Put on your deerstalker, smoke your finest pipe, and crack the case with 168澳洲幸运5开奖网:Magic: The Gathering's murder mystery-themed Murders at Karlov Manor. Set on the ever-popular Ravnica, this set promises grisl𓆉y murders, seasoned detective🧸s, and every trope from lead pipes to the meddling group of teenagers.

Here's everything coming in Murders at Karlov Manor when it launches on February 9.

It's Karlov Manor, not Markov Manor. I know, I know...

White

Auspicious Arrival by Lie Setiawan
Auspicious Arrival by Lie Setiawan

Solving the murders on 🐬Ravnica is the only way to b𝕴ring order back to the city, and the best way to do it with these white cards.

Image

Name

Description

Absolving Lammasu

Absolving Lamassu

Four 🎐generic, one white mana creature - Lamassu - 4/3 - Uncܫommon


Flying


When Absolving Lamassu enters the battlefield, all suspect📖ed creatures are no longer suspected.


When Absolving Lamassu dies, you gain 3 life and suspect up to one target creature an opponent controls. (A suspected creature has menace and can't block.)

Assemble the Players

Assemble the Players

One generic, one white mana enchantment - Rare


You may look at the top card of🍨 your library any time.


Once each🌞 turn, you may cast a creature spell with power 2 or less from the top o🦄f your library.

Aurelia's Vindicator

Aurelia's Vindicator

Two gener꧃ic,🦹 two white mana creature - Angel - 4/2 - Mythic Rare


Flying, lifelink, ward two generic mana.


Disguise♚ X generic, three generic, one white mana.


When Aurelia's Vindicator is turned face up, exile up to X other target creatures from the battlefield and/or creature cards from graveyards.


When Aurelia's Vindicator leaves the battlefield, return the exiled cards to their owners' hands.

Auspicious Arrival

Auspicious Arrival

One generic, one white mana instant - Common


Target creature gets +2/+2 until end of turn. Investigate. (Create a Clue token. It's an artifact with "Two generic mana, Sacrifice this artifact: Draw a card.")

Call a Surprise Witness

Call a Surprise Witness

One generic, one white mana sorcery - Uncommon


Return target creature card with mana value 3 or less from your graveyard to the battlefield. Put a flying counter on it. It's a Spirit in addition to its other types.

Case File Auditor

Case File Auditor

Two generic, one🌺 white mana creature - Human Detective - 1/4 - Uncommon


When Case File Auditor enters the battlefield and whenever you solve a Case, look at the top ཧsix cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.


You may spend mana as though it were mana of any color to﷽ cast Case spells.

Case of the Gateway Express

Case of the Gateway Express

One generic, one 𝓀white mana enchantment - Case - Uncommon


When this Case enters the battlefield, choose target creature you don't control. Each creature you control deals 1 damage to that creature.


To solve - Three or more creatures attacked this turn. (If unsolved, solve at the beginning of your end step.)


Solved - Creatures you control get +1/+0.

Case of the Pilfered Proof

Case of the Pilfered Proof

One g🐠eneric🐷, one white mana enchantment - Case - Uncommon


Whenever a Detective enters the battlefield under your control and whenever a Det𒊎ective you control is turned face up, put a +1/+1 counter on it.


To solve - You control three or more Detectives. (If unsolved, solve at the beginning of your end step.)


Solved - If one or more tokens would be created under your control, those tokens plus a Clue token are created instead. (It's an artifact with "Two generic mana, Sacrifice this artifact: Draw a card.")

Case of the Uneaten Feast

Case of the Uneaten Feast

One white mana enchantment - Case - Uncommon


Whenever a creature enters the battlefield underꦚ your contᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚrol, you gain 1 life.


To solve - You've gained 5 or more life this turn. (If unsolved, solve at the beginning of your end step.)


Solved - Sacrifice this Case: creature cards in your graveyard gain "You 🐻may cast this card form your graveyar𝄹d" until end of turn.

Defenestrated Phantom

Defenestrated Phantom

Four generic, two white mana creature - Spirit - 4𝄹/3 - Common


Flying


Disguise Four generic, one white mana (You may cast this card face down for three generic mana as a 2/2 creature with ward two generic mana. Turn it face up any time for its disguise cost.)

Delney, Streetwise Lookout

Delney, Streetwise Lookout

Two generic, one white mana legendary creature - Human S🅺cout - 2/2 - Mythic Rare


Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater.


If an ability ꦉof a creature you control with power 2 or less triggers, that ability triggers an a✤dditional time.

Doorkeeper Thrull

Doorkeeper Thrull

One generic, ﷽one white mana creature ﷽- Thrull -1/2 - Rare


Flash


Flying


Artifacts and creatures entering the battlefield don't cause abilities to trigger.

Due Diligence

Due Diligence

T♔wo generic, one white ma🍬na enchantment - Aura - Common


Enchant creature


When Due Diligence enters the battlefield, target creature you control🅠 other than enchant🤡ed creature gets +2/+2 and gains vigilance until end of turn.


Enchanted creature gets +2/+2 and has vigilance.

Essence of Antiquity

Essence of Antiquity

Three generic, two white mana artifಌact creature - Golem - 1/10 - Uncommo🌺n


Disguise two generic, one white mana (You may cast this card face down for three generic mana as a 2/2 creature with ward two generic mana. Turn it face up any time for its disguise cost.)


When Essence of Antiquity is turned face up, 𓃲creatures you control gain hexproof until end of tur💙n. Untap them.

Fourm Familiar

Forum Familiar

One white creature - Cat - 1/1 - Uncommon


Disguise one generic, one white (You may cast this card face down for three generic mana as a 2/2 creature with ward two generic. Turn it face up any time for its disguise cost.)


When Forum Familiar is turned face up, return another target permanent you control to its owner's hand and put a +1/+1 counter on Forum Familiar.

Griffnaut Tracker

Griffnaut Tracker

Thr൩ee generic, one white creature - Human Detective - 3/2 - Common


Flying


When Griffnaut ꦬTracker enters the battlefield,𓆏 exile up to two target cards from a single graveyard.

Haazda Vigilante

Haazda Vigilante

Four generic, one white creature - G♓iant Soldier - 4/4 - Common


Whenever Haazda Vigilante enters the battlefield or attacks, put a +1/+1 counter on ༺target creature you control with power 2 or less.

Inside Source

Inside Source

Two generic, one white creature - Human Citi༺zen - 1/1 - Common


When Inside Source enters the battlefield, create a 2/2 white an✤d blue ဣDetective creature token.


Three generic, tap: Target Detective you control gets +2/+0 and gains 𓄧vigilance until end of turn. Activate only as a sorcery.

Karlov Watchdog

Karlov Watchdog

Three generic, one white creature - Dog - 🌊3/2 - 🧜Uncommon


Vigilance


Permanents your opponent can't be turned face up during your turn.


Whenever you attack with t♒hree or more creatures, creatures you contro♚l get +1/+1 until end of turn.

Krovod Haunch

Krovod Haunch

One white artifact - Food Equipment - Uncommon


Equipped creature gets +2/+0


Two generic, tap, Sacrifice Korvod Haunch: you gain three l💧ife.


When Krovod Haunch is put into a graveyard from the battlefield, you may pay one generic, one white. If yo🐻u do, create two 1/1 white Dog creature tokens.


Equip two generic

Makshift Binding

Makeshift Binding

Two generic, one white enchantment - Common


When Makeshift Binding enters the battlefield, ex෴ile target creature an opponent control until Makeshift Binding leaves the battlefield. You gain two life.

Make Your Move

Make Your Move

Two generic, one white instant - Common


Destroy target artifact, enchantment, or creature with power four or🗹 greater.

Marketwatch Phantom

Marketwatch Phantom

One generic, one white crea♓ture - Spirit Detective - 2/2 - Common


When another creature with power two oꩲr less enters the battlefield under your control, Marketwatch Phantom gains flying until e🦄nd of turn.

Museum Nightwatch

Museum Nightwatch

Three geღneric, one white creature - Centaur Soldier - 3/2 - Common


When Museum Nightwatch dies, create a 2/2 white and blue Detective c🐼reature token.


Disguise one generic, one white (You may cast this card face down for three generic mana as a 2/2 creature with ward two generic. Turn it face up any time for its disguise cost.)

Neighborhood Guardian

Neighborhood Guardian

One generic, one white 🎐creature - Unicorn - 2/2 - Uncommon


Whenever another creature with power two or less enters the battlefield under your control, target creatur𒐪e you control gets +1/+1 until end of turn.

Not On My Watch

Not On My Watch

One generic, one white instant - Uncommon


Exile target attacking creature.

Novice Inspector

Novice Inspector

One white creature - Human Detective -♌ 1/2 - Common


When Novice Inspector enters the battlefield, investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

No Witnesses

No Witnesses

Two generic, two white sorcery - Rare


E♏ach player who controls the most creatur൲es investigates. Then destroy all creatures.

On the Job

On the Job

Two generic, two white instant - Common


💯🥂Creatures you control get +2/+1 until end of turn. Investigate.

Peremiter Enforcer

Perimeter Enforcer

One generic, one white creature 🧸-♛ Human Detective - 1/1 - Uncommon


Flying, lifelink


Whenever another Detective ente🔯rs the battlefield under your control and wh♒enever a Detective you control is turned face up, Perimeter Enforcer gets +1/+1 until end of turn.

Sanctuary Wall

Sanctuary Wall

One generic, one white♛ artifact creature - Wall - 0/4 - Uncommon


Defender


Two generic, one white, Tap: Tap target creature. You may put a stun counter on it. If you do, put a stun counter on Sanctuary Wall. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Seasoned Consultant

Seasoned Consultant

One ge🐎neric, one white creature - Human Detective - 1/3 - Common


Whenever you attack with three or more creatures, Seasoned Conꦿsultant gets +2/+0 until end of turn.

Tenth District Hero

Tenth District Hero

One generic, one whiteꦇ creature - Human -💮 2/3 - Rare


One generic, one white, Collect evidence 2: Tenth District Hero becomes a Human Detective with base ꦦpower and toughness 4/4 and gains vigilance.


Two generic, one white, Collect Evidence 4: If Tenth District Hero is a Detective, it becomes a legendary creature named Mileva, the Stalwart, it has base ꧒power and tou📖ghness 5/5, and it gains "Other creatures you control have indestructible."

Unyielding Gatekeeper

Unyielding Gatekeeper

One generic, on🅘e white cr𒊎eature - Elephant Cleric - 3/2 - Rare


Disguise: one generic, one white (You may cast this card face down for three generic as a 2/2 creature with ward 2. Turn it face up any time for its disguise cost.)


When Unyielding Gatekeeper is turned face up, exile another target nonland permanent. If you controlled it, return it to the battlefield tapped. Otherwise, its controller creates a 2/2 white and blue 🍃Detective creature token.

Wojek Investigator

Wojek Investigator

Two generic, one white creature - Angel Detective -🌞 2/4 - Rare


Flying, vigilance


At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you. (To investigate, create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

Wrench

Wrench

One white artifact - Clue Equipment - Uncommon


Equipped creature gets +1/🐎+1 and has vigilance and "three generic, Tap🌊: Tap target creature."


Two generic, Sacrifice Wrench: Draw a card.


Equip: two generic

Blue

Art by Magali Villeneuve
Art by Magali Villeneuve

As the col♉or associated with the𓆏 pursuit of knowledge, blue is the one most likely to give ze little grey cells a workout.

Image

Name

Description

Agency Outfitter

Agency Outfitter

Four generic, two blue mana creature - 😼☂Sphinx Detective - 4/3 - Uncommon


Flying


When Agency Outfitter ent𓆉ers the battlefield, you may search your graveyard, hand, and/or library for a card named Magnifying Glass and/or a card named Thinking Cap an𓆉d put them onto the battlefield. If you search your library this way, shuffle.

Behind the Mask

Behind the Mask

One blue mana instant - Common


As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.)


Until end of turn, target artifact or creature becomes an a♌rtifact creature with base power and toughness 4/3. If evidence was collected, it has base power and toughneꦡss 1/1 until end of turn instead.

Benthic Criminologists

Benthic Criminologists

Four generic, one blue creature - Merfolk Wizard - 4♉/5 - Comm♔on


Whenever Benthic Criminologists enters the battlefield or attacks, you may sacrifice an art༺ifact. If you do, draw a card.

Bubble Smuggler

Bubble Smuggler

One genericꦇ, one blue mana creature - Octopus Fish - 2/1 - Common


Disguise five generic, one blue mana (You may cast this card face down for three generic mana as a 2/2 creature with ward two generic mana. Turn it face up any time for its disguise cost.)


As꧃ Bubble Smuggler is turned face up, pu♑t four +1/+1 counters on it.

Burden of Proof

Burden of Proof

One generic, one blu𝄹e enchantment - Aura - Uncomm🌌on


Flash


Enchant creature


Enchanted creature gets +2/+2 as long as it's a Detective you control. Otherwise, it has base power and toughness 1/1 and can't block Detectives.

