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Tragic Slip One black instant - Common Target creature gets -1/-1 until end of turn. Morbid — 🥃That creature gets -13/-13 until end of turn instead if a creature died this turn. |
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Voldaren Bloodcaster//Bloodbat Summoner One🉐 generic, one black creature - Vampire Wizard - 2/1𒐪 - Rare Voldaren Bloodcaster One generic, one bla🌳ck creature - Vamp🦂ire Wizard - 2/1 - Rare Flying Whenever this creature or another nontoken creature you control dies, create a Blood token (It's an artifact with "One generic, Tap, Discard a card, Sacrifice this token: Draw a card.") When🃏ever you create a Blood token, iꦫf you control five or more Blood tokens, transform this creature. Bloodbat Summoner (Black) creature - Vampire Wizard - 3/3 Flying At the beginning of combat on your turn, up to one target Blood token you control becomes a 2/2 black Bat creature with flying and hasꦬte in addition to its other types. |
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Village Rites One black instant - Common As an additional cost to cast this spell, sacrifice a c🔯reature. Draw two cards. |
Red
The last time we visited Innistrad, Werewolves and Vampires were ꦅstruggling for control of the plane during the Eternal Night. Both of them can be found in red, with lots of transforming, forced combat, and more than a few fangs.
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Name And Description |
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Abrade One generic, one red instant - Common Choose one - - Abrade deals 3 damage to target creature. - Destroy target artifact. |
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Ancestral Anger One red sorcery - Common Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards🗹 named Ancestral Anger in your graveyard. Draw a card. |
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Alchemist's Greeting Four generic, one red sorcery - Common Alchemist'🔯s 🌼Greeting deals 4 damage to target creature. Madness one generic, one red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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Balefire Dragon Five𓄧 ꧋generic, two red creature - Dragon - 6/6 - Mythic Rare Flying Whenever this ꧂creature deals combat damage to a player, it 🌠deals that much damage to each creature that player controls. |
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Borrowed Hostility One red instant - Common Escalate: three generic (Pay this cost for each mode chosen beyond the first.) Chooe one or both - - Target creature gets +3/+0 until end of turn. - Target creatꦕure gains first strike until end of turn. |
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Blood Mist Three generic, one red enchantment - Uncommon At the beginning of combat on your turn, target cre꧋ature you control gains double strike until end of turn. |
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Blood Petal Celebrant One generic, one red creature - Vampir🔥e - 2♍/1 - Common This creature has first s🐷trike as long as it’s attacking. When this creature dies, create a Blood token. (It’s an artifact with "1, Tap, Discard a card, Sacrifice this token: Draw a card.") |
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Bedlam Reveler Six generic, t𝓡wo red creature - Devil Horror - 𒊎3/4 - Rare This spell ﷺ🌠costs one generic less to cast for each instant and sorcery card in your graveyard. Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, discard your hand, then draw thr♈ee ca🅠rds. |
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Bloodmad Vampire Two generic, one red creature - Vampir𒐪e Berserker - 4/1 - Common Whenever th๊is creature deals combat damage to a player, put a +1/+1𓃲 counter on it. Madness one generic, one red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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Burning Vengeance Two generic, one red enchantment - Uncommon Whenever you cast a spell from your graveyard, this enchantment deals 2 dama✅ge to any target. |
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Collective Defiance One generic, two red sorcery - Rare Escalate one generic (Pay this cost for each mode chosen beyond the first.) Choose one or more — Target player discards all🐓 the cards in their hand, then draws that many cards. Collective Defiance deals 4 dama𒆙ge to target cre🎐ature. Collective D🍃efiance deals 3 damage to target opponent or planeswalker. |
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Chandra, Dressed to Kill One generic, two re🧜d legendary planeswalker - Chandra🤡 - 3 - Starting Loyalty - Mythic Rare +1: Add one red mana. Chandra deals 1 damage to up to one ta🧸rget player 🐟or planeswalker. +1: Exile the top card of your library. 💖If it’s red, you m🦋ay cast it this turn. -7: Exile the top five cards of you🗹r library. You may cast red spells from among them this turn. You get an emblem with “Whenever you cast a red spell, this emblem deals X damage to any target, where X is the am🌃ount of mana spent to cast that spell.” |
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Festival Crasher One generic, one redꦦ creatu🌊re - Devil - 1/3 - Common Whenever you cast an instant or sorceryꦍ spell, this creature gets +2/+0 until end of turn. |
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Faithless Looting One red sorcery - Common Draw two cards, then discard two cards. Flashback: Two generic, one red (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Falkenrath Gorger One red creature - Vampire Berserker - 2/1 - Rare Each Vampire card you own that isn't on the battlefield has madness. The madness cost is equal to its mana cost. (If you discard a card with madness, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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Fiery Temper One generic, two red instant - Uncommon Fiery Temper deals 3 damage to any target. Madness: one red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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Furyblade Vampire One generic, one red creature - Vampire Berserker - 1/2 ꦦ- Uncommon Trample At the beginning of combat on your turn, you may discard a card. If you do, this crea𝕴ture gets +3/+0 untಞil end of turn. |
