Commander poses some issues for mono-blue decks, not due to 168澳洲幸运5开奖网:Magic: The Gathering lacking in legendary blue creatures, but because the color's strengths struggle to translate from two players to four. Control is the name of the game for the majority of blue archetypes, but imposing that contr♛ol on three others can prove to be a ch🐻allenge.

Related:Magic: The Gathering - The Best Con✅trol Commanders

When constructing a mono-blue deck you should keep in mind what the staples are, and whether including them in your deck would improve it. Not every staple is going to work for every commanderꦉ, but they should still be a first choice when making upgradesﷺ to most of them.

Removal

Four Magic: The Gathering cards: Swan Song, Counterspell, Mana Drain, and An Offer You Can't Refuse

Blue's slice of the color pie, that is to say the kinds of card mechanics blue is known for, might not be as efficient in the four-player format of Commander, but that doesn't negate all of their uses. Removal is an umbrella term to describe cards that get rid of opponent's cards after they've been cast, and blue has plenty removal to go around.

Counterspells

This form of removal is blue's strongest, and almost entirely exclusive to it. It is named for the eponymous 168澳洲幸运5开奖网:Counterspell, which still sees large amounts of play since it handles every kind of spell at the relative♍ly low price of two blue mana.

Being careful with your counterspell usage is crucial in the multiplayer format of Commander since you have three opponents to worry about. Casting Swan Song on someone's Smothering Tithe might feel like the right play up until the next player gets to cast Necropotence with no response.

Card Name

Reason for Inclusion

Counterspell

Despite its age, Counte๊rspell remains versatile and reasonably-priced.

Mana Drain

Combining Counterspell's flexibility and cost with a theoretically large amount of colorless mana on your next turn makes Mana Drain one of the most feared blue cards around.

Swan Song

While it might not be as versatile as the others, Swan Song's lower cost and barely-there drawback of a 2/2 Bird in a format with 40 life cement its staple status.

An Offer You Can't Refuse

An Offer You Can't Refuse is not just fun to say, it can also handle spells of almost any type for only one blue mana. The drawback of your opponent gaining two treasures is almost always offset by the mana they had spent to cast their spell in the first place.

Fierce Guardianship

Even better than a one-mana counterspell is a free counterspell, which Fierce Guardianship will be for the majority of the game. It should be noted that the card only specifies that you control a commander, not your commander, so you can utilize its effect if you've stolen an opponent's commander.

Force of Will

Force of Will should almost never be cast by paying its mana cost, ✤and instead held as a free counဣterspell. Bear in mind that players will often play cards most detrimental to blue when the blue player(s) are out of mana sources.

Swap-Removal

Four Magic cards - Rapid Hybridization, Resculpt, Reality Shift, Pongify

Mono-blue has more to offer for removal than just counterspells, however, they have some minor drawbacks. Just like Swan Song replaces a game-winning Omniscience with a 2/2 Bird token, most of blue's best removal swaps a permanent for a much less threatening creature token.

Card Name

Reason for Inclusion

Pongify

Exchanging a player's commander or game-ending threat with a more vulnerable 3/3 Ape at instant speed is more value than you could ever want at just one blue mana.

Rapid Hybridization

Also, exchanging a player's commander or game-ending threat with a more vulnerable 3/3 Frog Lizard at instant speed is more value than you could ever want at just one blue mana.

Reality Shift

Even stronger than destroying a creature is exiling it, so your opponents cannot bring it back from the graveyard. Although Real🧔ity Shift switches that exiled creature for a 2/2, it does have the very small potential to turn into a threat of its own if the manifested card happens to be a creature the opponent can afford to cast.

Resculpt

Targeting both artifacts and creatures makes Resculpt slig𝕴htly more flexible than the rest of the swap-removal staples, but the fact that it exiles is its chief benefit, since it denies cards like Emry, Lurker of the Loch from casting cheap and beneficial artifacts repeatedly.

Related: Magic: The Gathering – Azorius Comm🐎ande𒀰r Staples Guide

Board Wipes

Four Magic cards - Nevinyrral's Disk, Cyclonic Rift, All Is Dust, Whelming Wave

In Magic: The Gathering, the more value you gain from a single card, the better, and this gets multiplied further for each opponent you have. Board wipes are, consequently, almost required in Commander. Since their value increases for each enemy permanent they take off of the battlefield, you're effectively tripling the benefit gained from casting one.

Unfortunately for mono-blue players, the color entirely lacks traditional board wipes. In their place are spells that return permanents, usually creatures, to their owner's hand, also known as "bouncing" them. On the flip side, blue still has access to colorless cards, which bolster the somewhat limited selection.

Card Name

Reason for Inclusion

Cyclonic Rift

Cyclonic Rift can be used to bounce a single permanent in case 🥃of emergency, but will traditionally be cast using its overload cost. It is also important to note that you can overload Cyclonic Rift as an instant to clear the ᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚbattlefield on the end step of the turn before yours.

Whelming Wave

Blue itself has almost every Kraken, Leviathan, Octopus, and Serpent in the game, so you shouldn't worry too much when including Whelming Wave that it will miss most of an opponent's creatures.

