The Phyrexian revolution is coming to 168澳洲幸运5开奖网:Magic: The Gathering and all will be compleated. Not even the fastest and most aggressive of red cards will avoid becoming one with Phyrexia; however, it's not all bad. After all, with compleation comes perfection.
Phyrexian liturgies aside, the red part of the Magic color pie has seen some of the most interesting and innovative cards printed in Phyrexia: All Will Be One. Making heavy use of the new oil counter and For Mirrodin! mechanics, red has some of the most exciting offerings in the entirety of the set. Let's take a look.
10 𒊎 Sol𒁏phim, Mayhem Dominus
This newly added legendary Phyrexian creature is causing a lot of buzz for its potential to turn cards like Lightning Strike and Play with Fire into game-ending threats. That being said, it's still vulnerable to 168澳洲幸运5开奖网:a lot of removal even with the ability to gi꧟ve it indestructible. Cards like Lay Down Arms and Liliana of the Veil can remove Solphim despite its ability to gain indestructible.
Even if indestructible does help you, it will likely cost four life for Phyrexian mana and two cards from your hand in order to save one creature. That's a trade that likely leads to discarding the spells you were planning to use to kill your opponent. Nonetheless, Solphim still makes the list for its potential to enable a damage-based combo deck in Izzet (Blue/Red) colors.
9 🔥 Sawblade Scamp 🀅
Going back to red's aggressive roots, Sawblade Scamp is a cheaper Thermo-Alchemist that can attack in the early game. However, it requires you to cast noncreature spells or cards that provide oil counters in order to enable its tap damage.
Thankfully, there's no shortage of oil counter cards going around in this set, and noncreature spells are plentiful in most decks. Scamp may see play in a new iteration of Mechanized Warfare decks as a great one drop for enabling Warfare damage in the late game.
8 💙 Barbed Batterfist 🃏
Speaking of aggressive cards, Barbed Batterfist is a fairly vanilla card that fits ꧒perfectly in big creature builds. This artifact creates a creaturꦡe token when it enters the battlefield due to the For Mirrodin! mechanic and it also automatically attaches itself to that creature.
In other words, it provides you with a 3/3 creature for the low, low cost of one generic and one red mana. That's a deal that's hard to beat. Considering you can also attach Batterfist to other creatures for a single generic mana later in the game, this is a great artifact for pressuring opponents early and enabling profitable attacks later on.
7 ꩵ Furnace Punisher
Menace isn't a keyword that you see very often in red, and there's a good reason for its scarcity. Thanks to the inherent aggression of the red part of the color pie, menace is exceedingly good on red creatures. For example, Rampaging Ferocidon was such a powerful threat that it ended up getting 168澳洲幸运5开奖网:banned in Standard.
While Furnace Punisher isn't quite as good, it certainly puts out Ferocidon vibes due to their many similarities. There's a large amount of duals in Standard right now, so it's pretty reasonable to assume that Punisher's damage ability will be active against most opponents. All things considered, if you're a Mono-Red player, you should be very excited about this creature.
6 𓃲 Blazing Crescend꧃o
This pump spell is a welcome addition to red's suite of cheap combat tricks. There aren't a ton of ways to access card advantage in red, so any time a new one is printed it should be considered a big deal.
While the toughness increase on this spell won't always be enough to save your attacker from combat damage, the power increase will at least ensure a trade in nearly all scenarios. Ideally, you can drop this trick on an unblocked attacker for extra damage in an aggressive deck. The exiled card then ensures that the pressure keeps coming on your following turn.
5 ꦕ Rebel Salvo
Magic players everywhere have seen the overwhelming power of Sheoldred, the Apocalypse and lost more than a handful of games to this ridiculous Phyrexian Praetor. In fact, it's due to just how good Sheoldred has been that Rebel Salvo makes this list at all.
The ability to deal five damage to a single target is more important in Standard now than it arguably has ever been. Thanks to Salvo's affinity for artifacts, this instant can get the job done for as little as a single red mana. This is a much-needed answer to Sheoldred that will hopefully work to keep her in check, even if just a little bit.
4 Dragonwing Glider ꧅
If you're familiar with the popular Goldspan Dragon, you may have drawn parallels between this artifact and the recently rotated Dragon as soon as you laid eyes on Dragonwing Glider. Of course, Glider doesn't provide an absurd amount of mana like Goldspan Dragon did, but it's the same creature at face value.
The benefit of Glider is that it can be attached to other creatures later in the game in order to provide them with a power and toughness boost as well as evasion in the form of flying. Unfortunately, haste will likely go unused when attaching this equipment to new creatures due to the incredibly high cost of equipping it. Nonetheless, t✅his is a great finisher for aggressive decks.
3 ඣ Koth, Fire Of R🌄esistance
Previous printings of Koth provided this planeswalker with the reputation of being used in Midrange and Control builds of Mono-Red. Looking at Koth, Fire of Resistance, it appears this card's reputation precedes it. Fire of Resistance works great as removal in any "go big" Mono-Red deck.
Additionally, Koth provides reliable land drops and even threatens to end th🦩e game if left unchecked for long enough. This is pretty much as much as you can ask for from a playable planeswalker. Unfortunately, Koth does feel a bit on the weak side when compared to the power of some other planeswalkers printed in All Will Be One, but his cheaper mana cost will hopefully close the gap.
2 🥂 Gleeful Demolition
With all the new playable artifacts running around in All Will Be One, it's nice to see a payoff for playing them. Gleeful Demolition creates three red 1/1 Goblin tokens for the price of a single red mana as long as you destroy an artifact you control. Three creatures for one mana is a ridiculously good price, so it's hard to imagine a world where Gleeful Demolition doesn't see play.
On top of that, cards that already see play in Standard like Voldaren Epicure, Reflection of the Mirror-Breaker, and the previously mentioned Mechanized Warfare combo quite well with this sorcery spell. Lastly, Gleeful Demolition can also be used to destroy an opponent's artifact for half the price that this effect typically costs. Get ready to see a lot of Goblin tokens running around.
1 Capricious Hellraiser 🌃
Last but certainly not least, All Will Be One's 168澳洲幸运5开奖网:mythic red Dragon may be the most powerful mythic red Dragon printed since the release of Goldspan Dragon in Kaldheim. In decks that reliably self-mill, this is a 4/4 flyer that costs three red mana. Aꦉdditionally, it has the potential of allowing you to cast another noncreature, nonland spell for free.
Standard has no shortage of powerful noncreature spells. Inv𓃲oke Justice, Invoke Despair, and Invoke Calamity are just a couple that come to mind. Not to mention, this Dragon combos ridiculously well with the already popular Reflection of the Mirror-Breaker.
If you thought you were seeing too much of this enchantment before, you may not like what Capricious Hellraiser adds to the Standard equation. All that being said, the random nature of Hellraiser's trigger does make it a tad unreliable. Only time will tell whether the free card cast is too random to be competitive, but many already feel that this won't be the case.