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Geier Reach Bandit // Vildin-Pack Alpha Geier Reach Bandit Two generic, o꧅ne red creature - Human Rogue Werewolf - 3/2 - Uncommon Haste At the beginning of each upkeep, if no spells were cast last turn, transform this♓ creature. Vildin-Pack Alpha Creature - Werewolf - 4/3 Wheneve🐲r a Werewolf you control enters, you may transform it. At the beginning of each upkeep, if a player cast two or more spells last turn, transform thiﷺs creature. |
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Hanweir Garrison Two generic, one red creature - Human Soldಞier - 2/3 - Rare Whenever this creature attacks, create two 1/1 red Human creature tokens that are tapped and attacking. (Melds with Hanweir Battlements) |
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Honeymoon Hearse Two generic, one r🐭ed artifact - Vehicle - 5/5 - Uncommon Trample Tap two untap⛎ped creatures you control: This Vehicle becomes an artifact creature until eᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚnd of turn. |
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Hungry Ridgewolf One generic, one red creatur💜e - Wolf - 2/2 -🏅 Common As long as you control 🃏another Wolf o๊r Werewolf, this creature gets +1/+0 and has trample. |
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Hanweir Watchkeep // Bane of Hanweir Hanweir Watchkeep Two generic, one red creature - Human Warrior Werewol𒆙f - 1/5 - Comജmon Defender At the ✅beginning of each upkeep, if no spells were cast last turn, transform this creature. Bane of Hanweir Creature - Werewolf - 5/5 - Common This creature attacks each combat if able. At the beginning of each upkeep🃏, if a player cast two or more spells last turn, transform this creature. |
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Conduit of Storms // Conduit of Emrakul Conduit of Storms Two𒅌 generic, one red creature - Werewolf Horror - 2/3 - Commo🌳n 🅷Whene🐲ver this creature attacks, add one red at the beginning of your next main phase this turn. Three generic, two red: Transform this creature. Conduit of Emrakul Creature - Eldrazi Werewolf - 5/4 Whenever this creature attacks, add two colorless 🤪at the beginning of your next main phase this turn. |
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Kruin Outlaw // Terror of Kruin Pass Kruin Outlaw One generic, two red creature🔯 -🔯 Human Rogue Werewolf - 2/2 - Rare First strike At the beginning of eacꦚ꧂h upkeep, if no spells were cast last turn, transform this creature. Terror of Kruin Pass Creature - Werewolf - 3/3 - Rare Double strike Werewolves you control have menace. (A creature with menace can't be blocked except by two or more creatures.) At the beginning of each upkeep, if a play♛er cast two or more spells last turn, transform this creatur🦂e. |
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Lightning Axe One red instant - Common As an additional cost to cast this♌ spell, discard a card or pay five generic. Lightning Axe deals 5 damage to target creature. |
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Lightning Mauler One geneཧric, one red creatu⛦re - Human Berserker - 2/1 - Uncommon Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another🍷 creature, both creatures💟 have haste. |
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Mirrorwing Dragon Three generic, two red 💮creature - Dragon - 4/5 - 🦩Rare Flying Whenever a player casts an instant or sorcery spell that target🥂s only this creature, that player copies that spell for each other creature they control that the spell could target. Each c༺opy targets a different one of those creatures. |
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Mass Hysteria One red enchantment - Rare All creatures have haste. |
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Neonate’s Rush Two generic, one red instant - Common This spell costs 1 lessꦡ to cast if you control a Vampire. Neonate’s Rush deals 1 damage to target creature and 1 damage to its c𝕴ontroller. Draw a card. |
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Reforge the Soul Three generic, two red sorcery - Rare Each player discards their ha♛nd, then draws seven cards. Miracle: one generic, one red (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) |
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Runebound Wolf One generic, one red creature - Wolf - ꧟2/2 💧- Uncommon Three generic, one red, tap: This cre⛦ature deals damage equal to the number of Wolves and Werewolves you control to target opponent. |
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Savage Alliance Two generic, one red instant - Uncommon Escalate 1 (Pay this cost for each mode chosen beyond the first.) Choose one or more — Creaꦫtures target player controls gain trample until end of turn. Savage Alliance deals 2 damage to ꦅtarget creature. Savag💙e Alliance deals 1 damage to each c🍃reature target opponent controls. |
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Smoldering Werewolf//Erupting Dreadwolf Smoldering Werewolf Two generic, two red creature - Werewolf Horꦐror - 3/2 - Uncommon When this creature enters, it deals 1 damage to ea💝ch of up to two target creatures. Four generic, two red: Transform this creature. Erupting Dreadwolf Creature - Eldrazi Werewolf - 6/4 Whenever🌳 this crꦅeature attacks, it deals 2 damage to any target. |
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Stensia Masquerade Two generic, one red enchantment - Uncommon Attacking creatures you control have first strikeಌ. Whenever a Vampire you control deals combat damage to a player🌌, put a +1/+1 counter on it. Madness two generic, one red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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Seize the Storm Four generic, one red sorcery - Common Create a red Elemental creature token with trample and “This token’s power and toughness are each equal to the number of instant and sorceryꦯ cards in your graveyard plus the number of cards with ꧅flashback you own in exile.” Flashback six generic, one red (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Stromkirk Occultist Two generi💧c, one red creature - Vampire Horrꦍor - 3/2 - Uncommon Trample Whenever this creature deals combat damage to a player, exile the top card of your library. Until end of turn, you may p✅lay that card. Madness one generic, one red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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Thermo-Alchemist One gener🦄ic, one red creature - Human Shaman - 0/3 - Uncommon Defender Tap: This creatu🐽re deals 1 damage to each opponent. Whenever you cast an instant or sorcer🅷y spell, untap this creature. |
