As a part of 168澳洲幸运5开奖网:Magic: The Gathering's Universes Beyond product line, the Sonic the Hedgehog series comes to Magic with seven new-to-Magic cards via Secret Lair (with six of those bein🐭g creatures). One of those creatures🃏 is Sonic's main sidekick Miles "Tails" Prower, who's been by Sonic's side since the second-ever Sonic game.

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In Magic, Tails fittingly supports the Vehicle card type thanks to his backgrounಌd as a mechanic. Azorius (white/blue) is one of the best color combinations for Vehicles, allowing a Tails Commander deck to play all the best Vehicle support cards while supporting the card type strongly itself.

Decklist

MTG Tornado, Sonic's Biplane card with the art in the background.

Commander: Miles "Tails" Prower

Tezzeret, Betrayer of Flesh

Cid, Freeflier Pilot

Cyberdrive Awakener

Drumbellower

Emry, Lurker of the Loch

Etherium Sculptor

Foundry Inspector

Gold Myr

Hotshot Mechanic

Indomitable Archangel

Interface Ace

Katsumasa, the Animator

Kotori, Pilot Prodigy

Lita, Mechanical Engineer

Losheel, Clockwork Scholar

Mendicant Core, Guidelight

Mu Yanling, Wind Rider

Padeem, Consul of Innovation

Research Thief

Sai, Master Thopterist

Silver Myr

Sram, Senior Edificer

Urza, Prince of Kroog

Vedalken Engineer

Dance of the Manse

Fabricate

From Father To Son

Vanquish The Horde

Armed and Armored

Path to Exile

Swords to Plowshares

Aerial Surveyor

Arcane Signet

Azorius Signet

Brotherhood Vertibird

Cargo Ship

Cultivator's Caravan

Cybership

Deluxe Dragster

Thought Vessel

Guidelight Pathmaker

Imposter Mech

Mirage Mirror

Mobilizer Mech

Nautiloid Ship

Parhelion II

Peachwalker Colossus

Prodigy's Prototype

Rolling Hamsphere

Sculpting Steel

Shorikai, Genesis Engine

Skysovereign, Consul Flagship

Smuggler's Copter

Sol Ring

Sonic Screwdriver

Talisman of Progress

The INdomitable

The Prydwen, Steel Flagship

The Regalia

Valor's Flagship

Weatherlight

Artificier Class

Mirrodin Beseiged

Thopter Spy Network

Unstoppable Plan

Academy Ruins

Adarkar Wastes

Ancient Den

Archway of Innovation

Buried Ruin

Command Tower

County Roads

Darksteel Citadel

Deserted Beach

Exotic Orchard

Glacial Fortress

Inventors' Fair

x4 Island

Mech Hangar

Monumental Henge

Muraganda Raceway

Mystic Gate

Nimbus Maze

x4 Plains

Prairie Stream

Razortide Bridge

Reef Roads

Reliquary Tower

Rogue's Passage

Seat of the Synod

Skycloud Expanse

Spire of Industry

The Mycosynth Gardens

The decklist contains one planeswalker, 23 creatures, four sorceries, three instants, 30 artifacts, four enchantments, and 34 lands. Of the artifacts, 22 of those are Vehicles, which make up ꦇabout a quarter of the deck, with the creatures supporting the Vehicle card type.

Key Cards

Miles "Tails" Prower

MTG Miles Tails Prower card with the art in the background.

Miles "Tails" Prower is a way to both draw cards and make your Vehicles more evasive in combat. A lot of Vehicles in the deck already have flying, so y🦋ou'll be dra൲wing cards more often than putting flying counters on them.

Tails has Flash, which allows you to cast it anytime you can cast an instant. Even though it is in the command zone, these rules still apply, so you can cast Tails before your turn sta🦩rts, so it's on the battlefield when♋ you start playing Vehicles.

Since Tails itself has flying, this makes it solid in combat, just not defensively because of its lower toughness. Tails is a card that will be used for crewing more often than attacking with​​​​​, since three power can crew 168澳洲幸运5开奖网:most Vehicles in the deck.

Prodigy's Prototype

MTG Prodigy's Prototype card with the art in the background.

