168澳洲幸运5开奖网:Magic: The Gathering's latest Universes Beyond crossover takes us through all of time and space, in a crossover with the BBC sci-fi classic Doctor Who. ♛Celebrating the show's 60th anniver🉐sary, this Commander-focused release includes four decks from across the series, and a huge number of brand-new cards.

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Whether you're heading to Castrovalva with the Fifth Doctor, visiting Platform One with the Ninth Doctor, or even fighting the Flux w꧋ith the Thirteenth, here is every card in Universes Beyond: Doctor Who.

Blast From The Past

The Fourth Doctor by Anna Pavleeva
The Fourth Doctor by Anna Pavleeva

This green, white, and blue deck takes from the classiꦓc era of the show, bringing together the first eight Doctors, their companions, ♔and enemies we haven't seen in decades.

Cleverly for a deck that needed to cram in at least eight legendary creatures for The Doctors, and even more for their companions, thiꦓs is a historic-focused deck that wants you to play legendꦦary cards, Sagas, and artifacts.

Though the three Doctor-focused decks are all intended to have a mix-and-match quality to their commanders, the main two for this deck are The Fourth Doctor and Sarah Jane Smith. 🌃With them together, you'll be making plenty of Artifact tokens, which is🌸 perfect for when you're wanting to cast so many historic-loving cards.

Image

Name

Description

The Fourth Doctor

The Fourth Doctor

Two generic, one green, one blue legendary 🍬creature – Time Lord Doctor – 4/4 – Myt💙hic Rare


You may look at 💫the top card of your library any tim𓆉e.


Would You Like A...? — Once each turn, you may play a historic land or cast a historic spell from the top of your library. When you do, create a Food token. (Artifacts, legendaries, and Sagas are historic.)

Sarah Jane Smith

Sarah Jane Smith

One generic,🌠 one white legendar𒈔y creature – Human Detective – 2/1 – Rare


Whenever you cast a historic spell, investigate. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. To investigate, create a Clue token. It's an artifact card with "Two generic, Sacrifice this artfact: Draw a card.")


Doctor's companion (You can have two commanders if the other is the Doctor.)

Banish to Another Universe

Banish to Another Universe

Four generic, one white enchantment - Uncommon


Affinity for historic permanents


When Banish to Another Universe enters the battlefield, exile target nonland permanent an opponent controls until Banish to Another Universe 🃏leaves the battlefield.

Barbara Wright

Barbara Wright

One generic, one white legendary cre✅at𝓡ure - Human Advisor - 1/3 - Rare


History Teacher - Sagas you control have read ahead. (As a Saga enters the battlefield, choose a chapter and start with that many lore counters. Skipped chapters don't trigger.)


Doctor's companion

Crisis of Conscience

Crisis of Conscience

Four generic, two white sorcery – Rare


Choose one —

  • Destroy all tokens.
  • Destroy all nonland, nontoken permanents.
Day of Destiny

Day of Destiny

Three generic, one white legend💞ary enchantme🎉nt - Rare


Legendary creatures you control get +2/+2.

Ian Chesterton

Ian Chesterton

Two generi💧c, one white mana legendary creature - Human Scientist - 2/3 - Rare


Science Teacher - Each Saga spell you cast has replicate. The replicate cost is equal to its mana cost. (When you cast that Saga, copy it for each time you paid its replicate cost. Copies of permanents enter the battlefield as tokens.)


Doctor's companion (You can have two commanders if the other is the Doctor.)

Jo Grant

Jo Grant

Two generic, one white legend🐷ary creature – Human Soldier – 3/⛦2 – Rare


Each historic card in your hand has cycling: two generic, one white. (Two generic, one white, Discard that card: Draw a card.)


Whenev𒅌er you cycle a card, put a +1/+1 counter on Jo Gr🔯ant.


Doctor's companion (You can have two commanders if the other is the Doctor.)

Path to Exile

Path to Exile

One white mana instant - Uncommon


Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped,💞 then shuffle.

Peri Brown

Peri Brown

Three generic, one w🌄hite legendary 🐻creature – Human – 2/3 – Rare


The first historic spell you cast each turn has convoke. (Your creatures can help cast it. Each creature you tap while casting it pays for one generic or one mana of that creature's color.)


Doctor's companion (You can have two commanders if the other is the Doctor.)

Return to Dust

Return to Dust

Two generic, two white mana instant - Uncommon


Exile target artifact ot enchantment. If you cast this spell during youไr main phase, you may exil💝e up to one other target artifact or enchantment.

Romana II

Romana II

Three generic, one white m🏅ana legendary creature - Time Loꦡrd Scientist - 3/3 - Rare


Vigilance


One generiꦯc mana, Tap: Create a tapped token that's a copy of target token that entered the 🌃battlefield this turn.


Doctor's companion (You can have two commanders if the other is the Doctor.)

Swords to Plowshares

Swords to Plowshares

One white instant – Uncommon


Exile target creature. Its controller g▨ains life equal to its power.

Tegan Jovanka

Tegan Jovanka

Two generic🙈, one white legendary creature🌄 – Human – 2/2 – Rare


Brave Heart — Whenever you attack, target attacking historic creature gets +1/+1 and gains indestructible until end of turn. (Artifacts, legendaries, and Sagas are historic.)


Doctor's companion (You can have two commanders if the other is the Doctor.)

The Caves of Androzani

The Caves of Androzani

Three generic, one white enchantment – S꧂aga – Rare


(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)


I: Put two🌠 stun counters on eꦫach of up to two target tapped creatures.


II, III: F😼or each non-Saga permanent, choose a counter on it. You may put an additional counter of that kind on that permanent.


IV: Search your library for a Doctor c♔ard, rev﷽eal it, put it into your hand, then shuffle.

The Night of the Doctor

The Night of the Doctor

Four generic, two white enchantment – Saga – Rare


(As this Saga enters and after your draw step, add a lore counter. Sacrifice after II.)

  1. Destroy all creatures.
  2. Return target legendary creature from your graveyard to the battlefield. Put your choice of a first strike, vigilance, or lifelink counter on it.
The War Games

The War Games

Two generic, two white enchantment – Saga – Rare


(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)


I.: Each player creates t🉐hree tapped 1/1 white Warrior creature tokens. Those tokens are goaded for as long as The War Games remains on the battlefield.


II., III.: Put a +1/+1 c🌞ounter on each Warrior creature.


IV.: You may exile a nontoken creature you contro♚l. When you do, exile all Warriors.

Trial of a Time Lord

Trial of a Time Lord

One generic, two white enchantment – Saga – Rare


(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)


I., II., II𝔉I.: Exile target nontoken creature an opponent controls until Trial of a Time Lord leaves the battlefield.


IV.: Starting with you, each player votes for innocent of guilty. If Guilty gets more votes, the owner of each card exile with Trial of a Time Lord puts that card on the bottom of th♑eir library.

Adric, Mathematical Genius

Adric, Mathematical Genius

🐈One 🦄generic, one blue legendary creature - Human Artificer - 1/1 - Rare


Two generic, one blue, tap: Copy targe🥃t activated or triggered ab𓆉ility you control. You may choose two targets for the copy.


Ultimate Sacrifice - One generic,🦄 one blue, sacrifice Adric: Counter target activated or triggered ability.


Doctor's companion.

An Unearthly Child

An Unearthly Child

One generic, two blue enchantment – Saga – Rare


(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)


I, II, III: Reveal cards from the top of your library📖 until you reveal a Doctor ca🐻rd, a card with doctor's companion, or a Vehicle card. Put that card into your hand and the rest on the bottom of your library in a random order.

Five Hundred Year Diary

Five Hundred Year Diary

Three generic, one blue mana legendary artifact - Clue𒁏 - Rare


Five Hundred Year Diary enters t🍬he battlefield tapped.


Tap: Add one blue mana for each Clue you control.


Two generic mana, Sacrifice F♔ive Hundred Year Diary: Draw a card.

K-9, Mark I

K-9, Mark I

One blue legendary artifact creature – Robot Dog – 1/1 –𓆏 Rare


Negative — As long as K-9, Mark I is untapped, ot𓆉her legendary creatures you control have ward: one generic.


Affirmative — One generic, one b🍷lue, 🐼tap: Target legendary creature can't be blocked this turn.


Doctor's companion (You can have two commanders if the other is the Doctor.)

Nyssa of Traken

Nyssa of Traken

Three generic, one blꦕue mana legendary creature - Human Scientist - 3/4 - Rare


You have no maximum hand size.


Sonic Booster ℱ- Whenever Nyssa of Traken attacks, sacrifice X artifacts. When you sacrifice one or more artifacts this way, tap up to X target creatures and you draw X cards.


Doctor's companion (You can have two commanders if the other is the Doctor.)

Reverse the Polarity

Reverse The Polarity

One generic, two blue instant – Rare


Choose one —

  • Counter all other spells.
  • Switch each creature's power and toughness until end of turn.
  • Creatures can't be blocked this turn.
Time Lord Regeneration

Time Lord Regeneration

One blue instant – Uncommon


Until end of turn, target Time Lord you control gains "When this creature dies, reveal cards💜 from the top of your library until you reveal a Time Lord creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order."

Traverse Eternity

Traverse Eternity

Two generic, two blue sorcery – Rare


Draw cards equal to the highest mana value among historic permanents you control. (Artifacts, legendaries, and Sagas are historic.)

Twice Upon a Time

Twice Upon a Time//Unlikely Meeting

Twice Upon a Time


Four generic, two blue mana sorcery - Rare


Cast this spell onl🅺y if you control two or more Doctors.


Take an extra🌄 turn after this one. Exile Twice Upon ❀a Time.

Unlikely Meeting


Two generic, one blue mana sorcery - Adventure


Search your library for🐠 a Doctor card, reveal it, put it into your hand, then shuffle.

Ace, Fearless Rebel

Ace, Fearless Rebel

Three generic, one green ℱlegenda🌃ry creature – Human Rebel – 2/2 – Rare


Nitro-9 — Whenever Ace, Fearless Rebel attacks, you may sacrifice an artifact. When you do, put a +1/+1 counter on Ace, Fearless Rebel, then it fights up to one target cre🐬ature defe💖nding player controls.


Doctor's companion (You can have two commanders if the other is the Doctor.)

City of Death

City of Death

Two generic, one green enchantment – Saga – Rare


(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.)


I: Create a Treasure token.


II, III, IV, V, VI: Create a token that's a copy of target non-🔥Saga token you contꦗrol.

Displaced Dinosaurs

Displaced Dinosaurs

Five generi🐲c, two green creature - Dinosaur - 7/7 - Uncommon


As a historic perm꧒anent enters the battlefield under your control, it becomes a 7/7 Dinosau♛r creature in addition to its other types.

Explore

Explore

One generic, one green mana sorcery - Common


You may play an additional land card this turn.


Draw a card.

Heroic Intervention

Heroic Intervention

One generic, one green mana instant - Rare


Permanents you control gain hexproof and in🦩destructible until end o𝕴f turn.

Jamie McCrimmon

Jamie McCrimmon

Two generic, one green legওendary creature – Human Warrio🔯r – 2/2 – Rare


Trample


Whenever you cast a historic spell, Jamie McCrimmon gets +X/+X until end of turn, where X is that spell's mana value. (Artifacts, legendaries, and Sagas are historic.)


Doctor's companion (You can have two commanders if the other is the Doctor.)

Leela, Sevateem Warrior

Leela, Sevateem Warrior

Three generic, one green mana legendary creature - Human Warrioꦍr - 3/3 - Rare


Whenever an opponent draws a card except the first one they draw in each of their draw steps, put a +1/+1 cou🥀nter on Leela, Sevatee🐲m Warrior.


Doctor's companion (You can have two commanders if the other is the Doctor.)

Susan Foreman

Susan Foreman

One generic, one green leꦬgendary creature – Time Lord – 1/1 – Rare


If you would planeswalk, instead look at the top two cards of your planar deck, putಞ one on the bottom of your planar deck and the o༺ther on the top, the planeswalker.


Tap: Add one green mana.


Doctor's companion (You can have two commanders if the other is the Doctor.)

The Five Doctors

The Five Doctors

Five generic, one green sorcery – Rare


Kicker: five generic. (You may pay an additional five generic as you cast this spell.)


Search your library and/or graveyard for 🥀up to five Doctor cards, reveal them, and put them into your🅘 hand. If you search your library this way, shuffle. If this spell was kicked, put those cards onto the battlefield instead of putting them into your hand.

The Sea Devils

The Sea Devils

Two generic, one green enchantment – Saga – Rare


(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)


I, II: Create a 2/2 green Alien Salamander creature token with islandwalk. (It can't be blocked as long as defending player controls an Island.)


III: Until end of turn, whenev𒁏er a Sal🍨amander deals combat damage to a player, it deals that much damage to target creature that player controls.

Three Visits

Three Visits

One generic, one green sorcery – Uncommon


Search your library fo𓂃r a Forest card, put it onto the battlefield, then shuffle.

Gallifrey Stands

Gallifrey Stands

Four generic, one 💦white, one blue legendary enchantment 🦂– Rare


When Gallifrey Stands enters the battlefield, return all Doctor cards from your graveyard to your hand. At the beginning of your upkeep,♑ you may put a Doctor creature card from your hand onto the battlefield. Then, if you control thirteen or more Doctors, you win the game.

Time Wipe

Time Wipe

Two generic, two white, one blue sorcery – Rare


Return a creature you control to its owner's hand, then destroy all cre🍎atures.

The Eighth Doctor

The Eighth Doctor

Four generic, one white, one blꦆue legendary creature – Time Lord Doctor – 4/4 – Rare


When The Eighth Doctor enters the battlefield, mဣill three cards.


Once durin🌃g each of your turns, you may play 🐻a historic land or cast a historic permanent spell from your graveyard. If you do, it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else."

The Fifth Doctor

The Fifth Doctor

Two generic, one white, one blue♉ legendary creature –ꦯ Time Lord Doctor – 2/2 – Rare


Peaceful Coexistence — At the beginning of your endᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚ step, put a +1/+1 counter on each creature you control that didn't attack or🎃 enter the battlefield this turn. Untap those creatures.

The First Doctor

The First Doctor

One gene𒁃ric, one white, one blue legendary creature – Time Lord ♒Doctor – 2/2 – Rare


When The Fi🌞rst Doctor enters the battlefield, search your library and/or graveyard for a card named TARDIS, reveal it, and put it into your hand. If you search your library this way, shuffle.

