In 168澳洲幸运5开奖网:Magic: The Gathering, red is the color of passion, fury, and f💧ire. The power of the mountains can crush the land, boil the oceans, and scour the world of all life. But it can also be impetuous, spiteful, and playful. These qualities make red 🦹perhaps the most fun color to play in Commander.

Related: Mಌagic: The Gathering &nd🤪ash; Best Cards For Commander From Lord Of The Rings: Tales Of Middle-earth

But how to get the most out of the fiery color? That's where we can help. Even down to a single color, there are a lot of red cards in Magic, and these are the ones most worth considering for your Commander deck.

Ramp

MTG - Braid of Fire

Red is all about making big, splashy plays, and to do that you're going to need a lot of mana. And if not a lot of mana, at least a tricksy way to get a fe𒆙w cards from your library into play without paying for them.

Braid of Fire is without a doubt the best single-color mana ramp spell in existence. Every turn brings one more red mana than the last. Play it on turn two and watch as your mana pool grows to at least seven mana by turn five even if you don't play a single mountain.

Ragavan, Nimble Pilferer is another great way to get early mana by making treasure tokens, something that it shares with Dockside Extortionist and Storm-Kiln Artist. Jeska's Will doubles as both red's special version of card draw and mana ramp, and don't forget Koth the Hammer when you're looking to power up your Fireball.

  • Dockside Extortionist
  • Mana Geyser
  • Braid of Fire
  • Ragavan, Nimble Pilferer
  • Jeska's Will
  • Koth of the Hammer
  • Storm-Kiln Artist

Card Draw… sort of

MTG - Chandra, Torch of Defiance

Red typically doesn't draw cards in the traditional sense. You'll either get something like Faithless Looting where you're basically just cycling through your deck, or you'll get something like Act on Impulse wꦏhere you can temporarily gain access to more cards from your librarꦯy.

Cards like Outpost Siege and Chandra, Torch of Defiance are the best of these as they provide you with access to more cards on every turn, which is essentially like drawing an extra card every turn. For those with money to burn, Wheel of Fortune is a great option that will refill your hand, although it'll do the same for your opponents.

  • Valakut Awakening
  • Faithless Looting
  • Wheel of Fortune
  • Valakut Exploration
  • Outpost Siege
  • Jeska's Will
  • Chandra, Torch of Defiance
  • Act on Impulse
  • Imperial Recruiter

Removal

MTG - Chaos Warp

Oh boy, does red have removal. When it comes to blowing up creatures, red's typical trick is its myriad of direct damage spells, all of which are perhaps best summarized in Lightning Bolt. But there's more to red than just trading cards for three damage.

Chaos Warp and Wild Magic Surge are excellent removal cards that can sometimes backfire, although the risks can be mitigated by saving them for only the direst of threats. Red Elemental Blast and Pyroblast put the kibosh on blue spells of all sorts, and Electrodominance provides a Fireb📖all along with something else that comes into play for &quꦡot;free."

But red is best at removing problematic artifacts. Vandalblast, Abrade, By Force, and Cast into the Fire either blow up multiple artifacts or tag on some additional burn damage to provide you wi൩th opportunistic card advantage.

Red has a lot of great removal spells, so don't think for a moment that this is an exhaustive list.

  • Lightning Bolt
  • Chaos Warp
  • Vandalblast
  • Electrodominance
  • Abrade
  • Shatterskull Smashing (Shatterskull, the Hammer Pass, it's a flip card)
  • By Force
  • Mizzium Mortars
  • Wild Magic Surge
  • Red Elemental Blast / Pyroblast
  • Fiery Confluence
  • Comet Storm -- Fireball
  • Cast into the Fire
  • Flametongue Kavu

Related: 168澳洲幸运5开奖网:Magic: The Gathering – Complete Red Gui🍒de

Board Wipes

MTG - Blasphemous Act
Blasphemous Act by Daarken

Red is also great at dealing lots of damage to everything on the board. Blasphemous Act, Chain Reaction, Chandra's Ignition, and Anger of the Gods are all great ways of clearing the board of all critters to make it easier to aim your🐻 burn spells at opposing players rather than their creatures.

Don't expect a lot of finesse when it comes to red board wipes, and also don't expect them to remove problematic creatures with indestructibility or regenerative effects. But for the vast majority of creatures, indiscriminate damage will per🦄form just fine.

  • Spiteful Banditry
  • Blasphemous Act
  • Chain Reaction
  • Chandra's Ignition
  • Anger of the Gods
  • Bonfire of the Damned

Copy, Deflect, Steal, And Non-Basic Land Hate

MTG - Insurrection

Removal and board wipes are all well and good, but red has other tricks that deserve mentioning. Copying spells and deflecting spells aren't just for blue mages, with Fork and Deflecting Swat being the two best examples.

