Magic: The Gathering’s March of the Machine set marks the biggest war the multiverse has ever faced. With Phyrexians pouring into ﷺevery world and corrupting and compleating everything in sight, it takes the combined forcedඣ of the multiverse to stop complete annihilation at the hands of Elesh Norn.

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Between the newly introduced battles, backup, and incubate, and returning mechanics like convoke and transformat𓆏ion, March of the Machine is a busy set that could easily overwhelm. Whether you’re drafting on MTG Arena or playing sealed in your local game store, here’s how to make the most of March of the Machine’s limited environment.

If you are playing with a Prerelease Kit, keep in mind the team-up promo cards found in the box, Goro-Goro and Satoru, Katilda And Lier, and Slimefoot And Squee are not🏅 legal in limited play for March of the Machin𒉰e.

White/Blue: Knights

Three MTG cards from March of the Machine

Leading the charge against the Phyrexians are th♒e combined Knights of the multiverse. The Knights of Zhalfir, Eldraine, Dominaria, and more all came together, and this archetype focuses on playing lots of them for impeccable synergy.

The draft signpost for white and blue is Marshal of Zhalfir, who serves a lord for Knights and gives all other ones +1/+1. With that, you can then use cards like Knight of the New Coalition, Xerex-Strobe Knight and the bomb Invasion of New Phyrexia to make Knight tokens and go wide.

Invasion of New Phyrexia card from MTG

Alternatively, you could use other knights like Zhalfirin Lancer, Swordsword Cavalier, and Kithkin Billyrider, which have abilities that make them bigger, harder to block, or simply o🙈utright dangerous for your opponent.

It wouldn’t be a white/blue deck without elements of control, though. By using cards like Change The Equation and Negate to counter spells, and Marshal of Zhalfir and Protocol Knight to tap potential blockꦿers dow🔜n, you can keep the way open for your army to attack unimpeded.

Blue/Black: Graveyards

Three MTG cards from March of the Machine

While blue and black often care about your graveyard, March of the Machine spreads things out a bit and allows you to play with your opponents’ as well. This archetype is all about milling, discarding, and stealing things from graveyards.

Your draft signpost is Halo Forager, which allows you to cast spells from any graveyard without paying its mana cost. But to get this going, you’ll want to focus on milling with cards like Disturbing Conversion, Halo-Charged Skaab, Flitting Geurilla, Nezumi Freewheeler, and Tenured Oilcaster. Keep an eye out for the bomb card Breach the Multiverse too, 💟as it make♛s each player mill a whopping ten cards.

Invasion of Amonkhet from MTG

You don’t just need Halo Forager to play with graveyards, though. Make use of Archpriest of Shadows, Sword of Once And Future; Realmbreaker, The Invasion Tree; and the transformed side of Invasion of Amonkhet, Lazotep Convert.

Some cards don’t necessarily let you use cards from graveyards, but count them for different effects. For example, Expedition Lookout can attack only if an opponent has eight or more cards in their graveyard, while See Double lets you pick both modes. These likely won’t be the bulk of your deck, but it’ඣs worꦏth packing a few for the extra synergy.

Black/Red: Sacrifice

Three MTG cards from March of the Machine

Of course, some archetypes are old faithfuls. Black and red often cares about sacrificing permanents, and it’s no different for March of the Machine. To fit nicely with all the artifacts we’ve seen in recent previous sets, MOM puts an emphasis on sacrificing both creatures and artifacts.

Stormclaw Rager is your signpost, and is a fantastic sacrifice outlet. Not only is it cheap to activate and make the Rager stronger, it also lets you draw a card to keep you stocked up. Other good sacrifice outlets include Akki Scrapchomper, Dreg Recycler, Compleated Huntmaster, and Voldaren Thrillseeker.

As to what to actually sacrifice, don’t forget that Incubator tokens are artifacts. If you don’t fancy paying transforming them into creatures, you can simply incubate with cards like Compleated Huntmaster, Bloated Processor, Marauding Dredship, and Merciless Repurposing and sacrifice the tokens they create instead.