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Through the Breach Four generic, one red instant - Arcane - Rare You may put a cr💙eature card froꦆm your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step. Splice onto Arcane two generic, two red (As you cast an Arcane spell, you may reveal this card from y✃our hand and pay its splice cost. If you do, add this card's effects to that spell.) |
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Ulrich's Kindred Two generic, one 🍒red creature - Wolf - 3/2 - Uncommon Trample Three generic, one green: Target attacking Wolf or Werewolf gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) |
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Uncaged Fury Two generic, one red instant - Uncommon Target crꦛeature gets +1/+1 and gains double strike until end of turn. |
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Vexing Devil One red creature - Devil - 4/3 - Rare When this creature enters, any opponent may have it deal 4 damage to them. If a player does,ඣ sacrifice this creature. |
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Village Messenger//Moonrise Intruder Village Messenger One red creature - Human Werewolf - 1/1 - Common Haste At the beginning of each up⭕keep, if no spells were cast last turn, transform this creature. Moonrise Intruder (Red) Creature - Werewolf - 2/2 Menace (This creature can't be blocked except by two or more creatures.) At the beginning of each upkeep, if a player cast two or 𓄧more spells last turn, transform this creature. |
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Voldaren Ambusher Two generic, one red creature - Vampire Archer - 2/2 - Uncomm⛄on When this creature enters, if an opponent lost life this turn, it deals X damage to up to one target creature or planeswalker, where X is the num༒ber of Vampires you control. |
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Voldaren Duelist Three ♕generic, one red creature - Vampire Warrior -🐓 3/2 - Common Haste When this creature enters, target creature can't block thi𒊎s turn. |
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Voldaren Epicure One red creature - Vampire - 1/1 - Common When this creature enters, it deals 1 damage to each opponent. Create a Blood token. (It's an artifact with "one generic, one tap, Discard a card, Sacrifice this token: Draw a card.") |
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Zealous Conscripts Four generic, one red creature - Human Warrio𝐆r - 3/3 - Rare Haste When this creature enters, gain control of target permanent until end of turn. Untap t♐hat permanent. It gains haste until end of turn. |
Green
Though green is mostly associated with Humans and Werewolves on Innistrad, it's also, unfortunately, the colour of s♛piders, 🎶insects, and the other creeply-crawlies that stalk the forests of Kessig and Ulvenwald.
Image |
Name And Description |
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Aim High One generic, one green instant - Common Untap target creature. It gets♓ +2/+2 and gains re🍸ach until end of turn. |
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Ambush Viper One generic, one gree♌n creature - Snake - 2/1 ܫ- Common Flash Deathtouch |
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Bramble Wurm Six generic, one green creature - Wurm - 7/6 - Com⭕mon Reach, trample When this creature enters, you gain 5 life. Two generic, one green: Exile this card from𝔍 your graveyard. You gain 5 life. |
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Cultivator Colossus Four generic, three green creature - Plant Beast - / - Mythic Rare Trample Cultivator Colossus's power and toughness aꦕre each equal to the number of lands you control. When this creature enters, you may put a land card from your h💧and onto the battlefield tapped. If you do, draw a card and repeat this process. |
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Cryptolith Rite One generic, one green enchantment - Rare 🧸Creatures you control have “Tap: Add o꧃ne mana of any color.” |
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Clear Shot Two generic, one green instant - Uncommon Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to🦂 target creature you don’t control. |
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Dawnhart Disciple One generic, o🍬ne green creature - Human Warlock - 2/2 - Common Wheneꦛver another Human you control enters, this creature gets +1/+1 until end of turn. |
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Duel for Dominance One generic, one green instant - Common Coven — Choose target creature you control and target creature you don’t control. If you control three or more creatures with different powers, put a +1/+1 counter on the chosen creature you control. Then the chosen creatures fight each other. (Each deals damage equal to its power to the other.) |
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Duskwatch Recruiter // Krallenhorde Howler Duskwatch Recruiter One generic, one green creature - Human Warrior Werewo꧑lf - 2/2 - Uncommon Two generic, one gree🔯n: Look at the top three cards of your library. Yo🐲u may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. At the beginning of each upkeep, if no spells were cast last turn, tran📖sform this creature. Krallenhorde Howler Creature - Werewolf - 3/3 Creature sp♛ells you 🧸cast cost one generic less to cast. At the beginning of ๊each upkeep, if a player cast two or more spells last turn, transform this creature. |
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Eldritch Evolution One generic, two green sorcery - Rare As an additional co♋st t✃o cast this spell, sacrifice a creature. Search your library for a creature✃ card with mana value X or less, where X is 2 plus the sacrificed creature’s man♔a value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution. |