The Second Doctor

The Second Doctor

Two generic, one white, one blue lege🔜ndary creature – Time Lord Doctor – 2/4 – Rare


Players have no maximum hand size.


How Civil of You — At the beginning of your end step, each player may draw a card. Each opponent who does cꦜan't🐷 attack you or permanents you control during their next turn.

The Seventh Doctor

The Seventh Doctor

Three generic, one white, one blue lege🌊ndary creature – Ti🌠me Lord Doctor – 3/6 – Rare


Whenever The Seventh Doctor attacks, choose a card in your hand. Defending player guesses whether that card's mana value is greater than the number of artifacts you control. If they guessed wrong, you may cast it without paying its mana cost. If you don't cast a spell this way, investigate. (Create a Clue token. It's an artifact with "two generic, Sacrifice this artifact: Draw a card.")

Sergeant John Benton

Sergeant John Benton

One generic, one green, one white legendary creature – Human Sꩵoldie♍r – 2/4 – Rare


Trample, haste


Share Intelligence — Whenever Sergeant John Benton deals combat damage♌ to a player, you and that player each draw that many cards.

The Curse of Fenric

The Curse of Fenric

Two gener꧑ic, one green, one♌ white enchantment – Saga – Rare


(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

  1. For each player, destroy up to one target creature that player controls. For each creature destroyed this way, its controller creates a 3/3 green Mutant creature token with deathtouch.
  2. Target nontoken creature becomes a 6/6 legendary Horror creature named Fenric and loses all abilities.
  3. Target Mutant fights another target creature named Fenric.
Vrestin, Menoptra Leader

Vrestin, Menoptra Leader

X generic, two green, one white legendary creature – Alien Insect Scout – ✃🍃0/0 – Rare


Flying


Vrestin enters the battlefield with X 🀅+1/+1 counters on it.


When Vrestin enters the battlefield, create X 1/1 gre🌟en and white Alien Insect crea🌠ture tokens with flying.


Whenever you attack with one or more Insects, put a +1/+1 counter 🐻on each of them🐎.

Duggan, Private Detective

Duggan, Private Detective

Two gene๊ric, one green, one blue mana legendary creature - Human Dete🦄ctive - */* - Rare


Duggan's power and toughness are each equal to the number of cards ꦦin your hand.


Whenever Duggan enters the battlefiel🌳d or attacks, investigate.


The Most Important Punch in History - 🌠One generic, one green mana, Tap: Duggan deals damage equal to twice its power to another target creature. Activate ☂only once.

The Sixth Doctor

The Sixth Doctor

Four generic, one green, one blue legendary creature – Time Lord Doc෴tor – 3/3 – Rare


Time Lord's Prerogative — Whenever you cast a h istoric spell, copy it, except the copy isn't legendary. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. A copy of a permanent spell becomes a token.)

The Third Doctor

The Third Doctor

Two generic, one green, one blue legendary creature – Time Lord Doctor – 2/2ജ – Rare


Trample


The Third D💫octor gets +1/+1 for each nontokꦓen creature you control.


When The Third Doctor enters the battlefield, create y🔥our choice of a Clue token, a Food token, or a Treasure token.

Alistair, the Brigadier

Alistair, the Brigadier

One generic, one green, one white, one ⭕blue legendary creature - Human Soldier -𓃲 3/3 - Rare


ꦜWhenever you cast a historic spell, creat🌺e a 1/1 white Soldier creature token.


Whenever Alistair attacks, you may pay eight generic. If you do, creature you control get +x/+x until end of turn, where X is the number of historic permane﷽nts you cಌontrol.

Ace's Baseball Bat

Ace's Baseball Bat

Two generic legendary artifact - Equipment - Rare


Equipped creature gets +3/+0


As l🍎ong as equipped creature is attacking, it has first strike and must be blocked by a Dalek if able.


Equip legendary creature one generic


Equip three generic

Arcane Signet

Arcane Signet

Two generic artifact - Common


Tap: Add one mana of any color in your commander's color 🃏𒀰identity.

Bessie, the Doctor's Roadster

Bessie, the Doctor's Roadster

Two generic, legendary artifact - Vehicle - 3🧜/4 -⛄ Rare


Haste


Whenever Bessie attacks, another t𒅌ar🌜get legendary creature can't be blocked this turn.


Crew 2

Hero's Blade

Hero's Blade

Two generic mana artifact - Equipment - Uncommon


Equipped creature gets +3/+2.


Whenever a legen♏dary creature⛦ enters the battlefield under your control, you may attach Hero's Blade to it.


Equip four generic mana. (Four generic mana: Attach to target creature you control. Equip only as a sorcery.)

Heroes' Podium

Heroes' Podium

Five generic mana legendary artifact - Rare


Each legendary creature you control gets +1/+1 for each other legendary creature you con𝐆trol.


X generic mana🍸, Tap: Look at the top X cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random or🌸der.

Mind Stone

Mind Stone

Two generic artifact - Uncommon


Tap: Add one colorless.


One generic, Tap🌌, Sacrifice Mind Stone: Draw a car𒆙d.

Sol Ring

Sol Ring

One generic artifact - Uncommon


Tap: Add two colorless.

Sonic Screwdriver Blast From the Past-1

Sonic Screwdriver

Three generic artifact - Uncommon


Tap: Add one mana of any color.


One generic, tap: Untap another target artifact.


Two generic, tap: Scry 1.


Three generic, tap: Target creature ca♐n't be bloc🐎ked this turn.

Talisman of Progress

Talisman of Progress

Two generic artifact - Uncommon


Tap: Add one generic.


Tap: Add one white or one blue. Tal🅰isman of Progress deals 1 damage to you.

Talisman of Unity

Talisman of Unity

Two generic artifact - Uncommon


Tap: Add one generic.


T𝐆ap: Add one green or one whit🍒e. Talisman of Unity deals 1 damage to you.

TARDIS

TARDIS

Two generic artifact – Vehicle – 2/4 – Uncommon


Flying


Whenever TARDIS attacks, if you control a Time Lord, the🍸 🦩next spell you cast this turn has cascade and you may planeswalk.


Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Thought Vessel

Thought Vessel

Two generic artifact - Uncommon


You have no maximum hand size.


Tap: Add one generic.

Ash Barrens

Ash Barrens

Land - Uncommon


Tap: Add one generic.


Basic landcycling one generic (One generic, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Canopy Vista

Canopy Vista

Land - Forest Plains - Rare


(Tap: Add one green or one white.)


Canopy Vista enters the battlefield tapped unl🐓ess you control two or more basic lands.

Celestial Colonnade

Celestial Colonnade

Land - Rare


Celestial Colonn⛄ade enters the battlefield tapped.


Tap: Add one white or one blue.


Three generic one white one blue: Until end of turn, Celestial Colonn🌜ade becomes a ᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚ4/4 white and blue Elemental creature with flying and vigilance. It's still a land.

Command Tower Blast From the Past

Command Tower

Land - Common


Tap: Add one mana of any color in your commander’s color identi♊ty.

Deserted Beach

Deserted Beach

Land – Rare


Dꦜeserted Beach enters the battlefield 💎tapped unless you control two or more other lands.


Tap: Add one white or one blue.

Dreamroot Cascade

Dreamroot Cascade

Land - Rare


Dreamroot 🅷Cascade enters the battlefield tapped unless🐎 you control two or more other lands.


Tap: Add one green or one blue.

Exotic Orchard

Exotic Orchard

Land – Rare


Tap: Add o🍰ne mana of any color that a land an opponent controls could p🍷roduce.

Fortified Village

Fortified Village

Land - Rare


As Fortified Village enters the battlefield, you 🔴may reveal a Forest or Plains card from y🌸our hand. If you don't, Fortified Village enters the battlefield tapped.


Tap: Add one green mana or one white mana.

Gallifrey Council Chamber

Gallifrey Council Chamber

Legendary Land - Rare


When Gallif𝓰rey Council Chamber enters the battlefield, surveil 1.


Tap: Add one generic.


Tap: Add one mana of any color. Spe🥀nd this mana only to cast a Time Lord or Alien spell or activate an ability of a Time Lord or Alien.

Glacial Fortress

Glacial Fortress

Land – Rare


Glacial Fortress enters the battlefield tapped unless you control a Pl🐻ains or an Island.


Tap: Add one white or one blue.

Horizon Canopy

Horizon Canopy

Land - Rare


Tap, Pay 1 life: Add one greenꦆ mana or one white mana.


One generic mana, Tap, Sac෴rifice Horizon Canop🦄y: Draw a card.

Irrigated Farmland

Irrigated Farmland

Land – Plains Island – Rare


(Tap: Add one white or one blue.)


Irrigated Farmland enters the battlefield tapped.


Cycling: two generic (Two generic, Discard this card: Draw a card.)

Overgrown Farmland

Overgrown Farmland

Land - Rare


Overgrown Farmland enters the battlefield tapped unless you 🐼control🌃 two or more other lands.


Tap: Add one green mana or one white mana.

Path of Ancestry

Path of Ancestry

Land – Common


Path of Ancestry enters the battlefield tapped.


Tap: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creatu𒉰re type with your commander, scry 1.

Port Town

Port Town

Land – Rare


As Port Town enters the battlefield, you may reveal a Plains or Is💝land card from your hand. If you don't, Port Town enters the battlefield tapped.


Tap: Add one white or one blue.

Prairie Stream

Prairie Stream

Land – Plains Island – Rare


(Tap: Add one white or one blue mana.)


Prairie Stream enters the battle🎃field tapped unless you control two or more basic lands.

Scattered Groves

Scattered Groves

Land - Forest Plains - Rare


(Tap: Add one green mana or one white mana.)


Scattered Groves enters the battlefield tapped.


Cycling two generic mana (Two generic mana, Discard this card: Draw a card.)

Seaside Citadel

Seaside Citadel

Land – Uncommon


Seaside Citadel enters the battlefield tapped.


Tap: Add one green, one white, or one blue mana.

Skycloud Expanse

Skycloud Expanse

Land – Rare


One generic, Tap: Add one white and one blue.

Sungrass Prairie

Sungrass Prairie

Land – Rare


One generic, Tap: Add one green, one white.

Temple of Enlightenment

Temple of Enlightenment

Land – Rare


Templ✅e of Enlightenment enters the battlefield tapped.


When Temple of Enlightenment enters the batt🦹lefield, scry 1.


Tap: Add one white or one blue.

Temple of Mystery

Temple of Mystery

Land - Rare


Temple of Mystery enters the battlefield tapped.


When Temple of Mystery enters the bat💖tlefield, scry 1.


Tap: Add one green mana or one blue mana.

Temple of Plenty

Temple of Plenty

Land - Rare


Temple of Plenty enters the battlefield tapped.


When Temple of Plenty enters the battlefield, 🅺scry 1.


Tap: Add one green mana or one white mana.

Thriving Grove

Thriving Grove

Land – Common


Thriving Grove enters the battlefield tapped.


As Thrivin💯g Grove enters the battlefield, choose a color other than white.


Tap: Add one green or one ꦐmana of the chosen color.

Thriving Heath

Thriving Heath

Land – Common


Thriving Heath enters the battlefield tapped.


As Thriving Heath enters the battlefield, choose ꦜa col🍃or other than white.


Tap: Add one white or one mana o🦂f the chosen color🥂.

Thriving Isle

Thriving Isle

Land – Common


Thriving Isle enters the battlefield tapped.


As Thriving Isle enters the battlefield, choose a🀅 color other th💮an blue.


Tap: Add one blue or one mana 🌳of the chosen color.

Trenzalore Clocktower

Trenzalore Clocktower

Legendary land


Tap: Add one blue mܫana. Put a time counter on Trenzꦉalore Clocktower.


One ge🌟neric, one blue mana, Tap, Remove twelve time counters from 💜Trenzalore Clocktower and exile it: Shuffle your graveyard and hand into your library, then draw seven cards. Activate only if you control a Time Lord.

Vineglimmer Snarl

Vineglimmer Snarl

Land - Rare


As Vinegl💝immer Snarl enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters the battlefield tapped.


Tap: Add one green mana or one blue mana.

Waterlogged Grove

Waterlogged Grove

Land – Rare


Tap, pay one life: Add one green or one blue.


On🔯e generic꧟, Tap, Sacrifice Waterlogged Grove: Draw a card.

Planechase Cards

Antarctic Research Base

Antarctic Research Base

Plane - Earth - Common


When to planeswalk to Antarctic Research Base and at the beginning of your🌸 upkeep, investig▨ate.


Whenever chaos ensues, put X +1/+1 counters on target creature you control, where X is the number of artifacts you 𝔉control. It becomes a Plant in addition to its other types.

Caught in a Parallel Universe

Caught in a Parallel Universe

Phenomenon - Common


When you encount🐻er Caught in a Parallel Universe, each player chooses a creature controlled by the player to their left. Each player creates a token that's a copy of the creatureꦦ they choose, except it has menance.

Coal Hill School

Coal Hill School

Plane - Earth - Common


Whenever a play🙈er casts a historic spell, that player♕ draws a card.


Whenever chaos ensues, return target historic card from your gr🐻aveyard to your hand.

Gardens of Tranquil Repose

Gardens of Tranquil Repose

Plane - Necros - Common


Suspended Animation - Whenever a creatu൲re dies, eꦓxile it. Its controller scries 1.


Whenever chaos ensues, create X 3/3 black Dalek artifact creature tokens with menace, where X is one plus the ❀number of cards exiled with Gardens of Tranquil Repose.

Spectrox Mines

Spectrox Mines

Plane – Androzani Minor – Common


When you planesw💜alk to Spectrox Mines and at the beginning of your upkeep, yoꦑu lose 3 life and create a Treasure token.


Whenever chaos ensues, create a Food to෴ken and a 2/2 black Human Rogue cr🌄eature token.

TARDIS Bay

TARDIS Bay

Plane – Gallifrey – Common


The first spell you cast during each of your turns with mana value 2 or greater has cascade. (When you cast that spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)


When chaos ensues, gain control of target artifact. Then plane𒉰swalk.

The Cave of Skulls

The Cave Of Skulls

Plane – Earth – Common


Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card's power on target creature. Scavenge only as a sorcery.)


Whenever chaos ensues, c🅘💯reate two 1/1 white Warrior creature tokens.

The Cheetah Planet

The Cheetah Planet

Plane – Outside Mutter's Spiral – Common


When you planeswalk to The Cheetah Planet ᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚand at the beginning of your upkeep, put two +1/+1 counters on target non-Cat creature you control. It becomes a Cat in addition to its other types.