Candlestick

Candlestick

One blue mana artifact - Clue ꦜEquipment - Uncommon


Equipped creature gets +1/+1 and has "Whenever this creature attacks, surveil 2." (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)


Two generi😼c mana, Sacrifice Candlestick: Draw a card.


Equip two generic mana.

Case of the Filched Falcon

Case of the Filched Falcon

One blue mana enchantment - Case - Uncommon


When this Case enters the battlefield, investigate. (Create a Clue token. It's an artifact with "Two generic mana, Sacrifice this artifact: Draw a card.")


To solve - You control three or more artifacts. (If unsolved, solve at the beginning of your end step.)


Solved - Two generic, one blue mana, Sacrifice 🎶this Case: Put four +1/+1 counters on target noncreature ar🍸tifact. It becomes a 0/0 Bird creature with flying in addition to its other types.

Case of the Ransacked Lab

Case of the Ransacked Lab

Two generic, one blue mana enchantment - Case 💖-🐽 Rare


Insꦜtant and sorcery spells you cast cost one generic mana less to cast.


To solve - You've cast four or more instant and sorcery spells this turn. (If unsolved, solve at the beginning of your end step.)


Solved - Whenever you cast an instant or sorcery spell, draw a𓆉 card.

Cold Case Cracker

Cold Case Cracker

Three gen𒐪eric, one blue mana creature - Spirit Detective - 3/3 - Common


Flying


When Cold Case Cracker dies, investigate. (Create a Clue token. It's an artifact with "Two generic mana, Sacrifice this artifact: Draw a card.")

Conspiracy Unraveler

Conspiracy Unraveler

Five gen🃏eric, tw🌃o blue mana creature - Sphinx Detective - 6/6 - Mythic Rare


Flying


You may collect evidence 10 rather than pay the mana cost for spells that you cast. (To collect evidence 10, exile cards with total mana value 10 or greater from your graveyard.)

Coveted Falcon

Coveted Falcon

One generic, two blue manaꦇ artifa💎ct creature - Bird - 1/4 - Rare


Flying


Whenever Coveted Falcon attacks, gain control of target permanent you own but don't control.


Disguise one generic, one blue mana.


When Coveted Falcon is turned face up, tar🌠get opponent gains control of any number of target permanents you control. Draw a card for each one they gained control of this way.

Crimestopper Sprite

Crimestopper Sprite

Two generic, on🌟e blue mana creature - Faerie Detective - 2/2 - Common


As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.)


Flying


When Crimestopper Sprite enters the battlefield, tap target creature. If evidence was collected, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Cryptic Coat

Cryptic Coat

🌠Two generic, one blue mana artifact - Equipment - Ra🌺re


When Cryptic Coat enters the battlefield, cloak the top card of your library, then attach Cryptic Coat to it. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward two generic mana. Turn it face up any time for its mana cost if it's a creature card.)


Equipped creature gets +1/+0 and can't be blocked.


One generic, one blue mana: Return Cryptic Coat to its owner's hand.

Curious Inquiry

Curious Inquiry

One blue mana enchantment - Aura - Uncommon


Enchant creature


Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, investigate. (Create a Clue token. It's an artifact with "Two generic mana, Sacrifice this artifact: Draw a card.")

Deduce

Deduce

One generic, one blue instant - Common


Draw a card. Investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

Dramatic Accusation

Dramatic Accusation

Two ꦯgeneric, one blue mana enchantment - Au𒈔ra - Common


Enchant creature


When Dra💙matic Accusation enters the battlefield, tap enchanted creature.


Enchanted creature doesn't untap during its controller's untap step.


Two blue mana: Shuffle enchanted creature into its owner's library.

Eliminate the Impossible

Eliminate the Impossible

One generic, one blue mana instant - Uncommon


Investigate. Creatures your opponents control get -2/-0 until end of turn. If any of them are suspected, they're no longer suspected. (To investigate, create a Clue token. It's an artifact with "Two generic mana, Sacrifice this artifact: Draw a card.")

Exit Specialist

Exit Specialist

On✨e generic, one blue mana creature - Human Detective 🦄- 2/1 - Uncommon


Exit Specialist can't be blocked by creatures with power 3 or greater.


Disguise one generic, one blue mana (You may cast this card face down for three generic mana as a 2/2 creature with ward two generic mana. Turn it face up any time for its disguise cost.)


When Exit Specialist is turned face up, return another target creature to its owner's hand.

Fae Flight

Fae Flight

One generic, one blue mana enchantment - Aura - Un🌟common


Flash


Enchant creature


When Fae Flight enters the battlefield, enchanted▨ creature gains hexproof until end of turn.


Enchanted creature gets +1/+0 and has flying.

Forensic Gadgeteer

Forensic Gadgeteer

Two generic, one blue mana creature - Vedalken Artificer Detective - 2/3 -♑ Rare


Whenever you cast an artifact spell, investigate. (Create a Clue token. It's an artifact with "Two generic mana, Sacrifice this artifact: Draw a card.")


Activated abilities of artifacts you control cost one generic mana less to activate. This effect can't reduce the mana in that cost to less than one mana.

Forensic Researcher

Forensic Researcher

Two generic, one blue mana creature - Merfolܫk Detective - 🐼1/3 - Uncommon


Tap: Untap another target permanent you control.


Tap, Collect evidence 3: Tap target creature you don't control. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.)

Furtive Courier

Furtive Courier

Two generic, oneℱ blue creature - Merfolk Advisor - 3/2 - Uncommon


Furtive Courier can't be blocked as long as you've sacrificed an artifact this turn.


When Furtive Courier attac𓂃ks, draw a card, then discard a card.

Hotshot Investigators

Hotshot Investigators

Five generic, one bl🌞ue creature - Vedalken Detective - 4/4 - Common


When Hotshot Investigators enters the battlefield, return up to one other target creature to its owner's hand. If you controlled it, investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

Intrude on the Mind

Intrude on the Mind

Three generic, two blue instant - Mythic Rare


Reveal the top five cards of your library and separate them into two piles. An opponent choose one of those piles. Put that pile into your hand and the other into your graveyard. Create a 0/0 colorless Thopter artifact creature token with flying, then put a +1/+1 counte🍸r on it for each card put into your graveyard this way.

Jaded analyst

Jaded Analyst

One generic, one blue creature - Human Detective - 3/2 - Commoᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚn


Defender


Whenever you dra🍃w your second card each turn, Jaded Analyst loses defender and gains 🐽vigilance until end of turn.

Living Conundrum

Living Conundrum

Four g🍎eneric, one blue creature - Elemental - 2/5 - Uncommon


Hexproof


If you woul๊d draw a card while your library has no cards in it, skip 🐠that draw instead.


As long as there are no cards in your library, Li🐲ving Conundrum has base power and toughness 10/10 and has flying and vigilance.

Lost in the Maze

Lost in the Maze

X generic, two blue enchantment - Rare


Flash


When Lost in the Maze enters the battlefield, tap X target creatures. Put a stun counter on each of those creatures you don't control.


Tapped creatures you control have hexproof.

Mistway Spy

Mistway Spy

💛One blue crꦍeature - Merfolk Detective - 1/1 - Uncommon


Flying


Disguise one generic, one blue (You may cast this card face down for three generic mana as a 2/2 creature with ward two generic. Turn it face up any time for its disguise cost.)


When Mistway Spy⭕ is turned face up, until end of turn, whenever a creature you control deals combat daಞmage to a player, investigate.

Out Cold

Out Cold

Three generic, one blue instant - Common


This spell can't be countered. (This includes by the ward ability.)


Tap up to two target creatures and put a stun counter on each of then. Investigate. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Proft's Eidetic Memory

Proft's Eidetic Memory

One♓ generic, one blue legendary enchantment - Rare


When Proft's Eidetic Memory enters the battlefield, draw a card.


you have no maximum hand size.


At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.

Projektor Inspector

Projektor Inspector

Two generic, ꦑone blue creature - Human🀅 Detective - 3/2 - Common


Whenever Projektor Inspector or another Detౠective en🦩ters the battlefield under your control and whenever a Detective you control is turned face up, you may draw a card. If you do, discard a card.

Reasonable Doubt

Reasonable Doubt

One generic, one blue instant - Common


Counter♐ target spell unless its cont🐷roller pays two generic.


Suspect up to one target creature. (A suspected creature has menace and can't block.)

Reenact the Crime

Reenact the Crime

One generic, three blue instant - Rare


Exileꦅ target nonland card in a graveyar🦹d that was put there from anywhere this turn. Copy it. You may cast the copy without paying its mana cost.

Steamcore Scholar

Steamcore Scholar

Two generic, 🌠one blue creature - Weird Detective - 2/2 - Rare


Flying, vigilance


When Steamcore Scholar enters the battlefield, draw two cards. Then discard tꦡwo cards unless you discard an instant or sorcery card or🔥 a creature card with flying.

Sudden Setback

Sudden Setback

Two generic, two blue instant - Uncommon


The owner of target spell or nonland permanent 🐈puts it on the top or bottom of their library.

Surveillance Monitor

Surveillance Monitor

Three generic, one blue🎉 creature - Vedalken Detective - 3🔯/3 - Uncommon


When Suriveillance Monitor enters the battlefield, you may collect evidence 4. (Exile cards with total mana value 4 or greater from your graveyard.)


Whenever you collect evi♕dence, create a 1/1 colorless Thopter artifact creature token with☂ flying.

Unauthorized Exit

Unauthorized Exit

One generic, one blue instant - Common


Return target nonland permanent to its owner's hand. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Black

Massacre Girl, Known Killer by Billy Christian
Massacre Girl, Known Killer by Billy Christian

A set of murder, mystery, and in𒁏trigue is bound tജo have some great black cards in it.

Image

Name

Description

Agency Coroner

Agency Coroner

F💃our generic, one black mana creature - Ogre Cleric - 3/6 - Common


Two generic, one blaꦿck mana, Sacrifice another creature: Draw a card. If the sacrif𝓡iced creature was suspected, draw two cards instead.

Alley Assailant

Alley Assailant

Two generic, one black mana creature - Vampire R﷽ogue - 3/3 - Common


Alley Assailant enters the battlefield tapped.


Disguise four generic, two black mana (You may cast this card face down for three generic mana as a 2/2 creature with ward two generic mana. Turn it face up any time for its disguise cost.)


When Alley Assailant is turned face🐟 up, target opponent loses 3 life and you gain 3 life.

Barbed Servitor

Barbed Servitor

Three generic, one blac🥃k mana artifact creature - Construct - 1/1 - Rare


Indestructible


When Barbed Servitor enters the battlefield, suspect it. (It has menace and can't block.)


Whenever Bar🎃bed Servitor deals combat damage to a player, you draw a card and you lose 1 life.


When𓃲ever Barbed Servitor is dealt damage, target opponent loses that much life.

Basilica Stalker

Basilica Stalker

Five ge🔴neric, one black mana creature - Vampire Detective - 3/4 - Common


Flying


Whenever Basilica Stalker deals combat damage to a player, you gain 1 life and surveil 1. (Look at the top card of your library. You may put it into your graveyard.)


Disguise Four generic, one black mana (You may cast this card face down for three generic mana as a 2/2 creature with ward two generic mana. Turn it face up any time for its disguise cost.)

Case of the Gorgon's Kiss

Case of the Gorgon's Kiss

One black mana enchantment - Case - Uncommon


When this Case enters the battlefield, destroy up to on🦩e target creature that was dealt dam♌age this turn.


To solve - Three or more creature cards were put into graveyards from anywhere this turn. (If unsolved, solve at the beginning of your end step.)


Solved - This Case is a 4/4♒ Gorgon creature wi෴th deathtouch and lifelink in addition to its other types.

Case of the Stashed Skeleton

Case of the Stashed Skeleton

One generic, one b♕lack mana en🍃chantment - Case - Rare


When this Case enters the battlefield, create a 2/1 black Skeleton creature token and suspect it. (It has menace and can't block.)


To solve - You control no suspected Skeletons. (If unsolved, solve at the beginning of your end step.)


Solved - One generic, one black mana, Sacrifice this Case: Search youꦍr library for a card, put it into your hand, then shuffle. Activate only as a sorcery.

Cerebral Confiscation

Cerebral Confiscation

Two generic, one black mana sorcery - Common


Choose one -

  • Target opponent discards two cards.
  • Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Clandestine Meddler

Clandestine Meddler

Two generic, one black mana 🤪creature - Vampire Rogue - 3/2 - Uncommon


When Clandestine Meddler enters the battlefield, suspect up to one other target creature you control. (A suspected creature has menace and can't block.)


Whenever one or more suspected creatures you control attack, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Deadly Cover-Up

Deadly Cover-Up

Three generic, two black mana sorcery - Rare


As an ꧑additional cost to cast this spell, you may collect🔯 evidence 6.


Destroy all creatures. If evidence was collected, exile a card from an opponent's graveyard. Then search its owner's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.

Extract a Confession

Extract a Confession

One generic, one black mana sorcery -Common


As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.)


Each opponent sacrifices a creature.𓆉 If evidence was collected, instead each opponent 𝔍sacrifices a creature with the greatest power among creatures they control.