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Eccentric Farmer Two generic, o𒈔ne green creature - Human Peasant - 2/3 - Common When this creature enters, mill three cards, then you may return a land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.) |
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Festerhide Boar Three gen🌳eric🌞, one green creature - Boar - 3/3 - Common Trample Morbid — This creature enter💜s with two +1/+1 counters on it if a creature died this turn. |
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Ghoultree Seven generic, one green cꦗreature - Zombie Tree🐲folk - 10/10 - Uncommon This creature costs one generic less to cast for eaಌch creature card in your graveyard. |
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Garruk Relentless // Garruk, the Veil-Cursed Garruk Relentless Three generic, one green legendary planeswalker - Garruk - 3 Starti⭕ng Loyalty - Myth🐬ic Rare When Garruk🐎 Relentless has two or fewer loyalty counters on him, transform him. 0: Garruk Rel🌟entless deals 3 damage to target creatu𓃲re. That creature deals damage equal to its power to him. 0: Create a 2/2 green Wolf creature token. Garruk, the Veil-Cursed Legendary planeswalker - Garruk +1: Create🌃 a 1/1 black Wolf creatu𒁃re token with deathtouch. -1: Sacrifice a creature. If you do, search your library for a creature ♚card, reveal it, put it into your hand, then shuffle. -3: Creatures you control gain trample and get +X/+X until end of turn, where X is the number of creature cards i🐻n your graveyard. |
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Grapple with the Past One generic, one green instant - Common Mill three cards, then you may return a creature or land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.) |
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Hamlet Captain One generic, one green creature - H🐼uman Warrior - 2/2 ✅- Uncommon Whenever this creature attacks or blocks, othꦍer Humans you control get +1/+1 until end of turn. |
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Hermit Druid One generic, one green creatur🌺e - Huma♉n Druid - 1/1 - Rare One green, tap: Reveal cards from𝔉 the🌠 top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard. |
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Hinterland Logger // Timber Shredder Hinterland Logger One generic, oneꦑ green creature - Human Werewolf - 2/1 - C🐻ommon 𝐆At the beginning of each upkeep, if no spells were cast last turn, transform this creature. Timber Shredder Creature - Werewolf - 4/2 Trample At the beginning of each upkeep, if a player cast two or more spells last turn, transf⛦orm this creature. |
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Howlpack Resurgence Two generic, one green enchantment - Uncommon Flash Each creature you c🃏ontrol that’s a Wolf or a Werewolf gets +1/+1 and has trample. |
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Intrepid Provisioner Thrꦑee 🌠generic, one green creature - Human Scout - 3/3 - Common Trample When this creature enters, another target Human you control gets +2/+2 un🐻til end of turn. |
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Moonlight Hunt One generic, one green instant - Uncommon Choose target creature you don’t control. Each creature you control that’s a Wolf or a Wer𓃲ewolf deals damage equal to its power to that creatu♑re. |
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Lumberknot Two generic, two gree♑n creature - Treefolk - 1/🐭1 - Uncommon Hexproof (This creature can’t be the target of spells or abilities your opponents control.) Whenever a creatureဣ dies, put a +1/+1 counter 🐎on this creature. |
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Moldgraf Millipede Four generic, on🍨e green creature - Insect Horror - 2/2 - Common When this creature enters, mill three cards, then put a +1/+1 counter on this creature for each creature card in your graveyard. (To mill three cards, put the top three cards of your library into your graveyard.) |
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Mayor of Avabruck // Howlpack Alpha Mayor of Avabruck One generic, one green creat🐟ure - Human Advisor Werewolf - 1/1 - Rare Other Human creatures you control get +1/+1. At the beginning of each upkeep, if no spells were cast🐬 last turn, transform this creature. Howlpack Alpha Creature - Werewolf - 3/3 Each other creature you control that’s a Werewolf or a Wolf ge𝔍ts +1/+1. At the begin🔯ning of yourﷺ end step, create a 2/2 green Wolf creature token. At the beginning of each upkeep, if a player cast two or more spells last turn💛, transform this creature. |
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Noose Constrictor On🥃e generic, one green creature - Snake - 2/2 - Uncommon Reach Discard a card: This creature get🐻s 🌃+1/+1 until end of turn. |
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Pack Guardian Two generic, two green ꦡcrꦺeature - Wolf Spirit - 4/3 - Uncommon Flash When this creature enters, you may discard a land card. If you do, create༒ a 2/2 green Wolf creature token. |
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Scorned Villager//Moonscarred Werewolf Scorned Villager One generic, �ꦚ�one green creature - Human Werewolf - 1/1 - Common Tap: Add one green. At the beginning of each upkeep, if no sp✅ells were 🌺cast last turn, transform this creature. Moonscarred Werewolf (Green) Creature - Werewolf - 2/2 Vigilance Tap: Add two green. At th🌜e beginning of each upkeep, if a player cast two or more spells last turn, transform this creature. |
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Second Harvest Two generic, two green instant - Rare For each token you control, create a token thatꦚ's a copy of that p✤ermanent. |
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Shrill Howler//Howling Chorus Shrill Howler Two generic, one green creature🐭 - Werewolf Horror - 3/1 - Uncommon Creatures with 🌱power less than this creature's power can't block it. Five generic, one green: Transform this creature. Howling Chorus Creature - Eldrazi Werewolf - 3/5 Creatures with power less than this creature's power ca🌳n't block it. Whenever this creature deals combat damage to a player, create a 3/2 colorless Eldrazi Horror creatur𒐪e token. |