Whenever chaos ensues, all Cats gain provoke until end of turn. (Whenever a Cat attacks, its controller may have target creature defending player controls untap and block it if able.)

The Pyramids of Mars

The Pyramid of Mars

Plane – Mars


When you planeswalk to The Pyramid of Mars and at the beginning of your upkeep, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

UNIT Headquarters

UNIT Headquarters

Plane – Earth – Common


When you planeswalk to UNIT Headquarters and at the beginnin✱g of your upkee♓p, create a tapped 1/1 white Soldier creature token.


When꧃ever ch𓂃aos ensues, put a +1/+1 counter on each creature you control.

Timey-Wimey

The Tenth Doctor From Doctor Who in MTG
The Tenth Doctor by Luisa J Preissler

Based on the first three Doctors of the New Who era, Chr♕istopher Ecclestone, David Tennant,🍰 and Matt Smith, the Timey-Wimey deck plays with a mechanic rarely seen in Commander: time counters.

By making ample use of both suspend and vanishing, alongside the new time travel keyword that lets you add or take away time counters, this deck seeks to keep things in play longer ꩲthan they should, or cheat suspend and get them into play quicker.

The primary commanders here are The Tenth Doctor and Rose Tyler. With both out, you can swing in with Rose to get a card suspended for free and a counter on𝄹 Rose to make her hit even harder.

Image

Name

Description

The Tenth Doctor

The Tenth Doctor

Three generic, one blue, one red legendary creature –🐻 Ti𒀰me Lord Doctor – 3/5 – Mythic Rare


Allons-y! — Whenever you attack, exile cards from the top of your library until you exile a 💯nonland card. Put three time ꧒counters on it. If it doesn't have suspend, it gains suspend.


Timey-Wimey — Seven generic: Time travel three times. Activate only as ဣa sorcer🍸y.

Rose Tyler

Rose Tyler

One generic, one white legendary creature – Human ꦬ–ౠ 2/2 – Rare


Rose Tyler gets +1/+1 for eaℱch time counter on it.


Bad Wolf — Whenever Rose Tyler attacks, put a time counter on it for each suspended card you own and each other permanent you control🥂 with a time counter on it.


Doctor's companion

Adipose Offspring

Adipose Offspring

Three🎃 generic, one white creatureℱ – Alien – 2/2 – Rare


Emerge: five generic, one white (You may cast this spell by sacrifice a creature and paying the emerge cost reduced by that creature's mana value.)


When Adipose Offspri𝕴ng enters the battlefield, create a 2/2 white Alien creature token. If Adi♒pose Offspring's emerge cost was paid, instead create X of those tokens, where X is the sacrificed creature's toughness.

Astrid Peth

Astrid Peth

One generic, on꧑e white legendary creature – Human – 2/2 – ꦆRare


Whenever Astrid Peth enters the battle𒆙field or attacks, create a Food token.


Brand-new Sky — Whenever you sacrifice a Clue or Food, Astrid Peth explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Atraxi Warden

Atraxi Warden

Four generic, two white creature - Al♍ien Eye - Uꦯncommon


Flying


When Atraxi Warden enters the battlefield, exile up t🏅o one target tapped cre🦋ature.


Suspend 5 - one generic, one white (Rather than cast this card from your hand, you may pay one generic and one white and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

Crack in Time

Crack in Time

Three generic, one white enchantment - Rare


Vanishing 3 (This enchantment enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)


When Crack in Time e🎶nters the battlefield and at the beginning of your precombat main phase, exile target creature an opponent controls until Crack in Time leaves the battlefield.

Everybody Lives!

Everybody Lives!

One generic, one white instant – Rare


All creatures gain hexproof and indestructible until end of turn. Players gain hexproof 𓄧until end of turn. Players can't lose life this turn and players can't lose the game or win the game this turn.

Everthing Comes to Dust-1

Everything Comes to Dust

Seven generic, three white sorcery - Rare


Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for one generic or one mana of that creature’s color.)


Exile all creatures except those that share a creature type with a creature that convoked this spel🅘l, all artifacts, and all enchantments.

Farewell

Farewell

Four generic, two white sorcery – Rare


Choose one or more —

  • Exile all artifacts.
  • Exile all creatures.
  • Exile all enchantments.
  • Exile all graveyards.
Four Knocks

Four Knocks

Two generic, one white enchantment – Rare


Vanishing 4 (This enchantment enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)


At the beginning of your precombat 🌜main phase, draw a c☂ard.

Grasp of Fate

Grasp of Fate

One generic, two white enchantment - Rare


When Grasp𒆙 of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners’ conﷺtrol.)

Out of Time

Out of Time

One generic, two white enchantment - Rare


When Out of Time enters the battlefield, untap all creature, then those creatures phase out until Out of Time leaves the battlefield🔥. Put a time counter on Out of Time for each creature that phased out this way.


Vanishing (At the beginning of your upkeep, remove a time counter from this enchantment. When the last is removed, sacrifice it.)

The Girl In The Fireplace

The Girl In The Fireplace

Two generic, one white enchantment – Saga – Rare


(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

  1. Create a 1/1 white Human Noble creature token with vanishing 3 and "Prevent all damage that would be dealt to this creature."
  2. Create a 2/2 white Horse creature token with "Doctors you control have horsemanship." (They can't be blocked except by creatures with horsemanship.)
  3. Whenever a creature you control deals combat damage to a player this turn, time travel.
The Pandorica

The Pandorica

Two gener🎉ic, one white 🐲mana legendary artifact - Rare


You may 🅠choose not ꩲto untap The Pandorica during your untap step.


One generic, one white mana, Tap: Untap another target nonland permanent, then it phases out. It can't phase in for as long as The Pandorica remains tapped. When The Pandorica becomes untapped or leaves the battlefield that permanent phases in. Activate only as a sor🐬cery.

The Wedding of River Song

The Wedding of River Song

Two generic, one white mana sorcery - Rare


Dr🦩aw two cards, then you may exile a nonland card from your hand with a number of time counters on it equal to its mana value. Then target opponent does the same. Cards exiled this way that don't have suspend gain susp🌱end.


Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)

Wedding Ring

Wedding Ring

Two generic, two white artifact – Mythic Rare


When Wedding꧟ Ring enters the battlefield, if it was cast, target opponen🍌t creates a token that's a copy of it.


Whenever an opponent whဣo controls an artifact named Wedding Ring draws a card during their turn, you draw a card.


Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn,🐷 you gain that much life.

Wilfred Mott

Wilfred Mott

Three generic, one white legendaryꩵ creature – Human🃏 Soldier – Rare


Look to the Stars — At the beginning of your upkeep, put a time co﷽unter on Wilfred Mott. Then look at the top X cards of your library, where X is the number of time counters on Wilfred Mott. You may put a nonland permanent card with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

All of History, All at Once

All of History, All at Once

Two generic, two blue mana sorcery - Rare


Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)


Storm (When you cast this spell, copy it for each spell cast before it this turn.)

As Foretold

As Foretold

Two generic, one blue mana enchantment - Rare


At the beginniജng of your upkeep, put a time co꧂unter on As Foretold.


Once each turn, you may pay 0 generic mana rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on As Fꦡoretold.

Clockspinning

Clockspinning

One blue instant - Common


Buyback three generic (You may pay an additional three gen🐽eric as you cast this spell. If you do, put this card into your hand as it resolves.)


Choos🔜e a counter on target permanent or suspended card. Remove that counter from that 💎permanent or card or put another of those counters on it.

Flesh Duplicate

Flesh Duplicate

Two🐈 blue creature – Shapeshifter Rebel – 0/0 – Raꩲre


You may have Flesh Duplicate enter the battlefield as a copy of any creature on the battlefield, except it has vanishing 3 if that creature doesn't have vanishing. (A permanent with vanishing 3 enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

Inspiring Refrain

Inspiring Refrain

Four generic, two blue sorcery - Rare


Draw two🐟 cards. Exile Inspiring Refrꦦains with three time counters on it.


Suspend 3 - Two generic, one blue.

Martha Jones

Martha Jones

Two ge🌱neric, one blue legendary creature – ﷽Human Cleric – 3/2 – Rare


Woman Who Walked the Earth — When Martha Jones enters the battlefield, investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")


Whenever you sacrifice a Clue, Martha🅠 Jones and up to one other target creature can't ꦐbe blocked this turn.


Doctor's companion (You can have two commanders if the other is the Doctor.)

Nanogene Conversion

Nanogene Conversion

Three generic, one blue mana sorcery - Rare


Choose targ🦩et creature you control. Each other creature becomes a copy of that creature until end of turn, except it isn't leg෴endary.

Star Whale

Star Whale

Six generic, two blue mana creature - Alien Whale - 8/8 - Unc𝓰ommon


Flying, vigilance


Other cr🎶eatures you contro💖l have ward two generic mana.


Suspend 6 - One generic, one blue mana (Rather than cast this card from your hand, you may pay one generic, one blue mana and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

The Eleventh Hour

The Eleventh Hour

Three generic, one blue enchantment – Saga – Rare


(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

  1. Search your library for a Doctor card, reveal it, put it into your hand, then shuffle.
  2. Create a food token and a 1/1 white Human creature token with "Doctor spells you cast cost one generic less to cast."
  3. Create a token that's a copy of target creature, except it's a legendary Alien named Prisoner Zero.
Time Beetle

Time Beetle

One generic, one blue mana cre🅘ature - Alien Insect - 1/1 - Uncommon


Skulk (This creature can't be blocked by creatures with greater power.)


Parallel Universe - Whenever Time Beetle deals combat damage to a player, time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)

Wibbly-wobbly, Timey-wimey

Wibbly-wobbly, Timey-wimey

One generic, one blue sorcery – Common


Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)


Draw a card.

Amy Pond

Amy Pond

Two generiꦰc, one red legendary creature – Human – 2/2 – Rare


Partner with Rory Williams (When this creature enters the battlefield, target player may put Rory into their hand from the library, then shuffle.)


Wheneve♏r Amy Pond deals combat damagr to a player, choose a suspended card you own and remove that ♎many time counters from it.


Doctor's companion (You can have two commanders if the other is the Doctor.)

Coward//Killer

Coward//Killer

Coward


One generic, one red mana sorcery - Rare


Target creature can't block 🔥this turn and becomes a Coward in addition to its other types until end of turn.


Time travel.


Killer


Two generic, two red mana sorcery - Rare


Killer deals 3 damage to target creature and e🐓ach other creature that shares a creature type with it.

Donna Noble

Donna Noble

Three generic, one rꦫed legendary creature – Hum🍃an – 2/4 – Rare


Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)


Whenevꩵer Donna or a creature it's paired with is dealt damage, Donna deals that much damage to target opponent.


Doctor's companion (You can have two commanders if the other is the Doctor.)

Ecstatic Beauty

Ecstatic Beauty

Two generic, one red mana sorcery - Rare


Exile th✨e top three cards of your library. You may play those cards until end of turn. Put four time counters on each of thoꦗse cards that has suspend.


Suspend 4 - One red mana

RMS Titanic

RMS Titanic

Thre🌼e generic, one rﷺed legendary artifact – Vehicle – 7/1 – Rare


Flying, trample


When RMS Titanic deals combat damage to a player, sacrifice it a𒐪nd create that many Treasure tokens.


Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

Sibylline Soothsayer

Sibylline Soothsayer

Two g�🙈�eneric, one red mana creature - Human Warlock - 3/2 - Uncommon


Temporal Foresight - When Sibylline Soothsayer enters the battlefield, reꦐveal cards from the top of your library until you reveal a nonland card with mana value 3 or greater. Exile that card with three time counters on it. If it doesn't have suspend, it gains suspend. Put the rest of the revealed cards on the bottom of your library🦋 in a random order.

The Parting of the Ways

The Parting of the Ways

Four generic, two red enchantment – Saga – Rare


(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

  1. Exile the top five cards of your library. For each nonland card exiled this way, put a number of time counters on that card equal to its mana value. If it doesn't have suspend, it gains suspend.
  2. Time travel, then time travel.
  3. For each opponent, destroy up to one target artifact that player controls.
Fractured Identity

Fractured Identity

Three generic, one white, one blue sorcery - Rare


Exile target nonlaᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚnd permanent. Each player other than its controller creates a token that's a copy of it.

Regenerations Restored

Regenerations Restored

One white, one blue mana enchantment - Rare


Vanishing 12 (This enchantment enters the battlefield with twelve time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)


Whenever one or more time cou𓄧nters are removed from Regenerations Restored, scry 1 and you gain 1 life. Then if Regenerations Restored has no time counters on it, exile it. When you do, take an eღxtra turn after this one.

Rory Williams

Rory Williams

One white, one blue legendary 🐼creature - Human✱ Soldier - 3/3 - Rare


Partner with Amy Pod


First Strike, Lifelink


The Last Centurion - When you cast this spell from anywhere other than exile, exile it with three time counter on it.🌳 It gains suspend. Then investigate.

Sally Sparrow

Sally Sparrow

Two generic,🏅 one white, one blue legendary creature – Human Detective – 2/3 –🌺 Rare


You may c♈ast creature spells as th𒐪ose they had flash.


Whenever one or more creatures you control leave the battlefield, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with "Two generic, Sacrifice this artifact: Draw a card.")

The Eleventh Doctor

The Eleventh Doctor

One generic, one white, one blue legendary creature – Time Lord Doctor❀ – 3/2 – Rare


I. AM. TALKING! — Whenever The Eleventh Doctor deals combat damage to a player, you may exile a card from your hand with a♒ number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend.


Two genꦆeric: Target creature with power 3 or less can't be blocked this turn.

Idris, Soul of the TARDIS

Idris, Soul of the TARDIS

O🍷ne generic, one blue, one red mana legendary creature - H♍uman Incarnation - 3/3 - Rare


Vanishing 3


Imprint - When Idris, Soul of the TARDIS enters the battlefield, exile another artifact you control until Idris leaves the ✱ba🎉ttlefield.


Idris has all activat🦋ed and triggered abilities of the exi♔led card and gets +X/+X, where X is the exiled card's mana value.

Run For Your Life

Run For Your Life

One blue, one red instant – Rare


One or two target creatures each gain haste until end of turn. They can't be blocked this turn except by creatures with💯 haste.


