Uniting two massive fantasy and science fiction universes together is a huge undertaking, one bigger on the inside even, and 168澳洲幸运5开奖网:Magic: The Gathering managed to pull it off with Universes Beyond: 168澳洲幸运5开奖网:Doctor Who.

Magic: The Gathering – The 10 Best Cards In Universes Beyond: Doctor Who's Blast From The Past Deck
Discover the best cards from Magic: The Gathering's 🎶Universes Beyond: Doctor Who's Blast from the Past deck!
Four preconstructed Commander decks join the game, each one bringing all sorts of powerful and flavorful cards. The Paradox Power deck focuses on the Twelfth𝔍 and Thirteenth Doctorsꩲ, converting their antics and adventures into a green, blue, and red deck with some very powerful cards.
10 Flatline
A fantastic w💝ay to shut down an overwhelming attack is Flatline. For just two mana you turn all creatures your opponents control into tiny little 0/1 creatures for t🌠he turn.
You do have to be careful against decks that spread +1/+1 counters, or have ways to modify a creature’s power and toughness after your copy of Flatline control. Since🍬 they retain all their abilities and typings, decks based around Elves or Humans are part꧅icularly good at giving all their creatures a boost before damage.
9 🍎 Into The Time Vortex
For five mana, Into the Time Vortex doesn’t actually do anything on its own. Instead, casting it 168澳洲幸运5开奖网:triggers a cascade effect, letting you exile the top card of y🌳our library until you fin🅺d a nonland card that costs four or less mana.
What makes it so unique is that, with re෴bound, it gives you a chance to cast it again. At the start of your next upkeep step, you can cast Into the Time Vortex from exile for free, giving you a total of two spells for the cost of one.
8 Fl𝄹aming Tyrannosaurus
While a li⭕ttle pricey, Flaming Tyrannosaurus quickly lets you get its value out of it after only a few turns. An🐭ytime you cast a spell from somewhere other than your hand, you get to deal three damage to any target from Flaming Tyrannosaurus, and then put a +1/+1 counter on it as well.

Magic: The Gathering – The 10 Best Co🔯lorless Ca🎃rds In Universes Beyond: Doctor Who
Fewer colors, more deck o🎐ptions. The trinkets and tool🌞s Whovians know and love, now in Magic: The Gathering.
꧂After you’ve cast a few spells this way, your opponents will likely want to target this big ol’ Dinosaur to get it off the table. When your opponents finally harvest this Dinosaur for its organic parts, you get to deal damage to each oppꦇonent equal to Flaming Tyrannosaurus’ power.
7 🦩 Quantum Misalignment
Making token copies ಌof legendary creatures is often🥂 a terrible idea thanks to the legend rule, but with cards like Quantum Misalignment, you can copy away. For five mana, Quantum Misalignment copies any creature you control, and makes the token copy of it nonlegendary.
There’s been a huge push lately in Ma♐gic to create these spells that make nonlegendary token copies of legendary creatures, adding Quantum Misalignment to the list. Use this card with other token doublers like Parallel Lives and Doubling Season to get even more.
6 Me, The Immortal 🎐
An alternate commander for the Paradox Power deck, Me, The Immortal is a three-color creature that has a 🐬ton of potential. At the start of combat on your turn, you get to put either a +1/+1, first strike, vigilance, or menace counter on it.
These counters stay on Me even if it would die or go back to your Command Zone. You can then even recast it from the graveyard by discard﷽ing two cards and paying its casting cost again. With all sorts of ways to draw plenty of cards, you can keep casting Me over and over again with all those counters remaining through each death. Double it upo with The Ozolith or any other counter-moving card for extra nonsense.
5 Heaven Sent ജ
A 168澳洲幸运5开奖网:very strange but powerful Saga, Heaven Sent starts off making two Clue tokens, investigating for the first two chapters. Then, once the third chapter resolves, you ge༒t to d🀅eal one damage to all your opponents.

Magic: The Gathering – The 10 Best Cards In Universes Beyond: Doctor Who's Masters Of Evil Deck
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But that’s not all, you exile Heaven Sent and cast it again this turn. It's an incredibly efficient way to generate lots of Clue tokens, and on the off chance you can reduce an opponent’s life total to zero or lower, you draw seven cards.
4 The Twelfth Doctor💟
Copying spells has never felt better than with The Twelfth Doctor ou🎉t. The first spell you cast from a zone other than your hand gains demonstrate, which lets you copy it, and then give your opponent a copy of that spell as well.
Copying spells gives The Twelfth Doctor +1/+1 couꦦnters, which is pretty good. You just want to watch out when it comes to casting any sort of hard removal spells in case a vengeful 🧜opponent goes to remove your Doctor too.
3 The Thirteent☂h Doctor
The initial commander for the Paradox Power deck, The Thirteenth Doctor rewards all those spells you’ve been casting from exile or your graveyard but granting a powerful boon to your board. Anytime you cast a spell from a place other than your hand, you get to putཧ a +1/+1 counter on any creature in 🍃play.
Then, at the start of ꧋your end step, all your creatures with counters on them untap. You can use this ability to capitalize on powerful tap effects or to give your creatures an improvised ꦇversion of vigilance, letting you attack with creatures with counters on them and then having them up to block.
2 Cl🌃ara Oswald
The Impossible Girl herself, Clara Oswald comes to Magic to be the most versatile Doctor’s companion in the gam꧟e. Her special ability lets her work incredibly well with any Doctor you want to run. Picking her to be your Doctor’s companion l﷽ets you pick what color the card is before the game begins.
Anytime a triggered ability of a Doctor card goes off, Clara gives them a boost and lets that trigger happen again. Pairing Clara up with either of the two Doctors in the preconstructed deck is all sorts൩ of a power boost.
1 🎀 🐽 River Song
One of the s🅰trangest cards to ever be printed, but incr𒊎edibly thematic given the history of the character, River Song works backwards from basically every other card in the game. With River out, you draw cards from the bottom of your library instead of on top.
Then, if an opponent would scry, ꦕsurveil, or even search their library for any reason, River gets a +1/+1 coun൲ter and deals damage to that player equal to River’s power.
The easiest combo you can pull off with River is with Tim🔯estream Navigator. This creature has the ability to take an extra turn, but you have to put it on the bottom of your library to use. Since River draws from the bottom of your deck, you automatically can just go get it again and keep taking turns foreverꦐ.