Every time a new 168澳洲幸运5开奖网:Magic: The Gathering set drops, Commander players eagerly pour over the revealed cards to find the best additions to their 𝔍Commander decks. New creatures, planeswalkers, artifacts, and more can slot into current decks or even bring whole new combos to decks.

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March of the Machinꦇe takes players to multiple planes across the Multiverse, giving all sorts of classic Magic locations and cards a chance to shine. With the introduction of the new card type, Battle, and pulling some of the best cards from some of your favorite planes, March of the Machine has some amazing cards for your Commander deck.

10 𓆏 Essence Of🍸 Orthodoxy

Image of the Essence of Orthodoxy card in Magic: The Gathering, with art by Oriana Menendez

Ever since the great creature-type update that retr💜oactively turned tons of Magic cards into Phyrexians, you probably have been waiting for some sort of payoff for your Phyrexian-themed deck. Essence of Orthodoxy rewards you for playing more Phyrexian creatures by creating Incubator tokens when a Phyrexian enters the battlefield under your control.

Pair Essence of Orthodoxy up with a Doubling Season, and you’ll be getting two Incubator tokens with four counters on them eಞach every time you play a Phyrexian permanent.

9 Su🅠rge Of Salvation

Image of the Surge of Salvation card in Magic: The Gathering, with art by Dominik Mayer

Think of Surge of Salvation as a mini-T༺eဣferi’s Protection. Since you and your permanents gain hexproof, nothing can target you or your cards in play. Th👍is can help you dodge all sorts of targeted ⛎removal and spells like Invoke Despair which forces you to sacrifice multiple things.

Since Surge of Salvation aꦕlso prevents all damage red and black sources would deal to your creatures, you can use it to s🧸ave your creatures from spells like Blasphemous Act. You can even use Surge of Salvation to protect your creatures from your own Blasphemous Act, wiping the board but keeping your creatures safe from harm.

8 City On Fire 📖

Image of the City on Fire card in Magic: The Gathering, with art by Jake Murray
City on Fire by Jake Murray

168澳洲幸运5开奖网:Bi🅠g red enchantme🏅nts that do wild things are a fairly established theme in Magic now, but City on Fire has a solid chance of coming down much earlier, thanks to its convoke ability. With convoke, you🌺 can tap creatures to pay the mana cost of City on F⛎ire, potentially even getting you a free spell with enough creatures out.

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Once you resolve City on Fire, it triples all damage a source you control would do to a permanent or player. It doesn't matter if you cast a burn spell or attack with all the creatures you used to cast City on Fire; you’ll be dealing tons of damage to your opponents with this enchantment in play.

7 Etali, Primal Conqueror // Etali, Primal Sickness �🍌�

Image of the Etali Primal Conqueror card in Magic: The Gathering, with art by Ryan Pancoast
Etali Primal Conqueror by Ryan Pancoast

There is so much going on with Etali, Primal Conqueror, that it ཧcan be easy to forget that there’s a back side to it, Etali, Primal Sickness. When you first cast Etali, you get to exile to🔯 the top card of each player’s library until they find a nonland card. Then you can cast all the spells you want that were exiled this way for free.

With some sort of way to flicker Etali you can keep stealing your opponent’s spells over and over again. Then, if you want to win in a different way, you c🃏an always transform Etali into an 11/11 indestructible Phyrexian monster with trample that also dishes out poison counters when it deals damage to a player.

6 🅠 Urabrask // ꦑThe Great Work

Image of the Urabrask card in Magic: The Gathering, with art by Campbell White

Just by having Urabrask out in plܫay, you can quickly generate value from playing spells. For each instant and sorcery spell you cast, Urabrask refunds♎ you one red mana and deals one damage to an opponent. Once you’ve cast three spells this turn, you can transform Urabrask into The Great Work.

Now as The Gre🌌at Work, Urabrask becomes a Saga Enchantment, dealing three damage to an opponent and each creature they control, creating three Treasure tokens, and then letting you cast any instant and sorcery spell from any graveyard to potentially steal any important spells from your opponents.

5 Monastery Meꦆntor 𝓰

Image of the Monastery Mentor card in Magic: The Gathering, with art by Brian Valeza

One of the more surprising reprints of March of the Machine is Monastery Mentor, an impressive white creature originally from Fate Reforged. Monastery Mentor rewards you for casting creature spells by creating an army of tokens that also grow with the more speꦫlls you cast.

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In a spellslinger deck, not only ca♑n you create a beefy creature to attack with, but you’ll be creating tons of tokens🐎 with prowess as well. Once you’ve cast enough spells, you can easily swarm over your opponents with a legion of Monks.

4 Sunfall

Image of the Sunfall card in Magic: The Gathering, with art by Kasia 'Kafis' Zielnska
Sunfall by Kasia 'Kafis' Zielnska

168澳洲幸运5开奖网:Board wipes are a must-have𒆙 in Commander, and Sunfall provides a unique take on th♚em. Instead of just destroying creatures, Sunfall exiles all creatures in 🐲play, permanently removing them from the game and preventing your opponents from reanimating any of them.

Then, you get to incubate for X, where X equals the total number of creatures in play. If there are ten creatures in play, you basically have a 10/10 creat🍨ure for just two mana on your next turn. While the mileage for Sunfall will depend on the board state, it can be an incredible way to recover after blowi🥃ng up everything in play.

3 ꦡ Invasion Of Ravnica // Guildpact Paragon

Image of the Invasion of Ravnica card in Magic: The Gathering, with art by Leon Tukker
Invasion of Ravnica by Leon Tukker

Battles are a new card type in March of the Machine with all sorts of new rules and abilities that change the way you’ll play the game. With the Invasion of Ravnica, you get to exile any nonland permanent that an opponent c꧋ontrols so long as it isn’t exactly two colors.

Once you flip it, it becomes Guildpact Paragon, a 5/5 artifact creature that lets you look at the top six cards of your library when you cast a spell that is exactly two colors. Then you can take a card that is only two colors from among those cards and put it in your hand. So long as your deck is at least two colors or more, you’ll have a pretty good chance of getꦇting a card off of this ability.

2 Fae🐓rie Mastermind 🌠

Image of the Faerie Mastermind card in Magic: The Gathering, with art by Joshua Raphael
Faerie Mastermind by Joshua Raphael

Drawing cards is one of the strongest things you can 🌠do in Commander, and with Faerie Mastermind, you’ll be drawing extra c♒ards when your opponents do. When an opponent draws their second card each turn, you also get to draw a card.

In a game with three other opponents and some effect to force everyone to draw ඣan extra card or two, you can draw up to three additional cards every turn. Faerie Mastermind has this ability built in for four mana, and other effects like Howling Mine can provide tons of extra cards on top of this effect.

1 ꦯ Sword Of Once And Future

Image of the Sword of Once and Future card in Magic: The Gathering, with art by Joshua Cairos
Sword of Once and Future by Joshua Cairos

The last of the Mirran Sword cycle is the Sword of Once and Future, an equipment that grants the equipped creature +2/+2 and protection from both bཧlue and black. This color combination keeps your equipped creature safe from most targeted removal in Magic, helping to keep your cards on the board longer.

Once the equipped creature connects with a player during combat, you get to surveil 2, looking at the top two cards of your library and choosing to either keep them on top or pitch them to your graveyard. You can thenꦕ cast a spell with a mana value of two or less from your graveyard for free. With all sorts of one and two-mana draw spells as well as copy effects and more, you’ll almost always be getting free spells off of this Sword.

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