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Spider Spawning Four generic, one green sorcery - Uncommon Create a 1/1 green Spider creature token with rach for each creature�🍨� card in your graveyard. Flashback: six generic, one black (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Splinterfright Two generic, one green c🎐reature - Elemental - */* - Uncommon Trample S🗹plinte🦩rfright's power and toughness are each equal to the number of creature cards in your graveyard. At the beginning of your upkeep, mill two cards. (Put the top two cards of your library into your graveyard.) |
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Somberwald Sage Two generic, one green cr♚eature - Human Druid -🤡 0/1 - Uncommon Tap🃏: Add three mana of any one color. Sp𝓀end this mana only to cast creature spells. |
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Spore Crawler Two generic, one green creature - Fungus - 3/2 -🉐 Common When this creature dies, draw a card. |
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Tireless Tracker Two generic, one green creature - Huma🅷n Scout - 3/2 - Rar🧜e Landfall - Whenever a land you control enters, investigate. (Create a Club token. It's an artifact with "two generic, Sacrifice this token: Draw a card.") Whenever you sacr♛ifice a Clue, put a +1/+1 counter on this creature. |
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Travel Preparations One generic, one green sorcery - Uncommon Put a +1/+1 counter on each of ꦡup to two target cre🤪atures. Flashback: one generic, one white (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Traverse the Ulvenwald One green sorcery - Rare Search your library for a basic land card, reveal it, put it into y✃our hand, then shuffle. Delirium - If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your ꧋hand, then shuffle. |
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Ulvenwald Mysteries Two generic, one green enchantment - Uncommon Whenever a nontoken creature you control dies, investigate. (Create a Clue token. It's an artifact with "Two generic, Sacrifice this token: Draw a card.") Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creatur🍷e token. |
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Unnatural Growth One generic, four green enchantment - Rare At the beginning of each combat, double the power and toughness of each creat⛎ure you control until end of tꦏurn. |
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Villagers of Estwald//Howlpack of Estwald Villagers of Estwald Two generic, one green creature - Human 𓂃Weꦬrewolf - 2/3 - Common At the beginning of each upkeep, if no spells were cast last tur🌸n, trans🍰form this creature. Howlpack of Estwald (Green) Creature - Werewolf - 4/6 At the beginning of each upkeep, if a player ༺cast two or more spells last turn, transform this creature. |
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Wild Hunger Two generic, one green instant - Uncommon Targe🎀t creature gets +3/+1ജ and gains trample until end of turn. Flashback three generic, one red (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Wrenn and Seven Three generic, two green legendary planes🍌walker - Wrenn - 5 Starting Loyalty - Mythic Rare +1: Reveal the top four cards of your lib♍rary. Put all land cards revealed this way into your hand and the rest into your graveyard. 0: Put any number of land cards from🔴 your hand onto the battlefield tapped. -3: Create a green 🐷Treefolk creature token with reach and "This token's power and toughness are each equal to the number of lands you control." -8: Return all permanent cards from your graveyard to your hand. You get an emblem with 🎀"You have no maximum hand size🐬." |
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Young Wolf One green creature - Wolf - 1/1 - Common Undying |
Multicolored
Innistrad is a very multicolour-focused setting, with its five main creature types each being shared acr🔥oss two colours. Expect Spirits, Humans, Vampires, Werewolves, and Zombies to crop up here.
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Spell Queller One genꦚeric, one white, one blue creature - Spirit - 2/3 - Rare Flash Flying When this creature enters, exile target spell with mana value 4 or les♏s. Whe💟n this creature leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost. |
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Bladestitched Skaab One blue, one black cr🔥eature - Zombie Soldier - 2/3 🥃- Uncommon Other Zombies you control get +1/+0. |
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Gisa and Geralf Two generic, one blue, one black legendary creature - Human Wizard - 4/♈4 - Rare When Gisa and Geralf enters, mill four cards. Once during each of♉ your turns, you🐻 may cast a Zombie creature spell from your graveyard. |
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Grimgrin, Corpse-Born Three generic, one blue, one black legendary creature - Zombie Warrior 🍨- 5🥀/5 - Mythic Rare Grimgrin enters tapped and doesn’t untap during you�🌌�r untap step. Sa🍷crifice another creature: Untap Grimgri🌸n and put a +1/+1 counter on it. Whenever Grimgrin attacks, destroy target creature defending player con🎶trols, then put a +1/+1 counter on Grimgrin. |
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Bloodhall Priest Two ge✱neric, oneꩵ black, one red creature - Vampire Cleric - 4/4 - Rare Whenever this creature enters or attacks, if you have no cards in hand, this cre💞ature deals 2 damage to any target. Madness: one generic, one black, one red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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Olivia Voldaren Two generic, one black, one red legendary✱ creature - Vampire - 3/3 - Mythic 🍰Rare Flying One generic, one red: Olivia Vo♔ldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1ꦜ/+1 counter on Olivia Voldaren. Three generic, tw🧸o black: Gain control of target Vampire for as long as you control Oli෴via Voldaren. |
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Arlinn Kord // Arlinn, Embraced by the Moon Two generic, one red, one green l😼egenꦦdary planeswalker - Arlinn - 3 - Starting Loyalty - Mythic Rare +1: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and hast🦋e. 0: Create a 2/2 green Wolf creatu🐷re token. Transform Arlinn Kord. Arlinn, Embraced by the Moon Legendary planeswalker - Arlinn - Mythic Rare +1: Creatures you control get +1/+1 and gain trample until𒆙 🅠end of turn. -1: Ar𓃲linn deals 3 damage to any target. Trans𒁏form Arlinn, Embraced by the Moon. -6: You ge꧙t an emblem with “Creatures you control have haste and ‘Tap: This creature deals damage equal 😼to its power to any target.’" |