Red also hates nonbasic lands, which is a huge advantage for a mono-color deck. Play Ruination or Price of Progress to completely ruin a multicolored deck.

And finally, red loves to steal things. Insurrection, Mass Mutiny, Word of Seizing, and Mob Rule are all but a few examples of what red can do when given a lot of mana and a board full of things that 🎀you can temporarily borrow to win the game.

  • Fork
  • Deflecting Swat
  • Ruination/Price of Progress
  • Insurrection
  • Mass Mutiny
  • Word of Seizing
  • Mob Rule

Utility Creatures

MTG - Guttersnipe

Not every creature in red has to deal extra damage or kill an artifact when it comes into play. There are a few, like Guttersnipe, Dualcaster Mage, and Torgran, Thane of the Red Fell, that make casting your instants and sorceries that much better. And since you're probably doing that a lot as a red mage, you should consider any of them for your commander deck.

But there are two must-haves for every Commander Deck. Kiki-Jiki, Mirror Breaker doubles all your worst threats, while Anger gives every creature 🔴you play haste. Both are extremely powerful effec🐭ts for a single card.

  • Guttersnipe
  • Kiki-Jiki, Mirror Breaker
  • Anger
  • Torgran, Thane of Red Fell
  • Dualcaster Mage

Scary Dragons And Other Big Creatures

MTG - Terror of the Peaks

Red has a lot of🌊 giants, dragons, and other big monsters, but there are a few that are better suited for Commander--mostly because they provide an extra element of utility, ☂such as card draw, mana ramp, or just good old-fashioned damage.

Ancient Copper Dragon provides you with a lot of treasure tokens, which makes that Fireball all the more tempting. Etali, Primal Storm provides more cards alongside a six-power threat, and Terror of the Peaks makes casting critters come alongside a free Lightning Bolt. And don't forget Purphorous for his indestructibility and extra damage.

  • Purphoros, God of the Forge
  • Etali, Primal Storm
  • Terror of the Peaks
  • Ancient Copper Dragon
  • Stormbreath Dragon

Enchantments

MTG - Fiery Emancipation

When red casts an enchantment, it's usually to double the damage it is dealing. Furnace of Rath, Fiery Emancipation, and Dictate of the Twin Gods all do basically the same thing, which is a good t꧙hing for a red m🧸age that likes to throw direct damage at other players.

Everything else is more utlity. Flameshadow Conjuring is like Kiki-Jiki but as an enchantment, Sneak Attack can help bring a terrifying creature from your hand into play before it has any right to be there (with a bonus if it also has a triggered effect on death), and Goblin Bombardment turns your dying creatures into free damage.

Special mention goes to Blood Moon for being able to single-handedly shut down ♋all non-red decks. A great card to make an entire table hate you.

  • Furnace of Rath
  • Fiery Emancipation
  • Dictate of the Twin Gods
  • Flameshadow Conjuring
  • Sneak Attack
  • Goblin Bombardment
  • Sunbird's Invocation
  • Blood Moon

Artifacts

MTG - Pyromancer's Goggles

Red loves artifacts just as much as it loves blowing them up, which can make creating a list of staple cards problematic since it'd be an entire article unto itself. There are the usual suspects, like Sol Ring, Mind Stone, Thran Dynamo, and Nevinyrral's Disk, but there are a few more cards 🃏worth remembering for red mages.

Pyromancer's Goggles easily top the list. It's a mana rock that doubles your spells, which is phenomenal. Hammer of Purphoros is also great for giving haste and turning unneeded lands into threats. And finally, for those with Wheel of Fortune money, Gauntlet of Might provides a lot for the red mage w🃏it✨h deep pockets.

  • Pyromancers Goggles
  • Gauntlet of Might
  • Hammer of Purphoros

Lands

MTG - Valakut, The Molten Pinnacle

The vast majority of lands in a mono-red deck can and should be mounta✨ins, but there are a few non-mountains that red mages should consider.

Chief among them is Valakut, the Molten Pinnacle. This land turns late-game mountains into free Lightning Bolts, which is fantastic. Spinerock Knoll is relatively easy to pull off in Commander and can provide you with extra cards (sort of), and Mines of Moria let you bank mana for a rainy day. And don't forget Shivan Forge when it's time to just poke your enemies to death.

  • Forgotten Cave
  • Valakut, the Molten Pinnacle
  • Spinerock Knoll
  • Mines of Moria
  • Shivan Gorge

Next: 168澳洲幸运5开奖网:Magic: The Gathering – Comple✤te Green Guide