Tyranids are arguably the most terrifying monsters toꦆ come out of all of Warhammer 40,000 lore. This space-faring hive race comes from another galaxy across the cosmos for one purpose: to consu✤me all life for the propagation of its own species.

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The Tyranid race are masters of biogenetic engineering and typically begin the invasion of planets by planting sleeper agents into the population. These sleeper agents are members of the planet's dominant species who have been infected with Tyranid DNA. Once the sleeper agents have caused chaos to erupt across the surface of the world, the Tyranid hive ships arrive to finish the job. Naturally, the 168澳洲幸运5开奖网:Magic: The Gathering Tyranid Swarm deck comes in Temur (green/red/blue) colors and focuses on making big mana as well as creaturꦜes with counters.

10 𓂃 Old One Eye

MTG The 10 Best Green Cards From The Warhammer 40,000 Commander Decks Old One Eye

There's nothing worse than paying a bunch of mana for a big creature just to see it die to a 168澳洲幸运5开奖网:low-cost removal spell. Old One🌼 Eye comes with multiple insurances against this tragedy.

Firstly, when it enters the battlefield, it creates a 5/5 Tyranid token, which gives you a backup to swing with if Old One Eye is removed. Second, you can discard two cards from your hand during your precombat main phase to return Old One Eye from your graveyard to your hand. It also comes with trample and gives your tokens trample while it's on the battlefield, which is a great ability for big Tyranid tokens.

9 Biophagus

Biophagus

Two mana value mana dorks are often o🍌utshined by thei꧂r one mana value counterparts, such as Llanowar Elves and Noble Hierarch. However, Biophagus shores up the difference by providing a counter to any creature cast with the mana he produces.

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That's a pretty big deal, especially in a deck where counters matter. It's unlikely Biophagus will see play in decks where counters don't matter, but he's a great addition to the many decks where they do. Hardened Scales players know what we're talking about.

8 Hierophant Bio-Titan 🧸

MTG The 10 Best Green Cards From The Warhammer 40,000 Commander Decks Hierophant Bio-Titan

Speaking of counters mattering, here's a decent payoff for having a handful of them on the battlefield. Hierophant Bio-Titan is a gigantic green creature that can cost as little as two green if you've got enough counters on the battlefield.

It also comes with notable keywords vigilance, reach, and ward which makes it a pain to deal with on the battlefield. Lastly, its inability to be blocked by creatures with power 2 or less is nice, but trample probably would have bee🥃n better in the long run.

7 Haruspex

MTG The 10 Best Green Cards From The Warhammer 40,000 Commander Decks Haruspex

Creatures like Haruspex are great for Commander because they don't seem like much of a threat at first glance, but can quickly overtake the game if left unchecked by opponents. This creature is a great way to protect your life total while also setting up a big mana turn later on.

Since it gains counters whenever any creature leaves the battlefield, Haruspex is happy to sit back and watch your opponents kill each other before allowing you to deploy 168澳洲幸运5开奖网:a gigantic threat. Best of all, o⛎nce you remove the coun🌟ters from Haruspex to cast something, it goes back to being an unassuming threat that your opponents are likely to overlook again.

6 Genestealer Patriarch 🐭

Genestealer Patriarch

This is a very thematically well-crafted card. Genestealer Patriarch does everything that the Tyranid race is known for. Mechanically though, its need to attack in order to place an infeꦚcti🔴on counter on an opposing creature makes it a tad lackluster.

Creature cards that cost four mana value and upwards typically need to provide you some sort of immediate value in order to be𒊎 playable in formats like Vin🐠tage and Legacy, and Genestealer Patriarch sadly does not meet this mark. Despite this, it may still see some play in Commander, where that restriction is a lot looser.

5 Sporocyst

MTG The 10 Best Green Cards From The Warhammer 40,000 Commander Decks Sporocyst

Sprorcyst is a great creature for ramping up your mana, albeit ꦏan expensive one. Four and five-color decks looking for more fixing will find a good friend in this Tyranid.

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The card's ravenous trigger is harder to enact than most due to the double X casting cost, but it's a nice extra feature that could come in handy when you least expect it. Searching your library for lands also thins your deck, increasing the chances that you draw your best cards.

4 🤪 The First Tyrannic War 🦹

Image of the The First Tyrannic War card in Magic: The Gathering, with art by Antonio José Manzanedo

Triggering the ravenous effect on all of your X casting cost cards will be a lot easier if you manage to cast The First Tyrannic War. This Saga combos nicely with any ravenous card you could play, guaranteeing that you get the extra card draw off of it while also🔴 brin🍸ging the creature onto the battlefield with a number of counters equal to your lands.

On the following turns, you get to double the counters on target creature you control, making them even larger. It's a nice detail that this effect doubles all kinds of counters on the target creature, but probably one that will seldom be taken advantage of.

3 Toxicrene

Toxicrene

This is a weird hate card for lands with activated abilities, but a useful one nonetheless. Toxicrene serves as an answer to manlands, Dark Depths, and other land🦩s that can be sacrificed or transformed for some effect.

Furthermore, it also provides potential fixing in the case that you're playing a multicolor deck that got an unlucky draw. However, you certainly shouldn't rely on creatures like this to provide the mana you need to cast your cards.

2 Magus Lucea Kane ✃

MTG Top 10 Warhammer 40k Commander Magus Lucea Kane

Four mana for a 1/1 creature is something that's difficult to be excited about, but Magus Kane does at least provide a counter to one of your creatures each time she goes to combat. She also might serve as a powerful Temur Commander in the right deck.

Truly winning with this card only happens if she survives until your following turn though. When she does, you can use her to ramp you two generic mana and cast a card with casting cost X in it. That card then becomes copied, providing you with a free two-for-one. The combinati♓on of her low mana cost and this potent ability really does provide a strong argument for trying her out as a commander.

1 🌱 ✤ Shadow In The Warp

MTG Top Warhammer 40,000 Commander Enchantments Shadow in the Warp

This is an enchantment that pretty much demands removal unless your opponents want to see you leverage an absurd mana advantage turn after turn. But the value train doesn't stop there.

Shadow in the Warp also provides you with a consistent damage source that is sure to punish each of your opponents throughout the game. This is one of those Magic cards that's kind of too good to be true but was printed anyways. Any deck looking to play large creatures should include this enchantment in their list if they can, and that's the definition of a meta-warping card. Even so, Gruul (red/green) has always been a color pair on the lower end of the power scale, so it's kind of nice to see it getting some support. Gruul rules!

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