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168澳洲幸运5开奖网:Magic: The Gathering’s next set takes us back to its home, with Dominaria United revisiting a world full of deep lore cuts, returning faces, and an entire army of Phyrexian sleeper agents getting ready to tear it all down. It’s also the first time we’ve revisited Dominaria since 168澳洲幸运5开奖网:Commander preconstructed decks started being bundled in with e🐲very set, wi♑th two precons offering powerful exclusives designed specifically for the format.
The first of these decks is humorously titled Painbow, commanded by none other than Dominarian legend, Jared Carthalion. This is a five-colour-matters deck that runs all five colours, an oddity for preconstructed decks. Balancing WUBRG can be a difficult task, but this deck includes ten exclusives ready to help you harness all the colo🌞urs of Magic🌃.
The Full Deck
As with all Commander decks, Painbow features 100 cards, including lands and the commander itself, Jared Carthalion. It features some interesting reprints, including a staple that’s rarely included in precons with Path to Exile, and plenty of great legꦬendary creatures like Illuna, Neth⭕roi, Archelos, and Selvala.
Shockingly, this deck doesn’t include a staple that Wizards has included in every other preconstructed deck: Sol Ring. This is likely because this deck cares about all five colours of mana, and having an artifact that can only produce colourless doesn’t help much. Instead, we have plenty of other 168澳洲幸运5开奖网:mana rocks like Arcane Signet, Fellwar Stone, and Prophetic Priܫsm.
Jared Carthalion
On𓂃e white, one blue, one black, one red, one green legendary planeswalker – Jared:
Five starting loyalty.
+1: Create a 3/3 Kavu creature token with tra🥂mple that’s all colours.
-3: Choose up to two target creatures. For each of them, put a number of +1/+1 counters on it e𓃲q🐬ual to the number of colours it is.
-6: Return target multicoloured card from your gravey🦄ard to your hand. If that card was all colours, draw a card and create two Treasure tokens.
Jared Carthalion can be your commander.
As the commander of the deck, we can see the genera𝓰l play strategy for the Painbow deck: get lots of multicoloured creatures out into play, and then buff them up with Jared’s -3 ability. It helps that he can even 𒁃produce multicoloured creatures himself, with 3/3 Kavus that become 7/7 tramplers as soon as you -3 them next turn.
However, he is quite an expensive commander to task. One of every colour is a big ask, and any planeswalker is likely to become the target of the table before it gets the chance to ultimate. You’ll wa🍸nt to hold on casting Jared until later in the game when you could feasibly go for a win there and then.
Jenson Carthalion, Druid Exile
One green, one whi෴te legendary creature – Human Druid – 2/2:
Whenever you cast a multicoloured spell, scry one. If that spell was all colours, create a 4/4 white Angel creature token🌳 with flying and vigilaﷺnce.
Pay five generic, t💮ap: add one white, one blue, one bl🎀ack, one red, and one green mana.
The backup commander of this deck falls into the same trap as Jared, with you needing toꦏ jump through too many hoops to get much of a bonus. A 4/4 Angel token is easy to make in just one colour, let🌸 alone needing all five to do it.
That being said, being able to scry one whenever you cast any multicoloured spell is nice, and having the ability to filter your mana into one of each colour does ꦛhelp smooth the deck’s mana troubles out quite a lot. In the 99 he could be a powerful tool, but it’s unlikely many people will be desperate to swim him in as the commander.
Two-Headed Hellkite
One ge💯neric, one white, one blue, one black, one red, one green creature – Dragon – 5/5:
Flying, menace, haste
Whenever Two-Headed Hellkite attack🍷s, draw two card𒐪s.
Like a lot of other cards in this deck, one of each colour is a big ask to cast this dragon fairly. Five damage in Commander isn’t a lot, and while drawing t𝄹wo꧂ cards every time you do is appealing, it also puts a target on your back. It’ll be removed very quickly, potentially before it even has the chance to attack.
It’s a different story if you can cheat this out, though, and there are enough WUBRG Dragon decks out there that could really benefit from it. Copying it from your graveyard with a Scion of the Ur-Drꦜagon, or just plopping it into play with the Ur-Dragon itself (which then lets you draw even more cards) could give the Two-Headed Hellkite life outside of the Painbow deck.
Tiller Engine
Two generic Artifact Creature – Constru🎉ct – 1/3:
Whenever a land under t♔he battlefield tapped and under your control, ch✅oose one:
- Untap that land.
- Tap target nonland permanent an opponent controls.
Tiller Engine might be the surprise winner of this deck, as it does so many 🌜things in a small, cheap 🍌package.
In Painbow, it’s meant to smooth out the mana base a lot by negating the downside of its weaker, cheaper taplands. The likes of Sandsteppe Citadel, Terramorphic Expanse, and Crumbling Necropolis are often considered too slow for Commander, so having a wꦆay to make them usable the turn they’re played is powerful.