Festerleech

Festerleech

One blaꦇck mana creature - Zombie Leech - 1/1 - Un🦋common


Whenever Festerleech deals combat damage to a player, you mill two cards𓆏.


One generic, one black mana: Festerleech gets +2/+2 untꦚil end of turn. Activa🦩te only once each turn.

Homicide Investigator

Homicide Investigator

One generic, one black creature - H💙uman Dꦜetective - 2/2 - Rare


Whenever one or more nontoken creatures you control die, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with "Two generic, Sacrifice this artifact: Draw a card.")

Hunted Bonebrute

Hunted Bonebrute

T♓wo generic, one black creature - Skelಌeton Beast - 6/2 - Rare


Menace


When Hunted Bonebrute entersꦕ the battlefield, target opponent creates two 1/1 white Dog creature tokens.


When Huntend Bonebrute di🌸es, ꦗeach opponent loses three life.


Disguise: one generic, one black

Illicit Masquerade

Illicit Masquerade

Three generic, one black enchantment - Rare


Flash


When Illicit Masquerade enters the battlefield, put a☂n imposter count༺er on each creature you control.


Wh𓆉enever a creature you control wth an imposter counter on it dies, exile it. Returꦡn up to one other target creature card from your graveyard to the battlefield.

It Doesn't Add Up

It Doesn't Add Up

Three generic, two black instant - Uncommon


Return target creature card from your graveyard to the battlefield. Suspect it. (It has menace and can't block.)

Lead Pipe

Lead Pipe

One black artifact - Clue Equipment - Uncommon


Equipped creature gets +2/+0.


Whenever 🌄equipped creature diesꦆ, each opponent loses 1 life.


Two generic, Sacrifice Lead Pipe: Draw a card.


Equip: two generic

Leering Onlooker

Leering Onlooker

One genඣeric, one black creature - Vampire -ꦗ 1/3 - Uncommon


Flying


Two generic, two꧙ black, exile Leering Onlooker from your graveyard: Create two tapped 1/1 black Bat creature tokens with flying.

Long Goodbye-2

Long Goodbye

One generic, one black instant - Uncommon


This spell can't be countered. (This includes by the ward ability.)


Destroy target creature or planeswalker with mana value 3 o🐷r less.

Macabre Reconstruction

Macabre Reconstruction

Three generic, one black sorcery - Common


This spell costs two generic less to cast if a creature c💟ard was put into your graveyard from anywhere this turn.


Return up to two target creature cards from your grav🔜eyard to your hand.

Massacre Girl, Known Killer-2

Massacre Girl, Known Killer

Two generic, two🐼 black legendary creaꦬture - Human Assassin - 4/4 - Mythic Rare


Menace


Creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.)


Whenever a creature an opponent controls dies, if its toughness was less than 1, draw𓆉 a card.

Murder

Murder

One generic, two black, instant - Common


Destroy target creature.

Nightdrinker Moroii

Nightdrinker Moroii

Three generic,꧙ one black creature - Vampire - 4/2 - Uncommon


Flying


When Nightdrinker Moroꦑii enters the battlefield, you lose three life.


Disguise two black (You may cast this card face down for three generic mana as a 2/2 creature with ward two generic. Turn it face up any time for its disguise cost.)

Outrageous Robbery

Outrageous Robbery

X generic, two black instant - Rare


Target opponent exiles the top X cards of their library face down. You may look at and play those cards for as long as they remain exiled. I♏f you cast a spell this way, you may spend mana as though it were mana of any type to cast it.

Persuasive Interrogators

Persuasive Interrogators

Four generic, two black creature - Gorgon Dete꧅c🍸tive - 5/6 - Uncommon


When Persuasive In෴tꦉerrogators enters the battlefield, Investigate.


Whenever you sacrifice a Clue, target opponent gets two poison counters. (A player with ten or more poison counters loses the game.)

Polygraph Orb

Polygraph Orb

Four generic, one black artifact - Uncommon


When Poly🎐graph Orb enters the battlefield, look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose two life.


Two generic, tap, Collect evidence three: Each opponent loses three life unless they discard a card or sacrifice a creature. (To collect evidence three, exile cards with total mana value three or greater from your graveyard.)

Presumed Dead

Presumed Dead

One generic, one black instant - Uncommon


Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield under its owner's control and suspect it." (A suspected creature has menace and can't block.)

Repeat Offender

Repeat Offender

One gene🍌ric, one black creat𒆙ure - Human Assassin - 2/1 - Common


Two generic, one black: If Repeat Offender is suspected, put a +1/+1 counter on it. Otherwise, suspect it. (A suspected creature has menace and can't block.)

Rot Farm Mortipede

Rot Farm Mortipede

Thr🔯ee generic, one blue creature - Insect - 3/4 - Common


Whenever one or more creature cards leave your graveyardꦺ, Rot Farm Mortipede gets +1/+0 and gains menace and lifelink unt🤡il end of turn.

Slice From The Shadows

Slice From The Shadows

X generic, one black instant - Common


This spell can't be countered.


Target creature gets -X/-X until end of turn.

Slimy Dualleech

Slimy Dualleech

Three genericܫ, one black creature - L💟eech - 2/4 - Uncommon


At the beginning of combat on your turn, target creaturꦜe you control with power 2 or less gets +1/+0 and gains deathtouch until end of turn.

Snarling Gorehound

Snarling Gorehound

One black creature - Dog - 1/1 - Common


Menace


Whenever another creature with power 2 or less enters the battlefield under your control, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Soul Enervation

Soul Enervation

Three generic, one black enchantment - Uncommon


Flash


When Soul Enervation enters the battlefield, target creature gets -4/-4 until e⛎nd of turn.


Whenever one or mo💯re creature cards leave your graveyard, e❀ach opponent loses 1 life and you gain 1 life.

Toxin Analysis

Toxin Analysis

One black instant - Common


Target creature gains deathtouch and lifelink until end of turn. Investigate. (Create a Clue token. It's an artifact with "two generic, Sacrifice this artifact: Draw a card.")

Undercity Eliminator

Undercity Eliminator

Three generic, ♛two black creature - Gorgon Assassin - 3/3 - Uncommon


When Undercity Eliminator enters the battlefield, you ♊may sacꦦrifice an artifact or creature. When you do, exile target creature an opponent controls.

Unscrupulous Agent

Unscrupulous Agent

Onဣe generic, one black creatur🌳e - Elf Detective - 1/1 - Common


🅠When Unscrupulous Agent enters the battlefield, target opponent exiles a card from their han꧂d.

Vein Ripper

Vein Ripper

♕Three generic, three 🦄black creature - Vampire Assassin - 6/5 - Mythic Rare


Flying


Ward: Sacrifice a creature.


Whenever a creature dies, target opponent loses two life 🥀♋and you gain two life.

Red

Demand Answers by Justyna Dura
Demand Answers by Justyna Dura

Aurelia is not happy after an attempt on her life, and so lots of the set's red cards seem rather aggressive. That, or goblin-y.

Image

Name

Description

Anzrag's Rampage

Anzrag's Rampage

Three generic, two red mana sorcery - Rare


Destroy all artifacts you don't control, then exile the top X cards of your library, where X is the number of artifacts that were put into graveyards from the battlefield this turn. You may put a creature card exiled this way onto the battlefield. It gains haste. Return it to your hand at the beginning of the next end step.

Bolrac-Clan Basher

Bolrac-Clan Basher

Four generic, 🧸two red mana creature - Cyclops Warrior - 3/2 - Uncommon


Double strike, trample


Disguise three generic, two red mana (You may cast this card face down for three generic mana as a 2/2 creature with ward two generic mana. Turn it face up any time for its disguise cost.)

Case of the Burning Masks

Case of the Burning Masks

One generic, two red mana enchantment - Case - Uncꦗommon


When this Case ente𝔉rs the battlefield, it deals 3 damage to target creature an opponent controls.


To solve - Three or more sources you controlled dealt damage this turn. (If unsolved, solve at the beginning of your end step.)


Solved - Sacrifice 🍬this Case: Exile the top three cards of your library. Choos𒈔e one of them. You may play that card this turn.

Case of the Crimson Pulse

Case of the Crimson Pulse

Two generic, one r▨ed mana enchantment - Case - Rare


When this Case enters the battlefield, d꧟iscard a card, then draw two cards.


To solve - You have no cards in hand. (If unsolved, solve at the beginning of your end step.)


Solved - At the beginning of your ♉upkeep, discard your hand, then draw two cards.

Caught Red-Handed

Caught Red-Handed

Four generic, one red mana instant - Uncommon


This spell can't be countered. (This includes by the ward ability.)


Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Suspect it. (It has menace and can't block.)

Concealed Weapon

Concealed Weapon

One generic, one red mana artifact - Equipment - U൲ncommon


Equipped creature gets +3/+0.


Disguise two generic, one red mana. (You may cast this card face down for three generic mana as a 2/2 creature with ward two generic mana. Turn it face up any time for its disguise cost.)


When Concealed Weapon is turned face up, attach it to t🌄arget ♔creature you control.


Equip one generic, one red mana.

Connecting the Dots

Connecting the Dots

One generic, one red mana enchantment - Rare


Whenever a creature you control attacks, exile the top card of your library face down. (You can't look at it.)


One generic, one red mana, Discard your hand, Sacrifice Connecting the Dots: Put all cards exiled with Connecting the Dots into their owners' hands.

Convenient Target

Convenient Target

One red mana enchantment - Aura - Uncommon


Enchant creature


When Convenient Target enters the battlefield, suspect enchanted creature. (It has menace and can't block.)


Enchanted creature gets +1/+1.


Two generic, one red mana: Return Convenient Target from🐽 your graveyard to your hand.

Cornered Crook

Cornered Crook

Four🌳 generic, one red mana creature - Viashino🌜 Warrior - 5/4 - Uncommon


When Cornered Crook enters the 🍨battlefield, you 💛may sacrifice an artifact. When you do, Cornered Crook deals 3 damage to any target.

Crime Novelist

Crime Novelist

Two generic, one red man𝔍a creaturꦫe - Goblin Bard - 1/3 - Uncommon


Whenever you sacrifice an🦂 artifact, put a +1/🅘+1 counter on Crime Novelist and add one red mana.

Demand Answers

Demand Answers

One generic, one red instant - Common


As an additional cost to c🍌ast this spell, sacrifice an artifact or discard a card.


Draw two cards.

Expedited Inheritance

Expedited Inheritance

Two red mana enchantment - Mythic Rare


Whenever a creature is dealt damage, its controller may exile that many cards from♚ the top of their library. They may play those cards until the end of their next turn.

Expose the Culprit

Expose the Culprit

One generic, one red mana instant - Uncommon


Choose one or both -

  • Turn target face-down creature face up.
  • Exile any number of face-up creatures with disguise in a face-down pile, shuffle that pile, then cloak them. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward two generic mana. Turn it face up any time for its mana cost if it's a creature card.)
Felonious Rage

Felonious Rage

One red mana instant - Common


Target creature you control gets +2/+0 and gains haste until end of turn. When that creature dies this turn, crea🌠te a 2/2 white and blue Detec🅺tive creature token.

Frantic Scapegoat

Frantic Scapegoat

One red creature - Goat - 1/1 - Uncommon


Haste


When Frantic Scapegoat enters the battlefield, suspect it. (It has menace and can't block.)


Whenever one or more other creatures enter the battlefield under your control, if Frantic Scapegoat is suspected, you may suspect one of the other creatures. If you do, Frantic Scapegoat is n🌳o lon☂ger suspected.

Fugitive Codebreaker

Fugitive Codebreaker

One🅰 generic, one red creatur🐻e - Goblin Rogue - 2/1 - Rare


Prowess, haste


Disguise five generic, one red. This cost is reduced by one generic for each instant and sorcery card in your graveyard. (You may cast this card face down for three generic mana as a 2/2 creature with ward two generic. Turn it face up any time for its disguise cost.)


When Fugitive Codebreaker is turne🅘d face up, discard your hand, then draw three cards.

Galvanize

Galvanize

One generic, one red instant - Common


Galvanize deals three damage to target creature. If you've drawn two or more cards this turn, Galvanize deals five damage to that creature instead.

Gearbane Orangutan

Gearbane Orangutan

Two generic, one r🅷ed creature - Ape - 2/2 - Common


Reach


When Gearbane Orangutan enters the ♈battlefield, choose one -

  • Destroy up to one target artifact.
  • Sacrifice an artifact. If you do, put two +1/+1 counters on Gearbane Orangutan.
Goblin Maskmater

Goblin Maskmaker

One red creature - Goblin Citizen - 1/2 - Common


When🅺ever Goblin Maskmaker attacks, face-down spells you cast this turn costs one generic less to cast.

Harried Dronesmith

Harried Dronesmith

Three generi🥀c, one red creature - Human Artificer - 2/3 - U🥃ncommon


At the beginning of combat on your turn, create a 1/1 colorless Thopter artifact creature token with flying. It gains haste until end of turn. Sacrifice it at the beginning of your ♋next end step.