Escape: two generic, one blue, one red, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

The Ninth Doctor

The Ninth Doctor

One ꦍgeneric, one blue, one red legendary creature – Time Lord Doctor –📖 2/4 – Rare


Haste


Into The TARDIS — Whenever The Ninth Dꩲoctor becomes untapped during your untap step, you get an additional upkeep step after this step.

Dinosaurs on a Spaceship

Dinosaurs on a Spaceship

Four generic, one red, one white creature – Dinosaur – 7/7 –🅠 Rare


Vigilance, trample


Other DInosaurs you control get +1/+1 and have vigilance and tra𒐪mple.


Suspend 4 — Three generic, one red, one white.


Whe𝐆never a time counter is removed from Dinosaurs on a Spaceship while it's exiled, create a 2/2 red and white Dinosaur creature token with flying and hast💙e.

Gallifrey Falls No More

Gallifrey Falls//No More

Gallifrey Falls


Four generic, two red instant – Rare


Gallifrey Falls deals 4 damage to each creature. If a creature dealt dama🧸ge this way would die this turn, exile🐟 it instead.

No More


Two generic, one white instant – Rare


Any number 🅠of target creatures you control phase out.

Fuse (You may cast one or both halves of this card from your hand.)

Jenny, Generated Anomaly

Jenny, Generated Anomaly

Two gen꧒eric, one red, one white legendary creature – Time Lord Sol🌠dier – 2/3 – Rare


Double strike


Whenever Jenny deals combat damage to a player, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Judoon Enforcer

Judoon Enforcers

Five generic, one red, one white creature - Alien Rhino Soldier - 8/8 - Uncommo༺n


Trample


No more than one creatur✱🅘e can attack you each combat.


Suspend 6 - One generic, one red, one white.

The Day of the Doctor

The Day Of The Doctor

Three generic, one r🥀ed, one white enchantment – Saga – Rare


(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)


I, II, III: Exile cards from your library until you exile a legendary card. You may play tha🍸t card for as long as T𒈔he Day of the Doctor remains on the battlefield. Put the rest of those exiled cards on the bottom of your library in a random order.


IV: Choose 🀅up to three Doctors🦄. You may exile all other creatures. If you do, The Day of the Doctor deals 13 damage to you.

The Face of Boe

The Face of Boe

One generic, one blue, one red, o📖ne white legendar✱y creature – Alien Advisor – 0/4 – Rare


Tap: You may cast a spell with suspend from your hand. If you do, payꦐ its suspend cost rather than its mana cost. Activate only as a sorcery.

Kate Stewart

Kate Stewart

One generic, one blue, one red, one white legendary creature - Humanꦍ Scientist - 3/3 - Rare


Whenever you put one or mo🌟re time counters on a permanent you control, create a 1/1 white Soldier creature token.


Whenever Kate Stewart attacks, you may pay eight generic. If you do, attacking creatures get +X/+X until end of turn, where X is 🌜the number of time counters among permanents you control.

The War Doctor

The War Doctor

Two generic, one red, one whiteꦚ legendary creature - Time Lord Doctor - 3/5 - Rare


Whenever one or more other permanents phase out and whenever one or more ot⛦her cards are put into exile from anywhere, put a time counter on The War ꦐDoctor.


Whenever The War Doctor attacks, it deals damage equal to the number of time counters on it to any target. If a creature dealt damage this way would die 𒈔this turn, exile it instead.

Arcane Signet

Arcane Signet

Two generic artifact - Common


Tap: Add one mana of any color in yo𒀰ur commander's color identity.

Lightning Greaves

Lightning Greaves

Two generic artifact - Equipment - Uncommon


Equipped creature has haste and🌳 shroud. (It can’t be the target of spells or abilities.)


Equip zero mana

Mind Stone

Mind Stone

Two generic artifact - Uncommon


Tap: Add one colorless.


One generic, Tap, Sacrifice Min𒁏d Stone: Draw a card.

Psychic Paper

Psychic Paper

Two generic artifact – Equipment – Uncommon


As Psychic Paper becomes attached to a creature, choose a creature card name andღ a c🐓reature type.


Equipped creature has ward: one generic,𒀰 it can't be blocked, and its name and creature type are the last chosen name and cr🍸eature type.

Rotating Fireplace

Rotating Fireplace

Three generic mana artifact - Rare


Rotating Fireplace enters the batt🔯lefield tapped with a time counter on it.


Tap: Add an amount of colorless⛄ mana equal to the number of time ꧋counters on Rotating Fireplace.


Four generic mana, Tap: Time travel. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)

Sol Ring

Sol Ring

One generic artifact - Uncommon


Tap: Add two colorless.

Sonic Scredriver Timey Wimey-2

Sonic Screwdriver

Three generic artifact - Uncommon


Tap: Add one mana of any color.


One generic, tap: Untap another target artifact.


Two generic, tap: Scry 1.


Three 𓃲generic, tap: Target creature 𓆏can't be blocked this turn.

Talisman of Conviction

Talisman of Conviction

Two generic artifact - Uncommon


Tap: Add one generic.


Tap: Add one red or one white. Talisman o𝔍f Conviction deals one damage to you.

Talisman of Creativity

Talisman of Creativity

Two generic artifact - Uncommon


Tap: Add one generic.


Tap: Add one blue or one red. Talisꦯman of Creativity deals one d🏅amage to you.

TARDIS

TARDIS

Two generic artifact – Vehicle – 2/4 – Uncommon


Flying


Whenever TARDIS attacks, if you control a Time Lord, the next spell you ca𝓰st this turn has cascade and you may planeswalk.


Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

The Moment

The Moment

Two generic legendary artifact – Rare


At the beginning of your upkeep, put a ti🎶me count𒁏er on The Moment.


Two generic, Tap: Untap target creature you control. It phases out until The Moment leav🅰es the battlefield.


Three generic, Tap: Destroy each nonland permanent with mana value less than💮 or equal to the number of time counters on The Mꦜoment. Then sacrifice The Moment. Activate only as a sorcery.

Thought Vessel

Thought Vessel

Two generic artifact - Uncommon


You have no maximum hand size.


Tap: Add one generic.

Command Tower Timey Wimey

Command Tower

Land - Common


Tap: Add one mana of any color in your commander’s🤡 color🐼 identity.

Deserted Beach

Deserted Beach

Land – Rare


Deꦐserted Beach enters the battlefield tapped unleღss you control two or more other lands.


Tap: Add one white or one blue.

Evolving Wilds

Evolving Wilds

Land – Common


Tap, Sacrifice E♉volving Wilds: Search your library for a basic land card, put it onto the battlefi🔯eld tapped, then shuffle.

Exotic Orchard

Exotic Orchard

Land – Rare


Tap: Add one mana of any color t🃏hat a land an opponent controls could produce.

Fiery Islet

Fiery Islet

Land – Rare


Tap, pay one life: Add one blue or one red.


One generic✱, Tap, Sacrifice Fiery Islet: Draw a card.

Frostboil Snarl

Frostboil Snarl

Land – Rare


As Frostboil Snarl enters the battle🌼field, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped.


Tap: Add one blue or one red.

Furycalm Snarl

Furycalm Snarl

Land – Rare


As Furycalm Snarl enters the battlefi🐎eld, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters the battlefield tapped.


Tap: Add one red or one white.

Glacial Fortress

Glacial Fortress

Land – Rare


Gla💫cial Fortress enters the batt𓆏lefield tapped unless you control a Plains or an Island.


Tap: Add one white or one blue.

Irrigated Farmland

Irrigated Farmland

Land – Plains Island – Rare


(Tap: Add one white or one blue.)


Irrigated Farmland enters the battlefield tapped.


Cycling: two generic (Two generic, Discard this card: Draw a card.)

Myriad Landscape

Myriad Landscape

Land – Uncommon


Myriad Landscape enters the battlefield tapped.


Tap: Add one colorless mana.


Two generic, Tap, Sacrifice Myriad Landscape: Search your library for up to two basic land carꦆds that shaꦐre a land type, put them onto the battlefield tapped, then shuffle.

Mystic Monastery

Mystic Monastery

Land – Uncommon


Mystic Monastery enters the battlefield tapped.


Tap: Add one blue, one red, or one white mana.

Ominous Cemetery-1

Ominous Cemetery

Land - Uncommon


Tap: Add one generic.


Five generic, tap, exile Ominous Cemetery: Target creature's ow✅ner shuffles it into their library.

Path of Ancestry

Path of Ancestry

Land – Common


Path of Ancestry enters the battlefield tapped.


Tap: Add one mana of any color in your commander's color identity. When that mana is spent to cℱast a creature spell that shares a creature type with your commander, scry 1.

Port Town

Port Town

Land – Rare


As Port Town enters the battlefield, you may reveal a Plains or Island 🔯card from your hand🍷. If you don't, Port Town enters the battlefield tapped.


Tap: Add one white or one blue.

Prairie Stream

Prairie Stream

Land – Plains Island – Rare


(Tap: Add one white or one blue mana.)


ꦜPrairie Stream enters the battlefield tapped unless you control two or more basic lands.

Rogue's Passage

Rogue's Passage

Land – Uncommon


Tap: add one colorless mana.


Four generic, Tap: T🔯arget creature can't be blocked this turn.

Skycloud Expanse

Skycloud Expanse

Land – Rare


One generic, Tap: Add one white and one blue.

Stormcarved Coast

Stormcarved Coast

Land – Rare


Stor🌄mcarved Coa🍃st enters the battlefield tapped unless you control two or more other lands.

Sunbaked Canyon

Sunbaked Canyon

Land – Rare


Tap, pay one life: Add one red or one white.


One generic,🌸 Tap, Sacrifice Sꦗunbaked Canyon: Draw a card.

Sundown Pass

Sundown Pass

Land – Rare


Sundown Passꩲ enters the battlefield tapped unless you control two or more other lands.


Tap: Add one red or one white.

Temple of Enlightenment

Temple of Enlightenment

Land – Rare


Temple of Enlighte🤪nmen🌊t enters the battlefield tapped.


When Temple of Enlightenment enters the ba🅺ttlefield, scry 1.


Tap: Add one white or one blue.

Temple of Epiphany

Temple of Epiphany

Land – Rare


Temple of Epiphany enters the battlefield tapped.


When Temple of Epiph🌌any enters the 🦂battlefield, scry 1.


Tap: Add one white or one blue.

Temple of Triumph

Temple of Triumph

Land – Rare


Temple of Triumph enters the battlefield tapped.


When Temple of Triumph enters the battlefield,🗹 sꦯcry 1.


Tap: Add one red or one white mana.

Temple of the False God

Temple of the False God

Land - Uncommon


Tap: Add two generic. Activate only if you contrℱol five or more lands.

Thespian's Stage

Thespian's Stage

Land – Rare


Tap: Add one colorless mana.


Two generic, Tap: Thespian's Sꦯtage becomes a copy of target land, except it has this ability.

Thriving Bluff

Thriving Bluff

Land – Common


Thriving Bluff enters the battlefield tapped.


As Thriving Bluff enters the battlefield, c༺hoose a color other than red.


Tap: Add one red or one mana of the chosen color.

Trenzalore Clocktower

Trenzalore Clocktower

Legendary land


Tap: Add ♏o🀅ne blue mana. Put a time counter on Trenzalore Clocktower.


One generic, one blue mana, Tap, Re🐼move twelve time counters fro♏m Trenzalore Clocktower and exile it: Shuffle your graveyard and hand into your library, then draw seven cards. Activate only if you control a Time Lord.

War Room

War Room

Land – Rare


Tap: Add one colorless mana.


Three generic, Tap, Pay life equal to the number of colors 🎀in your commanders' color identity: Draw a card.

Planechase Cards

Amy's Home

Amy's Home

Plane – Earth – Common


When you planeswalk to Amy's Home and at the beginning of your upkeep, you may eꦰxile a nonland card fro💯m your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend.


Whenever chaos ensues, time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)

Bad Wolf Bay

Bad Wolf Bay

Plane – Earth – Common


At the beginning of combat on your turn, exile up to one target creature. Return it to the battlefield under its owner's control at the begin꧃ning of the next end step.


Whꦫen chaos ensues, cards can't enter the battlefield fr💯om exile this turn. Then planeswalk.

Human-Time Lord Meta-Crisis

Human-Time Lord Meta-Crisis

Phenomenon - Common


When you encounter Human-Time Lord Meta-Crisis, each player chooses one or two creatures they control. Each player creates a token that's a copy of the first creature they chose, except it isn't legendary. Then each player who chose a second creature puts a number of +1/+1 counters on the token they created equal to the power of the second creature they chose. (Then planeswalk away from this Phenomenon.)

Lake Silencio

Lake Silencio

Plane - Earth - Common


Still Point in Time - All spells have split second. (As long as a spell with split second is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)


Whenever chaos ensues, Lake Silencio deals 6 damage to target creature an opponent controls. If a creature dealt da▨mage this way would die this turn, exile it instead.

New New York

New New York

Plane - New Earth - Common


At the beginning of combat on your turn, until end of turn, noncreature artifacts youꦬ control become 3/3 Vehicles in addition to their other types and gain flying, haste, and crew one generic mana.


Whenever chaos ensues, create a Treasure token and a 2/2 white Alien 🍷creature token.

Ood Sphere

Ood Sphere

Plane – Horesehead Nebula


Song of the Ood — Noncreature spells have convoke. (A player's creatures can help cast those spells. Each creature they tap while casting a noncreature spell pays for one generic or one mana of that creature's color.)

Pompeii

Pompeii

Plane - Earth - Common


When you planeswal🍎k to Pompe💝ii and at the beginning of your upkeep, put an eruption counter on it.


Whe💛never you roll a blank on the planar die, scry 2. Then put an eruption counter on Pompeii.


Red-eye — When chaos ensues, Pompeii deals damage to each creature and each player equal to th🃏e number of eruption counters on Pompeii. Each player sacrifices a land. Then planeswalk.

Prime Minister's Cabinet Room

Prime Minister's Cabinet Room

Plane - Earth - Common


At the beginning of combat on your turn, up to one target creature you control becomes a copy of 𓄧one target creature a🎃n opponent controls.


Will of the council - Whenever chaos ensues, starting with yꦏou, each player votes for a creature you don't control. Exile each creature with the 𝐆most votes or tied for the most votes.

The Lux Foundation Library

The Lux Foundation Library

Plane – The Library – Common


Players have no maximum hand size.


Whenever a ✤creature you control deals combat damage to a player, you m🌠ay draw a card.


Whenever chaos ensues, put a shadow counter on target creature. (A creature with shadow can block or be blocked by only creatures with shadow.)

