As a part of 168澳洲幸运5开奖网:Magic: The Gathering's Universes Beyond product line, the Sonic the Hedgehog series comes to Magic with seven new-to-Magic cards via Secret Lair (with six of those bein🐭g creatures). One of those creatures🃏 is Sonic's main sidekick Miles "Tails" Prower, who's been by Sonic's side since the second-ever Sonic game.

Magic: The Gathering - Final Fantasy's Cloud, Ex-SOLDIER Commander Deck Guide
If you thought Cloud was edgy in Final Faꦕntasy, wait until h🏅e drops into Commander.
In Magic, Tails fittingly supports the Vehicle card type thanks to his backgrounಌd as a mechanic. Azorius (white/blue) is one of the best color combinations for Vehicles, allowing a Tails Commander deck to play all the best Vehicle support cards while supporting the card type strongly itself.
Decklist
Commander: Miles "Tails" Prower |
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Tezzeret, Betrayer of Flesh |
Cid, Freeflier Pilot |
Cyberdrive Awakener |
Drumbellower |
Emry, Lurker of the Loch |
Etherium Sculptor |
Foundry Inspector |
Gold Myr |
Hotshot Mechanic |
Indomitable Archangel |
Interface Ace |
Katsumasa, the Animator |
Kotori, Pilot Prodigy |
Lita, Mechanical Engineer |
Losheel, Clockwork Scholar |
Mendicant Core, Guidelight |
Mu Yanling, Wind Rider |
Padeem, Consul of Innovation |
Research Thief |
Sai, Master Thopterist |
Silver Myr |
Sram, Senior Edificer |
Urza, Prince of Kroog |
Vedalken Engineer |
Dance of the Manse |
Fabricate |
From Father To Son |
Vanquish The Horde |
Armed and Armored |
Path to Exile |
Swords to Plowshares |
Aerial Surveyor |
Arcane Signet |
Azorius Signet |
Brotherhood Vertibird |
Cargo Ship |
Cultivator's Caravan |
Cybership |
Deluxe Dragster |
Thought Vessel |
Guidelight Pathmaker |
Imposter Mech |
Mirage Mirror |
Mobilizer Mech |
Nautiloid Ship |
Parhelion II |
Peachwalker Colossus |
Prodigy's Prototype |
Rolling Hamsphere |
Sculpting Steel |
Shorikai, Genesis Engine |
Skysovereign, Consul Flagship |
Smuggler's Copter |
Sol Ring |
Sonic Screwdriver |
Talisman of Progress |
The INdomitable |
The Prydwen, Steel Flagship |
The Regalia |
Valor's Flagship |
Weatherlight |
Artificier Class |
Mirrodin Beseiged |
Thopter Spy Network |
Unstoppable Plan |
Academy Ruins |
Adarkar Wastes |
Ancient Den |
Archway of Innovation |
Buried Ruin |
Command Tower |
County Roads |
Darksteel Citadel |
Deserted Beach |
Exotic Orchard |
Glacial Fortress |
Inventors' Fair |
x4 Island |
Mech Hangar |
Monumental Henge |
Muraganda Raceway |
Mystic Gate |
Nimbus Maze |
x4 Plains |
Prairie Stream |
Razortide Bridge |
Reef Roads |
Reliquary Tower |
Rogue's Passage |
Seat of the Synod |
Skycloud Expanse |
Spire of Industry |
The Mycosynth Gardens |
The decklist contains one planeswalker, 23 creatures, four sorceries, three instants, 30 artifacts, four enchantments, and 34 lands. Of the artifacts, 22 of those are Vehicles, which make up ꦇabout a quarter of the deck, with the creatures supporting the Vehicle card type.
Key Cards
Miles "Tails" Prower
Miles "Tails" Prower is a way to both draw cards and make your Vehicles more evasive in combat. A lot of Vehicles in the deck already have flying, so y🦋ou'll be dra൲wing cards more often than putting flying counters on them.
Tails has Flash, which allows you to cast it anytime you can cast an instant. Even though it is in the command zone, these rules still apply, so you can cast Tails before your turn sta🦩rts, so it's on the battlefield when♋ you start playing Vehicles.