Invasion of Azgol card from MTG

Paring sacrifice up with death triggers is always a good move. For that, you could surveil with Failed Conversion, drain life with Etched Familiar, or even keep the incubation going with Infector Crocodile. Furnace Gremlin is a potential win condition, if you have enough mana to raise its power high enough 🍌before sacrificing to finish your opponent off.

Invasion of Azgol can be used against yourself to let you sacrifice one of your own creatures, but the far more interesting bit is the transformed side, Ashen Reaper. Provided you keep sacrificing stuff each turn, the Reaper will keep getting bigger and bigger – and could synergise very nicely with Voldaren Thrillseeker’s backup🔯 ability allowing the Reaper to sacrifice i🦩tself to deal damage equal to its power to any target.

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Red/Green: Defeating Battles

Three MTG cards from March of the Machine

By far the biggest new mechanic of March of the Machine is the introduction of battles, permanents you can attack directly to gain an advantage. In this set, all of these battles are🌜 Sieges, which can be recast transformed once they’ve been defeated. Plenty of red and green cards will not just help you flip those battles, but reward you simply for attacking them.

The signpost for red/green is Rampaging Geoderm. This is both a good way to get damage through to battles thanks to its haste and trample, and also rewards you by putting a +1/+1 counter on a target creature attacking a battle. You’ll want other aggressive creatures, like Copper Host Crusher, Doomskar Warrior, Shivan Branch-Burner, Scrappy Bruiser, Rampaging Raptor, and Etali, Primal Conquerer.

This archetype is all about both attacking and defeating battles, with lots of payoffs for both. For instance, Furnace Reins lets you steal a creature and draw a card if you hit a battle with it, Rampaging Raptor lets you hit both an opponent and a battle they’re defending, and War-Trained Slasher doubles itꦅs power if it’s atta💛cking a battle.

In green, attacking battles tends to give you other rewards, like Deeproot Wayfinder letting you surveil and put lands from your graveyard onto the battlefield, and Doomskar Warrior 💟filtering cards from the top of your library for creatures and lanಞds.

Invasion of Ergamon card from MTG

Of course, you’ll also want battles – of which red and green have lots available. Invasion of Ergamon is your main one, as its transformed side Truga Cliffcharger can tutor up battles, and has trample to hit more of them. You can also make use of Invasion of Zendikar, Shandalar, Ikoria, Regatha, Ixalan and Muraganda to your advantage.

It’s best to avoid cards like Invasion of Karsus and Invasion of Tarkir, though, as the former deals damage to your own creatures and could wipe out your attackﷺing🌺 forces, while the latter works best with a Dragon-centric deck, which is difficult to pull off in March of the Machine’s limited format.

Green/White: +1/+1 Counters

Three MTG cards from March of the Machine

After a number of sets trying various new things, March of the Machine returns green and white back to one of its hallmark archetypes, +1/+1 counters. Going wide and building up your creatures, o🐭r making a handful nice and big is th⛦e aim here, supported in part thanks to the new Backup keyword.

Botanical Brawler is t🐠he signpost for green/white. While it does have the “first time this turn” clause many people hate, it actually triggers for ea🐽ch permanent you put +1/+1 counters on, which with the right build could make the Brawler get very big, very quickly.

March of the Machine has a ways to increase how many +1/+1 counters are put on your creatures with Kami of Whispered Hopes and Ozolith, The Shattered Spire. Considering effects like this have been relatively rare before, this could ♐make green/white an incredibly powerful archetype in liꦕmited.

Invasion of Moag from MTG

As for putting counters on creatures, it’s incredibly easy thanks to things like Fertilid’s Favor, Ancient Imperiosaur, Placid Rottentail, Storm the Seedcore, and Tribute to the World Tree. While backup is red/white’s archetype primarily, you can also make sure of the +1/+1 counters that keyword gives here, with things like Bola Slinger, Enduring Bondwarden, Chomping Kavu, and Streetwise Negotiator all being good sources of counters.

Your choices for good battle cards is somewhat limited here. Invasion of Moag is the primary green/white battle, and by far the best-suited for this archetype as it gives each creature you control a +1/+1 counter. There’s also Invasion of Muraganda, which is harder to defeat and only puts one counter on one creature. However, its reverse side Primordial Plasm could be us💝ed creatively for getting dangerous blockers with keywords like deathtouch out of the way.