Incinerator of the Guilty

Incinerator of the Guilty

Four generic, two red creature - Dragonඣ - 𝕴6/6 - Mythic Rare


Flying, trample


Whenever Incinerator of the Guilty deals combat damage to a player, you may collect evidence X. When you do, Incinerator of the Guilty deals X damage to each creature and each planeswalker that player controls. (To collect evidence X, exile cards with total mana value X or greater from your graveyard.)

Innocent Bystander

Innocent Bystander

One ℱgeneric, one red creature - Goblin Ci𒊎tizen - 2/1 - Common


Whenever Innocent Bystander is dealt three or more damage, investigate. (Create a Clue token. It's an artifact with "Two generic, Sacrifice this artifact: Draw a card.")

Knife

Knife

One red artifact - Clue Equipment - Uncommon


As long as it's your turn, equipped creature gets +1/+0 and has first strike.


Two generic, sacrifice Knife: Draw a card.


Equip two generic.

Krenko, Baron of Tin Street-2

Krenko, Baron of Tin Street

Two generic, 🐲one r𝄹ed legendary creature - Goblin - 3/3 - Rare


Haste


Tap, Sacrific🔯e an art🍒ifact: Put a +1/+1 counter on each Goblin you control.


Whenever an artifact is pout into a graveyard from the battlefield, you may pay one red mana. If you do, create a 1/1 re✨d Goblin creature token. It gains haste until end of turn.

Krenko's Buzzcrusher

Krenko's Buzzcrusher

Two generic, two red artiꩲfact creature - I♍nsect Thopter - 4/4 - Red


Flying, trample


When Krenko's Buzzcrusher enters the battlefield, for each player, destroy up to one nonbasic land that player controls. For each land destroyed this way, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.

Lamplight Phoenix

Lamplight Phoenix

🌳One generic, two red creature - Phoenix - 3/3 - Rare


Flying


When Lamplight Phoenix dies, you may exile it and collect evidence four. If you do, return Lamplight Phoenix to the battlefield tapped. (Create a Clue token. It's an artifact with "Two generic, Sacrifice this artifact: Draw a card.")

Offender at Large

Offender at Large

Four g🀅eneric, one red creature - Giant Rogue - 5/4 - Commo🔴n


Disguise four generic, one red (You may cast this card face down for three generic mana as a 2/2 creature with ward two generic. Turn it face up any time for its disguise cost.)


When Offender at Large enters the battlefield or is turned face up, up to one tar😼get creature gets +2/+0 until e🐭nd of turn.

Person of Interest

Person of Interest

Thrﷺee generic, one red creature - Human Rogue - 2/2 - Common


When Person of Interest enters the battlefield, suspect it. Create a 2/2 white and blue Detective creature token. (A suspected creature has menace and can't block.)

Pyrotechnic Performer

Pyrotechnic Performer

🅠One generic, one red creature - Vishino📖 Assassin - 3/2 - Rare


Disguise one red (You may cast this card face down for three generic mana as a 2/2 creature with ward two generic. Turn it face up any time for its disguise cost.)


Whenever Pyrote🌊chnic Performer or another creature you control is turned face up, that crea✅ture deals damage equal to its power to each opponent.

Reckless Detective

Reckless Detective

One generic, one red creature - Devil Detective💯 - 0/3 - Uncommon


Whenever Reckless Detective at🌺tacks, you may sacrifice an artifact or discard a card. If you do, draw a card and Reckless Det🍨ective gets +2/+0 until end of turn.

Red Herring-1

Red Herring

One generic, one red artifact creaꦉture - Clue Fish - 2/🍌2 - Common


Haste


Red Herring attacks each combat if able.


Two generic, sacrifice Red Herring: Draw a card.

Rubblebelt Braggart

Rubblebelt Braggart

Four generic, o⛦ne red creature - Viashino Warr♊ior - 5/5 - Common


When Rubblebelt Braggart attacks, if it's not suspected, you may suspect it. (A suspected creature has menace and can't block.)

Shock

Shock

One red instant - Common


Shock deals 2 damage to any target.

Suspicious Detonation

Suspicious Detonation

Four generic, one red sorcery - Common


Th🌜is spell costs three generic l𒐪ess to cast if you sacrificed an artifact this turn.


This spell can't be countered. (This includes by the ward ability.)


Suspicious Deto𝔉nation deals 4 damage t꧋o target creature.

The Chase Is On

The Chase Is On

Two generic, one red instant - Common


Target creature gets +3/+0 and gains first strike until end of turn. Investigate. (Create a Clue token. It's an artifact with "two generic, Sacrifice this artifact: Draw a card.")

Torch the Witness

Torch the Witness

X generic, one red sorcery - Uncommon


Torch the Witness deals twice X damage to target creature. IF excess damage was dealt to that creature this way, investigate. (Create a Clue token. It's an artifact with "two generic, Sacrifice this artifact: Draw a card.")

Vengeful Tracker

Vengeful Tracker

One generic, one red creature - Human Detective - 2/2 - U🐻ncommon


Whenever an opponent sacrifices an artifact, Vengeful Tracker deals༒ 2 damage to them.

Green

Topiary Panther by Xabi Gaztelua
Topiary Panther by Xabi Gaztelua

Here's every green card revealed for Murders at Karlov Manor, including a very leafy panther.

Image

Name

Description

Aftermath Analyst

Aftermath Analyst

One generic, one g🔯reen mana creature - Elf Detective - 1/3 - Uncommon


Whe💯n Aftermath Analyst enters the battlefield, mill three cards.


Three generic, one green mana, Sacrifice Aftermath Analyst: Return all land cards from your graveyard to the batt𒅌lefield tapped.

Airtight Alibi

Airtight Alibi

Two generic, one green mana enchantmeꦜnt - Aura - Common


Flash


Enchant creature


When Airtight Alibi enters the battlefield, untap enchanted creature. It gains hexproof until end of turn. If it's suspected, it's no longer suspected.


Enchanted creature gets +2/+2 and can't become suspected.

A Killer Among Us

A Killer Among Us

Fo♓ur generic, one gr൩een mana enchantment - Uncommon


When A Killer Among Us enters the battlefield, create a 1/1 white Human creature token, a 1/1 blue Merfolk creature token, and a 1/1 red Goblin creature 🧔token. Then secretly choose Human, Merfಞolk, or Goblin.


Sacrifice A Killer Among Uꦕs, Reveal th🔯e chosen creature type. If target attacking creature token is the chosen type, put three +1/+1 counters on it and it gains deathtouch until end of turn.

Analyze the Pollen

Analyze the Pollen

One green mana sorcery - Rare


As an additional cost to cast this spell, you may collect evidence 8. (Exile cards with total mana value 8 or greater from your graveyard.)


Search your library for a basic land card. If evidence was collected, instead search your library for a cr꧅eature 🎃or land card. Reveal that card, put it into your hand, then shuffle.

Archdruid's Charm

Archdruid's Charm

Three green mana instant - Rare


Choose one -

  • Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
  • Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
  • Exile target artifact or enchantment.
Audience with Trostani

Audience with Trostani

Two generic, one green mana sorcery - Rare


Create a 0/1 green Plant creature token, then draw cards equal to the number of differently named creatureᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚ tokens you control.

Axebane Ferox

Axebane Ferox

Two generic, two🦩 green mana creature - Beast - 4/4 - Rare


Deathtouch, haste


Ward - Collect evidence 4. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player exiles cards with total mana value 4 or greater from their graveyard.)

Bite Down on Crime

Bite Down on Crime

Three generic, one green mana sorcery - Common


As an additional cost to cast this spell, you may collecty evidence 6. This spell costs two generic mana less to cast if evidence was collected. (To collect evidence 6, exile cards with total mana value 6 or greater from your graveyard.)


Target creature you control gets +2/+0 until end of turn. It deals damage equal to its power to target creature you don't control.

Case of the Locked Hothouse

Case of the Locked Hothouse

Three generic, one green mana enchant🌌ment - Case - Rare


You may play an additional land on each of you😼r turns.


To solve - You control seven or more lands. (If unsolved, solve at the beginning of your next end step.)


Solved - You may look at the top card of your ൩library any time, and you may play lands and cast creature and enchantment spells from the top of your library.

Case of the Trampled Garden

Case of the Trampled Garden

Two generic, one green mana enchaﷺntment - Case - Uncommon


When this🐽 Case enters the battlefield, distribute two +1/+1 counters among one or two target creatures you contro🐭l.


To solve - Creatures you control have total power 8 or greater. (If unsolved, solve at the beginning of your next end step.)


Solved - Whenever you attack, put a +1/+1 counter on target attacking creature. It gains trample until e𝔉nd of turn.

Chalk Outline

Chalk Outline

Three generic, one gre꧟en mana enchantment - Uncommon


Whenever one or more creature cards leave your graveyard, create a 2/2 white and blue Detective creature token, then investigate. (Create a Clue token. It's an artifact with "Two generic mana, Sacrifice this artifact: Draw a card.")

Culvert Ambusher

Culvert Ambusher

Three generic, two gree✱n mana creature - Wurm Horror - 4/5 - Uncommon


When Culvert Ambusher enters the battlefield or is turned face up, target creature blocks t🅰his turn if able.


Disguise four generic, one green mana (You may cast this card face down for three generic mana as a 2/2 creature with ward two generic mana. Turn it face up any time for its disguise cost.)

Fanatical Strength

Fanatical Strength

One generic, one green instant - Common


Target creature gets +3/+ဣ3 and gains trample until end of turn🌃.

Flourishing Bloom-Kin

Flourishing Bloom-Kin

One generic, one green mana creature - Plant Elemental - 0/0 - ꦯUncommon


Flourishing B෴loom-Kin gets +1/+1 for each Forest you control.


Disguise four generic, one green mana.


When Flourishing Bloom-K🌱in is turned face up, search your library for up to two Forest cards and reveal them. Put one of them onto the battlefield tapped and the other into your hand, then shuffle.

Get a Leg Up

Get A Leg Up

One green instant - Uncommon


Until end of turn, target c♛reatu🙈re gets +1/+1 for each creature you control and gains reach.

Glint Weaver

Glint Weaver

Five generic, ♕two green creature - Spider - 3/3 - Uncommon


Reach


When 🌼Glint Weaver enters the battlefield, distribute three +1/+1 counters among one, two, or three target creatures, then you gain life e꧅qual to the greatest toughness among creatures you control.

Greenbelt Radical

Greenbelt Radical

Three generic, one green creature - Cen﷽taur Citizen - 4/4 - U🐓ncommon


Disguise five generic, two green (You may cast this card face down for three generic mana as a 2/2 creature with ward two generic. Turn it face up any time for its disguise cost.)


When Greenbelꦏt Radical is tuཧrned face up, put a +1/+1 counter on each creature you control. Creatures you control gain trample until end of turn.

Hard-Hitting Question

Hard-Hitting Questions

One green sorcery - Uncommon


Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.

Hedge Whisperer

Hedge Whisperer

One green creatu🧸re - Elf Druid Detective - 0/3 - Uncommo🙈n


You may choose not to u𝔉ntap Hedge Wh✨isperer during your untap step.


Three generic, one green, tap, Collect evidence 4: Target land you control becomes a 5/5 green Plant Boar creature with haste for as long as Hedge Whisperer remains tapped. It's still a land. Activate only as a sorcery. (To collect evidence 4, exile cards with total mana value 4 or greater from your graveyard.)

Hide in Plain Sight

Hide in Plain Sight

Three generic, one green sorcery - Rare


Look at the top five cards of your library, cloak two of them, and put the rest on the bottom of your library in a random order. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward two generic. Turn it face up anytime for its mana cost if it's a creature card.)

Loxodon Eavesdropper

Loxodon Eavesdropper

Three generic, one green creature - Elephant Detective - 3/3 - Comm🐼on


When Loxodon Eavesdropper enters the battlefield, investigate. (Create a Clue token. It's an artifact with "Two generic, Sacrifice this artifact: Draw a card.")


Whenever you draw your second card each turn, Loxodon Eavesdropper gets +1/+1 and gains vigila☂nce until end of t🦩urn.

Nervous Gardener

Nervous Gardener

O🔥ne generic, one green creature - Dryad - 2/2 - Common


Disguise one green (You may cast this card face down for three generic mana as a 2/2 creature with ward two generic. Turn it face up any time for its disguise cost.)


When Nervous Gardener📖 is turned face up, search your library for a land card with a basic land type, reveal it, put it into your hand, then shuffle.

Pick Your Poison

Pick Your Poison

One green sorcery - Common


Choose one -

  • Each opponent sacrifices an artifact.
  • Each opponent sacrifices an enchantment.
  • Each opponent sacrifices a creature with flying.
Pompous Gadabout

Pompous Gadabout

Two generic, one green creature - Human Citizen - 4🅰/2 - Uncommon


Pompous Gadabout has hexproof as long as it's your turn.


Pompous Gadabout can't be blocked by creature that don't have a name.

Rope

Rope

One green artifact - Clue Equipment - Uncommon


Equipped creature gets +1/+2, has reach, and can't be blocked by more than one creature.


Two generic, Sacrifice Rope: Draw a card.