Two Streams Facility

Two Streams Facility

Plane - Apalapucia - Common


When you planeswalk to Two Streams Facility anꦯd at the beginning of the first upkeep of the game, each player chooses green anchor or red waterfall.


Each player 🌠who last chose green anchor may play an additional land during each of their turns.


Creatures controlled𒁏 by players who last chose red waterfall get +2/+0 and have haste.


Whenever chaos ensues, each player who last chose green anchor 🌸chooses red waterfall, and vice versa.

Paradox Power

The Thirteenth Doctor by Pauline Voss
The Thirteenth Doctor by Pauline Voss

Bringing together th🅘e Twelfth and Thirteenth Doctors, Paradox Power is a green, blue, and red deck that likes you to play cards from just about any𝕴where other than you hand. Suspending, foretelling, exiling off the top of your library, anything is fair game as long as it doesn't come from your hand.

Leading the deck is The Thirteenth Doctor and Yasmin Khan. This is one of the most straight-forward Doctor and companion pairings in the decks: Yaz exiles cards, The Thirteenth Doctor puts counters on stuff for playin🐻g that 🐻exiled card, and then untaps all your creatures with counters on to help them swing in.

A notable addition to this deck is The Twelfth Doctor's companion, Clara Oswald. Despite not being a draft format, this is the set's take on The Prismatic Piper or Face𒅌less One, in that she is a colourless commander that can partner up with any Doctor to make the colour identity you want. As a neat design, every Doctor has a triggered ability, meaning Clara synergises well with all of tꩲhem.

Image

Name

Description

The Thirteenth Doctor

The Thirteenth Doctor

One generic, one green, one blue legendary creature – Tꦦime Lord Doctor – 2/2 – Mythic Rare


Paradox — Whenever you cast a spell from anywhere other than your hand, put a +1/+1 counter on target creatur𝓰e.


Team TARDIS — At the beginning of your end step, untap each creature you control witܫh a counter on it✱.

Yasmin Khan

Yasmin Khan

Three generic, one red legendary creature – Human 🍬Detective – 3/3 – Rare


Ta💛p: Exile the top card of your library. Until your next end step, you 🐟may play it.


Doctor's companion

Become the Pilot

Become the Pilot

Three generic, two blue enchantment - Aura - Rare


Enchant noncommander creature


You control enchanted creature.


Enchanted creature gets ꦗ+2/+2 and can't be blocked unless it's attacking💟 its owner or a permanent its owner controls.

Danny Pink

Danny Pink

Three generic, one bl✨ue mana legendary creature - Human Soldier Advisor - 4/3 - Rare


Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)


Creatures you control have "Whenever one or more counters are put on this🅰 creature for the first ꦡtime each turn, draw a card."

Flatline

Flatline

Two generic, one blue mana instant - Rare


Creatures your opponents control hav𝔉e base power and toughness 0/1 until end of turn༒.

Nardole, Resourceful Cyborg

Nardole, Resourceful Cyborg

One generic, one blue legendary artifact🌞 creature - Scientist - 1/2 - Rare


Tap💖: Add one blue for each counter on Nardole. Spend this mana only to cast noncreature spells.


Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)


Doctor's companion

Osgood, Operation Double

Osgood, Operation Double

Two generic, two blue legendary creature – Human Ali﷽en Shapeshifter – 2/2🦄 – Rare


When you cast this spell,🃏 create a token thꦗat's a copy of it, except it isn't legendary.


Tap: Add one colorless mana. Spend this mana only to cast an art𓆏ifact spell or activate an abilit🍬y of an artifact.


Paradox — Whenever you cast a spell from anywhere other than your hand, investigate. (Create a Clue token. It's an artifact with "two generic, Sacrifice this artfiact: Draw a card.")

Ponder

Ponder

One blue sorcery – Common


Look at the top 𒅌three cards of your library, then put ෴them back in any order. You may shuffle.


Draw a card.

Preordain

Preordain

One blue sorcery – Common


Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Quantum Misalignment

Quantum Misalignment

Four generic, one blue sorcery – Rare


Create a token that's a copy of target creature you control, except it isn't leg🤡endary.


Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Start the Tardis

Start the TARDIS

One generic, one blue sorcery – Uncommon


Surveil 2, then draw a card. You may planeswalk. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)


Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Surge of Brilliance

Surge of Brilliance

One generic, one blue instant – Uncommon


Paradox — Draw a ca𓆏rd for each spell you've cast this turn from anywhere other than your hand.


Foretell: One generic, one blue (During your turn, you may pay two generic and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Think Twice

Think Twice

One generic, one blue instant - Common


Draw a card.


Flashback two generic, one blue.

Twice Upon a Time

Twice Upon a Time//Unlikely Meeting

Twice Upon a Time


Four generic, two blue mana sorcery - Rare


Cast this spell only if 𝕴you control two or more Doctors.


Take an extra turn after this one. 🌠Exile Twice Upo⛦n a Time.


Unlikely Meeting


Two generic, one blue mana sorcery - Adventure


🎶Search your library for a Doctor card, reveal it, put it🦂 into your hand, then shuffle.

Bill Potts

Bill Potts

Three generic, one red mana legendary creature - ꧙Human


Whenever you cast an instant or sorcery spell that targets only Bill Potts or activate an ability that targets only Bill Potts꧟, copy that spell or ability. You may choose new targets for the copy. This ability triggers only once each turn.


Doctor's companion (You can have two commanders if the other is the Doctor.)

Chaos Warp

Chaos Warp

Two generic, one red instant – Rare


The owner of target permanent shuffles 𓆉it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

Cursed Mirror

Cursed Mirror

Two generic, one red artifact - Red


Tap: Add one red.


As Cursed Mirror enters the battlefield, you may have it become a cop𝄹y of any creature on the battlefield until end of 🐼turn, except it has haste.

Dan Lewis

Dan Lewis

One generic, onౠe red legendary creature – Human – 2/2 – Rare


Noncreature, non-Equipment artifacts you con😼trol are Equipm♏ent in addition to their other types and have "Equipped creature gets +1/+0" and equip: one generic.


Doctor's companion (You can have two commanders if the other is the Doctor.)

Decaying Time Loop

Decaying Time Loop

Three generic, one red instant – Uncommon


Discard all cards in your hand, then dr♔aw that many car🌌ds.


Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Flamming Tyrannosaurus

Flaming Tyrannosaurus

Five gen🌃eric, two red creature - Dinosaur - 5/5 - Rare


Menace


Paradox - Whenver you cast a spell from anywhere other than your 🦂hand, Flaming Tyrannosaurus deals 3 damage to any target. Then put a +1/+1 counter on Flaming Tyrannosaurus.


When Flaming Tyrannosaurus dies, it deals damage equal tꩵo its power to each opponent.

Impending Flux

Impending Flux

Two generic, one red mana sorcery - Rare


Paradox - Impending Flux deals X damage to each opponent and each creature they control, where X is 1 plus the number of spells you've cast fr🐬om anywhere other than your hand this turn.


Foretell one generic, two red mana (During your turn, you may pay two generic mana and exile this card from your hand face down. Cast it at a later time for its foretell cost.)

Into the Time Vortex

Into the Time Vortex

Four generic, one red sorcery - Rare


Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)


Rebound (If this spell was cast from your hand, instead of putting it into your graveyard as it resolves, exile it and, at the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Iraxxa, Empress of Mars

Iraxxa, Empress of Mars

T🌊wo generiꦡc, two red mana legendary creature - Alien Warrior - 5/4 - Uncommon


Trample


Battle cry (whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)


Paradox - Whenever you cast a spell from anywhere other than your hand, create🌜 a 2/2 red Alien Warrior cre꧂ature token.

Memory Worm

Memory Worm

One 🌠generic, one red mana creature - Alien Worm - 1/🎐1 - Uncommon


Paradox - Whenever you cast a spell from anywhere other than your handꦇ, Memory Worm deals 2 damage to target player. That player discards a card, then draws a card. Put a +1/+1 counter on Memory Worm.

Return the Past

Return the Past

Four generic, two red enchantment - Rare


As long as it's yo🤪ur turn, each instan🔥t and sorcery card in your graveyard has flashback. Its flashback cost is equal to its mana cost.

Ryan Sinclair

Ryan Sinclair

Two generic, one red 😼mana legendary creature - Human - 2/2 - Rare


Whenever♏ Ryan attacks, exile cards from the ꦺtop of your library until you exile a nonland card. You may cast the exiled card without paying its mana cost if it's a spell with mana value less than or equal to Ryan's power. Put the exiled cards not cast this way on the bottom of your library in a random order.


Doctor's companion (You can have two commanders if the other is the Doctor.)

The Flux

The Flux

Two generic, two red enchantment – Saga – Rare


(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.)


I:𒈔 The Flux deals 4 damage to targe🔯t creature an opponent controls.


II, III, IV,✱ V: Exile the top card of your libraꦛry. You may play that card this turn.


VI: Add six red mana.

Throes of Chaos

Throes of Chaos

Three generic, one red sorcery - Uncommon


Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)


Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Best Within

Beast Within

Two generic, one green instant - Uncommon


Destroy target permanent. Its controller creates a♑ 3/3 grꦯeen Beast creature token.

Carpet of Flowers

Carpet of Flowers

One green enchantment - Rare


At the beginning of each of your main phases, if you haven’t added mana with this abili♏ty this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.

Cultivate

Cultivate

Two generic, one green sorcery - Common


Search your library for up to two basic land c෴ards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Farseek

Farseek

One generic, one green sorcery - Common


Search your library for a Plains, Island, Swamp, or Mountain card, put i🐼t onto the battlefield tapped, then shuffle.

Fugitive of the Judoon

Fugitive of the Judoon

Four generic, one green enchantment – Saga – Rare


(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

  1. Create a 1/1 white Human creature token with ward: two generic and a 4/4 white Alien Rhino creature token.
  2. Investigate.
  3. You may exile a Human you control and an arifact you control. If you do, search your library for a Doctor card, put it onto the battlefield, then shuffle.
Graham O'Brien

Graham O'Brien

One 🤡generic, one 💃green legendary creature - Human Pilot - 2/2 - Rare


Paradox 🦂- Whenever you cast a spell from anywhere other than your hand, create a Food token.


Doctor's companion

Karvanista, Loyal Lupari

Karvanista, Loyal Lupari//Lupari Shield

Karvanista, Loyal Lupari


Four generic, one green legendary creature – Alien Dog Sol🌸dier – 5/5 – Rare


Vigilance, trample, haste


Whenever Karvanista attacks, put a +1/+1 counter on🧜 each Human you contro♏l.

Lupari Shield


One generic, one green sorcery – Adventure


Humans you control gain indestructible until your next turn. (Then exile this card. You may cast the creature later from exile.)

Search for Tomorrowe

Search for Tomorrow

Two generic, one green sorcery - Common


Search your library for a basic land card, put it onto the battlefield, thꦬen shuffle.


Suspend 2— One green (Rather than cast this card from your hand, you may pay one green and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Sisterhood of Karn

Sisterhood of Karn

One generic, one green 🌠creature - Cleric - 0/0 - Rare


Sisterhood of Karn e𝔍nters the battlefield with a +1🌜/+1 counter on it.


Paradox - Whenever you cast a spell from anywhere other than your hand, double🗹 the number of +1/꧅+1 counters on Sisterhood of Karn.

The Foretold Soldier

The Foretold Soldier

Two generic, t🐼wo green creature – Alien Zombie Soldier – 6/💫6 – Rare


The Foretold Soldier must be blocked if able.


The Foretold Soldier can✱'t be blocked by more than one creature.


Whenever The Foretold Soldie♍r deals damage, exile it face down. It becomes🌺 foretold.


Foretell: one generic, one green. (During your turn, you may pay two generic and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Thijarian Witness

Thijarian Witness

One generic, one green creature - Ali📖en Cleric - ๊0/4 - Uncommon


Flash


Bear Witness - Whenever another creaturꦉe dies, if it was attacking or blocking alone, exile it and investig🦩ate.

Bigger on the Inside

Bigger on the Inside

Three generic, one red, one🌱 green enchant💙ment – Aura – Uncommon


Enchant artifact or land


Enchanted permanent has "Tap: Target player adds two mana of any one color. The next spell they cast this turn has cascade." (When they cast their next spell, they exile cards from the top of their library until they exile a nonland card that costs less. They may cast it without paying its mana cost. They put the exiled cards on the bottom in a random order.)

The Fugitive Doctor

The Fugitive Doctor

Three generic, ♒one red, one green mana legendary creature - Time Lord Doctor - 4/4 - Rare


When The Fugitive Do♕ctor enters the battlefield, investigate.


Whenever The Fugitive Doctor attacks, you may sacrifice a Clue. When you do, target instant or sorcery card in your graveyard gains flashback two generic, one red, one green mana until end of turn. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

Last Nighjt Together

Last Night Together

Three generic, one red, one green sorcery - Rare


Chose two target creatures. Untap them. Put two +1/+1 counters on each of them. T♏hey gain vigilance, indestructible, and haste until end of turn. After this main phase, there is an additional combat phase. Only the chosen creatures can attack during that combat step.

Strax, Sontaran Nurse

Strax, Sontaran Nurse

Three gener﷽ic, one red, one green legendar💙y creature - Alien Cleric - 5/5 - Rare


Vigilance, trample


Grenades! - Two generic, tap,🎐 sacrifice an artifact: Choose a player at random. When you do, Strax fights another target creature that player controls.


Glory of Battle - Whenever Strax deals damage to a creature,ꦕ put a +1/+1 counter ꦦon Strax.

Wreck and Rebuild

Wreck and Rebuild

One geꦐneric, one red, one green mana sorcery - Unco𓂃mmon


Choose one -

  • Destroy target artifact or enchantment.
  • Mill five cards, then you may put a land card from your graveyard onto the battlefield tapped.

Flashback three generic, one red, one green mana

Frost Fair Lure Fish

Frost Fair Lure Fish

Fi🍒ve generic, one blue, one red creature – Fis🌱h – 7/7 – Rare


When Frost Fair Lure Fish enters the battlefield, create two 1/1 blue Fish creature tokens and twoဣ tapped Treasure tokens.


Fish you contrꦐol 🔜have haste and can't be blocked by Humans.


Foretell: three generic, one blue, one red.

Heaven Sent

Heaven Sent

One blue, one red enchantment – Saga – Rare


(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)


I, II: Investigate.