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Huntmaster of the Fells//Ravager of the Fells Huntmaster of the Fells Two generic, oneꩵ red, one green creature - Human𓂃 Werewolf - 2/2 - Rare Whenev🀅er th🧜is creature enters or transformes into Huntermaster of the Fells, create a 2/2 green Wolf creature token and you gain 2 life. At the beginning of ea𒈔ch upkeep, if no spells were cast last turn, transform this creature. Ravager of the Fells (Red/Green) creature - Werewolf - 4/4 Trample Whenever this creature transforms into Ravager of the Fells, it deals 2 damage to target opponent or planeswalker and 2 damage to up to one target creature that player or that planeswalker's controller contro꧃ls. At the beginning of each upkeep, if a player caꦅsts two or more spells last tu🐈rn, transform this creature. |
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Join the Dance One green, one white sorcery - Uncommon Create two 1/1 white Human creature tokens. Flashback: three generic, one green, one white (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Sigarda, Host of Herons Two generic, 💞one green, two white legendary creature - Angel - 5/5 - Mythi🃏c Rare Flying, hexproof Spells and ab🎶ilities your opponents control ꦇcan't cause you to sacrifice permanents. |
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Torens, Fist of the Angels One generic, one gr🔴een, one white legendary creature - Human Cleric - 2/2 - Rare Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) |
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Fleshtaker One white, one black creatur✅e - Human Assassin - 2/2 - Uncommon Whenever you sacrifice another creature, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.) One generic, Sacrifice another creature: this creature gets +2/+2 until⛎ end of turn. |
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Liesa, Forgotten Archangel Two generic, two white, on🦋e blಞack legendary creature - Angel - 4/5 - Rare Flying, lifelink Whenevဣer another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step. If a creatuꦰre an opponent controls would die, exile it ins🌳tead. |
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Galvanic Iteration One blue, one red instant - Rare When you next cast an instant or sorcerꦍy spell this turn, copy that spell. You may choose new targets for the copy. Flashback: one generic, one blue, one red (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Wandering Mind 🌃One generic, one blue, one red creature - Horro🧔r - 2/1 - Uncommon Flying When this ജcreature enters, look at the top six cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
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Grizzly Ghoul Two gen🔯eric, one black, on💞e green creature - Zombie Bear - 4/3 - Uncommon Trample This creature enters with a +1/+1 counter on it☂ for each cre🥃ature that died this turn. |
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Maelstrom Pulse One generic, one black, one green sorcery - Rare Destroy target nonland perm꧒anent and all other permanents𝓰 with the same name as that permanent. |
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The Gitrog Monster Three generic, one black, on꧋e green legendary c𓃲reature - Frog Horror - 6/6 - Mythic Rare Deathtouch 🐼At the beginning of your upkeep, sacrifice The Gitrog Monster unless 𒈔you sacrifice a land. You may play an additional land on each of your turns. 🌞Whenever one or more land cards are put into your graveyard from anywhere, draw a card. |
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Angelfire Ignition One generic, one red, one white sorcery - Rare Put two +1/+1 counters on target creature. It gains vigilance, trample, lifeliꦐnk, indestructible, and haste until end of turn. Flashback two generic, one red, one white (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Markov Waltzer Two generic, one red, one white creature - Vampire - 1/3 - Unco♋🐻mmon Flying, haste At the beginning of combat on✤ your turn, up to two target creatures you control each get +1/+0 until end 🎃of turn. |
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Altered Ego X generic, two generic, one green, one blue creature - ♑Shapeshifter - 0/0 - Rare This spell can't be countered. You may have this creature enter as a copy of any creature on the battlefield, except it enters with an addi🌠tional +1/+1 counters on it. |
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Vilespawn Spider One green, one blue creature -🅠 Spider - 2/3 - Uncommon Reach At the beginning of your upkeep, mill a card. (Put the top card of your library into your graveyard.) Two generic, one green, one blue, Tap, Sacrifice this creature: Create a 1/1 green Insect creature token for each creature card iꦜn your gജraveyard. Activate only as a sorcery. |
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Tamiyo, Field Researcher One generic, one green, one white, one blue legendary planeswalker - Tamiyo - 4 - Starting Loy♕alty ꦐ- Mythic Rare +1: Choose up to two target creatures. Until your next turnᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚ, whenever either of those creatures deals combat damage, you draw a card. -2: Tap up to two targ💧et nonland permanents. They don’t untap dur💜ing their controller’s next untap step. -7: Draw three cards. You get an emblem ဣwith 🐷“You may cast spells from your hand without paying their mana costs.” |
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Edgar Markov Three generic, one red, one white, one black legendary creature - Vampire♊ Knight - 4/4 - Mythic Rare Eminence - Wheneverᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚ you cast another Vampire spell, if Edg♈ar Markov is in the command zone or on the battlefield, create a 1/1 black Vampire creature token. First strike, haste Whenever Edgar Markov attacks, put a༒ +1/+1 counter on each Vampire you conಞtrol. |
Colorless
Though Innistrad has its own fair share of horrors, its biggest threat famou🌜sly came from outside the universe: the colourless Eldrazi. Emrakul and her brood tore the world apart during Shadows Over Innistrad, so we can expect to see lots of Eldrazi joining the usual colourless artif🍃acts and lands here.