Rubblebelt Maverick

Rubblebelt Maverick

One green creature - Human Detective - 1/1 - Comꦜmon


When Rubblebelt Maverick enters the battlefield, surveil 2. (Look at the top cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)


One green, Exile Rubblebelt Maverick from your graveyard: Put a +1/+1 counter on target creature. A🌌ctivate on🔜ly as a sorcery.

Sample Collector

Sample Collector

Two generic, one green creature - Trol Detecti꧅ve - 2/3 - Uncommon


Whenever Sample Collector attacks, you may collect evidence 3. When you do, put a +1/+1 counter on target creature you control. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.)

Sharp-Eyed Rookie

Sharp-Eyed Rookie

One gener💯ic, one green creature - Human Detective - 2/2 -💫 Rare


Whenever a creature enters the battlefield under your control, if its power is greater than Sharp-Eyed Rookie's power or its toughness is greater than Sharp-Eyed Rookie's toughness, put a +1/+1 counter on Sharp-Eyed Rookie and investigate. (Create a Clue token. It's an artifact with "two generic, Sacrifice this artifact: Draw a card.)

Slime Against Humanity

Slime Against Humanity

Two generic, one green sorcery - Common


Create a 0/0 green Ooze🍌 creature token with trample. Put X +1/+1 counters on it, where X is two plus the total number of cards you 📖own in exile and in your graveyard that are Oozes or are named Slime Against Humanity.


A deck can hℱave any number of cards named Slime Aga🌊inst Humanity.

The Pride of Hull Clade

The Pride Of Hull Clade

10 generic, one green legendary creature - Croc🐻odile Elk Turtle - 2/15 - Mythic Rare


This spell costs X less to cast, where X is the total toughnܫess of creatures you control.


Defender


Two generic, two blue: Until end of turn, target creature you control gets +1/+0 and gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness, and can attack as though it didn't have defender."

Topiary Panther

Topiary Panther

Four generic, two green c♔reature - Plant Cat - 6/5 - Common


Trample


Basic landcycling: one generic, one green. (One generic, one green, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

THey Went This Way

They Went This Way

Two generic, one green sorcery - Common


Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Investigate. (Create a Clue token. It's an artifact with "Two generic, Sacrifice this artifact: Draw a card.")

Tunnel Tipster

Tunnel Tipster

One generic, one green creat🍌ure - Mole Scoౠut - 1/1 - Common


At the beginning 🥂of your end step, if a face-down creature entered the battlefield under your control this turn, put a +1/+1 counter on Tun🔜nel Tipster.


Tap: Add one green mana.

Undergrowth Recon

Undergrowth Recon

One generic, two green enchantment - Mythic Rare


At the beginning of 🐟your upkeep, return target land card from your graveyard to the battlefield tapped.

Vengeful Creeper

Vengeful Creeper

Four ꦺgeneric, one green creature - Plant Elemental - 5/5 - Commo🎉n


Disguise: three generic, one green (You may cast this card face down for three generic as a 2/2 creature with ward: two generic. Turn it face up any time for its disguise cost.)

Vitu-Ghazi Inspector

Vitu-Ghazi Inspector

One gen🌠eric, one green creatur🦹e - Elf Detective - 1/3 - Common


As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value six or greater from your graveyard.)


Reach


When Vitu-Ghazi Inspector enters the ba🌌ttlefield, if evidence was collected, put a +1/+1 counter on target creature🍎 and you gain two life.

Related
Every Card Revealed For Magic: The Gathering's Ravnica: Clue Edition

🍌Clue (or Cluedo) comes to Magic: The Gathering in a new standalone game.

Multicolor

Kylox by Lie Setiawan
Kylox, Visionary Inventor by Lie Setiawan

Ravnica is the birthplace of multicolored faction sets, so it's only natural we're getting plenty of multicolored cards in Karlov Manor.

Image

Name

Description

Alquist Proft, Master Sleuth

Alquist Proft, Master Sleuth

One ꦐgeneric, one white, ▨one blue legendary creature - Human Detective - 3/3 - Mythic Rare


Vigilance


When Alquist Proft, Master Sleuth enters the battlefield, investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")


X generic, one white, two blue, Tap, Sacrifice a Clue: You draw X cards a♒nd gain X life.

Ezrim, Agency Chief

Ezrim, Agency Chief

One generic,🦄 two 🔥white, two blue mana legendary creature - Archon Detective - 5/5 - Rare


Flying


When Ezrim, Agency Chief enters the battlefield, investigate twice. (To investigate, create a Clue token. It's an artifact with "Two generic mana, Sacrifice this artifact: Draw a card.")


One generic mana, Sacrifice an artifact: Ezrim gains your choice of vigilance, lifelink, or hexproof until end of t🌃urn.

Granite Witness

Granite Witness

Two generic, one white, one blue artifact creature - Gargoyle Detective - 3/2 - Com🐬mon


Flying, vigilance


Disguise two white/blue hybrid (You may cast this card face down for three generic mana as a 2/2 creature with ward two generic. Turn it face up any time for its disguise cost.)


ꦗWhen Granite Witnessi♛s is turned face up, you may tap or untap target creature.

No More Lies

No More Lies

One white, one blue instant - Uncommon


Counter target spell unless its controller pays three generic. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Officious Interrogation

Officious Interrogation

One white, one blue instant - Rare


This spell costs one white, one blue more to cast for each target beyond the f❀irst.


Choose any number of target players. I🦹nvestigate X times, where X is the total number of ꦓcreatures those players control.

Private Eye

Private Eye

One generic, one white, one blue cre𓆏a🧔ture - Homunculus Detective - 3/3 - Uncommon


Other Detectives you control get +1/+1.


Whenever you draw your second card each turn, target Detective can't be blocked this turn.

Coerced to Kill

Coerced to Kill

Three generic, one blue൲, one black mana enchantment - Aura - Uncommon


Enchant creature


You control enchanted creature.


Enchanted creatur🎃e has power and toughness 1/1, has deathtouch, and is an Assassin in addition to its🍌 other types.

Curious Cadaver

Curious Cadaver

Tw🦩o generic, one blue, one black creature - Zombie Detective - 3/1 - Uncommon


Flying


When you sacrifice a Clue, return Curious Cadaver from your graveyard to your 🌄hand.

Drag the Canal

Drag the Canal

One blue, one black mana instant - Rare


Create a 2/2 white and blue Detective creature token. If a creature died this turn, you gain 2 life, surveil 2, then investigate. (Create a Clue token. It's an artifact with "Two generic mana, Sacrifice this artifact: Draw a card.")

Etrata, Deadly Fugitive

Etrata, Deadly Fugitive

One generic, one blue, one black mana legendary creature - Vampire Aﷺssassin - 1/4 - Mythic Rare


Deathtouch


Face-down creatures you control have "Two generic, one blue, one black mana: Turn this creature face up. If you can't, exile it, then you may cast the exiled card without paying its mana cost."


Whenever an Assassin you control deals combat damage to an opponent, cloak the top card of that player's library.

Faerie Snoop

Faerie Snoop

One generic, o🧜ne blue, one black mana creature - Faerie Detective - 1/4 - Common


Flying


Disguise one generic, two blue/black hybrid mana (You may cast this card face down for three generic mana as a 2/2 creature with ward two generic mana. Turn it face up any time for its disguise cost.)


When Faerie Snoop is turned face up, look at the top two cards of your library. Put one into your hand and the otherℱ into your graveyard.

Lazav, Wearer of Faces-1

Lazav, Wearer of Faces

One blue, one black le🎐gendary creature - Shapeshifter Detective - 2/3 - Rare


Whenever Lazav, Wearer of Faces attacks, exile target card from a graveyard, t♈hen investigate.


Whenever you sac❀rifice a Clue, you may have Lazav be💞come a copy of a creature card exiled with it until end of turn.

Blood Spatter Analysis

Blood Spatter Analysis

One black, one red mana enchantment - Rare


When Blood Spatter Analysis enters the battlefield, it deals 3 damage to target creature an oppone🎃nt controls.


Whenever one or more creatures die, mill a card and ܫput a bloodstain counter on Blood Spatter Analysis. Then sacrifice it if it has five or more bloodstain counters on it. When you do, re𝄹turn target creature card from your graveyard to your hand.

Deadly Complication-2

Deadly Complication

One generic, o🃏ne black, one red sorcery - Uncommon


Choose one or both —

  • Destroy target creature.
  • Put a +1/+1 counter on target suspected creature you control. You may have it become no longer suspected.
Judith, Carnage Connoisseur-2

Judith, Carnage Connoisseur

Thr🐓ee generꦍic, one black, one red legendary creature - Human Shaman - 3/4 - Rare


Whenever you cast an instant or sorcer🌺y♐ spell, chose one —

  • That spell gains deathtouch and lifelink.
  • Create a 2/2 red Imp creature token with "When this creature dies, it deals 2 damage to each opponent".
Rakdos, Patron of Chaos

Rakdos, Patron of Chaos

Four gene🥃ric, one black, one red legendary creature - Demon - 6/6 - Mythic🃏 Rare


Flying, trample


At the beginning of your end step, target opponent may sacrifice two nonland, nontoken permanents. If they don't, you draw two cards.

Rune-Brand Juggler

Rune-Brand Juggler

One black, on🌸e red creature - ꦅHuman Shaman - 2/2 - Uncommon


When Rune-Brand Juggler enters the battlefield, suspect up to one target creature you control. (A suspected creature has menace and can't block.)


Three generic, one black, one red, Sacrificﷺe a suspected creature:🌳 Target creature gets -5/-5 until end of turn.

Shady Informant

Shady Informant

Three generic, one black, one red creature - Ogre Rogue - 4/🍸2 - Common


When Shady Informant dies, it deals 2 damage to ✨any target.


Disguise: two generic, two red/black hybrid (You may cast this card face down for three generic as a 2/2 creature with ward: two generic. Turn it face up any time for its disguise cost.)

Anzrag, the Quake-Mole

Anzrag, the Quake-Mole

Two generic,🐽 one red, one green mana legendary creature - Mole God - 8/4 - Mythic Rare


Whenever Anzragꦛ, the Quake♛-Mole becomes blocked, untap each creature you control. After this combat phase, there is an additional combat phase.


Three gen𝄹eric, tw꧙o red, two green mana: Anzrag must be blocked this combat if able.

Break Out

Break Out

One red, one green mana sorcery - Uncommon


Look at the top six cards of your library. You may reveal a creature card from among them. If that card has mana value 2 or less, you may put it onto the battlefield and it gains haste until end of turn. If you didn't put the revealed card onto the battlefield this way, put it into your hand. Put the rest on the bottom of your library in a random order.

Riftburst Helion

Riftburst Hellion

Five generic, one red, one green creature -🌺 Hellion - 6/7 - Uncommon


Reach


Disguise: four generic, two red/green hybric mana (You may cast this card face down for three generic as a 2/2 creature with ward: two generic. Turn it face up any time for its disguise cost.)

Tin Street Gossip

Tin Street Gossip

Two gen♛eric, one red, one green creature - Viashino Advisor - 4/4 - Uncom♊mon


Vigilance


Tap: Add one red and one green. Spe𝔍nd this mana only to cast face-down spells or to turn creatures face up.

Worldsoul's Rage

Worldsoul's Rage

X generic, one red, one green sorcery - Rare


Worldsoul's Rage deals X damage to any target. Put up to X land cards from your hand and/or graveyard onto the battlefield tapped.

Yarus, Roar of the Old Gods

Yarus, Roar of the Old Gods

Two generic, one red, one green legendary ꦓcreature - Centaur Druid - 4/4 - Rare


Other creatures you control have haste.


Whenever one or more face-down creatures you control deal combat damage to a player, dra🦄w a card.


Whenever a face-down creature you control dies, return it to the battlefield face down under its owner's control if it's a permanent card, then turn it face up.

Buried in the Garden

Buried in the Garden

Two generic, one green, one white manaܫ enchantment - Aura - Uncommon


Enchant land


When Buried in the Garden enters the battlefield, exile target nonland permanent you don't control until Buried in the Garden leaves the battlefield.


Whenever enchanted land is tapped for mana, its 🌱controller adds an additional one mana of any🌃 color.

Crowd-Control Warden

Crowd-Control Warden

Three generic, one♏ green, one white mana🃏 creature - Centaur Soldier - 4/4 - Common


As Cro🏅wd-Control Warden enters the battlefield or is turꦿned face up, put X +1/+1 counters on it, where X is the number of other creatures you control.


Disguise three generic, two green/white bybrid mana (You may cast this card face down for three generic mana as a 2/2 creature with ward two generic mana. Turn it face up any time for its disguise cost.)

Relive the Past

Relive The Past

Five generic, one green, one white sorcery - Rare


Return up to one target artifact card, up to one target land card, and up to one target non-Aura enchantment card from your graveyard to the battlefield. They are 5/5 Elemental creatures in additioജn to their other types.

Sumala Sentry

Sumala Sentry

One green, one white creature -🍷 Elf Archery - 1/3 - Uncommon


Reach


Whenever a face-dow🐈n permanent you control is turned face up, put a +1/+1 counter on it and a +1/+𒁃1 counter on Sumala Sentry.

