Split cards are a type of card in 168澳洲幸运5开奖网:Magic: The Gathering that allows you to play two spells in one. These cards will have two pieces of artwork, two names, two descriptions, and even two separate mana costs for the two spells ꦚthat each take up half of the card. You🅠 can choose to cast one of the spells in a tight situation or you can wait for the opportune moment to cast both of them to give yourself maximum value.

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The first time split cards were seen was all the way back in 2000 during the Invasion Block, where each spell of the two spells would be a single colour. For the Invasion set, these two spells would be ally colours and then the following set, Apocalypse, would have a combination of only enemy colours.

How Split Cards Work

Driven//Despair Magic: The Gathering card

A split card will only ever be an instant or sorcery or a mix of the two, so, you will never see a permanent split card. In a game, the split card will have the mana cost of both the cards combined, except for when it is on the stack, where it will only count for the mana cost of the half that is being cast.

It is important to note that you cannot cast one half of a split card and then choose to cast the other half on another turn.

Once you cast one half, the card will then move to the graveyard like any other instant or sorcery, and it will only count as a single spell when in the graveyard. This means that you have to think hard about how valuable one half of a card is as you will not be able to play the other half unless it has Aftermath.

Aftermath is an ability on some specific split cards that makes it so that you can only cast that half of the card from the graveyard. For example, Driven // Despair has Aftermath for the card Despair, so unlike all the other split cards, it is beneficial to play Driven as fast as possible so that it unlocks the potential to use Despair.

Fire//Ice Magic: The Gathering card

When it comes to the colour of a card, it is a mix of the two as long as it isn't on the stack. For example, the card Fire // Ice has one red card and one blue. Ice - which is our blue card - is an instant that taps another permanent controlled by an opponent and lets the caster draw a card; this would not be able to target a card that has protection from blue. However, Fire - our red card - deals two damage split between one or two targets at instant speed. This card would be able to target a permanent with protection from blue, as on the stack it counts only as a red card.

As a split card counts as two cards with two separate names, if there is an effect that makes you choose a card name, you can choose one of the card's names and the effect will only take place on that card instead of both of them.

Pronouncing these cards is easy enough, as for all regular split cards, you simply add an 'And' in between the two card names. Aftermath cards are slightly different as, instead of 'And', you simply say 'to'. For example, Commit // Memory is said as 'Commit to Memory' and Wax // Wane is pronounced 'Wax and Wane'.

How To Use Split Cards

Wear//Tear Magic: The Gathering card

Split cards are useful because of the variety of options they can give you. It can also make two cards that aren't as useful by themselves, much stronger as they are better at dealing with a range of problems.

For example, Wear // Tear is a mix of two cards that become a lot more helpful in a deck when mixed together. Wear can destroy an artifact at instant speed, which is strong, but there are a lot of different decks that don't run any artifacts. However, mixing it with Tear, which can destroy an enchantment at instant speed, makes this card a staple in many sideboards as it can🐈 deal with a lot of t💙hreats.

Split cards are rarely spells that will act as your win condition, but they are still spells that can help you get ahead of your opponent and disrupt their attacks.

The value of having two cards in one is also that you simply have more opportunities to put yourself in a winning position. Wh💃en you have no cards in your hand, drawing a split card has a good chance of saving you from a bad spot.

How Many Split Cards There Are

Who//What//When//Where//Why Magic: The Gathering card

In total, there are 178 split cards. Some split cards such as Who // What // When // Where // Why are part of the un-sets, and so aren't legal to play in most formats.

With all of these split cards, there are some definite highlights, like the previously mentioned Fire // Ice and Wear // Tear which are both incredibly strong cards. Some other notable mentions are Research // Development for vintage decks and Claim // Fame being a powerful card to help return small creatures to🏅 the battlefield and to give them a small buff and haste.

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