In 168澳洲幸运5开奖网:Magic: The Gathering's Edge of Eternities, faster-than-light travel helps the various cultures of the Sothera system mingle, trade, or even wage war. By slipping into the chaos w༺all and emerging elsewhere in the universe, traveling vast distances in a short amouꦍnt of time is an everyday occurrence.

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Be cool, be wild, and be groovy with these comma🍨nders from Magic: The Gathering's Sonic The Hedgehog Secret Lair dro𒁃p.

In-game, this speed is best reflected by the warp mechanic. Warping lets you c🌜ast a spell quicker than normal, but with the cost that it'll disappear at the end of your turn. If you can master it, warping can be a frightfully powerful mechanic. If not, you might just be stranded in deep space.

What Is Warp?

Starbreach Whale

Warp is an alternative casting cost that was first introduced in 2025's Edge of Eternities. When playing a card with warp from your hand, istead of paying the regular casting cost found in the top right corner of the card, you can pay the listed warp cost in the rules text.

While this is almost always cheaper than casting normally, it comes with one significant downside: if you cast a permanent spell for its warp cost, it exiles at the end of the turn. You can then play the card from exile for its regular cost for as long as it remains exiled.

In a lot of ways, warp is similar to an existing mechanic, dash. But instead of bouncing back to your hand at the end of the turn, it goes into exile instead. Creatures with warp also don't gain haste, and won't be able to attack on their one turn in play unless they're likꦐe Red Tiger Mechan and have haste already.

Red Tiget Mechan

Casting a spell with warp follows all the regular rules of casting the spell; you can only warp a card at instant speed if it has flash. If the spell is countered, it will go to your graveyard and never hit exile.

Crucially, like cards with 168澳洲幸运5开奖网:Adventures on them, you can only cast a spell from exile if it was exiled due to the warp ability - if the card was exiled in any other way, you cannot play the card later on.

How To Use Warp

Astelli Reclaimer

While dash is a mechanic that wants you to get things into play as quickly as possible regardless of the downside, warp is more about having tools available to you. When assessing a warp card, treat them almost like instants or sorceries instead of as cr🅘eatures - a buff you get for a single turn that helps you advance your board st🍨ate.

For instance, if you're about to make a big play with a powerful enter trigger, it might be better to wait until you can pay two more mana to warp in Starfield Vocalist first to double the triggers. Alternatively, you might keep a Starbreach Whale in your opening hand despite its expensive cost, simply because two mana to 🍸surveil two wi👍th a warp isn't bad.

As warping counts as casting from outside your hand, it triggers both Doctor Who's paradox keyword, and commanders like Prosper, Tomb-Bound.

Warping can also be used to keep cards away from your opponent. If they're casting lots of hand destruction, keeping a spicy card like Mechanozoa in exile where your opponent can't touch it ensures you always have a spell to cast, even with nothing in your hand.

The Best Cards With Warp

The sky is the limit with how powerful warp can be, with just about any enter trigger being a good candidate for being included in a warp card in the future. There are🎶 a few already revealed w⛄orth keeping an eye out for, though.

Starfield Shepherd

Starfield Shepherd

Five mana for a 3/2 with flying isn't great, but two mana for a way to go search for an Esper Sentinel, Blood Artist, Mother of Runes, Stonecoil Serpent, or Walking Ballista is excellent.

Add to that the fact that white is the colour most tied 168澳洲幸运5开奖网:to blinking, and♔ you have an Angel you can flicker every tu༺rn to get more and more low-cost creatures out into play.

Starfield Vocalist

Starfield Vocalist's ability to double any enter triggers under your control makes it 🐻one you'd definitely want to keep around longer than a single turn, but warping it just as you're about to play a big effect is definitely a good play.

The tricky thing about this card is timing: having to pay two mana before casting an impactful spell could throw off your mana curve if you're not careful, making this one you'd be better off holding until the late game than casting as soon as you have 💞enough to warp.

Anticausal Vestige

Anticausal Vestige's ability is different to most warp spells, in that it triggers when it leaves the battlefield rather than enters. Typical Eldrazi, always having to be awkward. Regardless, the ability to put anything into play from your hand for free, provided you𒁏 have more lands than its mana value, is a terrifying thing to play against.

In fact, this is almost a creature you won't want to cast from exile. Warping for four mana ensures it'll leave the battlefield and trigger at the end of turn, while there's a chance it could stay stuck in play if you pay full whack. Unless you flicker it, that is.

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