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White/Black: Phyrexians

Three MTG cards from March of the Machine

Every multiversal invasion needs an invading army, and for that we have the white/black archetype and its focus on the Phyrexians themselves. Support for the Phyrex🌞ian creature type has been heavily requested ever since the Grand Creature Type Update of Kaldheim, and finally we have ways to make these nightmares really slap.

The signpost uncommon for this archetype isn’t a creature. Instead, it’s Sculpted Perfection, an enchantment that makes you an Incubator token and buffs all your Phyrexians by +1/+1. It isn’t the only ‘Lord’ in this set though, thanks to Grafted Butcher also giving +1/+1 to other Phyrexians and giving them menace until the end of the ꦡturn.

Invasion of New Capenna from MTG

When drafting white and black, you need synergy, which means as many Phyrexians as you can get a hold of, like Alabaster Host Sanctifier, Phyrexian Censor, Progenitor Exarch. One of the biggest bombs in this set is the Mother of Machines herself, Elesh Norn. Not for her front side, although that is decent: the back side, The Argent Etchings, makes loads of Phyrexian creature tokens straight away, before wiping the board of any🎃thing not Phyrexian for you to swing in for the win.

Interestingly, most of the battles in this set don’t work particularly well for the Phyrexians. Perhaps the best is Invasion of New Capenna and its transformed face, Holy Frazzle-Cannon. Considering you&rs💧quo;ll have a lot of Phyrexians, the Frazzle-Cannon could be putting a lot of +1/+1 counters on🧸to a creature you control when you attack with it.

Blue/Red: Convoke

Three MTG cards from March of the Machine

With green and white all tied up with +1/+1 counters, the old Selesnya mechanic of convoke has moved over to the spellslinging colours of blue and red. This archetype combines go-wide creature token decks with spells that convoke, or allow you to tap creatures to pay for their mana cost.

Look out for the signpost, Joyful Stormsculptor. It makes tokens that can help you convoke for either blue or red, while also dealing damage to opponents and battles they’re protecting each time you cast a convoke spell – which will ♏be a ♛lot.

To help make convoking easier, you’ll want lots of creature tokens. Preening Champion, Ral’s Reinforcements, Invasion of Segovia, and See Double are good ways to do this, as they make coloured tokens that can convoke for blue or red mana, rather than cards like Invasion of Kaladesh that makes less-useful colourless tokens.

Image of the Invasion of Regatha card in Magic: The Gathering, with art by Daarken

As for the actual spells to convoke, there are a ton. Your bombs include Complete The Circuit, which copies the next non-permanent spell you cast that turn. That could be other convoke spells, like Transcendant Message and Meeting of Minds for card draw, Temporal Cleansing for powerful permanent removal, or Stoke the Flames for some direct damage.

It’s not just instants and sorceries that can be convoked, though. You can cheat out some of your biggest creatures, artifacts, and enchantments through convoke, such as Shivan Branch-burner, Thunderhead Squadron, and the damage-tripling City On Fire to quickly bring the game to an end.

Convoke is one archetype that doesn’t have an obvious battle for it. There are good ones, like Invasion of Arcavios’ tutor ability, and Invasion of Kaldheim burning through your hand to find the spells you need, but nothing specifically caters to the strategy the way other colours get. Invasion of Karsus and Invasion of Regatha are also potential choices here, as they play nicely with the ꧃spellslinging aspect – though be careful Karsus doesn’t wipe out your tokens, or you may be unable to convoke anything el♎se.

Black/Green: Incubation

Three MTG cards from March of the Machine

Finally, black and green get an🍷 archetype that isn’t graveyard-focused! This time, the Golgari pair are all about Incubate, the new keyword that creates an Incubator token. By paying two generic mana, you can transform that token into an artifact creatur🐠e you can attack and block with.