III: Hea🗹ven Sent deals 1 d🦂amage to each opponent. Then if an opponent has 0 or less life, draw seven cards. Otherwise, exile Heaven Sent and you may cast it this turn.

Jenny Flint

Jenny Flint

Oneౠ generi🧜c, one blue, one red legendary creature - Human Detective - 2/2 - Rare


Partner with Madame Vastra


First Strike


Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)


When🌱ever you sacrifice a Clue or Food, put a +1/+1 🀅counter on another target creature you control.

River Song

River Song

One ge🌜neric, one blue, one red legendary creatuℱre – Human Time Lord Rogue – 2/2 – Rare


Meet in Reverse — You ♛draw cards from the b꧙ottom of your library rather than the top.


Spoilers — Whenever an opponent scries, surveils, or searches their library, put a +1/+1 counter on River Song. Then River Song deals ꦿdamage to that player equal to its power.

The Twelfth Doctor

The Twelfth Doctor

Three generic, one blue, on♎e red leg൩endary creature – Time Lord Doctor – 4/4 – Rare


The first spell you cast from anywhere other than your hand each turn has demonstrate. (When you cast that spell, you may copy it. If you do, choose an opponent to also copy it. A copy of a permanent spell becomes a token.)


Whenever you copy a spell, put a +1/+1 counter on💞 Thꦰe Twelfth Doctor.

Truth of Consequences

Truth or Consequences

Two generic, one blue, one red sorcery – Uncommon


Secret council — Each player secretly votes for truth or consequences, then those votes are revealed. You draw cards equal to the number of tr𝐆uth votes. Then choose an opponent at random. Truth or Consequences deals three damage to that player for each consequences vote.

Growth Spiral

Growth Spiral

One green, one blue instant - Common


Draℱw a card. You may put a land card from your hand🦋 onto the battlefield.

Lunar Hatchling

Lunar Hatchling

Four generic, one🔥 green, one blue creature - Alien Beast - 6/6 - Rare


Flying, trample


Basic landcycling two generic. (Two generic, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Madame Vastra

Madame Vastra

Two generic, one green, one blue legendary creature - Lizard Detec🔜tive - 3/3 - Rare


Partner with Jenny Flint (When this creature enters the battlefield, target player may put Jenny Flint into their hand from their library, then shuffle.)


Madame Vastra must be blocked if able.


Whenever a creature dealt damage by Madame Vastra this turn dies, create a Clue token and a Food tok🌄en.

Me, the Immortal

Me, The Immortal

Two generic, one green, one blue, one red legendary creature - ꧋Human Rogue - 3/3 -Rare


At🐠 the beginning of combat on your turn, put your choice of a +1/+1, first strike, vigilance, or menace counter on Me, the Immortal.


Counters remain💙 on Me as it moves to any zone other than a player's hand or library.


You may cast 𝕴Me from your graveyard by discarding two cards in addition 🅘to paying its other costs.

Arcane Signet

Arcane Signet

Two generic artifact - Common


Tap: Add one mana of any color in your cꦺommander's color identity.

Clara Oswald

Clara Oswald

Six generic legendary creat♍ure – Human Advi🐬sor – 2/6 – Rare


Impossible Girl — If Clara Oswald is your commander, choose a color before t♍he game begins. Clara Oswald is the chosen color.


If a triggered ability of a Doctor y꧑ou control triggers,🍸 that ability triggers an additional time.


Doctor's companion (You can have two commanders if the other is the Doctor.)

Confession Dial

Confession Dial

Three generic mana artifact - Rare


When Conf𒆙ession Dial enters the battlefield, surveil 3.


Tap: Target legendary creature card in your graveyard gains escape until end of turn. The escape cost is equal to its mana cost plus exile three other cards from your graveyard. (You may cast it from your graveyard for its escape cost this turn.)

Psychic Paper

Psychic Paper

Two generic artifact – Equipment – Uncommon


As Psychic Paper becomes attachꦇed to a creature, choose a creature card name and a creature type.


Equipped creature has ward: one gen♛eric, it can't be blocked, and its name and creature type are the last chosen name and creature type🐷.

River Song's Diary

River Song's Diary

Three generic artifact – Rare


Imprint — Whenever a play🐻er casts an instant or sorcery spell from their hand, exile it instead of putting it into a graveyard as it resolves.


At the beginning of your upkeep, if there are four or more cards exiled with Rive🅰r Song's Diary, choose one of them at random. You may cast it without paying its mana cost.

Sol Ring

Sol Ring

One generic artifact - Uncommon


Tap: Add two colorless.

Sonic Screwdriver Paradox Power

Sonic Screwdriver

Three generic artifact - Uncommon


Tap: Add one mana of any color.


One generic, tap: Untap another target artifact.


Two generic, tap: Scry 1.


Three generic, tap: Target creature can't 𓆏bܫe blocked this turn.

TARDIS

TARDIS

Two generic artifact – Vehicle – 2/4 – Uncommon


Flying


Whenever TARDIS attacks, if you control a Time Lord, the next spell you cast this tu✱rn has cascade and you may planeswalk.


Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Talisman of Curiosity

Talisman of Curiosity

Two generic artifact - Uncommon


Tap: Add one generic.


Tap: Add on𒁃e green or one blue. Talisman of Curiosity deals༺ 1 damage to you.

Talisman of Impulse

Talisman of Impulse

Two generic artifact - Uncommon


Tap: Add one generic.


Tap: Add one red or one green. Talisman of Impulse🥂 deals 1 damage to you.

Cinder Glade

Cinder Glade

Land - Mountain Forest - Rare


(Tap: Add one red or one green.)


Cinder Glade enters the battlef🤪ield﷽ tapped unless you control two or more basic lands.

Command Tower Paradox Power

Command Tower

Land - Common


Tap: Add one mana of any color in your co🥂mmander’s color identity.

Desolate Lighthouse

Desolate Lighthouse

Land - Rare


Tap: Add one generic.


One generic, one blue, one red,ꦫ tap: Draw a card, then discard a card.

Dreamroot Cascade

Dreamroot Cascade

Land - Rare


Dreamroot Cascade enters theܫ battlefield tapped unless you control two or more other lands.


Tap: Add one green or one blue.

Exotic Orchard

Exotic Orchard

Land – Rare


Tap: Add one man𒉰a of any color that a land an opponent controls could produce.

Fiery Islet

Fiery Islet

Land – Rare


Tap, pay one life: Add one blue or one red.


One generic, Tap, Sacrific✅e Fiery Islet: Draw a car𓃲d.

Frontier Bivouac

Frontier Bivouac

Land - Uncommon


Frontier Bivouac enters the battlefield tapped.


Tap: Add one green, one blue, or one red.

Frostboil Snarl

Frostboil Snarl

Land – Rare


▨As Frostboil Snarl ent﷽ers the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped.


Tap: Add one blue or one red.

Gallifrey Council Chamber

Gallifrey Council Chamber

Legendary Land - Rare


When♉ Gallifre🌱y Council Chamber enters the battlefield, surveil 1.


Tap: Add one generic.


Tap: Add one mana of any color. Spend t෴his mana only to cast a Time Lord or Alien spell or activate an ability of a Time Lord or Alien.

Game Trail

Game Trail

Land - Rare


A𒈔s Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. I༺f you don’t, Game Trail enters the battlefield tapped.


Tap: Add one red or one green.

Myriad Landscape

Myriad Landscape

Land – Uncommon


Myriad Landscape enters the battlefield tapped.


Tap: Add one colorless mana.


Two ge🌸neric, Tap, ꧟Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Ominous Cemetery-1

Ominous Cemetery

Land - Uncommon


Tap: Add one generic.


Five g𒉰eneric, tap, exile Ominous Cemetery: Target creature's owner shuffles it into their libra𒅌ry.

Path of Ancestry

Path of Ancestry

Land – Common


Path of Ancestry enters the battlefield tapped.


Tap: Add ꦿone mana of any color in your commander's color identity. When that ma꧋na is spent to cast a creature spell that shares a creature type with your commander, scry 1.

Reliquary Tower

Reliquary Tower

Land - Uncommon


You have no maximum hand size.


Tap: Add one colorless mana.

Rockfall Vale

Rockfall Vale

Land - Rare


Rockfall vale enters the battlefield tapped unless you control🅺 two or more other lands.


Tap: Add one red mana or one green mana.

Rogue's Passage

Rogue's Passage

Land – Uncommon


Tap: add one colorless mana.


Four g💫eneric, Tap: Target creature can't be blocked this turn.

Rootbound Crag

Rootbound Crag

Land - Rare


Rootbound Crag enters the battlefield tapped unless you control a Mountain or a For♕est.


Tap: Add one red mana or one green mana.

Sheltered Thicket

Sheltered Thicket

Land - Mountain Forest - Rare


(Tap: Add one red mana or one green mana.)


Sheltered Thicket enters the battlefield tapped.


Cycling two generic mana (Two generic mana, Discard this card: Draw a card.)

Stormcarved Coast

Stormcarved Coast

Land – Rare


Stormcarved Coast enters the battlefꦛield tapped unles♍s you control two or more other lands.

Temple of Abandon

Temple of Abandon

Land - Rare


Temple of Abandon enters the battlefield tapped.


Wh🥃en Temple of Aba🍸ndon enters the battlefield, scry 1.


Tap: Add one red mana or one green mana.

Temple of Epiphany

Temple of Epiphany

Land – Rare


Temple of Epiphany enters the battlefield tapped.


When Temple of Epiphan꧟y enters the battlefield, scry 1.


Tap: Add one white or one blue.

Temple of Mystery

Temple of Mystery

Land - Rare


Temple of Mystery enters the battlefield tapped.


When Temple of Mystery en⭕ters the battlefield, scry 1.


Tap: Add one green mana or one blue mana.

Temple of the False God

Temple of the False God

Land - Uncommon


Tap: Add two generic. Activate꧅ only if yo🐻u control five or more lands.

Vineglimmer Snarl

Vineglimmer Snarl

Land - Rare


As Vineglimmer Snarl enters the battlefield, you may reveal a Forest or Island card from🍬 your hand. If you don't, Vineglimmer Snarl enters the battlefield tapped.


Tap: Add one green mana or one blue mana.

Waterlogged Grove

Waterlogged Grove

Land – Rare


Tap, pay one life: Add one green or one blue.


One generic, Tap, Sacrif𒅌ice Waterlogged Grove: Draw a card.

Planechase Cards

Beseiged Viking Village

Besieged Viking Village

Plane – Earth – Common


All creatures have "Boast — one generic: Put a +1/+1 counter on this creature." (Activate only if that creature attacked this turn and only once each turn.)


Whenever chaos ensues, p𝓀ut an indestructible counter on target creature you control that attacked th𓂃is turn.

Fixed Point in Time

Fixed Point In Time

Phenomenon – Common


When you encounter Fixed Point in Time, until your next turn, if a player would planeswalk as a result of rolling the planar die, chaos ensues instead. (Then planeswalk away from this phenomenon.)

Kerblam Warehouse

Kerblam! Warehouse

Plane - Kandoka - Common


Whenever one or more creatures you control deal ﷽combat damage to a 🤡player, create a Treasure token.


Whenever chaos ensues, until your next turn, noncreature artifacts you control gain "Ta𓂃p, sacrifice this artifact: Flip a coin. If you win t꧑he flip, this artifact deals 3 damage to any target."

North Pole Research Base

North Pole Research Base

Plane – Earth – Common


At the beginning of your upkeep, target opponent draws a card and create♕s a Treasure token.


Whenever chaos ensues, create a 2/2 white Alien creature token. When you do, tap target nontoken creature an opponent controls. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Stormcage Containment Facility

Stormcage Containment Facility

Plane - Unknown Planet - Common


Each creature card in your graveyard has escape. The 🐎escape cost is equal to the card's mana cost plus exile three other cards from your graveyard.


Wh🤪enever chaos ensues, detain target creature an opponent controls.

Singing Towers of Darillium

Singing Towers of Darillium

Plane - Darillium - Common


Each nonland card in your hand without foretell has for𒆙etell. Its foretell cost is equal to its mana cost reduced by two generic.


Whenever chaos ensues, you may 🎉cast a foretold card you own from exile without paying its mana cost this turn.

Temple of Atropos

Temple of Atropos

Planet – Time – Common


At the beginning of your postcombat main phase, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)


When chaos ensues, reverse the game's turn order. Then planeswalk. (For example, if play had proceeded clockwise around the table, it now goes counterclockwise.)

The Dining Car

The Dining Car

Plane - Spacecraft - Common


When you planeswalk to The Din൲ing Car, each player creates a Food token.


Sixty-Six Seconds - At the beginning of your upkeep, sacrifice a creature wit🍰h the leastꦆ toughness among creatures you control. then investigate.


Whenever chaos ensues, activated abil𒆙ities of artifact tokens you control cost two generic less to activate this 🐽turn.

The Doctor's Childhood Barn

The Doctor's Childhood Barn

Plane - Gallifrey - Common


Creatures enter the battlefield tapped.


Whenever chaos ensues, for each opponent, choose up to one targ💟et nonland permanent that opponent controls. Untap those permanents. They phase out. They can't phase in for as long as The Doctor's Childhood Barn remains face up. When a player planeswalks, those permane🔯nts phase in.

Masters Of Evil

Davros, Dalek Creator by Simon Dominic
Davros, Dalek Creator by Simon Dominic

Finally, we've got Masters of Evil, a deck full of the biggest t🏅hreats in all of ෴time and space. Daleks, Cybermen, Weeping Angels, the Master, and even the Valeyard all put in an appearance here for a deck that cares about making token creatures and a new type of voting, called villainous choices.

Unlike the other decks, this one doesn't include partnerable commanders. Instead, your choices are Davros, Dalek Creator for a Dalek-themed strategy, Missy for a Cybermen-focused one, or The Valeyard, if you'd rather learn more heavily into𝓡 those villainou😼s choices.

Image

Name

Description

Davros, Dalek Creator

Davros, Dalek Creator

One generic, one blue, one blac🍸k, one r🌠ed legendary artifact creature – Alien Scientist – 3/4 – Mythic Rare


Menace


At the beginning of your end step, create a 3/3 black Dalek artifact creature token with menace if an opponent lost three or more life this turn. Then each oppoඣnent who lost three or more life this turn makes a villainous choice — You draw a card, or that player discar꧋ds a card.