Not only will this also apply to virtually any other Commander deck (who needs to pay two life for a shockland when Tiller Engine can just untap it for 𒉰you?), it’s also going to be a monster in any land-heavy deck. Controlling the board and tapping down creatures with the multiple lands those decks can pay each turn is going to be brutal. If anything in this deck screams “new staple”, it’s this.
Unite The Coalition
Two geneℱric, one white, one blue, one black, one red, one g☂reen instant:
Ch🥃oose five. You may choose the same mo💃de more than once.
- Target permanent phases out.
- Target player draws a card.
- Exile target player’s graveyard.
- Unite the Coalition deals two damage to any target.
- Destroy target artifact or enchantment.
Move over Sublime Epiphany, this is the most options that have ever been presented on a modal spell. It costs a lot to cast, but could very easily turn the tides of a game in your favour. It can protect up to five of your things from a board wipe, remove your opponent’s key pieces, draw up to five cards, exile the entire game’s library, or just spread ten damage 🦩around the board.
More importantly, this is ripe for copying. Whether it&rsquꦕo;s through a Doublecasꦇt, Galvanic Iteration, Thousand-Year Storm, or Cloven Casting, there are lots of ways to copy this enough to turn from a big threat to an easy game-ender.
Fallaji Wayfarer
Two gener🌞ic, one green creature𒁃 – Human Scout – 2/4:
Fallaji Wayfarer is all colours. This ability dꦑoesn’t affect its colour identity.
Multicoloured spells you cast have convoke.
Much like Tiller Engine, Fallaji Wayfarer is another way to smooth out the casting of your numerous WUBRG spells by giving them convoke. If you have a big enough board state (such as a horde of Kavu or a flock of Anওgels), this makes casting stuff 🌳like Unite the Coalition and Two-Headed Hellkit a lot easier.
Being all colours despite your colour identity isn’t entirely unheard of (creatures with devoid are the polar opposite, for instance), so is unlikely to cause much of a stir in Commander unless some꧅one finds a way to really break it. Regardless, Fallaji Wayfarer🃏 is interesting just because of how weird it looks. A mono-green creature with the usual multicoloured golden frame looks weird, which for a lot of Commander players is enough to enjoy playing with it.
Iridian Maelstrom
One white, on🍃e blue, one black, one red, one green sorcery:
Destroy each creature that isn’t 🤡all colo🐼urs.
For almost any other deck, there are going to be better board wipe options. Last year we saw Vanqu🅘ish The Horde, and this year we saw Farewell, which both either deal with moreꩵ permanents or cost less to cast than this.
What makes matters worse is that there’s a chance this won’t even save all of your creatures. There are enough in the deck that aren&rsquꦉo;t straight WUBRG, meaning you’ll lose everything from Archelos, Lagoon Mystic to Jenson’s Angel tokens in the wipe. For five mana, one of each colour, it doesn’t feel worthwhile.
Mana Cannons
Two generic, one red enchantment:
Whenever you cast a multicoloured spell, Mana Cannons deals X damage to any target, where X is the number of colours th🦄at spell is.
In most cases, five mana of different colours for five damage isn’t a good deal, but you also have Fallaji Wayfarer to ꧅consider. Five damage for five mana is a lot, but for three mana on something you could feasibly keep returning to your hand or plucking ouಞt of your graveyard and re-casting most definitely is not.
It’s a shame that this only triggers on casting multicoloured spells, as otherwise it would’ve been an incredible moܫno-red burn tool at the same time.
Primeval Spawn
Five generic, one white, one blue, one black, one red, one g🎐reen creature – Avatar – 10/10:
If Primeval Spawn would enter the battlefield and🎐 it wasn&rsꦇquo;t cast or no mana was spent to cast it, exile it instead.
Vigilance, trample, lifelink
When Primeval Spawn leaves the battlefield, exile the top ten cards of y⛎our library. You may cast any numb൩er of spells with total mana value ten or less from among them without paying their mana costs.
It’s hard to tell whether Wizards wants you to cheat this big boy into play or not. If you do🐻n’t and actually drop the ludicrous ten mana to cast it, you have a terrifying threat that can gain you lots of life back, but is likely to be removed before you get the chance to use it.
But if you do find a way to cheat it in, you’ll instead be playing even more cards for free. Ten mana is a lot to play with and could be a b✤ig enough bomb to win the game for you. You’ll miss out on the stompy creature, but you’ll be rolling the dice on hitting something even better.
Obsidian Obelisk
Two generic artifact:
Obsidian Obelisk enters the battlefield tapped.
Tap: Add one colourless.
Tap: Add one 🐈of any colour. Spend this mana only to cast a multicoloured spell.
The final new card of the Painbow deck ꦺis a generic new, tapped mana rock. It isn’t a bad one, especially for lower-power games that don’t particularly mind if a mana rock enters tapped. In mono-coloured decks and anything with access to faster mana it’ll be pretty much useless, but in budget decks or those🤪 who try to play slower games, this could be a great inclusion.