One potential downside to a Vehicle deck is having all Vehicles with no creatures to crew them. This is where Prodigy's Prototype comes in, as it 168澳洲幸运5开奖网:creates Pilot tokens that can be used for either crewing or as chump blockers.

Prodigy's Prototype does require a Vehicle to attack to trigger, but notably, it does not require itself to attack—just any Vehicle. It doesn't need to be crewed for its effect, either.

It's often better not to creไw Prodigy's Prototype at all, so it stays harder to remove.

Drumbellower

MTG Drumbellower card with the art in the background.

To crew a Vehicle, you'll need to tap a creature(s), and if they don't have vigilance, the Vehicle will stay tapped too, leaving you potentially defenseless. Drumbellower helps fix this downside by untapping all your creatures during every other player's end steps.

You can still crew a tapped Vehicle by paying its usual crew cost. ♋You can crew a tapped Vehicle before Drumbellow's effect resolves, untapping both the creature that crewed it and the V🎃ehicle itself.

Although you won't untap during your end step, Drumbellower's effect helps to turn your Vehicles into more efficient creatures,ꦿ as you can attack with them and get them untapped, allo𝓰wing you to block with them later.

Mendicant Core, Guidelight

MTG Mendicant Core, Guidelight card with the art in the background.

Mendicant Core, Guidelight has the potential to have a high power stat with the number of artifacts you'll have on the battlefield, allowing it to be one of the best creatures to use for crewing your Vehicles.

To reach max speed, you'll need to deal damage to an oppone♈nt on three different turns, since speed can only increase once per turn.

The main attraction of Medicant Core is its max speed effect. It allows you to pay an extra mana to copy any artifact spell you cast. All Vehicles are artifacts, and so long as the💖y aren't legendary, you can double up on all your best Vehicles.

How To Play The Deck

General Game Plan

MTG Fabricate card with the art in the background.

A Miles "Tails" Prower Commander deck puts a ton of Vehicles onto the battlefield while constantly drawing cards. Tails will more ofte🉐n than not draw🔯 a card since most Vehicles in the deck have flying, allowing you to draw into more Vehicles.

Cards like Reliquary Tower and Thought Vessel, which give you no hand size limit, are very useful to keep all the cards you draw.

Crewing Vehicles will leave you with a lot of tapped creatures, so permanents that untap your permanents are especially useful. Unstoppable Plan and Drumbellower are some of the easiest ways to untap your Vehi🍌cles and creatures.

The deck contains multiple ways to create tokens, which give you both bodies to pay for crew abilities, or they can be used for blocking your opponents' creatures. Parhelion II, Rolling Hamsphere, and Prodigy's Prototype are the best options, with Thopter Spy Network and Mirrodin Besieged 168澳洲幸运5开奖网🃏:having more passive ways to get tokens.

All Vehicles are artifacts, and plenty of cards give artifacts passive abilities. Indomitable Archangel gives them shroud, meaning they can't be targeted by anything, making it significantly harder to remove them since Vehicles dodge board wipes as they aren't creatures on your opponents' turns. Padeem, Consul of Innovation gives them hexproof as anot🦹her layer of protection.

Win Conditions And Flaws

MTG Peacewalker Colossus card with the art in the background.

The primary win condition of the deck is winning through combat. Vehicles often have high stats, and since Tails guarantees they'll have flying, it makes them evasi🔯ve as well, since many opponents won't have ways to block fliers.

While you attack with your Vehicles, you'll be building up tokens to ensure that your battlefield isn't left wide open. You want to be aggressive when you have token generators, as you can use Vehicles to deal damage and ho🧜ld tokens up for blockers.

The biggest downside of the deck is that it relies heavily on Vehicles. Vehicles do require you to use your creatures by tapping them, which ꦦcan lead to your op𓆏ponents being able to freely attack you without fear.

While some Vehicles create tokens to help counteract this, if you don't have these on the battlefield, choosing between attacking or leaving up blockers can be a struggle. In general, if your opponents have threatening battlefields, it's better to leave Vehicles uncrewed to ensure you can use them as blockers.

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