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Name And Description |
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Abundant Maw ౠEight generic creature - Eldrazi Leech - 6/4 - Comm🔯on Emerge: six generic, one black (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, target opponent loses 3 life and you gain 🦋3 life. |
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Angel's Tomb Three generic artifact - Uncommon Whenever a creatu♔re you cont♓rol enters, you may have this artifact become a 3/3 white Angel artifact creature with flying until end of turn. |
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Blazing Torch One generic artifact - Equipment - Common Equipped creature can't be blockedᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚ by Vampires or Zombi♔es. Equipped creature has "Tap, Sacrifice Blazing 💟T🍃orch: Blazing Torch deals 3 damage to any target." Equip: one generic (One generic: Attach to target creature you control. Equip only as a sorcery.) |
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Brisela, Voice of Nightmares Legendary creature - Eldrazi Angel - 9/10 Flying, first strike, vigilance, lifelink Your opponents can't cast spells with ma꧑na value 3 or less. |
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Butcher's Cleaver Three generic artifact - Equipment - Uncommon Equipped creature gets +3/+0. As long as equipped creature is a Human꧟, itꩵ has lifelink. Equip: three generic. |
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Chalice of Life//Chalice of Death Chalice of Life Three generic artifact - Uncommon Tap: You gain 1🌱 life. Then if you have at least 10 life more than your starting life total, transform this artifact. Chalice of Death Artifact Tap: Target player loses 5 life. |
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Chittering Host Creature - Eldrazi Horror - 5/6 Haste Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, other creatures you control get🧸 +1/+0 and gain menace until end of ꩲturn. |
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Cobbled Wings Two generic artifact - Equipment - Common Equipped creature has flying. Equip: one generic (One generic: Attach to target creature you control. Equip only as a sorcery.) |
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Conjurer's Closet Five generic artifact - Rare At the beginning of your end step, you may exile target creature you conಞtrol, then return that card to the battlefield under your control. |
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Cryptolith Fragment//Aurora of Emrakul Cryptolith Fragment Three generic artifact - Uncommon This artifact enters tapped. Tap: Add one mana of any color. Each player lose♉s 1 life. At 🎀the beginning of your upkeep, if each 🎶player has 10 or less life, transform this artifact. Aurora of Emrakul Creature - Eldrazi Reflection - 1/4 Flying, deathtouch Whenever this creature att𓆏acks, each opponent loses 3 lifꦿe. |
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Decimator of the Provinces Ten generic creature - Eldrazi Boar - 7/7 - Rare Emerge: six generic, three green (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast🌊 this spell, creatures you control get +2/+2 and gain trample until end of tu🍰rn. Trample, haste |
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Demonmail Hauberk Four generic artifact - Equipment - Uncommon Equipped creature gets +4/+2. Equip: Sacrifice a creature. |
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Distended Mindbender Eight generic c🅺reature - Eldrazi Insect - 5/5 - Rare Emerge: five generic, two black (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cas꧅t this spell, target opponent reveals their hand. You choose from it a nonland card with mana value 3 or less and a card with mana value 4 or greater. That player discards those cards. |
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Elder Deep-Fiend Eight generic crཧeature - Eldrazi Octopu🍒s - 5/6 - Rare Flash Emerge: five generic, two blue (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, tap up to f⛄our target permanents. |
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Emrakul, the Promised End 13 generic legendary creature - Eldrazi - 13/13 - Mythic R𝓰are This spell cos✅ts 1 less to cast for each card✅ type among cards in your graveyard. W✤hen you cast this spell♕, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn. Flying, trample, protection from instants. |
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Epitaph Golem Five𓄧 generic artifact creature - Gole🤪m - 3/5 - Common Two gene🌸ric: Put target card from your graveyard on the bottom of your library. |
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Galvanic Juggernaut Four generi🌠c artifact creature - Juggernaut - 5/5 - Uncommon This creature attacks each combat if𒈔 able. This creature doesn't untap during your untap step. Whenever another cre🌞ature dies, untap this creature. |
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Geistcatcher's Rig Six generic artifact creature - ജConstruct - 4/5 - Uncommon When this creature enters, you may have it deal 4 damage to🐟 target creat🎉ure with flying. |
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Harvest Hand//Scrounged Scythe Harvest Hand Three generic artifact creatur🍎e - Scarecrow - 2/2 - Common When this creature dies, return it to the battlefield transformed under your cont﷽rol. Scrounged Scythe Equipped creature gets +1/+1. As long as equipped creature is a Human, it has menace. (It can't be blocked except by two or more creatures.) Equip: two generic (Two generic: Attach to target creature you control. Equip only as a sorcery.) |
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Helvault Three generic legendary artifact - Rare One generic, Tap: Exilꦺe target creat𒊎ure you control. Seven generic, Tap: Exile target creature yo🔯u don't control. When Helvault is put into a graveyard from the battlefield, return all cards exiled with it to the b✤attlefield under their owners' control. |
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It of the Horrid Swarm Eight generic creatu⛦re - Eldrܫazi Insect - 4/4 - Common Emerge: six generic, one green (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, crea🏅te two 1/1 green Insect creature tok🧔ens. |
