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Last time, we built a deck based on the Shrines. Structures erected across Kamigawa served as points of worship for the plane's most powerful kami, the Myojin. This week, we're taking a look at the Myojin themselves, which, for many 168澳洲幸运5开奖网:Magic The Gathering players, might be a bit surprising.
The Myojin of Kamigawa: Neon Dynasty each represent a different motivation for the people of Kamigawa, often giving boons and gifts to those the🌳y deem worthy. The Myojin of Cryptic Dreams represents inspiration, for example, and visits people in their dreams to provide them with ideas no one has ever thought of before. Meanwhile, while the Myojin of Grim Betrayal ambition can give people the power they want, but at a heavy cost.
Meanwhile, the Myojin of Roaring Blades' purpose is to make people uneasy. To give them that itch of unrest that pushes them to action. Some may take the Myojin's blessing and turn it into a motivation to push for greatness, while others may fall into chaos as they rampage, trying to find satisfaction. This week, we're building .
Myojin of Roaring Blades is a 7/4 spirit that costs a whopping give generic mana and three red. At first glance, this card almost seems tailor-made to not work 168澳洲幸运5开奖网:as a Commander: when it enters the battlefield, if it was cast from your hand, it enters with an indestructible counter. Then, at any time, youﷺ can remove that counter to deal seven damage to up to three different targets.
If you cast Myojin of Roaring Blades from the Command zone, it's effectively a vanilla creature with zero abilities. In the perfect game you'll never cast it from the Command zone, and will have a Command Beacon to get it into your hand for its first cast.
As Roaring Blades' ability doesn't work if you cast it from the Command zone, we need to find ways to get it into our hand. The goal here is to build up those indestructible counters, before blasting our opponents with an absurd amount of damage all at once. And we're going full, shameless jank to pull it off.
Ramp
Ramping is one of red's biggest weaknesses which, considering how high our mana curve for this deck skews, can be a bit of a problem. We're still not using Sol Ring or Arcane Signet, though, because we have a few methods of making all the mana we need.
First, we've got more traditional ramping methods like Burnished Hart and Nyx Lotus. We've also got lots of temporary mana to play with, thanks to cards such as Rousing Refrain, Mana Geyser, Jeska's Will, Seething Song, and Runaway Steam-Kin. These might not be the most dependable of mana sources, but we're aiming for a big, opportunistic play over anything else, so it's fine.
We do have an 168澳洲幸运5开奖网:infinite mana combo in here with Dockside Extortionist and Cloudstone Curio; simply play Dockside Extortionist, triggering Cloudstone Curio to return any other creature back to your hand (ideally ou𓆏r Commander). Then use the treasures Dockside makes to re-cast that other creature and repeat the process all over again for infinite treasure tokens and infinite enters-the-battlefield 🎐triggers.
Draw
We're playing it safe and going with the red staples for drawing. These cards like Thrill of Possibility, Unexpected Windfall, Wild Guess, and Cathartic Reunion let us rummage or loot for the cards we want.
There's also Magus of the Wheel and Wheel of Fortune, which force every player to discard their hand and draw seven fresh cards. This deck needs you to find the enchantments and artifacts needed as quickly as possible, but with red lacking decent tutors we'll have to settle with throwing most of our deck away to find them.
There are tutors we can use, though. Ring of Three Wishes costs five mana to cast, and five more to tutor with, but bei🦄ng able to find a total of three cards and put them into your hand is more than enough to win the game.
Building Up The Indestructible Counters
For Myoji🐬n of Roaring Blades to do its thing, we 🔴need to both cast it from our hand as much as possible, and find ways to give it more than just that one indestructible counter.
Fortunately, red has access to lots of ways to return Roaring Blades to our hand and cast it again. Oni of Wild Places, Blood Clock, Erratic Portal, and Umbilicus all let us bounce it back every turn, while we've got Command Beacon and Sanctum of Eternity t🍃o grab it out of the Command zone to our hand instead.
"But," you might be thinking, "Surely when Myojin of Roaring Blades leaves the battlefield, it loses its indestructible counter?". You're absolutely right, which is why The Ozolith is such a key part of this deck. Without it, about half of our strategy is immediately dead in the water, and you'll be left relying on Nesting Grounds to move the counters away from it one at a time.
Remember that casting your Commander from your hand doesn't add to its Command tax. You'll only have to pay the mana cost on the card, no matter how many times you've played it before.
Only half of our strategy, mind. The other way to build up those tokens is with 168澳洲幸运5开奖网:Proliferate, a mechanic not generally associated with red. Proliferate lets you put another counter of any type already on a creature – normally this is used for +1/+1s, Poison, or Loyalty counters, but here we're using it to build up those Indestructible counters ready to fire them off.
We have Core Prowler, Contagion Clasp, Contagion Engine, Sword of Truth and Justice, Throne of Geth, and Volt Charge for proliferation. Out of all of these, your two star players are going to be Core Prowler and Throne of Geth: the first proliferates when it enters the graveyard, while the Throne of Geth proliferates by sacrificing another artifact. With these, and a way to pull an artifact out of your graveyard like a Heiko Yamazaki, you can be🦩 proliferating at least twice each turn.
Time To Win
While putting loads of Indestructible counters on the Myojin of Roaring Blades and firing them all off at once is our main way to win, a big part of this deck is trying to pull it 𒀰off with just a single counter. That way, even if all our proliferation and hand-bouncing nonsense is knocked away, we can still win with one cast.
For this, we're using one of red's best mechanics: damage multiplying. Angrath's Marauders, Fiendish Duo, Dictate of the Twin Gods, Furnace of Rath, and Gratuitous Violence all double the amount of damage dealt, turning that single blast of seven damage into 224. Throw in Fiery Emancipation, which triples the damage, that 224 becomes 672.
if you want to go out of this world with the damage, there's Brash Taunter. Myojin of Roaring Blades doesn't specify we can't target our own stuff, so throw seven damage its way to turn it into a potential 2016 damage. This could be a great way to take down a lifegaining player who's managed to outpace your other strategies.
Is it overkill? Yes, absolutely, but you don't need all of these out to win, there are so many 🌸of them to ensure we have some redundancy. just a Fiery Emancipation would turn seven damage into 21, which is enough to potentially end a game in its later stages.
Power The Deck Down
Honestly, this deck is complete jank. The mana curve is super high, and it's built around a creature who clearly isn't intended to be used as a Commander. While there is a lot of spice here, it's reliant on so many cards all being out at once that there are a lot of ways it could fall apart.
If you want to 168澳洲幸运5开奖网:tone down the deck, there are two key ways of doing it. First, get rid of Cloudstone Curio to kill that Dockside Extortionist combo. This deck is so expensive that the Dockside itself feels fine, but being abl💙e to play and re-play Roaring Blades an unlimited number of times each turn with the Cloustone Curio combo could be too much.
Next, let's take out some of the redundancies. Heiko Yamazaki is meant to pull cards like The Ozolith and Core Prowler out of the graveyard, and without it we have few other methods of graveyard reanimation. We might also feel like taking out a couple of the damage doublers – in this case, it's recommended you keep Dictate of the Twin Gods, because that card also benefits your opponents and has an inherent downside to playing already.
For once, it's not recommended you remove the tutor, Ring of Three Wishes. It's so slow, expensive, and easily removed through artifact removal. It isn't a threat, in the same way, a Demonic or Vampiric Tutor is.
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