Since Tails itself has flying, this makes it solid in combat, just not defensively because of its lower toughness. Tails is a card that will be used for crewing more often than attacking with, since three power can crew 168澳洲幸运5开奖网:most Vehicles in the deck.
Prodigy's Prototype
One potential downside to a Vehicle deck is having all Vehicles with no creatures to crew them. This is where Prodigy's Prototype comes in, as it 168澳洲幸运5开奖网:creates Pilot tokens that can be used for either crewing or as chump blockers.
Prodigy's Prototype does require a Vehicle to attack to trigger, but notably, it does not require itself to attack—just any Vehicle. It doesn't need to be crewed for its effect, either.
It's often better not to creไw Prodigy's Prototype at all, so it stays harder to remove.
Drumbellower
To crew a Vehicle, you'll need to tap a creature(s), and if they don't have vigilance, the Vehicle will stay tapped too, leaving you potentially defenseless. Drumbellower helps fix this downside by untapping all your creatures during every other player's end steps.
You can still crew a tapped Vehicle by paying its usual crew cost. ♋You can crew a tapped Vehicle before Drumbellow's effect resolves, untapping both the creature that crewed it and the V🎃ehicle itself.
Although you won't untap during your end step, Drumbellower's effect helps to turn your Vehicles into more efficient creatures,ꦿ as you can attack with them and get them untapped, allo𝓰wing you to block with them later.
Mendicant Core, Guidelight
Mendicant Core, Guidelight has the potential to have a high power stat with the number of artifacts you'll have on the battlefield, allowing it to be one of the best creatures to use for crewing your Vehicles.
To reach max speed, you'll need to deal damage to an oppone♈nt on three different turns, since speed can only increase once per turn.
The main attraction of Medicant Core is its max speed effect. It allows you to pay an extra mana to copy any artifact spell you cast. All Vehicles are artifacts, and so long as the💖y aren't legendary, you can double up on all your best Vehicles.
How To Play The Deck
General Game Plan
A Miles "Tails" Prower Commander deck puts a ton of Vehicles onto the battlefield while constantly drawing cards. Tails will more ofte🉐n than not draw🔯 a card since most Vehicles in the deck have flying, allowing you to draw into more Vehicles.
Cards like Reliquary Tower and Thought Vessel, which give you no hand size limit, are very useful to keep all the cards you draw.
Crewing Vehicles will leave you with a lot of tapped creatures, so permanents that untap your permanents are especially useful. Unstoppable Plan and Drumbellower are some of the easiest ways to untap your Vehi🍌cles and creatures.
The deck contains multiple ways to create tokens, which give you both bodies to pay for crew abilities, or they can be used for blocking your opponents' creatures. Parhelion II, Rolling Hamsphere, and Prodigy's Prototype are the best options, with Thopter Spy Network and Mirrodin Besieged 168澳洲幸运5开奖网🃏:having more passive ways to get tokens.
All Vehicles are artifacts, and plenty of cards give artifacts passive abilities. Indomitable Archangel gives them shroud, meaning they can't be targeted by anything, making it significantly harder to remove them since Vehicles dodge board wipes as they aren't creatures on your opponents' turns. Padeem, Consul of Innovation gives them hexproof as anot🦹her layer of protection.
Win Conditions And Flaws
The primary win condition of the deck is winning through combat. Vehicles often have high stats, and since Tails guarantees they'll have flying, it makes them evasi🔯ve as well, since many opponents won't have ways to block fliers.
While you attack with your Vehicles, you'll be building up tokens to ensure that your battlefield isn't left wide open. You want to be aggressive when you have token generators, as you can use Vehicles to deal damage and ho🧜ld tokens up for blockers.
The biggest downside of the deck is that it relies heavily on Vehicles. Vehicles do require you to use your creatures by tapping them, which ꦦcan lead to your op𓆏ponents being able to freely attack you without fear.
While some Vehicles create tokens to help counteract this, if you don't have these on the battlefield, choosing between attacking or leaving up blockers can be a struggle. In general, if your opponents have threatening battlefields, it's better to leave Vehicles uncrewed to ensure you can use them as blockers.

Magic: The Ga🔴thering - Sonic The Hedgehog Commander Deck Guide
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