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Lupine Prototype Two generic artifact 🅺crea🍃ture - Wolf Construct - 5/5 - Uncommon This creature can't at🐻tack or block unless a player has no cards in hand. |
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Metallic Mimic ♎Two generic artifact creature - Shapeshifter ♕- 2/1 - Rare As this creature enters, choose a creature type. This creature 🗹is the chosen type in addition to 🥀its other types. Each othe꧂r creature you control of the chosen type enters the battlefield with an additional +1/+1 counter on it. |
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Neglected Heirloom//Ashmouth Blade Neglected Heirloom One generic artifact - Equipment - Uncommon Equipped creature gets +1/+1. When equipped creature trans🍌forms, transform this Equipment. Equip: one generic. Ashmouth Blade Artifact - Equipment Equipped creature gets +3/+3 and has first strikeꦏ. Equip: three generic. |
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Soul Separator Three generic artifact - Uncommon Five generic, Tap, Sacrifice thi🥂s artifact: Exile target creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. Create a blac꧅k Zombie creature token with power equal to that card's power and toughness equal to that card's toughness. |
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Stitcher's Graft One generic artifact - Equipment - Rare Equipped creature gets +3/+3. Wh💝enever equipped creature attacks, iꦑt doesn't untap during its controller's next untap step. Whenever this Equipment becomes unattached from a p🍎ermanenꦦt, sacrifice that permanent. Equip: two generic. |
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Tamiyo's Journal Five generic legendary artifact - Rare At the beginning of your upkeep, investigate. (Create a Clue token. It's an artitact with "Two generic, Sacrifice this token: Draw a card.") Tapܫ, Sacriꦡfice three Clues: Search your library for a card, put that card into your hand, then shuffle. |
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Traveler's Amulet One generic artifact - Common One generic, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into yo🍌ur hand, then shuffle. |
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Wild-Field Scarecrow Three generic artif💎act creature - Scarecr🍌ow - 1/4 - Common Defender Two generic, Sacrifice this creature: Search your library for up to two basic land cards, ♒reveal them, put them into your hand, then shuf🙈fle. |
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Wretched Gryff S෴eve🌃n generic creature - Eldrazi Hippogriff - 3/4 - Common Emerge five generic, one blue (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, draw a card. Flying |
Lands |
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Deserted Glade Land - Rare This land enters tapped unless you contrꩵol two or mo🌳re other lands. Tap: Add white or blue. |
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Shipwreck Marsh Land - Rare This land enters tapped unless you contro♌l two or more other lands. Tap: Add blue or black. |
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Haunted Ridge Land - Rare This land enters ta🤪pped unless you control two𒁃 or more other lands. Tap: Add black or red. |
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Rockfall Vale Land - Rare This land enters tapped un𒉰less you contro🍌l two or more other lands. Tap: Add red or green. |
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Overgrown Farmland Land - Rare This l🐈and enters tapped unless you control two or more other lands. Tap: Add green or white. |
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Shattered Sanctum Land - Rare This land enters 🐽t♚apped unless you control two or more other lands. Tap: Add white or black. |
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Stormcarved Coast Land - Rare This land enters tapped unless you control 🍎two or more other lands. Tap: Add blue or red. |
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Deathcap Glade Land - Rare This land enters tapped unless you control two or mo🌄re other lands. Tap: Add black or green. |
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Sundown Pass Land - Rare This land enters tapped unless you control 👍two or more other lands. Tap: Add red or white. |
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Dreamroot Cascade Land - Rare T𒈔his land enters tapped꧂ unless you control two or more other lands. Tap: Add green or blue. |
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Evolving Wilds Land - Common Tap, Sacrifice this land: Search your library for a b🍰asic land card, put it onto the battle🐈field tapped, then shuffle. |
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Hanweir Battlements Land - Rare Tap: Add one colorless mana. One red, tap: Target creatu🥀re gains haste until end of turn. Three generic, tw🅺o red, tap: If you both own and control this land🍎 and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township. |
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Westvale Abbey//Ormendahl, Profane Prince Westvale Abbey Land - Rare Tap: Add one colorless mana. Five generic,🐬 tap, Pay ༒1 life: Create a 1/1 white and black Human Cleric creature token. Five generic, tap, Sacrifice five creatures: Transfor𝔍m this land, then untap it. Ormendahl, Profane Prince (Black) Legendary Creature - Demon - 9/7 Flying, lifelink, indestructible, haste. |
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- Franchise
- 🍸 💎 Magic: The Gathering
- Original Release Date
- August 5, 1993 🦄
- Publisher
- 168澳洲幸运5开奖网:Wizards of the Coast
- Player Count
- 2+
- Age Recommendation
- 13+
- Length per Game
- Variable
Created by Richard Garfield in 1993, Magic: The Gathering (MTG) has bec🐼ome one of the biggest tabletop collectible card games in the world. Taking on the role of a Planeswalker, players build decks of cards and do battle with other players. In excess of 100 additional sets have added new cards to the library, while the brand has expanded into video games, ꦆcomics, and more.
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