Tolsimir, Midnight's Light

Tolsimir, Midnight's Light

T🍌wo generic, one green, two white legendary creature - Elf Scout - 3/2 - Rare


Lifelink


When Tolsimir, Midnight's Light enters the battlefield, create Voja Fenstalker, a legendary 5/5 green and white Wolf creature token with trample.


Whenever a Wolf you control attacks, if Tolsimir attacked this combat, target creature an opponent controls blocks 👍that Wolf th﷽is combat if able.

Trostani, Three Whispers basic

Trostani, Three Whispers

One green, one green/white hybrid, one white leg🐓endary creature - Dryad - 4/4 - Mythic Rare


One generic, one ওgreen: Target creature gains deathtouch until end of turn.


One green/white hybrid: 𓂃Target creature gains vigilance until end of turn.


Two generic, one white: Tar𒅌get creature gains double strike until end of turn.

Kaya, Spirits Justice-2

Kaya, Spirits' Justice

Two generic𓆏, one white, one black legendary🐠 planeswalker - Kaya - 3 Starting Loyalty - Mythic Rare


Whenever one or more creatures you controꦿl and/or creature cards in your graveyard are put into exile, you may choose a creature card from among them. Until end of turn, target token you control becomes a copy of it, except it has flying🌠.

  • +2: Surveil 2, then exile a card from a graveyard.
  • +1: Create a 1/1 white and black Spirit creature token with flying.
  • -2: Exile target creature you control. For each other player, exile up to one target creature that player controls.
Sanguine Savior

Sanguine Savior

One🅰 generic, one white, one black creature - Vampi⛦re Cleric - 2/1 - Common


Flying, lifelink


Disguise: two white/black hybrid You may cast this card face down for three generic as a 2/2 creature with ward: two generic. Turn it face up any time for its disguise cost.)

Soul Search

Soul Search

One white, one black sorcery - Uncommon


Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If the card's mana value is 1 or less, create a 1/1 white and black Spirit creature token with flying.

Teysa, Opulent Oligarch basic

Teysa, Opulent Oligarch

One generic, one white, one black legendary 🔯creature - Human Advisor - 2/3 - Rare


Deathtouch


At the beginning of your end step, investꦿigate for each opponent who lost life this turn.


Whenever a Clue you control is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying. This ability triggers🌜 𓆉only once each turn.

Tomik, Wielder of Law

Tomik, Wielder of Law

One generic, one white, one black legendar♋y creature - Human Advisor - 2/4 - Mythic Rare


Affinity for planeswalkers (This spell costs one generic less to cast for each planeswalker you control.)


Flying, vigilance


Whenever an opponent attacks with creatures, if two or more of those creatures are att🌌acking you and/or planeswalkers you control, that opponent loses three life and you draw a card.

Treacherous Greed

Treacherous Greed

One generic, one white, one black instant - Rare


As an adജditional ꦉcost to cast this spell, sacrifice a creature that dealt damage this turn.


Draw three cards🦩. Each opponent loses three life and you gain three life.

Wispdrinker Vampire

Wispdrinker Vampire

Two generic, one white, one b𒁏lack creature - Vampire Rogue - 2/4 - Uncommon


Flying


Whenever another creature with power 2🌺 or less enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.

Detective's Satchel

Detective's Satchel

Two generic, one blue, one red ma💃na artifact -🎃 Uncommon


When Detective's Satchel enters the battlefield, investigate twice. (To investigate, create a Clue token. It's an artifact with "Two generic mana, Sacrifice this artifact: Draw a card.")


Tap: Create a 1/1 colorless Thopter artifact creature token with flying. Activate only if you've sacrificed an artifact this turn.

Gadget Technician

Gadget Technician

Two generic, one blue, one red creature - Goblin Artifact - 3/2 🀅- Common


When Gadget Technician enters the battlefield or is turned face ⛄up, create a 1/﷽1 colorless Thopter artifact creature token with flying.


Disguise two bleu/red hybrid (You may cast this card face down for three generic mana as a 2/2 creature with ward two generic. Turn it face up any time for its disguise cost.)

Gleaming Geardrake

Gleaming Geardrake

One blue, one red artifact creature �🐻�- Drake - 1/1 - Uncommon


Flying


When Gleaming Geardrake enters the battlefield, investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")


Whenever you sacrifice an a🐟rtifact, put a +1/+1 count😼er on Gleaming Geardrake.

Ill-Timed Explosion

Ill-Timed Explosion

Two generic, one blue, one red sorcery - Rare


Draw two cards. Then you may discard two꧅ cards. When you do, Ill-Timed Explosion deals X damage to each creature, where X is the greatest mana value amon♌g cards discarded this way.

Kylox's Voltstrider

Kylox's Voltstrider

One generic,🎃 one blue, one red artifact - Vehicle - 4/4 - Mythic Rare


Collect evidence 6: Kylox's Voltstrider becomes an artifact creature until end of turn.


Whenever Kylox's Voltstrider attacks, you may cast an instant or sorcery spell from among cards exiled with it. If that spell would be put into a graveyard, put it on the bottom of its owner's library instead.


Crew 2.

Kylox, Visionary Inventor

Kylox, Visionary Inventor

Five generic, one blue, o𝓡ne red legendary creature - Viashino Artificer - 4/4 - Rare


Menace, ward: two generic, haste


Whenever Kylox, Visionary Inventor attacks, sacri🅷fice any number of other creatures, then exile the top X cards of your library, where X is their total power. You may cast any number of instant and/or sorcery spells from among the exiled cards without paying their mana costs.

Melek, Reforged Researcher

Melek, Reforged Researcher

Thr🍷ee generic, one blue, one red legendary creature - Weird Detective - */* - Mythic Rare


Melek, Reforged Researcher's power and toughness are each equal to twice the number of instant and sorcery cards in your graveyard.


The first instantꦬ and sorcery spell you cast each turn costs three generic less to cast.

Assassin's Trophy

Assassin's Trophy

One black, one green mana instant - Rare


Destroy target permanent an opponent controls. Its💝 co๊ntroller may search their library for a basic land card, put it onto the battlefield, then shuffle.

Insidious Roots

Insidious Roots

One black, one green enchantment - Uncommon


Creature tokens you control hav🤡e "Tap: Add one mana of any color."


Whenever one or more creature cards leave your gravey♔ard, create a 0/1 green Plant creature token, then put a +1/+1 counter on each Plan🥂t you control.

Izoni, Center of the Web-2

Izoni, Center of the Web

Four generic, one black, one green lege🅘ndary creat🎃ure - Elf Detective - 5/4 - Rare


Menace


Whenever Izoni, Center of the Web enters the battlefield or attacks, you may collect evidence 4. If you do, create two 2/1 black andꦗ green Spider creature tokens with menace and reach.


Sacrifice four tokens: Surveil 2, then draw two card🐻s. You gain 2 life.

Kraul Whipcracker

Kraul Whipcracker

One black, one green creature - Insect Assasꩵsin - 3/2 - Uncommon


Reach


When Kraul Whip🎃cracker enters the battlefield, destroy target token an opponent controls.

Rakish Scoundrel

Rakish Scoundrel

Two generic, one black, one green creature - Elf 🤡Rogue - 3/3 - Common


Deathtouch


When Rakish Scoundrel enters the battlefield or is turned face uꩵp, target creature gains indestructibl🅘e until end of turn.


Disguise four generic, two black/green hybrid (You may cast this card face down for three generic mana as a 2/2 creature with ward two generic. Turn it face up any time for its disguise cost.)

Urgent Necropsy

Urgent Necropsy

Two generic, one black, one green instant - Rare


As an additional cost to cast this spell, collect evidence X, wh🌟ere X is the total mana value of the permanents this spell targets.


Destroy up to one target artifact, up to one target creature, u💎p to one target enchantment, and up🥃 to one target planeswalker.

Agrus Kos, Spirit of Justice

Agrus Kos, Spirit of Justice

Two generic, one red𝓀, one white mana legendary creature▨ - Spirit Detective - 2/4 - Mythic Rare


Double strike, vigilance


Whenever Agrus Kos, Spirit of Justice enters the battlefield or attacks, choose up to one target creature. If it's suspected, exile it. Otherwise, suspect it. (A suspected creature has menace and can't block.)

Aurelia, the Law Above

Aurelia, the Law Above

Legendary Creature - Angel - 4/4 - Rare


Flying, vigilance, haste


Whene💧ver a pla♉yer attacks with three or more creatures, you draw a card.


Whenever a player attacks with five or more creatures, Aurelia, the Law Above deals 3 damage to each of your opponents🍸 and you gai☂n 3 life.

Dog Walker

Dog Walker

One r🍷ed, one white mana creature - Human Citizen - 3/1 - Common


Vigilance


Disguise two red/white hybrid mana (You may cast this card face down for three generic mana as a 2/2 creature with ward two generic mana. Turn it face up any time for its disguise cost.)


When Dog Walker is turned face up, create two tapped 1/1 white Dog crea💞ture 💝tokens.

Lightning Helix

Lightning Helix

One red, one white instant - Uncommon


Lightning Helix deals 3 damage to any target ﷺand you gain 3 life.

Meddling Youths

Meddling Youths

Three generic, one red, one white crea𝄹ture - Human Detective - 4/5 - Uncommon


Haste


Whenever you attack with three or more creatures, investigate. (Create a Clue token. It's an artifact with "Two generic, Sacrifice this artifact: Draw a card.".)

Warleader's Call

Warleader's Call

One generic, one red, 🐼one white enchantment - Rare


Creatures you control get +1/+1.


Whenever a creature enters the battlefield under your control, Warleader's Call deals one damage to each opponent.

Doppelgang

Doppelgang

X generic, X generic, X gen🦂eric, one green, one blue mana sorcery - Rare


For each of X target permanents, create X tokens that are💟 copies of that permanent.

Evidence Examiner

Evidence Examiner

One green, one blue ma♏na creature - Merfolk Detect🎃ive - 2/2 - Uncommon


At the beginning of combat on your turn, you may collect evidence 4. (Exile cards with total mana value 4 or greater from your graveyard.)


Whenever you collect evidence, investigate. (Create a Clue token. It's an artifact with "Two generic mana, Sacrifice this artifact: Draw a card.")

Kellan, Inquisitive Prodigy-2

Kellan, Inquisitive Prodigy//Tail The Suspect

Kellan, Inquisitive Prodigy


Two generic, one green, on🐼e blue legen⭕dary creature - Human Faerie Detective - 3/4 - Rare


Flying, vigilance


Whenever Kellan, Inquisitive Prodigy attacks, destroy up to one target artifact. If you controlled that permanent, 🍌draw a card.

Tail the Suspect


One green, one blue sorcery - Adventure


Investigate. You may play an additional land this turn. (Then exile this card. You may cast the creature later from exile.)

Repulsive Mutation

Repulsive Mutation

X generic, one green, one blue instant - Uncommon


Put X +1/+1 counte♉rs on target creature you control. Then counter up to one target spell unless its controller pays mana equal to the greatest power among creatures you control.

Undercover Crocodelf

Undercover Crocodelf

Four generic, one gr♔een, one blue creature - Elf Crocodile Detective - 5/5 - Common


Whenever Undercover Crocodelf deals combat damage to a player, investigate. (Create a Clue token. It's an artifact with "Two generic, Sacrifice this artifact: Draw a card.")


Disguise: three generic, two green/blue hybrid mana (You may cast this card face-down for three generic as a 2/2 creature with ward: two generic. Turn it face up any time for its disguise cost.)

Vannifar, Evolved Enigma-1

Vannifar, Evolved Enigma

Two gen൩eric, one green, one blue legendary creature - Elf Ooze Wizard - 3/4 -ജ Mythic Rare


At the beginni🧔ng of combat on your turn, choose one &mda🉐sh;

  • Cloak a card from your hand.
  • Put a +1/+1 counter on each colorless creature you control.
Voja, Jaws of the Conclave

Voja, Jaws of the Conclave

Two generic, one red, one green, one white legendary creature 🎐- Wolf - 5♌/5 - Mythic Rare


Vigilance, trample, ward: three generic


Whenever Voja, Jaws of the Conclave attacks, put X +1/+1 counters on each creature you control, where X is the number of Elves you control. Draw a cꦰard for each Wolf yo🎐u control.

Push_Pull

Push // Pull

Push


One generic, one white/black hybrid sওorcery - Uncommon


Destroy target tapped creature.

Pull


Four generic, two black/red hybrid sorcery


Put up to two target creature cards from a single graveyard onto the battlefield und༒er your control. They gain haste until end of turn. Sacrifice them at the beginning of the next end step.

Hustle Bustle-1

Hustle // Bustle

Hustle


One blue/red hybrid instant - Uncommon


Tar🧸get creature attacks or🧜 blocks this turn if able.

Bustle


Four generic, two red/green hybrid - sorcery


Creatures you control get +2/+2 and gain trample until end of turn. Yo♓u may turn a creature you control face up.

Cease_Desist

Cease//Desist

Cease


One generic, o🧔ne black/green hybrid mana instant - Uncommon


Exile up to two target carꦡds from a single graveyard. Target player gains 2 life and draws a card.