Missy

Missy

Th🥀ree generic, one🅺 blue, one black, one red legendary creature – Time Lord Rogue – Rare – 4/5


Whenever another nonartifact creature dies, return it to the battlefield under your control face 𒀰down and tapped. It's a 2/2 Cyberman artifact creature.


At the beginning of your end step, each opponent faces a villainous♊ choice — Each artifact creature you control deals one damage to that opponent, or you draw a card and chaos ensues.

Auton Soldier

Auton Soldier

Four ꦆgeneric, two blue🅺 mana artifact creature - Alien Soldier - 0/0 - Rare


You may have Auton Soldier enter the battlefield as a copy of any creature on the battlefield, except it isn't legendary, is an artifact in addition to its other types, and has myriad. (Whenever it attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Cyber Conversion

Cyber Conversion

Two blue instant - Rare


Turn target creature face ꦕdown. It's a 2/2 Cyberman artifact creature.

Don't Blink

Don't Blink

One generic, one blue instant – Uncommon


Until end of turn, if one or mor🔥e creatures would enter the battlefield from exile or after being cast from exile, their owners shuffle them into their libraries instead.


Cycling: two generic (Two generic, Discard this card: Draw a card.)

Hunted by the Family

Hunted by the Family

Five generic, two blue sorcery – Rare


Choose up to four target creatures you don't control. For each of them, that creature's controller ඣfaces a villainous choice – That creature becomes a 1/1 white Human creature and loses all abilities, or you create a token that'🍒s a copy of it.

Propaganda

Propaganda

Two generic, one blue enchantment – Uncommon


Creatures can't attack you unless their controller pays two generic for each ꦗcreature⛦ they control that's attacking you.

Renegade Silent

Renegade Silent

Th𝓰ree generic, one blue creaturཧe - Alien Horror - 3/3 - Uncommon


At the beginning of your end step, goad up to one target creature you don't control and put a +1/+1 counter on Renegade Silent. Renegade Silent phases o𝓀ut.

The Flood of Mars

The Flood of Mars

Two generic, two blue mana creature - Alien Z꧒ombie Horror - 3/3 - Rare


Islandwalk (This creature can't be blocked as long as defending player controls an Island.)


Water Always Wins - Whenever The Flood of Mars attacks, putꦡ a flood counter on another target creature or land. If it's a creature, it becomes a copy of The Flood of Mars. If it's a land, it becomes an Island in addition to its other types.

Zygon Infiltrator

Zygon Infiltrator

Two generic, one blue creature – Alien Shapeshifter So🔴l🐼dier – 3/2 – Uncommon


Body-print — Two generic, one blue: Tap another target

Dalek Drone

Dalek Drone

Three generic, two ꧒black artifact creature – ꧙Dalek – 3/3 – Rare


Flying, Menace


Exterminate! — When Dalek Drone enters the battlefield, destroy target creatꦆure an opponentജ controls. That player loses 3 life.

Dalek Squadron

Dalek Squadron

Two generic, one black artifact creature – Dalek – ♔3/3 – Uncommon


Menace


Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or planeswalker they control. Exile the tokens at end of combat.)

Death in Heaven

Death in Heaven

Three generic, one black enchantment – S🍸aga – Rare


(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)


I, II: Target player mills two cards, then ex🌳iles their gravey🌟ard.


III: Put all♊ creature cards exiled with Death in Heaven onto the battlefield fa♕ce down under your control. They're 2/2 Cyberman artifact creatures.

Doomsday Confluence

Doomsday Confluence

XX generic, one black sorcery - Rare


Chose X. You may choose the🍨 same mode more than once.

  • Each player sacrifices a nonartifact creature.
  • Create a 3/3 black Dalek artifact creature token with menace.
  • Each opponent discards a card.
Exterminate!

Exterminate!

Two generic, one black sorcery – Uncommon


Replicate — Tap an untapped Dalek you control. (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)


Destroy target creature. It♏s controller loses 3 life.

Feed the Swarm

Feed the Swarm

One generic, one black sorcery - Common


D🅰estroy target creature or enchantment an opponent controls. 𝔍You lose life equal to that permanent’s mana value.

Genesis of the Daleks

Genesis of the Daleks

Four generic, two black enchantment – Saga – Rare


(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)


I, II, III: Cr﷽eate a 3/3 black Dalek artifact creature token with menace for each lore counter on Gဣenesis of the Daleks.


IV: Target opponent makes a villainous choice – Destroy all Dalek creatures and each of your opponents loses life equal to the total power of Daleks that died this turn, or destroy all non-Dalek creatur💝es.

Snuff Out

Snuff Out

Three generic, one black mana instant - Uncommon


If you control a Swamp, you may pay 4 l🌜ife rather than pay this spell's mana cost.


Destroy target nonblack creature. It can't be r🌄egenera🥀ted.

The Toymaker's Trap

The Toymaker's Trap

Two generic, one black mana enchantment - Rare


At the beginning of your upkeep, secretly choose a number between 1 and 5 that 🍌hasn't been chosen. If you do, an opponent guesses which number you chose, then you reveal the number you chose.꧅ If they guess wrong, they lose life equal to the number they guessed and you draw a card. If they guessed right, sacrifice The Toymaker's Trap.

This Is How It Ends

This Is How It Ends

Three generic, one black mana instant - Rare


Target creature's owner shuffles it into their library, then faces a villainous choice - They lose 5 ꦑlife, or they shuffle another creature they own into their library.

Time Reaper

Time Reaper

Three generic, two black mana🐭 creature - Alien Horro🦄r - 4/4 - Rare


Flying, haste


Consume Anomaly - Whenever Time Reaper deals combat damage to a player, put target face-up𝓰 card they own in exile on the bottom of their library. If you do, you gain 3 life.

Vashta Nerada

Vashta Nerada

Two generic, one ꦐblack creature – Alien Horror – Rare – 1/1


Indestructible


Shadow (This creature can block or be blocked by only creatures with shadow.)


Morbid — At the begin𝔉ning of each end step, if a creature died this turn, put a +1/+1 counter on Vasht༒a Nerada.

Visor Turlough

Vislor Turlough

Three generic, one black legendary ꦡcreature – Rogue – 2/5 – Rare


Deal with the Black Guardian — When Vislor Tu✨rlough enters thꦅe battlefield, you may have an opponent gain control of it. If you do, it's goaded for as long as they control it.


At the beginning of your end step, draw a card, then🌺 you lose life equal to the number of ca🍃rds in your hand.


Doctor's companion

Wound Reflection

Wound Reflection

Five generic, one black enchantment – Rare


At the beginning of each end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)

Blasphemous Act

Blasphemous Act

Eight generic, one red sorcery – Rare


This spell costs one generiꦜc less to cas♒t for each creature on the battlefield.


Blasphemous Act deals 13 damage to each creature.

Day of the Moon

Day of the Moon

Two generic, one red enchantment – Saga – Rare


(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)


I, II, III: Choose a creature card name, then goad all creatures with a name chosen for Day of the Moon. (Until your next turn, they attack each combat if able, and attack a player other than you if able.)

Delete

Delete

X generic, two red sorcery - Rare


Delete deals X damage to♓ each nonartifact creature and each player.

Ensnared by the Mara

Ensnared by the Mara

Two generic, two red sorcery – Rare


Each opponent faces a villainous choice — They exile cards from the top of their library until they exile a nonland card, then you may cast that card without paying its mana cost, or that player exiles the top four cards of their library and Ensnared by the Mara deals damage equal to the total mana value of those exiled cards to that🐟 player.

Sontaran General-1

Sontaran General

Four generic, one red creature - Alien Soldier ✱- 5/5 - Uncommon


Trample, haste


Batallion - Whenever Sontaran General and at least two other creatures attack, for each opponent, goad up to one target creature that player controls. Those creatures can't block this turn. (Until your next turn, they attack each combat if able and attack a player other than you if able.)

The Sound of Drums

The Sound of Drums

Two generic, one red enchantment – Aura – Rare


Enchant creature


Enchanted creature is goaded


If enchanted creature would deal combat damage to a permanent or player, it deals double that damage𝓀 instead.


Two generic, one red: Re🎐turn The Sound of Drums from your graveyard to your hanꦐd.

Blink

Blink

Two generic, one 🎐blue, one black enchantment – S𝓀aga – Rare


(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)


I, III: C🃏hoose target creature🌄. Its owner shuffles it into their library, then investigates.


II, IV: Create a 2/2 black Al🌱ien Angel artifact creature token with first strike, vigilance, and "Whenever an opponent casts a creature spell, this permanent isn't a creature until end of turn."

Sycorax Commander

Sycorax Commander

Two generic, one black, one red creature - Alien Sold🐎ier - 4/2 - Rare


First trike, haste


Sanctified Rules of Combat - When Syorax Commander enters the battlefield, each opponent faces a villainous choice - That opponent discards all the cards in their hand, then draws that ma𝓡ny cards minus one, or Sycorax Commander deals damage to that player equal to the number of cards in their hand.

The Beast, Deathless Prince

The Beast, Deathless Prince

Two gen𒅌ericꦡ, one black, one red legendary creature – Demon – 6/6 – Rare


When you cast this spell, gain control of target creature until end of turn. Untap it. It♔🌺 gains menace and haste until end of turn.


The Beast enters the battlefield tapped with six stun counters on it. (If it would become untapped, remove a stun counter from it instead.)


Whenever a creature deals combat da🐷mage to its owner, untap The Beast an🎃d draw a card.

The Dalek Emperor

The Dalek Emperor

Five generic, one blacℱk, one re𓆉d legendary artifact creature - Dalek - Rare


Affinity for Daleks (This spell costs one generic less to cast for each Dalek you control.)


Other Daleks you control have haste.


At the beginning of combat on your turn, each💯 opponent faces a villainous choice - That player sacrifices a creature they control, or you create a 3/3 black Dalek artifact creature token with menace.

Great Intelligence's Plan

Great Intelligence's Plan

F꧂our generic, one blue, on𝕴e black sorcery - Uncommon


Draw three cards. Then target opponent faces a villainous cho❀ice - They discard three cards, or you may cast a spell from your hand without paying its mana cost.

The Cyber Controller

The Cyber-Controller

X gene💫ric, two blue, one black leg൩endary artifact creature - Cyberman - 3/3 - Rare


When The Cyber-Controller enters the battꦑlefield, each opponent mills X cards. Put all create cards♋ milled this way onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.


Other artifact creatures you control get +1/+1.

The Master, Formed Anew

The Master, Formed Anew

One blue, one bla🐓ck mana legendary creature - Time Lordꦫ Rogue - 0/1 - Rare


Body Thief - When you cast this spell, you may exile a creature you contro🔥l and put a takeover counter on it.


You may have The Master, Formed Anew enter the battlefield as a copy of a creature card in exile⛄ w🏅ith a takeover counter on it.

The Master, Mesmerist

The Master, Mesmerist

Two generic, one ꧒blue, one black mana💞 legendary creature - Time Lord Rogue - 3/3 - Rare


Tap: Target creature an opponent controls with power less than or equal to The Master's power gains skulk until end of turn. goad it. (A creature with skulk can't be blocked by creatures with greater power.)


Whenever a creature🦩 with skulk deals combat damage to one of your opponents, put a +1/+1 counter on The Master and draw a card.

Rassilion the War President

Rassilon, the War President

Three generic, one blue, one black legendary creature - Time Lord Noble 𓄧- 3/4 - Rare


At the beginning of your upkeep, yo෴u lose two life and exile the top card of your library. You may play that card for as long as it remains exiled.


Each noncreature spell you cast from exile has conspire. (As you cast that spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it an you may choose new targets for the copy.)

Weeping Angel

Weeping Angel

One generic, one blue, one black artifact cr🌌eature – Alien🐬 Angel – 2/2 – Rare


Flash


First strike, vigilance


Whenever anꦅ opponent casts a creature spell, Weeping Angel isn't a ไcreature until end of turn.


If Weeping Angel would deal combat♑ damage to a creature, prevent that damage anꦅd that creature's owner shuffled it into their library.

The Beast, Deathless Pricne

The Beast, Deathless Prince

Two generic, o🌜ne black, one red legendary creature - Demon 6/6 - Rare


Whenever you cast this spell, gain control of target creature until end of turn. Untap it. I♋t gains menace and haste until end of turn.


The Beast enters the battlefield tap🌞ped with six stun counters on it.


Whenever a creature deals combat damage to its ow♒ner, untap The Best and draw a c▨ard.

The Master, Gallifrey's End

The Master, Gallifrey's End

Two generic, one bl🃏ack,𒊎 one red mana legendary creature - Time Lord Rogue - 4/3 - Rare


Make Them Pay - Whenever a nontoken artifact creature you c🔴ontrol dies, you may exile it. If you do, choose an opponent with the most life among your opponents. That player faces a villainous choice - They lose 4 life, or you create a token that's a copy of that card.

The Master, Multiplied

The Master, Multiplied

Four generic, one blackꦚ,ಌ one red mana legendary creature - Time Lord Rogue - 4/3 - Rare


Myriad


The "legend rule" doesn't apply to creꦺature tokens you co𝓀ntrol.


Triggered abilities you control 🌌can't cause you to sacrifice or exile creature tokens you control.

Ashad, the Lone Cyberman

Ashad, the Lone Cyberman

One generic, one blue, one black, one red mana legendary artifact💯 creature - Cyberman - 3/3 - Ra🌃re


The first nonlegendary artifact spell you cast each turn has casualty 2. (As you cast it, you may sacrifice a creature with power 2 or greater. When you do, copy it. A copy of an artifact spell becomes a token.)


Whenever 💯you sacrifice another creature, put a +1/+1 counter on Ashad, the Lone Cyberman.

Cult of Skaro

Cult of Skaro

One🉐 generic, one blu🌱e, one black, one red legendary artifact creature - Dalek - 4/4 -Rare


When🐓ever Cult of Skaro attacks, choose one at random -

  • Thay - Put a +1/+1 counter on each artifact creature you control.
  • Caan - Draw two cards.
  • Sec - Crate a 3/3 black Dalek artifact creature token with menace.
  • Fast - Each opponent loses 4 life.
The Rani

The Rani

One gener🤡ic, one blue, one black, one red legendary creature -🐼 Time Lord Scientist - 3/4 - Rare


Whenever The Rani enters the battlefield or attacks, create a red Aura enchജantment token named Mark of the Rani attached to ano𓆏ther target creature. That token has enchant creature and "Enchanted creature gets +2/+2 and is goaded."


Whenever a goaded creature deals combat damage to one of your opponents, investig♚ate.