Elvish Vatkeeper is the signpost here, thanks to its ability to both create Incubators, and also forcibly transform them and double the number of +1/+1 counters on it. To make the most of this, find cards with high Incubate numbers, such as Compleated Huntmaster, Converter Beast, Tangled Skyline, and the potentially devastating Glistening Dawn, as paying five damage to make a measly 1/1 into a 2/2 wouldn’t be wor🐬th the ဣeffort.

Invasion of Fiora from MTG

You still want to have smaller sources of Incubate, though, as there are more tools to play with them than just Elvish Vatkeeper. Small, cheap Incubate spells like Ichor Drinker and Gift of Compleation can still help out.

After all, the bomb you’re wanting to watch out for is Glissa, Herald of Predation. At the beginning of combat on your turn, she allows you to either incubate twice, or, more excitingly, transform every Incubator token you control. If you’🐲ve built up a good cache of Incubator tokens, dropping a Glissa, transforming all your tokens into creatures, and then going in for the kill could be the way to win.

There isn’t a clear winner for battle cards for the Incubate strategy. Invasion of Fiora can wipe the board without hitting your untransformed Incubator tokens, which makes it likely your strongest battle card. Oddly, the green/black Invasion of Lorwyn doesn’t interact with incubating at all, making it something of a dead card in your ♌deck outside of some one-off removal.

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Red/White: Backup

Three MTG cards from March of the Machine

While a brand new card type like battles was always going to be exciting, one of the most powerful new additions in March of the Machine is the backup keyword. With 🉐it, you can both buff a creature with a +1/+1 c💫ounter and share the abilities of one creature with another until the end of the turn. The red/white archetype is full of backup, allowing your creatures to be unpredictable in what they can pull off.

The signpost for this archetype is a beast, with Mirror-Shield Hoplite copying backup triggers. While you could just put both on the same target to give it an extra +1/+1 counter, the better play is to put each backup on a different creature and focus ꧅on sꦆharing the abilities out instead.

There are some fantastic backup abilities available to red and white. Boon-Bringer Valkyrie gives things flying, first strike, and lifelink, Bola Slinger can tap down blockers, and Voldaren Thrillseeker lets you effectively fling your creatu💜res to add a little extra damage.

Invasion of Kylem from MTG

Even creatures that don’t have fancy abilities like Fearless Skald, Redcap Heelslasher, and Golden-Scale Aeronaut are worth looking for, as giving a heavy-hitter flying or lifelink ca♋n be immense.

The enemy colour pair archetypes have less support from battles than their allied counterparts, which makes finding a good battle to go with backup a little trickier. Invasion of Kylem is red/white and makes creature tokens, but its abilities don’t synergise well with the token-light backup archetype. Instead, ones with decent creatures on the back face, like Invasion of Dominaria, and Invasion of Tarkir are the way to go.

Green/Blue: Transformation

Three MTG cards from March of the Machine

The final archetype for March of the Machine looks at the double-faced cards of the set, and has lots of payoffs for transforming any kind. Sagas, battles, Incubatℱor tokens, Phyrexian creatures, everyt🐼hing’s fair game here.

You could argue this archetype actually has two different signposts. The main one is Mutagen Connoisseur, as it gets more powerful the more transformed permanents you control. With flying and vigilance, it can be an evasivᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚe and potentially devasta𝓡ting threat later in the game.

However, there’s also this archetype’s primary battle, Invasion of Pyrulea. The front face simply provides you card advantage if you have enough double-faced cards, but the back face, Gargantuan Slabhorn, is perfect for protecting your bigger, smashier double-f🌠aced creatuꦅres.

Invasion of Pyrulea from MTG

Keep in mind that both of these cards care about cards that have already transformed. This means that, while Vorinclex and Jin-Gitaxias are both heavy-hitting cards, their tendency to revert back to the front face after the first few turns makes them less reliable. Instead, focus on permanently-transforming cards like the Incubators Chrome Host Seedshark and Corruption of Towashi, creatures like Gnottvold Hermit, or battles like Invasion of Segovia, Invasion of Kamigawa, Invasion of Shandalar, and Invasion of Zendikar.

This archetype is probably the one most likely to want to splash into other colours. This will help you avoid paying the life to transform off-colour creatures like Captive Weird, Order of the Mirror, Bonded Herdbeast, and Herbology Instructor.

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