Hammer Time is an aggressive 168澳洲幸运5开奖网:Magic: The Gathering Modern deck that revolves around using powerful artifacts to overwhelm opponents with massive damage early on. It's a unique archetype that relies on a few key cards to tutor a wide array of tools for different situations. The deck is a low-to-the-ground aggro deck that takes cheap bodies and suits them up with brutally efficient 🦩equipment.

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Essentially a mono-white deck, Hammer Time is built to end the game before opponents can effectively respond. It's quick, lethal, and exceptionally fun to play. Here's everything you need to start your Modern Hammer Time journey.

Modern Hammer Time Deck List

magic: the gathering art for puresteel paladin and stoneforge mystic

Creatures

Hammer Time plays cheap artifact creatures and a suite of white creatures that synergize with equipment very well. These cheap threats are meant to tutor up or wear powerful equipment that helps you end the game rapidly.

Card Name

Why It's Good In Hammer Time

Number Of Copies

Ornitopher

Ornithopter is a free flying body that is also an artifact, which is exactly what Hammer Time is looking for. It wears equipment well and can help activate Metalcraft incredibly quickly. While it may seem harmless, Ornithopter can be a genuine combat threat once Hammer Time gets going.

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Esper Sentinel

Hammer Time, like any primarily white deck, can struggle with drawing enough cards to continually trade resources with more midrange or control-oriented opponents. Esper Sentinel helps solve that. It is not only a one-drop artifact creature that can help enable Metalcraft, but it also helps to draw cards early on before becoming an unpayable tax with the right equipment.

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Puresteel Paladin

Puresteel Paladin is one of the deck's key engine pieces. It draws cards whenever your equipment enters the battlefield and makes them free to equip so long as you have three artifacts on the battlefield, known as Metalcraft. Puresteel Paladin is how you ignore Colossus Hammer's massive equip cost, and that's the key synergy for the deck. Equipping a +10/+10 buff to an Esper Sentinel or Ginger Brute for free can end the game there and then.

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Gingerbrute

Gingerbrute continues the pattern of cheap artifact creatures that can wear equipment decently and enable Metalcraft. Unable to be blocked except by creatures with Haste, Gingerbrute is a great way to make sure your Colossus Hammer is on a body that can use it.

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Giver Of Runes

Giver of Runes is a good way to protect your key creatures from removal or slip a Colossus Hammer-wielding creature past blockers. It's another cheap creature with additional utility in helping other bodies connect with your opponent's life total.

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Stoneforge Mystic

Stoneforge Mystic is one of the deck's equipment tutors — more copies of Stoneforge Mystic are effectively more copies of Colossus Hammer, so you'll be running a full playset. Stoneforge Mystic can also go tutor expensive equipment like Kaldra Compleat♋, to take your game plan in anothe🦩r direction.

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The Reality Chip

Since the Reality Chip is both a creature and an equipment, it allows Hammer Time to tutor it up to gain a consistent card advantage when Reconfigured as an equipment. This is an optional pick that some decks eschew for more consistency, while otᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚhers value the added flexib🧜ility.

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Planeswalkers, Instants, And Sorceries

Mostly focused on creatures and equipment, Hammer Time has a few noncreat♒ure, nonartifact spells that can smooth over its rough spots and help it close the game out.

Card Name

Why It's Good In Hammer Time

Number Of Copies

Teferi, Time Raveler

Teferi, Time Raveler is a Modern staple at this point. Stopping instant-speed interaction is an incredibly powerful effect, and can prevent your opponent from disrupting your combo on a key turn. Teferi is often found with two copies split between the mainboard and sideboard in diffe෴rent💖iating arrangements, based on personal taste.

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Blacksmith's Skill

Blacksmith's Skill is a great way to protect your many artifact creatures, and can even be used as a combat trick when needed to save an equipped creature. It's hard to say no to hexproof and indestructible for one mana, and three copies are the norm.

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Steelshaper's Gift

Steelshaper's Gift is an equipment tutor at sorcery speed that costs one mana. It's pretty clear to see why many Hammer Time decks opt for a copy or two, helping to fish out key cards at the right time. More tutors mean more flexibility, but it's not worth running too many copies.