Desist


Four generic, two greღen/white mana sorcery - Uncommon


Destroy all artifacts and enchantments.

Fuss_Bother

Fuss // Bother

Fuss


Two gene♚ric, one re꧋d/white hybrid instant - Uncommon


Put a +1/+1 counter on each attack༒ing creat🔯ure you control.

Bother


Four generic, two white/blue hybrid - Sorcery


Create three 1/1 colorless Thopter arti💛fact creature tokens with flying. Surveil 2.

Flotsam_Jetsam

Flotsam//Jetsam

Flotsam


One generic, one green/﷽blue hybrid mana instant - Un⛎common


Mill three cards. Investigate. (Create a Clue token. It's an artifact with "Two generic mana, Sacrifice this artifact: Draw a card.")

Jetsam


Fou🃏r generic, t𝓀wo blue/black hybrid mana sorcery - Uncommon


Each opponent mills three cards, then you may cast a spell from each opponent's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead.

Leyline of the Guildpact

Leyline of the Guildpact

One green/white, on♌e green/blue, one b𒁏lack/green, one red/green enchantment - Rare


Iဣ🐼f Leline of the Guildpact is in your opening hand, you may begin the game with it on the battlefield.


Each nonland permanent you control is all colors.


Lands you control are every basic land type in addition to t🌞heir other types.

Niv-Mizzet, Guildpact-1

Niv-Mizzet, Guildpact

One white, one blue, one black, one red, one green legendary cre♐at🌄ure - Dragon Avatar - 6/6 - Rare


Flying, hexproof from multicolored


Whenever Niv-Mizzet, Guildpact deals combat damage to a player, it deals X damage to any target, target player draws X cards, 🔯and you gain X life, where X is the number of different color pairs among🍌 permanent you control that are exactly two colors.

Colorless

Murders at Karlov Manor Key Art by Lie Setiawan
Murders at Karlov Manor Key Art by Lie Setiawan

Here is every colorless ca𝐆rd revealed for Murders at Karlov Manor, i꧒ncluding its lands.

Image

Name

Description

Case of the Shattered Pact

Case of the Shattered Pact

Two generic mana enchantment - Case - Uncommon


When this Case enters the battlefield, search your library for a basic land carဣd, reveal it, p🀅ut it into your hand, then shuffle.


To solve - There are five colors among permanents you control. (If unsolved, solve a the beginning of your end step.)


Solved - At the beginning of combat on your turn, target creature yoꦰu control ga💛ins flying, double strike, and vigilance until end of turn.

Cryptex

Cryptex

Two generic mana artifact - Rare


Tap, Collect evidence 3: Add one mana of any color. Put an unlock counter on Cryptex. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.)


Sacrifice Cryptex: Surveil 3, then draw three c♛ards. Activate only if Cryptex has five or more unlock cou♎nters on it.

Gravestone Strider

Gravestone Strider

Two generic artifact c🐬reature - Golem - 1/3 - Common


One generic: Add one♏ mana of any color. 💎Active only once each turn.


Two generic, exile G🏅ravestone Strider from your graveyard: Exile target card from a graveyard.

Lumbering Laundry

Lumbering Laundry

Five generic artifact creature - Go♎lem - 4/5 - Uncommon


Two generic: Until end of turn, you may look at face-down creatures you don't control anytime.


Disguise five generic (You may cast this card face down for three generic mana as a 2/2 creature with ward two generic. Turn it face up any time for its disguise cost.)

Magnetic Snuffler

Magnetic Snuffler

Five generic artifaওct🐠 creature - Construct - 4/4 - Uncommon


When Magnetic Snuffler enters the battlefieꦚld, return target Equipme💮nt card from your graveyard to the battlefield attached to Magnetic Snuffler.


Whene🍷ver you sacrifice an artifact, put a +1/+1 counter on Magnetic Snuffler.

Magnifying Glass

Magnifying Glass

Three generic artifact - Common


Tap: Add one colorless mana.


Four generic, Tap: Investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

Sanitation Automaton

Sanitation Automaton

Two generic artifact c🎃reature - Constru🌜ct - 2/1 - Common


When Sanitation Automaton enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Thinking Cap

Thinking Cap

One generic artifact - Equipment - Common


Equipped creature gets +1/+2.


Equip Detective: one generic. Equip: Three generic. (Three generic: Attach to target creature you control. Equip only as a sorcery.)

Lands

Branch of Vitu-Ghazi

Branch of Vitu-Ghazi

Land - Uncommon


Tap: Add one colorless mana.


Disguise 3 (You may cast this card face down for three generic mana as a 2/2 creature with ward two generic mana. Turn it face up any time for its disguise cost.)


When Branch of Vitu-Ghazi is turned face up, add two mana of any one color. Until end of turn, you don't lose this mana as steps and phases end.

Commercial District

Commercial District

Land - Mountain Forest - Rare


(Tap: Add one red mana or one green mana.)


Commercial District enters the batlefield tapped.


When Commercial District enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Elegant Parlor

Elegant Parlor

Land - Mountain Plains - Rare


(Tap: Add one red mana or one white mana.)


Elegant Parlor enters the batlefield tapped.


When Elegant Parlor enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Escape Tunnel

Escape Tunnel

Land - Common


Tap, Sacrifice Escape Tunnel: Search your library for a basic land card, put it into the ba🍒ttlefield tapped, then shuffle.


Tap, Sacrifice Escape Tunnel: Target creature with power 2 or less can't be blocked this turn.

Hedge Maze

Hedge Maze

Land - Forest Island - Rare


Hedge Maze enters the battlefield tapped.


When Hedge Maze enters the battlefield, surveil 💯1.

Lush Portico

Lush Portico

Land - Forest Plains - Rare


Lush Portico enters the battlefield tapped.


When Lush Portico enters the b🌳attlefield, surveil 1.

Meticulous Archive

Meticulous Archive

Land - Plains Island - Rare


Meticulous Archive enters the battlefield tapped.


W🧔hen Meticulous Archive 🐭enters the battlefield, surveil 1.

Public Thoroughfare

Public Thoroughfare

Land - Common


Public Thoroughfare enters the b🔴attlefield tapped.


When Public Thoroughfare enters the battlefield, sac🐎rifice it unless you tap anဣ untapped artifact or land you control.


Tap: Add one mana of any color.

Raucous Theater

Raucous Theater

Land - Swamp Mountain - Rare


Raucous Theater enters the battlefield tapped.


When Ra♓ucous Theater enters the battlefield, surveil 1.

Scene of the Crime

Scene of the Crime

Artifact Land - Clue - Uncommon


Scene of the Crime enters the battlefield tapped.


Tap: Add one colorless mana. Tap, Tap an untapped creature you control: Add one mana 𒆙of any color. Two generic, Sacrifice Scene of the Crime: Draw a card.

Shadowy Backstreet

Shadowy Backstreet

Land – Plains Swamp – Rare


(Tap: Add one white or one black.)


Shadowy Backstreet enters the battlefield tapped.


When Shadowy Backstreet enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Thundering Falls

Thundering Falls

Land – Island Mountain – Rare


(Tap: Add one blue or one red.)


Thundering Falls enters the battlefield tapped.


When Thundering Falls enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Undercity Sewers

Undercity Sewers

Land – Island Swamp – Rare


(Tap: Add one blue or one black.)


Undercity Sewers enters the battlefield tapped.


When Undercity Sewers enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Underground Mortuary

Underground Mortuary

Land – Swamp Forest – Rare


(Tap: Add one black or one green)


Underground Mortuary enters the battlefield 🔥tappedꦿ.


When Undercity Sewers enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Special Guests

Tragic Slip by Scott M Fischer
Tragic Slip by Scott M Fischer

After their debut in The Lost Caverns Of Ixalan, Special Gu♛ests are back for a second outing. These cards can be found in Play boosters, and are legal in Limited, but not part of the⭕ Standard set.

Image

Name

Description

Ghostly Prison

Ghostly Prison

Two generic, one white enchantment - Mythic Rare


Creatures can't attack you unless their controller pays two generic for each creature they control that's attacking you.

Fabricate

Fabricate

Two generic, one blue sorcery - Mythic Rare


Search your library forཧ an artifact card, reveal it, put it into your hand🦹, then shuffle.

Show and Tell

Show and Tell

Two generic, one blue sorcery - Mythic Rare


Each Player ma♕y put an artifact, creature, enchantment, or land card from their hand onto the ba♐ttlefield.

Tragic Slip

Tragic Slip

One black instant - Mythic Rare


Target creature gets -1/-1 until end of turn.


Morbid — 🥂That creature gets -13/-13 until end of turn instead if a creature died this turn.

Victimize

Victimize

Two generic, one black sorcery - Mythic Rare


Choosಌe two target creatures in your graveyard. Sacrific🎶e a creature. If you do, return the chosen cards to the battlefield tapped.

Gamble

Gamble

One red sorcery - Mythic Rare


Search your library for a card, put that card into your hand, discard a card a𒐪t random, then shuffle.

Crashing Footfalls

Crashing Footfalls

Zero mana green sorcery – Mythic Rare


Suspend 4 – One green (Rather than cast this card from your hand, pay one green and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. Then the last is removed, you may cast it without paying its mana cost.)


Create two🐬 4/4 green Rhino creaturဣe tokens with trample.

Tireless Tracker

Tireless Tracker

Two generic, one green creature - Human Scout - 3/2 - 🔯Mythic Rare


Landfall — Whenever a land enters the battlefield under your control, investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

Drown in the Loch

Drown in the Loch

One blue, one black instant - Mythic Rare


Choose one —

  • Counter target spell with mana value less than or equal to the number of cards in its controller's graveyard.
  • Destroy target creature with mana value less than or equal to the number of cards in its controller's graveyard.
Field of the Dead

Field of the Dead

Land - Mythic Rare


Field of the Dead enters the battlefield tapped.


Tap: Add one colorless mana.


Whenever Field or the Dead or another land enters the battlefield under your control, if you control seven or more lands with different nameꦐs, create a 2/2 black Zombie creature token.

Commander Decks

Murders at Karlov Manor Commander Decks

Murders at Karlov Manor is launching wit🅰h four Commander decks, each including a mix of brand new cards and reprints.

Deadly Disguise

Deadly Disguise Deck

Deadly Disguise is a red, green, and white deck that focuses on the disguise mechanic. Expect plenty of f꧟ace-down shenanigans and other ways to interact with disguising.

Image

Name

Description

Kaust, Eyes of the Glade

Kaust, Eyes of the Glade

One red/white hybrid, o🦋ne green legendary creature - Dryad Detective - 2/2 - Mythic Rare


Whenever a creature you control that was turned face up this turn deals combat damage to a player, draw a ca♛rd.


Tap: Turn target face-down atꦏtacking creature you control face up.

Duskana, the Rage Mother-1

Duskana, the Rage Mother

Two generic, one red, one green, one white mana legendary creature - Bear - 5/5 - M✤ythic Rare


When Duskana, the Rage Mother enters the battlefield, draw a card for each creature you co♋ntrol with base power๊ and toughness 2/2.


Whenever a creaꦛture you control with base power and toughness 2/2 attacks, it gets +3/+3 until end of turn.

True Identity

True Identity

One generic, one white enchantment - Rare


Whenever True Identity or another permanentꦚ you control is turned face up, sc🦩ry 1, then draw a card. This ability triggers only once each turn.

Unexplained Absence

Unexplained Absence

Three generic, one white instant - Rare


For each player, exile up to one target nonland permanent that player controls. For each permanent exiled this way, its controller cloaks the top card of their library. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward: two generic. Turn it face up any time for its mana cost if it's a creature card.)

Veiled Ascension

Veiled Ascension

Three generic, one white enchantment - Rare


When Veiled A▨scension enters the battlefie🦩ld, put a flying counter on each face-down creature you control.


Face-down creatures you control enter the battlefield w𒊎ith a🍰 flying counter on them.


At the begꦚ𓃲inning of your upkeep, you may cloak the top card of your library.

Boltbender-1

Boltbender

Three generic, one re𒉰d mana creature - Goblin Wizard - 4/2ཧ - Rare


Disguise one generic, one red mana (You may cast this card face down for three generic mana as a 2/2 creature with ward two generic mana. Turn it face up any time for its disguise cost.)


When Boltbender is𝔉 turned face up, you may choose new targets for any number of other spells and/or abilities.

Showstopping Surprise

Showstopping Surprise

Three generic instant - Rare


Choose target creature you control. Turn it face up if it's face down. Then it deals damage equal to its power to each other creature.

Tesak, Judith's Hellhound

Tesak, Judith's Hellhound

Thre🧔e gener🌳ic, one red legendary creature - Elemental Dog - 3/3 - Rare


Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)


Other Dogs you control have unleash.


Creatures 💜you control with counters on them have haste.


Whenever Tesak, Judith's Hellhound attacks, add one red for each attacking creature.

Experiment Twelve-1

Experiment Twelve

Three generic, one green༒ mana creature - Elf Lizard Warrior𒀰 - 4/4 - Rare


Trample


Whenever Experiment Twelve or another creature you control is turned face up, put +1/+1 counters on th🙈at creature equal to its power.


