Picking your Signature Spell for 168澳洲幸运5开奖网:Magic: The Gathering’s official format, Oathbreaker, is an important decision. The planeswalker you choose to be your oathbreaker might set the color identity of your deck, but often t🏅imes your Signature Spell sets the mood.

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For red-based decks, your Signature Spell has a wide range of effects to pick from. There are spells that will draw you cards, copy spells, and of course, do what red does best, burn your opponents out. The planeswalker you choose🐻 will determine what your final Signature Spell will be, and these spells are some great starting points.

10 Repeated🦋 Reverberation

Image of the Repeated reverberation card in Magic: The Gathering, with art by Izzy

Copy spells are sort of a signature move of red cards, and Repeated Reverberation does all that and more. A little expensive at four mana, Repeated Reverberation copies your next insta🌄nt or ✱sorcery spell two times, giving you a total of three copies of that spell on the stack.

What sets Repeated Reverberation apart from other copy spells, other than giving you ไtwo copies instead of just one, is you can copy one of your oathbreaker’s loyalty abilities two more times. If you activate your planeswalker’s ultimate ability after casting Repeated Reverberation, you’re getting some intense vꦐalue for the ability.

9 Banefire

Image of the Banefire card in Magic: The Gathering, with art by Raymond Swanland

A 168澳洲幸运5开奖网:pure burn spell, Banefire deals only as much damage as the mana you choose to put into it. Your signature spell does cost two more generic mana each time you cast it after the fꦅirst, so the amount of value you get out of Banefire decreases with each cast; your initial few casts will be incredibly powerful.

There are two key things to keep in mind with Banefire, you can use it to burn out both players and planeswalkers, taking down whichever needs to go first, and if you 🌠𝄹cast it for five or more mana, it can’t be countered.

8 🌸 Price Of Progress

Image of the Price of Progress card in Magic: The Gathering, with art by Richard Kane Ferguson

This spell is a little more dependent on your opponent’s b🐲oard state, but more often than not Price of Progress is going to be well worth it. Price of Progress is a burn spell that damages each player, yourself included, equal to twice the number of non🌄basic lands they control.

Related: Magic: The Gathering 🌜– The Best Red ⛄Board Wipes

You need to be a liꦬttle careful with Price of Progress since you can also deal a significant amount of damage to yourself. Since it only costs two mana, you can reliably cast it multiple times in a single turn if you wait until later in the game to potentially take out multiple players at once.

7 Relentless♔ Assault

Image of the Relentless Assault card in Magic: The Gathering, with art by Christopher Moeller

When you’re playing a creature-heavy Oathbreaker deck, then you’ll want to attack as much as you possibly can. Relentless Assault as your Signature Spell 168澳洲幸运5开奖网:gives you additional combat steps and main phases for just four mana.

If you happen to find yourself with a ton of crea♚tures out and at least ten mana, you can cast Relentless Assault two times in a turn, givinꩵg you three combat steps and likely enough to take out a player or two.

6 L🎐ight Up The Stage ꦇ

Image of the Light up the stage card in Magic: The Gathering, with art by Dimitry Burmak

Drawing cards is something that𒉰 red does well, though it usually comes at a cost. Light up the Stage doesn&rsq🔯uo;t exactly draw you cards but instead exiles them and lets you play them until the end of your next turn.

The word ‘play’꧙ here is important since you can play lands as well as any spell exiled this way.

The spectacle cost plays an interesting role with Light up the Stage. You can cast it for one red mana if an opponent lost life this turn. The Signature Spell tax will sti🌃ll apply, but it helps you get around at least one instance of casting Light up the Stage for its full mana value.

5 Blඣasphemous Act

Image of the Blasphemous Act card in Magic: The Gathering, with art by Daarken

Often times the cheapest board wipe in the game is Blasphemous Act. Normally it costs nine man൲a, but it costs one less for e🏅ach creature in play, dealing thirteen damage to each creature.

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The mana reduction doesn’t get around the Signature Spell tax but makes it very easy to pay since Blasphemous Act will likely cost only one or two mana to cast. It does require a board to be established again, but having an easy board wipe available willꦡ make your opponents more hesitant to commit to the board, giving you time to build your own.

4 ⛄ Defle✨cting Swat

 Image of the Deflecting Swat card in Magic: The Gathering, with art by Izzy

Free spells are exceptionally rare in Magic, and because of that, they are incredibly go🍸od. Deflecting Swat can be cast for free if you control your oathbreaker, letting you choose new targets for a spell or ability your opponent is sending your way or even another player’s way if you choose.

Even though Deflecting Swat can be free if you control your planeswalker, you will still need to pay the Signature Spell tax each time you cast it after the first. Even so, being able to redirect a spell that might destroy your planeswalker for free or close𓄧 to it is a great option to have.

3 ꩵ Chaos Warp ꦓ

Image of the Chaos Warp card in Magic: The Gathering, with art by Trevor Claxton

An instant speed📖 sort-of removal spell that you can cast ove🧔r and over again is a great choice for a Signature Spell. Chaos Warp is one of the stranger removal spells, not exiling or destroying whatever you target but instead shuffling it back into their library.

Chaos Warp is a bi🔥t of a gamble at times since the player you target may get something good out of it, possibly even something better. The randomness and gambling element of it, though is worth being able to remove any permanent in play.

2 Mizzix's Mastery

Image of the Mizzix's Mastery card in Magic: The Gathering, with art by Dan Scott
Mizzix's Mastery by Dan Scott

If you’re in a 168澳洲幸运5开奖网:spellslinger deck, then you’ll want a way to get those spells back, and Mizzix’s Mastery gives you a way to cast them all for ♐free. It will be expensive, Mizzix’s Mastery overload cost is a total of eight mana, and with the Signature Spell tax, you’ll want to make sure your first cast can close the game.

Loading your deck up with cards that deal extra damage for each spell you cast is a great direction to go, making sure you get extra value out♍ of everything you cast. Even if you cast it for its regular four mana to get just one spell, Mizzix’s Maste🥂ry can be well worth its cost.

1 🍌 Jeska’s Will

Image of the Jeska's Will card in Magic: The Gathering, with art by Izzy

Easily one of the most versatile cards to pick for your Signature Spell, Jeska’s Will ramps you up in mana and provides card advantage for you. The three cards you get from Jeska’s are good, allowing you to♛ draw an answer you neeꦆd.

The real power of Jeska’s Will c🐬omes from the mana you generate, especially wh💟en paired with a card that copies it. If you can generate enough mana with Jeska’s Will, upwards of at least seven mana, you can cast Reiterate to copy it, have enough mana to pay its buyback cost to return it to your hand, and from there generate infinite mana.

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