The Valeyard

The Valeyard

Two generic, one blue, onꦇe black, one red legendary creature – Time Lord Noble – 4/5 – Rare


If an opponent would face a villainous choice, they face they choice an additional time. (They can make the same or different choices.)


While voting, you may vote an additional time.

Arcane Signet

Arcane Signet

Two generic artifact - Common


Tap: Add onไe mana of any color in your commander's color identity.

Clockwork Droid

Clockwork Droid

Two generic, artifact creatur♕e - Robot - 3/1 - Uncommon


You may exert Clockwork Droid▨💫 as it attacks. When you do, it can't be blocked this turn and you scry 1.

Commander's Sphere

Commander's Sphere

Three generic, artifact - Common


Tap🍌: Add one mana of any color in your commander’s color identit𓄧y.


Sacrifice Commander’s Sphere: Draw a card.

Cyberman Patrol

Cyberman Patrol

Two generic mana ไartifact creature - Cyberman - 2/2 - Uncommon


Artifact creatures you control have afflict 3. (Whenever a creature with afflict 3 becomes blocked, defending player loses 3 life.)

Cybermat

Cybermat

Tw💝o generic mana artifact creature - Robot - 2/1 - Uncommon


Skulk (This creature can't be blocked by creatures with higher power.)


Whenever Cybermat attacks and isn;t blocked, it gets +X/+0 until end of t🅺urn, where X is the number of attacking artifact creatures.

Cybermen Squadron

Cybermen Squadron

Seꦐven gener🌊ic mana artifact creature - Cyberman - 5/5 - Rare


Nonlegendary artifact creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Cybership

Cybership

Six generic mana artifact - Vehicle - 8/8 - Rare


Flying


Whenever Cybership deals combat damage to a player, put the top two cards of that player's library onto the battlefield face down under your control. They're 2/2 Cyberman artifac⭕t creatures.


Crew four generic mana.

Laser Screwdriver Masters of Evil

Laser Screwdriver

Three generic artifact - Uncommon


Tap: Add one mana of any color.


One generic, tap: Tap target artifact.


Two generic, tap: Surveil 1.


Three generic, tap: Goad target creature.

Lightning Greaves

Lightning Greaves

Two generic artifact - Equipment - Uncommon


Equipped creature has haste and shroud. (It can’t be the target of spells or abili♋ties.)


Equip zero mana

Midnight Crusader Shuttle

Midnight Crusader Shuttle

Four generic artifact – Vehicle – 3/4 – Uncommon


Midnight Entity — Whenever Midnight Crusader Shuttle attacks, defending player faces a villainous choice — That player sacrifices a creature, or you gain control of a creature of your choice that player controls until end of turn. If you ✅gain control of a creature this way, tap it, and it's attacking that player.

Mind Stone

Mind Stone

Two generic artifact - Uncommon


Tap: Add one colorless.


One generic, Tap, Sacrific🦂e Mind Stone: Draw a card.

Sol Ring

Sol Ring

One generic artifact - Uncommon


Tap: Add two colorless.

Solemn Simulacrum

Solemn Simulacrum

Four geneꩵric, artifact cꦉreature - Golem - 2/2 - Rare


When Solemn Simulacrum enters the battlefield, you may seꦺarch your library for a basic🐭 land card, put that card onto the battlefield tapped, then shuffle.


When Solemn Simulacrum dies, you may draw a card.

Talisman of Dominance

Talisman of Dominance

Two generic artifact - Uncommon


Tap: Add one generic.


Tap: Add one blue or one black. Talisman of Dominance deals one damage to you✅.

Talisman of Indulgence

Talisman of Indulgence

Two generic artifact - Uncommon


Tap: Add one generic.


Tap: Add one black or one red. Talisman o🐼f Indulgence deals one damage tജo you.

Thought Vessel

Thought Vessel

Two generic artifact - Uncommon


You have no maximum hand size.


Tap: Add one generic.

Wayfarer's Bauble

Wayfarer's Bauble

One generic, artifact - Common


Two generic, tap, sacrifice Wayfare༒r’s Bauble: Search your libr🦹ary for a basic land card, put that card onto the battlefield tapped, then shuffle.

Canyon Slough

Canyon Slough

Land - Swamp Mountain - Rare


(Tap: Add one black or one red.)


Canyon Slough enters the battlefield tapped.


Cycling two generic.

Choked Estuary

Choked Estuary

Land - Rare


As Choked Estuary enters the battlefield, you may reveal an Is✱land or Swamp card from your hand. If you don't. Choked Estuary enters the battlefield tapped.


Tap: Add one blue mana or one black mana.

Command Tower Masters of Evil-1

Command Tower

Land - Common


Tap: Add one manaꦉ of any color in your commander’s color identity.

Creeping Tar Pit

Creeping Tar Pit

Land - Rare


Creeping Tar Pit enters the battlefield tapped.


Tap: Add one blue mana or one black mana.


One g🌸eneric, one blue, one black mana: Creeping Tar Pit becomes a 3/2 blue and black Elemental creature until end of turn and can🎐't be blocked this turn. It's still a land.

Crumbling Necropolis

Crumbling Necropolis

Land - Uncommon


Crumbling Necropolis ꦜenters the battlefield tappe🌳d.


ꦿTap: Add one blue mana, one b🃏lack mana, or one red mana.

Darkwater Catacombs

Darkwater Catacombs

Land - Rare


One generic mana, Tap: Add one blue mana 𒊎and one black mana.

Dragonskull Summit

Dragonskull Summit

Land - Rare


Dragonskull Summit enters the battlefield tapped u𒐪nless you control a Swamp or a Moun🔴tain.


Tap: Add one black mana or one red mana.

Drowned Catacomb

Drowned Catacomb

Land - Rare


Drowned Catacomb enters the battlefield ta🔜pped unless you control an Island or a Swamp.


Tap: Add one blue mana or one black mana.

Exotic Orchard

Exotic Orchard

Land – Rare


Tap: Add one man🔴a of any color that a land an opponཧent controls could produce.

Fetid Pools

Fetid Pools

Land - Island Swamp - Rare


(Tap: Add one blue mana or one black mana.)


Fetid Pools enters the battlefield tapped.


Cycling two generic mana (Two generic mana, Discard this card: Draw a card.)

Fiery Islet

Fiery Islet

Land – Rare


Tap, pay one life: Add one blue or one red.


One generic, T🍎ap, S𒀰acrifice Fiery Islet: Draw a card.

Foreboding Ruins

Foreboding Ruins

Land - Rare


As Foreboꦰding Ruins enters the battlefield, you may♔ reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped.


Tap: Add one black mana or one red mana.

Frostboil Snarl

Frostboil Snarl

Land – Rare


As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card froꦐm your hand. If you don't, Frostboil Snarl enters the battlefield tapped.


Tap: Add one blue or one red.

Gallifrey Council Chamber

Gallifrey Council Chamber

Legendary Land - Rare


When Gallifrey Council Chamber enters the batt⛎lefield, survღeil 1.


Tap: Add one generic.


Tap: Add one mana o♔f any color. Spend this mana only to cast a Time Lord or Alien spell or activate ✱an ability of a Time Lord or Alien.

Haunted Ridge

Haunted Ridge

Land - Rare


Haunted Ridge enters the battlefield tapped unless you control two or more other 🤡lands.


Tap: Add one black mana or one red mana.

Lavaclaw Reaches

Lavaclaw Reaches

Land - Rare


Lavaclaw Reaches enters the battlefield tapped.


Tap: Add one black mana or one red mana.


One generic, one black, one red mana: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemen🐈tal creature with "X generic mana: This creature gets +X/+0 until end of turn." It's still a land.

Ominous Cemetery-1

Ominous Cemetery

Land - Uncommon


Tap: Add one generic.


Fi⛦ve generic, tap, exile Ominous Cemetery: Targ🅰et creature's owner shuffles it into their library.

Path of Ancestry

Path of Ancestry

Land – Common


Path of Ancestry enters the battlefield tapped.


Tap: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spe♓ll that shares a creature type with your commander, scry 1.

Reliquary Tower

Reliquary Tower

Land - Uncommon


You have no maximum hand size.


Tap: Add one colorless mana.

River of Tears

River of Tears

Land - Rare


Tap: Add one blue mana. If you playe😼ꦓd a land this turn, add one black mana instead.

Shadowblood Ridge

Shadowblood Ridge

Land - Rare


One generic mana, Tap: Add one🔥 black mana and one red mana.

Shipwreck Marsh

Shipwreck Marsh

Land - Rare


Shipwreck Marsh enters the battle🤡field tapped unless you cont🌠rol two or more other lands.


Tap: Add one blue mana or one black mana.

Smoldering Marsh

Smoldering Marsh

Land - Swamp Mountain - Rare


(Tap: Add one black mana or one red mana.)


Smoldering Marsh eꦦnters the battlefield tapped unless you control two or more basic lands.

Stormcarved Coast

Stormcarved Coast

Land – Rare


Stormcarved Coast enters the b𒉰attlefield tapped unless you control two or more other lands.

Sunken Hollow

Sunken Hollow

Land - Island Swamp - Rare


(Tap: Add one blue mana or one black mana.)


Sunk🍃en Hollow enters the battl✨efield tapped unless you control two or more basic lands.

Temple of Deceit

Temple of Deceit

Land - Rare


Temple of Deceit enters the battlefield tapped.


When T𒁏emple of Deceit enters the battlefield, scry 1.


Tap: Add one blue mana or one black mana.

Temple of Epiphany

Temple of Epiphany

Land – Rare


Temple of Epiphany enters the battlefield tapped.


When ꦑTemple of Epiphany enters the battlefield, s𒉰cry 1.


Tap: Add one white or one blue.

Temple of Malice

Temple of Malice

Land - Rare


Temple of Malice enters the battlefield tapped.


When Temple🌊 of Malice enters ꦺthe battlefield, scry 1.


Tap: Add one black mana or one red mana.

Temple of the False God

Temple of the False God

Land - Uncommon


Tap: Add two g🐼eneric. Activate🔯 only if you control five or more lands.

Terramorphic Expanse

Terramorphic Expanse

Land - Common


Tap, Saꦉcrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Thriving Moor

Thriving Moor

Land - Common


Thriving Moor enters the battlefield tapped.


As Thriving Moor enters the battlefield, choose a co♒lor other than black.


Tap: Add on☂e black mana or one mana of the chosen color.

Planechase Cards

Aplan Mortarium

Aplan Mortarium

Plane – Alfava Metraxis – Common


Byzantium Radiation — At the beginning of your upkeep, put an exposure counter on Apla🌠n Mortarium. Then you lose life equal to the number of exposure counters on it.


Whenever chaos ensues, create two 2/2 black Alien Angel artifact creature ꦰtokens with first strike, 𒐪vigilance, and "Whenever an opponent casts a creature spell, this permanent isn't a creature until end of turn."

Bowie Base One

Bowie Base One

Plane - Mars - Common


At the beginning ꦉof your end step, goad target creature co💫ntrolled by the player to your left.


When𝕴ever chaos ensues, target creature gains islandwalk until end of turn.

City of the Daleks

City of the Daleks

Plane - Skaro - Common


Whenever you attack, target oppo🧸nent loses X life, where ✤X is the number of artifacts you control.


Whenever chaos ensues, for each opponent, you create a 3/3 black Dalek arti𒁃fact creature token with menace that attacks that opponent this turn if able. Those tokens gain haste. Sacrifice them at the beginning of the next end step.

Dalek Intensive Care

Dalek Intensive Care

Plane - The Dalek Asylum - Common


When you planeswalk to Dalek Intensive Ca🍒re and at the beginning of your upkeep, exile a non-Dalek creature you control. If you do, create a 3/3 black Dalek artifact creature token with menace. It gains haste until end of turn.


Whenever chaos ensues, target Dalek you c𝔉ontrol deals damag👍e equal to its power to target creature you don't control.

Hotel of Fears

Hotel of Fears

Plane - Spacecraft - Common


At the beginning of your upkeep🌺, exile the top card of your library. You lose life equal to its mana value. You ma⛄y play that card this turn.


Prise Him - Whenever chaos ensues, ch♔o🌜ose a color. Put X +1/+1 counters on target creature you control, where X is your devotion to that color.

Mondassian Colony Ship

Mondassian Colony Ship

Plane - Spacecraft - Common


Wheܫnever a creature attacks, it gets +1/+1 until end of turn for each other creature its controller controls that shares a creature type with it.


Whenever chaos ensues, turn target creature face down. It becomes a 2/2 Cyberman arti✃fact creature.

The Doctor's Tomb

The Doctor's Tomb

Plane – Trenzalore – Common


If a creature would die, instead exile it and that crꦑeature's controller lo꧃ses 2 life.


Whenever chaos ensues, redistribute any number of players' life totals. (Each of those players gets one life total back.)

The Matrix of Time

The Matrix of Time

Plane - Gallifrey - Common


When you planeswalk to The Matrix of T🎐ime, each player exiles the top card of their li꧋brary


Duꦡring your turn, you may play lands and cast spells from amo🎶ng cards exiled with The Matrix of Time.


Whenever you play a land or cast a spell from among cards exiled with The Matric of Time, that car🎀d's owner loses three life and exi🍷les the top card of their library.


Whenever chaos ensues, crate two Treasure tokens.

The Moonbase

The Moonbase

Plane - Moon - Common


Low Gravity - All creatures hav▨e "Two generic: This creature gains flying unti🍌l end of turn. Activate only as a sorcery."


Whemever chaos ensues, for each opponent, choose up to one target creature card in that player's graveyard. Put those cards onto the bat𓄧tlefield facedown under your control. They're 2/2 Cyberman artifact cr𒀰eatures.

Unleash the Flux

Unleash the Flux

Phenomenon - Common


When you encounter Unleash the Flux, each player sacrifices a nonland permanent, then you flip a coin. If you lose the flip, repeat this process. (The planeswalk away from this phenomenon.)

Other Cards

Weeping Angel by Anato Finnstark
Weeping Angel by Anato Finnstark

There are cards outside of the Doctor Wღho Commander decks that are considered🅰 part of the set.

Image

Name

Description

Past in Flames

Past In Flames

Three generic, one red sorcery - Mythic Rare


Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback✃ cost is equal to its mana co🍎st.


Flashback four generic, one red (You may ca✤st this card from your grave♍yard for its flashback cost. Then exile it.)

This is a in-꧟store play promo for atte🐟nding Doctor Who launch parties.

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