Nevinyrral's Disk

Though it enters tapped, and thus requires some setup, Nevinyrral's Disk poses a problem for every other player the moment you untap it, because it becomes a one-mana board wipe at instant speed that is very hard to counter.

All Is Dust

All Is Dust might be the coolest card name in Magic: The Gathering history. It also happens to pair nicely with artifact-based decks that run lots of colorles💛s permanents, and blue has been synergistic with artifacts since 1993.

Drawing Cards

Four Magic: The Gathering Cards - Rhystic Study, Mystic Remora, Windfall, and Archmage Emeritus

If you aren't someone who has played mono-blue before, you think that blue's most iconic class of cards are counterspells. Playing mono-blue reveals to you that the color's real world-beaters are the multitude of cards that let you draw other cards. Keeping your hand full of cards is imperative to making the most of every turn, since running out of cards tends to leave you wiꩲth not🐻hing to do.

Card Name

Reason for Inclusion

Rhystic Study

It's fair to say that Rhystic Study is not just an iconic blue card, but an iconic Commander card. The extra value it packs in Commander is a result of having three times as many opponents to trigger it.

Mystic Remora

In the same vein as Rhystic Study, Mystic Remora's value gets inflated quickly the more opponents you have. Unlike Rhystic Study, an early Mystic Remora stays a double-edged sword, since you won't have much left-over mana to cast those cards you're going to draw off of it.

Windfall

Windfall's benefits are three-fold: One, it discards any cards in your hand that you want to put in your graveyard. Two, it brings your hand to parity with the other players. Lastly, it disrupts your opponent's plans that they might have been trying to set up based on the cards previously in their hands.

Archmage Emeritus

Triggering Archmage Emeritus is very easy, especially in mono-blue where you're likely to be running a higher percentage of instants and sorceries than in other decks. This is especially useful when playing a control archetype, since your counterspells now replace themselves.

Cantrips

Three blue Magic cards: Brainstorm, Ponder, Gitaxian Probe

Players new to card games like Magic: The Gathering are often confused why cards that just draw a replacement are valued so highly. While anybody can see the benefit in drawing more cards than you cast, it's harder to see the impact of a cantrip. Cantrips are any cards that draw a single card, usually alongside another small effect.

While the specifics of what makes cantrips good could fill an article on their own, every cantrip has some use. Any deck can use cantrips to help filter the cards they draw. Other decks might run effects that care about casting spells or drawing cards, and cantrips trigger both of those.

Card Name

Reason For Inclusion

Brainstorm

As an instant, Brainstorm allows you to leave mana open to threaten a counterspell on your opponent's turns, then cast it on the end step of the opponent before you. It is also unique among cantrips in that it technically draws three cards, and you can place any two back.

Ponder

Ponder digs deeper than any other one-mana cantrip blue possesses, giving you a glimpse at🍃 the next two turns of card draw, and whether you want to shuffle what could be three duds away.

Gitaxian Probe

Gitaxian Probe gives you information about an oppone🐈nt alongside the other ben♊efits all cantrips possess for the price of two life, which is much cheaper than even one mana.

Related: Magic: The Gathering – Col๊our🍎less Commander Staples Guide

Tutors

Three blue Magic cards: Fabricate, Mystical Tutor, and Solve the Equation

Deriving their name from Alpha's Demonic Tutor, this class of card brings consistency to a format that has intrinsic inconsistency via its rules. Having a tutor in your deck is like having two copies of every card it can find, a very powerful proposition when you'd otherwise be stuck with one.

Card Name

Reason For Inclusion

Mystical Tutor

Finding any instant or sorcery in your deck for a single blue mana means that on each opponent's turn, you can hold up Swan Song, and only tutor on the end step before your turn, giving you the card faster than casting it on your turn.

Solve the Equation

A less-powerful version of Mystical Tutor is still an appreciated piece of redundancy, especially since it pಌuts the🦹 card directly into your hand. This makes it harder to get rid of than leaving it on top of your library like its one-mana sibling.

Fabricate

With the same♛ up-sides and down-sides as Solve the Equation, Fabricate will be a boon to any mono-blue deck that relies on arꦜtifacts.

Ramp

Three blue Magic cards: High Tide, Sapphire Medallion, Midnight Clock

Similar to its board wipes, blue has limited choices when it comes to mono-colored ramp spells. Fortunately, it isn't quite as restricted, and you still have some good options when ignoring the plethora of colorless artifacts that work just as well if not better for accelerating your mana production.

Card Name

Reason For Inclusion

Midnight Clock

Not only does Midnight Cloc𒀰k act as ramp, but if it stays out for three turn cycles, you g𒊎et a free Timetwister that only affects you.

High Tide

While it doesn't bring the same degree of consistent ramp that a card like Cabal Coffers might, High Tide will almost double your mana production for a single turn. Mono-blue doesn't have to worry about having enough islands to make it mana-positive.

Sapphire Medallion

A special kind of ramp is cost-reduction, and no card works🔯 better for mono-blue than reducing every spell by one generic mana. The amount of mana saved by casting a Sapphire Medallion on your second turn will rival any c♈olorless ramp you could include in the deck, barring Sol Ring.

Next:Magic: The Gathering - The Best Preconstruct🍸ed🔯 Commander Decks