Disguise four generic, one green mana (You may cast this card face down for three generic mana as a 2/2 creature with ward two generic mana. Turn it face up any time for its disguise cost.)

Printlifter Ooze

Printlifter Ooze

One generic, one green creature - Ooze - 2/2ꦕ ꦆ- Rare


Deathtouch


Whenever Printlifter Ooze or another creature you control is turned face up, create a 0/0 green Oඣoze creature token with trample. The token enters the battlefield with X +1/+1 counters on it, where X is thꦡe number of other creatures you control.


Disguise three generic, one green

Revenant Recon

Revenant Recon

The blue/black Revenant Recon deck makes heavy use of surveilingꦕ, and then pulling creatures back to൲ the battlefield through reanimation.

Image

Name

Description

Marvo, Deep Operative

Marov, Deep Operative

Three generic, one blue, one black legendary creature - Oc𒈔topus Rogue - 1/8 - Mythic R𝕴are


Whenever Marvo, Deep Operative attacks, clash with defending player. (Each clashing player reveals the top card of their library, then put that card on the top or bottom. A player wins if their card has a higher mana value.)


Whenever🍃 you win a clash, draw a card. Then you may cast a spell from your hand with mana value eight or less without paying its mana 𝄹cost.

Mirko, Obsessive Theorist

Mirko, Obsessive Theorist

One generic, one blue, one black legendary creature - Vampire Detective -🐎 1/3 - Mythic Rare


Flying, vigilance


Whenever you surveil, put a +1/+1 counter on Mirko, Obsessive ꦏTheorist.


At the beginning of your end step, you may return target creature cards ith power less than Mirko's from your graveyard to the battlefield with a finality counter on it.

Case of the Shifting Visage-1

Case of the Shifting Visage

One generic, two blue𓂃 mana encಞhantment - Case - Rare


At the beginning of your upkeep, surveil 1.


To solve - There are fifteen or more cards in your graveyard. (If unsolved, solve a the beginning of your end step.)


Solved - Whenever you cast a nonlegendary creature spell, copy that spell. (That copy becomes a token.)

Copy Catchers-1

Copy Catchers

One generic, one blue mana 🦋creature - Faerie - 2/1 - Rare


Flying


Whenever you surveil, you may pay one generic, one blue mana. If you do, create a token that's a copy of Copy Catchers.

Final-Word Phantom-1

Final-Word Phantom

Two generic, one blue maꦍna creature - Spirit Detective - 1/4 - Rare


Flash


Flying


During each opponent's end step, you may cast spells as though they had flash.

Watcher of HOurs

Watcher of Hours

Five generic, one blue crea💫ture - Sphinx - 6/6 - Ra🌠re


Flying, ward: three generic.


Whenever you remove a time counter from Watcher of Hours while it's exiled, surveil 1.


Suspend 6 — One generic, one blue. (Rather than cast this card from your hand, you may pay one generic and one blue and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

Charnel Serenade-1

Charnel Serenade

Four generic, two black mana sorcery - Rare


Surveil 3, then return a 🐓creature card from your grav🍌eyard to the battlefield with a finality counter on it. Exile Charnel Serenade with three time counters on it.


Suspend 3 - Two generic, one black mana (Rather than cast this card from your hand, pay two generic, one black mana and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Eye of Duskmantle-1

Eye of Duskmantle

Five gener🌱ic, two black mana creature - Eye - 3/8 - Rar🍸e


Flying, lifelink


You may play lands and cast spells from among cards in your graveyard you've surveiled this turn. If you cast a spell this way, you pay life equal to its mana value rather than paying its mana cost.

Foreboding Steamboat-1

Foreboding Steamboat

Three generic, two black mana art🦹ifa🌊ct - Vehicle - 5/7 - Rare


When Foreboding Steamboat enters the battlefield, each player chooses two nontoken, non-Vehicle creatures they control. Exile them until Foreboding Steamboat leaves🧸 the battlefield.


Whenever Foreboding Steamboat attacks, put a card exiled with it into its owner's graveyard. If you do, investigate.


Crew 2.

Unshakable Tail

Unshakable Tail

Two generic, one black creature - Zombie Dete𓆉ctive - 3/2☂ - Rare


When Unshakable Tail enters the battlefield and at the 📖begi🌄nning of your upkeep, surveil 1.


Whenever one or more creature cards are put into your graveyard from your library, investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")


Two generic, Sacrifice a Clue: 🗹Return Unshakable Tail from your graveyard to your hand.

Counterpoint-1

Counterpoint

Three generic, one blue, one black mana instant 💮- Rare


Counter target spell. You may cast a creature, instant, sorcery, or planeswalker spell from your graveyard with mana value less than or equal to that spell's mana value without paying its mana cost.

Ransom Note Revenant Recon-1

Ransom Note

One generic artifact - Clue - Rare


🤡When Ransom Note enters the battlefield, surveil 1.


Two generic,♉ Sacrifi♔ce Ransom Note: Choose one —

  • Cloak the top card of your library.
  • Goad target creature.
  • Draw a card.

Deep Clue Sea

Deep Clue Sea Deck

Hope you like Merfolk, because Murders at Karlov Manor is giving🔯 us our second Merfolk-theme🥃d deck in a row.

Instead of being 🐻a straight Merfolk Kindred deck, though, this green/blue instead is all about Clue tokens and card advantage. Interestingly, this deck includes a few first-time reprint🎃s from Commander 2021, like Adrix and Nev, and Esix.

Image

Name

Description

Morska, Undersea Sleuth

Morska, Undersea Sleuth

One green, one white, one blue legendary creature - Vedelkan Fiᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚsh Detective - 2/3 - Mythic Rare


You have no maximum hand size.


At the beginning of your upkeep, investigate.


Whenev♈er you draw your second card each turn, put two +1/+1 counters on Morska, Undersea Sleuth.

Sophia, Dogged Detective

Sophia, Dogged Detective

One generic, one green, one white, o♒ne b♓lue legendary creature - Human Detective - 3/4 - Mythic Rare


When Sophia, Dogged Detective enters the battlefield, create Tiny, a legendary 2/2 green Dog 🃏Detective creature token with tra🧸mple.


One generic, Sacrifice an artifact token: Put a +1/+1 counter on each Dog yꦍou control.


Whenever a Dog you contrꦯol deals combat damage to a ꦇplayer, create a Food token, then investigate.

Armed with Proof-1

Armed with Proof

Two generic, one white mana enchantment - Rare


When Armed with Proof enters the battlefield, investigate twice. (To investigate, create a Clue token. It's an artifact with "Two generic mana, Sacrifice this artifact: Draw a card.")


Clues you control are Equipment in addition to the🦋ir other types and have "Equipped creature gets +2/+0" and Equip Two generic mana.

Merchant of Truth

Merchant of Truth

Two gene🍬ric, two white creature - Angel Detective - 2/𝓰5 - Rare


Flying


Whenever a nontoken creature you control dies, investigat🌠e.


Clues you control have exalted.

Serene Sleuth

Serene Sleuth

One gene🅷ric, one white c🍃reature - Human Detective - 2/2 - Rare


When Serene Sleuth enters the battlefield, investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")


At the beginning of comꦏbat o൩n your turn, investigate for each goaded creature you control. Then each creature you control is no longer goaded.

Detective of the Month-1

Detective of the Month

Two generic, one bಌlue ꦚmana creature - Human Detective - 2/3 - Rare


Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)


As long as you have the city's blessing, Detectives you control can't be blocked.


Whenever you draw your second card each turn, 🔯create a 2/2 white and blue Detective creature token.

Follow the Bodies-1

Follow the Bodies

Two generic, one blue mana sorcery - Rare


Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)


Investigate. (Create a Clue token. It's an artifact with "Two generic mana, Sacrifice this artifact: Draw a card.")

Tangletrove Kelp

Tangletrove Kelp

Five generic,💎 two blue artifact creature - Clue Plant - Rare


Ward: two generic


At the beginning of each combat,ও other Clues you control become 6/6 Plant cre♎atures in addition to their other types until end of turn.


Two 🌸generic, Sacrifice Tangl🐟etrove Kelp: Draw a card.

Innocuous researcher

Innocuous Researcher

Three generic, one green creature - Ce𒀰ꦏntaur Detective - 3/4 - Rare


Parley - Whenever Innocuous Researcher attacks, each player reveals the top card of their library. For each nonla꧒nd card revealed this𓆉 way, you investigate. Then each player draws a card.


At the beginning of your end step, you may untap all lands you control. If you do, you can't cast spells until your next turn.

On the Trail

On the Trail

One generic, one green enchantment - Rare


Whenever you draw your second card each turn, you may put a la♈nd card from your hand onto the battlefield tapped.

Knowledge is Power

Knowledge is Power

Three generic, one white, one blue en💮chantment - Rare


Creatures you control get +X/+X, where X is the number of cards you've drawn this turn.

Blame Game

Blame Game Deck

Point the finger at your opponents with the red/white Blame Game deck. It combines the main set's new suspect mechanic with the old Commander go-to of goading, to make a deck that makes creatures trickier to block, then forces them to swing in on your opponents.

Image

Name

Description

Nelly Borca, Impulsive Accuser

Nelly Borca, Impulsive Accuser

Two generic, one red, one white legenꦍdary creature - Human Detꦚective - 2/4 - Mythic Rare


Vigilance


Whenev🉐er Nelly Borca, Impulsive ccuser attacks, suspect target creature, then goad all suspected creatures.


Whenever one or more creatures an opponent controls deal combat damage to one or more of your opponents, you and the controller of those creatures each꧑ draw a card.

Feather, Radiant Arbiter-1

Feather, Radiant Arbiter

One red, tw🌞o white mana legendar𓃲y creature - Angel - 4/3 - Mythic Rare


Flying, lifelink


Whenever you cast a noncreature spell that targets only Feather, Radiant Arbiter, you may choose any number of other creatures that spell could target and pay two generic mana for each of those creatures. If you do, for each of those creatures, copy that spell. The copy targets that creature. (Copies of permanent spells become tokens.)

Immortal Obligation

Immortal Obligation

One generic, one white instant - Rare


Return target creature card from an opponent's graveyard to the battlefield under their control with a duty counter on it. For as long as they creature has a duty counter on it, it is goaded, can't attack our or a permanent you control, and can't block creatures you control.

Otherworldly Escort

Otherworldly Escort

Three generic, one white creature - Human Detective - 4/3 - Rar🎃e


Flash


When Otherworldly Escort dies, if it't not a Spirit, return it to the battlefield under its owner's control with four charge counters on it. It's a Spirit Detective. (It's no longer a Human.)


One generic,෴ one white, tap, Remove a charge counter

Trouble in Pairs

Trouble In Pairs

Two generic, two white enchantment - Rare


If an opponent would begin an extra turn, that player skips that turn🧸 instead.


Whenever an opponent attacks you with two or more creat🍃ures, draws their second card each turn, or casts their second spell each turn, you draw a card.

Havoc Eater-1

Havoc Eater

Five generic, two red ജmana creature - Elemental♋ - 3/3 - Rare


Flying


When Havoc Eater enters the battlefield, for each opponent, goad up to one target creatu🥀re that opponent controls. Put X +1/+1 counters on Havoc Eater, where X is the total power of creatures goaded this way.

Hot Pursuit

Hot Pursuit

One generic, one red enchantment - Rare


When Hot Pursuit enters the battlefield, suspect target creature 𝄹an opponent controls. As long as Ho𝔉t Pursuit remains on the battlefield, that creature is also goaded.


As the beginning of combat on your turn, if two or more players have lost the game, gain contr🧸ol of all goaded and/or suspected creatureཧs until end of turn. Untap them. They gain haste until end of turn.

Mob Verdict

Mob Verdict

Two generic, two red sorcery - Rare


Secret council - Each player secretly votes for another player, then those votes are revealed. For each vote an opponent received, Mob Verdict deals tw✃o damage to that player and each creature that player controls😼. For each vote you received, draw a card.

Prisoner's DIlemma

Prisoner's Dilemma

Three generic, two red sorcery - Rare


Each opponent secretly chooses silence or snitch, then the choices are revealed. If each opponent chose silence, Prisoner's Dilemma deals 4 damage to each of them. If each opponent chose snitch, Prisoner's Dilemma deals 8 damage to each of them. Otherwise, Prisoner's Dilemma deals 12 damage to each opponent who chose silence.


Flashback: five generic, two red

Take the Bait

Take the Bait

Two generic, one red, one white instant - Rare


Cast this spell only during an opponent's turn and only during combat.


Prevent all combat damage that would be dealt to you and pl🔥aneswalkers you control this turn. Untap all attacking creatures and goad them. After this phase, there is an additional combat phase.

Ransom Note Blame Game

Ransom Note

One generic artifact - Clue - Rare


When Ransom Note enters the battlefield, ♌surꦅveil 1.


𒊎Two generic, Sacrifice R💖ansom Note: Choose one —

  • Cloak the top card of your library.
  • Goad target creature.
  • Draw a card.
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168澳洲幸运5开奖网: TCG Release Dates 2024

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