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Equipment And Artifacts

Equipments are a central focus of Hammer Time, as they're the damage enablers that turn its low-to-the-ground threats into massive, game-ending stat blocks that put opponents on a quick clock. The deck revolves around one central equipment and runs several others to use when it needs new types of answers.

Card Name

Why It's Good In Hammer Time

Number Of Copies

Colossus Hammer

This is the card that earned Hammer Time its name. A one-cost equipment with an equip cost of eight mana, +10/+10 is fantastic when you don't plan on paying that cost. Thanks to Sigarda's Aid and Puresteel Paladin, you'll likely never have to pay for the card fair and square. This massive buff can end games in a single turn, and the entire deck is tuned to get it into play fast before attacking with cheap threats.

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Shadowspear

Trample can help ensure your Colossus Hammer wielder gets combat damage through, and Lifelink makes you harder to kill the more combats you can engage in. Combine this with the option to remove both hexproof and indestructible and Shadowspear's value is clear to see.

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Springleaf Drum

Springleaf Drum is simply an artifact that can be used to produce extra mana if necessary. It's not a flashy addition but it can do vital work in low land-count hands even if you need to tutor it up on occasion. This can also be run alongside Paradise Mantle for more mana utility and cheap Metalcraft.

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Nettlecyst

As a living weapon equipment, Nettlecyst can become a combat threat without any assistance, growing as you build out your board with artifacts and enchantments.

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Kaldra Compleat

This massive living weapon equipment is a powerhouse on its own, with a paragraph of relevant keywords that can be handed off to a creature. You'll almost never cast this card, instead tutoring it up with Stoneforge Mystic and cheating it into play with the Mystic's ability to attack on its own, or using a Puresteel Paladin to make your main combat 🐲threat practically inc🌼ontestable.

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Enchantments And Land

Finally, Hammer Time rounds out its deck with a cruci꧃al enchantment that helps the deck run, ꦇand a few lands that have utility to its play style.

Card Name

Why It's Good In Hammer Time

Number Of Copies

Sigarda's Aid

Sigarda's Aid is the other key card to bypass equip costs for your many powerful equipments. Tutoring an equipment when it enters the battlefield, Sigarda's Aid makes equipment automatically equip to a creature for free when they enter play, making Colossus Hammer a one-mana +10/+10 equipment. It's not unusual to be attacked for 11 on turn two by an Esper Sentinel when playing against Hammer Time, and Sigarda's Aid is a key part of why that's both possible and consistent.

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Eiganjo, Seat of the Empire

Eiganjo can be a cute combat trick that opponents don't expect, and one copy often shows up in Hammer Time lists to increase the deck's versatility ever so slightly. Most of the time, it's just an untapped white mana source.

1

Inkmoth Nexus

Inkmoth Nexus is a great body to carry a Colossus Hammer, promising to kill opponents who can't effectively block or remove it thanks to Infect.

2

Urza's Saga

Urza's Saga is perfect for Hammer Time, an artifact tutor on a land that also provides a body that grows with the number of artifacts you control. Urza's Saga is a Modern staple and Hammer Time exemplifies exactly why.

4

Core Strategy

art for Esper Sentinel and Kaldra Compleat

Hammer Time has a very simple core strategy, with a deep strategy pool and toolbox nature that allows plenty of skill expression. In short, Hammer Time wants to play cheap artifacts and utility creatures, then use Puresteel Paladin's Metalcraft ability or Sigarda's Aid to equip a Colossus Hammer for free.

This presents opponents with an incredibly quick clock, as it straps a piece of massive equipment to a cheap body. The redundancy from a vast array of artifact tutors and effects that cheat both mana cost and equipment cost means you have can refill your hand with more fuel — all while s🔯winging in with huge creatures.

That's all you need to know to start slamming Colossus Hammers and taking out opponents in a single swing. If all goes well, your Hammer Time deck will be much like its musical namesake, untouchable.

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